1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSMENU_H
#define BSMENU_H
#include "sword1/sworddefs.h"
#include "sword1/object.h"
namespace Sword1 {
class Screen;
class Mouse;
class ResMan;
#define MENU_TOP 0
#define MENU_BOT 1
struct Subject {
uint32 subjectRes;
uint32 frameNo;
};
struct MenuObject {
int32 textDesc;
uint32 bigIconRes;
uint32 bigIconFrame;
uint32 luggageIconRes;
uint32 useScript;
};
class MenuIcon {
public:
MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
bool wasClicked(uint16 mouseX, uint16 mouseY);
void setSelect(bool pSel);
void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
private:
uint8 _menuType, _menuPos;
uint32 _resId, _frame;
bool _selected;
Screen *_screen;
};
class Menu {
public:
Menu(Screen *pScreen, Mouse *pMouse);
void fnChooser(Object *compact);
void fnEndChooser(void);
void fnAddSubject(int32 sub);
void cfnReleaseMenu(void);
int logicChooser(Object *compact);
void engine(void);
void refresh(uint8 menuType);
void fnStartMenu(void);
void fnEndMenu(void);
void checkTopMenu(void);
static const MenuObject _objectDefs[TOTAL_pockets + 1];
private:
void buildSubjects(void);
void buildMenu(void);
void showMenu(uint8 menuType);
byte _subjectBarStatus;
byte _objectBarStatus;
int8 _fadeSubject;
int8 _fadeObject;
void refreshMenus(void);
uint8 checkMenuClick(uint8 menuType);
//- lower menu, speech subjects:
MenuIcon *_subjects[16];
uint32 _subjectBar[16];
//- top menu, items
MenuIcon *_objects[TOTAL_pockets];
uint32 _menuList[TOTAL_pockets];
uint32 _inMenu;
Screen *_screen;
Mouse *_mouse;
static const Subject _subjectList[TOTAL_subjects];
static const byte _fadeEffectTop[64];
static const byte _fadeEffectBottom[64];
};
} // End of namespace Sword1
#endif //BSMENU_H
|