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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _STARTUP
#define _STARTUP
namespace Sword2 {
#define MAX_starts 100
#define MAX_description 100
typedef struct {
char description[MAX_description];
// id of screen manager object
uint32 start_res_id;
//tell the manager which startup you want (if there are more than 1)
// (i.e more than 1 entrance to a screen and/or seperate game boots)
uint32 key;
} _startup;
extern _startup start_list[MAX_starts];
uint32 Init_start_menu(void);
uint32 Con_print_start_menu(void);
uint32 Con_start(uint8 *input);
} // End of namespace Sword2
#endif
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