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/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#ifndef	_BUILD_DISPLAY
#define	_BUILD_DISPLAY

#include "driver/driver96.h"


typedef	struct	//structure filled out by each object to register its graphic printing requrements
{
	int16	x;
	int16	y;
	uint16	scaled_width;
	uint16	scaled_height;
	int16	sort_y;
	uint32	anim_resource;
	uint16	anim_pc;
	uint16	scale;	//denotes a scaling sprite at print time - and holds the scaling value for the shrink routine
	uint16	layer_number;	//non zero means this item is a layer - retrieve from background layer and send to special renderer
	uint8	shadingFlag;	// non zero means we want this frame to be affected by the shading mask

//	uint32	write_mouse_list;	//if none zero the shrinker should write coordinates to this mouse_list number

} buildit;

// declared externally so that debug.cpp can display these in the info
#define	MAX_bgp0_sprites	6
#define	MAX_bgp1_sprites	6
#define	MAX_back_sprites	30
#define	MAX_sort_sprites	30
#define	MAX_fore_sprites	30
#define	MAX_fgp0_sprites	6
#define	MAX_fgp1_sprites	6

// declared externally so that debug.cpp can display these in the info
extern	uint32	cur_bgp0;
extern	uint32	cur_bgp1;
extern	uint32	cur_back;
extern	uint32	cur_sort;
extern	uint32	cur_fore;
extern	uint32	cur_fgp0;
extern	uint32	cur_fgp1;

#ifdef _SWORD2_DEBUG
extern char largest_layer_info[128];
extern char largest_sprite_info[128];
#endif

// the only build list needed externally - by layers.cpp - for adding layers to sort list
extern	buildit	sort_list[];

// function prototypes needed externally
void	Reset_render_lists(void);
void	Build_display(void);	//Tony21Sept96
int32   FN_fade_down(int32 *params);	//Tony5Dec96
int32	FN_fade_up(int32 *params);		// Chris 15May97
void	Process_image(buildit *build_unit);	// (5nov96 JEL)
void	DisplayMsg( uint8 *text, int time ); // (Chris 15May97)
void	RemoveMsg(void);
void	SetFullPalette(int32 palRes);		// James17jun97

extern	uint32	fps;		// needed by debug.cpp for displaying as part of top-screen info

#endif