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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "sound/softsynth/emumidi.h"
#include "common/util.h"
#include "sound/fmopl.h"
#ifdef DEBUG_ADLIB
static int tick;
#endif
class MidiDriver_ADLIB;
struct AdlibVoice;
struct InstrumentExtra {
byte a, b, c, d, e, f, g, h;
};
struct AdlibInstrument {
byte flags_1;
byte oplvl_1;
byte atdec_1;
byte sustrel_1;
byte waveform_1;
byte flags_2;
byte oplvl_2;
byte atdec_2;
byte sustrel_2;
byte waveform_2;
byte feedback;
byte flags_a;
InstrumentExtra extra_a;
byte flags_b;
InstrumentExtra extra_b;
byte duration;
AdlibInstrument() { memset(this, 0, sizeof(AdlibInstrument)); }
};
class AdlibPart : public MidiChannel {
friend class MidiDriver_ADLIB;
protected:
// AdlibPart *_prev, *_next;
AdlibVoice *_voice;
int16 _pitchbend;
byte _pitchbend_factor;
int8 _transpose_eff;
byte _vol_eff;
int8 _detune_eff;
byte _modwheel;
bool _pedal;
byte _program;
byte _pri_eff;
AdlibInstrument _part_instr;
protected:
MidiDriver_ADLIB *_owner;
bool _allocated;
byte _channel;
void init(MidiDriver_ADLIB *owner, byte channel);
void allocate() { _allocated = true; }
public:
AdlibPart() {
_voice = 0;
_pitchbend = 0;
_pitchbend_factor = 2;
_transpose_eff = 0;
_vol_eff = 0;
_detune_eff = 0;
_modwheel = 0;
_pedal = 0;
_program = 0;
_pri_eff = 0;
_owner = 0;
_allocated = false;
_channel = 0;
}
MidiDriver *device();
byte getNumber() { return _channel; }
void release() { _allocated = false; }
void send (uint32 b);
// Regular messages
void noteOff(byte note);
void noteOn(byte note, byte velocity);
void programChange(byte program);
void pitchBend(int16 bend);
// Control Change messages
void controlChange(byte control, byte value);
void modulationWheel(byte value);
void volume(byte value);
void panPosition(byte value) { return; } // Not supported
void pitchBendFactor(byte value);
void detune(byte value);
void priority(byte value);
void sustain(bool value);
void effectLevel(byte value) { return; } // Not supported
void chorusLevel(byte value) { return; } // Not supported
void allNotesOff();
// SysEx messages
void sysEx_customInstrument(uint32 type, byte *instr);
};
// FYI (Jamieson630)
// It is assumed that any invocation to AdlibPercussionChannel
// will be done through the MidiChannel base class as opposed to the
// AdlibPart base class. If this were NOT the case, all the functions
// listed below would need to be virtual in AdlibPart as well as MidiChannel.
class AdlibPercussionChannel : public AdlibPart {
friend class MidiDriver_ADLIB;
protected:
void init(MidiDriver_ADLIB *owner, byte channel);
public:
void noteOff(byte note);
void noteOn(byte note, byte velocity);
void programChange(byte program) { }
void pitchBend(int16 bend) { }
// Control Change messages
void controlChange(byte control, byte value) { }
void modulationWheel(byte value) { }
void pitchBendFactor(byte value) { }
void detune(byte value) { }
void priority(byte value) { }
void sustain(bool value) { }
// SysEx messages
void sysEx_customInstrument(uint32 type, byte *instr) { }
};
struct Struct10 {
byte active;
int16 cur_val;
int16 count;
uint16 max_value;
int16 start_value;
byte loop;
byte table_a[4];
byte table_b[4];
int8 unk3;
int8 modwheel;
int8 modwheel_last;
uint16 speed_lo_max;
uint16 num_steps;
int16 speed_hi;
int8 direction;
uint16 speed_lo;
uint16 speed_lo_counter;
};
struct Struct11 {
int16 modify_val;
byte param, flag0x40, flag0x10;
Struct10 *s10;
};
struct AdlibVoice {
AdlibPart *_part;
AdlibVoice *_next, *_prev;
byte _waitforpedal;
byte _note;
byte _channel;
byte _twochan;
byte _vol_1, _vol_2;
int16 _duration;
Struct10 _s10a;
Struct11 _s11a;
Struct10 _s10b;
Struct11 _s11b;
AdlibVoice() { memset(this, 0, sizeof(AdlibVoice)); }
};
struct AdlibSetParams {
byte a, b, c, d;
};
static const byte channel_mappings[9] = {
0, 1, 2, 8,
9, 10, 16, 17,
18
};
static const byte channel_mappings_2[9] = {
3, 4, 5, 11,
12, 13, 19, 20,
21
};
static const AdlibSetParams adlib_setparam_table[] = {
{0x40, 0, 63, 63}, // level
{0xE0, 2, 0, 0}, // unused
{0x40, 6, 192, 0}, // level key scaling
{0x20, 0, 15, 0}, // modulator frequency multiple
{0x60, 4, 240, 15}, // attack rate
{0x60, 0, 15, 15}, // decay rate
{0x80, 4, 240, 15}, // sustain level
{0x80, 0, 15, 15}, // release rate
{0xE0, 0, 3, 0}, // waveform select
{0x20, 7, 128, 0}, // amp mod
{0x20, 6, 64, 0}, // vib
{0x20, 5, 32, 0}, // eg typ
{0x20, 4, 16, 0}, // ksr
{0xC0, 0, 1, 0}, // decay alg
{0xC0, 1, 14, 0} // feedback
};
const byte param_table_1[16] = {
29, 28, 27, 0,
3, 4, 7, 8,
13, 16, 17, 20,
21, 30, 31, 0
};
const uint16 maxval_table[16] = {
0x2FF, 0x1F, 0x7, 0x3F,
0x0F, 0x0F, 0x0F, 0x3,
0x3F, 0x0F, 0x0F, 0x0F,
0x3, 0x3E, 0x1F, 0
};
static const uint16 num_steps_table[] = {
1, 2, 4, 5,
6, 7, 8, 9,
10, 12, 14, 16,
18, 21, 24, 30,
36, 50, 64, 82,
100, 136, 160, 192,
240, 276, 340, 460,
600, 860, 1200, 1600
};
static const byte note_to_f_num[] = {
90, 91, 92, 92, 93, 94, 94, 95,
96, 96, 97, 98, 98, 99, 100, 101,
101, 102, 103, 104, 104, 105, 106, 107,
107, 108, 109, 110, 111, 111, 112, 113,
114, 115, 115, 116, 117, 118, 119, 120,
121, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 132, 133, 134,
135, 136, 137, 138, 139, 140, 141, 142,
143, 145, 146, 147, 148, 149, 150, 151,
152, 153, 154, 155, 157, 158, 159, 160,
161, 162, 163, 165, 166, 167, 168, 169,
171, 172, 173, 174, 176, 177, 178, 180,
181, 182, 184, 185, 186, 188, 189, 190,
192, 193, 194, 196, 197, 199, 200, 202,
203, 205, 206, 208, 209, 211, 212, 214,
215, 217, 218, 220, 222, 223, 225, 226,
228, 230, 231, 233, 235, 236, 238, 240,
242, 243, 245, 247, 249, 251, 252, 254,
};
static const byte map_gm_to_fm[128][30] = {
// 0x00
{ 0xC2, 0xC5, 0x2B, 0x99, 0x58, 0xC2, 0x1F, 0x1E, 0xC8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x23 },
{ 0x22, 0x53, 0x0E, 0x8A, 0x30, 0x14, 0x06, 0x1D, 0x7A, 0x5C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x06, 0x00, 0x1C, 0x79, 0x40, 0x02, 0x00, 0x4B, 0x79, 0x58, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC2, 0x89, 0x2A, 0x89, 0x49, 0xC2, 0x16, 0x1C, 0xB8, 0x7C, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x23 },
{ 0xC2, 0x17, 0x3D, 0x6A, 0x00, 0xC4, 0x2E, 0x2D, 0xC9, 0x20, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x06, 0x1E, 0x1C, 0x99, 0x00, 0x02, 0x3A, 0x4C, 0x79, 0x00, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x84, 0x40, 0x3B, 0x5A, 0x6F, 0x81, 0x0E, 0x3B, 0x5A, 0x7F, 0x0B, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x8C, 0x80, 0x05, 0xEA, 0x59, 0x82, 0x0A, 0x3C, 0xAA, 0x64, 0x07, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x85, 0x40, 0x0D, 0xEC, 0x71, 0x84, 0x58, 0x3E, 0xCB, 0x7C, 0x01, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x8A, 0xC0, 0x0C, 0xDC, 0x50, 0x88, 0x58, 0x3D, 0xDA, 0x7C, 0x01, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC9, 0x40, 0x2B, 0x78, 0x42, 0xC2, 0x04, 0x4C, 0x8A, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x1A },
{ 0x2A, 0x0E, 0x17, 0x89, 0x28, 0x22, 0x0C, 0x1B, 0x09, 0x70, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE7, 0x9B, 0x08, 0x08, 0x26, 0xE2, 0x06, 0x0A, 0x08, 0x70, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC5, 0x05, 0x00, 0xFC, 0x40, 0x84, 0x00, 0x00, 0xDC, 0x50, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x86, 0x40, 0x5D, 0x5A, 0x41, 0x81, 0x00, 0x0B, 0x5A, 0x7F, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
// 0x10
{ 0xED, 0x00, 0x7B, 0xC8, 0x40, 0xE1, 0x99, 0x4A, 0xE9, 0x7E, 0x07, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE8, 0x4F, 0x3A, 0xD7, 0x7C, 0xE2, 0x97, 0x49, 0xF9, 0x7D, 0x05, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x10, 0x2F, 0xF7, 0x7D, 0xF3, 0x45, 0x8F, 0xC7, 0x62, 0x07, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x01, 0x8C, 0x9F, 0xDA, 0x70, 0xE4, 0x50, 0x9F, 0xDA, 0x6A, 0x09, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x08, 0xD5, 0x9D, 0xA5, 0x45, 0xE2, 0x3F, 0x9F, 0xD6, 0x49, 0x07, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE5, 0x0F, 0x7D, 0xB8, 0x2E, 0xA2, 0x0F, 0x7C, 0xC7, 0x61, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x2A, 0x9F, 0xDB, 0x01, 0xE1, 0x04, 0x8F, 0xD7, 0x62, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x88, 0x9C, 0x50, 0x64, 0xE2, 0x18, 0x70, 0xC4, 0x7C, 0x0B, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x02, 0xA3, 0x0D, 0xDA, 0x01, 0xC2, 0x35, 0x5D, 0x58, 0x00, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x18 },
{ 0x42, 0x55, 0x3E, 0xEB, 0x24, 0xD4, 0x08, 0x0D, 0xA9, 0x71, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x18 },
{ 0xC2, 0x00, 0x2B, 0x17, 0x51, 0xC2, 0x1E, 0x4D, 0x97, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x19 },
{ 0xC6, 0x01, 0x2D, 0xA7, 0x44, 0xC2, 0x06, 0x0E, 0xA7, 0x79, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC2, 0x0C, 0x06, 0x06, 0x55, 0xC2, 0x3F, 0x09, 0x86, 0x7D, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0A },
{ 0xC2, 0x2E, 0x4F, 0x77, 0x00, 0xC4, 0x08, 0x0E, 0x98, 0x59, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC2, 0x30, 0x4F, 0xCA, 0x01, 0xC4, 0x0D, 0x0E, 0xB8, 0x7F, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC4, 0x29, 0x4F, 0xCA, 0x03, 0xC8, 0x0D, 0x0C, 0xB7, 0x7D, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0B },
// 0x20
{ 0xC2, 0x40, 0x3C, 0x96, 0x58, 0xC4, 0xDE, 0x0E, 0xC7, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x20 },
{ 0x31, 0x13, 0x2D, 0xD7, 0x3C, 0xE2, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x22, 0x86, 0x0D, 0xD7, 0x50, 0xE4, 0x18, 0x5E, 0xB8, 0x7C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x28 },
{ 0xF2, 0x0A, 0x0D, 0xD7, 0x40, 0xE4, 0x1F, 0x5E, 0xB8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x09, 0x4B, 0xD6, 0x48, 0xE4, 0x1F, 0x1C, 0xB8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x28 },
{ 0x62, 0x11, 0x0C, 0xE6, 0x3C, 0xE4, 0x1F, 0x0C, 0xC8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x12, 0x3D, 0xE6, 0x34, 0xE4, 0x1F, 0x7D, 0xB8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x13, 0x3D, 0xE6, 0x34, 0xE4, 0x1F, 0x5D, 0xB8, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xA2, 0x40, 0x5D, 0xBA, 0x3F, 0xE2, 0x00, 0x8F, 0xD8, 0x79, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x40, 0x3D, 0xDA, 0x3B, 0xE1, 0x00, 0x7E, 0xD8, 0x7A, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x62, 0x00, 0x6D, 0xFA, 0x5D, 0xE2, 0x00, 0x8F, 0xC8, 0x79, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x00, 0x4E, 0xDB, 0x4A, 0xE3, 0x18, 0x6F, 0xE9, 0x7E, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x00, 0x4E, 0xDB, 0x66, 0xE2, 0x00, 0x7F, 0xE9, 0x7E, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x02, 0x0F, 0x66, 0xAA, 0x51, 0x02, 0x64, 0x29, 0xF9, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0x16, 0x4A, 0x04, 0xBA, 0x39, 0xC2, 0x58, 0x2D, 0xCA, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0x02, 0x00, 0x01, 0x7A, 0x79, 0x02, 0x3F, 0x28, 0xEA, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
// 0x30
{ 0x62, 0x53, 0x9C, 0xBA, 0x31, 0x62, 0x5B, 0xAD, 0xC9, 0x55, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x40, 0x6E, 0xDA, 0x49, 0xE2, 0x13, 0x8F, 0xF9, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x40, 0x8F, 0xFA, 0x50, 0xF2, 0x04, 0x7F, 0xFA, 0x7D, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0xA0, 0xCE, 0x5B, 0x02, 0xE2, 0x32, 0x7F, 0xFB, 0x3D, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE6, 0x80, 0x9C, 0x99, 0x42, 0xE2, 0x04, 0x7D, 0x78, 0x60, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xEA, 0xA0, 0xAC, 0x67, 0x02, 0xE2, 0x00, 0x7C, 0x7A, 0x7C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE7, 0x94, 0xAD, 0xB7, 0x03, 0xE2, 0x00, 0x7C, 0xBA, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC3, 0x3F, 0x4B, 0xE9, 0x7E, 0xC1, 0x3F, 0x9B, 0xF9, 0x7F, 0x0B, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x06 },
{ 0xB2, 0x20, 0xAD, 0xE9, 0x00, 0x62, 0x05, 0x8F, 0xC8, 0x68, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x00, 0x8F, 0xFB, 0x50, 0xF6, 0x47, 0x8F, 0xE9, 0x68, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x00, 0xAF, 0x88, 0x58, 0xF2, 0x54, 0x6E, 0xC9, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xF2, 0x2A, 0x9F, 0x98, 0x01, 0xE2, 0x84, 0x4E, 0x78, 0x6C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x2A, 0x7F, 0xB8, 0x01, 0xE4, 0x00, 0x0D, 0xC5, 0x7C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x28, 0x8E, 0xE8, 0x01, 0xF2, 0x00, 0x4D, 0xD6, 0x7D, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x62, 0x23, 0x8F, 0xEA, 0x00, 0xF2, 0x00, 0x5E, 0xD9, 0x7C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
// 0x40
{ 0xB4, 0x26, 0x6E, 0x98, 0x01, 0x62, 0x00, 0x7D, 0xC8, 0x7D, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x2E, 0x20, 0xD9, 0x01, 0xF2, 0x0F, 0x90, 0xF8, 0x78, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xB8, 0x28, 0x9E, 0x98, 0x01, 0x62, 0x00, 0x3D, 0xC8, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x62, 0x00, 0x8E, 0xC9, 0x3D, 0xE6, 0x00, 0x7E, 0xD8, 0x68, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x00, 0x5F, 0xF9, 0x48, 0xE6, 0x98, 0x8F, 0xF8, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x62, 0x0C, 0x6E, 0xD8, 0x3D, 0x2A, 0x06, 0x7D, 0xD8, 0x58, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x00, 0x7E, 0x89, 0x38, 0xE6, 0x84, 0x80, 0xF8, 0x68, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x80, 0x6C, 0xD9, 0x30, 0xE2, 0x00, 0x8D, 0xC8, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x80, 0x88, 0x48, 0x40, 0xE2, 0x0A, 0x7D, 0xA8, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x00, 0x77, 0xC5, 0x54, 0xE2, 0x00, 0x9E, 0xD7, 0x70, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x80, 0x86, 0xB9, 0x64, 0xE2, 0x05, 0x9F, 0xD7, 0x78, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x00, 0x68, 0x68, 0x56, 0xE2, 0x08, 0x9B, 0xB3, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x00, 0xA6, 0x87, 0x41, 0xE2, 0x0A, 0x7E, 0xC9, 0x7C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x80, 0x9A, 0xB8, 0x48, 0xE2, 0x00, 0x9E, 0xF9, 0x60, 0x09, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x80, 0x8E, 0x64, 0x68, 0xE2, 0x28, 0x6F, 0x73, 0x7C, 0x01, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
// 0x50
{ 0xE8, 0x00, 0x7D, 0x99, 0x54, 0xE6, 0x80, 0x80, 0xF8, 0x7C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE6, 0x00, 0x9F, 0xB9, 0x6D, 0xE1, 0x00, 0x8F, 0xC8, 0x7D, 0x02, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x00, 0x09, 0x68, 0x4A, 0xE2, 0x2B, 0x9E, 0xF3, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC4, 0x00, 0x99, 0xE8, 0x3B, 0xE2, 0x25, 0x6F, 0x93, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE6, 0x00, 0x6F, 0xDA, 0x69, 0xE2, 0x05, 0x2F, 0xD8, 0x6A, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xEC, 0x60, 0x9D, 0xC7, 0x00, 0xE2, 0x21, 0x7F, 0xC9, 0x7C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE3, 0x00, 0x0F, 0xF7, 0x7D, 0xE1, 0x3F, 0x0F, 0xA7, 0x01, 0x0D, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0xA9, 0x0F, 0xA8, 0x02, 0xE2, 0x3C, 0x5F, 0xDA, 0x3C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE8, 0x40, 0x0D, 0x89, 0x7D, 0xE2, 0x17, 0x7E, 0xD9, 0x7C, 0x07, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x00, 0xDF, 0x8A, 0x56, 0xE2, 0x5E, 0xCF, 0xBA, 0x7E, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE2, 0x00, 0x0B, 0x68, 0x60, 0xE2, 0x01, 0x9E, 0xB8, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xEA, 0x00, 0xAE, 0xAB, 0x49, 0xE2, 0x00, 0xAE, 0xBA, 0x6C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xEB, 0x80, 0x8C, 0xCB, 0x3A, 0xE2, 0x86, 0xAF, 0xCA, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE5, 0x40, 0xDB, 0x3B, 0x3C, 0xE2, 0x80, 0xBE, 0xCA, 0x71, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE4, 0x00, 0x9E, 0xAA, 0x3D, 0xE1, 0x43, 0x0F, 0xBA, 0x7E, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE7, 0x40, 0xEC, 0xCA, 0x44, 0xE2, 0x03, 0xBF, 0xBA, 0x66, 0x02, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
// 0x60
{ 0xEA, 0x00, 0x68, 0xB8, 0x48, 0xE2, 0x0A, 0x8E, 0xB8, 0x7C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x61, 0x00, 0xBE, 0x99, 0x7E, 0xE3, 0x40, 0xCF, 0xCA, 0x7D, 0x09, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xCD, 0x00, 0x0B, 0x00, 0x48, 0xC2, 0x58, 0x0C, 0x00, 0x7C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x1C },
{ 0xE2, 0x00, 0x0E, 0x00, 0x52, 0xE2, 0x58, 0x5F, 0xD0, 0x7D, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xCC, 0x00, 0x7D, 0xDA, 0x40, 0xC2, 0x00, 0x5E, 0x9B, 0x58, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE9, 0xC0, 0xEE, 0xD8, 0x43, 0xE2, 0x05, 0xDD, 0xAA, 0x70, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xDA, 0x00, 0x8F, 0xAC, 0x4A, 0x22, 0x05, 0x8D, 0x8A, 0x75, 0x02, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x62, 0x8A, 0xCB, 0x7A, 0x74, 0xE6, 0x56, 0xAF, 0xDB, 0x70, 0x02, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xC2, 0x41, 0xAC, 0x5B, 0x5B, 0xC2, 0x80, 0x0D, 0xCB, 0x7D, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x12 },
{ 0x75, 0x00, 0x0E, 0xCB, 0x5A, 0xE2, 0x1E, 0x0A, 0xC9, 0x7D, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x10 },
{ 0x41, 0x00, 0x0E, 0xEA, 0x53, 0xC2, 0x00, 0x08, 0xCA, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x07 },
{ 0xC1, 0x40, 0x0C, 0x59, 0x6A, 0xC2, 0x80, 0x3C, 0xAB, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0D },
{ 0x4B, 0x00, 0x0A, 0xF5, 0x61, 0xC2, 0x19, 0x0C, 0xE9, 0x7C, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x07 },
{ 0x62, 0x00, 0x7F, 0xD8, 0x54, 0xEA, 0x00, 0x8F, 0xD8, 0x7D, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x00, 0x7F, 0xD9, 0x56, 0xE1, 0x00, 0x8F, 0xD8, 0x7E, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0xE1, 0x00, 0x7F, 0xD9, 0x56, 0xE1, 0x00, 0x8F, 0xD8, 0x7E, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
// 0x70
{ 0xCF, 0x40, 0x09, 0xEA, 0x54, 0xC4, 0x00, 0x0C, 0xDB, 0x64, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xCF, 0x40, 0x0C, 0xAA, 0x54, 0xC4, 0x00, 0x18, 0xF9, 0x64, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xC9, 0x0E, 0x88, 0xD9, 0x3E, 0xC2, 0x08, 0x1A, 0xEA, 0x6C, 0x0C, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x03, 0x00, 0x15, 0x00, 0x64, 0x02, 0x00, 0x08, 0x00, 0x7C, 0x09, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x01, 0x00, 0x47, 0xD7, 0x6C, 0x01, 0x3F, 0x0C, 0xFB, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0x00, 0x00, 0x36, 0x67, 0x7C, 0x01, 0x3F, 0x0E, 0xFA, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x02, 0x00, 0x36, 0x68, 0x7C, 0x01, 0x3F, 0x0E, 0xFA, 0x7C, 0x00, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0xCB, 0x00, 0xAF, 0x00, 0x7E, 0xC0, 0x00, 0xC0, 0x06, 0x7F, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0F },
{ 0x05, 0x0D, 0x80, 0xA6, 0x7F, 0x0B, 0x38, 0xA9, 0xD8, 0x00, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0x0F, 0x00, 0x90, 0xFA, 0x68, 0x06, 0x00, 0xA7, 0x39, 0x54, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x06 },
{ 0xC9, 0x15, 0xDD, 0xFF, 0x7C, 0x00, 0x00, 0xE7, 0xFC, 0x6C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x38 },
{ 0x48, 0x3C, 0x30, 0xF6, 0x03, 0x0A, 0x38, 0x97, 0xE8, 0x00, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0x07, 0x80, 0x0B, 0xC8, 0x65, 0x02, 0x3F, 0x0C, 0xEA, 0x7C, 0x0F, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x00, 0x21, 0x66, 0x40, 0x03, 0x00, 0x3F, 0x47, 0x00, 0x00, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x08, 0x00, 0x0B, 0x3C, 0x7C, 0x08, 0x3F, 0x06, 0xF3, 0x00, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x00, 0x3F, 0x4C, 0xFB, 0x00, 0x00, 0x3F, 0x0A, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 }
};
static byte gm_percussion_to_fm[39][30] = {
{ 0x1A, 0x3F, 0x15, 0x05, 0x7C, 0x02, 0x21, 0x2B, 0xE4, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x06 },
{ 0x11, 0x12, 0x04, 0x07, 0x7C, 0x02, 0x23, 0x0B, 0xE5, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x0A, 0x3F, 0x0B, 0x01, 0x7C, 0x1F, 0x1C, 0x46, 0xD0, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x01 },
{ 0x00, 0x3F, 0x0F, 0x00, 0x7C, 0x10, 0x12, 0x07, 0x00, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x0F, 0x3F, 0x0B, 0x00, 0x7C, 0x1F, 0x0F, 0x19, 0xD0, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x00, 0x3F, 0x1F, 0x00, 0x7E, 0x1F, 0x16, 0x07, 0x00, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0x12, 0x3F, 0x05, 0x06, 0x7C, 0x03, 0x1F, 0x4A, 0xD9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x7F, 0x08, 0xFF, 0x7E, 0x00, 0xC7, 0x2D, 0xF7, 0x73, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x12, 0x3F, 0x05, 0x06, 0x7C, 0x43, 0x21, 0x0C, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x7F, 0x08, 0xCF, 0x7E, 0x00, 0x45, 0x2A, 0xF8, 0x4B, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0C },
{ 0x12, 0x3F, 0x06, 0x17, 0x7C, 0x03, 0x27, 0x0B, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x7F, 0x08, 0xCD, 0x7E, 0x00, 0x40, 0x1A, 0x69, 0x63, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0C },
{ 0x13, 0x3F, 0x05, 0x06, 0x7C, 0x03, 0x17, 0x0A, 0xD9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0x15, 0x3F, 0x05, 0x06, 0x7C, 0x03, 0x21, 0x0C, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x3F, 0x2B, 0xFB, 0x7E, 0xC0, 0x1E, 0x1A, 0xCA, 0x7F, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x10 },
{ 0x17, 0x3F, 0x04, 0x09, 0x7C, 0x03, 0x22, 0x0D, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x3F, 0x0F, 0x5E, 0x7C, 0xC6, 0x13, 0x00, 0xCA, 0x7F, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0xCF, 0x3F, 0x7E, 0x9D, 0x7C, 0xC8, 0xC0, 0x0A, 0xBA, 0x74, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x06 },
{ 0xCF, 0x3F, 0x4D, 0x9F, 0x7C, 0xC6, 0x00, 0x08, 0xDA, 0x5B, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0xCF, 0x3F, 0x5D, 0xAA, 0x7A, 0xC0, 0xA4, 0x67, 0x99, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xCF, 0x3F, 0x4A, 0xFD, 0x7C, 0xCF, 0x00, 0x59, 0xEA, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x0F, 0x18, 0x0A, 0xFA, 0x57, 0x06, 0x07, 0x06, 0x39, 0x7C, 0x0A, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xCF, 0x3F, 0x2B, 0xFC, 0x7C, 0xCC, 0xC6, 0x0B, 0xEA, 0x7F, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x10 },
{ 0x05, 0x1A, 0x04, 0x00, 0x7C, 0x12, 0x10, 0x0C, 0xEA, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x07 },
{ 0x04, 0x19, 0x04, 0x00, 0x7C, 0x12, 0x10, 0x2C, 0xEA, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x04 },
{ 0x04, 0x0A, 0x04, 0x00, 0x6C, 0x01, 0x07, 0x0D, 0xFA, 0x74, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x07 },
{ 0x15, 0x14, 0x05, 0x00, 0x7D, 0x01, 0x07, 0x5C, 0xE9, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x10, 0x10, 0x05, 0x08, 0x7C, 0x01, 0x08, 0x0D, 0xEA, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x05 },
{ 0x11, 0x00, 0x06, 0x87, 0x7F, 0x02, 0x40, 0x09, 0x59, 0x68, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x08 },
{ 0x13, 0x26, 0x04, 0x6A, 0x7F, 0x01, 0x00, 0x08, 0x5A, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x08 },
{ 0xCF, 0x4E, 0x0C, 0xAA, 0x50, 0xC4, 0x00, 0x18, 0xF9, 0x54, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xCF, 0x4E, 0x0C, 0xAA, 0x50, 0xC3, 0x00, 0x18, 0xF8, 0x54, 0x04, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xCB, 0x3F, 0x8F, 0x00, 0x7E, 0xC5, 0x00, 0x98, 0xD6, 0x5F, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x0D },
{ 0x0C, 0x18, 0x87, 0xB3, 0x7F, 0x19, 0x10, 0x55, 0x75, 0x7C, 0x0E, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x05, 0x11, 0x15, 0x00, 0x64, 0x02, 0x08, 0x08, 0x00, 0x5C, 0x09, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0x04, 0x08, 0x15, 0x00, 0x48, 0x01, 0x08, 0x08, 0x00, 0x60, 0x08, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x02 },
{ 0xDA, 0x00, 0x53, 0x30, 0x68, 0x07, 0x1E, 0x49, 0xC4, 0x7E, 0x03, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 },
{ 0x1C, 0x00, 0x07, 0xBC, 0x6C, 0x0C, 0x14, 0x0B, 0x6A, 0x7E, 0x0B, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x03 },
{ 0x0A, 0x0E, 0x7F, 0x00, 0x7D, 0x13, 0x20, 0x28, 0x03, 0x7C, 0x06, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0x00 }
};
static const byte gm_percussion_lookup[128] = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C,
0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0xFF, 0xFF, 0x17, 0x18, 0x19, 0x1A,
0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x21, 0x22, 0x23, 0xFF, 0xFF,
0x24, 0x25, 0xFF, 0xFF, 0xFF, 0x26, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
static byte lookup_table[64][32];
static const byte volume_table[] = {
0, 4, 7, 11,
13, 16, 18, 20,
22, 24, 26, 27,
29, 30, 31, 33,
34, 35, 36, 37,
38, 39, 40, 41,
42, 43, 44, 44,
45, 46, 47, 47,
48, 49, 49, 50,
51, 51, 52, 53,
53, 54, 54, 55,
55, 56, 56, 57,
57, 58, 58, 59,
59, 60, 60, 60,
61, 61, 62, 62,
62, 63, 63, 63
};
static int lookup_volume(int a, int b) {
if (b == 0)
return 0;
if (b == 31)
return a;
if (a < -63 || a > 63) {
return b * (a + 1) >> 5;
}
if (b < 0) {
if (a < 0) {
return lookup_table[-a][-b];
} else {
return -lookup_table[a][-b];
}
} else {
if (a < 0) {
return -lookup_table[-a][b];
} else {
return lookup_table[a][b];
}
}
}
static void create_lookup_table() {
int i, j;
int sum;
for (i = 0; i < 64; i++) {
sum = i;
for (j = 0; j < 32; j++) {
lookup_table[i][j] = sum >> 5;
sum += i;
}
}
for (i = 0; i < 64; i++)
lookup_table[i][0] = 0;
}
////////////////////////////////////////
//
// Adlib MIDI driver
//
////////////////////////////////////////
class MidiDriver_ADLIB : public MidiDriver_Emulated {
friend class AdlibPart;
friend class AdlibPercussionChannel;
public:
MidiDriver_ADLIB(SoundMixer *mixer);
int open();
void close();
void send(uint32 b);
void send(byte channel, uint32 b); // Supports higher than channel 15
uint32 property(int prop, uint32 param);
void setPitchBendRange(byte channel, uint range);
void sysEx_customInstrument(byte channel, uint32 type, byte *instr);
MidiChannel *allocateChannel();
MidiChannel *getPercussionChannel() { return &_percussion; } // Percussion partially supported
// AudioStream API
bool isStereo() const { return false; }
int getRate() const { return _mixer->getOutputRate(); }
private:
bool _game_SmallHeader;
FM_OPL *_opl;
byte *_adlib_reg_cache;
int _adlib_timer_counter;
uint16 channel_table_2[9];
int _voice_index;
int _timer_p;
int _timer_q;
uint16 curnote_table[9];
AdlibVoice _voices[9];
AdlibPart _parts[32];
AdlibPercussionChannel _percussion;
void generateSamples(int16 *buf, int len);
void onTimer();
void part_key_on(AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity);
void part_key_off(AdlibPart *part, byte note);
void adlib_key_off(int chan);
void adlib_note_on(int chan, byte note, int mod);
void adlib_note_on_ex(int chan, byte note, int mod);
int adlib_read_param(int chan, byte data);
void adlib_setup_channel(int chan, AdlibInstrument * instr, byte vol_1, byte vol_2);
byte adlib_read(byte port) {
return _adlib_reg_cache[port];
}
void adlib_set_param(int channel, byte param, int value);
void adlib_key_onoff(int channel);
void adlib_write(byte port, byte value);
void adlib_playnote(int channel, int note);
AdlibVoice *allocate_voice(byte pri);
void mc_off(AdlibVoice * voice);
static void link_mc(AdlibPart *part, AdlibVoice *voice);
void mc_inc_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11);
void mc_init_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11, byte flags,
InstrumentExtra * ie);
void struct10_init(Struct10 * s10, InstrumentExtra * ie);
static byte struct10_ontimer(Struct10 * s10, Struct11 * s11);
static void struct10_setup(Struct10 * s10);
static int random_nr(int a);
void mc_key_on(AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity);
};
// MidiChannel method implementations
void AdlibPart::init(MidiDriver_ADLIB *owner, byte channel) {
_owner = owner;
_channel = channel;
_pri_eff = 127;
}
MidiDriver *AdlibPart::device() {
return _owner;
}
void AdlibPart::send(uint32 b) {
_owner->send(_channel, b);
}
void AdlibPart::noteOff(byte note) {
#ifdef DEBUG_ADLIB
debug(6, "%10d: noteOff(%d)", tick, note);
#endif
_owner->part_key_off(this, note);
}
void AdlibPart::noteOn(byte note, byte velocity) {
#ifdef DEBUG_ADLIB
debug(6, "%10d: noteOn(%d,%d)", tick, note, velocity);
#endif
_owner->part_key_on(this, &_part_instr, note, velocity);
}
void AdlibPart::programChange(byte program) {
if (program > 127)
return;
uint i;
uint count = 0;
for (i = 0; i < ARRAYSIZE(map_gm_to_fm[0]); ++i)
count += map_gm_to_fm[program][i];
if (!count)
warning("No Adlib instrument defined for GM program %d", (int) program);
_program = program;
memcpy(&_part_instr, &map_gm_to_fm[program], sizeof(AdlibInstrument));
}
void AdlibPart::pitchBend(int16 bend) {
AdlibVoice *voice;
_pitchbend = bend;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::controlChange(byte control, byte value) {
switch (control) {
case 0: break; // Bank select. Not supported
case 1: modulationWheel(value); break;
case 7: volume(value); break;
case 10: break; // Pan position. Not supported.
case 16: pitchBendFactor(value); break;
case 17: detune(value); break;
case 18: priority(value); break;
case 64: sustain(value > 0); break;
case 91: break; // Effects level. Not supported.
case 93: break; // Chorus level. Not supported.
case 119: break; // Unknown, used in Simon the Sorcerer 2
case 121: // reset all controllers
modulationWheel(0);
pitchBendFactor(0);
detune(0);
sustain(0);
break;
case 123: allNotesOff(); break;
default:
warning("Adlib: Unknown control change message %d (%d)", (int) control, (int)value);
}
}
void AdlibPart::modulationWheel(byte value) {
AdlibVoice *voice;
_modwheel = value;
for (voice = _voice; voice; voice = voice->_next) {
if (voice->_s10a.active && voice->_s11a.flag0x40)
voice->_s10a.modwheel = _modwheel >> 2;
if (voice->_s10b.active && voice->_s11b.flag0x40)
voice->_s10b.modwheel = _modwheel >> 2;
}
}
void AdlibPart::volume(byte value) {
AdlibVoice *voice;
_vol_eff = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_set_param(voice->_channel, 0, volume_table[lookup_table[voice->_vol_2][_vol_eff >> 2]]);
if (voice->_twochan) {
_owner->adlib_set_param(voice->_channel, 13, volume_table[lookup_table[voice->_vol_1][_vol_eff >> 2]]);
}
}
}
void AdlibPart::pitchBendFactor(byte value) {
AdlibVoice *voice;
_pitchbend_factor = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::detune(byte value) {
AdlibVoice *voice;
_detune_eff = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::priority(byte value) {
_pri_eff = value;
}
void AdlibPart::sustain(bool value) {
AdlibVoice *voice;
_pedal = value;
if (!value) {
for (voice = _voice; voice; voice = voice->_next) {
if (voice->_waitforpedal)
_owner->mc_off(voice);
}
}
}
void AdlibPart::allNotesOff() {
while (_voice)
_owner->mc_off(_voice);
}
void AdlibPart::sysEx_customInstrument(uint32 type, byte *instr) {
if (type == 'ADL ') {
AdlibInstrument *i = &_part_instr;
memcpy(i, instr, sizeof(AdlibInstrument));
}
}
// MidiChannel method implementations for percussion
void AdlibPercussionChannel::init(MidiDriver_ADLIB *owner, byte channel) {
AdlibPart::init(owner, channel);
_pri_eff = 0;
_vol_eff = 127;
}
void AdlibPercussionChannel::noteOff(byte note) {
// Jamieson630: Unless I run into a specific instrument that
// may require a key off, I'm going to ignore this message.
// The rationale is that a percussion instrument should
// fade out of its own accord, and the Adlib instrument
// definitions used should follow this rule. Since
// percussion voices are allocated at the lowest priority
// anyway, we know that "hanging" percussion sounds will
// not prevent later musical instruments (or even other
// percussion sounds) from playing.
/*
_owner->part_key_off(this, note);
*/
}
void AdlibPercussionChannel::noteOn(byte note, byte velocity) {
byte key = gm_percussion_lookup[note];
if (key == 0xFF) {
debug(2, "No FM map for GM percussion key %d", (int) note);
return;
}
_owner->part_key_on(this, (AdlibInstrument *) &gm_percussion_to_fm[key], note, velocity);
}
// MidiDriver method implementations
MidiDriver_ADLIB::MidiDriver_ADLIB(SoundMixer *mixer)
: MidiDriver_Emulated(mixer) {
uint i;
_game_SmallHeader = false;
_adlib_reg_cache = 0;
_adlib_timer_counter = 0;
_voice_index = 0;
for (i = 0; i < ARRAYSIZE(curnote_table); ++i) {
curnote_table[i] = 0;
}
for (i = 0; i < ARRAYSIZE(_parts); ++i) {
_parts[i].init(this, i + ((i >= 9) ? 1 : 0));
}
_percussion.init(this, 9);
_timer_p = 0xD69;
_timer_q = 0x411B;
}
int MidiDriver_ADLIB::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
MidiDriver_Emulated::open();
int i;
AdlibVoice *voice;
for (i = 0, voice = _voices; i != ARRAYSIZE(_voices); i++, voice++) {
voice->_channel = i;
voice->_s11a.s10 = &voice->_s10b;
voice->_s11b.s10 = &voice->_s10a;
}
_adlib_reg_cache = (byte *)calloc(256, 1);
_opl = makeAdlibOPL(getRate());
adlib_write(1, 0x20);
adlib_write(8, 0x40);
adlib_write(0xBD, 0x00);
create_lookup_table();
_mixer->setupPremix(this);
return 0;
}
void MidiDriver_ADLIB::close() {
if (!_isOpen)
return;
_isOpen = false;
// Detach the premix callback handler
_mixer->setupPremix(0);
uint i;
for (i = 0; i < ARRAYSIZE(_voices); ++i) {
if (_voices[i]._part)
mc_off(&_voices[i]);
}
// Turn off the OPL emulation
// YM3812Shutdown();
free(_adlib_reg_cache);
}
void MidiDriver_ADLIB::send(uint32 b) {
send(b & 0xF, b & 0xFFFFFFF0);
}
void MidiDriver_ADLIB::send(byte chan, uint32 b) {
//byte param3 = (byte) ((b >> 24) & 0xFF);
byte param2 = (byte) ((b >> 16) & 0xFF);
byte param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
AdlibPart *part;
if (chan == 9)
part = &_percussion;
else
part = &_parts[chan];
switch (cmd) {
case 0x80:// Note Off
part->noteOff(param1);
break;
case 0x90: // Note On
part->noteOn(param1, param2);
break;
case 0xA0: // Aftertouch
break; // Not supported.
case 0xB0: // Control Change
part->controlChange(param1, param2);
break;
case 0xC0: // Program Change
part->programChange(param1);
break;
case 0xD0: // Channel Pressure
break; // Not supported.
case 0xE0: // Pitch Bend
part->pitchBend((param1 | (param2 << 7)) - 0x2000);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning("MidiDriver_ADLIB: Receiving SysEx command on a send() call");
break;
default:
warning("MidiDriver_ADLIB: Unknown send() command 0x%02X", cmd);
}
}
uint32 MidiDriver_ADLIB::property(int prop, uint32 param) {
switch (prop) {
case PROP_OLD_ADLIB: // Older games used a different operator volume algorithm
_game_SmallHeader = (param > 0);
if (_game_SmallHeader) {
_timer_p = 473;
_timer_q = 1000;
} else {
_timer_p = 0xD69;
_timer_q = 0x411B;
}
return 1;
}
return 0;
}
void MidiDriver_ADLIB::setPitchBendRange(byte channel, uint range) {
AdlibVoice *voice;
AdlibPart *part = &_parts[channel];
part->_pitchbend_factor = range;
for (voice = part->_voice; voice; voice = voice->_next) {
adlib_note_on(voice->_channel, voice->_note + part->_transpose_eff,
(part->_pitchbend * part->_pitchbend_factor >> 6) + part->_detune_eff);
}
}
void MidiDriver_ADLIB::sysEx_customInstrument(byte channel, uint32 type, byte *instr) {
_parts[channel].sysEx_customInstrument(type, instr);
}
MidiChannel *MidiDriver_ADLIB::allocateChannel() {
AdlibPart *part;
uint i;
for (i = 0; i < ARRAYSIZE(_parts); ++i) {
part = &_parts[i];
if (!part->_allocated) {
part->allocate();
return part;
}
}
return NULL;
}
MidiDriver *MidiDriver_ADLIB_create(SoundMixer *mixer) {
return new MidiDriver_ADLIB(mixer);
}
// All the code brought over from IMuseAdlib
void MidiDriver_ADLIB::adlib_write(byte port, byte value) {
if (_adlib_reg_cache[port] == value)
return;
#ifdef DEBUG_ADLIB
debug(6, "%10d: adlib_write[%x] = %x", tick, port, value);
#endif
_adlib_reg_cache[port] = value;
OPLWriteReg(_opl, port, value);
}
void MidiDriver_ADLIB::generateSamples(int16 *data, int len) {
memset(data, 0, sizeof(int16) * len);
YM3812UpdateOne(_opl, data, len);
}
void MidiDriver_ADLIB::onTimer() {
AdlibVoice *voice;
int i;
_adlib_timer_counter += _timer_p;
while (_adlib_timer_counter >= _timer_q) {
_adlib_timer_counter -= _timer_q;
#ifdef DEBUG_ADLIB
tick++;
#endif
voice = _voices;
for (i = 0; i != ARRAYSIZE(_voices); i++, voice++) {
if (!voice->_part)
continue;
if (voice->_duration && (voice->_duration -= 0x11) <= 0) {
mc_off(voice);
return;
}
if (voice->_s10a.active) {
mc_inc_stuff(voice, &voice->_s10a, &voice->_s11a);
}
if (voice->_s10b.active) {
mc_inc_stuff(voice, &voice->_s10b, &voice->_s11b);
}
}
}
}
void MidiDriver_ADLIB::mc_off(AdlibVoice *voice) {
AdlibVoice *tmp;
adlib_key_off(voice->_channel);
tmp = voice->_prev;
if (voice->_next)
voice->_next->_prev = tmp;
if (tmp)
tmp->_next = voice->_next;
else
voice->_part->_voice = voice->_next;
voice->_part = NULL;
}
void MidiDriver_ADLIB::mc_inc_stuff(AdlibVoice *voice, Struct10 *s10, Struct11 *s11) {
byte code;
AdlibPart *part = voice->_part;
code = struct10_ontimer(s10, s11);
if (code & 1) {
switch (s11->param) {
case 0:
voice->_vol_2 = s10->start_value + s11->modify_val;
if (!_game_SmallHeader) {
adlib_set_param(voice->_channel, 0,
volume_table[lookup_table[voice->_vol_2]
[part->_vol_eff >> 2]]);
} else {
adlib_set_param(voice->_channel, 0, voice->_vol_2);
}
break;
case 13:
voice->_vol_1 = s10->start_value + s11->modify_val;
if (voice->_twochan && !_game_SmallHeader) {
adlib_set_param(voice->_channel, 13,
volume_table[lookup_table[voice->_vol_1]
[part->_vol_eff >> 2]]);
} else {
adlib_set_param(voice->_channel, 13, voice->_vol_1);
}
break;
case 30:
s11->s10->modwheel = (char)s11->modify_val;
break;
case 31:
s11->s10->unk3 = (char)s11->modify_val;
break;
default:
adlib_set_param(voice->_channel, s11->param,
s10->start_value + s11->modify_val);
break;
}
}
if (code & 2 && s11->flag0x10)
adlib_key_onoff(voice->_channel);
}
void MidiDriver_ADLIB::adlib_key_off(int chan){
byte port = chan + 0xB0;
adlib_write(port, adlib_read(port) & ~0x20);
}
byte MidiDriver_ADLIB::struct10_ontimer(Struct10 *s10, Struct11 *s11) {
byte result = 0;
int i;
if (s10->count && (s10->count -= 17) <= 0) {
s10->active = 0;
return 0;
}
i = s10->cur_val + s10->speed_hi;
s10->speed_lo_counter += s10->speed_lo;
if (s10->speed_lo_counter >= s10->speed_lo_max) {
s10->speed_lo_counter -= s10->speed_lo_max;
i += s10->direction;
}
if (s10->cur_val != i || s10->modwheel != s10->modwheel_last) {
s10->cur_val = i;
s10->modwheel_last = s10->modwheel;
i = lookup_volume(i, s10->modwheel_last);
if (i != s11->modify_val) {
s11->modify_val = i;
result = 1;
}
}
if (!--s10->num_steps) {
s10->active++;
if (s10->active > 4) {
if (s10->loop) {
s10->active = 1;
result |= 2;
struct10_setup(s10);
} else {
s10->active = 0;
}
} else {
struct10_setup(s10);
}
}
return result;
}
void MidiDriver_ADLIB::adlib_set_param(int channel, byte param, int value) {
const AdlibSetParams *as;
byte port;
assert(channel >= 0 && channel < 9);
if (param <= 12) {
port = channel_mappings_2[channel];
} else if (param <= 25) {
param -= 13;
port = channel_mappings[channel];
} else if (param <= 27) {
param -= 13;
port = channel;
} else if (param == 28 || param == 29) {
if (param == 28)
value -= 15;
else
value -= 383;
value <<= 4;
channel_table_2[channel] = value;
adlib_playnote(channel, curnote_table[channel] + value);
return;
} else {
return;
}
as = &adlib_setparam_table[param];
if (as->d)
value = as->d - value;
port += as->a;
adlib_write(port, (adlib_read(port) & ~as->c) | (((byte)value) << as->b));
}
void MidiDriver_ADLIB::adlib_key_onoff(int channel) {
byte val;
byte port = channel + 0xB0;
assert(channel >= 0 && channel < 9);
val = adlib_read(port);
adlib_write(port, val & ~0x20);
adlib_write(port, val | 0x20);
}
void MidiDriver_ADLIB::struct10_setup(Struct10 *s10) {
int b, c, d, e, f, g, h;
byte t;
b = s10->unk3;
f = s10->active - 1;
t = s10->table_a[f];
e = num_steps_table[lookup_table[t & 0x7F][b]];
if (t & 0x80) {
e = random_nr(e);
}
if (e == 0)
e++;
s10->num_steps = s10->speed_lo_max = e;
if (f != 2) {
c = s10->max_value;
g = s10->start_value;
t = s10->table_b[f];
d = lookup_volume(c, (t & 0x7F) - 31);
if (t & 0x80) {
d = random_nr(d);
}
if (d + g > c) {
h = c - g;
} else {
h = d;
if (d + g < 0)
h = -g;
}
h -= s10->cur_val;
} else {
h = 0;
}
s10->speed_hi = h / e;
if (h < 0) {
h = -h;
s10->direction = -1;
} else {
s10->direction = 1;
}
s10->speed_lo = h % e;
s10->speed_lo_counter = 0;
}
void MidiDriver_ADLIB::adlib_playnote(int channel, int note) {
byte old, oct, notex;
int note2;
int i;
note2 = (note >> 7) - 4;
note2 = (note2 < 128) ? note2 : 0;
oct = (note2 / 12);
if (oct > 7)
oct = 7 << 2;
else
oct <<= 2;
notex = note2 % 12 + 3;
old = adlib_read(channel + 0xB0);
if (old & 0x20) {
old &= ~0x20;
if (oct > old) {
if (notex < 6) {
notex += 12;
oct -= 4;
}
} else if (oct < old) {
if (notex > 11) {
notex -= 12;
oct += 4;
}
}
}
i = (notex << 3) + ((note >> 4) & 0x7);
adlib_write(channel + 0xA0, note_to_f_num[i]);
adlib_write(channel + 0xB0, oct | 0x20);
}
// TODO: Replace this with RandomSource? But if so, please note that this
// function will be called with negative parameters - getRandomNumber(-1) will
// crash ScummVM, random_nr(-1) won't.
int MidiDriver_ADLIB::random_nr(int a) {
static byte _rand_seed = 1;
if (_rand_seed & 1) {
_rand_seed >>= 1;
_rand_seed ^= 0xB8;
} else {
_rand_seed >>= 1;
}
return _rand_seed * a >> 8;
}
void MidiDriver_ADLIB::part_key_off(AdlibPart *part, byte note) {
AdlibVoice *voice;
for (voice = part->_voice; voice; voice = voice->_next) {
if (voice->_note == note) {
if (part->_pedal)
voice->_waitforpedal = true;
else
mc_off(voice);
}
}
}
void MidiDriver_ADLIB::part_key_on(AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity) {
AdlibVoice *voice;
voice = allocate_voice(part->_pri_eff);
if (!voice)
return;
link_mc(part, voice);
mc_key_on(voice, instr, note, velocity);
}
AdlibVoice *MidiDriver_ADLIB::allocate_voice(byte pri) {
AdlibVoice *ac, *best = NULL;
int i;
for (i = 0; i < 9; i++) {
if (++_voice_index >= 9)
_voice_index = 0;
ac = &_voices[_voice_index];
if (!ac->_part)
return ac;
if (!ac->_next) {
if (ac->_part->_pri_eff <= pri) {
pri = ac->_part->_pri_eff;
best = ac;
}
}
}
/* V3 games don't have note priorities, first comes wins. */
if (_game_SmallHeader)
return NULL;
if (best)
mc_off(best);
return best;
}
void MidiDriver_ADLIB::link_mc(AdlibPart *part, AdlibVoice *voice) {
voice->_part = part;
voice->_next = (AdlibVoice *)part->_voice;
part->_voice = voice;
voice->_prev = NULL;
if (voice->_next)
voice->_next->_prev = voice;
}
void MidiDriver_ADLIB::mc_key_on(AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity) {
AdlibPart *part = voice->_part;
int c;
byte vol_1, vol_2;
voice->_twochan = instr->feedback & 1;
voice->_note = note;
voice->_waitforpedal = false;
voice->_duration = instr->duration;
if (voice->_duration != 0)
voice->_duration *= 63;
if (!_game_SmallHeader)
vol_1 = (instr->oplvl_1 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_1 >> 2];
else
vol_1 = 0x3f - (instr->oplvl_1 & 0x3F);
if (vol_1 > 0x3F)
vol_1 = 0x3F;
voice->_vol_1 = vol_1;
if (!_game_SmallHeader)
vol_2 = (instr->oplvl_2 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_2 >> 2];
else
vol_2 = 0x3f - (instr->oplvl_2 & 0x3F);
if (vol_2 > 0x3F)
vol_2 = 0x3F;
voice->_vol_2 = vol_2;
c = part->_vol_eff >> 2;
if (!_game_SmallHeader) {
vol_2 = volume_table[lookup_table[vol_2][c]];
if (voice->_twochan)
vol_1 = volume_table[lookup_table[vol_1][c]];
}
adlib_setup_channel(voice->_channel, instr, vol_1, vol_2);
adlib_note_on_ex(voice->_channel, part->_transpose_eff + note, part->_detune_eff + (part->_pitchbend * part->_pitchbend_factor >> 6));
if (instr->flags_a & 0x80) {
mc_init_stuff(voice, &voice->_s10a, &voice->_s11a, instr->flags_a, &instr->extra_a);
} else {
voice->_s10a.active = 0;
}
if (instr->flags_b & 0x80) {
mc_init_stuff(voice, &voice->_s10b, &voice->_s11b, instr->flags_b, &instr->extra_b);
} else {
voice->_s10b.active = 0;
}
}
void MidiDriver_ADLIB::adlib_setup_channel(int chan, AdlibInstrument *instr, byte vol_1, byte vol_2) {
byte port;
assert(chan >= 0 && chan < 9);
port = channel_mappings[chan];
adlib_write(port + 0x20, instr->flags_1);
adlib_write(port + 0x40, (instr->oplvl_1 | 0x3F) - vol_1 );
adlib_write(port + 0x60, 0xff & (~instr->atdec_1));
adlib_write(port + 0x80, 0xff & (~instr->sustrel_1));
adlib_write(port + 0xE0, instr->waveform_1);
port = channel_mappings_2[chan];
adlib_write(port + 0x20, instr->flags_2);
adlib_write(port + 0x40, (instr->oplvl_2 | 0x3F) - vol_2 );
adlib_write(port + 0x60, 0xff & (~instr->atdec_2));
adlib_write(port + 0x80, 0xff & (~instr->sustrel_2));
adlib_write(port + 0xE0, instr->waveform_2);
adlib_write((byte)chan + 0xC0, instr->feedback);
}
void MidiDriver_ADLIB::adlib_note_on_ex(int chan, byte note, int mod)
{
int code;
assert(chan >= 0 && chan < 9);
code = (note << 7) + mod;
curnote_table[chan] = code;
channel_table_2[chan] = 0;
adlib_playnote(chan, code);
}
void MidiDriver_ADLIB::mc_init_stuff(AdlibVoice *voice, Struct10 * s10,
Struct11 * s11, byte flags, InstrumentExtra * ie) {
AdlibPart *part = voice->_part;
s11->modify_val = 0;
s11->flag0x40 = flags & 0x40;
s10->loop = flags & 0x20;
s11->flag0x10 = flags & 0x10;
s11->param = param_table_1[flags & 0xF];
s10->max_value = maxval_table[flags & 0xF];
s10->unk3 = 31;
if (s11->flag0x40) {
s10->modwheel = part->_modwheel >> 2;
} else {
s10->modwheel = 31;
}
switch (s11->param) {
case 0:
s10->start_value = voice->_vol_2;
break;
case 13:
s10->start_value = voice->_vol_1;
break;
case 30:
s10->start_value = 31;
s11->s10->modwheel = 0;
break;
case 31:
s10->start_value = 0;
s11->s10->unk3 = 0;
break;
default:
s10->start_value = adlib_read_param(voice->_channel, s11->param);
}
struct10_init(s10, ie);
}
void MidiDriver_ADLIB::struct10_init(Struct10 *s10, InstrumentExtra *ie) {
s10->active = 1;
if (!_game_SmallHeader) {
s10->cur_val = 0;
} else {
s10->cur_val = s10->start_value;
s10->start_value = 0;
}
s10->modwheel_last = 31;
s10->count = ie->a;
if (s10->count)
s10->count *= 63;
s10->table_a[0] = ie->b;
s10->table_a[1] = ie->d;
s10->table_a[2] = ie->f;
s10->table_a[3] = ie->g;
s10->table_b[0] = ie->c;
s10->table_b[1] = ie->e;
s10->table_b[2] = 0;
s10->table_b[3] = ie->h;
struct10_setup(s10);
}
int MidiDriver_ADLIB::adlib_read_param(int chan, byte param) {
const AdlibSetParams *as;
byte val;
byte port;
assert(chan >= 0 && chan < 9);
if (param <= 12) {
port = channel_mappings_2[chan];
} else if (param <= 25) {
param -= 13;
port = channel_mappings[chan];
} else if (param <= 27) {
param -= 13;
port = chan;
} else if (param == 28) {
return 0xF;
} else if (param == 29) {
return 0x17F;
} else {
return 0;
}
as = &adlib_setparam_table[param];
val = adlib_read(port + as->a);
val &= as->c;
val >>= as->b;
if (as->d)
val = as->d - val;
return val;
}
void MidiDriver_ADLIB::adlib_note_on(int chan, byte note, int mod) {
int code;
assert(chan >= 0 && chan < 9);
code = (note << 7) + mod;
curnote_table[chan] = code;
adlib_playnote(chan, (int16) channel_table_2[chan] + code);
}
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