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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
// the usual suspects (the usual suspicions)
#ifndef _PROTOCOL
#define _PROTOCOL
#include "sword2/driver/driver96.h"
#include "sword2/header.h"
namespace Sword2 {
uint8 *FetchPalette(uint8 *screenFile);
_screenHeader *FetchScreenHeader(uint8 *screenFile);
_layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo);
uint8 *FetchShadingMask(uint8 *screenFile);
_animHeader *FetchAnimHeader(uint8 *animFile);
_cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo);
_frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo);
_parallax *FetchBackgroundParallaxLayer(uint8 *screenFile, int layer);
_parallax *FetchBackgroundLayer(uint8 *screenFile);
_parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer);
uint8 *FetchTextLine(uint8 *file, uint32 text_line);
uint8 CheckTextLine(uint8 *file, uint32 text_line);
uint8 *FetchPaletteMatchTable(uint8 *screenFile);
uint8 *FetchObjectName(int32 resourceId);
} // End of namespace Sword2
#endif
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