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/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/logic.h"
namespace Sword2 {
/**
* Clear any syncs registered for this id. Call this just after the id has been
* processed. Theoretically there could be more than one sync waiting for us,
* so clear the lot.
*/
void Logic::clearSyncs(uint32 id) {
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == id) {
debug(5, "removing sync %d for %d", i, id);
_syncList[i].id = 0;
}
}
}
/**
* Check for a sync waiting for this character. Called from fnAnim() to see if
* animation is to be finished. Returns an index into _syncList[], or -1.
*/
int Logic::getSync() {
uint32 id = readVar(ID);
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == id)
return i;
}
return -1;
}
} // End of namespace Sword2
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