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/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
// general odds and ends
#include "stdafx.h"
#include "sword2/driver/driver96.h"
#include "sword2/debug.h"
#include "sword2/memory.h"
#include "sword2/tony_gsdk.h"
#include "sword2/sword2.h"
namespace Sword2 {
uint32 Read_file(const char *name, mem **membloc, uint32 uid) {
// read the file in and place into an allocated MEM_float block
File fh;
uint32 size;
if (!fh.open(name)) {
debug(5, "Read_file cannot open %s", name);
return 0;
}
size = fh.size();
// reserve enough floating memory for the file
*membloc = memory->allocMemory(size, MEM_float, uid);
if (fh.read((*membloc)->ad, size) != size) {
debug(5, "Read_file read fail %d", name);
return 0;
}
fh.close();
// ok, done it - return bytes read
return size;
}
} // End of namespace Sword2
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