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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//------------------------------------------------------------------------------------
#include <stdio.h>
#include "stdafx.h"
//#include "src\driver96.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "interpreter.h"
#include "memory.h"
#include "object.h"
#include "sync.h"
//------------------------------------------------------------------------------------
typedef struct
{
uint32 id;
uint32 sync;
} _sync_unit; //haaaaaaaa
#define MAX_syncs 10 //there wont be many will there. probably 2 at most i reckon
_sync_unit sync_list[MAX_syncs];
//------------------------------------------------------------------------------------
void Init_sync_system(void) //Tony27Nov96
{
//set list to 0's
uint32 j;
for (j=0;j<MAX_syncs;j++)
sync_list[j].id=0;
}
//------------------------------------------------------------------------------------
int32 FN_send_sync(int32 *params) //Tony27Nov96
{
//param 0 sync's recipient
//param 1 sync value
uint32 current_sync=0;
if (sync_list[current_sync].id)
{
do
current_sync++;
while(sync_list[current_sync].id); //zip along until we find a free slot
}
// Zdebug(" %d sending sync %d to %d", ID, params[1], params[0]);
sync_list[current_sync].id=params[0];
sync_list[current_sync].sync=params[1];
return(IR_CONT);
}
//------------------------------------------------------------------------------------
void Clear_syncs(uint32 id) //Tony27Nov96
{
//clear any syncs registered for this id
//call this just after the id has been processed
uint32 j;
//there could in theory be more than one sync waiting for us so clear the lot
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id==id)
{ //Zdebug("removing sync %d for %d", j, id);
sync_list[j].id=0;
}
}
//------------------------------------------------------------------------------------
uint32 Get_sync(void) //Tony27Nov96
{
// check for a sync waiting for this character
// - called from system code eg. from inside FN_anim(), to see if animation to be quit
uint32 j;
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id == ID)
return(1); //means sync found Tony12July97
// return(sync_list[j].sync); //return sync value waiting
return(0); //no sync found
}
//------------------------------------------------------------------------------------
int32 FN_get_sync(int32 *params) //Tony27Nov96
{
// check for a sync waiting for this character
// - called from script
//params none
uint32 j;
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id == ID)
{ RESULT=sync_list[j].sync;
return(IR_CONT); //return sync value waiting
}
RESULT=0;
if (params);
return(IR_CONT); //no sync found
}
//------------------------------------------------------------------------------------
int32 FN_wait_sync(int32 *params) //Tony27Nov96
{
//keep calling until a sync recieved
//params none
uint32 j;
j=ID;
// Zdebug("%d waits", ID);
for (j=0;j<MAX_syncs;j++)
if (sync_list[j].id == ID)
{ RESULT=sync_list[j].sync;
//Zdebug(" go");
return(IR_CONT); //return sync value waiting
}
if (params);
return(IR_REPEAT); //back again next cycle
}
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
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