aboutsummaryrefslogtreecommitdiff
path: root/sword2/console.cpp
blob: 6f1d67f2d0c7a287dc132337f4ebe2df3a9d45d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
/* Copyright (C) 1994-2004 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/console.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
#include "sword2/resman.h"
#include "sword2/driver/d_draw.h"
#include "sword2/driver/d_sound.h"

#include "common/debugger.cpp"

namespace Sword2 {

Debugger::Debugger(Sword2Engine *vm)
	: Common::Debugger<Debugger>() {
	_vm = vm;

	memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
	memset(_showVar, 0, sizeof(_showVar));

	_displayDebugText = false;	// "INFO"
	_displayWalkGrid = false;	// "WALKGRID"
	_displayMouseMarker = false;	// "MOUSE"
	_displayTime = false;		// "TIME"
	_displayPlayerMarker = false;	// "PLAYER"
	_displayTextNumbers = false;	// "TEXT"

	_definingRectangles = false;	// "RECT"
	_draggingRectangle = 0;		// 0 = waiting to start new rect
					// 1 = currently dragging a rectangle

	_rectX1 = _rectY1 = 0;
	_rectX2 = _rectY2 = 0;
	_rectFlicker = false;

	_testingSnR = false;		// "SAVEREST" - for system to kill all
					// object resources (except player) in
					// fnAddHuman()

	_startTime = 0;			// "TIMEON" & "TIMEOFF" - system start
					// time

	_textNumber = 0;		// Current system text line number

	_playerGraphicNoFrames = 0;	// No. of frames in currently displayed
					// anim

	// Register commands

	DCmd_Register("continue", &Debugger::Cmd_Exit);
	DCmd_Register("exit", &Debugger::Cmd_Exit);
	DCmd_Register("quit", &Debugger::Cmd_Exit);
	DCmd_Register("q", &Debugger::Cmd_Exit);
	DCmd_Register("help", &Debugger::Cmd_Help);
	DCmd_Register("mem", &Debugger::Cmd_Mem);
	DCmd_Register("tony", &Debugger::Cmd_Tony);
	DCmd_Register("res", &Debugger::Cmd_Res);
	DCmd_Register("starts", &Debugger::Cmd_Starts);
	DCmd_Register("start", &Debugger::Cmd_Start);
	DCmd_Register("s", &Debugger::Cmd_Start);
	DCmd_Register("info", &Debugger::Cmd_Info);
	DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
	DCmd_Register("mouse", &Debugger::Cmd_Mouse);
	DCmd_Register("player", &Debugger::Cmd_Player);
	DCmd_Register("reslook", &Debugger::Cmd_ResLook);
	DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
	DCmd_Register("runlist", &Debugger::Cmd_RunList);
	DCmd_Register("kill", &Debugger::Cmd_Kill);
	DCmd_Register("nuke", &Debugger::Cmd_Nuke);
	DCmd_Register("var", &Debugger::Cmd_Var);
	DCmd_Register("rect", &Debugger::Cmd_Rect);
	DCmd_Register("clear", &Debugger::Cmd_Clear);
	DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
	DCmd_Register("debugoff", &Debugger::Cmd_DebugOn);
	DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
	DCmd_Register("saves", &Debugger::Cmd_ListSaveGames);
	DCmd_Register("save", &Debugger::Cmd_SaveGame);
	DCmd_Register("restore", &Debugger::Cmd_RestoreGame);
	DCmd_Register("bltfxon", &Debugger::Cmd_BltFxOn);
	DCmd_Register("bltfxoff", &Debugger::Cmd_BltFxOff);
	DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
	DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
	DCmd_Register("text", &Debugger::Cmd_Text);
	DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
	DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
	DCmd_Register("version", &Debugger::Cmd_Version);
	DCmd_Register("soft", &Debugger::Cmd_SoftHard);
	DCmd_Register("hard", &Debugger::Cmd_SoftHard);
	DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
	DCmd_Register("texttest", &Debugger::Cmd_TextTest);
	DCmd_Register("linetest", &Debugger::Cmd_LineTest);
	DCmd_Register("grab", &Debugger::Cmd_Grab);
	DCmd_Register("events", &Debugger::Cmd_Events);
	DCmd_Register("sfx", &Debugger::Cmd_Sfx);
	DCmd_Register("english", &Debugger::Cmd_English);
	DCmd_Register("finnish", &Debugger::Cmd_Finnish);
	DCmd_Register("polish", &Debugger::Cmd_Polish);
}

void Debugger::varGet(int var) {
	DebugPrintf("%d\n", VAR(var));
}

void Debugger::varSet(int var, int val) {
	DebugPrintf("was %d, ", VAR(var));
	VAR(var) = val;
	DebugPrintf("now %d\n", VAR(var));
}

void Debugger::preEnter() {
	// Pause sound output
	if (_vm->_sound) {
		_vm->_sound->pauseFx();
		_vm->_sound->pauseSpeech();
		_vm->_sound->pauseMusic();
	}
}

void Debugger::postEnter() {
	if (_vm->_sound) {
		// Resume previous sound state
		_vm->_sound->unpauseFx();
		_vm->_sound->unpauseSpeech();
		_vm->_sound->unpauseMusic();
	}

	if (_vm->_graphics) {
		// Restore old mouse cursor
		_vm->_graphics->drawMouse();
	}
}

///////////////////////////////////////////////////
// Now the fun stuff:

// Commands

bool Debugger::Cmd_Exit(int argc, const char **argv) {
	_detach_now = true;
	return false;
}

bool Debugger::Cmd_Help(int argc, const char **argv) {
	// console normally has 39 line width
	// wrap around nicely
	int width = 0, size, i;

	DebugPrintf("Commands are:\n");
	for (i = 0 ; i < _dcmd_count ; i++) {
		size = strlen(_dcmds[i].name) + 1;

		if ((width + size) >= 39) {
			DebugPrintf("\n");
			width = size;
		} else
			width += size;

		DebugPrintf("%s ", _dcmds[i].name);
	}

	DebugPrintf("\n");
	return true;
}

bool Debugger::Cmd_Mem(int argc, const char **argv) {
	_vm->_memory->displayMemory();
	return true;
}

bool Debugger::Cmd_Tony(int argc, const char **argv) {
	DebugPrintf("What about him?\n");
	return true;
}

bool Debugger::Cmd_Res(int argc, const char **argv) {
	_vm->_resman->printConsoleClusters();
	return true;
}

bool Debugger::Cmd_Starts(int argc, const char **argv) {
	_vm->_logic->conPrintStartMenu();
	return true;
}

bool Debugger::Cmd_Start(int argc, const char **argv) {
	uint8 pal[4] = { 255, 255, 255, 0 };

	if (argc != 2) {
		DebugPrintf("Usage: %s number\n", argv[0]);
		return true;
	}

	_vm->_logic->conStart(atoi(argv[1]));
	_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
	return true;
}

bool Debugger::Cmd_Info(int argc, const char **argv) {
	_displayDebugText = !_displayDebugText;

	if (_displayDebugText)
		DebugPrintf("Info text on\n");
	else
		DebugPrintf("Info Text off\n");

	return true;
}

bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
	_displayWalkGrid = !_displayWalkGrid;

	if (_displayWalkGrid)
		DebugPrintf("Walk-grid display on\n");
	else
		DebugPrintf("Walk-grid display off\n");

	return true;
}

bool Debugger::Cmd_Mouse(int argc, const char **argv) {
	_displayMouseMarker = !_displayMouseMarker;

	if (_displayMouseMarker)
		DebugPrintf("Mouse marker on\n");
	else
		DebugPrintf("Mouse marker off\n");

	return true;
}

bool Debugger::Cmd_Player(int argc, const char **argv) {
	_displayPlayerMarker = !_displayPlayerMarker;

	if (_displayPlayerMarker)
		DebugPrintf("Player feet marker on\n");
	else
		DebugPrintf("Player feet marker off\n");

	return true;
}

bool Debugger::Cmd_ResLook(int argc, const char **argv) {
	if (argc != 2)
		DebugPrintf("Usage: %s number\n", argv[0]);
	else
		_vm->_resman->examine(atoi(argv[1]));
	return true;
}

bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
	printCurrentInfo();
	return true;
}

bool Debugger::Cmd_RunList(int argc, const char **argv) {
	_vm->_logic->examineRunList();
	return true;
}

bool Debugger::Cmd_Kill(int argc, const char **argv) {
	if (argc != 2)
		DebugPrintf("Usage: %s number\n", argv[0]);
	else
		_vm->_resman->kill(atoi(argv[1]));
	return true;
}

bool Debugger::Cmd_Nuke(int argc, const char **argv) {
	DebugPrintf("Killing all resources except variable file and player object\n");
	_vm->_resman->killAll(true);
	return true;
}

bool Debugger::Cmd_Var(int argc, const char **argv) {
	switch (argc) {
	case 2:
		varGet(atoi(argv[1]));
		break;
	case 3:
		varSet(atoi(argv[1]), atoi(argv[2]));
		break;
	default:
		DebugPrintf("Usage: %s number value\n", argv[0]);
		break;
	}

	return true;
}

bool Debugger::Cmd_Rect(int argc, const char **argv) {
	_definingRectangles = !_definingRectangles;

	if (_definingRectangles)
		DebugPrintf("Mouse rectangles enabled\n");
	else
		DebugPrintf("Mouse rectangles disabled\n");

	_draggingRectangle = 0;
	return true;
}

bool Debugger::Cmd_Clear(int argc, const char **argv) {
	_vm->_resman->killAllObjects(true);
	return true;
}

bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
	_displayDebugText = true;
	_displayWalkGrid = true;
	_displayMouseMarker = true;
	_displayPlayerMarker = true;
	_displayTextNumbers = true;
	DebugPrintf("Enabled all on-screen debug info\n");
	return true;
}

bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
	_displayDebugText = false;
	_displayWalkGrid = false;
	_displayMouseMarker = false;
	_displayPlayerMarker = false;
	_displayTextNumbers = false;
	DebugPrintf("Disabled all on-screen debug info\n");
	return true;
}

bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
	_testingSnR = !_testingSnR;

	if (_testingSnR)
		DebugPrintf("Enabled S&R logic_script stability checking\n");
	else
		DebugPrintf("Disabled S&R logic_script stability checking\n");

	return true;
}

bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
	DebugPrintf("Savegames:\n");

	for (int i = 0; i < 100; i++) {
		uint8 description[SAVE_DESCRIPTION_LEN];

		// if there is a save game print the name
		if (_vm->getSaveDescription(i, description) == SR_OK)
			DebugPrintf("%d: \"%s\"\n", i, description);
	}

	return true;
}

bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
	char description[SAVE_DESCRIPTION_LEN];
	int len = 0;
	uint16 slotNo;
	uint32 rv;

	if (argc < 3) {
		DebugPrintf("Usage: %s slot description\n", argv[0]);
		return true;
	}

	// if mouse if off, or system menu is locked off
	if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
		DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
		return true;
	}

	description[0] = 0;

	// FIXME: Strange things seem to happen if use too long savegame names,
	// even when they're shorter than the maximum allowed length

	for (int i = 2; i < argc; i++) {
		if (len + strlen(argv[i]) + 1 > SAVE_DESCRIPTION_LEN)
			break;

		if (i == 2) {
			strcpy(description, argv[i]);
			len = strlen(argv[i]);
		} else {
			strcat(description, " ");
			strcat(description, argv[i]);
			len += (strlen(argv[i]) + 1);
		}
	}

	slotNo = atoi(argv[1]);
	rv = _vm->saveGame(slotNo, (uint8 *) description);

	if (rv == SR_OK)
		DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
	else if (rv == SR_ERR_FILEOPEN)
		DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
	else	// SR_ERR_WRITEFAIL
		DebugPrintf("ERROR: Write error on file \"savegame.%.3d\"\n", slotNo);

	return true;
}

bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
	uint16 slotNo;
	uint8 description[SAVE_DESCRIPTION_LEN];
	uint32 rv;

	if (argc != 2) {
		DebugPrintf("Usage: %s slot\n", argv[0]);
		return true;
	}

	// if mouse if off, or system menu is locked off
	if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
		DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
		return true;
	}

	slotNo = atoi(argv[1]);
	rv = _vm->restoreGame(slotNo);

	if (rv == SR_OK) {
		_vm->getSaveDescription(slotNo, description);
		DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
	} else if (rv == SR_ERR_FILEOPEN)
		DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
	else if (rv == SR_ERR_INCOMPATIBLE)
		DebugPrintf("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources\n", slotNo);
	else	// SR_ERR_READFAIL
		DebugPrintf("ERROR: Read error on file \"savegame.%.3d\"\n", slotNo);

	return true;
}

// FIXME: Replace these with a command to modify the graphics detail setting

bool Debugger::Cmd_BltFxOn(int argc, const char **argv) {
	// _vm->_graphics->setBltFx();
	// DebugPrintf("Blit fx enabled\n");
	DebugPrintf("FIXME: The setBltFx() function no longer exists\n");
	return true;
}

bool Debugger::Cmd_BltFxOff(int argc, const char **argv) {
	// _vm->_graphics->clearBltFx();
	// DebugPrintf("Blit fx disabled\n");
	DebugPrintf("FIXME: The clearBltFx() function no longer exists\n");
	return true;
}

bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
	if (argc == 2)
		_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
	else if (_startTime == 0)
		_startTime = _vm->_system->get_msecs();
	_displayTime = true;
	DebugPrintf("Timer display on\n");
	return true;
}

bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
	_displayTime = false;
	DebugPrintf("Timer display off\n");
	return true;
}

bool Debugger::Cmd_Text(int argc, const char **argv) {
	_displayTextNumbers = !_displayTextNumbers;

	if (_displayTextNumbers)
		DebugPrintf("Text numbers on\n");
	else
		DebugPrintf("Text numbers off\n");

	return true;
}

bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
	int32 showVarNo = 0;
	int32 varNo;

	if (argc != 2) {
		DebugPrintf("Usage: %s number\n", argv[0]);
		return true;
	}

	varNo = atoi(argv[1]);
	
	// search for a spare slot in the watch-list, but also watch out for
	// this variable already being in the list

	while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
		showVarNo++;

	// if we've found a spare slot or the variable's already there
	if (showVarNo < MAX_SHOWVARS) {
		if (_showVar[showVarNo] == 0) {
			// empty slot - add it to the list at this slot
			_showVar[showVarNo] = varNo;
			DebugPrintf("var(%d) added to the watch-list\n", varNo);
		} else
			DebugPrintf("var(%d) already in the watch-list!\n", varNo);
	} else
		DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");

	return true;
}

bool Debugger::Cmd_HideVar(int argc, const char **argv) {
	int32 showVarNo = 0;
	int32 varNo;

	if (argc != 2) {
		DebugPrintf("Usage: %s number\n", argv[0]);
		return true;
	}

	varNo = atoi(argv[1]);
	
	// search for 'varNo' in the watch-list
	while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
		showVarNo++;

	if (showVarNo < MAX_SHOWVARS) {
		// We've found 'varNo' in the list - clear this slot
		_showVar[showVarNo] = 0;
		DebugPrintf("var(%d) removed from watch-list\n", varNo);
	} else
		DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);

	return true;
}

bool Debugger::Cmd_Version(int argc, const char **argv) {

	// The version string is incomplete, so we may as well remove the code
	// to extract information from it.

#if 0

	#define HEAD_LEN 8

	// version & owner details

	// So version string is 18 bytes long :
	// Version String =  <8 byte header,5 character version, \0, INT32 time>
	uint8 version_string[HEAD_LEN + 10] = { 1, 255, 37, 22, 45, 128, 34, 67 };
	uint8 unencoded_name[HEAD_LEN + 48] = {
		76, 185, 205, 23, 44, 34, 24, 34,
		'R','e','v','o','l','u','t','i','o','n',' ',
		'S','o','f','t','w','a','r','e',' ','L','t','d',
		0 };

	struct tm *time;
	time_t t;
	char dateStamp[255];
	char version[6];

	strcpy(version, (char *) version_string + HEAD_LEN);
	*(((unsigned char *) &t)) = *(version_string + 14);
	*(((unsigned char *) &t) + 1) = *(version_string + 15);
	*(((unsigned char *) &t) + 2) = *(version_string + 16);
	*(((unsigned char *) &t) + 3) = *(version_string + 17);

	time = localtime(&t);
	sprintf(dateStamp, "%s", asctime(time));
	dateStamp[24] = 0;	// fudge over the newline character!
#endif

	DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");

#if 0
	DebugPrintf("v%s created on %s for %s\n", version, dateStamp, unencoded_name + HEAD_LEN);
#endif

#if 0
	// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
	DebugPrintf("This program has a personalised fingerprint encrypted into the code.\n");
	DebugPrintf("If this CD was not sent directly to you by Virgin Interactive or Revolution Software\n");
	DebugPrintf("then please contact James Long at Revolution on (+44) 1904 639698.\n");
#endif

	return true;
}

bool Debugger::Cmd_SoftHard(int argc, const char **argv) {
	DebugPrintf("ScummVM doesn't distinguish between software and hardware rendering.\n");
	return true;
}

bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
	if (argc != 2) {
		DebugPrintf("Usage: %s value\n", argv[0]);
		return true;
	}

	// Automatically do "s 32" to run the animation testing start script
	_vm->_logic->conStart(32);

	// Same as typing "VAR 912 <value>" at the console
	varSet(912, atoi(argv[1]));

	DebugPrintf("Setting flag 'system_testing_anims'\n");
	return true;
}

bool Debugger::Cmd_TextTest(int argc, const char **argv) {
	if (argc != 2) {
		DebugPrintf("Usage: %s value\n", argv[0]);
		return true;
	}

	// Automatically do "s 33" to run the text/speech testing start script
	_vm->_logic->conStart(33);

	// Same as typing "VAR 1230 <value>" at the console
	varSet(1230, atoi(argv[1]));

	_displayTextNumbers = true;

	DebugPrintf("Setting flag 'system_testing_text'\n");
	DebugPrintf("Text numbers on\n");
	return true;
}

bool Debugger::Cmd_LineTest(int argc, const char **argv) {
	if (argc != 3) {
		DebugPrintf("Usage: %s value1 value2\n", argv[0]);
		return true;
	}

	// Automatically do "s 33" to run the text/speech testing start script
	_vm->_logic->conStart(33);

	// Same as typing "VAR 1230 <value>" at the console
	varSet(1230, atoi(argv[1]));

	// Same as typing "VAR 1264 <value>" at the console
	varSet(1264, atoi(argv[2]));

	_displayTextNumbers = true;

	DebugPrintf("Setting flag 'system_testing_text'\n");
	DebugPrintf("Setting flag 'system_test_line_no'\n");
	DebugPrintf("Text numbers on\n");
	return true;
}

bool Debugger::Cmd_Grab(int argc, const char **argv) {
	DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");

#if 0
	_vm->_grabbingSequences = !_vm->_grabbingSequences;

	if (_vm->_grabbingSequences)
		DebugPrintf("PCX-grabbing enabled\n");
	else
		DebugPrintf("PCX-grabbing disabled\n");
#endif

	return true;
}

bool Debugger::Cmd_Events(int argc, const char **argv) {
	DebugPrintf("EVENT LIST:\n");

	for (uint32 i = 0; i < MAX_events; i++) {
		if (_vm->_logic->_eventList[i].id) {
			uint32 target = _vm->_logic->_eventList[i].id;
			uint32 script = _vm->_logic->_eventList[i].interact_id;

			DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
			DebugPrintf("         script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
		}
	}

	return true;
}

bool Debugger::Cmd_Sfx(int argc, const char **argv) {
	_vm->_wantSfxDebug = !_vm->_wantSfxDebug;

	if (_vm->_wantSfxDebug)
		DebugPrintf("SFX logging activated\n");
	else
		DebugPrintf("SFX logging deactivated\n");

	return true;
}

bool Debugger::Cmd_English(int argc, const char **argv) {
	_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
	DebugPrintf("Default fonts selected\n");
	return true;
}

bool Debugger::Cmd_Finnish(int argc, const char **argv) {
	_vm->initialiseFontResourceFlags(FINNISH_TEXT);
	DebugPrintf("Finnish fonts selected\n");
	return true;
}

bool Debugger::Cmd_Polish(int argc, const char **argv) {
	_vm->initialiseFontResourceFlags(POLISH_TEXT);
	DebugPrintf("Polish fonts selected\n");
	return true;
}

} // End of namespace Sword2