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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef D_DEBUG
#define D_DEBUG
#include "sword2/object.h"
// FIXME: I don't know how large this constant used to be
#define MAX_DEBUG_TEXT_BLOCKS 50
namespace Sword2 {
extern bool displayDebugText;
extern bool displayWalkGrid;
extern bool displayMouseMarker;
extern bool displayPlayerMarker;
extern bool displayTime;
extern bool displayTextNumbers;
extern bool definingRectangles;
extern uint8 draggingRectangle;
extern int32 startTime;
extern int32 gameCycle;
extern uint8 renderSkip;
extern int16 rect_x1;
extern int16 rect_y1;
extern int16 rect_x2;
extern int16 rect_y2;
extern bool testingSnR;
extern int32 textNumber;
extern Object_graphic playerGraphic;
extern uint32 player_graphic_no_frames;
#define MAX_SHOWVARS 15
extern int32 showVar[MAX_SHOWVARS];
void Build_debug_text(void);
void Draw_debug_graphics(void);
void Print_current_info(void);
} // End of namespace Sword2
#endif
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