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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//=============================================================================
//
// Filename : d_sound.h
// Created : 5th December 1996
// By : P.R.Porter
//
// Summary : This include file defines links to all data which is
// defined in the d_sound.c module, but can be accessed by
// other parts of the driver96 library.
//
//
//=============================================================================
#ifndef D_SOUND_H
#define D_SOUND_H
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/rate.h"
#include "common/file.h"
extern void sword2_sound_handler(void *refCon);
typedef struct {
int32 _id;
bool _paused;
int8 _volume;
uint16 _rate;
uint32 _flags;
uint16 *_buf;
int32 _bufSize;
PlayingSoundHandle _handle;
} FxHandle;
class MusicHandle : public MusicStream {
public:
uint32 _id;
char _fileName[256];
bool _firstTime;
bool _streaming;
bool _paused;
bool _looping;
int32 _fading;
int32 _fileStart;
int32 _filePos;
int32 _fileEnd;
uint16 _lastSample;
bool isStereo() const { return false; }
int getRate() const { return 22050; }
int16 read();
bool eos() const;
MusicHandle() : MusicStream(), _firstTime(false), _streaming(false),
_paused(false), _looping(false), _fading(0),
_fileStart(0), _filePos(0), _fileEnd(0),
_lastSample(0) {
_fileName[0] = 0;
}
};
class Sword2Sound {
public:
Sword2Sound(SoundMixer *mixer);
~Sword2Sound();
void FxServer(int16 *data, uint len);
int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan);
int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
uint32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf);
int32 AmISpeaking();
int32 StopSpeechSword2(void);
int32 GetSpeechStatus(void);
int32 PauseSpeech(void);
int32 UnpauseSpeech(void);
int32 OpenFx(int32 id, uint8 *data);
int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
int32 CloseFx(int32 id);
int32 ClearAllFx(void);
int32 PauseFx(void);
int32 PauseFxForSequence(void);
int32 UnpauseFx(void);
int32 PauseMusic(void);
int32 UnpauseMusic(void);
int32 StreamCompMusic(const char *filename, uint32 musicId, bool looping);
int32 MusicTimeRemaining();
int32 ReverseStereo(void);
uint8 GetFxVolume(void);
uint8 GetSpeechVolume(void);
uint8 GetMusicVolume(void);
uint8 IsMusicMute(void);
uint8 IsFxMute(void);
uint8 IsSpeechMute(void);
void StopMusic(void);
void SetFxVolume(uint8 vol);
void SetSpeechVolume(uint8 vol);
void SetMusicVolume(uint8 vol);
void MuteMusic(uint8 mute);
void MuteFx(uint8 mute);
void MuteSpeech(uint8 mute);
int32 IsFxOpen(int32 id);
int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan);
int32 SetFxIdVolume(int32 id, uint8 vol);
void UpdateCompSampleStreaming(int16 *data, uint len);
SoundMixer *_mixer;
private:
int32 StreamCompMusicFromLock(const char *filename, uint32 musicId, bool looping);
int32 GetFxIndex(int32 id);
int32 DipMusic();
OSystem::MutexRef _mutex;
RateConverter *_converter;
FxHandle fx[MAXFX];
MusicHandle music[MAXMUS];
// We used to have two music volumes - one for each channel -
// but they were always set to the same value.
uint8 musicVol;
uint8 soundOn;
uint8 speechStatus;
uint8 fxPaused;
uint8 speechPaused;
uint8 speechVol;
uint8 fxVol;
uint8 speechMuted;
uint8 fxMuted;
uint8 compressedMusic;
PlayingSoundHandle soundHandleSpeech;
uint8 musicMuted;
};
#endif
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