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/* Copyright (C) 1994-2004 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
/*****************************************************************************
* SOUND.H Sound engine
*
* SOUND.CPP Contains the sound engine, fx & music functions
* Some very 'sound' code in here ;)
*
* (16Dec96 JEL)
*
****************************************************************************/
#ifndef SOUND_H
#define SOUND_H
// max number of fx in queue at once [DO NOT EXCEED 255]
#define FXQ_LENGTH 32
namespace Sword2 {
// fx types
enum {
FX_SPOT = 0,
FX_LOOP = 1,
FX_RANDOM = 2,
FX_SPOT2 = 3
};
} // End of namespace Sword2
#endif
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