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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SAVE_REST_H
#define SAVE_REST_H
#include "bs2/memory.h"
namespace Sword2 {
#define SAVE_DESCRIPTION_LEN 64
uint32 SaveGame(uint16 slotNo, uint8 *description);
uint32 RestoreGame(uint16 slotNo);
uint32 GetSaveDescription(uint16 slotNo, uint8 *description);
bool SaveExists(uint16 slotNo);
void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc);
uint32 RestoreFromBuffer(mem *buffer, uint32 size);
uint32 FindBufferSize(void);
// Save & Restore error codes
#define SR_OK 0x00000000 // No worries
#define SR_ERR_FILEOPEN 0x00000001 // can't open file - Couldn't
// create file for saving, or
// couldn't find file for
// loading.
#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only)
// incompatible savegame data.
// Savegame file is obsolete.
// (Won't happen after
// development stops)
#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on
// reading savegame file -
// Something screwed up during
// the fread()
#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on
// writing savegame file -
// Something screwed up during
// the fwrite() - could be
// hard-drive full..?
} // End of namespace Sword2
#endif
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