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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//--------------------------------------------------------------------------------------
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
//#include <windows.h>
#include "stdafx.h"
#include "driver/driver96.h"
#include "build_display.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "header.h"
#include "layers.h"
#include "mem_view.h"
#include "memory.h"
#include "resman.h"
#include "sword2.h" // (James11aug97) for CloseGame()
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
char buf[50]; //has to be global because a local in Fetch_mem_owner is destroyed on exit
//--------------------------------------------------------------------------------------
void Console_mem_display(void) //Tony13Aug96
{
//
int pass,found_end,k,j,free=0;
_standardHeader *file_header;
int scrolls=0;
char c;
char inf[][20]=
{
{"M_null "},
{"M_free "},
{"M_locked"},
{"M_float "}
};
j=base_mem_block;
do
{
if (mem_list[j].uid<65536)
{
file_header = (_standardHeader*) res_man.Res_open(mem_list[j].uid);
res_man.Res_close(mem_list[j].uid); //close immediately so give a true count
Zdebug("view %d", mem_list[j].uid);
pass=0;
found_end=0;
for (k=0;k<30;k++)
{
if (file_header->name[k]==0)
{ found_end=1;
break;
}
if ( (file_header->name[k]<32)||(file_header->name[k]>'z'))
pass=1;
}
if (file_header->name[0]==0)
pass=1; //also illegal
if ((!pass)&&(found_end)) //&&(file_header->fileType<10))
Print_to_console("%d %s, size 0x%.5x (%dk %d%%), res %d %s %s, A%d, C%d", j,
inf[mem_list[j].state],
mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory, mem_list[j].uid,
res_man.Fetch_cluster(mem_list[j].uid),
file_header->name,
res_man.Fetch_age(mem_list[j].uid),
res_man.Fetch_count(mem_list[j].uid));
else Print_to_console(" %d is an illegal resource", mem_list[j].uid);
}
else
Print_to_console("%d %s, size 0x%.5x (%dk %d%%), %s", j,
inf[mem_list[j].state],
mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory,
Fetch_mem_owner(mem_list[j].uid) );
if (mem_list[j].state==MEM_free)
free+=mem_list[j].size;
j=mem_list[j].child;
scrolls++;
Build_display();
if (scrolls==18)
{
Temp_print_to_console("- Press ESC to stop or any other key to continue");
Build_display();
do
{
//--------------------------------------------------
// Service windows
while (!gotTheFocus)
if (ServiceWindows() == RDERR_APPCLOSED)
break;
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
//--------------------------------------------------
}
while(!KeyWaiting());
ReadKey(&c); //kill the key we just pressed
if (c==27) //ESC
break;
Clear_console_line(); //clear the Press Esc message ready for the new line
scrolls=0;
}
}
while (j!=-1);
Scroll_console();
Print_to_console("(total memory block 0x%.8x %dk %dMB) %d / %d%% free", total_free_memory,
total_free_memory/1024,
total_free_memory/(1000*1024),
free,
(free*100)/total_free_memory);
}
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
const char *Fetch_mem_owner(uint32 uid) //Tony3June96
{
switch(uid)
{
case UID_memman:
return("MEMMAN");
break;
case UID_font:
return("font");
break;
case UID_temp:
return("temp ram allocation");
break;
case UID_decompression_buffer:
return("decompression buffer");
break;
case UID_shrink_buffer:
return("shrink buffer");
break;
case UID_con_sprite:
return("console sprite buffer");
break;
case UID_text_sprite:
return("text sprite");
break;
case UID_walk_anim:
return("walk anim");
break;
case UID_savegame_buffer:
return("savegame buffer");
break;
default:
sprintf(buf, "<sob> %d?", uid);
return(buf);
break;
}
}
//--------------------------------------------------------------------------------------
void Create_mem_string( char *string ) // James (21oct96 updated 4dec96)
{
int blockNo = base_mem_block;
int blocksUsed=0;
int mem_free=0;
int mem_locked=0;
int mem_floating=0;
int memUsed=0;
int percent;
while (blockNo != -1)
{
switch (mem_list[blockNo].state)
{
case MEM_free:
mem_free++;
break;
case MEM_locked:
mem_locked++;
memUsed += mem_list[blockNo].size;
break;
case MEM_float:
mem_floating++;
memUsed += mem_list[blockNo].size;
break;
}
blocksUsed++;
blockNo = mem_list[blockNo].child;
}
percent = (memUsed * 100) / total_free_memory;
sprintf( string, "locked(%u)+float(%u)+free(%u) = %u/%u blocks (%u%% used)(cur %uk)", mem_locked, mem_floating, mem_free, blocksUsed, MAX_mem_blocks, percent, (res_man.Res_fetch_useage()/1024) );
}
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
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