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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//=============================================================================
//
// Filename : d_sound.h
// Created : 5th December 1996
// By : P.R.Porter
//
// Version Date By Description
// ------- --------- --- -----------------------------------------------
// 1.0 05-Dec-96 PRP Interface to the DirectSound driver functions
//
// Summary : This include file defines links to all data which is
// defined in the d_sound.c module, but can be accessed by
// other parts of the driver96 library.
//
//
//=============================================================================
#ifndef D_SOUND_H
#define D_SOUND_H
#include "sound/mixer.h"
#include "common/file.h"
void sword2_sound_handler (void *engine);
class Sword2Sound {
public:
Sword2Sound(SoundMixer *mixer);
void FxServer(void);
int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan);
int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
int32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint8 *waveMem);
int32 GetCompSpeechSize(const char *filename, uint32 speechid);
int32 AmISpeaking();
int32 StopSpeechSword2(void);
int32 GetSpeechStatus(void);
int32 PauseSpeech(void);
int32 UnpauseSpeech(void);
int32 OpenFx(int32 id, uint8 *data);
int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
int32 CloseFx(int32 id);
int32 ClearAllFx(void);
int32 PauseFx(void);
int32 PauseFxForSequence(void);
int32 UnpauseFx(void);
int32 PauseMusic(void);
int32 UnpauseMusic(void);
int32 StreamMusic(uint8 *filename, int32 looping);
int32 StreamCompMusic(const char *filename, uint32 musicId, int32 looping);
int32 MusicTimeRemaining();
int32 ReverseStereo(void);
uint8 GetFxVolume(void);
uint8 GetSpeechVolume(void);
uint8 GetMusicVolume(void);
uint8 IsMusicMute(void);
uint8 IsFxMute(void);
uint8 IsSpeechMute(void);
void StopMusic(void);
void SetFxVolume(uint8 vol);
void SetSpeechVolume(uint8 vol);
void SetMusicVolume(uint8 vol);
void MuteMusic(uint8 mute);
void MuteFx(uint8 mute);
void MuteSpeech(uint8 mute);
int32 IsFxOpen(int32 id);
int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan);
int32 SetFxIdVolume(int32 id, uint8 vol);
void UpdateCompSampleStreaming(void);
SoundMixer *_mixer;
private:
int32 GetFxIndex(int32 id);
void StartMusicFadeDown(int i);
int32 DipMusic();
int32 fxId[MAXFX];
uint8 fxiPaused[MAXFX];
uint8 fxVolume[MAXFX];
uint16 fxRate[MAXFX];
uint32 flagsFx[MAXFX];
uint16 *bufferFx[MAXFX];
int32 bufferSizeFx[MAXFX];
uint8 soundOn;
uint8 speechStatus;
uint8 fxPaused;
uint8 speechPaused;
uint8 speechVol;
uint8 fxVol;
uint8 speechMuted;
uint8 fxMuted;
uint8 compressedMusic;
int16 musStreaming[MAXMUS];
int16 musicPaused[MAXMUS];
int16 musFading[MAXMUS];
int16 musLooping[MAXMUS];
PlayingSoundHandle soundHandleFx[MAXFX];
PlayingSoundHandle soundHandleMusic[MAXMUS];
PlayingSoundHandle soundHandleSpeech;
File fpMus;
int bufferSizeMusic;
int musicIndexChannel[MAXMUS];
int musicChannels[MAXMUS];
int32 streamCursor[MAXMUS];
char musFilename[MAXMUS][256];
int32 musFilePos[MAXMUS];
int32 musEnd[MAXMUS];
int16 musLastSample[MAXMUS];
uint32 musId[MAXMUS];
uint32 volMusic[2];
uint8 musicMuted;
};
#endif
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