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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef C_ONSOLE_H
#define C_ONSOLE_H
#include "common/debugger.h"
#include "sword2/debug.h"
#include "sword2/object.h"
#define Debug_Printf g_sword2->_debugger->DebugPrintf
namespace Sword2 {
class Sword2Engine;
class Debugger : public Common::Debugger<Debugger> {
private:
void varGet(int var);
void varSet(int var, int val);
bool _displayDebugText;
bool _displayWalkGrid;
bool _displayMouseMarker;
bool _displayTime;
bool _displayPlayerMarker;
bool _displayTextNumbers;
bool _rectFlicker;
int32 _startTime;
int32 _showVar[MAX_SHOWVARS];
uint8 _debugTextBlocks[MAX_DEBUG_TEXT_BLOCKS];
void clearDebugTextBlocks(void);
void makeDebugTextBlock(char *text, int16 x, int16 y);
void printCurrentInfo(void);
void plotCrossHair(int16 x, int16 y, uint8 pen);
void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
public:
Debugger(Sword2Engine *s);
int16 _rectX1, _rectY1;
int16 _rectX2, _rectY2;
uint8 _draggingRectangle;
bool _definingRectangles;
bool _testingSnR;
int32 _textNumber;
Object_graphic _playerGraphic;
uint32 _playerGraphicNoFrames;
void buildDebugText(void);
void drawDebugGraphics(void);
protected:
Sword2Engine *_vm;
virtual void preEnter();
virtual void postEnter();
// Commands
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Mem(int argc, const char **argv);
bool Cmd_Tony(int argc, const char **argv);
bool Cmd_Res(int argc, const char **argv);
bool Cmd_Starts(int argc, const char **argv);
bool Cmd_Start(int argc, const char **argv);
bool Cmd_Info(int argc, const char **argv);
bool Cmd_WalkGrid(int argc, const char **argv);
bool Cmd_Mouse(int argc, const char **argv);
bool Cmd_Player(int argc, const char **argv);
bool Cmd_ResLook(int argc, const char **argv);
bool Cmd_CurrentInfo(int argc, const char **argv);
bool Cmd_RunList(int argc, const char **argv);
bool Cmd_Kill(int argc, const char **argv);
bool Cmd_Nuke(int argc, const char **argv);
bool Cmd_Var(int argc, const char **argv);
bool Cmd_Rect(int argc, const char **argv);
bool Cmd_Clear(int argc, const char **argv);
bool Cmd_DebugOn(int argc, const char **argv);
bool Cmd_DebugOff(int argc, const char **argv);
bool Cmd_SaveRest(int argc, const char **argv);
bool Cmd_ListSaveGames(int argc, const char **argv);
bool Cmd_SaveGame(int argc, const char **argv);
bool Cmd_RestoreGame(int argc, const char **argv);
bool Cmd_BltFxOn(int argc, const char **argv);
bool Cmd_BltFxOff(int argc, const char **argv);
bool Cmd_TimeOn(int argc, const char **argv);
bool Cmd_TimeOff(int argc, const char **argv);
bool Cmd_Text(int argc, const char **argv);
bool Cmd_ShowVar(int argc, const char **argv);
bool Cmd_HideVar(int argc, const char **argv);
bool Cmd_Version(int argc, const char **argv);
bool Cmd_SoftHard(int argc, const char **argv);
bool Cmd_AnimTest(int argc, const char **argv);
bool Cmd_TextTest(int argc, const char **argv);
bool Cmd_LineTest(int argc, const char **argv);
bool Cmd_Grab(int argc, const char **argv);
bool Cmd_Events(int argc, const char **argv);
bool Cmd_Sfx(int argc, const char **argv);
bool Cmd_English(int argc, const char **argv);
bool Cmd_Finnish(int argc, const char **argv);
bool Cmd_Polish(int argc, const char **argv);
};
} // End of namespace Sword2
#endif
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