1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//------------------------------------------------------------------------------------
#include <stdio.h>
//#include "src\driver96.h"
#include "build_display.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "header.h"
#include "interpreter.h"
#include "maketext.h" // for Kill_text_bloc()
#include "memory.h"
#include "mouse.h" // for FN_add_human()
#include "object.h"
#include "resman.h"
#include "router.h"
#include "sound.h"
#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
#include "startup.h"
#include "sword2.h" // (James11aug97) for CloseGame()
#include "sync.h"
#include "tony_gsdk.h"
//------------------------------------------------------------------------------------
uint32 total_startups=0;
uint32 total_screen_managers=0;
uint32 res;
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
_startup start_list[MAX_starts];
//------------------------------------------------------------------------------------
uint32 Init_start_menu(void) //Tony13Aug96
{
//print out a list of all the start points available
//there should be a linc produced file called startup.txt
//this file should contain ascii numbers of all the resource game objects that are screen managers
//we query each in turn and setup an array of start structures
//if the file doesn't exist then we say so and return a 0
uint32 end;
mem *temp;
uint32 pos=0;
uint32 j=0;
char *raw_script;
uint32 null_pc;
char ascii_start_ids[MAX_starts][7];
//ok, load in the master screen manager file
total_startups=0; //no starts
Zdebug("initialising start menu");
if (!(end=Read_file("STARTUP.INF", &temp, UID_temp)))
{
Zdebug("Init_start_menu cannot open startup.inf");
return(0); //meaning no start menu available
}
//ok, we've loaded in the resource.inf file which contains a list of all the files
//now extract the filenames
do
{
while(((char)*(temp->ad+j))!=13) //item must have an #0d0a
{
ascii_start_ids[total_screen_managers][pos]=*(temp->ad+j);
j++;
pos++;
};
ascii_start_ids[total_screen_managers][pos]=0; //NULL terminate our extracted string
pos=0; //reset position in current slot between entries
j+=2; //past the 0a
total_screen_managers++; //done another
if (total_screen_managers==MAX_starts)
{ Zdebug("WARNING MAX_starts exceeded!");
break;
}
}
while(j<end); //using this method the Gode generated resource.inf must have #0d0a on the last entry
Zdebug("%d screen manager objects", total_screen_managers);
//open each object and make a query call. the object must fill in a startup structure
//it may fill in several if it wishes - for instance a startup could be set for later in the game where specific vars are set
for (j=0;j<total_screen_managers;j++)
{
res=atoi(ascii_start_ids[j]);
Zdebug("+querying screen manager %d", res);
// resopen each one and run through the interpretter
// script 0 is the query request script
if (res_man.Res_check_valid(res)) // if the resource number is within range & it's not a null resource (James 12mar97)
{ // - need to check in case un-built sections included in start list
Zdebug("- resource %d ok",res);
raw_script= (char*) (res_man.Res_open(res)); //+sizeof(_standardHeader)+sizeof(_object_hub));
null_pc=0; //
RunScript ( raw_script, raw_script, &null_pc );
res_man.Res_close(res);
}
else
{
Zdebug("- resource %d invalid",res);
}
}
Zdebug(""); //line feed
Free_mem(temp); //release the Talloc
return(1);
}
//------------------------------------------------------------------------------------
int32 FN_register_start_point(int32 *params) //Tony14Oct96
{
// param 0 id of startup script to call - key
// param 1 pointer to ascii message
// Zdebug(" FN_register_start_point %d %s", params[0], params[1]);
#ifdef _DEBUG
if (total_startups==MAX_starts)
Con_fatal_error("ERROR: start_list full [%s line %u]",__FILE__,__LINE__);
if (strlen((char*)params[1])+1 > MAX_description) // +1 to allow for NULL terminator
Con_fatal_error("ERROR: startup description too long [%s line %u]",__FILE__,__LINE__);
#endif
start_list[total_startups].start_res_id = res; // this objects id
start_list[total_startups].key = params[0]; // a key code to be passed to a script via a script var to SWITCH in the correct start
strcpy(start_list[total_startups].description, (char*)params[1]);
total_startups++; //point to next
return(1);
}
//------------------------------------------------------------------------------------
uint32 Con_print_start_menu(void) //Tony14Oct96
{
//the console 'starts' (or 's') command which lists out all the registered start points in the game
uint32 j;
int scrolls=0;
char c;
if (!total_startups)
{ Print_to_console("Sorry - no startup positions registered?");
if (!total_screen_managers)
Print_to_console("There is a problem with startup.inf");
else
Print_to_console(" (%d screen managers found in startup.inf)", total_screen_managers);
}
else
{
for(j=0;j<total_startups;j++)
{
Print_to_console("%d (%s)", j, start_list[j].description);
Build_display();
scrolls++;
if (scrolls==18)
{
Temp_print_to_console("- Press ESC to stop or any other key to continue");
Build_display();
do
{
//--------------------------------------------------
// Service windows
while (!gotTheFocus)
if (ServiceWindows() == RDERR_APPCLOSED)
break;
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
{
Close_game(); //close engine systems down
RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
//--------------------------------------------------
}
while(!KeyWaiting());
ReadKey(&c); //kill the key we just pressed
if (c==27) //ESC
break;
Clear_console_line(); //clear the Press Esc message ready for the new line
scrolls=0;
}
}
}
return(1);
}
//------------------------------------------------------------------------------------
uint32 Con_start(uint8 *input) //Tony15Oct96
{
//if the second word id is a numeric that can be applied to a genuine startup then do it
uint32 j=0;
uint32 start;
char *raw_script;
char *raw_data_ad;
uint32 null_pc;
if (*input == NULL) // so that typing 'S' then <enter> works on NT (James26feb97)
{
Con_print_start_menu();
return(1);
}
while(*(input+j))
{
if ( (*(input+j)>='0') && (*(input+j)<='9') )
j++;
else
break;
}
if (!*(input+j)) //didn't quit out of loop on a non numeric chr$
{
start = atoi((char*)input);
if (!total_startups)
Print_to_console("Sorry - there are no startups!");
else if (start<total_startups) //a legal start
{
// do the startup as we've specified a legal start
//--------------------------------------------------------------
// restarting - stop sfx, music & speech!
Clear_fx_queue();
//---------------------------------------------
FN_stop_music(NULL); // fade out any music that is currently playing
//---------------------------------------------
UnpauseSpeech();
StopSpeech(); // halt the sample prematurely
//--------------------------------------------------------------
// clean out all resources & flags, ready for a total restart (James24mar97)
res_man.Remove_all_res(); // remove all resources from memory, including player object & global variables
SetGlobalInterpreterVariables((int32*)(res_man.Res_open(1)+sizeof(_standardHeader))); // reopen global variables resource & send address to interpreter - it won't be moving
res_man.Res_close(1);
FreeAllRouteMem(); // free all the route memory blocks from previous game
if (speech_text_bloc_no) // if there was speech text
{
Kill_text_bloc(speech_text_bloc_no); // kill the text block
speech_text_bloc_no=0;
}
//--------------------------------------------------------------
// set the key
raw_data_ad= (char*) (res_man.Res_open(8)); //+sizeof(_standardHeader)+sizeof(_object_hub)); //open george
raw_script= (char*) (res_man.Res_open(start_list[start].start_res_id)); //+sizeof(_standardHeader)+sizeof(_object_hub));
null_pc=start_list[start].key&0xffff; //denotes script to run
Print_to_console("running start %d", start);
RunScript ( raw_script, raw_data_ad, &null_pc );
res_man.Res_close(start_list[start].start_res_id);
res_man.Res_close(8); //close george
FN_add_human(NULL); // make sure thre's a mouse, in case restarting while mouse not available
}
else
Print_to_console("not a legal start position");
}
else
{
Con_print_start_menu(); // so that typing 'S' then <enter> works under Win95
}
return(1);
}
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
|