aboutsummaryrefslogtreecommitdiff
path: root/sword2/driver/d_draw.cpp
blob: 752a06f304048df819b04ed16ef816fb23964bcc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include <stdio.h>
#include "stdafx.h"
#include "driver96.h"
#include "rdwin.h"
#include "_mouse.h"
#include "d_draw.h"
#include "palette.h"

#define SCREENYOFFSET	40
#define MILLISECSPERCYCLE 83

Surface *lpBackBuffer;

/*
static LPDIRECTDRAW		lpDraw;				// DirectDraw object
LPDIRECTDRAW2			lpDD2;				// DirectDraw2 object
LPDIRECTDRAWSURFACE		lpBackBuffer;		// DirectDraw back surface
LPDIRECTDRAWPALETTE		lpPalette = NULL;	// DirectDraw palette
*/


// Game screen metrics
int16			screenDeep;
int16			screenWide;


// Set to 1 if vertical blank status cannot be checked.
static BOOL		noVbl = 0;
BOOL			bFullScreen = 0;



// Scroll variables.  scrollx and scrolly hold the current scroll position, 
//	and scrollxTarget and scrollyTarget are the target position for the end
//	of the game cycle.

int16			scrollx;
int16			scrolly;
static	int16	scrollxTarget;
static	int16	scrollyTarget;
static	int16	scrollxOld;
static	int16	scrollyOld;
static	int16	failCount = 0;
//static	DDCAPS	driverCaps;

int32			renderCaps = 0;
int32			dxHalCaps = 0;
int32			dxHelCaps = 0;
//DDCOLORKEY		blackColorKey;

void FatalDirectDrawError(char *str, int32 code, char *filename, int32 line) {
	char string[256];

	sprintf(string, "FATAL: %s - code 0x%.8x - file %s - line %d", str, code, filename, line);
	warning("%s", string);
}

int32 PlotDots(int16 x, int16 y, int16 count) {

	warning("stub PlotDots( %d, %d, %d )", x, y, count);
/*
	int16			i;
	uint8			*dst;

	DDSURFACEDESC	ddDescription;
	HRESULT			hr;

	ddDescription.dwSize = sizeof(ddDescription);
	
	hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
	if (hr != DD_OK)
	{
		hr = IDirectDrawSurface2_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
	}

	if (hr == DD_OK)
	{

		dst = (uint8 *) ddDescription.lpSurface + y * ddDescription.lPitch + x;

		for (i=0; i<=count; i++)
		{
			*dst = 184;
			dst += 2;
		}
		dst = (uint8 *) ddDescription.lpSurface + (y+1) * ddDescription.lPitch + x;
		for (i=0; i<=count/10; i++)
		{
			*dst = 184;
			dst += 20;
		}
		IDirectDrawSurface2_Unlock(lpBackBuffer, ddDescription.lpSurface);
	}
*/
	return(RD_OK);

}

int32 InitialiseDisplay(int16 width, int16 height, int16 colourDepth, int32 windowType) {
	screenWide = width;
	screenDeep = height;

	lpBackBuffer = new Surface(width, height);
	return(RD_OK);
}

// FIXME: Clean up this mess. I don't want to add any new flags, but some of
// them should be renamed. Or maybe we should abandon the whole renderCaps
// thing and simply check the numeric value of the graphics quality setting
// instead.

// Note that SetTransFx() actually clears a bit. That's intentional.

void SetTransFx(void) {
	renderCaps &= ~RDBLTFX_ALLHARDWARE;
}

void ClearTransFx(void) {
	renderCaps |= RDBLTFX_ALLHARDWARE;
}

void SetBltFx(void) {
	renderCaps |= (RDBLTFX_EDGEBLEND | RDBLTFX_ARITHMETICSTRETCH);
}

void ClearBltFx(void) { 
	renderCaps &= ~(RDBLTFX_EDGEBLEND | RDBLTFX_ARITHMETICSTRETCH);
}

void SetShadowFx(void) {
	renderCaps |= RDBLTFX_SHADOWBLEND;
}

void ClearShadowFx(void) {
	renderCaps &= ~RDBLTFX_SHADOWBLEND;
}

int32 GetRenderType(void)
{
	if (renderCaps & RDBLTFX_ALLHARDWARE)
	{
		return (0);
	}
	else
	{
		if (renderCaps & (RDBLTFX_EDGEBLEND + RDBLTFX_ARITHMETICSTRETCH))
			return (3);
		else
		{
			if (renderCaps & RDBLTFX_SHADOWBLEND)
				return(2);
			else
				return (1);
		}
	}
}

int32 WaitForVbl(void)
{
	warning("stub WaitForVbl");
/*
	BOOL		vbl;
	HRESULT		hr;
	uint32		counter = 0;


	while(1)
	{
		hr = IDirectDraw2_GetVerticalBlankStatus(lpDD2, &vbl);
		
		if (hr != DD_OK)
		{
			DirectDrawError("Cannot get vertical blank status", hr);
			return(hr);
		}

		if (vbl || noVbl)
			break;
		
		if (++counter == 250000)
			noVbl = 1;
	}
*/	
	return(RD_OK);

}

int32 EraseBackBuffer( void ) {
	debug(9, "EraseBackBuffer");
	lpBackBuffer->clear();
	return(RD_OK);
}




int32 SaveScreenShot(uint8 *buffer, uint8 *palette)
{

	static uint16 pcxCount = 0;
  int virtualWidth;
  int pix;
  int keyPix;
  int line;
  int i;
  int runLength;
  char filename[80];
  unsigned char ch;
  unsigned char *pcxData;
  unsigned char pal[256*3];
  FILE *fp;
  _pcxHeader pcxHead;

  sprintf(filename, "snap%.4d.pcx", pcxCount);

  fp = fopen(filename, "wb");
  if (fp == NULL)
  {
    sprintf(filename, "c:\\snap%.4d.pcx", pcxCount);
    fp = fopen(filename, "wb");
    if (fp == NULL)
    {
      return(0);
    }
  }
  pcxCount += 1;

  // Set up and write the header
  pcxHead.manufacturer = 0x0a;
  pcxHead.version = 5;
  pcxHead.encoding = 1;
  pcxHead.bitsPerPixel = 8;
  pcxHead.xmin = 0;
  pcxHead.ymin = 0;
  pcxHead.xmax = 639;
  pcxHead.ymax = 479;
  pcxHead.hres = 72;
  pcxHead.vres = 72;
  pcxHead.reserved = 0;
  pcxHead.colourPlanes = 1;
  pcxHead.bytesPerLine = 640;
  pcxHead.paletteType = 1;
  fwrite(&pcxHead , sizeof(pcxHead), 1, fp);

  // The simplest job is to write out the entire file as a series of single units

  virtualWidth = 640;
//  char *pcxDataBase = buffer;           //GetBitMap() + (GetHeight()-1)* virtualWidth ;
  for (line = 0 ; line < 480; line++)
  {       
          pcxData = (unsigned char *)buffer;   //pcxDataBase;

          // Look to compress this line of 'width' pixels
          pix = 0;
          while (pix < 640)
          {       // Look for some run length coding
                  keyPix = pcxData[pix++];
                  runLength = 1;
                  while ( (pix < 640) && (keyPix == pcxData[pix]) )
                  {       runLength++;
                          pix++;
                  }
                  while (runLength > 1)
                  {       // We have a run length bit. Runs are a maximum of 0x3f
                          int lRun = runLength > 0x3f ? 0x3f : runLength;
                          runLength -= lRun;
                          lRun |= 0xc0;
                          ch = (unsigned char) lRun;
                          fwrite(&ch, 1, 1, fp);
                          ch = (unsigned char) keyPix;
                          fwrite(&ch, 1, 1, fp);
//                          fFile.WriteChar(lRun);
//                          fFile.WriteChar(keyPix);
                  }
                  if (runLength)
                  {       // Single pixel. If its <= 0x3f it goes straight in, otherwise it is a single run length
                          if (keyPix < 0xc0)
                          {
                                  ch = (unsigned char) keyPix;
                                  fwrite(&ch, 1, 1, fp);
//                                  fFile.WriteChar(keyPix);
                          }
                          else
                          {
                             ch = 0xc1;
                             fwrite(&ch, 1, 1, fp);
                             ch = (unsigned char) keyPix;
                             fwrite(&ch, 1, 1, fp);
//                                  fFile.WriteChar(0xc1);
//                                  fFile.WriteChar(keyPix);
                          }
                  }
          }
//          pcxDataBase -= virtualWidth;
          buffer += virtualWidth;
  }

  // Convert and write out the palette
//  StringClass sPal(768);
//  unsigned char *pal = palette;
//  for (int count = 0 ; count < 256 ; count++)
//  {       *(pal++) = bmi.bmiColors[count].rgbRed;
//          *(pal++) = bmi.bmiColors[count].rgbGreen;
//          *(pal++) = bmi.bmiColors[count].rgbBlue;
//  }
  ch = 0x0c;
  fwrite(&ch, 1, 1, fp);

  for (i=0; i<256*3; i++)
  {
    pal[i] = *((unsigned char *) palette + i);
  }

//  fFile.WriteChar(0x0c);
  fwrite(pal, 256*3, 1, fp);
//  if (fFile.Write(sPal , 768)!=768)
//          return(-1);
  fclose(fp);

  return(1);

}

int32 GrabScreenShot(void) {
	warning("stub GrabScreenShot");
/*
	uint8			*screenGrabBuffer;
	uint8			*palette;
	DDSURFACEDESC	ddsd;
	HRESULT			hr;
	int32			i;


	screenGrabBuffer = (uint8 *) malloc(screenWide * screenDeep);
	if (screenGrabBuffer == NULL)
		return(RDERR_OUTOFMEMORY);

	ddsd.dwSize = sizeof(DDSURFACEDESC);
	hr = IDirectDrawSurface2_Lock(lpPrimarySurface, NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
	if (hr != DD_OK)
	{
		free(screenGrabBuffer);
		return(RDERR_LOCKFAILED);
	}
	
	for (i=0; i<screenDeep; i++)
	{
		memcpy(screenGrabBuffer + i * screenWide, (uint8 *) ddsd.lpSurface + ddsd.lPitch * i, screenWide);
	}
	IDirectDrawSurface2_Unlock(lpPrimarySurface, ddsd.lpSurface);


	palette = (uint8 *) malloc(256 * 3);
	if (palette == NULL)
	{
		free(screenGrabBuffer);
		return(RDERR_OUTOFMEMORY);
	}

	for (i=0; i<256; i++)
	{
		palette[i*3] = palCopy[i][0];
		palette[i*3+1] = palCopy[i][1];
		palette[i*3+2] = palCopy[i][2];
	}

	hr = SaveScreenShot(screenGrabBuffer,palette);


	free(palette);
	free(screenGrabBuffer);
*/
	return(RD_OK);
}



int32 NextSmackerFrame(void) {
	warning("stub NextSmackerFrame");
	return(RD_OK);
}


uint8 *textSurface = NULL;

void OpenTextObject(_movieTextObject *obj) {
	CreateSurface(obj->textSprite, &textSurface);
}

void CloseTextObject(_movieTextObject *obj) {
	DeleteSurface(textSurface);
	textSurface = 0;
}

void DrawTextObject(_movieTextObject *obj) {
	warning("stub DrawTextObject");
/*
	HRESULT				hr;
	RECT				rd, rs;
	LPDIRECTDRAWSURFACE	dds;
	_spriteInfo *s = obj->textSprite;
	char myString[256];


	dds = (LPDIRECTDRAWSURFACE) textSurface;

	// Set startx and starty for the screen buffer		ADDED THIS!
	if (s->type & RDSPR_DISPLAYALIGN)
		rd.top = s->y;
	else
		rd.top = s->y - scrolly;
		
	if (s->type & RDSPR_DISPLAYALIGN)
		rd.left = s->x;
	else
		rd.left = s->x - scrollx;

	rs.left = 0;
	rs.right = s->w;
	rs.top = 0;
	rs.bottom = s->h;
	if (s->scale & 0xff)
	{
		rd.right = rd.left + s->scaledWidth;
		rd.bottom = rd.top + s->scaledHeight;
		// Do clipping
		if (rd.top < 40)
		{
			rs.top = (40 - rd.top) * 256 / s->scale;
			rd.top = 40;
		}
		if (rd.bottom > 440)
		{
			rs.bottom -= ((rd.bottom - 440) * 256 / s->scale);
			rd.bottom = 440;
		}
		if (rd.left < 0)
		{
			rs.left = (0 - rd.left) * 256 / s->scale;
			rd.left = 0;
		}
		if (rd.right > 640)
		{
			rs.right -= ((rd.right - 640) * 256 / s->scale);
			rd.right = 640;
		}
	}
	else
	{
		rd.right = rd.left + s->w;
		rd.bottom = rd.top + s->h;

		// Do clipping
		if (rd.top < 40)
		{
			rs.top = 40 - rd.top;
			rd.top = 40;
		}
		if (rd.bottom > 440)
		{
			rs.bottom -= (rd.bottom - 440);
			rd.bottom = 440;
		}
		if (rd.left < 0)
		{
			rs.left = 0 - rd.left;
			rd.left = 0;
		}
		if (rd.right > 640)
		{
			rs.right -= (rd.right - 640);
			rd.right = 640;
		}
	}

	if (s->type & RDSPR_TRANS)
	{
		hr = IDirectDrawSurface2_Blt(lpPrimarySurface, &rd, dds, &rs, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
		if (hr)
		{
			if (hr == DDERR_SURFACELOST)
				hr = RDERR_SURFACELOST;
			else if (dxHalCaps & RDCAPS_BLTSTRETCH)
				dxHalCaps -= RDCAPS_BLTSTRETCH;
			else
			{
				sprintf(myString, "Cannot print smacker text x%d y%d w%d h%d s%d t%d\n", s->x, s->y, s->w, s->h, s->scale, s->type);
				DirectDrawError(myString, hr);
			}
		}
	}
	else
	{
		hr = IDirectDrawSurface2_Blt(lpPrimarySurface, &rd, dds, &rs, DDBLT_WAIT, NULL);
		if (hr)
		{
			if (hr == DDERR_SURFACELOST)
				hr = RDERR_SURFACELOST;
			else
			{
				sprintf(myString, "Cannot print smacker text x%d y%d w%d h%d s%d t%d\n", s->x, s->y, s->w, s->h, s->scale, s->type);
				DirectDrawError(myString, hr);
			}
		}
	}
*/
}


extern uint8 musicMuted;

int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
	warning("stub PlaySmacker %s", filename);
	return(RD_OK);

}

void GetDrawStatus(_drvDrawStatus *s)
{
//	s->hwnd				= hwnd;
//	s->lpDraw			= lpDraw;
//	s->lpDD2			= lpDD2;
//	s->lpPrimarySurface = lpPrimarySurface;
	s->lpBackBuffer		= lpBackBuffer;
//	s->lpPalette		= lpPalette;
	s->screenDeep		= screenDeep;
	s->screenWide		= screenWide;
	s->scrollx			= scrollx;
	s->scrolly			= scrolly;
	s->scrollxTarget	= scrollxTarget;
	s->scrollyTarget	= scrollyTarget;
	s->scrollxOld		= scrollxOld;
	s->scrollyOld		= scrollyOld;
	s->failCount		= failCount;
	s->renderCaps		= renderCaps;
	s->dxHalCaps		= dxHalCaps;
	s->dxHelCaps		= dxHelCaps;
	s->noVbl			= noVbl;
	s->bFullScreen		= bFullScreen;
	
//	memcpy(&s->driverCaps,	 &driverCaps,	sizeof(DDCAPS));
//	memset(&blackColorKey, 0, sizeof(DDCOLORKEY));
}



void SetDrawStatus(_drvDrawStatus *s)
{
//	hwnd			= s->hwnd;
//	lpDraw			= s->lpDraw;
//	lpDD2			= s->lpDD2;
//	lpPrimarySurface= s->lpPrimarySurface;
//	lpBackBuffer	= s->lpBackBuffer;
//	lpPalette		= s->lpPalette;
	screenDeep		= s->screenDeep;
	screenWide		= s->screenWide;
	scrollx			= s->scrollx;
	scrolly			= s->scrolly;
	scrollxTarget	= s->scrollxTarget;
	scrollyTarget	= s->scrollyTarget;
	scrollxOld		= s->scrollxOld;
	scrollyOld		= s->scrollyOld;
	failCount		= s->failCount;
//	renderCaps		= s->renderCaps;
	dxHalCaps		= s->dxHalCaps;
	dxHelCaps		= s->dxHelCaps;
	noVbl			= s->noVbl;
	bFullScreen		= s->bFullScreen;
	
//	memcpy(&driverCaps,	 &s->driverCaps,	sizeof(DDCAPS));
//	memset(&blackColorKey, 0, sizeof(DDCOLORKEY));
}