aboutsummaryrefslogtreecommitdiff
path: root/sword1/animation.h
blob: 4907c5b2f016be560ff738dbc7a4305ea270f23f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef ANIMATION_H
#define ANIMATION_H

// Uncomment this if you are using libmpeg2 0.3.1.
// #define USE_MPEG2_0_3_1

#ifdef _MSC_VER
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;

typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t; 
#else
#include <inttypes.h>
#endif

#ifdef USE_MPEG2
extern "C" {
	#include <mpeg2dec/mpeg2.h>
}

#ifdef USE_MPEG2_0_3_1
typedef int mpeg2_state_t;
typedef sequence_t mpeg2_sequence_t;
#define STATE_BUFFER -1
#endif

#endif

#include "sword1/screen.h"
#include "sword1/sound.h"

#include "sound/audiostream.h"

namespace Sword1 {


#ifdef BACKEND_8BIT
#define SQR(x) ((x) * (x))
#define SHIFT 3
#else
#define SHIFT 1
#endif

#define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1))

#define BUFFER_SIZE 4096

class AnimationState {
private:
	Screen *_scr;
	SoundMixer *_snd;
	OSystem *_sys;

	int framenum;
	uint32 ticks;

#ifdef USE_MPEG2
	mpeg2dec_t *decoder;
	const mpeg2_info_t *info;
#endif

	File *mpgfile;
	File *sndfile;

	byte buffer[BUFFER_SIZE];

	PlayingSoundHandle bgSound;
	AudioStream *bgSoundStream;

#ifdef BACKEND_8BIT
	int palnum;
	int maxPalnum;

	byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
	byte *lut;
	byte *lut2;
	int lutcalcnum;

	int curpal;
	int cr;
	int pos;

	struct {
		int cnt;
		int end;
		byte pal[4 * 256];
	} palettes[50];
#else
        static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
        NewGuiColor * overlay;
        static bool lookupInit;

#endif

public:

	AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
	~AnimationState();

	bool init(const char *name);
	bool decodeFrame();

private:

#ifdef BACKEND_8BIT
	void buildLookup(int p, int lines);
	bool checkPaletteSwitch();
#else
	void buildLookup2(void);
	void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
};

class MoviePlayer {
private:
	Screen *_scr;
	SoundMixer *_snd;
	OSystem *_sys;

public:
	MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys) : _scr(scr), _snd(snd), _sys(sys) {}
	void play(const char *filename);
};

} // End of namespace Sword2

#endif