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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_RAW_H
#define SOUND_RAW_H
#include "common/scummsys.h"
#include "common/types.h"
namespace Common { class SeekableReadStream; }
namespace Audio {
class AudioStream;
class SeekableAudioStream;
/**
* Various flags which can be bit-ORed and then passed to
* makeRawMemoryStream and some other AudioStream factories
* to control their behavior.
*
* Engine authors are advised not to rely on a certain value or
* order of these flags (in particular, do not store them verbatim
* in savestates).
*/
enum RawFlags {
/** unsigned samples (default: signed) */
FLAG_UNSIGNED = 1 << 0,
/** sound is 16 bits wide (default: 8bit) */
FLAG_16BITS = 1 << 1,
/** samples are little endian (default: big endian) */
FLAG_LITTLE_ENDIAN = 1 << 2,
/** sound is in stereo (default: mono) */
FLAG_STEREO = 1 << 3,
/** loop the audio (deprecated) */
FLAG_LOOP = 1 << 6
};
/**
* Creates a audio stream, which plays the given raw data.
*
* The data pointer is assumed to have been allocated with malloc().
* In particular, if autofreeBuffer is set to DisposeAfterUse::YES,
* then this buffer will be deallocated using free(). So do not
* use a buffer allocated with new[]!
*
* @param ptr Data
* @param len Length of the data (in bytes!)
* @param rate The sample rate of the data.
* @param flags Flags combination.
* @see Mixer::RawFlags
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawMemoryStream(const byte *ptr, uint32 len,
DisposeAfterUse::Flag autofreeBuffer,
int rate, byte flags);
/**
* NOTE:
* This API is considered deprecated.
*
* Factory function for a raw PCM AudioStream, which will simply treat all
* data in the buffer described by ptr and len as raw sample data in the
* specified format. It will then simply pass this data directly to the mixer,
* after converting it to the sample format used by the mixer (i.e. 16 bit
* signed native endian). Optionally supports (infinite) looping of a portion
* of the data.
*/
AudioStream *makeRawMemoryStream_OLD(const byte *ptr, uint32 len,
DisposeAfterUse::Flag autofreeBuffer,
int rate, byte flags,
uint loopStart, uint loopEnd);
/**
* Struct used to define the audio data to be played by a RawDiskStream.
*/
struct RawDiskStreamAudioBlock {
int32 pos; ///< Position in stream of the block
int32 len; ///< Length of the block (in samples)
};
/**
* Creates a audio stream, which plays from given stream.
*
* @param stream Stream to play from
* @param block Pointer to an RawDiskStreamAudioBlock array
* @see RawDiskStreamAudioBlock
* @param numBlocks Number of blocks.
* @param rate The rate
* @param len Length of the data (in bytes!)
* @param flags Flags combination.
* @see Mixer::RawFlags
* @param disposeStream Whether the "stream" object should be destroyed after playback.
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawDiskStream(Common::SeekableReadStream *stream,
RawDiskStreamAudioBlock *block, int numBlocks,
int rate, byte flags,
DisposeAfterUse::Flag disposeStream);
} // End of namespace Audio
#endif
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