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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
// logic management
#ifndef _LOGIC
#define _LOGIC
#include "bs2/defs.h"
#include "bs2/header.h"
namespace Sword2 {
#define TREE_SIZE 3
class logic {
public:
//do one cycle of the current session
int processSession(void);
// cause the logic loop to terminate and drop out
void expressChangeSession(uint32 sesh_id);
// new logic begins next cycle
void naturalChangeSession(uint32 sesh_id);
uint32 getRunList(void);
// setup script_id and script_pc in _curObjectHub - called by
// FN_gosub()
void logicUp(uint32 new_script);
void logicReplace(uint32 new_script);
void logicOne(uint32 new_script);
void totalRestart(void);
uint32 examineRunList(void);
void resetKillList(void);
private:
// denotes the res id of the game-object-list in current use
uint32 _currentRunList;
void processKillList(void);
//pc during logic loop
uint32 _pc;
// each object has one of these tacked onto the beginning
_object_hub *_curObjectHub;
};
extern logic LLogic;
int32 FN_add_to_kill_list(int32 *params);
} // End of namespace Sword2
#endif
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