1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//------------------------------------------------------------------------------------
#include <stdio.h>
#include "stdafx.h"
//#include "src\driver96.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "interpreter.h"
#include "memory.h"
#include "object.h"
#include "sync.h"
//------------------------------------------------------------------------------------
typedef struct
{
uint32 id;
uint32 sync;
} _sync_unit; //haaaaaaaa
#define MAX_syncs 10 //there wont be many will there. probably 2 at most i reckon
_sync_unit sync_list[MAX_syncs];
//------------------------------------------------------------------------------------
void Init_sync_system(void) //Tony27Nov96
{
//set list to 0's
uint32 j;
for (j=0;j<MAX_syncs;j++)
sync_list[j].id=0;
}
//------------------------------------------------------------------------------------
int32 FN_send_sync(int32 *params) //Tony27Nov96
{
//param 0 sync's recipient
//param 1 sync value
uint32 current_sync=0;
if (sync_list[current_sync].id)
{
do
current_sync++;
while(sync_list[current_sync].id); //zip along until we find a free slot
}
// Zdebug(" %d sending sync %d to %d", ID, params[1], params[0]);
sync_list[current_sync].id=params[0];
sync_list[current_sync].sync=params[1];
return(IR_CONT);
}
//------------------------------------------------------------------------------------
void Clear_syncs(uint32 id) //Tony27Nov96
{
//clear any syncs registered for this id
//call this just after the id has been processed
uint32 j;
//there could in theory be more than one sync waiting for us so clear the lot
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id==id)
{ //Zdebug("removing sync %d for %d", j, id);
sync_list[j].id=0;
}
}
//------------------------------------------------------------------------------------
uint32 Get_sync(void) //Tony27Nov96
{
// check for a sync waiting for this character
// - called from system code eg. from inside FN_anim(), to see if animation to be quit
uint32 j;
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id == ID)
return(1); //means sync found Tony12July97
// return(sync_list[j].sync); //return sync value waiting
return(0); //no sync found
}
//------------------------------------------------------------------------------------
int32 FN_get_sync(int32 *params) //Tony27Nov96
{
// check for a sync waiting for this character
// - called from script
//params none
uint32 j;
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id == ID) {
RESULT=sync_list[j].sync;
return(IR_CONT); //return sync value waiting
}
RESULT=0;
// if (params); what is the point of this... khalek
return(IR_CONT); //no sync found
}
//------------------------------------------------------------------------------------
int32 FN_wait_sync(int32 *params) //Tony27Nov96
{
//keep calling until a sync recieved
//params none
uint32 j;
j=ID;
// Zdebug("%d waits", ID);
for (j=0;j<MAX_syncs;j++) {
if (sync_list[j].id == ID) {
RESULT=sync_list[j].sync;
//Zdebug(" go");
return(IR_CONT); //return sync value waiting
}
}
// if (params); // what is the point of this... - khalek
return(IR_REPEAT); //back again next cycle
}
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
|