1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#ifndef RESMAN_H
#define RESMAN_H
namespace Common {
class File;
}
#define MAX_MEM_CACHE (8 * 1024 * 1024) // we keep up to 8 megs of resource data files in memory
#define MAX_res_files 20
namespace Sword2 {
class Sword2Engine;
enum {
BOTH = 0x0, // Cluster is on both CDs
CD1 = 0x1, // Cluster is on CD1 only
CD2 = 0x2, // Cluster is on CD2 only
LOCAL_CACHE = 0x4, // Cluster is cached on HDD
LOCAL_PERM = 0x8 // Cluster is on HDD.
};
struct Resource {
byte *ptr;
uint32 size;
uint32 refCount;
Resource *next, *prev;
};
struct ResourceFile {
char fileName[20];
int32 numEntries;
uint32 *entryTab;
uint8 cd;
};
class ResourceManager {
private:
Common::File *openCluFile(uint16 fileNum);
void readCluIndex(uint16 fileNum, Common::File *file = NULL);
void removeFromCacheList(Resource *res);
void addToCacheList(Resource *res);
void checkMemUsage();
Sword2Engine *_vm;
int _curCd;
uint32 _totalResFiles;
uint32 _totalClusters;
// Gode generated res-id to res number/rel number conversion table
uint16 *_resConvTable;
ResourceFile _resFiles[MAX_res_files];
Resource *_resList;
Resource *_cacheStart, *_cacheEnd;
uint32 _usedMem; // amount of used memory in bytes
public:
ResourceManager(Sword2Engine *vm); // read in the config file
~ResourceManager();
uint32 getNumResFiles() { return _totalResFiles; }
uint32 getNumClusters() { return _totalClusters; }
ResourceFile *getResFiles() { return _resFiles; }
Resource *getResList() { return _resList; }
byte *openResource(uint32 res, bool dump = false);
void closeResource(uint32 res);
bool checkValid(uint32 res);
uint32 fetchLen(uint32 res);
uint8 fetchType(uint32 res) {
byte *ptr = openResource(res);
uint8 type = ptr[0];
closeResource(res);
return type;
}
uint8 fetchType(byte *ptr) {
return ptr[0];
}
byte *fetchName(uint32 res, byte *buf) {
byte *ptr = openResource(res);
memcpy(buf, ptr + 10, NAME_LEN);
closeResource(res);
return buf;
}
byte *fetchName(byte *ptr) {
return ptr + 10;
}
// Prompts the user for the specified CD.
void getCd(int cd);
int whichCd();
void remove(int res);
void removeAll();
// ----console commands
void killAll(bool wantInfo);
void killAllObjects(bool wantInfo);
};
} // End of namespace Sword2
#endif
|