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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
namespace Sword2 {
// Language codes
#define ENGLISH 0x00
#define AMERICAN 0x01
#define GERMAN 0x02
#define FRENCH 0x03
#define SPANISH 0x04
#define ITIALIAN 0x05
#define JAPANESE 0x06
#define SLOVAK 0x07
uint8 languageVersion = ENGLISH;
static uint8 versionFromFile = 0;
/**
* This function modifies the 'version' passed in to be the current language.
* The first time this function is called, it gets the language from the
* version.inf file distributed on the game CD.
* @param version a pointer to the variable to store language information in
* @return an RD error code if version.inf cannot be opened, or the version
* cannot be obtained from it
*/
int32 GetLanguageVersion(uint8 *version) {
if (versionFromFile) {
*version = languageVersion;
} else {
versionFromFile = 1;
languageVersion = AMERICAN;
return RDERR_OPENVERSIONFILE;
}
return RD_OK;
}
/**
* This function is useful for debugging. It sets the version to the one passed
* in.
*/
int32 SetLanguageVersion(uint8 version) {
languageVersion = version;
return RD_OK;
}
} // End of namespace Sword2
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