1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "sword1/objectman.h"
#include "scummsys.h"
#include "common/util.h"
#include "sword1/sworddefs.h"
#include "sword1/swordres.h"
#include "sword1/sword1.h"
namespace Sword1 {
ObjectMan::ObjectMan(ResMan *pResourceMan) {
_resMan = pResourceMan;
}
void ObjectMan::initialize(void) {
uint16 cnt;
for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
_liveList[cnt] = 0; // we don't need to close the files here. When this routine is
// called, the memory was flushed() anyways, so these resources
// already *are* closed.
_liveList[128] = _liveList[129] = _liveList[130] = _liveList[131] = _liveList[133] =
_liveList[134] = _liveList[145] = _liveList[146] = _liveList[TEXT_sect] = 1;
for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) {
if (_liveList[cnt])
_cptData[cnt] = (uint8*)_resMan->cptResOpen(_objectList[cnt]) + sizeof(Header);
else
_cptData[cnt] = NULL;
}
}
ObjectMan::~ObjectMan(void) {
for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
if (_liveList[cnt])
_resMan->resClose(_objectList[cnt]);
}
bool ObjectMan::sectionAlive(uint16 section) {
return (_liveList[section] > 0);
}
void ObjectMan::megaEntering(uint16 section) {
_liveList[section]++;
if (_liveList[section] == 1)
_cptData[section] = ((uint8*)_resMan->cptResOpen(_objectList[section])) + sizeof(Header);
}
void ObjectMan::megaLeaving(uint16 section, int id) {
if (_liveList[section] == 0)
error("mega %d is leaving empty section %d", id, section);
_liveList[section]--;
if ((_liveList[section] == 0) && (id != PLAYER)) {
_resMan->resClose(_objectList[section]);
_cptData[section] = NULL;
}
/* if the player is leaving the section then we have to close the resources after
mainloop ends, because the screen will still need the resources*/
}
uint8 ObjectMan::fnCheckForTextLine(uint32 textId) {
uint8 retVal = 0;
if (!_textList[textId / ITM_PER_SEC][0])
return 0; // section does not exist
uint8 lang = SwordEngine::_systemVars.language;
uint32 *textData = (uint32*)((uint8*)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]) + sizeof(Header));
if ((textId & ITM_ID) < READ_LE_UINT32(textData)) {
textData++;
if (textData[textId & ITM_ID])
retVal = 1;
}
_resMan->resClose(_textList[textId / ITM_PER_SEC][lang]);
return retVal;
}
char *ObjectMan::lockText(uint32 textId) {
uint8 lang = SwordEngine::_systemVars.language;
char *addr = (char*)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]) + sizeof(Header);
if ((textId & ITM_ID) >= READ_LE_UINT32(addr)) {
warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, READ_LE_UINT32(addr));
textId = 0; // get first line instead
}
uint32 offset = READ_LE_UINT32(addr + ((textId & ITM_ID) + 1)* 4);
if (offset == 0) {
warning("ObjectMan::lockText(%d): text number has no text lines", textId);
return _errorStr;
}
return addr + offset;
}
void ObjectMan::unlockText(uint32 textId) {
_resMan->resClose(_textList[textId / ITM_PER_SEC][SwordEngine::_systemVars.language]);
}
uint32 ObjectMan::lastTextNumber(int section) {
uint8 *data = (uint8*)_resMan->openFetchRes(_textList[section][SwordEngine::_systemVars.language]) + sizeof(Header);
uint32 result = READ_LE_UINT32(data) - 1;
_resMan->resClose(_textList[section][SwordEngine::_systemVars.language]);
return result;
}
Object *ObjectMan::fetchObject(uint32 id) {
uint8 *addr = _cptData[id / ITM_PER_SEC];
if (!addr)
error("fetchObject: section %d is not open!", id / ITM_PER_SEC);
id &= ITM_ID;
// DON'T do endian conversion here. it's already done.
return (Object*)(addr + *(uint32*)(addr + (id + 1)*4));
}
uint32 ObjectMan::fetchNoObjects(int section) {
if (_cptData[section] == NULL)
error("fetchNoObjects: section %d is not open!", section);
return *(uint32*)_cptData[section];
}
void ObjectMan::closeSection(uint32 screen) {
if (_liveList[screen] == 0) // close the section that PLAYER has just left, if it's empty now
_resMan->resClose(_objectList[screen]);
}
void ObjectMan::loadLiveList(uint16 *src) {
for (uint16 cnt = 0; cnt < TOTAL_SECTIONS; cnt++) {
if (_liveList[cnt]) {
_resMan->resClose(_objectList[cnt]);
_cptData[cnt] = NULL;
}
_liveList[cnt] = src[cnt];
if (_liveList[cnt])
_cptData[cnt] = ((uint8*)_resMan->cptResOpen(_objectList[cnt])) + sizeof(Header);
}
}
void ObjectMan::saveLiveList(uint16 *dest) {
memcpy(dest, _liveList, TOTAL_SECTIONS * sizeof(uint16));
}
char ObjectMan::_errorStr[] = "Error: Text not found.";
} // End of namespace Sword1
|