1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/util.h"
#include "sword2/debug.h"
#include "sword2/defs.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/sync.h"
namespace Sword2 {
int32 Logic::fnSendSync(int32 *params) {
// params: 0 sync's recipient
// 1 sync value
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == 0) {
debug(5, " %d sending sync %d to %d", ID, params[1], params[0]);
_syncList[i].id = params[0];
_syncList[i].sync = params[1];
return IR_CONT;
}
}
// The original code didn't even check for this condition, so maybe
// it should be a fatal error?
warning("No free sync slot");
return IR_CONT;
}
void Logic::clearSyncs(uint32 id) {
// clear any syncs registered for this id
// call this just after the id has been processed
// there could in theory be more than one sync waiting for us so
// clear the lot
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == id) {
debug(5, "removing sync %d for %d", i, id);
_syncList[i].id = 0;
}
}
}
bool Logic::getSync(void) {
// check for a sync waiting for this character
// - called from system code eg. from inside fnAnim(), to see if
// animation to be quit
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == ID) {
// means sync found
return true;
}
}
// no sync found
return false;
}
int32 Logic::fnGetSync(int32 *params) {
// check for a sync waiting for this character
// - called from script
// params: none
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == ID) {
// return sync value waiting
RESULT = _syncList[i].sync;
return IR_CONT;
}
}
// no sync found
RESULT = 0;
return IR_CONT;
}
int32 Logic::fnWaitSync(int32 *params) {
// keep calling until a sync received
// params: none
debug(5, "fnWaitSync: %d waits", ID);
for (int i = 0; i < MAX_syncs; i++) {
if (_syncList[i].id == ID) {
// return sync value waiting
debug(5, "fnWaitSync: go");
RESULT = _syncList[i].sync;
return IR_CONT;
}
}
// back again next cycle
return IR_REPEAT;
}
} // End of namespace Sword2
|