aboutsummaryrefslogtreecommitdiff
path: root/sword1/animation.cpp
blob: 7f571e84a2fbe8a851347ed7da181828b93dc54b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "common/stdafx.h"
#include "common/file.h"
#include "sword1/animation.h"
#include "sound/audiostream.h"


namespace Sword1 {

AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
	: BaseAnimationState(snd, sys, 640, 400), _scr(scr) {
}

AnimationState::~AnimationState() {
}

bool AnimationState::init(const char *name) {
#ifdef USE_MPEG2
	char tempFile[512];

	decoder = NULL;
	mpgfile = NULL;
	sndfile = NULL;
	bgSoundStream = NULL;

#ifdef BACKEND_8BIT

	uint i, p;

	// Load lookup palettes
	// TODO: Binary format so we can use File class
	sprintf(tempFile, "%s.pal", name);
	FILE *f = fopen(tempFile, "r");

	if (!f) {
		warning("Cutscene: %s.pal palette missing", name);
		return false;
	}

	p = 0;
	while (!feof(f)) {
		int end, cnt;

		if (fscanf(f, "%i %i", &end, &cnt) != 2)
			break;

		palettes[p].end = (uint) end;
		palettes[p].cnt = (uint) cnt;

		for (i = 0; i < palettes[p].cnt; i++) {
			int r, g, b;
			fscanf(f, "%i", &r);
			fscanf(f, "%i", &g);
			fscanf(f, "%i", &b);
			palettes[p].pal[4 * i] = r;
			palettes[p].pal[4 * i + 1] = g;
			palettes[p].pal[4 * i + 2] = b;
			palettes[p].pal[4 * i + 3] = 0;
		}
		for (; i < 256; i++) {
			palettes[p].pal[4 * i] = 0;
			palettes[p].pal[4 * i + 1] = 0;
			palettes[p].pal[4 * i + 2] = 0;
			palettes[p].pal[4 * i + 3] = 0;
		}
		p++;
	}
	fclose(f);

	palnum = 0;
	maxPalnum = p;
	setPalette(palettes[palnum].pal);
	lut = lut2 = lookup[0];
	curpal = -1;
	cr = 0;
	buildLookup(palnum, 256);
	lut2 = lookup[1];
	lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
	buildLookup();
	overlay = (OverlayColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(OverlayColor));
	_sys->show_overlay();
#endif

	// Open MPEG2 stream
	mpgfile = new File();
	sprintf(tempFile, "%s.mp2", name);
	if (!mpgfile->open(tempFile)) {
		warning("Cutscene: Could not open %s", tempFile);
		return false;
	}

	// Load and configure decoder
	decoder = mpeg2_init();
	if (decoder == NULL) {
		warning("Cutscene: Could not allocate an MPEG2 decoder");
		return false;
	}

	info = mpeg2_info(decoder);
	framenum = 0;
	frameskipped = 0;
	ticks = _sys->get_msecs();

	// Play audio
	sndfile = new File();
	bgSoundStream = AudioStream::openStreamFile(name, sndfile);

	if (bgSoundStream != NULL) {
		_snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1, false);
	} else {
		warning("Cutscene: Could not open Audio Track for %s", name);
	}

	return true;
#else /* USE_MPEG2 */
	return false;
#endif
}


#ifdef BACKEND_8BIT

void AnimationState::setPalette(byte *pal) {
	_sys->setPalette(pal, 0, 256);
}

#endif

bool AnimationState::decodeFrame() {
#ifdef USE_MPEG2
	mpeg2_state_t state;
	const mpeg2_sequence_t *sequence_i;
	size_t size = (size_t) -1;

	do {
		state = mpeg2_parse(decoder);
		sequence_i = info->sequence;

		switch (state) {
		case STATE_BUFFER:
			size = mpgfile->read(buffer, BUFFER_SIZE);
			mpeg2_buffer(decoder, buffer, buffer + size);
			break;

		case STATE_SLICE:
		case STATE_END:
			if (info->display_fbuf) {
				/* simple audio video sync code:
				 * we calculate the actual frame by taking the elapsed audio time and try
				 * to stay inside +- 1 frame of this calculated frame number by dropping
				 * frames if we run behind and delaying if we are too fast
				 */

				/* Avoid deadlock is sound was too far ahead */
				if (bgSoundStream && !bgSound.isActive())
					return false;

				if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
					((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
					frameskipped > 10) {
					if (frameskipped > 10) {
						warning("force frame %i redraw", framenum);
						frameskipped = 0;
					}
#ifdef BACKEND_8BIT
					_scr->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
#else
					plotYUV(lookup, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
					_sys->copy_rect_overlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
#endif

					if (bgSoundStream) {
						while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
							_sys->delay_msecs(10);
					} else {
						ticks += 83;
						while (_sys->get_msecs() < ticks)
							_sys->delay_msecs(10);
					}

				} else {
					warning("dropped frame %i", framenum);
					frameskipped++;
				}

#ifdef BACKEND_8BIT
				buildLookup(palnum + 1, lutcalcnum);
#endif

				framenum++;
				return true;

			}
			break;

		default:
			break;
		}
	} while (size);
#endif
	return false;
}

MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
	: _scr(scr), _snd(snd), _sys(sys) {
}

/**
 * Plays an animated cutscene.
 * @param filename the file name of the cutscene file
 */
void MoviePlayer::play(const char *filename) {
#ifdef USE_MPEG2
	AnimationState *anim = new AnimationState(_scr, _snd, _sys);

	if (anim->init(filename)) {
		while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
			_sys->updateScreen();
#endif
			// FIXME: check for ESC and abbort animation be just returning from the function
			OSystem::Event event;
			while (_sys->poll_event(&event)) {
				if ((event.event_code == OSystem::EVENT_KEYDOWN) &&
				    (event.kbd.keycode == 27)) {
					delete anim;
					return;
				}
				if (event.event_code == OSystem::EVENT_QUIT)
					_sys->quit();
			}
		}
	}

	delete anim;

#endif
}

} // End of namespace Sword2