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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _EVENTS
#define _EVENTS
#include "bs2/object.h"
namespace Sword2 {
struct _event_unit {
uint32 id;
uint32 interact_id;
};
#define MAX_events 10
extern _event_unit event_list[MAX_events];
void Init_event_system(void);
int32 FN_set_event(int32 *params);
void Set_player_action_event(uint32 id, uint32 interact_id);
int32 FN_check_event_waiting(void);
void Start_event(void);
int32 FN_start_event(void);
uint32 Check_event_waiting(void);
void Kill_all_ids_events(uint32 id);
#ifdef _SWORD2_DEBUG
uint32 CountEvents(void);
#endif
} // End of namespace Sword2
#endif
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