aboutsummaryrefslogtreecommitdiff
path: root/sword2/console.cpp
blob: e1ecbc8d4b7f4b72c785b89c0a7c3935ac592d8d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include "stdafx.h"
#include "driver/driver96.h"

uint32	console_status=0;	//0 off		// LEFT IN RELEASE VERSION


#ifdef _SWORD2_DEBUG

//-----------------------------------------------------------------------------------------------------------------------
//its the console! <great>
//-----------------------------------------------------------------------------------------------------------------------
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>		// for version string stuff

#include "build_display.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "events.h"	// so we can disaply the event list in Con_display_events()
#include "header.h"
#include "layers.h"
#include "logic.h"
#include "maketext.h"	// for InitialiseFontResourceFlags()
#include "mouse.h"
#include "mem_view.h"
#include "memory.h"
#include "protocol.h"
#include "resman.h"
#include "save_rest.h"
#include "startup.h"
#include "sword2.h"
#include "time.h"

//-----------------------------------------------------------------------------------------------------------------------
// local function prototypes

uint32	Parse_user_input(void);		// Tony13Aug96
void	Clear_console_line(void);	// Tony13Aug96
void	Con_help(void);				// Tony13Aug96

void	Con_colour_block(int	x,	int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad);
void	Con_print(uint8	*ascii, uint32	pen, uint32 paper);
uint32	Tconsole(uint32	mode);		// Tony9Oct96

void	Con_list_savegames(void);	// James05feb97
void	Con_save_game(int total_commands, uint8 *slotString, uint8 *description);	// James05feb97
void	Con_restore_game(int total_commands, uint8 *slotString);					// James05feb97
uint8	Is_number(uint8 *ascii);	// James05feb97
void	Con_start_timer(int total_commands, uint8 *slotString);						// Paul12feb97
void	ShowVar(uint8 *varNoPtr);													// James19mar97
void	HideVar(uint8 *varNoPtr);													// James19mar97
void	Con_display_version(void);													// James27mar97

void	Var_check(uint8	*pointer);	//Tony8Jan97
void	Var_set(uint8	*pointer, uint8	*p2);	//Tony8Jan97

void Con_display_events();	// (James11july97)


//-----------------------------------------------------------------------------------------------------------------------
uint8 wantSfxDebug=0;	// sfx debug file enabled/disabled from console
//-----------------------------------------------------------------------------------------------------------------------


#define	MAX_CONSOLE_BUFFER	70
#define	MAX_CONSOLE_PARAMS	5

#define	CON_PEN	187

#define VK_TAB            0x09
#define VK_RETURN         0x0D

char	console_buffer[MAX_CONSOLE_BUFFER];

char	last_command[MAX_CONSOLE_BUFFER];	// James 03apr97
int		last_command_len=0;					// James 03apr97

uint8 grabbingSequences=0;

int	console_pos=0;	//cursor position within the typed line

int	console_mode=0;	//0 is the base command line
								//1 means only parse for yes or no commands
									//1 on




#define	TOTAL_CONSOLE_COMMANDS	47

uint8	commands[TOTAL_CONSOLE_COMMANDS][9]=	// note '9' is max command length including null-terminator
{
	"HELP",			// 0
	"MEM",			// 1
	"Q",			// 2
	"TONY",			// 3
	"YES",			// 4
	"NO",			// 5
	"RES",			// 6
	"STARTS",		// 7
	"START",		// 8
	"INFO",			// 9
	"WALKGRID",		// 10
	"MOUSE",		// 11
	"PLAYER",		// 12
	"RESLOOK",		// 13
	"CUR",			// 14
	"RUNLIST",		// 15
	"KILL",			// 16
	"NUKE",			// 17
	"S",			// 18
	"VAR",			// 19
	"RECT",			// 20
	"CLEAR",		// 21
	"DEBUGON",		// 22
	"DEBUGOFF",		// 23
	"SAVEREST",		// 24
	"SAVES",		// 25
	"SAVE",			// 26
	"RESTORE",		// 27
	"BLTFXON",		// 28
	"BLTFXOFF",		// 29
	"TIMEON",		// 30
	"TIMEOFF",		// 31
	"TEXT",			// 32
	"SHOWVAR",		// 33
	"HIDEVAR",		// 34
	"VERSION",		// 35
	"SOFT",			// 36
	"HARD",			// 37
	"ANIMTEST",		// 38
	"TEXTTEST",		// 39
	"LINETEST",		// 40
	"GRAB",			// 41
	"EVENTS",		// 42
	"SFX",			// 43
	"ENGLISH",		// 44
	"FINNISH",		// 45
	"POLISH"		// 46
};

mem	*console_sprite;
uint32	con_y;
uint32	con_depth;
uint32	con_width;
uint32	con_chr_height;

#define	CON_lines	20	//10 lines deep

//-----------------------------------------------------------------------------------------------------------------------
void	Init_console(void)	//Tony9Sept96
{
//grab the memory for the console sprite

	uint32	j;
	uint8	*ad;
	uint8   white[4] = {255,255,255,0};	// Chris 11Apr97


	con_chr_height=12;
	con_width=screenWide;	//max across

	BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT);	// Force a palatte for the console. Chris 11Apr97

	console_sprite = Twalloc(con_width*(CON_lines*con_chr_height), MEM_float, UID_con_sprite);

	con_depth= CON_lines*con_chr_height;
	con_y= 399-con_depth;



//clear the buffer for a nice fresh start
	ad=console_sprite->ad;
	for	(j=0;j<con_width*(CON_lines*con_chr_height);j++)
		*(ad+j)=0;


	if	(!console_sprite)
	{
		Zdebug("Init_console Talloc fail");
		ExitWithReport("Init_console Talloc fail [file=%s line=%u]",__FILE__,__LINE__);
	}

	Zdebug("console height %d, y %d", con_depth, con_y);

	//first time in message
	Con_display_version();
}
//-----------------------------------------------------------------------------------------------------------------------
void	StartConsole(void)	//Tony12Aug96
{
//start console up and restart new line
//can ne called for newline

	int	j;


	console_pos=0;	//start of new line

	for	(j=0;j<MAX_CONSOLE_BUFFER;j++)	//we need to clear the whole buffer - else the cursor overwrites the end 0
		console_buffer[j]=0;


	console_status=1;	//on
}
//-----------------------------------------------------------------------------------------------------------------------
void	EndConsole(void)	//Tony9Oct96
{

	console_status=0;	//off
}
//-----------------------------------------------------------------------------------------------------------------------
uint32	Tconsole(uint32	mode)	//Tony9Oct96
{
//call from anywhere
//returns a positive value of the token typed or 0 for windows quiting - the caller should drop back

	uint32	ret,breakOut=0;







	console_mode=mode;	//set command frame


	StartConsole();

	while (TRUE)
	{
		ServiceWindows();

		if (breakOut)
		{
			break;
		}

//-----
		if	(ret = One_console())
		{	EndConsole();
			return(ret);
		}
//-----
		Build_display();	//create and flip the screen
	}



//a windows message is throwing us out of here

	EndConsole();	//switch off drawing
	return(0);
}
//-----------------------------------------------------------------------------------------------------------------------
void	Scroll_console(void)	//Tony13Aug96
{
//scroll the console sprite up 12 pixels

	uint32	*to_buffer;
	uint32	*from_buffer;
	int	x;


	x=((con_depth-con_chr_height)*640)/4;	//number of dwords

	to_buffer= (uint32	*) console_sprite->ad;	//base of console sprite
	from_buffer= to_buffer+((con_chr_height*640)/4);

	while(x--)
		*(to_buffer++)=*(from_buffer++);



	Clear_console_line();	//blank the on-coming bottom line
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void	Clear_console_line(void)	//Tony13Aug96
{
//blank the bottom line

	uint32	*pbuffer;
	uint32	x;


	pbuffer= (uint32	*) console_sprite->ad;	//base of our off-screen back buffer
	pbuffer+= ((con_depth-con_chr_height)*con_width/4);	//index to console text position

	for	(x=0;x<con_chr_height*(con_width/4);x++)	//clear the bottom text line
		*(pbuffer+x)=0;
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void	Print_to_console(const char *format,...)	//Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
//so output the line and line feed

	va_list		arg_ptr;			// Variable argument pointer
	char	buf[150];

	va_start(arg_ptr,format);
	_vsnprintf( buf, 150, format, arg_ptr);

	Con_print( (uint8*)buf, 2, 0);
	Scroll_console();	//line feed

}
//-----------------------------------------------------------------------------------------------------------------------
void	Temp_print_to_console(const char *format,...)	//Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
//so output the line and line feed

	va_list		arg_ptr;			// Variable argument pointer
	char	buf[150];

	va_start(arg_ptr,format);
	_vsnprintf( buf, 150, format, arg_ptr);

	Con_print( (uint8*)buf, 2, 0);

}
//-----------------------------------------------------------------------------------------------------------------------
uint32	One_console(void)	//Tony12Aug96
{
//its the console command line system
//do an update - check keys and flash cursor and so on
	char c;
	static	int	flash=0;	//controls the flashing cursor rate
	uint32	res;


	if (KeyWaiting())
	{
		ReadKey(&c);


		if (!c)	//escape sequences
		{
		}
		else if (c==VK_TAB)			// UP arrow
		{
			if (last_command_len)	// if anything stored in buffer
			{
				// retrieve 'last_command' buffer
				memset (console_buffer, 0, MAX_CONSOLE_BUFFER);		// first clear the entire current buffer
				memcpy (console_buffer, last_command, last_command_len);	// now copy in the last command
				console_pos = last_command_len;
			}
		}
		else if	(c==VK_RETURN)	//RETurn
		{
			console_buffer[console_pos]=' ';	//by putting a space in we'll always have a chr$ in the buffer
			Clear_console_line();
			Print_to_console(console_buffer);

//			parse the input I guess

			if	(console_pos)
			{
				// save to 'last_command' buffer, in case need to repeat same command (James03apr97)
				memcpy (last_command, console_buffer, console_pos);	// get a copy of the current command
				last_command_len = console_pos;						// get a copy of the length as well

				res = Parse_user_input();
				if	(res)
					return(res);
			}

			StartConsole();	//reset buffer
		}
		else	if	(c==8)	//delete
		{
			if	(console_pos)
			{
				console_buffer[console_pos]=0;	//delete cursor chr$
				console_pos--;
				console_buffer[console_pos]=0;
			}
		}
		else	if	((c<32)||(c>'z'))
			Zdebug("console ignoring key - %d", c);
		else
		{
			if	(console_pos<(MAX_CONSOLE_BUFFER-1))	//less one to leave room for the cursor
				console_buffer[console_pos++]=c;

			else	//end of line has been reached, so keep replacing last letter
				console_buffer[console_pos-1]=c;	//replace
		}
	}


	flash++;
	if	(flash<7)
		console_buffer[console_pos]='_';
	else
		console_buffer[console_pos]=' ';	//by putting a space in we'll always have a chr$ in the buffer

	if	(flash==14)
		flash=0;



//update the real screen - done every cycle to keep the cursor flashing
	Clear_console_line();
	Con_print( (uint8*)console_buffer, 2, 0);

	return(0);
}
//-----------------------------------------------------------------------------------------------------------------------
uint32	Parse_user_input(void)	//Tony13Aug96
{
//pressed return and now we need to analyse whats been written and call up the relevent commands

	uint8	input[MAX_CONSOLE_PARAMS][MAX_CONSOLE_BUFFER];
	int	i,j,total_commands=0;
	int	index=0;
	uint32 rv;	// for driver return value
	uint8		pal[4]={255,255,255,0};




//quick check for numbers here
	if	(!isalpha(console_buffer[0]))
	{
		Print_to_console("Eh?");	//print the standard error message and quit
		return(0);
	}



	j=0;	//current command
	do
	{
		i=0;
		do
			input[j][i++]=toupper(console_buffer[index++]);
		while( isgraph(console_buffer[index]) );

		input[j][i]=0;	//NULL terminate

		j++;
		total_commands++;

		if	(index==console_pos)
			break;

		do
			index++;
		while( console_buffer[index]==' ' );
	}
	while(j<MAX_CONSOLE_PARAMS);	//only parse first 5 params




//try to find the first word in the commands base

	for	(j=0;j<TOTAL_CONSOLE_COMMANDS;j++)
	{
		i=0;
		while((input[0][i]==commands[j][i])&&(input[0][i]))
			i++;

		if	((!input[0][i])&&(!commands[j][i]))	//got to the end of an entry - so must have matched the whole word
		{
			switch(console_mode)	//the console mode denotes the scope of the commands accepted 0 is the base mode
			{							//external console commands may only be requiring a yes/no input for example
										//a different scope would only accept yes and no and drop back out when found... see?

				case	0:	//base command line
					switch(j)
					{
						//---------------------------------
						case	0:	// HELP
							Con_help();
							return(0);
							break;
						//---------------------------------
						case	1:	// MEM
							Console_mem_display();
							return(0);
							break;
						//---------------------------------
						case	2:	// Q
							return(1);	//quit the console
							break;
						//---------------------------------
						case	3:	// TONY
							Print_to_console("What about him?");
							return(0);
							break;
						//---------------------------------
						case	6:	// RES
							res_man.Print_console_clusters();
							return(0);
							break;
						//---------------------------------
						case	7:	// STARTS
							Con_print_start_menu();
							return(0);
							break;
						//---------------------------------
						case	8:	// START
							Con_start(&input[1][0]);
							BS2_SetPalette(187, 1, pal, RDPAL_INSTANT);	//force the palette
							return(0);
							break;
						//---------------------------------
						case	9:	// INFO
							displayDebugText = 1-displayDebugText;
							if (displayDebugText)
								Print_to_console("info text on");
							else
								Print_to_console("info text off");
							return(0);
							break;
						//---------------------------------
						case	10:	// WALKGRID
							displayWalkGrid = 1-displayWalkGrid;
							if (displayWalkGrid)
								Print_to_console("walk-grid display on");
							else
								Print_to_console("walk-grid display off");
							return(0);
							break;
						//---------------------------------
						case	11:	// MOUSE
							displayMouseMarker = 1-displayMouseMarker;
							if (displayMouseMarker)
								Print_to_console("mouse marker on");
							else
								Print_to_console("mouse marker off");
							return(0);
							break;
						//---------------------------------
						case	12:	// PLAYER
							displayPlayerMarker = 1-displayPlayerMarker;
							if (displayPlayerMarker)
								Print_to_console("player feet marker on");
							else
								Print_to_console("player feet marker off");
							return(0);
							break;
						//---------------------------------
						case	13:	// RESLOOK
							res_man.Examine_res(&input[1][0]);
							return(0);
							break;
						//---------------------------------
						case	14:	// CUR
							Print_current_info();
							return(0);
							break;
						//---------------------------------
						case	15:	// RUNLIST
							LLogic.Examine_run_list();
							return(0);
							break;
						//---------------------------------
						case	16:	// KILL
							res_man.Kill_res(&input[1][0]);
							return(0);
							break;
						//---------------------------------
						case	17:	// NUKE
							Print_to_console("killing all resources except variable file & player object...");
							res_man.Kill_all_res(1);	// '1' means we want output to console
							return(0);
							break;
						//---------------------------------
						case	18:	// S (same as START)
							Con_start(&input[1][0]);
							BS2_SetPalette(187, 1, pal, RDPAL_INSTANT);	//force the palette
							return(0);
							break;
						//---------------------------------
						case	19:	// VAR
							if	(total_commands==2)
								Var_check(&input[1][0]);
							else	Var_set(&input[1][0], &input[2][0]);

							return(0);
							break;
						//---------------------------------
						case	20:	// RECT
							definingRectangles = 1-definingRectangles;	// switch on/off
							if (definingRectangles)
								Print_to_console("mouse rectangles enabled");
							else
								Print_to_console("mouse rectangles disabled");
							draggingRectangle=0;						// reset (see debug.cpp & mouse.cpp)
  							return(0);
							break;
						//---------------------------------
						case	21:	// CLEAR
							Print_to_console("killing all object resources except player...");
							res_man.Kill_all_objects(1);	// '1' means we want output to console
							return(0);
							break;
						//---------------------------------
						case	22:	// DEBUGON
							displayDebugText	= 1;
							displayWalkGrid		= 1;
							displayMouseMarker	= 1;
							displayPlayerMarker = 1;
							displayTextNumbers	= 1;

							Print_to_console("enabled all on-screen debug info");
							return(0);
							break;
						//---------------------------------
						case	23:	// DEBUGOFF
							displayDebugText	= 0;
							displayWalkGrid		= 0;
							displayMouseMarker	= 0;
							displayPlayerMarker = 0;
							displayTextNumbers	= 0;

							definingRectangles	= 0;
							draggingRectangle	= 0;

							Print_to_console("disabled all on-screen debug info");
							return(0);
							break;
						//---------------------------------
						case	24:	// SAVEREST
							testingSnR = 1-testingSnR;
							if (testingSnR)
								Print_to_console("Enabled S&R logic_script stability checking");
							else
								Print_to_console("Disabled S&R logic_script stability checking");
							return(0);
							break;
						//---------------------------------
						case	25:	// SAVES							(James05feb97)
							Print_to_console("Savegames:");
							Con_list_savegames();
							return(0);
							break;
						//---------------------------------
						case	26:	// SAVE <slotNo> <description>		(James05feb97)
							Con_save_game(total_commands, &input[1][0], &input[2][0]);
							return(0);
							break;
						//---------------------------------
						case	27:	// RESTORE <slotNo> <description>	(James05feb97)
							Con_restore_game(total_commands, &input[1][0]);
							return(1);	//quit the console
							break;
						//---------------------------------
						case	28:	// BLTFXON							(Paul12feb97)
							SetBltFx();
							Print_to_console("blit fx enabled");
							return(0);
							break;
						//---------------------------------
						case	29:	// BLTFXOFF							(Paul12feb97)
							ClearBltFx();
							Print_to_console("blit fx disabled");
							return(0);
							break;
						//---------------------------------
						case	30:	// TIMEON							(Paul12feb97)
							Con_start_timer(total_commands, &input[1][0]);
							Print_to_console("timer display on");
							return(0);
							break;
						//---------------------------------
						case	31:	// TIMEOFF							(Paul12feb97)
							displayTime = 0;
							Print_to_console("timer display off");
							return(0);
							break;
						//---------------------------------
						case	32:	// TEXT								(James25feb97)
							displayTextNumbers = 1-displayTextNumbers;
							if (displayTextNumbers)
								Print_to_console("text numbers on");
							else
								Print_to_console("text numbers off");
							return(0);
							break;
						//---------------------------------
						case	33:	// SHOWVAR <varNo>		(James19mar97)
							ShowVar(&input[1][0]);		// add variable to watch-list
							return(0);
							break;
						//---------------------------------
						case	34:	// HIDEVAR <varNo>		(James19mar97)
							HideVar(&input[1][0]);		// remove variable from watch-list
							return(0);
							break;
						//---------------------------------
						case	35:	// VERSION				(James21mar97)
							Con_display_version();
							return(0);
							break;
						//---------------------------------
						case	36:	// SOFT				(James07apr97)
							if (RenderSoft())
								Print_to_console("Software Rendering already enabled");
							else
							{
								Print_to_console("Software Rendering enabled");
								CloseBackgroundLayer();		// unlock from memory (because used in hardware rendering)
							}
							return(0);
							break;
						//---------------------------------
						case	37:	// HARD				(James07apr97)
							rv = RenderHard();

							if (rv==RDERR_NOHARDWARE)
								Print_to_console("Hardware Rendering not available");
							else if (rv==RDERR_ALREADYON)
								Print_to_console("Hardware Rendering already enabled");
							else
								Print_to_console("Hardware Rendering enabled");
							return(0);
							break;
						//---------------------------------
						case	38:	// ANIMTEST
							Con_start((uint8*)"32");	// automatically do "s 32" to run the text/speech testing start-script

							Print_to_console("Setting flag 'system_testing_anims'");
							Var_set((uint8*)"912", &input[1][0]);	// same as typing "VAR 912 <value>" at the console

							return(1);
							break;
						//---------------------------------
						case	39:	// TEXTTEST
							Con_start((uint8*)"33");	// automatically do "s 33" to run the text/speech testing start-script

							Print_to_console("Setting flag 'system_testing_text'");
							Var_set((uint8*)"1230", &input[1][0]);	// same as typing "VAR 1230 <value>" at the console

							displayTextNumbers=1;
							Print_to_console("text numbers on");

							return(1);
							break;
						//---------------------------------
						case	40:	// LINETEST
							Con_start((uint8*)"33");	// automatically do "s 33" to run the text/speech testing start-script

							Print_to_console("Setting var 1230 (system_testing_text):");
							Var_set((uint8*)"1230", &input[1][0]);	// same as typing "VAR 1230 <value>" at the console

							Print_to_console("Setting var 1264 (system_test_line_no):");
							Var_set((uint8*)"1264", &input[2][0]);	// same as typing "VAR 1264 <value>" at the console

							displayTextNumbers=1;
							Print_to_console("text numbers on");

							return(1);
							break;
						//---------------------------------
						case	41:	// GRAB								(James27jun97)
							grabbingSequences = 1-grabbingSequences;
							if (grabbingSequences)
								Print_to_console("PCX-grabbing enabled");
							else
								Print_to_console("PCX-grabbing disabled");
							return(0);
							break;
						//---------------------------------
						case	42:	// EVENTS								(James11july97)
							Con_display_events();
 							return(0);
							break;
						//---------------------------------
  						case	43:	// SFX								(James 16july97)
							wantSfxDebug = 1-wantSfxDebug;
							if (wantSfxDebug)
								Print_to_console("SFX logging activated (see zebug.txt)");
							else
								Print_to_console("SFX logging deactivated");
							return(0);
							break;
						//---------------------------------
  						case	44:	// ENGLISH	(James31july97)
							InitialiseFontResourceFlags(DEFAULT_TEXT);
							Print_to_console("Default fonts selected");
							return(0);
							break;
						//---------------------------------
  						case	45:	// FINNISH	(James31july97)
							InitialiseFontResourceFlags(FINNISH_TEXT);
							Print_to_console("Finnish fonts selected");
							return(0);
							break;
						//---------------------------------
  						case	46:	// POLISH	(James31july97)
							InitialiseFontResourceFlags(POLISH_TEXT);
							Print_to_console("Polish fonts selected");
							return(0);
							break;
						//---------------------------------
						default:	//ignores 'yes' and 'no' (for example)
							Print_to_console("??");
							return(0);
							break;
						//---------------------------------
					}
					break;


				case	1:	//checks for YES and NO and returns the 1 or 2 to the calling code
					switch(j)
					{
						case	4:	//YES
							return(1);

						case	5:	//NO
							return(2);

						default:	//ignore yes and no for example
							Print_to_console("??");
							return(0);

					}
					break;

			}
			break;
		}
	}
	Print_to_console("?");	//couldn't find a proper match
	return(0);

}
//-----------------------------------------------------------------------------------------------------------------------
void	Con_help(void)	//Tony13Aug96
{
// print out a list of commands

	int command;
	int	scrolls=0;
	char	c;





	Scroll_console();



	for (command=0; command < TOTAL_CONSOLE_COMMANDS; command++)
		{
			Print_to_console((char *)commands[command]);
			Build_display();
			scrolls++;


			if	(scrolls==18)
			{
				Temp_print_to_console("- Press ESC to stop or any other key to continue");
				Build_display();

				do
				{
					// Service windows

				  	ServiceWindows();
				}
				while(!KeyWaiting());

				ReadKey(&c);	//kill the key we just pressed
				if	(c==27)	//ESC
					break;

				Clear_console_line();	//clear the Press Esc message ready for the new line
				scrolls=0;
			}	


		}


}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void	Con_print(uint8	*ascii, uint32	pen, uint32 paper)	//Em(13Apr95tw)
{
//print pixels in closen pen number - no clipping on this one
//where file is the graphic file of ascii characters

	_frameHeader *head;
	uint8 *charSet, *charPtr;
	int	chr, x=0;



	charSet = res_man.Res_open(CONSOLE_FONT_ID);			// open font file

	do
	{

//	Zdebug("#%d", *(ascii) );

		chr = (int) *(ascii);
		chr-=32;

		head = (_frameHeader *)FetchFrameHeader(charSet,chr);
		charPtr = (uint8 *)(head+1);

		Con_colour_block( x, head->width, head->height, pen, paper, charPtr);

		x+=head->width+1;						//move on the x coordinate
		ascii++;
	}
	while(*(ascii));


	res_man.Res_close(CONSOLE_FONT_ID);						// close font file

}
//-----------------------------------------------------------------------------------------------------------------------
void	Con_colour_block(int	x,	int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad)	//Em(26Apr96tw)
{
	int	deltaX,xx,yy;
	char	*ad;


	deltaX = con_width-width;

	ad = (char	*) console_sprite->ad;
	ad += (con_width*(con_depth-con_chr_height))+x;	//locate bottom character row

	for	(yy=0;yy<height;yy++)
	{
		for	(xx=0;xx<width;xx++)
		{	if	(pen = *(sprite_data_ad++))	//color
				*(ad++)= (uint8)CON_PEN;
			else	*(ad++)= (uint8) paper;
		}
		ad+=deltaX;
	}
}
//-----------------------------------------------------------------------------------------------------------------------






//-----------------------------------------------------------------------------------------------------------------------
void Con_fatal_error(const char *format,...)	//Tony17Oct96
{
//use this to alert the user of a major problem from which we cannot allow the game to continue
//while in console mode the user will still be ble to use the console commands - which may be useful
//this message is also written to the Zdebug file in case the console itself blows up

	va_list		arg_ptr;	//variable argument pointer
	char	buf[150];
	uint8 white[4]	= {255,255,255,0};	// (James 05mar97)


	BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT);	// set text colour in case screen is faded down! (James 05mar97)

	va_start(arg_ptr,format);
	_vsnprintf( buf, 150, format, arg_ptr);

	this_screen.background_layer_id=0;	//in case error in display loop

	Zdebug("CON_FATAL_ERROR:");
	Zdebug(buf);	//write to file first in-case the screen is screwed up and we never see the console

	Print_to_console(buf);
	Print_to_console("fatal error, sword2 must terminate :-(  (%d)", ID);
	Tconsole(0);	//mode 0 so all commands are available but quit will terminate the game


	Close_game();	//should down game services - free's mallocs, etc.

	CloseAppWindow();	//

	exit(0);
}
//-----------------------------------------------------------------------------------------------------------------------
void	Var_check(uint8	*pointer)	//Tony8Jan97
{
	int	var;


	sscanf((char*)pointer,"%d",&var);

	Print_to_console("%d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );

}
//-----------------------------------------------------------------------------------------------------------------------
void	Var_set(uint8	*pointer, uint8	*p2)	//Tony8Jan97
{
	int	var;
	int	val;



	sscanf((char*)pointer,"%d",&var);
	sscanf((char*)p2,"%d",&val);


	Print_to_console("was %d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );

	*(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* var)=val;

	Print_to_console("now %d", val);

}

//-----------------------------------------------------------------------------------------------------------------------
void	ShowVar(uint8 *varNoPtr)		// James19mar97
{
	int32 showVarNo=0;
	int32 varNo;
	

	sscanf((char*)varNoPtr,"%d",&varNo);	// 'varNo' is what we want to add

	// search for a spare slot in the watch-list, but also watch out for this variable already being in the list
	while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != 0) && (showVar[showVarNo] != varNo))
		showVarNo++;

	if (showVarNo < MAX_SHOWVARS)	// if we've found a spare slot or the variable's already there
	{
		if (showVar[showVarNo]==0)	// empty slot
		{
			showVar[showVarNo] = varNo;	// add it to the list at this slot
			Print_to_console("var(%d) added to the watch-list", varNo);
		}
		else
			Print_to_console("var(%d) already in the watch-list!", varNo);
	}
	else
		Print_to_console("Sorry - no more allowed - hide one or extend the system watch-list");

}
//-----------------------------------------------------------------------------------------------------------------------
void	HideVar(uint8 *varNoPtr)		// James19mar97
{
	int32 showVarNo=0;
	int32 varNo;
	

	sscanf((char*)varNoPtr,"%d",&varNo);	// 'varNo' is what we want to remove

	while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != varNo))	// search for 'varNo' in the watch-list
		showVarNo++;

	if (showVarNo < MAX_SHOWVARS)	// if we've found 'varNo' in the list
	{
		showVar[showVarNo] = 0;		// clear this slot
		Print_to_console("var(%d) removed from watch-list", varNo);
	}
	else
		Print_to_console("Sorry - can't find var(%d) in the list", varNo);

}
//-----------------------------------------------------------------------------------------------------------------------
void	Con_list_savegames(void)	// (James05feb97)	Tony1Apr97
{
	uint8	description[SAVE_DESCRIPTION_LEN];
	int	j, scrolls=0;
	char	c;

	for	(j=0;j<100;j++)
		if (GetSaveDescription(j, description) == SR_OK)	//if there is a save game print the name
		{	Print_to_console("%d: \"%s\"", j, description);

			scrolls++;
			Build_display();

			if	(scrolls==18)
			{
				Temp_print_to_console("- Press ESC to stop or any other key to continue");
				Build_display();

				do
				{
					// Service windows

					ServiceWindows();
				}
				while(!KeyWaiting());

				ReadKey(&c);	//kill the key we just pressed
				if	(c==27)	//ESC
					break;

				Clear_console_line();	//clear the Press Esc message ready for the new line
				scrolls=0;
			}
		}

}
//-----------------------------------------------------------------------------------------------------------------------
#define SR_OK				0x00000000	// ok													No worries
#define SR_ERR_FILEOPEN		0x00000001	// can't open file										Could create file for saving, or couldn't find file for loading
#define SR_ERR_INCOMPATIBLE	0x00000002	// (RestoreGame only) incompatible savegame data		Savegame file is obsolete. (Won't happen after development stops)
#define	SR_ERR_READFAIL		0x00000003	// (RestoreGame only) failed on reading savegame file	Something screwed up during the fread()
#define SR_ERR_WRITEFAIL	0x00000004	// (SaveGame only) failed on writing savegame file		Something screwed up during the fwrite() - could be hard-drive full..?
//-----------------------------------------------------------------------------------------------------------------------
void	Con_save_game(int total_commands, uint8 *slotString, uint8 *description)	// James05feb97
{
	uint16	slotNo;
	uint32	rv;

	if ((mouse_status) || (mouse_mode_locked))	// if mouse if off, or system menu is locked off
	{
		Print_to_console("WARNING: Cannot save game while control menu unavailable!");
		return;
	}

	if (total_commands >= 3)	// SAVE <slot> <description>
	{
		if (Is_number(slotString))
		{
			slotNo = atoi((char*)slotString);

			rv = SaveGame(slotNo,description);

			if (rv == SR_OK)
				Print_to_console("Saved game \"%s\" to file \"savegame.%.3d\"", description, slotNo);

			else if (rv == SR_ERR_FILEOPEN)
				Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);

			else	// SR_ERR_WRITEFAIL
				Print_to_console("ERROR: Write error on file \"savegame.%.3d\"", slotNo);
		}
	}
	else
		Print_to_console("Syntax Error: type SAVE (slot_number) (description)");
}
//-----------------------------------------------------------------------------------------------------------------------
void	Con_restore_game(int total_commands, uint8 *slotString)		// James05feb97
{
	uint16	slotNo;
	uint8	description[SAVE_DESCRIPTION_LEN];
	uint32	rv;


	if ((mouse_status) || (mouse_mode_locked))	// if mouse if off, or system menu is locked off
	{
		Print_to_console("WARNING: Cannot restore game while control menu unavailable!");
		return;
	}

	if (total_commands >= 2)	// RESTORE <slot>
	{
		if (Is_number(slotString))
		{
			slotNo = atoi((char*)slotString);
			rv = RestoreGame(slotNo);

			if (rv == SR_OK)
			{
				GetSaveDescription(slotNo, description);
				Print_to_console("Restored game \"%s\" from file \"savegame.%.3d\"", description, slotNo);
			}
			else if (rv == SR_ERR_FILEOPEN)
				Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);

			else if (rv == SR_ERR_INCOMPATIBLE)
				Print_to_console("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources", slotNo);

			else	// SR_ERR_READFAIL
				Print_to_console("ERROR: Read error on file \"savegame.%.3d\"", slotNo);
		}
	}
	else
		Print_to_console("Syntax Error: type RESTORE (slot_number)");
}
//-----------------------------------------------------------------------------------------------------------------------
void	Con_start_timer(int total_commands, uint8 *slotString)		// Paul12feb97
{

	if (total_commands >= 2)	// RESTORE <slot>
	{
		if (Is_number(slotString))
		{
			startTime = timeGetTime() - (atoi((char*)slotString) * 1000);
		}
	}
	else
	{
		if (startTime = 0)
			startTime = timeGetTime();
	}
	displayTime = 1;

}
//-----------------------------------------------------------------------------------------------------------------------
uint8	Is_number(uint8 *ascii)			// James05feb97
{
	while (*ascii)	// until we reach the null terminator
	{
		if ((*ascii >= '0') && (*ascii <= '9'))
			ascii++;
		else
			return(0);
	}

	return(1);
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_display_version(void)				// James27mar97
{
	struct tm *time;
	time_t t;
	char dateStamp[255];
	char version[6];

	strcpy(version,(char*)version_string+HEAD_LEN);
	*(((unsigned char *)&t))	= *(version_string+14);
	*(((unsigned char *)&t)+1)	= *(version_string+15);
	*(((unsigned char *)&t)+2)	= *(version_string+16);
	*(((unsigned char *)&t)+3)	= *(version_string+17);

	time = localtime( &t );
	sprintf(dateStamp,"%s", asctime( time ) );
	dateStamp[24]=0;	// fudge over the newline character!

	Print_to_console("\"Broken Sword II\" (c) Revolution Software 1997.");
	Print_to_console("v%s created on %s for %s", version, dateStamp, unencoded_name+HEAD_LEN);
	Scroll_console();

	// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
//	Print_to_console("This program has a personalised fingerprint encrypted into the code.");
//	Print_to_console("If this CD was not sent directly to you by Virgin Interactive or Revolution Software");
//	Print_to_console("then please contact James Long at Revolution on (+44) 1904 639698.");
//	Scroll_console();
}
//-----------------------------------------------------------------------------------------------------------------------
//	typedef	struct
//	{
//		uint32	id;
//		uint32	interact_id;
//	}	_event_unit;
//-----------------------------------------------------------------------------------------------------------------------
void Con_display_events()	// (James11july97)
{
	uint32	j;
	uint32	target;
	uint32	script;


	Print_to_console("EVENT LIST:");

	for	(j=0; j<MAX_events; j++)
	{
		if (event_list[j].id)
		{
			target = event_list[j].id;
			script = event_list[j].interact_id;

			Print_to_console("slot %d: id = %s (%d)", j, FetchObjectName(target), target);
			Print_to_console("         script = %s (%d) pos %d", FetchObjectName(script/65536), script/65536, script%65536);
		}
	}
}
//------------------------------------------------------------------------------------

#else // not debug

void	Print_to_console(const char *format,...) {}
void	Temp_print_to_console(const char *format,...) {}
void	Clear_console_line(void) {}
void	Scroll_console(void) {}
void	Init_console(void) {}
void	StartConsole(void) {}

#endif	// _SWORD2_DEBUG