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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _INTERPRETER
#define _INTERPRETER
#include "bs2/debug.h"
#include "bs2/header.h"
namespace Sword2 {
// Interpreter return codes
#define IR_STOP 0
#define IR_CONT 1
#define IR_TERMINATE 2
#define IR_REPEAT 3
#define IR_GOSUB 4
// Get parameter fix so that the playstation version can handle words not on
// word boundaries
#define Read8ip(var) { var = *((const int8 *) (code + ip)); ip++; }
#define Read16ip(var) { var = (int16) READ_LE_UINT16(code + ip); ip += sizeof(int16); }
#define Read32ip(var) { var = (int32) READ_LE_UINT32(code + ip); ip += sizeof(int32); }
#define Read32ipLeaveip(var) { var = (int32) READ_LE_UINT32(code + ip); }
void SetGlobalInterpreterVariables(int32 *vars);
int RunScript (char *scriptData, char *objectData, uint32 *offset);
// Compiled tokens
#define CP_END_SCRIPT 0
#define CP_PUSH_LOCAL_VAR32 1 // Push a local variable on to the stack
#define CP_PUSH_GLOBAL_VAR32 2 // Push a global variable
#define CP_POP_LOCAL_VAR32 3 // Pop a local variable from the stack
#define CP_CALL_MCODE 4 // Call a machine code function
#define CP_PUSH_LOCAL_ADDR 5 // Push the address of a local variable
#define CP_PUSH_INT32 6 // Adjust the stack after calling an fn function
#define CP_SKIPONFALSE 7 // Skip if the bottom value on the stack is false
#define CP_SKIPALWAYS 8 // Skip a block of code
#define CP_SWITCH 9 // Switch on last stack value
#define CP_ADDNPOP_LOCAL_VAR32 10 // Add to a local varible
#define CP_SUBNPOP_LOCAL_VAR32 11 // Subtract to a local variable
#define CP_SKIPONTRUE 12 // Skip if the bottom value on the stack is true
#define CP_POP_GLOBAL_VAR32 13 // Pop a global variable
#define CP_ADDNPOP_GLOBAL_VAR32 14
#define CP_SUBNPOP_GLOBAL_VAR32 15
#define CP_DEBUGON 16 // Turn debugging on
#define CP_DEBUGOFF 17 // Turn debugging off
#define CP_QUIT 18 // Quit for a cycle
#define CP_TERMINATE 19 // Quit script completely
// Operators
#define OP_ISEQUAL 20 // '=='
#define OP_PLUS 21 // '+'
#define OP_MINUS 22 // '-'
#define OP_TIMES 23 // '*'
#define OP_DIVIDE 24 // '/'
#define OP_NOTEQUAL 25 // '=='
#define OP_ANDAND 26 // '&&'
#define OP_GTTHAN 27 // '>'
#define OP_LSTHAN 28 // '<'
// More tokens, mixed types
#define CP_JUMP_ON_RETURNED 29 // Use table of jumps with value returned from fn_mcode
#define CP_TEMP_TEXT_PROCESS 30 // A dummy text process command for me
#define CP_SAVE_MCODE_START 31 // Save the mcode code start for restarting when necessary
#define CP_RESTART_SCRIPT 32 // Start the script from the beginning
#define CP_PUSH_STRING 33 // Push a pointer to a string on the stack
#define CP_PUSH_DEREFERENCED_STRUCTURE 34 // Push the address of a structure thing
#define OP_GTTHANE 35 // >=
#define OP_LSTHANE 36 // <=
#define OP_OROR 37 // || or OR
} // End of namespace Sword2
#endif
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