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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSLOGIC_H
#define BSLOGIC_H
// combination of logic.c and scr_int.c
#include "sworddefs.h"
#include "objectman.h"
#include "common/util.h"
#define NON_ZERO_SCRIPT_VARS 95
#define NUM_SCRIPT_VARS 1179
class SwordText;
class SwordSound;
class EventManager;
class SwordMenu;
class SwordRouter;
class SwordScreen;
class SwordMouse;
class SwordMusic;
class SwordLogic;
typedef int (SwordLogic::*BSMcodeTable)(BsObject *, int32, int32, int32, int32, int32, int32, int32);
class SwordLogic {
public:
SwordLogic(ObjectMan *pObjMan, ResMan *resMan, SwordScreen *pScreen, SwordMouse *pMouse, SwordSound *pSound, SwordMusic *pMusic, SwordMenu *pMenu);
~SwordLogic(void);
void newScreen(uint32 screen);
void engine(void);
void updateScreenParams(void);
void runMouseScript(BsObject *cpt, int32 scriptId);
static uint32 _scriptVars[NUM_SCRIPT_VARS];
// public for startPositions()
int fnAddObject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEnterSection (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlaySequence (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMegaSet (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
private:
ObjectMan *_objMan;
ResMan *_resMan;
SwordScreen *_screen;
SwordSound *_sound;
SwordMouse *_mouse;
SwordRouter *_router;
SwordText *_textMan;
EventManager *_eventMan;
SwordMenu *_menu;
SwordMusic *_music;
uint32 _newScript; // <= ugly, but I can't avoid it.
bool _speechRunning, _speechFinished, _textRunning;
uint8 _speechClickDelay;
Common::RandomSource _rnd;
int scriptManager(BsObject *compact, uint32 id);
void processLogic(BsObject *compact, uint32 id);
int interpretScript(BsObject *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
int logicWaitTalk(BsObject *compact);
int logicStartTalk(BsObject *compact);
int logicArAnimate(BsObject *compact, uint32 id);
int speechDriver(BsObject *compact);
int fullAnimDriver(BsObject *compact);
int animDriver(BsObject *compact);
static BSMcodeTable _mcodeTable[100];
uint16 inRange(uint16 a, uint16 b, uint16 c);
//- mcodeTable:
int fnBackground (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnForeground (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSort (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoSprite (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAnim (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFrame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullAnim (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullSetFrame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeDown (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeUp (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckFade (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetSpritePalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetWholePalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFadeTargetPalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToFade(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToCut(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIdle (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPause (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPauseSeconds (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuit (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnKillId (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSuicide (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNewScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSubScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetBookmark (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGotoBookmark (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSendSync (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWaitSync (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnClickInteract(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnSetScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnPresetScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInteract (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIssueEvent (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForEvent (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWipeHands (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnISpeak (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDo (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDoWeWait (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWeWait (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeSpeechText(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTalkError (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartTalk (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForTextLine(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoHuman (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddHuman (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlankMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNormalMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLockMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnUnlockMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMousePointer(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMouseLuggage(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOn (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOff (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChooser (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndChooser (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnReleaseMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddSubject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveObject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLeaveSection (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeFloor (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWalk (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTurn (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStand (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStandAt (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFace (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFaceXy (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIsFacing (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetTo (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetToError (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetPos (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetGamepadXy (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayFx (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopFx (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayMusic (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopMusic (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInnerSpace (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRandom (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetScreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPreload (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckCD (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartGame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuitGame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnDeathScreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetParallax (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTdebug (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRedFlash (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlueFlash (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnYellow (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPurple (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlack (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
};
#endif //BSLOGIC_H
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