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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _SPEECH
#define _SPEECH
#include "bs2/header.h"
namespace Sword2 {
#define MAX_SUBJECT_LIST 30 // is that enough?
// array of these for subject menu build up
typedef struct {
uint32 res;
uint32 ref;
} _subject_unit;
// so speech text cleared when running a new start-script
extern uint32 speech_text_bloc_no;
extern int16 officialTextNumber;
extern int32 speechScriptWaiting;
//could alternately use logic->looping of course
extern int choosing;
extern uint32 unpause_zone;
} // End of namespace Sword2
#endif
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