aboutsummaryrefslogtreecommitdiff
path: root/sword2/driver/_mouse.h
blob: 290f5caf34821c92db7718f5728042d01afa3625 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

//=============================================================================
//
//	Filename	:	mouse.h
//	Created		:	18th September 1996
//	By			:	P.R.Porter
//
//	Version	Date		By		Description
//	------- ---------	---		-----------------------------------------------
//	1.0		18-Sep-96	PRP		Internal driver interface to the mouse driver
//								functions and data.
//
//	1.1		03-Oct-96	PRP		Changed the definition of mousex and y so that
//								negative values are allowed.
//
//
//	Summary		:	This include file defines links to all data which is
//					defined in the mouse.c module, but can be accessed by
//					other parts of the driver96 library.
//
//
//=============================================================================


#ifndef MOUSE_H
#define MOUSE_H


extern	int16	mousex;						// Mouse x coordinate
extern	int16	mousey;						// Mouse y coordinate

extern	void LogMouseEvent(uint16 buttons);	// Adds a mouse event to the log
extern	int32 DrawMouse(void);				// Renders the mouse onto the back buffer.


#endif