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/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#ifndef	D_DEBUG
#define D_DEBUG

#include "bs2/object.h"

// FIXME: I don't know how large this constant used to be
#define MAX_DEBUG_TEXT_BLOCKS 50

namespace Sword2 {

extern bool displayDebugText;
extern bool displayWalkGrid;
extern bool displayMouseMarker;
extern bool displayPlayerMarker;
extern bool displayTime;
extern bool displayTextNumbers;
extern bool definingRectangles;
extern uint8 draggingRectangle;
extern int32 startTime;
extern int32 gameCycle;
extern uint8 renderSkip;

extern int16 rect_x1;
extern int16 rect_y1;
extern int16 rect_x2;
extern int16 rect_y2;

extern bool testingSnR;

extern int32 textNumber;

extern Object_graphic playerGraphic;
extern uint32 player_graphic_no_frames;

#define MAX_SHOWVARS 15

extern int32 showVar[MAX_SHOWVARS];

void Build_debug_text(void);
void Draw_debug_graphics(void);

void Print_current_info(void);

} // End of namespace Sword2

#endif