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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef C_ONSOLE_H
#define C_ONSOLE_H
#include "bs2/driver/driver96.h"
#include "bs2/memory.h"
namespace Sword2 {
#ifdef _SWORD2_DEBUG
void Init_console(void);
uint32 One_console(void);
void StartConsole(void);
void EndConsole(void);
void Con_fatal_error(const char *format, ...);
void Print_to_console(const char *format, ...);
void Temp_print_to_console(const char *format, ...);
void Scroll_console(void);
void Clear_console_line(void);
extern mem *console_sprite;
extern uint32 con_y;
extern uint32 con_depth;
extern uint32 con_width;
extern uint8 grabbingSequences;
extern uint8 wantSfxDebug; // sfx debug file enabled/disabled from console
#else
void Init_console(void);
uint32 One_console(void);
void StartConsole(void);
void EndConsole(void);
#define Con_fatal_error error
void Print_to_console(const char *format, ...);
void Temp_print_to_console(const char *format, ...);
void Clear_console_line(void);
void Scroll_console(void);
#endif
extern uint32 console_status;
} // End of namespace Sword2
#endif
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