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|
/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "common/debugger.cpp"
namespace Sword2 {
Debugger::Debugger(Sword2Engine *vm)
: Common::Debugger<Debugger>() {
_vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
memset(_showVar, 0, sizeof(_showVar));
_displayDebugText = false; // "INFO"
_displayWalkGrid = false; // "WALKGRID"
_displayMouseMarker = false; // "MOUSE"
_displayTime = false; // "TIME"
_displayPlayerMarker = false; // "PLAYER"
_displayTextNumbers = false; // "TEXT"
_definingRectangles = false; // "RECT"
_draggingRectangle = 0; // 0 = waiting to start new rect
// 1 = currently dragging a rectangle
_rectX1 = _rectY1 = 0;
_rectX2 = _rectY2 = 0;
_rectFlicker = false;
_testingSnR = false; // "SAVEREST" - for system to kill all
// object resources (except player) in
// fnAddHuman()
_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
// time
_textNumber = 0; // Current system text line number
_playerGraphicNoFrames = 0; // No. of frames in currently displayed
// anim
// Register commands
DCmd_Register("continue", &Debugger::Cmd_Exit);
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("q", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("mem", &Debugger::Cmd_Mem);
DCmd_Register("tony", &Debugger::Cmd_Tony);
DCmd_Register("res", &Debugger::Cmd_Res);
DCmd_Register("starts", &Debugger::Cmd_Starts);
DCmd_Register("start", &Debugger::Cmd_Start);
DCmd_Register("s", &Debugger::Cmd_Start);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
DCmd_Register("mouse", &Debugger::Cmd_Mouse);
DCmd_Register("player", &Debugger::Cmd_Player);
DCmd_Register("reslook", &Debugger::Cmd_ResLook);
DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
DCmd_Register("runlist", &Debugger::Cmd_RunList);
DCmd_Register("kill", &Debugger::Cmd_Kill);
DCmd_Register("nuke", &Debugger::Cmd_Nuke);
DCmd_Register("var", &Debugger::Cmd_Var);
DCmd_Register("rect", &Debugger::Cmd_Rect);
DCmd_Register("clear", &Debugger::Cmd_Clear);
DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
DCmd_Register("debugoff", &Debugger::Cmd_DebugOn);
DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
DCmd_Register("saves", &Debugger::Cmd_ListSaveGames);
DCmd_Register("save", &Debugger::Cmd_SaveGame);
DCmd_Register("restore", &Debugger::Cmd_RestoreGame);
DCmd_Register("bltfxon", &Debugger::Cmd_BltFxOn);
DCmd_Register("bltfxoff", &Debugger::Cmd_BltFxOff);
DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
DCmd_Register("text", &Debugger::Cmd_Text);
DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
DCmd_Register("version", &Debugger::Cmd_Version);
DCmd_Register("soft", &Debugger::Cmd_SoftHard);
DCmd_Register("hard", &Debugger::Cmd_SoftHard);
DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
DCmd_Register("texttest", &Debugger::Cmd_TextTest);
DCmd_Register("linetest", &Debugger::Cmd_LineTest);
DCmd_Register("grab", &Debugger::Cmd_Grab);
DCmd_Register("events", &Debugger::Cmd_Events);
DCmd_Register("sfx", &Debugger::Cmd_Sfx);
DCmd_Register("english", &Debugger::Cmd_English);
DCmd_Register("finnish", &Debugger::Cmd_Finnish);
DCmd_Register("polish", &Debugger::Cmd_Polish);
}
void Debugger::varGet(int var) {
Debug_Printf("%d\n", VAR(var));
}
void Debugger::varSet(int var, int val) {
Debug_Printf("was %d, ", VAR(var));
VAR(var) = val;
Debug_Printf("now %d\n", VAR(var));
}
void Debugger::preEnter() {
// Pause sound output
_vm->_sound->pauseFx();
_vm->_sound->pauseSpeech();
_vm->_sound->pauseMusic();
}
void Debugger::postEnter() {
// Resume previous sound state
_vm->_sound->unpauseFx();
_vm->_sound->unpauseSpeech();
_vm->_sound->unpauseMusic();
// Restore old mouse cursor
_vm->_graphics->drawMouse();
}
///////////////////////////////////////////////////
// Now the fun stuff:
// Commands
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_Mem(int argc, const char **argv) {
_vm->_memory->displayMemory();
return true;
}
bool Debugger::Cmd_Tony(int argc, const char **argv) {
DebugPrintf("What about him?\n");
return true;
}
bool Debugger::Cmd_Res(int argc, const char **argv) {
_vm->_resman->printConsoleClusters();
return true;
}
bool Debugger::Cmd_Starts(int argc, const char **argv) {
_vm->_logic->conPrintStartMenu();
return true;
}
bool Debugger::Cmd_Start(int argc, const char **argv) {
uint8 pal[4] = { 255, 255, 255, 0 };
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
_vm->_logic->conStart(atoi(argv[1]));
_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
_displayDebugText = !_displayDebugText;
if (_displayDebugText)
DebugPrintf("Info text on\n");
else
DebugPrintf("Info Text off\n");
return true;
}
bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
_displayWalkGrid = !_displayWalkGrid;
if (_displayWalkGrid)
DebugPrintf("Walk-grid display on\n");
else
DebugPrintf("Walk-grid display off\n");
return true;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
_displayMouseMarker = !_displayMouseMarker;
if (_displayMouseMarker)
DebugPrintf("Mouse marker on\n");
else
DebugPrintf("Mouse marker off\n");
return true;
}
bool Debugger::Cmd_Player(int argc, const char **argv) {
_displayPlayerMarker = !_displayPlayerMarker;
if (_displayPlayerMarker)
DebugPrintf("Player feet marker on\n");
else
DebugPrintf("Player feet marker off\n");
return true;
}
bool Debugger::Cmd_ResLook(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s number\n", argv[0]);
else
_vm->_resman->examine(atoi(argv[1]));
return true;
}
bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
printCurrentInfo();
return true;
}
bool Debugger::Cmd_RunList(int argc, const char **argv) {
_vm->_logic->examineRunList();
return true;
}
bool Debugger::Cmd_Kill(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s number\n", argv[0]);
else
_vm->_resman->kill(atoi(argv[1]));
return true;
}
bool Debugger::Cmd_Nuke(int argc, const char **argv) {
DebugPrintf("Killing all resources except variable file and player object\n");
_vm->_resman->killAll(true);
return true;
}
bool Debugger::Cmd_Var(int argc, const char **argv) {
switch (argc) {
case 2:
varGet(atoi(argv[1]));
break;
case 3:
varSet(atoi(argv[1]), atoi(argv[2]));
break;
default:
DebugPrintf("Usage: %s number value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Rect(int argc, const char **argv) {
_definingRectangles = !_definingRectangles;
if (_definingRectangles)
DebugPrintf("Mouse rectangles enabled\n");
else
DebugPrintf("Mouse rectangles disabled\n");
_draggingRectangle = 0;
return true;
}
bool Debugger::Cmd_Clear(int argc, const char **argv) {
_vm->_resman->killAllObjects(true);
return true;
}
bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
_displayDebugText = true;
_displayWalkGrid = true;
_displayMouseMarker = true;
_displayPlayerMarker = true;
_displayTextNumbers = true;
DebugPrintf("Enabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
_displayDebugText = false;
_displayWalkGrid = false;
_displayMouseMarker = false;
_displayPlayerMarker = false;
_displayTextNumbers = false;
DebugPrintf("Disabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
_testingSnR = !_testingSnR;
if (_testingSnR)
DebugPrintf("Enabled S&R logic_script stability checking\n");
else
DebugPrintf("Disabled S&R logic_script stability checking\n");
return true;
}
bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
DebugPrintf("Savegames:\n");
for (int i = 0; i < 100; i++) {
uint8 description[SAVE_DESCRIPTION_LEN];
// if there is a save game print the name
if (_vm->getSaveDescription(i, description) == SR_OK)
DebugPrintf("%d: \"%s\"\n", i, description);
}
return true;
}
bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
char description[SAVE_DESCRIPTION_LEN];
int len = 0;
uint16 slotNo;
uint32 rv;
if (argc < 3) {
DebugPrintf("Usage: %s slot description\n", argv[0]);
return true;
}
// if mouse if off, or system menu is locked off
if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
return true;
}
description[0] = 0;
// FIXME: Strange things seem to happen if use too long savegame names,
// even when they're shorter than the maximum allowed length
for (int i = 2; i < argc; i++) {
if (len + strlen(argv[i]) + 1 > SAVE_DESCRIPTION_LEN)
break;
if (i == 2) {
strcpy(description, argv[i]);
len = strlen(argv[i]);
} else {
strcat(description, " ");
strcat(description, argv[i]);
len += (strlen(argv[i]) + 1);
}
}
slotNo = atoi(argv[1]);
rv = _vm->saveGame(slotNo, (uint8 *) description);
if (rv == SR_OK)
DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
else if (rv == SR_ERR_FILEOPEN)
DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
else // SR_ERR_WRITEFAIL
DebugPrintf("ERROR: Write error on file \"savegame.%.3d\"\n", slotNo);
return true;
}
bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
uint16 slotNo;
uint8 description[SAVE_DESCRIPTION_LEN];
uint32 rv;
if (argc != 2) {
DebugPrintf("Usage: %s slot\n", argv[0]);
return true;
}
// if mouse if off, or system menu is locked off
if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
return true;
}
slotNo = atoi(argv[1]);
rv = _vm->restoreGame(slotNo);
if (rv == SR_OK) {
_vm->getSaveDescription(slotNo, description);
DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
} else if (rv == SR_ERR_FILEOPEN)
DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
else if (rv == SR_ERR_INCOMPATIBLE)
DebugPrintf("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources\n", slotNo);
else // SR_ERR_READFAIL
DebugPrintf("ERROR: Read error on file \"savegame.%.3d\"\n", slotNo);
return true;
}
// FIXME: Replace these with a command to modify the graphics detail setting
bool Debugger::Cmd_BltFxOn(int argc, const char **argv) {
// _vm->_graphics->setBltFx();
// DebugPrintf("Blit fx enabled\n");
DebugPrintf("FIXME: The setBltFx() function no longer exists\n");
return true;
}
bool Debugger::Cmd_BltFxOff(int argc, const char **argv) {
// _vm->_graphics->clearBltFx();
// DebugPrintf("Blit fx disabled\n");
DebugPrintf("FIXME: The clearBltFx() function no longer exists\n");
return true;
}
bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
if (argc == 2)
_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
else if (_startTime == 0)
_startTime = _vm->_system->get_msecs();
_displayTime = true;
DebugPrintf("Timer display on\n");
return true;
}
bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
_displayTime = false;
DebugPrintf("Timer display off\n");
return true;
}
bool Debugger::Cmd_Text(int argc, const char **argv) {
_displayTextNumbers = !_displayTextNumbers;
if (_displayTextNumbers)
DebugPrintf("Text numbers on\n");
else
DebugPrintf("Text numbers off\n");
return true;
}
bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for a spare slot in the watch-list, but also watch out for
// this variable already being in the list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
showVarNo++;
// if we've found a spare slot or the variable's already there
if (showVarNo < MAX_SHOWVARS) {
if (_showVar[showVarNo] == 0) {
// empty slot - add it to the list at this slot
_showVar[showVarNo] = varNo;
DebugPrintf("var(%d) added to the watch-list\n", varNo);
} else
DebugPrintf("var(%d) already in the watch-list!\n", varNo);
} else
DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
return true;
}
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for 'varNo' in the watch-list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
showVarNo++;
if (showVarNo < MAX_SHOWVARS) {
// We've found 'varNo' in the list - clear this slot
_showVar[showVarNo] = 0;
DebugPrintf("var(%d) removed from watch-list\n", varNo);
} else
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
return true;
}
bool Debugger::Cmd_Version(int argc, const char **argv) {
// The version string is incomplete, so we may as well remove the code
// to extract information from it.
#if 0
#define HEAD_LEN 8
// version & owner details
// So version string is 18 bytes long :
// Version String = <8 byte header,5 character version, \0, INT32 time>
uint8 version_string[HEAD_LEN + 10] = { 1, 255, 37, 22, 45, 128, 34, 67 };
uint8 unencoded_name[HEAD_LEN + 48] = {
76, 185, 205, 23, 44, 34, 24, 34,
'R','e','v','o','l','u','t','i','o','n',' ',
'S','o','f','t','w','a','r','e',' ','L','t','d',
0 };
struct tm *time;
time_t t;
char dateStamp[255];
char version[6];
strcpy(version, (char*) version_string + HEAD_LEN);
*(((unsigned char *) &t)) = *(version_string + 14);
*(((unsigned char *) &t) + 1) = *(version_string + 15);
*(((unsigned char *) &t) + 2) = *(version_string + 16);
*(((unsigned char *) &t) + 3) = *(version_string + 17);
time = localtime(&t);
sprintf(dateStamp, "%s", asctime(time));
dateStamp[24] = 0; // fudge over the newline character!
#endif
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
#if 0
DebugPrintf("v%s created on %s for %s\n", version, dateStamp, unencoded_name + HEAD_LEN);
#endif
#if 0
// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
DebugPrintf("This program has a personalised fingerprint encrypted into the code.\n");
DebugPrintf("If this CD was not sent directly to you by Virgin Interactive or Revolution Software\n");
DebugPrintf("then please contact James Long at Revolution on (+44) 1904 639698.\n");
#endif
return true;
}
bool Debugger::Cmd_SoftHard(int argc, const char **argv) {
DebugPrintf("ScummVM doesn't distinguish between software and hardware rendering.\n");
return true;
}
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 32" to run the animation testing start script
_vm->_logic->conStart(32);
// Same as typing "VAR 912 <value>" at the console
varSet(912, atoi(argv[1]));
DebugPrintf("Setting flag 'system_testing_anims'\n");
return true;
}
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->_logic->conStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->_logic->conStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
// Same as typing "VAR 1264 <value>" at the console
varSet(1264, atoi(argv[2]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Setting flag 'system_test_line_no'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_Grab(int argc, const char **argv) {
DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");
#if 0
_vm->_grabbingSequences = !_vm->_grabbingSequences;
if (_vm->_grabbingSequences)
DebugPrintf("PCX-grabbing enabled\n");
else
DebugPrintf("PCX-grabbing disabled\n");
#endif
return true;
}
bool Debugger::Cmd_Events(int argc, const char **argv) {
DebugPrintf("EVENT LIST:\n");
for (uint32 i = 0; i < MAX_events; i++) {
if (_vm->_logic->_eventList[i].id) {
uint32 target = _vm->_logic->_eventList[i].id;
uint32 script = _vm->_logic->_eventList[i].interact_id;
DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
DebugPrintf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
}
}
return true;
}
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
if (_vm->_wantSfxDebug)
DebugPrintf("SFX logging activated\n");
else
DebugPrintf("SFX logging deactivated\n");
return true;
}
bool Debugger::Cmd_English(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
DebugPrintf("Default fonts selected\n");
return true;
}
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
DebugPrintf("Finnish fonts selected\n");
return true;
}
bool Debugger::Cmd_Polish(int argc, const char **argv) {
_vm->initialiseFontResourceFlags(POLISH_TEXT);
DebugPrintf("Polish fonts selected\n");
return true;
}
} // End of namespace Sword2
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