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path: root/sword2/driver/menu.cpp
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/* Copyright (C) 1994-2003 Revolution Software Ltd
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

//=============================================================================
//
//	Filename	:	menu.c
//	Created		:	14th November 1996
//	By			:	P.R.Porter
//
//	Summary		:	This module holds the code for the driver96 menu system.
//
//	Version	Date		By		Description
//	------- ---------	---		-----------------------------------------------
//	1.0		15-Nov-96	PRP		Initial Menu functions.
//
//	1.1		20-Nov-96	PRP		Fixed the displaying of the bottom menu.
//
//	1.2		08-Nov-96	PRP		Made the speed of the menubar dependent upon
//								the number of icons displayed.
//
//	1.3		24-Jan-97	PRP		Changed the creation of menu icon sprite 
//								surfaces depending upon whether the hardware
//								can stretch blit or not.  Also, made it so
//								that the full size icon sprite is not stretch
//								blitted.
//
//	1.4		10-Feb-97	PRP		Changed the creation of menu icon sprite
//								surfaces as the capability bits for the drivers
//								have been changed.  Also, changed the error
//								reporting code (for directDraw) so that it
//								works.
//
//	1.5		04-Mar-97	PRP		Tried to fix bug where running out of video 
//								memory creating menubar icon surfaces.
//
//	1.6		16-Apr-97	PRP		Got rid of bug where task switching causes
//								failure of icon draw.
//
//	1.7		23-Jul-97	PRP		Checked error value of stretched blit.
//
//	1.8		13-Aug-97	PRP		Added CloseMenuImmediately.
//
//	1.9		13-Aug-97	PRP		Fixed spelling of above
//
//
//	Functions
//	---------
//
//	--------------------------------------------------------------------------
//
//	int32 ProcessMenu(void)
//
//	This function should be called regularly to process the menuber system.
//	The rate at which this function is called will dictate how smooth the menu
//	system is.  The menu cannot be drawn at a higher rate than the system
//	vbl rate.
//
//	--------------------------------------------------------------------------
//
//	int32 ShowMenu(uint8 menu)
//
//	This function brings the menu in to view.  The choice of top or bottom menu
//	is defined by the parameter menu being either RDMENU_TOP or RDMENU_BOTTOM.
//	An error code is returned if the menu is already shown.
//
//	--------------------------------------------------------------------------
//
//	int32 HideMenu(uint8 menu)
//
//	This function hides the menu defined by the parameter menu.  If the menu is
//	already hidden, an error code is returned.
//
//	--------------------------------------------------------------------------
//
//	int32 SetMenuIcon(uint8 menu, uint8 pocket, uint8 *icon)
//
//	This function sets a menubar icon to that passed in.  If icon is NULL, the
//	pocket is cleared, otherwise, that icon is placed into pocket.  The menu is
//	either RDMENU_TOP or RDMENU_BOTTOM.  Valid error codes include
//	RDERR_INVALIDPOCKET if the pocket number does not exist.  Initially, there
//	are 15 pockets.
//
//	--------------------------------------------------------------------------
//
//	uint8 GetMenuStatus(uint8 menu)
//
//	This function returns the status of the menu passed in menu.  Return values
//	are RDMENU_OPENING, RDMENU_CLOSING, RDMENU_HIDDEN and RDMENU_SHOWN.
//
//=============================================================================


#define WIN32_LEAN_AND_MEAN

//#include <windows.h>
//#include <windowsx.h>
//#include <mmsystem.h>

//#include "ddraw.h"

#include "stdafx.h"
#include "driver96.h"
#include "menu.h"
#include "d_draw.h"
#include "render.h"


#define MENUDEEP 40
#define MAXMENUANIMS 8



static uint8 menuStatus[2] = 
{
	RDMENU_HIDDEN, RDMENU_HIDDEN
};

static uint8 *icons[2][RDMENU_MAXPOCKETS] =
{
	{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, 
	{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }
};

// static LPDIRECTDRAWSURFACE lpIconSurface[2][RDMENU_MAXPOCKETS] = 
static Surface *lpIconSurface[2][RDMENU_MAXPOCKETS] = 
{
	{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, 
	{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }
};

static uint8 pocketStatus[2][RDMENU_MAXPOCKETS] =
{
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};

//static uint8 menuCounter[2];
//static uint8 lastIcon[2];
static uint8 iconCount = 0;




int32 CreateIconSurface(uint8 menu, uint8 pocket)

{
	warning("stub CreatIconSurface( %d, %d )", menu, pocket);
/*

	HRESULT			hr;
	DDSURFACEDESC	ddsd;


	//	Set up the direct draw surface for the icon.
	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
	ddsd.dwSize = sizeof(DDSURFACEDESC);
	ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
	ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
	if (dxHalCaps & RDCAPS_BLTSTRETCH)
		ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
	else
		ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;

	ddsd.dwWidth = RDMENU_ICONWIDE;
	ddsd.dwHeight = RDMENU_ICONDEEP;
	hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, &lpIconSurface[menu][pocket], NULL);
	if ((dxHalCaps & RDCAPS_BLTSTRETCH) && (hr == DDERR_OUTOFVIDEOMEMORY))
	{
		ddsd.ddsCaps.dwCaps &= (0xffffffff - DDSCAPS_VIDEOMEMORY);
		ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
		hr = IDirectDraw2_CreateSurface(lpDD2, &ddsd, &lpIconSurface[menu][pocket], NULL);
	}
	if (hr != DD_OK)
	{
		DirectDrawError("Unable to create icon surface", hr);
		return(hr);
	}
*/
	return(RD_OK);
}

		
		
int32 LoadIconSurface(int32 menu, int32 pocket)

{
	warning("stub LoadIconSurface( %d, %d )");
/*

	uint8			*src, *dst;
	int32			i;
	HRESULT			hr;
	DDSURFACEDESC	ddsd;


	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
	ddsd.dwSize = sizeof(DDSURFACEDESC);

	hr = IDirectDrawSurface2_Lock(lpIconSurface[menu][pocket], NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
	if (hr != DD_OK)
	{
		IDirectDrawSurface2_Restore(lpIconSurface[menu][pocket]);
		hr = IDirectDrawSurface2_Lock(lpIconSurface[menu][pocket], NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
		if (hr != DD_OK)
		{
			DirectDrawError("Unable to lock icon surface", hr);
			return(hr);
		}
	}

	src = icons[menu][pocket];
	dst = ddsd.lpSurface;
	for (i=0; i<RDMENU_ICONDEEP; i++)
	{
		memcpy(dst, src, RDMENU_ICONWIDE);
		src += RDMENU_ICONWIDE;
		dst += ddsd.lPitch;
	}

	IDirectDrawSurface2_Unlock(lpIconSurface[menu][pocket], ddsd.lpSurface);
*/
	return(RD_OK);

}




int32 ProcessMenu(void)

{
	warning("stub ProcessMenu");
/*

	uint8	menu;
	uint8	i;
	uint8	complete;
	uint8	frameCount;
//	uint8	*src, *dst;
	int32	curx, xoff;
	int32	cury, yoff;
	HRESULT	hr;
	RECT	r;
	int32	delta;
	static	int32 lastTime = 0;

	if (lastTime == 0)
	{
		lastTime = timeGetTime();
		frameCount = 1;
	}
	else
	{
		delta = timeGetTime() - lastTime;
		if (delta > 250)
		{
			lastTime += delta;
			delta = 250;
			frameCount = 1;
		}
		else
		{
			frameCount = (uint8) ((iconCount+8) * delta / 750);
			lastTime += frameCount * 750 / (iconCount + 8);
		}

	}



	while (frameCount-- > 0)
	{
		for (menu = RDMENU_TOP; menu <= RDMENU_BOTTOM; menu++)
		{
			if (menuStatus[menu] == RDMENU_OPENING)
			{
				//	The menu is opening, so process it here
				complete = 1;

				//	Propagate the animation from the first icon.
				for (i=RDMENU_MAXPOCKETS-1; i>0; i--)
				{
					pocketStatus[menu][i] = pocketStatus[menu][i-1];
					if (pocketStatus[menu][i] != MAXMENUANIMS)
					{
						complete = 0;
					}
				}
				if (pocketStatus[menu][i] != MAXMENUANIMS)
					complete = 0;

				//	... and animate the first icon
				if (pocketStatus[menu][0] != MAXMENUANIMS)
					pocketStatus[menu][0] += 1;

				//	Check to see if the menu is fully open
				if (complete)
				{
					menuStatus[menu] = RDMENU_SHOWN;
				}
			}
			else if (menuStatus[menu] == RDMENU_CLOSING)
			{
				//	The menu is closing, so process it here
				complete = 1;

				//	Propagate the animation from the first icon.
				for (i=RDMENU_MAXPOCKETS-1; i>0; i--)
				{
					pocketStatus[menu][i] = pocketStatus[menu][i-1];
					if (pocketStatus[menu][i] != 0)
					{
						complete = 0;
					}
				}
				if (pocketStatus[menu][i] != 0)
					complete = 0;

				//	... and animate the first icon
				if (pocketStatus[menu][0] != 0)
					pocketStatus[menu][0] -= 1;

				//	Check to see if the menu is fully open
				if (complete)
				{
					menuStatus[menu] = RDMENU_HIDDEN;
				}
			}
		}

	}
	
	//	Does the menu need to be drawn?
	for (menu = RDMENU_TOP; menu <= RDMENU_BOTTOM; menu++)
	{
		if (menuStatus[menu] != RDMENU_HIDDEN)
		{
			//	Draw the menu here.
			curx = RDMENU_ICONSTART + RDMENU_ICONWIDE / 2;
			cury = (MENUDEEP / 2) + (RENDERDEEP + MENUDEEP) * menu;

			for (i=0; i<RDMENU_MAXPOCKETS; i++)
			{
				if (lpIconSurface[menu][i])
				{
					if (pocketStatus[menu][i] == MAXMENUANIMS)
					{
						xoff = (RDMENU_ICONWIDE / 2);
						r.left = curx - xoff;
						r.right = r.left + RDMENU_ICONWIDE;
						yoff = (RDMENU_ICONDEEP / 2);
						r.top = cury - yoff;
						r.bottom = r.top + RDMENU_ICONDEEP;
					}
					else
					{
						xoff = (RDMENU_ICONWIDE / 2) * pocketStatus[menu][i] / MAXMENUANIMS;
						r.left = curx - xoff;
						r.right = curx + xoff;
						yoff = (RDMENU_ICONDEEP / 2) * pocketStatus[menu][i] / MAXMENUANIMS;
						r.top = cury - yoff;
						r.bottom = cury + yoff;
					}

					if ((xoff != 0) && (yoff != 0))
					{
						hr = IDirectDrawSurface2_Blt(lpBackBuffer, &r, lpIconSurface[menu][i], NULL, DDBLT_WAIT, NULL);
						if (hr != DD_OK)
						{
							switch (hr)
							{
							case DDERR_GENERIC :
								hr = 0;
								break;
							case DDERR_INVALIDCLIPLIST :
								hr = 0;
								break;
							case DDERR_INVALIDOBJECT :
								hr = 0;
								break;
							case DDERR_INVALIDPARAMS :
								hr = 0;
								break;
							case DDERR_INVALIDRECT :
								hr = 0;
								break;
							case DDERR_NOALPHAHW :
								hr = 0;
								break;
							case DDERR_NOBLTHW :
								hr = 0;
								break;
							case DDERR_NOCLIPLIST :
								hr = 0;
								break;
							case DDERR_NODDROPSHW :
								hr = 0;
								break;
							case DDERR_NOMIRRORHW :
								hr = 0;
								break;
							case DDERR_NORASTEROPHW :
								hr = 0;
								break;
							case DDERR_NOROTATIONHW :
								hr = 0;
								break;
							case DDERR_NOSTRETCHHW :
								hr = 0;
								break;
							case DDERR_NOZBUFFERHW :
								hr = 0;
								break;
							case DDERR_SURFACEBUSY :
								hr = 0;
								break;
							case DDERR_SURFACELOST :
								hr = 0;
								break;
							case DDERR_UNSUPPORTED :
								hr = 0;
								break;
							default: //shit
								hr = 0;
								break;
							}
	//							if (hr == DDERR_INVALIDOBJECT)
	//							{
								CreateIconSurface(menu, i);
								LoadIconSurface(menu, i);
								hr = IDirectDrawSurface2_Blt(lpBackBuffer, &r, lpIconSurface[menu][i], NULL, DDBLT_WAIT, NULL);
	//							}
							if (hr != DD_OK)
							{
								if (hr != DDERR_SURFACELOST)
								{
									DirectDrawError("Unable to blt icon", hr);
									return(hr);
								}
							}
						}
					}
				}
				curx += (RDMENU_ICONSPACING + RDMENU_ICONWIDE);
			}
		}
	}
*/
	return RD_OK;
}


int32 ShowMenu(uint8 menu)

{

	//	Check for invalid menu parameter
	if (menu > RDMENU_BOTTOM)
		return(RDERR_INVALIDMENU);

	//	Check that the menu is not currently shown, or in the process of being shown.
	if ((menuStatus[menu] == RDMENU_SHOWN) || (menuStatus[menu] == RDMENU_OPENING))
		return(RDERR_INVALIDCOMMAND);

	menuStatus[menu] = RDMENU_OPENING;

	return RD_OK;

}


int32 HideMenu(uint8 menu)

{

	//	Check for invalid menu parameter
	if (menu > RDMENU_BOTTOM)
		return(RDERR_INVALIDMENU);

	//	Check that the menu is not currently hidden, or in the process of being hidden.
	if ((menuStatus[menu] == RDMENU_HIDDEN) || (menuStatus[menu] == RDMENU_CLOSING))
		return(RDERR_INVALIDCOMMAND);

	menuStatus[menu] = RDMENU_CLOSING;

	return RD_OK;

}


int32 CloseMenuImmediately(void)
{
	menuStatus[0] = RDMENU_HIDDEN;
	menuStatus[1] = RDMENU_HIDDEN;
	memset(pocketStatus, 0, sizeof(uint8) * 2 * RDMENU_MAXPOCKETS);
	return (RD_OK);
}

int32 SetMenuIcon(uint8 menu, uint8 pocket, uint8 *icon)

{
	debug(5, "stub SetMenuIcon( %d, %d )", menu, pocket);


//	HRESULT			hr;
	int32 hr;


	//	Check for invalid menu parameter.
	if (menu > RDMENU_BOTTOM)
		return(RDERR_INVALIDMENU);
	
	//	Check for invalid pocket parameter
	if (pocket >= RDMENU_MAXPOCKETS)
		return(RDERR_INVALIDPOCKET);

	//	If there is an icon in the requested menu/pocket, clear it out.
	if (icons[menu][pocket])
	{
		iconCount--;
		free(icons[menu][pocket]);
		icons[menu][pocket] = NULL;
//		IDirectDrawSurface2_Release(lpIconSurface[menu][pocket]);
		delete lpIconSurface[menu][pocket];
		lpIconSurface[menu][pocket] = NULL;
	}

	//	Only put the icon in the pocket if it is not NULL
	if (icon != NULL)
	{
		iconCount++;
		icons[menu][pocket] = (uint8 *) malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP);
		if (icons[menu][pocket] == NULL)
			return(RDERR_OUTOFMEMORY);
		memcpy(icons[menu][pocket], icon, RDMENU_ICONWIDE * RDMENU_ICONDEEP);

		hr = CreateIconSurface(menu, pocket);
		//if (hr != DD_OK)
		if (hr != RD_OK)
			return(hr);

		hr = LoadIconSurface(menu, pocket);
		if (hr != RD_OK)
			return(hr);
	}
	return RD_OK;
}


uint8 GetMenuStatus(uint8 menu)

{

	if (menu > RDMENU_BOTTOM)
		return(RDMENU_HIDDEN);

	return(menuStatus[menu]);

}