aboutsummaryrefslogtreecommitdiff
path: root/sword1/objectman.h
blob: fbbc72dd68360798aaa36f37655ef15824a7a01b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

// this is the object manager. our equivalent to protocol.c and coredata.c

#ifndef OBJECTMAN_H
#define OBJECTMAN_H

#include "resman.h"
#include "sworddefs.h"
#include "object.h"

class ObjectMan {
public:
	ObjectMan(ResMan *pResourceMan);
	~ObjectMan(void);
	void initialize(void);

	BsObject *fetchObject(uint32 id);
	uint32 fetchNoObjects(int section);
	bool sectionAlive(uint16 section);
	void megaEntering(uint16 section);
	void megaLeaving(uint16 section, int id);

	uint8 fnCheckForTextLine(uint32 textId);
	char *lockText(uint32 textId);
	void unlockText(uint32 textId);
	uint32 lastTextNumber(int section);

    void closeSection(uint32 screen);
	
	void saveLiveList(uint16 *dest); // for loading/saving
	void loadLiveList(uint16 *src);
private:
	ResMan *_resMan;
	static const uint32 _objectList[TOTAL_SECTIONS];	//a table of pointers to object files
	static const uint32 _textList[TOTAL_SECTIONS][7];	//a table of pointers to text files
	uint16	_liveList[TOTAL_SECTIONS]; 					//which sections are active
	uint8 *_cptData[TOTAL_SECTIONS];
};

#endif //OBJECTMAN_H