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|
/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "common/util.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/memory.h"
namespace Sword2 {
#define STACK_SIZE 10
// The machine code table
#ifndef REDUCE_MEMORY_USAGE
# define OPCODE(x) { &Logic::x, #x }
#else
# define OPCODE(x) { &Logic::x, "" }
#endif
typedef int32 (Logic::*OpcodeProc)(int32 *);
struct OpcodeEntry {
OpcodeProc proc;
const char *desc;
};
static const OpcodeEntry opcodes[] = {
/* 00 */
OPCODE(fnTestFunction),
OPCODE(fnTestFlags),
OPCODE(fnRegisterStartPoint),
OPCODE(fnInitBackground),
/* 04 */
OPCODE(fnSetSession),
OPCODE(fnBackSprite),
OPCODE(fnSortSprite),
OPCODE(fnForeSprite),
/* 08 */
OPCODE(fnRegisterMouse),
OPCODE(fnAnim),
OPCODE(fnRandom),
OPCODE(fnPreLoad),
/* 0C */
OPCODE(fnAddSubject),
OPCODE(fnInteract),
OPCODE(fnChoose),
OPCODE(fnWalk),
/* 10 */
OPCODE(fnWalkToAnim),
OPCODE(fnTurn),
OPCODE(fnStandAt),
OPCODE(fnStand),
/* 14 */
OPCODE(fnStandAfterAnim),
OPCODE(fnPause),
OPCODE(fnMegaTableAnim),
OPCODE(fnAddMenuObject),
/* 18 */
OPCODE(fnStartConversation),
OPCODE(fnEndConversation),
OPCODE(fnSetFrame),
OPCODE(fnRandomPause),
/* 1C */
OPCODE(fnRegisterFrame),
OPCODE(fnNoSprite),
OPCODE(fnSendSync),
OPCODE(fnUpdatePlayerStats),
/* 20 */
OPCODE(fnPassGraph),
OPCODE(fnInitFloorMouse),
OPCODE(fnPassMega),
OPCODE(fnFaceXY),
/* 24 */
OPCODE(fnEndSession),
OPCODE(fnNoHuman),
OPCODE(fnAddHuman),
OPCODE(fnWeWait),
/* 28 */
OPCODE(fnTheyDoWeWait),
OPCODE(fnTheyDo),
OPCODE(fnWalkToTalkToMega),
OPCODE(fnFadeDown),
/* 2C */
OPCODE(fnISpeak),
OPCODE(fnTotalRestart),
OPCODE(fnSetWalkGrid),
OPCODE(fnSpeechProcess),
/* 30 */
OPCODE(fnSetScaling),
OPCODE(fnStartEvent),
OPCODE(fnCheckEventWaiting),
OPCODE(fnRequestSpeech),
/* 34 */
OPCODE(fnGosub),
OPCODE(fnTimedWait),
OPCODE(fnPlayFx),
OPCODE(fnStopFx),
/* 38 */
OPCODE(fnPlayMusic),
OPCODE(fnStopMusic),
OPCODE(fnSetValue),
OPCODE(fnNewScript),
/* 3C */
OPCODE(fnGetSync),
OPCODE(fnWaitSync),
OPCODE(fnRegisterWalkGrid),
OPCODE(fnReverseMegaTableAnim),
/* 40 */
OPCODE(fnReverseAnim),
OPCODE(fnAddToKillList),
OPCODE(fnSetStandbyCoords),
OPCODE(fnBackPar0Sprite),
/* 44 */
OPCODE(fnBackPar1Sprite),
OPCODE(fnForePar0Sprite),
OPCODE(fnForePar1Sprite),
OPCODE(fnSetPlayerActionEvent),
/* 48 */
OPCODE(fnSetScrollCoordinate),
OPCODE(fnStandAtAnim),
OPCODE(fnSetScrollLeftMouse),
OPCODE(fnSetScrollRightMouse),
/* 4C */
OPCODE(fnColour),
OPCODE(fnFlash),
OPCODE(fnPreFetch),
OPCODE(fnGetPlayerSaveData),
/* 50 */
OPCODE(fnPassPlayerSaveData),
OPCODE(fnSendEvent),
OPCODE(fnAddWalkGrid),
OPCODE(fnRemoveWalkGrid),
/* 54 */
OPCODE(fnCheckForEvent),
OPCODE(fnPauseForEvent),
OPCODE(fnClearEvent),
OPCODE(fnFaceMega),
/* 58 */
OPCODE(fnPlaySequence),
OPCODE(fnShadedSprite),
OPCODE(fnUnshadedSprite),
OPCODE(fnFadeUp),
/* 5C */
OPCODE(fnDisplayMsg),
OPCODE(fnSetObjectHeld),
OPCODE(fnAddSequenceText),
OPCODE(fnResetGlobals),
/* 60 */
OPCODE(fnSetPalette),
OPCODE(fnRegisterPointerText),
OPCODE(fnFetchWait),
OPCODE(fnRelease),
/* 64 */
OPCODE(fnPrepareMusic),
OPCODE(fnSoundFetch),
OPCODE(fnPrepareMusic), // Again, apparently
OPCODE(fnSmackerLeadIn),
/* 68 */
OPCODE(fnSmackerLeadOut),
OPCODE(fnStopAllFx),
OPCODE(fnCheckPlayerActivity),
OPCODE(fnResetPlayerActivityDelay),
/* 6C */
OPCODE(fnCheckMusicPlaying),
OPCODE(fnPlayCredits),
OPCODE(fnSetScrollSpeedNormal),
OPCODE(fnSetScrollSpeedSlow),
/* 70 */
OPCODE(fnRemoveChooser),
OPCODE(fnSetFxVolAndPan),
OPCODE(fnSetFxVol),
OPCODE(fnRestoreGame),
/* 74 */
OPCODE(fnRefreshInventory),
OPCODE(fnChangeShadows)
};
#define push(value) \
do { \
assert(stackPtr < ARRAYSIZE(stack)); \
stack[stackPtr++] = (value); \
} while (false)
#define push_ptr(ptr) push(_vm->_memory->encodePtr(ptr))
#define pop() (assert(stackPtr < ARRAYSIZE(stack)), stack[--stackPtr])
uint32 *Logic::_scriptVars = NULL;
int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) {
// Interestingly, unlike our BASS engine the stack is a local variable.
// This has some interesting implications which may or may not be
// necessary to the BS2 engine.
int32 stack[STACK_SIZE];
int32 stackPtr = 0;
StandardHeader *header = (StandardHeader *)scriptData;
scriptData += sizeof(StandardHeader) + sizeof(ObjectHub);
// The script data format:
// int32_TYPE 1 Size of variable space in bytes
// ... The variable space
// int32_TYPE 1 numberOfScripts
// int32_TYPE numberOfScripts The offsets for each script
// Initialise some stuff
uint32 ip = 0; // Code pointer
int scriptNumber;
// Get the start of variables and start of code
uint32 *localVars = (uint32 *)(scriptData + sizeof(int32));
char *code = scriptData + READ_LE_UINT32(scriptData) + sizeof(int32);
uint32 noScripts = READ_LE_UINT32(code);
code += sizeof(int32);
const uint32 *offsetTable = (const uint32 *)code;
if (*offset < noScripts) {
ip = FROM_LE_32(offsetTable[*offset]);
scriptNumber = *offset;
debug(4, "Start script %d with offset %d", *offset, ip);
} else {
uint i;
ip = *offset;
for (i = 1; i < noScripts; i++) {
if (FROM_LE_32(offsetTable[i]) >= ip)
break;
}
scriptNumber = i - 1;
debug(4, "Resume script %d with offset %d", scriptNumber, ip);
}
// There are a couple of known script bugs related to interacting with
// certain objects. We try to work around a few of them.
bool checkMopBug = false;
bool checkPyramidBug = false;
bool checkElevatorBug = false;
if (scriptNumber == 2) {
if (strcmp((char *)header->name, "mop_73") == 0)
checkMopBug = true;
else if (strcmp((char *)header->name, "titipoco_81") == 0)
checkPyramidBug = true;
else if (strcmp((char *)header->name, "lift_82") == 0)
checkElevatorBug = true;
}
code += noScripts * sizeof(int32);
// Code should now be pointing at an identifier and a checksum
const char *checksumBlock = code;
code += sizeof(int32) * 3;
if (READ_LE_UINT32(checksumBlock) != 12345678) {
error("Invalid script in object %s", header->name);
return 0;
}
int32 codeLen = READ_LE_UINT32(checksumBlock + 4);
int32 checksum = 0;
for (int i = 0; i < codeLen; i++)
checksum += (unsigned char) code[i];
if (checksum != (int32) READ_LE_UINT32(checksumBlock + 8)) {
debug(1, "Checksum error in object %s", header->name);
// This could be bad, but there has been a report about someone
// who had problems running the German version because of
// checksum errors. Could there be a version where checksums
// weren't properly calculated?
}
bool runningScript = true;
int parameterReturnedFromMcodeFunction = 0; // Allow scripts to return things
int savedStartOfMcode = 0; // For saving start of mcode commands
while (runningScript) {
int i;
int32 a, b;
int curCommand, parameter, value; // Command and parameter variables
int retVal;
int caseCount;
bool foundCase;
byte *ptr;
curCommand = code[ip++];
switch (curCommand) {
// Script-related opcodes
case CP_END_SCRIPT:
// End the script
runningScript = false;
// WORKAROUND: The dreaded pyramid bug makes the torch
// untakeable when you speak to Titipoco. This is
// because one of the conditions for the torch to be
// takeable is that Titipoco isn't doing anything out
// of the ordinary. Global variable 913 has to be 0 to
// signify that he is in his "idle" state.
//
// Unfortunately, simply the act of speaking to him
// sets variable 913 to 1 (probably to stop him from
// turning around every now and then). The script may
// then go on to set the variable to different values
// to trigger various behaviours in him, but if you
// have run out of these cases the script won't ever
// set it back to 0 again.
//
// So if his click hander finishes, and variable 913 is
// 1, we set it back to 0 manually.
if (checkPyramidBug && _scriptVars[913] == 1) {
warning("Working around pyramid bug: Resetting Titipoco's state");
_scriptVars[913] = 0;
}
// WORKAROUND: The not-so-known-but-should-be-dreaded
// elevator bug.
//
// The click handler for the top of the elevator only
// handles using the elevator, not examining it. When
// examining it, the mouse cursor is removed but never
// restored.
if (checkElevatorBug && Logic::_scriptVars[RIGHT_BUTTON]) {
warning("Working around elevator bug: Restoring mouse pointer");
fnAddHuman(NULL);
}
debug(9, "CP_END_SCRIPT");
break;
case CP_QUIT:
// Quit out for a cycle
*offset = ip;
debug(9, "CP_QUIT");
return 0;
case CP_TERMINATE:
// Quit out immediately without affecting the offset
// pointer
debug(9, "CP_TERMINATE");
return 3;
case CP_RESTART_SCRIPT:
// Start the script again
ip = FROM_LE_32(offsetTable[scriptNumber]);
debug(9, "CP_RESTART_SCRIPT");
break;
// Stack-related opcodes
case CP_PUSH_INT32:
// Push a long word value on to the stack
Read32ip(parameter);
push(parameter);
debug(9, "CP_PUSH_INT32: %d", parameter);
break;
case CP_PUSH_LOCAL_VAR32:
// Push the contents of a local variable
Read16ip(parameter);
parameter /= 4;
push(localVars[parameter]);
debug(9, "CP_PUSH_LOCAL_VAR32: localVars[%d] => %d", parameter, localVars[parameter]);
break;
case CP_PUSH_GLOBAL_VAR32:
// Push a global variable
assert(_scriptVars);
Read16ip(parameter);
push(_scriptVars[parameter]);
debug(9, "CP_PUSH_GLOBAL_VAR32: scriptVars[%d] => %d", parameter, _scriptVars[parameter]);
break;
case CP_PUSH_LOCAL_ADDR:
// Push the address of a local variable
// From what I understand, some scripts store data
// (e.g. mouse pointers) in their local variable space
// from the very beginning, and use this mechanism to
// pass that data to the opcode function. I don't yet
// know the conceptual difference between this and the
// CP_PUSH_DEREFERENCED_STRUCTURE opcode.
Read16ip(parameter);
parameter /= 4;
ptr = (byte *)&localVars[parameter];
push_ptr(ptr);
debug(9, "CP_PUSH_LOCAL_ADDR: &localVars[%d] => %p", parameter, ptr);
break;
case CP_PUSH_STRING:
// Push the address of a string on to the stack
// Get the string size
Read8ip(parameter);
// ip now points to the string
ptr = (byte *)(code + ip);
push_ptr(ptr);
debug(9, "CP_PUSH_STRING: \"%s\"", ptr);
ip += (parameter + 1);
break;
case CP_PUSH_DEREFERENCED_STRUCTURE:
// Push the address of a dereferenced structure
Read32ip(parameter);
ptr = (byte *)(objectData + sizeof(int32) + sizeof(StandardHeader) + sizeof(ObjectHub) + parameter);
push_ptr(ptr);
debug(9, "CP_PUSH_DEREFERENCED_STRUCTURE: %d => %p", parameter, ptr);
break;
case CP_POP_LOCAL_VAR32:
// Pop a value into a local word variable
Read16ip(parameter);
parameter /= 4;
value = pop();
localVars[parameter] = value;
debug(9, "CP_POP_LOCAL_VAR32: localVars[%d] = %d", parameter, value);
break;
case CP_POP_GLOBAL_VAR32:
// Pop a global variable
Read16ip(parameter);
value = pop();
// WORKAROUND for bug #1214168: The not-at-all dreaded
// mop bug.
//
// At the London Docks, global variable 1003 keeps
// track of Nico:
//
// 0: Hiding behind the first crate.
// 1: Hiding behind the second crate.
// 2: Standing in plain view on the deck.
// 3: Hiding on the roof.
//
// The bug happens when trying to pick up the mop while
// hiding on the roof. Nico climbs down, the mop is
// picked up, but the variable remains set to 3.
// Visually, everything looks ok. But as far as the
// scripts are concerned, she's still hiding up on the
// roof. This is not fatal, but leads to a number of
// glitches until the state is corrected. E.g. trying
// to climb back up the ladder will cause Nico to climb
// down again.
//
// Global variable 1017 keeps track of the mop. Setting
// it to 2 means that the mop has been picked up. We
// use that as the signal that Nico's state needs to be
// updated as well.
if (checkMopBug && parameter == 1017 && _scriptVars[1003] != 2) {
warning("Working around mop bug: Setting Nico's state");
_scriptVars[1003] = 2;
}
_scriptVars[parameter] = value;
debug(9, "CP_POP_GLOBAL_VAR32: scriptsVars[%d] = %d", parameter, value);
break;
case CP_ADDNPOP_LOCAL_VAR32:
Read16ip(parameter);
parameter /= 4;
value = pop();
localVars[parameter] += value;
debug(9, "CP_ADDNPOP_LOCAL_VAR32: localVars[%d] += %d => %d", parameter, value, localVars[parameter]);
break;
case CP_SUBNPOP_LOCAL_VAR32:
Read16ip(parameter);
parameter /= 4;
value = pop();
localVars[parameter] -= value;
debug(9, "CP_SUBNPOP_LOCAL_VAR32: localVars[%d] -= %d => %d", parameter, value, localVars[parameter]);
break;
case CP_ADDNPOP_GLOBAL_VAR32:
// Add and pop a global variable
Read16ip(parameter);
value = pop();
_scriptVars[parameter] += value;
debug(9, "CP_ADDNPOP_GLOBAL_VAR32: scriptVars[%d] += %d => %d", parameter, value, _scriptVars[parameter]);
break;
case CP_SUBNPOP_GLOBAL_VAR32:
// Sub and pop a global variable
Read16ip(parameter);
value = pop();
_scriptVars[parameter] -= value;
debug(9, "CP_SUBNPOP_GLOBAL_VAR32: scriptVars[%d] -= %d => %d", parameter, value, _scriptVars[parameter]);
break;
// Jump opcodes
case CP_SKIPONTRUE:
// Skip if the value on the stack is true
Read32ipLeaveip(parameter);
value = pop();
if (!value) {
ip += sizeof(int32);
debug(9, "CP_SKIPONTRUE: %d (IS FALSE (NOT SKIPPED))", parameter);
} else {
ip += parameter;
debug(9, "CP_SKIPONTRUE: %d (IS TRUE (SKIPPED))", parameter);
}
break;
case CP_SKIPONFALSE:
// Skip if the value on the stack is false
Read32ipLeaveip(parameter);
value = pop();
if (value) {
ip += sizeof(int32);
debug(9, "CP_SKIPONFALSE: %d (IS TRUE (NOT SKIPPED))", parameter);
} else {
ip += parameter;
debug(9, "CP_SKIPONFALSE: %d (IS FALSE (SKIPPED))", parameter);
}
break;
case CP_SKIPALWAYS:
// skip a block
Read32ipLeaveip(parameter);
ip += parameter;
debug(9, "CP_SKIPALWAYS: %d", parameter);
break;
case CP_SWITCH:
// switch
value = pop();
Read32ip(caseCount);
// Search the cases
foundCase = false;
for (i = 0; i < caseCount && !foundCase; i++) {
if (value == (int32) READ_LE_UINT32(code + ip)) {
// We have found the case, so lets
// jump to it
foundCase = true;
ip += READ_LE_UINT32(code + ip + sizeof(int32));
} else
ip += sizeof(int32) * 2;
}
// If we found no matching case then use the default
if (!foundCase)
ip += READ_LE_UINT32(code + ip);
debug(9, "CP_SWITCH: [SORRY, NO DEBUG INFO]");
break;
case CP_SAVE_MCODE_START:
// Save the start position on an mcode instruction in
// case we need to restart it again
savedStartOfMcode = ip - 1;
debug(9, "CP_SAVE_MCODE_START");
break;
case CP_CALL_MCODE:
// Call an mcode routine
Read16ip(parameter);
assert(parameter < ARRAYSIZE(opcodes));
// amount to adjust stack by (no of parameters)
Read8ip(value);
debug(9, "CP_CALL_MCODE: '%s', %d", opcodes[parameter].desc, value);
stackPtr -= value;
assert(stackPtr >= 0);
retVal = (this->*opcodes[parameter].proc)(&stack[stackPtr]);
switch (retVal & 7) {
case IR_STOP:
// Quit out for a cycle
*offset = ip;
return 0;
case IR_CONT:
// Continue as normal
break;
case IR_TERMINATE:
// Return without updating the offset
return 2;
case IR_REPEAT:
// Return setting offset to start of this
// function call
*offset = savedStartOfMcode;
return 0;
case IR_GOSUB:
// that's really neat
*offset = ip;
return 2;
default:
error("Bad return code (%d) from '%s'", retVal & 7, opcodes[parameter].desc);
}
parameterReturnedFromMcodeFunction = retVal >> 3;
break;
case CP_JUMP_ON_RETURNED:
// Jump to a part of the script depending on
// the return value from an mcode routine
// Get the maximum value
Read8ip(parameter);
debug(9, "CP_JUMP_ON_RETURNED: %d => %d",
parameterReturnedFromMcodeFunction,
READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4));
ip += READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4);
break;
// Operators
case OP_ISEQUAL:
b = pop();
a = pop();
push(a == b);
debug(9, "OP_ISEQUAL: RESULT = %d", a == b);
break;
case OP_NOTEQUAL:
b = pop();
a = pop();
push(a != b);
debug(9, "OP_NOTEQUAL: RESULT = %d", a != b);
break;
case OP_GTTHAN:
b = pop();
a = pop();
push(a > b);
debug(9, "OP_GTTHAN: RESULT = %d", a > b);
break;
case OP_LSTHAN:
b = pop();
a = pop();
push(a < b);
debug(9, "OP_LSTHAN: RESULT = %d", a < b);
break;
case OP_GTTHANE:
b = pop();
a = pop();
push(a >= b);
debug(9, "OP_GTTHANE: RESULT = %d", a >= b);
break;
case OP_LSTHANE:
b = pop();
a = pop();
push(a <= b);
debug(9, "OP_LSTHANE: RESULT = %d", a <= b);
break;
case OP_PLUS:
b = pop();
a = pop();
push(a + b);
debug(9, "OP_PLUS: RESULT = %d", a + b);
break;
case OP_MINUS:
b = pop();
a = pop();
push(a - b);
debug(9, "OP_MINUS: RESULT = %d", a - b);
break;
case OP_TIMES:
b = pop();
a = pop();
push(a * b);
debug(9, "OP_TIMES: RESULT = %d", a * b);
break;
case OP_DIVIDE:
b = pop();
a = pop();
push(a / b);
debug(9, "OP_DIVIDE: RESULT = %d", a / b);
break;
case OP_ANDAND:
b = pop();
a = pop();
push(a && b);
debug(9, "OP_ANDAND: RESULT = %d", a && b);
break;
case OP_OROR:
b = pop();
a = pop();
push(a || b);
debug(9, "OP_OROR: RESULT = %d", a || b);
break;
// Debugging opcodes, I think
case CP_DEBUGON:
debug(9, "CP_DEBUGON");
break;
case CP_DEBUGOFF:
debug(9, "CP_DEBUGOFF");
break;
case CP_TEMP_TEXT_PROCESS:
Read32ip(parameter);
debug(9, "CP_TEMP_TEXT_PROCESS: %d", parameter);
break;
default:
error("Invalid script command %d", curCommand);
return 3;
}
}
return 1;
}
} // End of namespace Sword2
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