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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "driver96.h"
uint8 languageVersion = ENGLISH;
static uint8 versionFromFile = 0;
/**
* This function modifies the 'version' passed in to be the current language.
* The first time this function is called, it gets the language from the
* version.inf file distributed on the game CD.
* @param version a pointer to the variable to store language information in
* @return an RD error code if version.inf cannot be opened, or the version
* cannot be obtained from it
*/
int32 GetLanguageVersion(uint8 *version) {
if (versionFromFile) {
*version = languageVersion;
} else {
versionFromFile = 1;
languageVersion = AMERICAN;
return RDERR_OPENVERSIONFILE;
}
return RD_OK;
}
/**
* This function is useful for debugging. It sets the version to the one passed
* in.
*/
int32 SetLanguageVersion(uint8 version) {
languageVersion = version;
return RD_OK;
}
/**
* Fills the string pointed to by 'name' with the title of the game, depending
* upon what the current language version is.
* @param name buffer to store the title of the game in
*/
int32 GetGameName(uint8 *name) {
uint8 version;
int32 rv;
rv = GetLanguageVersion(&version);
switch (version) {
case ENGLISH:
strcpy((char *) name, "Broken Sword II");
break;
case AMERICAN:
strcpy((char *) name, "Circle of Blood II");
break;
case GERMAN:
strcpy((char *) name, "Baphomet's Fluch II");
break;
default:
strcpy((char *) name, "Some game or other, part 86");
return RDERR_INVALIDVERSION;
}
return rv;
}
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