1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
This directory contains various tools which aid the ScummVM developers in their
work. They are not intended for the general audience, and are only sparsely, if
at all, documented. Use at your own risk. You've been warned :-)
convbdf
-------
Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to C++
source. That source, after being slightly tweaked, can be used to
replace or add fonts for the ScummVM GUI.
There is also a ttf2bdf tool which allows you to convert TrueType fonts
to BDF.
Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs to
bitmaps, but ScummVM only needs some of them. So you may want to do your
conversion like this:
ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
where SIZE is replaced by the desired font height.
credits.pl
----------
This perl script contains credits to the many people who helped with
ScummVM, and it is used to create the credits lists that occur in various
places, including the AUTHORS file, the about dialog, and our web site.
dist-scummvm.sh
---------------
This shell script is used to create source release archives for ScummVM
releases. After tagging a branch for release, you can invoke it like this:
./dist-scummvm.sh scummvm 0.7.1
Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by default.
To do that it performs a "cvs export" in /tmp first. If you want to use
another location, you can specify it as the thirds param to the script.
Note #2: This assumes that our naming conventions for release tags are
being followed. I.e. the tag must be named "release-0-7-1" in the above
example. You can, however, specify an alternate tag as the fourth param.
Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if you
just tagged CVS, anon CVS may not yet have this. So if you are in a hurry,
modify the cvsroot in the script to use your dev CVS account.
md5table
--------
Used to convert scumm-md5.txt into a SCUMM header file, or alternatively
PHP code for our website.
create_drascula
---------------
Stores a lot of hardcoded data of Drascula in a data file, based on the game's
original source code. This includes the game's character map, item locations,
several hardcoded arrays used in animations, room script logic, talk sequence
logic and all of the game's texts (mostly the dialog subtitles) in English,
Spanish, German, French and Italian. This tool is used to create the drascula.dat
file.
create_kyradat
--------------
Extracts various static data from the original game executables. This includes
room tables in kyra1, various hardcoded language strings in both kyra1 and kyra2,
script data for the sequence players of kyra1 and kyra2 and other static data.
This tool is used to create the kyra.dat file.
create_lure
-----------
Extracts various static data from each of the different language versions of the
game executables. This includes character animations, game scripts, and other
static data. This tool creates the lure.dat file.
|