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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scummsys.h"
#include "sword1/memman.h"
#include "sword1/resman.h"
#include "sword1/sworddefs.h"
#include "base/engine.h"
#include "common/config-manager.h"
#include "common/util.h"
#include "common/str.h"
#include "sword1/swordres.h"
#include "gui/message.h"
#include "gui/newgui.h"
namespace Sword1 {
void guiFatalError(char *msg) {
// Displays a dialog on-screen before terminating the engine.
// TODO: We really need to setup a special palette for cases when
// the engine is erroring before setting one... otherwise invisible cursor :)
GUI::MessageDialog dialog(msg);
dialog.runModal();
error(msg);
}
#define MAX_PATH_LEN 260
ResMan::ResMan(const char *resFile) {
_memMan = new MemMan();
loadCluDescript(resFile);
}
ResMan::~ResMan(void) {
#if 0
for (uint32 clusCnt = 0; clusCnt < _prj.noClu; clusCnt++) {
Clu *cluster = _prj.clu[clusCnt];
if (cluster) {
for (uint32 grpCnt = 0; grpCnt < cluster->noGrp; grpCnt++) {
Grp *group = cluster->grp[grpCnt];
if (group) {
for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++) {
if (group->resHandle[resCnt].cond == MEM_DONT_FREE) {
warning("ResMan::~ResMan: Resource %02X.%04X.%02X is still open",
clusCnt + 1, grpCnt, resCnt);
}
}
}
}
}
}
debug(0, "ResMan closed\n");
#endif
flush();
freeCluDescript();
delete _memMan;
}
void ResMan::loadCluDescript(const char *fileName) {
File resFile;
resFile.open(fileName);
if (!resFile.isOpen()) {
char msg[512];
sprintf(msg, "Couldn't open CLU description '%s'\n\nIf you are running from CD, please ensure you have read the ScummVM documentation regarding multi-cd games.", fileName);
guiFatalError(msg);
}
_prj.noClu = resFile.readUint32LE();
_prj.clu = new Clu*[_prj.noClu];
uint32 *cluIndex = (uint32*)malloc(_prj.noClu * 4);
resFile.read(cluIndex, _prj.noClu * 4);
for (uint32 clusCnt = 0; clusCnt < _prj.noClu; clusCnt++)
if (cluIndex[clusCnt]) {
Clu *cluster = _prj.clu[clusCnt] = new Clu;
resFile.read(cluster->label, MAX_LABEL_SIZE);
cluster->noGrp = resFile.readUint32LE();
cluster->grp = new Grp*[cluster->noGrp];
uint32 *grpIndex = (uint32*)malloc(cluster->noGrp * 4);
resFile.read(grpIndex, cluster->noGrp * 4);
for (uint32 grpCnt = 0; grpCnt < cluster->noGrp; grpCnt++)
if (grpIndex[grpCnt]) {
Grp *group = cluster->grp[grpCnt] = new Grp;
group->noRes = resFile.readUint32LE();
group->resHandle = new MemHandle[group->noRes];
group->offset = new uint32[group->noRes];
group->length = new uint32[group->noRes];
uint32 *resIdIdx = (uint32*)malloc(group->noRes * 4);
resFile.read(resIdIdx, group->noRes * 4);
for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++) {
if (resIdIdx[resCnt]) {
group->offset[resCnt] = resFile.readUint32LE();
group->length[resCnt] = resFile.readUint32LE();
_memMan->initHandle(group->resHandle + resCnt);
} else {
group->offset[resCnt] = 0xFFFFFFFF;
group->length[resCnt] = 0;
_memMan->initHandle(group->resHandle + resCnt);
}
}
free(resIdIdx);
} else
cluster->grp[grpCnt] = NULL;
free(grpIndex);
} else
_prj.clu[clusCnt] = NULL;
free(cluIndex);
if (_prj.clu[3]->grp[5]->noRes == 29)
for (uint8 cnt = 0; cnt < 29; cnt++)
_srIdList[cnt] = 0x04050000 | cnt;
}
void ResMan::freeCluDescript(void) {
for (uint32 clusCnt = 0; clusCnt < _prj.noClu; clusCnt++)
if (Clu *cluster = _prj.clu[clusCnt]) {
for (uint32 grpCnt = 0; grpCnt < cluster->noGrp; grpCnt++)
if (Grp *group = cluster->grp[grpCnt]) {
for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++)
_memMan->freeNow(group->resHandle + resCnt);
delete[] group->resHandle;
delete[] group->offset;
delete[] group->length;
delete group;
}
delete[] cluster->grp;
delete cluster;
}
delete[] _prj.clu;
}
void ResMan::flush(void) {
for (uint32 clusCnt = 0; clusCnt < _prj.noClu; clusCnt++)
if (Clu *cluster = _prj.clu[clusCnt])
for (uint32 grpCnt = 0; grpCnt < cluster->noGrp; grpCnt++)
if (Grp *group = cluster->grp[grpCnt])
for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++)
if (group->resHandle[resCnt].cond != MEM_FREED) {
_memMan->setCondition(group->resHandle + resCnt, MEM_CAN_FREE);
group->resHandle[resCnt].refCount = 0;
}
// the memory manager cached the blocks we asked it to free, so explicitly make it free them
_memMan->flush();
}
void *ResMan::fetchRes(uint32 id) {
MemHandle *memHandle = resHandle(id);
if (!memHandle->data)
error("fetchRes:: resource %d is not open!", id);
return memHandle->data;
}
void *ResMan::openFetchRes(uint32 id) {
resOpen(id);
return fetchRes(id);
}
void ResMan::dumpRes(uint32 id) {
char outn[30];
sprintf(outn, "DUMP%08X.BIN", id);
File outf;
if (outf.open(outn, File::kFileWriteMode)) {
resOpen(id);
MemHandle *memHandle = resHandle(id);
outf.write(memHandle->data, memHandle->size);
outf.close();
resClose(id);
}
}
Header *ResMan::lockScript(uint32 scrID) {
if (!_scriptList[scrID / ITM_PER_SEC])
error("Script id %d not found.\n", scrID);
scrID = _scriptList[scrID / ITM_PER_SEC];
#ifdef SCUMM_BIG_ENDIAN
MemHandle *memHandle = resHandle(scrID);
if (memHandle->cond == MEM_FREED)
openScriptResourceBigEndian(scrID);
else
resOpen(scrID);
#else
resOpen(scrID);
#endif
return (Header*)resHandle(scrID)->data;
}
void ResMan::unlockScript(uint32 scrID) {
resClose(_scriptList[scrID / ITM_PER_SEC]);
}
void *ResMan::cptResOpen(uint32 id) {
#ifdef SCUMM_BIG_ENDIAN
MemHandle *memHandle = resHandle(id);
if (memHandle->cond == MEM_FREED)
openCptResourceBigEndian(id);
else
resOpen(id);
#else
resOpen(id);
#endif
return resHandle(id)->data;
}
void ResMan::resOpen(uint32 id) { // load resource ID into memory
MemHandle *memHandle = resHandle(id);
if (memHandle->cond == MEM_FREED) { // memory has been freed
uint32 size = resLength(id);
_memMan->alloc(memHandle, size);
File *clusFile = openClusterFile(id);
clusFile->seek( resOffset(id) );
clusFile->read( memHandle->data, size);
if (clusFile->ioFailed())
error("Can't read %d bytes from cluster %d\n", size, id);
clusFile->close();
delete clusFile;
} else
_memMan->setCondition(memHandle, MEM_DONT_FREE);
memHandle->refCount++;
if (memHandle->refCount > 20) {
debug(1, "%d references to id %d. Guess there's something wrong.", memHandle->refCount, id);
}
}
void ResMan::resClose(uint32 id) {
MemHandle *handle = resHandle(id);
if (!handle->refCount) {
warning("Resource Manager fail: unlocking object with refCount 0. Id: %d\n", id);
} else {
handle->refCount--;
if (!handle->refCount)
_memMan->setCondition( handle, MEM_CAN_FREE);
}
}
FrameHeader *ResMan::fetchFrame(void *resourceData, uint32 frameNo) {
uint8 *frameFile = (uint8*)resourceData;
uint8 *idxData = frameFile + sizeof(Header);
if (frameNo >= READ_LE_UINT32(idxData))
error("fetchFrame:: frame %d doesn't exist in resource.", frameNo);
frameFile += READ_LE_UINT32(idxData + (frameNo+1) * 4);
return (FrameHeader*)frameFile;
}
File *ResMan::openClusterFile(uint32 id) {
File *clusFile = new File();
char fileName[15];
sprintf(fileName, "%s.CLU", _prj.clu[(id >> 24)-1]->label);
clusFile->open(fileName);
if (!clusFile->isOpen()) {
char msg[512];
sprintf(msg, "Couldn't open game cluster file '%s'\n\nIf you are running from CD, please ensure you have read the ScummVM documentation regarding multi-cd games.", fileName);
guiFatalError(msg);
}
return clusFile;
}
MemHandle *ResMan::resHandle(uint32 id) {
if ((id >> 16) == 0x0405)
id = _srIdList[id & 0xFFFF];
uint8 cluster = (uint8)((id >> 24) - 1);
uint8 group = (uint8)(id >> 16);
return &(_prj.clu[cluster]->grp[group]->resHandle[id & 0xFFFF]);
}
uint32 ResMan::resLength(uint32 id) {
if ((id >> 16) == 0x0405)
id = _srIdList[id & 0xFFFF];
uint8 cluster = (uint8)((id >> 24) - 1);
uint8 group = (uint8)(id >> 16);
return _prj.clu[cluster]->grp[group]->length[id & 0xFFFF];
}
uint32 ResMan::resOffset(uint32 id) {
if ((id >> 16) == 0x0405)
id = _srIdList[id & 0xFFFF];
uint8 cluster = (uint8)((id >> 24) - 1);
uint8 group = (uint8)(id >> 16);
return _prj.clu[cluster]->grp[group]->offset[id & 0xFFFF];
}
void ResMan::openCptResourceBigEndian(uint32 id) {
resOpen(id);
MemHandle *handle = resHandle(id);
uint32 totSize = handle->size;
uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
totSize -= sizeof(Header);
if (totSize & 3)
error("Illegal compact size for id %d: %d", id, totSize);
totSize /= 4;
for (uint32 cnt = 0; cnt < totSize; cnt++) {
*data = READ_LE_UINT32(data);
data++;
}
}
void ResMan::openScriptResourceBigEndian(uint32 id) {
resOpen(id);
MemHandle *handle = resHandle(id);
// uint32 totSize = handle->size;
Header *head = (Header*)handle->data;
head->comp_length = FROM_LE_32(head->comp_length);
head->decomp_length = FROM_LE_32(head->decomp_length);
head->version = FROM_LE_16(head->version);
uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
uint32 size = handle->size - sizeof(Header);
if (size & 3)
error("Odd size during script endian conversion. Resource ID =%d, size = %d", id, size);
size >>= 2;
for (uint32 cnt = 0; cnt < size; cnt++) {
*data = READ_LE_UINT32(data);
data++;
}
}
uint32 ResMan::_srIdList[29] = { // the file numbers differ for the control panel file IDs, so we need this array
OTHER_SR_FONT, // SR_FONT
0x04050000, // SR_BUTTON
OTHER_SR_REDFONT, // SR_REDFONT
0x04050001, // SR_PALETTE
0x04050002, // SR_PANEL_ENGLISH
0x04050003, // SR_PANEL_FRENCH
0x04050004, // SR_PANEL_GERMAN
0x04050005, // SR_PANEL_ITALIAN
0x04050006, // SR_PANEL_SPANISH
0x04050007, // SR_PANEL_AMERICAN
0x04050008, // SR_TEXT_BUTTON
0x04050009, // SR_SPEED
0x0405000A, // SR_SCROLL1
0x0405000B, // SR_SCROLL2
0x0405000C, // SR_CONFIRM
0x0405000D, // SR_VOLUME
0x0405000E, // SR_VLIGHT
0x0405000F, // SR_VKNOB
0x04050010, // SR_WINDOW
0x04050011, // SR_SLAB1
0x04050012, // SR_SLAB2
0x04050013, // SR_SLAB3
0x04050014, // SR_SLAB4
0x04050015, // SR_BUTUF
0x04050016, // SR_BUTUS
0x04050017, // SR_BUTDS
0x04050018, // SR_BUTDF
0x04050019, // SR_DEATHPANEL
0,
};
} // End of namespace Sword1
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