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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//=============================================================================
//
// Filename : render.h
// Created : 26th August 1996
// By : P.R.Porter
//
// Version Date By Description
// ------- --------- --- -----------------------------------------------
// 1.0 16-Sep-96 PRP Interface to the current scroll position.
//
// 1.1 23-Oct-96 PRP Added definition of _parallaxLine structure.
//
// 1.2 05-Nov-96 PRP Added definition of myScreenBuffer.
//
// 1.3 06-Nov-96 PRP Fixed definition of myScreenBuffer.
//
// 1.4 15-Nov-96 PRP Definition of menubar size removed, and put
// into menu.h
//
// 1.5 24-Jan-97 PRP Added references to parallaxScrollx and
// parallaxScrolly. These are used by the sprite
// drawing code to link sprites to parallax
// layers.
//
// 1.6 19-Mar-97 PRP Added profiling flag for testing purposes.
//
// 1.7 24-Mar-97 PRP Turned profiling off
//
// 1.8 08-Apr-97 JEL Made locationWide and locationDeep accessible
// to other drivers.
//
//
//
// Summary : This include file defines links to all data which is
// defined in the render.c module, but can be accessed by
// other parts of the driver96 library.
//
//
//=============================================================================
#ifndef RENDER_H
#define RENDER_H
#include "menu.h"
#define RENDERWIDE 640
#define ALIGNRENDERDEEP 480
#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
#define PROFILING 0
typedef struct
{
uint16 packets;
uint16 offset;
} _parallaxLine;
extern int16 scrollx; // current x offset into background of display
extern int16 scrolly; // current y offset into background of display
extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer
extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer
extern int16 locationWide;
extern int16 locationDeep;
// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
void UploadRect(ScummVM::Rect *r);
#endif
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