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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef RESMAN_H
#define RESMAN_H
#include "memman.h"
#include "file.h"
#include "sworddefs.h"
#define MAX_LABEL_SIZE (31+1)
struct BsGrp {
uint32 noRes;
BsMemHandle *resHandle;
uint32 *offset;
uint32 *length;
};
struct BsClu {
char label[MAX_LABEL_SIZE];
uint32 noGrp;
BsGrp **grp;
};
struct BsPrj {
uint32 noClu;
BsClu **clu;
};
class ResMan {
public:
ResMan(const char *resFile, MemMan *pMemoMan);
~ResMan(void);
void resClose(uint32 id);
void resOpen(uint32 id);
void *fetchRes(uint32 id);
void dumpRes(uint32 id);
void *openFetchRes(uint32 id);
void *cptResOpen(uint32 id);
void *mouseResOpen(uint32 id);
Header *lockScript(uint32 scrID);
void unlockScript(uint32 scrID);
FrameHeader *fetchFrame(void *resourceData, uint32 frameNo);
uint32 resLength(uint32 id); // this should be private. it's used in SwordSound for endian conversion, though
// make it private again when the mixer supports little endian data.
private:
BsMemHandle *resHandle(uint32 id);
uint32 resOffset(uint32 id);
void openCptResourceBigEndian(uint32 id);
void openScriptResourceBigEndian(uint32 id);
File *openClusterFile(uint32 id);
void makePathToCluster(char *str);
void loadCluDescript(const char *fileName);
void freeCluDescript(void);
BsPrj _prj;
MemMan *_memMan;
static const uint32 _scriptList[TOTAL_SECTIONS]; //a table of resource tags
};
#endif //RESMAN_H
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