1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef STATICDATA_H
#define STATICDATA_H
#define NUM_VARIANTE 6
#define MAZE_SCREEN 39 // First maze screen
#define DONT_CARE 0xFF // Any state allowed in command verb
#define DOORDELAY 12 // Time for a door to open
#define PENDELAY 25 // Hold off going upstairs
#define STORYDELAY (5 * NORMAL_TPS)
#define LIPDX 11 // To position LIPS object on person
#define LIPDY 8
#define DARTTIME 70 // This many ticks to fall asleep
//***************************************************************************
// Hugo 1 Windows
//***************************************************************************
const char *textData_1w[] = {
"",
"You don't have it.",
"You don't have the key.",
"It is too dark to see\nanything in there.",
"You don't have anything\nto oil it with.",
//5
"You don't have anything\nto cut it with.",
// Strings for when object is in wrong state for cmd
"That wouldn't work.",
"It is already locked.",
"It is already unlocked.",
"You unlock the door with the key.",
//10
"You grasp the pumpkin\nand try to prise it apart.",
"It is locked.",
"It is already open.",
"It is already closed.",
"It is already smashed.",
//15
"There is nothing in there.",
"You are already wearing it\nyou cross-eyed baboon!",
"You don't have it on,\nI know it's hard to tell!",
"You'll need to\ntake it off first.",
"You already oiled it,\nwhy don't you just\nopen it???",
//20
"Despite your best efforts the\nbolt refuses to budge.",
"I believe you already cut it!",
"It is a rock, of no\nparticular significance.",
// Strings for when cmd successfully carried out (cmnd->donestr)
"Ok.",
"You blow the whistle.",
//25
"The shed seems to have fallen\ninto disuse and is pretty\nmuch full of garbage, either\nbroken or rusted to pieces.\nYou are just on the point of\nleaving when you notice an\noilcan sitting on a shelf.",
"I said it's an oil-CAN,\nnot an oil-LAMP dummy!",
"Look what you found - a trapdoor!",
"You put a few drops of\noil on the rusty bolt.",
"With a mighty effort you\nmanage to slide the bolt open!",
//30
"Stupidly, you slide the bolt shut.",
"You cut the rope with your knife.\nThe boat is now floating free!",
"The rope is knotted too tightly\nand you are, alas, unable to\nuntie it despite your best efforts!",
"This rope is a lot stronger\nthan you and you are, alas,\nunable to break it.",
"The boat is now watertight!",
//35
"The oldman seems somewhat\nsurprised by your attack and a\nlittle offended.\n\nYou may wish to try a different\nstrategy!",
// Added in data1.cpp by Strangerke, to avoid hardcoded strings in background_t variable initialization*/
"Nobody answers!",
"It's not locked!",
// Object descriptions, invoked by the words "look" (at object)
"It is you, the hero.",
"Why not try opening it?",
//40
"Just a regular wooden closet.",
"They appear to be looking at you!",
"It's just flapping around up there.",
"There appears to be\nsomething inside it.",
"Looks like a front door key to me.",
//45
"A useful looking candle.",
"A rather useful looking penknife.",
"It is a little silver whistle.",
"It appears to be a halloween mask\nlooking somewhat like a grotesque\nmonkey's head!",
"I don't think you want to mess with\nthis guy!",
//50
"A rather yummy looking pork chop.",
"Frankenstein's monster. Nice suit and tie!",
"Count Dracula. Wonder what he's drinking!",
"It's Gwendolin, the mad professor's daughter.",
"It's the Fiendish Friar of Frankfurt!",
//55
"This monster is called \"Slime\".",
"This monster has a head\nthe size and color of a pea.",
"This little oilcan looks like\nit contains some oil.",
"A little wooden trapdoor.",
"A rather rusty (but strong)\nmetal bolt.",
//60
"Believe me, this is no Lassie!",
"It looks like a serviceable boat.\nI wonder whether it would get\nyou to the other side?",
"The rope is to stop\nthe boat drifting away!",
"Wooo! A small fortune in gold!",
"He looks at least\n200 years old!!",
//65
"This is one dude you\ndon't want to argue with!",
"He looks totally gone!",
"He has a certain charm,\nI suppose!",
"Well, it's sort of\nround and rubbery!",
"Try getting Hugo to\nbreak the pumpkin open!",
//70
"Use the key on a door\nto unlock it!",
"You don't need to do\nanything with the candle,\njust holding it is sufficient!",
"The only thing you can do\nwith the mask is wear it.",
"You can't use the\nbung on that!",
"That's not the way\nto use the chop!",
//75
"Trying to cut that won't help you!",
"Oiling that is not useful!",
"Your generous gift is refused!"
};
//***************************************************************************
// Hugo 2
//***************************************************************************
const char *textData_2w[] = {
"",
// Use following standard strings where applicable
"You see nothing very\ninteresting about it",
"I see no purpose\nin doing that!",
"You find nothing of\nany interest inside!",
// Strings for when required object(s) not carried
"You don't have it",
//5
"You don't have\nany matches!",
"You don't have a weapon!",
// Strings for when object is in wrong state for cmd
"That wouldn't work",
"It is already closed",
"It is already smashed",
//10
"It is already open",
"You already drank it!",
"Cousin Harry is too convulsed\nwith laughter to talk!",
"You can't! Great Aunt Hester\nwill see you!",
"Click!\nOops, I think you\nemptied it buster!",
// Strings for when cmd successfully carried out (cmnd->donestr)
//15
"Ok!",
"Now it's gone for ever!",
"You break off a shoot and\nplace it near the cat.\nThe cat awakes from its\nreverie and sniffs your\ngift excitedly. After 5\nminutes of friendly play\nit falls asleep again,\nrather contentedly!",
"Hmm, what an interesting flavor!\n\n(...nothing happens.)",
"You slide the paper under the door.",
//20
"There's no point, the\nkey has already fallen.\nI'm afraid you're stuck!",
"You already pushed the\nkey out the other side.\nI'm afraid you're stuck!",
"Why don't you just\ntry reading it?",
"Quietly opening it, you quickly\nscan it. It appears to be a\nletter from Hester's attorney\nconcerning the life insurance\npolicy on Great Uncle Horace.\nFeeling rather uncomfortable\nabout reading other peoples'\nmail, you return it to its\nenvelope without reading any\nfurther.",
"It won't open!",
//25
"Just walk through!\nThis door will\nopen automatically!",
"The door is firmly locked.",
"You don't have any keys!",
"The room is too dark to\nsee anything, now",
"Opening the desk drawer reveals:\na book of matches!",
//30
"Opening the cupboard reveals:\na clove of garlic!",
"You need to say which\ncolor button to press!",
// Added in data1.cpp by Strangerke, to avoid hardcoded strings in background_t variable initialization*/
"Nobody answers!",
"It's not locked!",
// Object descriptions, invoked by the words "look" (at object)
"It is the handsome Hugo!",
//35
"It is the pretty Penelope!",
"Why not try opening it?",
"The door looks solidly built.",
"You see a saucy looking french maid!",
"The maid speaks to you:\nThat is ze wrong way, monsieur!\nPlease go upstairs to your room!",
//40
"What a cute doggy!",
"He looks at least\n200 years old!!",
"You can see a rather impressive\nbook collection.\nOne yellow book in particular\nseems to stand out.",
"One yellow book seems to be\nsticking out slightly.",
"It is a quaint old four-poster.",
//45
"It is a brightly colored parrot.",
"A little book of matches.",
"Your matches look a little soggy!\n(Presumably because you dropped\nthem in the stream so carelessly.)",
"It is a brightly colored balloon.",
"It is a dumb waiter,\nused to carry food\nup and down from\nthe kitchen.",
//50
"The rope looks climbable.",
"Ugh! The garlic smells foul!",
"You can see 4 colored buttons.\nUnderneath the buttons is some\nlettering. The lettering is very\nfaded and you can only make out\nthe following characters under\nthe green button:\n\"B*g *a*pe*\"",
"The shed light is on!",
"The gate lanterns are now on!",
//55
"It is a strong-scented mint plant containing\na substance attractive to cats.",
"A rickety old bridge. Watch your step!",
"They are small but have\nvery vicious looking\nproboscises.",
"It is one of the rarer\nvenomous species:\nbeautiful but very deadly!",
"It looks like a regular phone booth, on\nthe outside. It seems unexpectedly\nroomy, on the inside.",
//60
"Examining the gun, you see\nit contains one bullet!",
"Examining the gun, you see\nit is now empty!",
"The stick of dynamite has\na fuse at one end.",
"You peer down into the\nmurky depths of the well\nand see only blackness...\nTaking a small pebble, you\nlean over and drop it down.\nAfter a while you hear a\ndull thud...",
"It looks like an ancient\noil lamp. It appears to\nbe totally empty now,\nexcept it feels curiously\nheavy.",
//65
"It looks pretty moldy, I don't\nthink I'd try eating it!",
"Just your regular genie type!",
"It's Hugo's affable cousin Harry!",
"It's Hugo's lovable aunt Hester!",
"Yes, there is an envelope\non the table with a letter\ninside it!",
//70
"Who is this mysterious fellow, I wonder?\nWho he is and where he comes from\nI have simply no idea!",
"It's the cook!",
"He's a very authoritative\nlooking police officer!",
"A sprightly looking old man!",
"It is an evil mechanized monster\nbent on the destruction of the\nuniverse!",
//75
"It is a pile of smouldering metal!",
"It's the kind of bell\none might use to\nsummon aid.",
"Looking through the\nkeyhole, you can\nsee the key has been\nleft in the lock.\nToo bad it's on the\nother side!",
"It's just a regular pencil.",
"It is a magnifying glass\nused (for example) for\nreading small print.",
//80
"It is a pretty solid\nlooking safe, I don't\nthink there's any way\nto open it unless you\nknow the combination!",
"It is an extremely intricate\nlooking device, I'm afraid\nit's workings are quite\nbeyond me!",
"It has some printing\non it, some of which\nis readable.",
"It contains several old photos\nof Hugo as a child. One photo\nin particular catches your\nattention. It shows Hugo\nwith a young girl of about\nthe same age standing in front\nof a huge pointed tower.\nSomething about the girl strikes\nyou as being very familiar...",
"A rather wistful-looking cat",
//85
"It is a clear glass bottle.\nA label is attached with the\nword \"SERUM\" printed on it.",
"It has a U-shaped fluorescent\nlight tube at its center, with\na series of metal rods spaced\nvertically around it.\nSurrounding the rods is a thick\nmesh-like screen which also acts\nas the frame of the device.",
// Strings when objects not used together
"Setting fire to that would\nnot be very useful!",
"Try giving the garlic\nto Penelope to eat!",
"That's not the way\nto use the stick!",
//90
"The serum is for\ncuring snake bites!",
"I'd save the dynamite for\nlater, if I were you!",
"That would not help you!",
"I've no idea what you're trying to do!",
"That won't work!",
//95
"You can't unscrew that!",
"Ding Dong!\n\n(...nothing happens)",
"That's not the way\nto use the catnip!",
"This is no time to\nread a newspaper!",
"You can't use a\npencil on that!",
//100
"Your examination reveals\nnothing of interest."
};
//***************************************************************************
// Hugo 3
//***************************************************************************
const char *textData_3w[] = {
"",
// Use following standard strings where applicable
"You see nothing very\ninteresting about it",
"Nothing happens.",
// Strings for when required object(s) not carried
"You don't have it",
"You don't have a weapon!",
//5
"You don't have anything\nto stick in it.",
"There are three things\nrequired to perform an\nexorcism. You do not\nhave all of them...",
// Strings for when object is in wrong state for cmd
"That wouldn't work.",
"It is already closed.",
"It is already smashed.",
//10
"It is already open.",
"There is nothing in there.",
"You already used the clay\nto make an effigy of the\nWitch Doctor",
"It already has some\nwater inside it.",
"There is nothing more\nto find there.",
//15
"You can see a very slight\ndepression in the earth\nwhere something spherical\nprobably once rested there.",
"It is already lit.",
"It is not lit.",
"Wheeee!",
// Strings for when cmd successfully carried out (cmnd->donestr)
"Ok.",
//20
" LOST!\n\nNear the mighty boulder,\nMy precious crystal ball,\nI guess I couldn't hold 'er,\nSo I must've let her fall!\n\nIf anyone should find it,\nPlease return it to my keep,\nBe careful if you use it,\nFor its powers runneth deep!\n\nsigned: The old man.",
"My my, we are thorough,\naren't we? Well, just\nfor you:\n\nThere is a crystal ball\nlying behind the rock,\nglinting in the sun.\n\nYou fetch it out...",
"Ding dong!\n\n(Nothing happens...)",
"You start to swing...\n\nThe ghost is impressed by\nyour fine acrobatics (but\nstill won't let you pass)!",
"You grab the vine\nand start swinging...",
//25
"It looks much like any other water.",
"Mmm! Delicious cool water!",
"Mmm! The water tastes delicious!\nBut what about poor Penelope?",
"Swoosh!\n\nOops, missed him! Your\naim is terrible, you need\na bigger target, ha ha!",
// Make use of object with another (unsuccessfully)
"You can't use the clay like that!",
//30
"That's not the way to use the flask!",
"You can't use the\nbouillon cubes like that!",
"Doing that with the cage isn't useful!",
"Get Hugo to rub the crystal ball!",
"That's not the way to use it!",
//35
"The ghost will not let you pass!",
"Use an elephant? You're funny!",
"Get Hugo to read it!",
"The candle cannot be\nused in such a manner.",
"Ding dong!\n\nNothing happens...",
//40
"Shooting your blowpipe\nat that won't help!",
// Added in data1.cpp by Strangerke, to avoid hardcoded strings in background_t variable initialization*/
"Nobody answers!",
"It's not locked!",
// Object descriptions, invoked by the words "look" (at object)
"It is the handsome Hugo!",
"It is the pretty Penelope!",
//45
"Poor Penelope doesn't\nlook very well!",
"It doesn't look too badly damaged.",
"The waterfall is flowing too\nswiftly for you to cross.",
"The water looks clean\nenough to drink.",
"This is the magical pool of life!\nTake some water to Penelope to save her.",
//50
"The vines look pretty sturdy.",
"You see nothing unusual\nabout the bullrushes.",
"Some very narrow stepping\nstones cross the stream.",
"Not the kind of guy you'd\nwant to meet in a dark alley!",
"It is the kind used to\nmold shapes with.",
//55
"They look very sharp!",
"An empty water flask.",
"A flask containing\nsome regular water.",
"A flask containing\nsome magic water.",
"You see nothing out of\nthe ordinary about him",
//60
"You see nothing out of\nthe ordinary about her",
"It is gray and furry\nand rather cute!",
"It is a small cage suitable\nfor holding small animals.",
"It is a small cage with a\ncute furry mouse inside.",
"You can see a blowpipe with some\ndarts full of sleeping potion!",
//65
"It is big, gray and\nlooks extremely heavy!",
"It is a box of bouillon cubes\nnormally used as seasoning in\ncooking but often carried for\nemergency rations in aircraft.",
"You are looking at what appears\nto be the half-eaten remains of\na cheese sandwich.",
"It is an extremely\nvoracious-looking spider!",
"The scroll appears\nto have some writing\non it.",
//70
"The rock itself looks\nlike any other mighty\nboulder you might find\nin these parts.",
"The crystal ball appears cloudy.",
"The ghost does not appear\nto be very friendly and\nwill not let you pass.",
"The bell is small and golden.\nIt makes a pleasant tinkling\nring which you find rather\ncomforting for some reason.",
"The book is old and very worn.\nThe pages although yellow with\nage, still have discernible\nwriting on them. You feel\nthe book has hidden powers.",
//75
"The candle stick is golden and\nvery heavy. The flickering of\nthe candle feels comforting,\neven in the daylight."
};
//***************************************************************************
// Hugo 1 Dos
//***************************************************************************
const char *textData_1d[] = {
"",
"You don't have it",
"You don't have the key",
"It is too dark to see\nanything in there",
"You don't have anything\nto oil it with",
"You don't have anything\nto cut it with",
"That wouldn't work",
"It is already locked",
"It is already unlocked",
"It is locked",
"It is already closed",
"It is already smashed",
"It is already open",
"There is nothing in there",
"You are already wearing it\nyou cross-eyed baboon!",
"You don't have it on,\nI know it's hard to tell!",
"You'll need to\ntake it off first",
"You already oiled it,\nwhy don't you just\nopen it???",
"Despite your best efforts the\nbolt refuses to budge",
"I believe you already did!",
"Ok.",
"The shed seems to have fallen\ninto disuse and is pretty\nmuch full of garbage, either\nbroken or rusted to pieces.\nYou are just on the point of\nleaving when you notice an\noilcan sitting on a shelf",
"I said it's an oil-CAN,\nnot an oil-LAMP dummy!",
"The boat is now floating free!",
"The rope is knotted too tightly\nand you are, alas, unable to\nuntie it despite your best efforts!",
"This rope is a lot stronger\nthan you and you are, alas,\nunable to break it",
"The oldman seems somewhat\nsurprised by your attack \nand a little offended.\n\nYou may wish to try a\ndifferent strategy!",
"It is you, the hero.",
"Why not try opening it?",
"I can see no more than\nyou at this moment",
"They appear to be looking at you!",
"It's just flapping around up there",
"There appears to be\nsomething inside it",
"Looks like a front door key to me",
"A useful looking candle",
"A rather useful looking penknife",
"It is a little silver whistle",
"It appears to be a halloween mask\nlooking somewhat like a grotesque\nmonkey's head!",
"I don't think you want to mess with\nthis guy!",
"A rather yummy looking pork chop",
"This little oilcan looks like\nit contains some oil",
"Believe me, this is no Lassie!",
"It looks like a serviceable\nboat. I wonder whether it\nwould get you to the other side?",
"The rope is to stop\nthe boat drifting away!",
"Wooo! A small fortune in gold!",
"He looks at least\n200 years old!!",
"This is one dude you\ndon't want to argue with!",
"He looks totally gone!",
"He has a certain charm,\nI suppose!",
"Well, it's sort of\nround and rubbery!",
"Nobody answers!",
".", // No song
".O0L5CL1DL3D#CL6..L5CL1DL3D#CL6G#L1GGFEbEbDL5CL1DL3D#CL6..L5CL1DL3D#CL6O1L1C>B<CC#DD#L3ECO2L1F.FE.CD.DC.>A<L3DL6CL1CDEL1F.FE.CD.DC.>A<Eb..L9D>L1GGAA#A#<L6C>L1AAA#<CCL6DL1>GGGbGGAA#A#AGG<DL9CL1CDEF.FE.CD.DC.>A<L3DL6CL1>AAGFFA<CCD#DDC>BbBbA<DDDL9DL1>GGAA#A#<L3CL1DEEL3FL1C>L3AL6<DL1C.C>B.<CC#.DD#.EL3FGG#AL1BbFDBbFDAFCAFCGECGECAFCAFCBbFDBbFDAFCAFC>CB<CC#DEF>..F.",
"O3L1E.>E<EF.>F<FE.>E<EF.>F<FE.F.G.A.G.A.B.<C.D.DbC>B.<D.Db.C.E.F.L4EFL6E.",
"O2L4G<C>GEL6CL2AGEL4GL9D."
};
//***************************************************************************
// Hugo 2 DOS
//***************************************************************************
const char *textData_2d[] = {
"",
"You see nothing very\ninteresting about it",
"I see no purpose\nin doing that!",
"You find nothing of\nany interest inside!",
"You don't have it",
"You don't have\nany matches!",
"You don't have a weapon!",
"That wouldn't work",
"It is already closed",
"It is already smashed",
"It is already open",
"There is nothing in there",
"Cousin Harry is too convulsed\nwith laughter to talk!",
"You can't! Great Aunt Hester\nwill see you!",
"You don't have any\nmore quarters!",
"Click!\nOops, I think you\nemptied it buster!",
"Ok.",
"Ok.",
"Now it's gone for ever!",
"You break off a shoot and\nplace it near the cat.\nThe cat awakes from its\nreverie and sniffs your\ngift excitedly. After 5\nminutes of friendly play\nit falls asleep again,\nrather contentedly!",
"Why don't you just\ntry reading it?",
"Quietly opening it, you quickly\nscan it. It appears to be a\nletter from Hester's attorney\nconcerning the life insurance\npolicy on Great Uncle Horace.\nFeeling rather uncomfortable\nabout reading other peoples'\nmail, you return it to its\nenvelope without reading any\nfurther.",
"It won't open!",
"Just walk through!\nThis door will\nopen automatically!",
"The room is too dark to\nsee anything, now",
"Opening the desk drawer reveals:\na book of matches!",
"Opening the cupboard reveals:\na clove of garlic!",
"It is the handsome Hugo!",
"It is the pretty Penelope!",
"Why not try opening it?",
"You see a saucy looking french maid!",
"What a cute doggy!",
"He looks at least\n200 years old!!",
"You can see a rather impressive\nbook collection.\nOne yellow book in particular\nseems to stand out",
"One yellow book seems to be\nsticking out slightly",
"It is a brightly colored parrot.",
"It is a brightly colored balloon.",
"It is a dumb waiter,\nused to carry food\nup and down from\nthe kitchen",
"The rope looks climbable",
"Ugh! The garlic smells foul!",
"The gardener returns your stare!",
"You can see 4 colored buttons.\nUnderneath the buttons is some\nlettering. The lettering is\nvery faded and you can only make\nout the following characters\nunder the green button:\nb*g *a*pe*",
"They are small but have\nvery vicious looking\nproboscises",
"It is one of the rarer\nvenomous species:\nbeautiful but very deadly!",
"The stick of dynamite has\na fuse at one end.",
"You peer down into the\nmurky depths of the well\nand see only blackness...\nTaking a small pebble, you\nlean over and drop it down.\nAfter a while you hear a\ndull thud...",
"It looks like an ancient\noil lamp. It appears to\nbe totally empty now,\nexcept it feels curiously\nheavy.",
"It looks pretty moldy, I don't\nthink I'd try eating it!",
"Just your regular genie type!",
"It's Hugo's affable cousin Harry!",
"It's Hugo's lovable aunt Hester!",
"Yes, there is an envelope\non the table with a letter\ninside it!",
"This mysterious fellow calls himself\n""the Doctor"".\nWho he is and where he comes from\nI have simply no idea!",
"It's the cook!",
"He's a very authoritative\nlooking police officer!",
"A sprightly looking old man!",
"It is an evil mechanized monster\nbent on the destruction\nof the universe!",
"It's the kind of bell\none might use to\nsummon aid.",
"It looks real, I\nwonder if it works?",
"Looking through the\nkeyhole, you can\nsee the key has been\nleft in the lock.\nToo bad it's on the\nother side!",
"It is a magnifying glass\nused (for example) for\nreading small print.",
"It is a pretty solid\nlooking safe, I don't\nthink there's any way\nto open it unless you\nknow the combination!",
"It is an extremely intricate\nlooking device, I'm afraid\nit's workings are quite\nbeyond me!",
"It has some printing\non it, some of which\nis readable.",
"It contains several old photos\nof Hugo as a child. One photo\nin particular catches your\nattention. It shows Hugo\nwith a young girl of about\nthe same age standing in front\nof a huge pointed tower.\nSomething about the girl strikes\nyou as being very familiar...",
"It is a clear glass bottle.\nA label is attached with the\nword \"SERUM\" printed on it.",
"It has a U-shaped fluorescent\nlight tube at its center, with\na series of metal rods spaced\nvertically around it.\nSurrounding the rods is a thick\nmesh-like screen which also acts\nas the frame of the device.",
"Nobody answers!",
"It's not locked!",
"You need to say which\ncolor button to press!",
".",
".O2L1C^EGBACEAGAGFEDEFG^GCGvD^GvG^GvEFEDC.^C.vC^EGBACEAGAGFEDEFG^GCGvD^GvG^GvEFEDC.^C.vCDCvABAG.^CDCvABAG.^C.CvBA.^D.vB^CvBAGvG^ABvC^EGBACEAGAGFEDEFG^GCGvD^GvG^GvEFEDC.^C.",
".O2L1CEG^C.",
".O3L1CvGEC.",
".O1L1AbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbF.",
".O2L1^CvGEC^CvGECBGECBGECAGECAGECBGECBGEC^CvGEC^CvGECBGECBGECAGECAGECBF#DvB^BF#DvB^GDvBG^GDvBG^GbDvBG^GbDvBG^EDvBG^EDvBG^GbDvBG^GbDvBG^GDvBG^GDvBG^GbDvBG^GbDvBG^EDvBG^EDvBG^Gb.......^CvGEC^CvGECBGECBGECAGECAGECBGECBGEC^CvGEC^CvGECBGECBGECAGECAGECBF#DvB^BF#DvB^GDvBG^GDvBG^GbDvBG^GbDvBG^EDvBG^EDvBG^GbDvBG^GbDvBG^GDvBG^GDvBG^GbDvBG^GbDvBG^EDvBG^EDvBG^GbDvBG^Gb...",
".O0L1CC#CC#CC#CC#CC#CC#CC#CC#CC#.",
".O1L3^CvL1G.GL3G#L1G.....L1B..^C.",
"O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
"O2L4G<C>GEL6CL2AGEL4GL9D."
};
//***************************************************************************
// Hugo 3 DOS
//***************************************************************************
const char *textData_3d[] = {
"",
"You see nothing very\ninteresting about it",
"I see no purpose\nin doing that!",
"You find nothing of\nany interest inside!",
"Nothing happens.",
"You don't have it",
"You don't have a weapon!",
"You don't have anything\nto stick in it.",
"There are three things\nrequired to perform an\nexorcism. You do not\nhave all of them...",
"That wouldn't work.",
"It is already closed.",
"It is already smashed.",
"It is already open.",
"There is nothing in there.",
"You already have!",
"It already has some\nwater inside it.",
"You can see a very slight\ndepression in the earth\nwhere something spherical\nprobably once rested there.",
"It is already lit.",
"It is not lit.",
"Ok.",
"Now it's gone for ever!",
"It won't open!",
" LOST!\n\nNear the mighty boulder,\nMy precious crystal ball,\nI guess I couldn't hold 'er,\nSo I must've let her fall!\n\nIf anyone should find it,\nPlease return it to my keep,\nBe careful if you use it,\nFor its powers runneth deep!\n\nsigned: The old man.",
"My my, we are thorough,\naren't we? Well, just\nfor you:\n\nThere is a crystal ball\nlying behind the rock,\nglinting in the sun.\n\nYou fetch it out...",
"Ding dong!\n\n(Nothing happens...)",
"The ghost is impressed by\nyour fine acrobatics (but\nstill won't let you pass)!",
"Nobody answers!",
"It's not locked!",
"It is the handsome Hugo!",
"It is the pretty Penelope!",
"It doesn't look too badly damaged.",
"The vines look pretty sturdy.",
"Not the kind of guy you'd\nwant to meet in a dark alley!",
"It is the kind used to\nmold shapes with.",
"They look very sharp!",
"You see nothing out of\nthe ordinary about him",
"You see nothing out of\nthe ordinary about her",
"It is a flask for\nholding drinking water.",
"It is gray and furry\nand rather cute!",
"It is a small cage suitable\nfor holding small animals.",
"You can see a blowpipe with\nsome darts full of\nsleeping potion!",
"It's just sitting there,\nminding its own business!",
"It is a box of bouillon cubes\nnormally used as seasoning in\ncooking but often carried for\nemergency rations in aircraft.",
"You are looking at what appears\nto be the half-eaten remains of\na cheese sandwich.",
"It is an extremely\nvoracious-looking spider!",
"The scroll appears\nto have some writing\non it.",
"The crystal ball appears cloudy.",
"The ghost does not appear\nto be very friendly and\nwill not let you pass.",
"The bell is small and golden.\nIt makes a pleasant tinkling\nring which you find rather\ncomforting for some reason.",
"The book is old and very worn.\nThe pages although yellow with\nage, still have discernible\nwriting on them. You feel\nthe book has hidden powers.",
"The candle stick is golden and\nvery heavy. The flickering of\nthe candle feels comforting,\neven in the daylight.",
".",
".O4L1C.C.C.",
".O1L2ECEG^C.vBL6^CvGAL2G.FL6E.",
".O2L1CEG^C.",
".O3L1CvGEC.",
".O1L1AbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbFAbAAbF.",
".O0L1CC#CC#CC#CC#CC#CC#CC#CC#CC#.",
".O1L3^CvL1G.GL3G#L1G.....L1B..^C.",
"O3L1E.vE^EF.vF^FE.vE^EF.vF^FE.F.G.A.G.A.B.^C.D.DbCvB.^D.Db.C.E.F.L4EFL6E.",
"O2L4G^CvGEL6CL2AGEL4GL9D.",
".O2L1AAbAA#BAL2G^CvGL1^CvC.",
".O2L1DGB^D.vB^L5D.",
".O3L0F.FC.CvA..ABb^F.DvBb.^C.CvA.AF..FG^E.vBbG.F.FA.A^C.vBb.Bb^D.DF.C.CE.EG....CEGBbGE.FCvAF...vFCvAF.",
".O2L0EFF#GGbFE."
};
// Added by Strangerke
const char *string_t_Data_1w[] = {""};
const char *string_t_Data_2w[] = {""};
const char *string_t_Data_3w[] = {""};
const char *string_t_Data_2d[] = {""};
const char *string_t_Data_3d[] = {""};
//***************************************************************************
// Hugo 1 Dos - Only Hugo 1 DOS doesn't use a DAT file to store those strings
//***************************************************************************
const char *string_t_Data_1d[] = {
"",
"There is nothing in there",
"Ok.",
"The pumpkin breaks open to reveal:\n\nA key!",
"There is a little penknife lying\nin the dust on the floor",
"There is a little whistle lying\nin the dust on the floor",
"I don't see anything much\nin here... Wait! there\nis a little penknife lying\nin the dust on the floor\nand next to it is a little\nsilver whistle",
"Now it's gone for ever!",
"Hmm... that seems to have had\na strange effect on the bats!",
"Hey, what do you know!!!\nYou appear to have confused\nthe bats' sense of direction.\nIt must be something to do\nwith their sonar-like hearing!",
"Care for a chop, sir?", // Prompt
"yes", // Response
"This door appears to be locked\nwith a combination lock.\nWhat's the combination?",
"333", // 333
"You appear to be having a\nlittle difficulty here...\n\nWould you like some help?",
"You still appear to be having\na little difficulty here...\n\nWould you like some help?",
"What was the first name of\nthe hero in 'The Hobbit'?",
"Where did Aslan live?\n(Hint: Not in a wardrobe!)",
"Who invented Count Dracula?",
"What should you do with a\nPan-galactic gargle blaster?\n(a) Ride it\n(b) Fire it\n(c) Drink it\n(d) Run away from it",
"And now a riddle:\nWhat's the name of the only\nmammal that can't fly\nthat can fly?",
"Nearly there, just 2 more to go!\n\nWhat was the name of Roy\nRogers's dog?",
"And lastly:\nAre you sure you want\nto rescue Penelope??",
"'Z^]c", // "bilbo"
"3Rdi]L", // "narnia"
"cSh4^]Ya'<", // "bram stoker"
"(", // "c",
"2R`", // "man"
"'f^gY_", // "bullet"
"Try walking there!",
"Nothing happens...",
"I see no purpose\nin doing that!",
"I'm afraid I have no idea!",
"You see nothing very\ninteresting about it",
"You find nothing of\nany interest inside!",
"Seeing how ferocious he looks,\nyou may well be better off\nthrowing it!!",
"I love your sense of humor!",
"Since you can't lift it\nI don't see how you can\nlook under it!",
"No jumping allowed in this game!",
"You try but fail miserably!",
"You ought to be aware that\ntalking to oneself is\nthe first sign of madness!",
"You know you really should\ncurb those violent tendencies!",
"You should try to be\nmore constructive!",
"All is quiet!",
"It has an indistinct aroma!",
"Why, is it falling?",
"Try pressing the F1 key!",
"An oak tree, I think",
"It's a pretty boring fence",
"It sure is a spooky looking house.\nI think you should go inside!",
"I can see no more than you can!",
"You'll go blind!",
"Yeuch! Raw pumpkin? No thanks!",
"Nice try!\n\nNothing under there, though!",
"You are in front of the house\nwhere Penelope was last seen.\n\nIf you are to rescue her, you\nmust find a way inside, no\nmatter what lies ahead...!",
"I'd rather not,\nit's too scary!",
"An exquisitely bad work of art",
"It is a small round wooden\ntable, useful for putting\nthings on, like candles",
"There are some rooms upstairs",
"It is a candle",
"You are in the hall. It sounds as\nif a big feast or something is\ngoing on in the room on the right.\nThere is a flight of stairs to the\nleft. So far your presence has\ngone undetected!",
"You can hear the sounds of a\nfeast in the room to the right",
"You get down on your hands and\nknees and peer under the bed to\nfind... absolutely nothing!",
"This is not the time\nfor a snooze!!",
"It certainly looks like a\nwardrobe, wonder what's inside!",
"It looks more like a wardrobe!",
"It's pretty dark out there,\nyou can just make out the\noutline of a shed below,\nin amongst some trees",
"I'd describe it more like a mask",
"You are in one of the upstairs\nbedrooms. There doesn't appear\nto be much of any interest at\nall in here.",
"That's some kind of spread. I don't\nknow whether I'd want to taste any\nof it, though!",
"I'd stay out of his way\nif I were you!",
"It's pretty, but useless!",
"It is Zelda, wicked witch\nof the west!",
"Apart from the moon,\nthere's not much to see",
"It doesn't look very tempting\nbesides, there's very little left",
"Just your regular old monster type",
"But what would Penelope say?",
"A feast is in full swing here in\nthe dining room. Some of the\nguests look rather ugly! Something\ntells me this is not a good place\nto be unless, of course, you want\nto end up on the dinner plate!",
"But you're not invited!",
"I think you should\nwait for the butler to\noffer you something!",
"These guys are only\ninterested in eating!",
"Get lost, dweeb!",
"The butler is too busy\nto engage in chit-chat",
"Please control yourself until\nyou rescue Penelope!!",
"All you can hear are various\nslurping and chomping sounds",
"Hugo says he's not thirsty!",
"There appears to be something\ndaubed on the mirror in red.\nIt looks like the number \"333\"",
"I'd rather not, thanks",
"You have arrived at the bathroom.",
"Yeugh! How uncouth!",
"You don't have\ntime for that!!",
"Look, are you taking this\ngame seriously, or what?",
"Peering inside, you find nothing\nto write home about!",
"It's pretty dark out there,\nyou can just make out the\noutline of a shed, in\namongst some trees",
"A pretty ordinary\nlooking broom",
"Gonna do some sweeping\nare we?\nHey! the broom must\nbe gripped by some\nmagical powers! Despite\nyour best efforts you\ncan't budge it!!",
"Nothing happens...\n(You look pretty silly, too!)",
"From the looks of it, this\nis the kitchen. You can hear\nthe sounds of a feast or some-\nthing going on in the room to\nthe right.",
"They have a housemaid\nto do that!!",
"It probably warrants further\ninvestigation inside!",
"You shinny up the tree,\nfind lots of branches\nand leaves and stuff,\nand shinny down again.\nGood excercise, huh?",
"Everything in the garden\nis as it seems!",
"You are behind the house, now,\nin what appears to be a small\nfenced in yard. To the rear\nof the garden is a little shed",
"Please say 'undo bolt'",
"You rummage around in the\nhole and feel something soft\nand slightly moist.\nPhew! A medium sized pile of\nmouse droppings!!",
"For goodness sakes!!\nGive me a break!",
"This is a pretty empty looking\nroom adjoining the kitchen.\nThe only thing of any interest\nthat immediately catches your\neye is a rather large and ugly\nlooking dog!",
"Looking through the door,\nyou can make out your\nbeloved Penelope's tear-\nstreaked face!",
"Nice try!\n\nToo bad all you end up with\nis an oily door that still\nwon't budge!",
"Grunt! Grunt! Heave! Phew!!\nNope! This door won't budge!",
"You examine every rock\nin minute detail and\ncome up with: Zilch!",
"This door is impregnable!\nTry as you might, it\nis impervious to\nyour attack!",
"Are you kidding? Well,\nI suppose you had to\ntry! Needless to say,\nthe door is locked!",
"Well, for a start there's\nno keyhole and secondly\nno bolts either!",
"Nobody answers... (Surprised?)",
"Penelope, alas, can't speak\nsince she is gagged!",
"All you can hear is\nsome muffled sobbing!",
"You are below the house now. The\nwalls appear to be partly hewn out\nof rock. To the right of the\nbasement is a large, extremely\nheavy looking door. You can hear\nthe muffled sounds of someone\nsobbing!",
"You are in a cave full\nof bats.",
"Seen one rock, seen 'em all!",
"You are in a cave\nwith the mummy's tomb!",
"The tomb looks very unusual,\nbut then you don't see one\nevery day, do you?!",
"You are now in a large open cavern.\nThere is a small underground lake\nhere, at the far side of which is\nsome sort of jetty and a very old\nlooking man who appears to be just\nsitting on the jetty, fishing.\n\nTo the far right, at the back of\nthe cavern, you can see a tunnel!",
"You'd be a lot better off\nin the boat, my friend!",
"You must be more specific.",
"You have arrived in a passage\nwith a room at the end. There\nis a large guard at the end who\nappears to be standing outside\na kind of jail. Wait! Behind\nthe guard you can make out a\nfamiliar shape! Yes! It's\nPenelope, being held prisoner!",
"He doesn't understand you!",
"You have arrived in the\nmad-professor's laboratory!\nThere is a strange looking\nbox connected to some weird\nmachine with flashing lights.\n\nIn the left-hand corner of\nthe room is a little table\nwith an assortment of odd-\nshaped items on it.",
"Igor is good at taking orders\nbut is not much of a\nconversationalist!",
"'Look, just do as you're told,\nok ?'",
"You see lots of buttons\nand dials and flashing\nlights!\n\nPlease don't ask me to\ntry and figure it out!",
"I think you'd better\nleave that to Igor!",
"The only thing you recognize\nis a useful looking rubber\nbung!",
"The door to the professor's\nbox can only be opened\nand closed by the machine!",
"Lots of flashing lights!",
"I wonder what the whistle is for?",
"Nothing seems to happen...\nHey, maybe it's one of those\ndog whistles that only dogs\ncan hear!!",
"Nothing seems to happen",
"The high frequency cosmic\nradiation emanating from\nthis room knocks your mask\nonto the floor!\n(You can pick it up again\nwhen you come out!)",
"Very good sir, <sniff>",
"'Ere! just a moment! You're\nnot one of us, you're a bloomin'\ninterloper! Come 'ere you\nlittle blighter, I'm going to\n chop yer 'ead off!!",
"It appears your game is up, so to\nspeak. The butler deftly slices\nyour head off with a handy carving\nknife. So much for rescuing\nPenelope!",
"Very good sir, <sniff>, enjoy!",
"The butler hands you a\njuicy looking chop.\nYou take it from him\nwith a polite 'Thank you'",
"Very good sir, <sniff>,\nperhaps a little later.",
"Mmmm! You feel\nsomewhat invigorated!",
"That seems to have caught\nthe dog's attention! It\nlooks like he's going to\nbe rather busy for a while!",
"I'm sorry, that combination\ndoesn't seem to work!",
"Bingo! The door opens...",
"Oh dear, it seems the\nnice doggy has eaten\nyou all up!\n\nYou'll never get to rescue\nPenelope this way!",
"You casually throw the mask away,\nsince you won't be needing\nit any more!",
"The trapdoor appears to be\nbolted shut!",
"Well, the answer to this puzzle\nis extremely simple. In fact,\nyou don't have to type anything!",
"Oh very well then...\n\nGood luck!",
"OK, here's the scoop...\nWalk between the rocks!",
"Gotcher!!",
"Oh dear, you seem to have\nwandered a bit too close\nto one of the vampire bats!\n\nLooks like it's curtains\nfor you, now you'll never\nbe able to rescue Penelope!",
"Oh how careless! You seem\nto have landed yourself in\nthe clutches of the evil mummy!\n\nWell, since it's curtains\nfor you, you'll never be able\nto rescue your sweetheart!",
"I'm afraid the boat has\na hole in the bottom!\nUnless you can plug it\nwith something, this\nboat will surely sink\nbefore you get to the\nother shore!",
"The old man is blocking\nyour path!",
"Shutup and enjoy the ride, buster!",
"The boat wobbles a bit\nbut doesn't really go\nanywhere due to the fact\nthat it is still tied to\nthe post!",
"Correct! And the next\nquestion is:",
"I'm sorry, that is incorrect",
"Since you have failed to\nanswer my questions I\nhereby doom you to float\nforever on my lake!",
"Well in that case, I can hardly\nlet you pass can I? You do\nunderstand don't you? In all\ngood conscience I feel I must\nnow doom you to float forever\nhere on this lake of mine!!!",
"Wonderful! Thou art truly a\nnoble and wise adventurer!!\n\nGo in peace, my friend and\ngood luck in thy mission!",
"The old man seems about to speak...",
"Ah! Welcome to my lake, my fine\nyoung friend. I have been waiting\nfor you! I am well aware of your\nquest and I would hasten you on your\nway. However, before I let you pass\nI must satisfy myself that you have\nthe experience to handle the dangers\nthat lurk through yonder passage...",
"To this end, you will permit me\nto test your mettle with a few\nquestions the answers to which\nwould come readily to the lips\nof any seasoned adventurer.\n\nBe warned, however that I can\nonly accept your first answer!",
"The old man clears his throat\nand asks:",
"The old man has nothing\nmore to say to you!",
"Congratulations!!",
"You are so glad to have rescued\nPenelope, you dance for joy!",
"After cutting her ropes with\nyour penknife, you open the\nbolts of the jail door and find\nyourself back in the basement!",
"From here you trip hand in hand\nup the basement stairs, past the\nferocious doggy, through the\nkitchen and out the front door\nto freedom!\n\n(And live happily ever after!)",
"You hand over one coin from\nyour little bag of golden coins!",
"He makes a gruff noise which\nyou assume was a 'Thank you'\nand steps aside allowing you\nto pass!\n\nNearly there, Hugo!",
"Your generous gift is refused!",
"Goodbye!",
"Too bad! In your current state\nyou can't grip the door handle\nto open it!",
"Too bad! In your current state\nyou can't coordinate your hand\nto turn the door handle!",
"Too bad! In your current state\nyou can't reach the door handle!",
"The mad professor speaks:\n\nAh! There you are!\nI've been looking all over\nthe house for you! Look,\nyou're late and we haven't\nmuch time! Step into the\nbox and we'll begin the\nexperiment!",
"The professor beckons you\nto step into the large cubicle\nin the center of the room",
"'Good!', says the professor.\n'Ok, Igor, press the BLUE button!'",
"Igor grumbles something\nincoherent and deftly\npresses the RED button!",
"'You idiot, Igor!!', roars the\nprofessor. 'That's all I need, a\ncolor-blind imbecile for an\nassistant!'\n\nOh dear, I've got my headache\ncoming on again! I've had\nenough hassle for one day, I'm\ngoing to have a lie down!'",
"The professor storms off, leaving\nyou alone with Igor...",
"Igor is fed up pressing buttons\nand refuses!!\n\nI think you should go while you\ncan!!",
"Igor deftly presses\nthe BLUE button!",
"Igor deftly presses\nthe GREEN button!",
"Igor deftly presses\nthe YELLOW button!",
"Igor refuses!",
"But you're not in\nthe box, master!",
"Nobody answers!",
"We are getting desperate,\naren't we!",
"No digging allowed!",
"Same to you, loser!",
"Nobody answers...!"
};
// Nouns and synonyms (N.B. put null string at end of last synonym)
// For ambiguous substrings, e.g.lock, unlock, put longest first.
// For objects, the first name is used as the file name
// The second is used when hero types "look"
// The third is used with the mouse pointer
// Ambiguous ones (multi-version)
const char *nBell_2w[] = {"bell", "a bell", "bell", ""};
const char *nBell_3w[] = {"bell", "a golden bell", "bell", ""};
const char *nBlock_3w[] = {"block", ""};
const char *nBook_2w[] = {"book", "book", "book", ""};
const char *nBook_3w[] = {"book", "a spell book", "book", "spell", ""};
const char *nCage_3w[] = {"cage", "a little cage", "cage", "door", ""};
const char *nCandle_1w[] = {"candle", "a candle", "candle", ""};
const char *nCandle_3w[] = {"candle", "a golden candle", "candle", ""};
const char *nCupb_1w[] = {"cupboard", "cabinet", "cupboard", "dresser", "hutch", "sideboard", "bureau", ""};
const char *nCupb_2w[] = {"cupboard", "cabinet", "cupboard", "hutch", "dresser", "sideboard", "bureau", "desk", "drawer", ""};
const char *nDoctor_2w[] = {"doctor", "man", "Strange man", ""};
const char *nDoctor_3w[] = {"doctor", "witch", "Witch Doctor", "native", "man", ""};
const char *nDog_1w[] = {"dog", "~", "dog", ""};
const char *nDog_2w[] = {"dog", "dog", "dog", ""};
const char *nDoor_1w[] = {"door", "~", "door", ""};
const char *nDoor_2w[] = {"door", "gate", "door", ""};
const char *nDoor_3w[] = {"door", ""};
const char *nHero_1w[] = {"hero", "self", "Hugo", "hugo", ""};
const char *nHero_2w[] = {"hero", "self", "Hugo", ""};
const char *nKey_1w[] = {"xkey", "a door key", " key", ""};
const char *nKey_2w[] = {"key", "key", "key", ""};
const char *nKnife_1w[] = {"knife", "a penknife", "penknife", ""};
const char *nKnife_2w[] = {"knife", "knife", "knife", ""};
const char *nLips_1w[] = {"lips", ""};
const char *nOldman_1w[] = {"oldman", "old", "Old man", "man", ""};
const char *nOldman_2w[] = {"oldman", "old", "man", ""};
const char *nPenny_2w[] = {"penelope", "woman", "Penelope", "girl", "lady", ""};
const char *nPennylie_2w[] = {"pennylie", "woman", "Penelope", ""};
const char *nRope_1w[] = {"rope", "some rope", "rope", "string", ""};
const char *nRope_2w[] = {"rope", "string", "rope", ""};
const char *nShed_1w[] = {"shed", "~", "shed", ""};
const char *nShed_2w[] = {"shed", ""};
const char *nSnake_2w[] = {"snake", "snake", "snake", ""};
const char *nSnake_3w[] = {"snake", ""};
const char *nTrap_1w[] = {"trap", "~", "trapdoor", ""};
const char *nTrap_2w[] = {"trap", ""};
const char *nWard_1w[] = {"wardrobe", "cabinet", "closet", "door", ""};
const char *nWard_2w[] = {"wardrobe", "cabinet", "closet", ""};
const char *nWhero_1w[] = {"whero", "~", "Hugo", ""};
const char *nBed_1w[] = {"bed", "~", "bed", ""};
const char *nBed_2w[] = {"bed", "bed", "bed", ""};
const char *nBlock_2w[] = {"block", "brick", "blocks", ""};
const char *nBridge_2w[] = {"bridge", "~", "bridge", ""};
const char *nBridge_3w[] = {"bridge", ""};
const char *nBroom_1w[] = {"broom", "~", "broom", ""};
const char *nBroom_2w[] = {"broom", "brush", ""};
const char *nCage_2w[] = {"cage", "pen", "playpen", ""};
const char *nDroppings_1w[] = {"droppings", ""};
const char *nFence_1w[] = {"fence", "~", "fence", ""};
const char *nFence_2w[] = {"fence", "hedge", "bush", ""};
const char *nFood_1w[] = {"food", "plate", "food", ""};
const char *nFood_2w[] = {"food", "plate", ""};
const char *nFood_3w[] = {"food", "meat", "hyena", ""};
const char *nGardenbits_1w[] = {"grass", "fence", "Branch", "path", ""};
const char *nGround_1w[] = {"ground", "floor", ""};
const char *nHouse_1w[] = {"house", ""};
const char *nLight_1w[] = {"light", "lamp", ""};
const char *nMan_1w[] = {"man", "dracula", "monster", "frank", "alien", "guest", "vampire", ""};
const char *nMan_2w[] = {"man", ""};
const char *nMirror_1w[] = {"mirror", "~", "mirror", ""};
const char *nMoon_1w[] = {"moon", ""};
const char *nMouse_2w[] = {"mouse", "rat", "rodent", "animal", "furry", ""};
const char *nMouse_3w[] = {"mouse", "rat", "mouse", "rodent", "animal", "furry", ""};
const char *nMousehole_1w[] = {"hole", "~", "mousehole", ""};
const char *nMousehole_2w[] = {"hole", "~", "mouse hole", ""};
const char *nPicture_1w[] = {"picture", "painting", "picture", ""};
const char *nPlant_1w[] = {"plant", "flower", "pot plant", "vase", ""};
const char *nPlant_2w[] = {"plant", "flower", "plant", "vase", ""};
const char *nRock_1w[] = {"rock", "boulder", "rock", "stone", ""};
const char *nRock_2w[] = {"rock", "boulder", "rockfall", "stone", ""};
const char *nRock_3w[] = {"rock", "stone", "boulder", ""};
const char *nRoof_1w[] = {"roof", "chimney", ""};
const char *nSink_1w[] = {"sink", ""};
const char *nSky_1w[] = {"sky", "ceiling", ""};
const char *nStairs_1w[] = {"stairs", "landing", ""};
const char *nStairs_2w[] = {"stair", "landing", "ladder", ""};
const char *nTable_1w[] = {"table", "~", "table", ""};
const char *nTable_2w[] = {"table", "bench", ""};
const char *nTree_1w[] = {"tree", "~", "tree", ""};
const char *nTree_2w[] = {"tree", ""};
const char *nUnits_1w[] = {"Unit", "oven", "cupboard", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""};
const char *nUnits_2w[] = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", "cooker", ""};
const char *nWall_1w[] = {"wall", ""};
const char *nWater_2w[] = {"water", ""};
const char *nWater_3w[] = {"water", "stream", "river", "pool", "lake", ""};
const char *nWindow_1w[] = {"window", "outside", "window", "inside", ""};
const char *nWindow_3w[] = {"window", "~", "window", ""};
const char *nWoman_1w[] = {"woman", "girl", "lady", ""};
//Unique ones
//***************************************************************************
// Hugo 1 Windows
//***************************************************************************
const char *nDummy[] = {"",""};
const char *nBat_1w[] = {"bat", "~", "bat", ""};
const char *nEyes_1w[] = {"eyes", "~", "eyes", ""};
const char *nBatpic_1w[] = {"bat", "~", "picture", ""};
const char *nPkin_1w[] = {"pumpkin", "a pumpkin", "pumpkin", "punkin", ""};
const char *nWhistle_1w[] = {"whistle", "a whistle", "whistle", ""};
const char *nWdoorl_1w[] = {"wdoorl", ""};
const char *nWdoorr_1w[] = {"wdoorr", ""};
const char *nMask_1w[] = {"mask", "a mask", "mask", ""};
const char *nButler_1w[] = {"butler", "waiter", "butler", "servant", ""};
const char *nChop_1w[] = {"chop", "a juicy chop", "chop", "meat", "steak", ""};
const char *nRedeyes_1w[] = {"redeyes", ""};
const char *nArm_1w[] = {"arm", ""};
const char *nHdlshero_1w[] = {"hdlshero", "~", "Hugo", ""};
const char *nMonkey_1w[] = {"monkee", "~", "Hugo", ""};
const char *nCarpet_1w[] = {"carpet", "mat", "rug", ""};
const char *nBolt_1w[] = {"bolt", "~", "bolt", ""};
const char *nHerodead_1w[] = {"herodead", "~", "Hugo", ""};
const char *nOilcan_1w[] = {" oil", "an oilcan", "oilcan", ""};
const char *nMummy_1w[] = {"mummy", "monster", "Mummy", ""};
const char *nMdoor_1w[] = {"mdoor", "~", "tomb", ""};
const char *nGold_1w[] = {"gold", "a bag of gold", "gold", "money", "treasure", "bag", "jewels", ""};
const char *nBoat_1w[] = {"boat", "~", "boat", ""};
const char *nGuard_1w[] = {"guard", "man", "Guard", ""};
const char *nProf_1w[] = {"prof", "~", "Professor", ""};
const char *nIgor_1w[] = {"igor", "man", "Igor", ""};
const char *nBung_1w[] = {"bung", "a rubber bung", "bung", ""};
const char *nGdoor_1w[] = {"glasdoor", "~", "door", ""};
const char *nSpachero_1w[] = {"spachero", "~", "Hugo", ""};
const char *nFuzyhero_1w[] = {"fuzyhero", "~", "Hugo", ""};
const char *nSpark_1w[] = {"arc", ""};
const char *nFrank_1w[] = {"frank", "monster", "Frankie", "man", ""};
const char *nDracula_1w[] = {"drac", "monster", "Dracula", "man", ""};
const char *nGwen_1w[] = {"gwen", "monster", "Gwendolin", "lady", ""};
const char *nHood_1w[] = {"hood", "friar", "Hood", "monster", "man", ""};
const char *nSlime_1w[] = {"slime", "monster", "Slime", "man", ""};
const char *nPeahead_1w[] = {"pea", "monster", "Pea Head", "man", ""};
const char *nFace_1w[] = {"face", "head", ""};
const char *nWitch_1w[] = {"witch", ""};
const char *nToilet_1w[] = {"toilet", "~", "toilet", ""};
const char *nBath_1w[] = {"bath", "~", "tub", ""};
const char *nPenelope_1w[] = {"penelope", ""};
const char *nTomb_1w[] = {"tomb", "coffin", "tomb", "box", "sarcop", ""};
const char *nBooth_1w[] = {"booth", "box", "cubicle", ""};
const char *nMachinebits_1w[] = {"machine", "control", "button", "dial", "knob", "computer", ""};
const char *nMachine_1w[] = {"machine", "~", "machine", ""};
const char *nHands_1w[] = {"hands", ""};
const char *nCut_1w[] = {"cut", ""};
const char *nOil_1w[] = {"oil ", ""};
const char **arrayNouns_1w[] = {
nDummy, nHero_1w, nTrap_1w, nWard_1w, nDoor_1w,
nBat_1w, nEyes_1w, nBatpic_1w, nPkin_1w, nCandle_1w,
nRope_1w, nCupb_1w, nKnife_1w, nWhistle_1w, nWdoorl_1w,
nWdoorr_1w, nMask_1w, nButler_1w, nChop_1w, nRedeyes_1w,
nLips_1w, nArm_1w, nHdlshero_1w, nMonkey_1w, nKey_1w,
nShed_1w, nDog_1w, nCarpet_1w, nBolt_1w, nHerodead_1w,
nOilcan_1w, nMummy_1w, nMdoor_1w, nGold_1w, nBoat_1w,
nOldman_1w, nWhero_1w, nGuard_1w, nProf_1w, nIgor_1w,
nBung_1w, nGdoor_1w, nSpachero_1w, nFuzyhero_1w, nSpark_1w,
nFrank_1w, nDracula_1w, nGwen_1w, nHood_1w, nSlime_1w,
nPeahead_1w, nSky_1w, nWall_1w, nGround_1w, nTree_1w,
nFence_1w, nHouse_1w, nRoof_1w, nLight_1w, nMoon_1w,
nPicture_1w, nTable_1w, nStairs_1w, nBed_1w, nFace_1w,
nPlant_1w, nWitch_1w, nFood_1w, nWoman_1w, nMan_1w,
nMirror_1w, nToilet_1w, nBath_1w, nSink_1w, nUnits_1w,
nBroom_1w, nGardenbits_1w, nMousehole_1w, nPenelope_1w, nRock_1w,
nTomb_1w, nBooth_1w, nDroppings_1w, nMachinebits_1w, nMachine_1w,
nHands_1w, nWindow_1w, nCut_1w, nOil_1w
};
//***************************************************************************
// Hugo 2 Windows
//***************************************************************************
const char *nPenfall_2w[] = {"penfall", "woman", "Penelope", ""};
const char *nSmoke_2w[] = {"smoke", "~", "~", ""};
const char *nMaid_2w[] = {"maid", "waitress", "maid", "woman", "girl", "lady", ""};
const char *nHallgo_2w[] = {"hallgo", "~", "~", ""};
const char *nBookcase_2w[] = {"bookcase", "bookcase", "bookcase", ""};
const char *nKeyhole_2w[] = {"hole", "hole", "keyhole", ""};
const char *nPanel_2w[] = {"panel", ""};
const char *nMatches_2w[] = {"matches", "a box of matches", "matches", "match", ""};
const char *nCrate_2w[] = {"crate", "box", "box", ""};
const char *nDumb_2w[] = {"dumb", "waiter", "dumb waiter", "box", ""};
const char *nMurder_2w[] = {"murder", "~", "~", ""};
const char *nGardner_2w[] = {"gard", "man", "gardener", ""};
const char *nGate_2w[] = {"gate", "~", "gates", ""};
const char *nRed_2w[] = {"red", "red", "red button", ""};
const char *nYellow_2w[] = {"yellow", "yellow", "yellow button", ""};
const char *nGreen_2w[] = {"green", "green", "green button", ""};
const char *nBlue_2w[] = {"blue", "blue", "blue button", ""};
const char *nFly_2w[] = {"fly", "~", "fly", ""};
const char *nLeaf_2w[] = {"leaf", "~", "venus fly trap", ""};
const char *nGarlic_2w[] = {"garlic", "some garlic", "garlic", "clove", ""};
const char *nButton_2w[] = {"button", "switch", "button", "knob", ""};
const char *nShedlight_2w[] = {"slight", "~", "light bulb", ""};
const char *nGatelight_2w[] = {"glight", "~", "lantern", ""};
const char *nZapper_2w[] = {"zapper", "lamp", "bug zapper", "light", "lantern", ""};
const char *nBug_2w[] = {"bug", "insect", "bee", "wasp", ""};
const char *nStick_2w[] = {"stick", "a pile of sticks", "stick", "twig", ""};
const char *nDynamite_2w[] = {"dynamite", "a stick of dynamite", "dynamite", "fuze", "fuse", ""};
const char *nKennel_2w[] = {"kennel", "house", "dog house", ""};
const char *nWell_2w[] = {"well", "rope", "well", ""};
const char *nBanana_2w[] = {"banana", "a moldy banana", "banana", ""};
const char *nLamp_2w[] = {"lamp", "an old dusty oil lamp", "oil lamp", ""};
const char *nGenie_2w[] = {"genie", "man", "Genie", ""};
const char *nTardis_2w[] = {"tardis", "phone", "phone booth", ""};
const char *nHarry_2w[] = {"harry", "man", "Harry", ""};
const char *nHester_2w[] = {"hester", "woman", "Hester", "girl", "lady", ""};
const char *nLetter_2w[] = {"letter", "envelope", "letter", "card", ""};
const char *nRobot_2w[] = {"alek", "monster", "robot", ""};
const char *nCook_2w[] = {"cook", "woman", "cook", "girl", "lady", ""};
const char *nCookb_2w[] = {"cookb", ""};
const char *nCop_2w[] = {"cop", "man", "Officer Higgins", ""};
const char *nHorace_2w[] = {"horace", "man", "Horace", ""};
const char *nCatnip_2w[] = {"catnip", "some catnip", "catnip", ""};
const char *nCat_2w[] = {"cat", "puss", "cat", ""};
const char *nGun_2w[] = {"gun", "a gun", "pistol", "revolver", "weapon", ""};
const char *nPaper_2w[] = {"paper", "a newspaper", "newspaper", "notepad", " pad", "blotter", ""};
const char *nPencil_2w[] = {"pencil", "a pencil", "pencil", " pen", ""};
const char *nMagnify_2w[] = {"magnifier", "a magnifying glass", "magnifying glass", "magnify", "glass", ""};
const char *nSafe_2w[] = {"safe", "safe", "safe", ""};
const char *nScrew_2w[] = {"screwdriver", "sonic", "screwdriver", ""};
const char *nWill_2w[] = {"will", "print", "Horace's will", ""};
const char *nAlbum_2w[] = {"album", "photo", "album", ""};
const char *nBottle_2w[] = {"bottle", "a bottle", "serum", ""};
const char *nBalloon_2w[] = {"balloon", "balloon", "balloon", ""};
const char *nBird_2w[] = {"bird", "budgie", "parrot", ""};
const char *nPhone_2w[] = {"phone", "phone", "phone", ""};
const char *nBlotpad_2w[] = {"blotter", "~", "blotter", ""};
const char *nDrawer_2w[] = {"drawer", "~", "drawer", ""};
const char *nChair_2w[] = {"chair", "seat", "couch", "settee", ""};
const char *nTools_2w[] = {"tools", "hammer", "tools", "pliers", "screw", "knife", "saw", ""};
const char *nBucket_2w[] = {"bucket", "container", ""};
const char *nWand_2w[] = {"wand", ""};
const char *nHole_2w[] = {"hole", "~", "chasm", ""};
const char *nHandle_2w[] = {"handle", "lever", ""};
const char *nChute_2w[] = {"chute", "~", "chute", ""};
const char *nOrgan_2w[] = {"organ", "piano", "organ", "pipe", ""};
const char *nPost_2w[] = {"post", "pole", "scratching post", ""};
const char *nGraf_2w[] = {"graffiti", "graf", "graffiti", "writing", ""};
const char *nSwitch_2w[] = {"switch", "~", "switch", ""};
const char **arrayNouns_2w[] = {
nDummy, nHero_2w, nPenny_2w, nPennylie_2w, nPenfall_2w,
nSmoke_2w, nLips_1w, nMaid_2w, nHallgo_2w, nBookcase_2w,
nBook_2w, nKeyhole_2w, nPanel_2w, nMatches_2w, nCrate_2w,
nDumb_2w, nMurder_2w, nGardner_2w, nTrap_2w, nWard_2w,
nDoor_2w, nGate_2w, nRope_2w, nRed_2w, nYellow_2w,
nGreen_2w, nBlue_2w, nFly_2w, nLeaf_2w, nCupb_2w,
nGarlic_2w, nButton_2w, nShedlight_2w, nGatelight_2w, nZapper_2w,
nBug_2w, nKnife_2w, nShed_2w, nOldman_2w, nSnake_2w,
nStick_2w, nDynamite_2w, nKennel_2w, nDog_2w, nWell_2w,
nBanana_2w, nLamp_2w, nGenie_2w, nTardis_2w, nHarry_2w,
nHester_2w, nLetter_2w, nDoctor_2w, nRobot_2w, nCook_2w,
nCookb_2w, nCop_2w, nHorace_2w, nBell_2w, nCatnip_2w,
nCat_2w, nGun_2w, nPaper_2w, nPencil_2w, nKey_2w,
nMagnify_2w, nSafe_2w, nScrew_2w, nWill_2w, nAlbum_2w,
nBottle_2w, nBalloon_2w, nSky_1w, nWall_1w, nGround_1w,
nTree_2w, nFence_2w, nHouse_1w, nRoof_1w, nLight_1w,
nMoon_1w, nPicture_1w, nTable_2w, nStairs_2w, nBed_2w,
nPlant_2w, nFood_2w, nWoman_1w, nMan_2w, nMirror_1w,
nSink_1w, nUnits_2w, nBroom_2w, nGardenbits_1w, nRock_2w,
nDroppings_1w, nWindow_1w, nBird_2w, nCage_2w, nPhone_2w,
nBlotpad_2w, nDrawer_2w, nChair_2w, nTools_2w, nBridge_2w,
nWater_2w, nBucket_2w, nMouse_2w, nWand_2w, nHole_2w,
nMousehole_2w, nHandle_2w, nChute_2w, nOrgan_2w, nPost_2w,
nGraf_2w, nSwitch_2w, nBlock_2w
};
//***************************************************************************
// Hugo 3 Windows
//***************************************************************************
const char *nHero_old_3w[] = {"hero_old", "~", "Hugo", ""};
const char *nWheroold_3w[] = {"wheroold", "~", "Hugo", ""};
const char *nPlane_3w[] = {"plane", "craft", "cabin", "cockpit", ""};
const char *nCdoor_3w[] = {"door", "cage", "door", "gate", ""};
const char *nVine_3w[] = {"vine", "rope", "vine", ""};
const char *nSwinger_3w[] = {"swinger", ""};
const char *nSteps_3w[] = {"step", "step", "stones", ""};
const char *nClay_3w[] = {"clay", "some clay", "modelling clay", "plasticine", "model", "effigy", "voodoo", "doll", ""};
const char *nDoorlock_3w[] = {"lock", ""};
const char *nNeedles_3w[] = {"needle", "some pins", "needles", "pin", ""};
const char *nNative_3w[] = {"native", "man", "native", "lady", ""};
const char *nNat1_3w[] = {"nat1", "man", "native", ""};
const char *nNat2_3w[] = {"nat2", "man", "native", ""};
const char *nNat3_3w[] = {"nat3", "man", "native", ""};
const char *nNatb_3w[] = {"natb", "man", "native", ""};
const char *nNatg_3w[] = {"natg", "man", "native girl", "girl", ""};
const char *nBottles_3w[] = {"bottles", ""};
const char *nFlask_3w[] = {"flask", "a water flask", "flask", "water", "remedy", "antidote", ""};
const char *nPipe_3w[] = {"blowpipe", "blowpipe and darts", "blowpipe", "dart", ""};
const char *nElephant_3w[] = {"elephant", "animal", "elephant", ""};
const char *nE_eyes_3w[] = {"e_eyes", ""};
const char *nBouillon_3w[] = {"bouillon", "bouillon cubes", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""};
const char *nMoushole_3w[] = {"moushole", ""};
const char *nDoclie_3w[] = {"doclie", ".", "witch doctor", ""};
const char *nCheese_3w[] = {"cheese", "a sandwich", "sandwich", ""};
const char *nSpider_3w[] = {"spider", "insect", "spider", "tarantula", ""};
const char *nFire_3w[] = {"fire", "flame", "pot", ""};
const char *nDocbits_3w[] = {"skull", "shield", "torch", "spear", "bone", ""};
const char *nFire_1_3w[] = {"fire_1", ""};
const char *nFire_2_3w[] = {"fire_2", ""};
const char *nFire_3_3w[] = {"fire_3", ""};
const char *nFroth_3w[] = {"froth", ""};
const char *nScroll_3w[] = {"scroll", "an old scroll", "scroll", "writing", ""};
const char *nCrystal_3w[] = {"crystal", "a crystal ball", "crystal ball", "ball", ""};
const char *nGhost_3w[] = {"ghost", "ghoul", "ghost", "spirit", ""};
const char *nRush_3w[] = {"rushes", "ferns", "bullrushes", ""};
const char *nPool_3w[] = {"pool", "pool", "pool", ""};
const char *nWaterfall_3w[] = {"waterfall", "waterfall", "waterfall", ""};
const char *nShelfbits_3w[] = {"shelf", "bottle", "jar", "medicine", "label", ""};
const char *nJungle_3w[] = {"tree", "vine", "flower", "fern", "frond", "plant", "jungle", "undergrowth", ""};
const char *nOrchid_3w[] = {"orchid", "flower", "plant", ""};
const char *nPole_3w[] = {"pole", "stick", "wood", ""};
const char *nHut_3w[] = {"hut", "house", "hut", "shed", ""};
const char *nAircraft_3w[] = {"aircraft", ""};
const char *nPlant1_3w[] = {"plant1", ""};
const char *nPlant2_3w[] = {"plant2", ""};
const char *nPlant3_3w[] = {"plant3", ""};
const char *nPlant4_3w[] = {"plant4", ""};
const char *nPlant5_3w[] = {"plant5", ""};
const char *nWeb_3w[] = {"web", ""};
const char *nO_eye_3w[] = {"o_eye", ""};
const char *nFire_4_3w[] = {"fire_4", ""};
const char *nMouth_3w[] = {"mouth", ""};
const char *nThem_3w[] = {"them", ""};
const char **arrayNouns_3w[] = {
nDummy, nHero_2w, nWhero_1w, nHero_old_3w, nPenny_2w,
nPennylie_2w, nLips_1w, nPlane_3w, nDoor_3w, nBlock_3w,
nCdoor_3w, nVine_3w, nSwinger_3w, nSteps_3w, nDoctor_3w,
nClay_3w, nDoorlock_3w, nNeedles_3w, nNative_3w, nNat1_3w,
nNat2_3w, nNat3_3w, nNatb_3w, nNatg_3w, nBottles_3w,
nFlask_3w, nPipe_3w, nElephant_3w, nE_eyes_3w, nBouillon_3w,
nMoushole_3w, nDoclie_3w, nCheese_3w, nCage_3w, nSpider_3w,
nSnake_3w, nFire_3w, nDocbits_3w, nFire_1_3w, nFire_2_3w,
nFire_3_3w, nScroll_3w, nCrystal_3w, nGhost_3w, nBell_3w,
nBook_3w, nCandle_3w, nRush_3w, nSky_1w, nWall_1w,
nGround_1w, nFence_2w, nBridge_3w, nWater_3w, nPool_3w,
nWaterfall_3w, nMouse_3w, nWindow_3w, nShelfbits_3w, nOrchid_3w,
nPole_3w, nHut_3w, nRock_3w, nAircraft_3w, nPlant1_3w,
nPlant2_3w, nPlant3_3w, nPlant4_3w, nPlant5_3w, nJungle_3w,
nWeb_3w, nO_eye_3w, nFire_4_3w, nMouth_3w, nFood_3w,
nThem_3w
};
//***************************************************************************
// Hugo 1 Dos
//***************************************************************************
const char *nHero_1d[] = {"hero", "self", ""};
const char *nTrap_1d[] = {"trap", ""};
const char *nWard_1d[] = {"wardrobe", "closet", "cabinet", ""};
const char *nDoor_1d[] = {"door", ""};
const char *nBat_1d[] = {"bat", ""};
const char *nEyes_1d[] = {"eyes", ""};
const char *nPkin_1d[] = {"pumpkin", ""};
const char *nCandle_1d[] = {"candle", ""};
const char *nRope_1d[] = {"rope", "string", ""};
const char *nCupb_1d[] = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", ""};
const char *nKnife_1d[] = {"knife", "penknife", ""};
const char *nWhistle_1d[] = {"whistle", ""};
const char *nWdoorl_1d[] = {"wdoorl", ""};
const char *nWdoorr_1d[] = {"wdoorr", ""};
const char *nMask_1d[] = {"mask", ""};
const char *nButler_1d[] = {"butler", "waiter", "servant", ""};
const char *nChop_1d[] = {"chop", "meat", "steak", ""};
const char *nRedeyes_1d[] = {"redeyes", ""};
const char *nLips_1d[] = {"lips", ""};
const char *nArm_1d[] = {"arm", ""};
const char *nHdlshero_1d[] = {"hdlshero", ""};
const char *nMonkey_1d[] = {"monkey", ""};
const char *nKey_1d[] = {"key", ""};
const char *nDog_1d[] = {"dog", ""};
const char *nCarpet_1d[] = {"carpet", "rug", "mat", ""};
const char *nBolt_1d[] = {"bolt", ""};
const char *nHerodead_1d[] = {"herodead", ""};
const char *nOilcan_1d[] = {" oil", ""};
const char *nMummy_1d[] = {"mummy", ""};
const char *nMdoor_1d[] = {"mdoor", ""};
const char *nGold_1d[] = {"gold", "money", "treasure", "bag", "jewels", ""};
const char *nBoat_1d[] = {"boat", ""};
const char *nWhero_1d[] = {"whero", ""};
const char *nOldman_1d[] = {"oldman", "old", "man", ""};
const char *nGuard_1d[] = {"guard", "man", ""};
const char *nProf_1d[] = {"prof", ""};
const char *nIgor_1d[] = {"igor", "man", ""};
const char *nBung_1d[] = {"bung", ""};
const char *nGdoor_1d[] = {"glasdoor", "door", ""};
const char *nSpachero_1d[] = {"spachero", ""};
const char *nFuzyhero_1d[] = {"fuzyhero", ""};
const char *nArc_1d[] = {"arc", ""};
const char *nTree_1d[] = {"tree", ""};
const char *nFence_1d[] = {"fence", ""};
const char *nPicture_1d[] = {"picture", "painting", ""};
const char *nTable_1d[] = {"table", ""};
const char *nBed_1d[] = {"bed", ""};
const char *nPlant_1d[] = {"plant", "flower", "vase", ""};
const char *nFood_1d[] = {"food", "plate", ""};
const char *nMan_1d[] = {"man", "monster", "dracula", "frankenstein", "alien", "guest", "vampire", ""};
const char *nMirror_1d[] = {"mirror", ""};
const char *nToilet_1d[] = {"toilet", ""};
const char *nBath_1d[] = {"bath", "tub", ""};
const char *nUnits_1d[] = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""};
const char *nBroom_1d[] = {"broom", ""};
const char *nMousehole_1d[] = {"hole", ""};
const char *nRock_1d[] = {"rock", "boulder", "stone", ""};
const char *nTomb_1d[] = {"tomb", "coffin", "box", "sarcop", ""};
const char *nWindow_1d[] = {"window", "outside", "inside", ""};
const char **arrayNouns_1d[] = {
nDummy, nHero_1d, nTrap_1d, nWard_1d, nDoor_1d,
nBat_1d, nEyes_1d, nPkin_1d, nCandle_1d, nRope_1d,
nCupb_1d, nKnife_1d, nWhistle_1d, nWdoorl_1d, nWdoorr_1d,
nMask_1d, nButler_1d, nChop_1d, nRedeyes_1d, nLips_1d,
nArm_1d, nHdlshero_1d, nMonkey_1d, nKey_1d, nShed_2w,
nDog_1d, nCarpet_1d, nBolt_1d, nHerodead_1d, nOilcan_1d,
nMummy_1d, nMdoor_1d, nGold_1d, nBoat_1d, nWhero_1d,
nOldman_1d, nGuard_1d, nProf_1d, nIgor_1d, nBung_1d,
nGdoor_1d, nSpachero_1d, nFuzyhero_1d, nArc_1d, nSky_1w,
nWall_1w, nGround_1w, nTree_1d, nFence_1d, nHouse_1w,
nRoof_1w, nLight_1w, nMoon_1w, nPicture_1d, nTable_1d,
nStairs_1w, nBed_1d, nFace_1w, nPlant_1d, nWitch_1w,
nFood_1d, nWoman_1w, nMan_1d, nMirror_1d, nToilet_1d,
nBath_1d, nSink_1w, nUnits_1d, nBroom_1d, nGardenbits_1w,
nMousehole_1d, nPenelope_1w, nRock_1d, nTomb_1d, nDroppings_1w,
nMachinebits_1w, nHands_1w, nWindow_1d
};
//***************************************************************************
// Hugo 2 Dos
//***************************************************************************
const char *nHero_2d[] = {"hero", "self", ""};
const char *nPenny_2d[] = {"penelope", "woman", "girl", "lady", ""};
const char *nPennylie_2d[] = {"pennylie", ""};
const char *nPenfall_2d[] = {"penfall", ""};
const char *nSmoke_2d[] = {"smoke", ""};
const char *nLips_2d[] = {"lips", ""};
const char *nMaid_2d[] = {"maid", "waitress", "woman", "girl", "lady", ""};
const char *nBookcase_2d[] = {"bookcase", ""};
const char *nBook_2d[] = {"book", ""};
const char *nKeyhole_2d[] = {"hole", ""};
const char *nPanel_2d[] = {"panel", ""};
const char *nMatches_2d[] = {"matches", "a box of matches", "match", ""};
const char *nCrate_2d[] = {"crate", "box", ""};
const char *nDumb_2d[] = {"dumb", "waiter", "box", ""};
const char *nMurder_2d[] = {"murder", ""};
const char *nTrap_2d[] = {"trap", ""};
const char *nWard_2d[] = {"wardrobe", "closet", "cabinet", ""};
const char *nDoor_2d[] = {"door", "gate", ""};
const char *nRope_2d[] = {"rope", "string", ""};
const char *nCupb_2d[] = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", "desk", "drawer", ""};
const char *nGarlic_2d[] = {"garlic", "some garlic", "clove", ""};
const char *nGardner_2d[] = {"gard", "man", ""};
const char *nButton_2d[] = {"button", "switch", "knob", ""};
const char *nRed_2d[] = {"red", ""};
const char *nYellow_2d[] = {"yellow", ""};
const char *nGreen_2d[] = {"green", ""};
const char *nBlue_2d[] = {"blue", ""};
const char *nFly_2d[] = {"fly", ""};
const char *nLeaf_2d[] = {"leaf", ""};
const char *nShedlight_2d[] = {"slight", ""};
const char *nGatelight_2d[] = {"glight", ""};
const char *nZapper_2d[] = {"zapper", "lamp", "light", "lantern", ""};
const char *nBug_2d[] = {"bug", "bee", "insect", "wasp", ""};
const char *nKnife_2d[] = {"knife", ""};
const char *nShed_2d[] = {"shed", ""};
const char *nOldman_2d[] = {"oldman", "old", "man", ""};
const char *nSnake_2d[] = {"snake", ""};
const char *nStick_2d[] = {"stick", "a pile of sticks", "twig", ""};
const char *nDynamite_2d[] = {"dynamite", "a stick of dynamite", "fuze", "fuse", ""};
const char *nKennel_2d[] = {"kennel", "house", ""};
const char *nDog_2d[] = {"dog", ""};
const char *nWell_2d[] = {"well", "rope", ""};
const char *nBanana_2d[] = {"banana", "a moldy banana", ""};
const char *nLamp_2d[] = {"lamp", "an old dusty oil lamp", ""};
const char *nGenie_2d[] = {"genie", "man", ""};
const char *nTardis_2d[] = {"tardis", "phone", ""};
const char *nHarry_2d[] = {"harry", "man", ""};
const char *nHester_2d[] = {"hester", "woman", "girl", "lady", ""};
const char *nLetter_2d[] = {"letter", "envelope", "card", ""};
const char *nDoctor_2d[] = {"doctor", "man", ""};
const char *nDalek_2d[] = {"alek", "robot", "monster", ""};
const char *nCook_2d[] = {"cook", "woman", "girl", "lady", ""};
const char *nCookb_2d[] = {"cookb", ""};
const char *nCop_2d[] = {"cop", "man", ""};
const char *nHorace_2d[] = {"horace", "man", ""};
const char *nBell_2d[] = {"bell", "a bell", ""};
const char *nCatnip_2d[] = {"catnip", "some catnip", ""};
const char *nCat_2d[] = {"cat", "puss", ""};
const char *nGun_2d[] = {"gun", "a gun", "revolver", "pistol", "weapon", ""};
const char *nPaper_2d[] = {"paper", "a newspaper", "notepad", " pad", "blotter", ""};
const char *nPencil_2d[] = {"pencil", "a pencil", " pen", ""};
const char *nKey_2d[] = {"key", ""};
const char *nMagnify_2d[] = {"magnifier", "a magnifying glass", "magnify", "glass", ""};
const char *nSafe_2d[] = {"safe", ""};
const char *nScrew_2d[] = {"screwdriver", "sonic", ""};
const char *nWill_2d[] = {"will", "print", ""};
const char *nAlbum_2d[] = {"album", "photo", ""};
const char *nBottle_2d[] = {"bottle", "a bottle", "serum", ""};
const char *nBalloon_2d[] = {"balloon", ""};
const char *nSky_2d[] = {"sky", "ceiling", ""};
const char *nWall_2d[] = {"wall", ""};
const char *nGround_2d[] = {"ground", "floor", ""};
const char *nTree_2d[] = {"tree", ""};
const char *nFence_2d[] = {"fence", "hedge", "bush", ""};
const char *nHouse_2d[] = {"house", ""};
const char *nRoof_2d[] = {"roof", "chimney", ""};
const char *nLight_2d[] = {"light", "lamp", ""};
const char *nMoon_2d[] = {"moon", ""};
const char *nPicture_2d[] = {"picture", "painting", ""};
const char *nTable_2d[] = {"table", "bench", ""};
const char *nStairs_2d[] = {"stair", "landing", "ladder", ""};
const char *nBed_2d[] = {"bed", ""};
const char *nPlant_2d[] = {"plant", "flower", "vase", ""};
const char *nFood_2d[] = {"food", "plate", ""};
const char *nWoman_2d[] = {"woman", "girl", "lady", ""};
const char *nMan_2d[] = {"man", ""};
const char *nMirror_2d[] = {"mirror", ""};
const char *nSink_2d[] = {"sink", ""};
const char *nUnits_2d[] = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", "cooker", ""};
const char *nBroom_2d[] = {"broom", "brush", ""};
const char *nGardenbits_2d[] = {"grass", "fence", "Branch", "path", ""};
const char *nRock_2d[] = {"rock", "boulder", "stone", ""};
const char *nDroppings_2d[] = {"droppings", ""};
const char *nWindow_2d[] = {"window", "outside", "inside", ""};
const char *nBird_2d[] = {"bird", "parrot", "budgie", ""};
const char *nCage_2d[] = {"cage", "pen", ""};
const char *nPhone_2d[] = {"phone", ""};
const char *nChair_2d[] = {"chair", "seat", "couch", "settee", ""};
const char *nTools_2d[] = {"tools", "hammer", "pliers", "screw", "knife", "saw", ""};
const char *nBridge_2d[] = {"bridge", ""};
const char *nWater_2d[] = {"water", ""};
const char *nBucket_2d[] = {"bucket", "container", ""};
const char *nMouse_2d[] = {"mouse", "rat", "rodent", "animal", "furry", ""};
const char *nWand_2d[] = {"wand", ""};
const char *nHole_2d[] = {"hole", ""};
const char *nHandle_2d[] = {"handle", "lever", ""};
const char *nChute_2d[] = {"chute", ""};
const char *nOrgan_2d[] = {"organ", "piano", "pipe", ""};
const char *nPost_2d[] = {"post", "pole", ""};
const char *nGraf_2d[] = {"graffiti", "graf", "writing", ""};
const char **arrayNouns_2d[] = {
nDummy, nHero_2d, nPenny_2d, nPennylie_2d, nPenfall_2d,
nSmoke_2d, nLips_2d, nMaid_2d, nBookcase_2d, nBook_2d,
nKeyhole_2d, nPanel_2d, nMatches_2d, nCrate_2d, nDumb_2d,
nMurder_2d, nTrap_2d, nWard_2d, nDoor_2d, nRope_2d,
nCupb_2d, nGarlic_2d, nGardner_2d, nButton_2d, nRed_2d,
nYellow_2d, nGreen_2d, nBlue_2d, nFly_2d, nLeaf_2d,
nShedlight_2d, nGatelight_2d, nZapper_2d, nBug_2d, nKnife_2d,
nShed_2d, nOldman_2d, nSnake_2d, nStick_2d, nDynamite_2d,
nKennel_2d, nDog_2d, nWell_2d, nBanana_2d, nLamp_2d,
nGenie_2d, nTardis_2d, nHarry_2d, nHester_2d, nLetter_2d,
nDoctor_2d, nDalek_2d, nCook_2d, nCookb_2d, nCop_2d,
nHorace_2d, nBell_2d, nCatnip_2d, nCat_2d, nGun_2d,
nPaper_2d, nPencil_2d, nKey_2d, nMagnify_2d, nSafe_2d,
nScrew_2d, nWill_2d, nAlbum_2d, nBottle_2d, nBalloon_2d,
nSky_2d, nWall_2d, nGround_2d, nTree_2d, nFence_2d,
nHouse_2d, nRoof_2d, nLight_2d, nMoon_2d, nPicture_2d,
nTable_2d, nStairs_2d, nBed_2d, nPlant_2d, nFood_2d,
nWoman_2d, nMan_2d, nMirror_2d, nSink_2d, nUnits_2d,
nBroom_2d, nGardenbits_2d, nRock_2d, nDroppings_2d, nWindow_2d,
nBird_2d, nCage_2d, nPhone_2d, nChair_2d, nTools_2d,
nBridge_2d, nWater_2d, nBucket_2d, nMouse_2d, nWand_2d,
nHole_2d, nHandle_2d, nChute_2d, nOrgan_2d, nPost_2d,
nGraf_2d
};
const char *nHero_3d[] = {"hero", "self", ""};
const char *nWhero_3d[] = {"whero", ""};
const char *nHero_old_3d[] = {"hero_old", ""};
const char *nWheroold_3d[] = {"wheroold", ""};
const char *nPenny_3d[] = {"penelope", "woman", "girl", "lady", ""};
const char *nPennylie_3d[] = {"pennylie", ""};
const char *nLips_3d[] = {"lips", ""};
const char *nPlane_3d[] = {"plane", "craft", "cabin", "cockpit", ""};
const char *nDoor_3d[] = {"door", ""};
const char *nCdoor_3d[] = {"door", "cage", "gate", ""};
const char *nBlock_3d[] = {"block", ""};
const char *nVine_3d[] = {"vine", "rope", ""};
const char *nSwinger_3d[] = {"swinger", ""};
const char *nDoctor_3d[] = {"doctor", "witch", "native", "man", ""};
const char *nClay_3d[] = {"clay", "some clay", "plasticine", "model", "effigy", "voodoo", "doll", ""};
const char *nDoorlock_3d[] = {"lock", ""};
const char *nNeedles_3d[] = {"needle", "some pins", "pin", ""};
const char *nNative_3d[] = {"native", "man", "lady", ""};
const char *nNat1_3d[] = {"nat1", "native", "man", ""};
const char *nNat2_3d[] = {"nat2", "native", "man", ""};
const char *nNat3_3d[] = {"nat3", "native", "man", ""};
const char *nNatb_3d[] = {"natb", "native", "man", ""};
const char *nNatg_3d[] = {"natg", "native", "man", "girl", ""};
const char *nBottles_3d[] = {"bottles", ""};
const char *nFlask_3d[] = {"flask", "a water flask", "water", "remedy", "antidote", ""};
const char *nCage_3d[] = {"cage", "a little cage", "door", ""};
const char *nPipe_3d[] = {"blowpipe", "blowpipe & darts", "dart", ""};
const char *nElephant_3d[] = {"elephant", "animal", ""};
const char *nE_eyes_3d[] = {"e_eyes", ""};
const char *nBouillon_3d[] = {"bouillon", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""};
const char *nMoushole_3d[] = {"moushole", ""};
const char *nDoclie_3d[] = {"doclie", ""};
const char *nCheese_3d[] = {"cheese", "a sandwich", "sandwich", ""};
const char *nSpider_3d[] = {"spider", "insect", "tarantula", ""};
const char *nSnake_3d[] = {"snake", ""};
const char *nFire_3d[] = {"fire", "flame", "pot", ""};
const char *nDocbits_3d[] = {"skull", "shield", "torch", "fire", "flame", "spear", "bone", ""};
const char *nFire_1_3d[] = {"fire_1", ""};
const char *nFire_2_3d[] = {"fire_2", ""};
const char *nFire_3_3d[] = {"fire_3", ""};
const char *nFroth_3d[] = {"froth", ""};
const char *nScroll_3d[] = {"scroll", "an old scroll", "writing", ""};
const char *nCrystal_3d[] = {"crystal", "a crystal ball", "ball", ""};
const char *nGhost_3d[] = {"ghost", "ghoul", "spirit", ""};
const char *nBell_3d[] = {"bell", "a golden bell", ""};
const char *nBook_3d[] = {"book", "a spell book", "spell", ""};
const char *nCandle_3d[] = {"candle", "a golden candle", ""};
const char *nSky_3d[] = {"sky", "ceiling", ""};
const char *nWall_3d[] = {"wall", ""};
const char *nGround_3d[] = {"ground", "floor", ""};
const char *nFence_3d[] = {"fence", "hedge", "bush", ""};
const char *nBridge_3d[] = {"bridge", ""};
const char *nWater_3d[] = {"water", "stream", "river", "pool", "lake", ""};
const char *nMouse_3d[] = {"mouse", "rat", "rodent", "animal", "furry", ""};
const char *nWindow_3d[] = {"window", ""};
const char *nShelfbits_3d[]= {"shelf", "bottle", "jar", "medicine", "label", ""};
const char *nJungle_3d[] = {"tree", "vine", "flower", "fern", "frond", "plant", "jungle", "undergrowth", ""};
const char *nOrchid_3d[] = {"orchid", "flower", "plant", ""};
const char *nPole_3d[] = {"pole", "stick", "wood", ""};
const char *nHut_3d[] = {"hut", "house", "shed", ""};
const char *nRock_3d[] = {"rock", "boulder", "stone", ""};
const char *nAircraft_3d[] = {"aircraft", ""};
const char *nPlant1_3d[] = {"plant1", ""};
const char *nPlant2_3d[] = {"plant2", ""};
const char *nPlant3_3d[] = {"plant3", ""};
const char *nPlant4_3d[] = {"plant4", ""};
const char *nPlant5_3d[] = {"plant5", ""};
const char *nWeb_3d[] = {"web", ""};
const char *nO_eye_3d[] = {"o_eye", ""};
const char *nFire_4_3d[] = {"fire_4", ""};
const char *nMouth_3d[] = {"mouth", ""};
const char *nFood_3d[] = {"food", "meat", "hyena", ""};
const char *nThem_3d[] = {"them", ""};
const char **arrayNouns_3d[] = {
nDummy, nHero_3d, nWhero_3d, nHero_old_3d, nWheroold_3d,
nPenny_3d, nPennylie_3d, nLips_3d, nPlane_3d, nDoor_3d,
nCdoor_3d, nBlock_3d, nVine_3d, nSwinger_3d, nDoctor_3d,
nClay_3d, nDoorlock_3d, nNeedles_3d, nNative_3d, nNat1_3d,
nNat2_3d, nNat3_3d, nNatb_3d, nNatg_3d, nBottles_3d,
nFlask_3d, nCage_3d, nPipe_3d, nElephant_3d, nE_eyes_3d,
nBouillon_3d, nMoushole_3d, nDoclie_3d, nCheese_3d, nSpider_3d,
nSnake_3d, nFire_3d, nDocbits_3d, nFire_1_3d, nFire_2_3d,
nFire_3_3d, nFroth_3d, nScroll_3d, nCrystal_3d, nGhost_3d,
nBell_3d, nBook_3d, nCandle_3d, nSky_3d, nWall_3d,
nGround_3d, nFence_3d, nBridge_3d, nWater_3d, nMouse_3d,
nWindow_3d, nShelfbits_3d, nJungle_3d, nOrchid_3d, nPole_3d,
nHut_3d, nRock_3d, nAircraft_3d, nPlant1_3d, nPlant2_3d,
nPlant3_3d, nPlant4_3d, nPlant5_3d, nWeb_3d, nO_eye_3d,
nFire_4_3d, nMouth_3d, nFood_3d, nThem_3d
};
// Verbs and synonyms (N.B. put null string at end of last synonym)
//***************************************************************************
// Multi-version verbs
//***************************************************************************
const char *vDummy[] = {"", ""};
const char *vBlow_1w[] = {"blow", ""};
const char *vClose_1w[] = {"close ", "shut", ""};
const char *vCut_1w[] = {"cut", ""};
const char *vDial_2w[] = {"dial", "ring", "call", ""};
const char *vEat_1w[] = {"eat", ""};
const char *vBreak_2w[] = {"break", "smash", "destroy", "kick", "slash", "pop ", "burst", ""};
const char *vAttack_2w[] = {"attack", "hit", "kill", "fight", "punch", ""};
const char *vGive_1w[] = {"give", "offer", ""}; // Must come before off
const char *vHerring_2w[] = {"herring", ""}; // Must come before ring
const char *vLift_1w[] = {"lift", ""};
const char *vLock_1w[] = {"lock", ""};
const char *vLook_2w[] = {"look", "examine", "search", ""};// Must come after under
const char *vMakeUseOf_1w[] = {"makeuseof", ""};
const char *vMove_1w[] = {"move", ""};
const char *vOff_1w[] = {"off", "remove", ""}; // e.g. take off, turn off
const char *vOil_1w[] = {"oil ", ""}; // Note this is a noun too! (hence space)
const char *vOpen_1w[] = {"open", ""};
const char *vOutof_1w[] = {"get out", ""};
const char *vPush_2w[] = {"push", "press", "slide", "slip", ""};// Must come before off
const char *vRead_2w[] = {"read", ""};
const char *vRest_2w[] = {"rest", "lie down", "lie on", ""};
const char *vRide_1w[] = {"ride", "mount", "get on", ""};
const char *vRing_2w[] = {"ring", ""};
const char *vStrike_2w[] = {"strike", "light", ""}; // As in matches, fuze
const char *vTake_1w[] = {"take", "get", "carry", "pick up", "grab", ""};
const char *vTalk_2w[] = {"talk", "speak", "say", "tell", "ask", ""};
const char *vThrowit_1w[] = {"throw", "hurl", "fling", ""};
const char *vUnder_1w[] = {"under", ""}; // e.g. look under
const char *vUnlock_1w[] = {"unlock", "undo", ""};
const char *vUntie_1w[] = {"untie", ""};
const char *vWear_1w[] = {"wear", "put on", ""};
const char *vClimb_1w[] = {"climb", ""};
const char *vDig_1w[] = {"dig", "burrow", ""}; // Must come before under
const char *vDrink_1w[] = {"drink", ""};
const char *vFeed_1w[] = {"feed", ""};
const char *vGo_1w[] = {"go", ""};
const char *vHelp_1w[] = {"help", ""};
const char *vJump_1w[] = {"jump", ""};
const char *vKiss_1w[] = {"kiss", ""};
const char *vKnock_1w[] = {"knock", ""};
const char *vListen_1w[] = {"listen", ""};
const char *vMagic_2w[] = {"sesame", "abraca", "xyzzy", ""};// Before open
const char *vPlay_2w[] = {"play", ""};
const char *vQuery_1w[] = {"what", "why", "when", "where", "which", "who", "how", "?", ""};
const char *vShout_1w[] = {"shout", "call", ""};
const char *vSit_1w[] = {"sit", ""};
const char *vSmell_1w[] = {"smell", ""};
const char *vStroke_2w[] = {"stroke", "pet ", ""};
const char *vSweep_1w[] = {"sweep", ""};
const char *vSwitch_1w[] = {"switch", ""};
const char *vTie_2w[] = {"tie ", "attach", ""};
const char *vUndress_2w[] = {"undress", ""}; // Must come before take
const char *vUnscrew_2w[] = {"unscrew", ""}; // Must come before rude
const char *vUse_2w[] = {"use ", ""};
const char *vWash_1w[] = {"wash", ""};
const char *vWind_2w[] = {"wind", "turn", "rotate", "winch", ""}; // As in wind, unwind rope
const char *vWish_2w[] = {"wish", ""};
//***************************************************************************
// Hugo 1 Windows
//***************************************************************************
const char *vPush_1w[] = {"push", "press", "cast off", ""};// Must come before off
const char *vInto_1w[] = {"get in", "enter", ""}; // Must come before take (get)
const char *vDrop_1w[] = {"drop", "put down", ""};
const char *vAttack_1w[] = {"attack", "hit", "kill", "fight", ""};
const char *vBreak_1w[] = {"break", "smash", "destroy", "kick", "slash", ""};
const char *vRub_1w[] = {"rub", ""}; // Must come before Oil
const char *vLook_1w[] = {"look", "examine", ""}; // Must come after under
const char *vTalk_1w[] = {"talk", "speak", "say", ""};
const char *vPlug_1w[] = {"plug", ""};
const char *vEnter_1w[] = {"enter", ""};
const char *vCrap_1w[] = {"crap", "shit", "piss", ""};
const char *vUnbolt_1w[] = {"unbolt", ""};
const char *vLakeverbs_1w[] = {"swim", "paddle", "wade", ""};
const char *vMagic_1w[] = {"sesame", "abraca", "xyzzy", "zelda", ""};// Before open
const char *vRude_1w[] = {"fuck", "fart", ""};
const char *vStroke_1w[] = {"stroke", ""};
const char *vHide_1w[] = {"hide", "behind", ""};
// Added by Strangerke to ease usage of hugo.dat
const char *vBolt_1w[] = {"bolt", "~", "bolt", ""};
const char *vHero_1w[] = {"hero", "self", "Hugo", "hugo", ""};
const char **arrayVerbs_1w[] = {
vDummy, vMakeUseOf_1w, vMagic_1w, vOpen_1w, vClose_1w,
vUnlock_1w, vLock_1w, vPush_1w, vGive_1w, vRude_1w,
vOff_1w, vInto_1w, vOutof_1w, vCrap_1w, vRide_1w,
vTake_1w, vDrop_1w, vAttack_1w, vBreak_1w, vThrowit_1w,
vWear_1w, vRub_1w, vOil_1w, vMove_1w, vLift_1w,
vDig_1w, vUnder_1w, vLook_1w, vEat_1w, vBlow_1w,
vUntie_1w, vCut_1w, vTalk_1w, vPlug_1w, vShout_1w,
vQuery_1w, vJump_1w, vGo_1w, vEnter_1w, vClimb_1w,
vSwitch_1w, vListen_1w, vKnock_1w, vSmell_1w, vSit_1w,
vKiss_1w, vUnbolt_1w, vLakeverbs_1w, vHelp_1w, vDrink_1w,
vSweep_1w, vFeed_1w, vWash_1w, vStroke_1w, vHide_1w,
vBolt_1w, vHero_1w
};
//***************************************************************************
// Hugo 2 Windows
//***************************************************************************
// Verbs and synonyms (N.B. put null string at end of last synonym)
const char *vBlock_2w[] = {"block", "brick", "blocks", ""}; // Must come before lock
const char *vSearch_2w[] = {"search", "examine", ""};
const char *vInto_2w[] = {"get in", "enter", "go in", " in ", ""};// Must come before take (get)
const char *vDrop_2w[] = {"drop", "put down", "place", "put ", ""};
const char *vFire_2w[] = {"fire", "shoot", ""};
const char *vSwitch_2w[] = {"switch", "~", "switch", ""};
const char *vHello_2w[] = {"hello", "hi ", " hi", ""};
const char *vRude_2w[] = {"fuck", "fart", "screw ", ""};// Must come before off
const char *vScribble_2w[] = {"scribble", ""};
const char **arrayVerbs_2w[] = {
vDummy, vMakeUseOf_1w, vBlock_2w, vUse_2w, vPush_2w,
vUnder_1w, vSearch_2w, vLook_2w, vMagic_2w, vOpen_1w,
vClose_1w, vUnlock_1w, vLock_1w, vRide_1w, vRest_2w,
vUndress_2w, vGive_1w, vUnscrew_2w, vRude_2w, vOff_1w,
vInto_2w, vOutof_1w, vTake_1w, vDrop_2w, vAttack_2w,
vBreak_2w, vThrowit_1w, vWear_1w, vRub_1w, vOil_1w,
vMove_1w, vLift_1w, vDig_1w, vEat_1w, vBlow_1w,
vUntie_1w, vCut_1w, vTalk_2w, vStrike_2w, vHerring_2w,
vRing_2w, vRead_2w, vDial_2w, vFire_2w, vShout_1w,
vQuery_1w, vJump_1w, vGo_1w, vClimb_1w, vSwitch_2w,
vListen_1w, vKnock_1w, vSmell_1w, vSit_1w, vKiss_1w,
vHelp_1w, vDrink_1w, vSweep_1w, vFeed_1w, vWash_1w,
vHello_2w, vWind_2w, vTie_2w, vStroke_2w, vPlay_2w,
vWish_2w, vScribble_2w
};
//***************************************************************************
// Hugo 3 Windows
//***************************************************************************
// Verbs and synonyms (N.B. put null string at end of last synonym)
const char *vSearch_3w[] = {"search", "examine", "inside", "look in", ""};
const char *vBehind_3w[] = {"behind", ""}; // As in look behind
const char *vInto_3w[] = {"get in", "enter", "go in", ""};// Must come before take (get)
const char *vOutof_3w[] = {"get out", "get down", "go back", "exit", ""};
const char *vTake_3w[] = {"take", "get", "carry", "pick ", "grab", "catch", ""};
const char *vDrop_3w[] = {"drop", " down", "place", ""};
const char *vRub_3w[] = {"rub", "clean", "wipe", "polish", ""};
const char *vFill_3w[] = {"fill", ""}; // Must come before ask
const char *vEmpty_3w[] = {"empty", "pour", ""};
const char *vShoot_3w[] = {"fire ", "shoot", ""};
const char *vSwing_3w[] = {"swing", ""};
const char *vCross_3w[] = {"cross", ""};
const char *vMake_3w[] = {"make", "build", "construct", ""};
const char *vStick_3w[] = {"stick", "push", "prick", "stab", "put", ""}; // As in pins
const char *vRepair_3w[] = {"repair", "fix ", "mend ", ""};
const char *vFly_3w[] = {"fly ", ""};
const char *vDouse_3w[] = {"douse", "extinguish", "put out", ""};
const char *vExorcise_3w[] = {"exorcise", "banish", "frighten", "scare", ""};
const char *vHello_3w[] = {"hello", "hi ", " hi", "howd", ""};
const char *vRude_3w[] = {"fuck", "fart", "screw ", "shit", ""}; // Must come before off
const char *vNaughty_3w[] = {"fondle", "breasts", "tits", "fanny", "kiss", ""};
const char *vPut_3w[] = {"put ", ""};
const char *vSwim_3w[] = {"swim", "wade", ""};
const char *vShow_3w[] = {"show", ""}; // As in show mouse to elephant
const char **arrayVerbs_3w[] = {
vDummy, vMakeUseOf_1w, vPush_2w, vUnder_1w, vSearch_3w,
vBehind_3w, vLook_2w, vMagic_2w, vOpen_1w, vClose_1w,
vRide_1w, vRest_2w, vUndress_2w, vGive_1w, vUnscrew_2w,
vRude_3w, vNaughty_3w, vOff_1w, vInto_3w, vOutof_3w,
vTake_3w, vDrop_3w, vUnlock_1w, vLock_1w, vAttack_2w,
vBreak_2w, vThrowit_1w, vWear_1w, vRub_3w, vOil_1w,
vMove_1w, vLift_1w, vDig_1w, vEat_1w, vBlow_1w,
vUntie_1w, vCut_1w, vFill_3w, vEmpty_3w, vDrink_1w,
vStrike_2w, vHerring_2w, vRing_2w, vRead_2w, vDial_2w,
vShoot_3w, vRepair_3w, vFly_3w, vDouse_3w, vExorcise_3w,
vSwing_3w, vCross_3w, vMake_3w, vStick_3w, vTalk_2w,
vShout_1w, vQuery_1w, vJump_1w, vGo_1w, vClimb_1w,
vSwitch_1w, vListen_1w, vKnock_1w, vSmell_1w, vSit_1w,
vKiss_1w, vHelp_1w, vSweep_1w, vFeed_1w, vWash_1w,
vHello_3w, vWind_2w, vTie_2w, vStroke_2w, vPlay_2w,
vWish_2w, vPut_3w, vUse_2w, vSwim_3w, vShow_3w
};
//***************************************************************************
// Hugo 1 Dos
//***************************************************************************
// Verbs and synonyms (N.B. put null string at end of last synonym)
const char *vPush_1d[] = {"push", "press", "cast off", ""}; // Must come before off
const char *vInto_1d[] = {"get in", "enter", ""}; // Must come before take (get)
const char *vOutof_1d[] = {"get out", ""};
const char *vTake_1d[] = {"take", "get", "carry", "pick up", "grab", ""};
const char *vDrop_1d[] = {"drop", "put down", ""};
const char *vAttack_1d[] = {"attack", "hit", "kill", "fight", ""};
const char *vBreak_1d[] = {"break", "smash", "destroy", "kick", "slash", ""};
const char *vThrow_1d[] = {"throw", "hurl", "fling", ""};
const char *vRub_1d[] = {"rub", ""}; // Must come before Oil
const char *vLook_1d[] = {"look", "examine", ""}; // Must come after under
const char *vTalk_1d[] = {"talk", "speak", "say", ""};
const char *vSwitch_1d[] = {"switch", ""};
const char *vMagic_1d[] = {"sesame", "abraca", "xyzzy", "zelda", ""}; // Before open
const char **arrayVerbs_1d[] = {
vDummy, vMagic_1d, vOpen_1w, vClose_1w, vUnlock_1w,
vLock_1w, vPush_1d, vGive_1w, vRude_1w, vOff_1w,
vInto_1d, vOutof_1d, vCrap_1w, vRide_1w, vTake_1d,
vDrop_1d, vAttack_1d, vBreak_1d, vThrow_1d, vWear_1w,
vRub_1d, vOil_1w, vMove_1w, vLift_1w, vDig_1w,
vUnder_1w, vLook_1d, vEat_1w, vBlow_1w, vUntie_1w,
vCut_1w, vTalk_1d, vPlug_1w, vShout_1w, vQuery_1w,
vJump_1w, vGo_1w, vEnter_1w, vClimb_1w, vSwitch_1d,
vListen_1w, vKnock_1w, vSmell_1w, vSit_1w, vKiss_1w,
vUnbolt_1w, vLakeverbs_1w, vHelp_1w, vDrink_1w, vSweep_1w,
vFeed_1w, vWash_1w
};
//***************************************************************************
// Hugo 2 Dos
//***************************************************************************
const char *vBlock_2d[] = {"block", "brick", ""}; // Must come before lock
const char *vUse_2d[] = {"use ", ""};
const char *vPush_2d[] = {"push", "press", "slide", "slip", ""};// Must come before off
const char *vUnder_2d[] = {"under", ""}; // e.g. look under. Must come after push
const char *vSearch_2d[] = {"search", "examine", ""};
const char *vLook_2d[] = {"look", "examine", "search", ""}; // Must come after under
const char *vOpen_2d[] = {"open", ""};
const char *vClose_2d[] = {"close ", "shut", ""};
const char *vUnlock_2d[] = {"unlock", "undo", ""};
const char *vLock_2d[] = {"lock", ""};
const char *vRide_2d[] = {"ride", "mount", "get on", ""};
const char *vRest_2d[] = {"rest", "lie down", "lie on", ""};
const char *vOff_2d[] = {"off", "remove", ""}; // e.g. take off, turn off
const char *vInto_2d[] = {"get in", "enter", "go in", " in ", ""};// Must come before take (get)
const char *vOutof_2d[] = {"get out", ""};
const char *vTake_2d[] = {"take", "get", "carry", "pick up", "grab", ""};
const char *vDrop_2d[] = {"drop", "put down", "place", "put ", ""};
const char *vAttack_2d[] = {"attack", "hit", "kill", "fight", "punch", ""};
const char *vBreak_2d[] = {"break", "smash", "destroy", "kick", "slash", "pop ", "burst", ""};
const char *vThrow_2d[] = {"throw", "hurl", "fling", ""};
const char *vWear_2d[] = {"wear", "put on", ""};
const char *vRub_2d[] = {"rub", ""}; // Must come before Oil
const char *vOil_2d[] = {"oil ", ""}; // Note this is a noun too! (hence space)
const char *vMove_2d[] = {"move", ""};
const char *vLift_2d[] = {"lift", ""};
const char *vEat_2d[] = {"eat", ""};
const char *vBlow_2d[] = {"blow", ""};
const char *vUntie_2d[] = {"untie", ""};
const char *vCut_2d[] = {"cut", ""};
const char *vTalk_2d[] = {"talk", "speak", "say", "tell", "ask", ""};
const char *vGive_2d[] = {"give", "offer", ""}; // Must come before off
const char *vStrike_2d[] = {"strike", "light", ""}; // As in matches, fuze
const char *vHerring_2d[] = {"herring", ""}; // Must come before ring
const char *vRing_2d[] = {"ring", ""};
const char *vRead_2d[] = {"read", ""};
const char *vDial_2d[] = {"dial", "ring", "call", ""};
const char *vFire_2d[] = {"fire", "shoot", ""};
const char *vShout_2d[] = {"shout", "call", ""};
const char *vQuery_2d[] = {"what", "why", "when", "where", "which", "who", "how", "?", ""};
const char *vJump_2d[] = {"jump", ""};
const char *vGo_2d[] = {"go", ""};
const char *vClimb_2d[] = {"climb", ""};
const char *vSwitch_2d[] = {"switch", ""};
const char *vListen_2d[] = {"listen", ""};
const char *vKnock_2d[] = {"knock", ""};
const char *vSmell_2d[] = {"smell", ""};
const char *vSit_2d[] = {"sit", ""};
const char *vKiss_2d[] = {"kiss", ""};
const char *vHelp_2d[] = {"help", ""};
const char *vMagic_2d[] = {"sesame", "abraca", "xyzzy", ""}; // Before open
const char *vDig_2d[] = {"dig", "burrow", ""}; // Must come before under
const char *vDrink_2d[] = {"drink", ""};
const char *vSweep_2d[] = {"sweep", ""};
const char *vFeed_2d[] = {"feed", ""};
const char *vWash_2d[] = {"wash", ""};
const char *vHello_2d[] = {"hello", "hi ", " hi", ""};
const char *vWind_2d[] = {"wind", "turn", "rotate", "winch", ""}; // As in wind, unwind rope
const char *vTie_2d[] = {"tie ", "attach", ""};
const char *vStroke_2d[] = {"stroke", "pet ", ""};
const char *vUnscrew_2d[] = {"unscrew", ""}; // Must come before rude
const char *vRude_2d[] = {"fuck", "fart", "screw ", ""}; // Must come before off
const char *vUndress_2d[] = {"undress", ""}; // Must come before take
const char *vPlay_2d[] = {"play", ""};
const char *vWish_2d[] = {"wish", ""};
const char **arrayVerbs_2d[] = {
vDummy, vBlock_2d, vUse_2d, vPush_2d, vUnder_2d,
vSearch_2d, vLook_2d, vOpen_2d, vClose_2d, vUnlock_2d,
vLock_2d, vRide_2d, vRest_2d, vOff_2d, vInto_2d,
vOutof_2d, vTake_2d, vDrop_2d, vAttack_2d, vBreak_2d,
vThrow_2d, vWear_2d, vRub_2d, vOil_2d, vMove_2d,
vLift_2d, vEat_2d, vBlow_2d, vUntie_2d, vCut_2d,
vTalk_2d, vGive_2d, vStrike_2d, vHerring_2d, vRing_2d,
vRead_2d, vDial_2d, vFire_2d, vShout_2d, vQuery_2d,
vJump_2d, vGo_2d, vClimb_2d, vSwitch_2d, vListen_2d,
vKnock_2d, vSmell_2d, vSit_2d, vKiss_2d, vHelp_2d,
vMagic_2d, vDig_2d, vDrink_2d, vSweep_2d, vFeed_2d,
vWash_2d, vHello_2d, vWind_2d, vTie_2d, vStroke_2d,
vUnscrew_2d, vRude_2d, vUndress_2d, vPlay_2d, vWish_2d
};
// Verbs and synonyms (N.B. put null string at end of last synonym)
const char *vPush_3d[] = {"push", "press", "slide", "slip", ""};
const char *vUnder_3d[] = {"under", ""};
const char *vSearch_3d[] = {"search", "examine", "inside", "look in", ""};
const char *vBehind_3d[] = {"behind", ""};
const char *vLook_3d[] = {"look", "examine", "search", ""};
const char *vOpen_3d[] = {"open", ""};
const char *vClose_3d[] = {"close ", "shut", ""};
const char *vRide_3d[] = {"ride", "mount", "get on", ""};
const char *vRest_3d[] = {"rest", "lie down", "lie on", ""};
const char *vOff_3d[] = {"off", "remove", ""};
const char *vInto_3d[] = {"get in", "enter", "go in", ""};
const char *vOutof_3d[] = {"get out", "get down", "go back", "exit", ""};
const char *vTake_3d[] = {"take", "get", "carry", "pick ", "grab", "catch", ""};
const char *vDrop_3d[] = {"drop", " down", "place", ""};
const char *vUnlock_3d[] = {"unlock", "undo", ""};
const char *vLock_3d[] = {"lock", ""};
const char *vAttack_3d[] = {"attack", "hit", "kill", "fight", "punch", ""};
const char *vBreak_3d[] = {"break", "smash", "destroy", "kick", "slash", "pop ", "burst", ""};
const char *vThrow_3d[] = {"throw", "hurl", "fling", ""};
const char *vWear_3d[] = {"wear", "put on", ""};
const char *vRub_3d[] = {"rub", "clean", "wipe", "polish", ""};
const char *vOil_3d[] = {"oil ", ""};
const char *vMove_3d[] = {"move", ""};
const char *vLift_3d[] = {"lift", ""};
const char *vEat_3d[] = {"eat", ""};
const char *vBlow_3d[] = {"blow ", ""};
const char *vUntie_3d[] = {"untie", ""};
const char *vCut_3d[] = {"cut", ""};
const char *vFill_3d[] = {"fill", ""};
const char *vEmpty_3d[] = {"empty", "pour", ""};
const char *vDrink_3d[] = {"drink", ""};
const char *vGive_3d[] = {"give", "offer", ""};
const char *vStrike_3d[] = {"strike", "light", ""};
const char *vHerring_3d[] = {"herring", ""};
const char *vRing_3d[] = {"ring", ""};
const char *vRead_3d[] = {"read", ""};
const char *vDial_3d[] = {"dial", "ring", "call", ""};
const char *vShoot_3d[] = {"fire ", "shoot", ""};
const char *vSwing_3d[] = {"swing", ""};
const char *vCross_3d[] = {"cross", ""};
const char *vMake_3d[] = {"make", "build", "construct", ""};
const char *vStick_3d[] = {"stick", "push", "prick", "stab", "put", ""};
const char *vTalk_3d[] = {"talk", "speak", "say", "tell", "ask ", ""};
const char *vRepair_3d[] = {"repair", "fix ", "mend ", ""};
const char *vFly_3d[] = {"fly ", ""};
const char *vDouse_3d[] = {"douse", "extinguish", "put out", ""};
const char *vExorcise_3d[] = {"exorcise", "banish", "frighten", "scare", ""};
const char *vShout_3d[] = {"shout", "call", ""};
const char *vQuery_3d[] = {"what", "why", "when", "where", "which", "who", "how", "?", ""};
const char *vJump_3d[] = {"jump", ""};
const char *vGo_3d[] = {"go", ""};
const char *vClimb_3d[] = {"climb", ""};
const char *vSwitch_3d[] = {"switch", ""};
const char *vListen_3d[] = {"listen", ""};
const char *vKnock_3d[] = {"knock", ""};
const char *vSmell_3d[] = {"smell", ""};
const char *vSit_3d[] = {"sit", ""};
const char *vKiss_3d[] = {"kiss", ""};
const char *vHelp_3d[] = {"help", ""};
const char *vMagic_3d[] = {"sesame", "abraca", "xyzzy", ""}; // Before open
const char *vDig_3d[] = {"dig", "burrow", ""}; // Must come before under
const char *vSweep_3d[] = {"sweep", ""};
const char *vFeed_3d[] = {"feed", ""};
const char *vWash_3d[] = {"wash", ""};
const char *vHello_3d[] = {"hello", "hi ", " hi", "howd", ""};
const char *vWind_3d[] = {"wind", "turn", "rotate", "winch", ""};
const char *vTie_3d[] = {"tie ", "attach", ""};
const char *vStroke_3d[] = {"stroke", "pet ", ""};
const char *vUnscrew_3d[] = {"unscrew", ""};
const char *vRude_3d[] = {"fuck", "fart", "screw ", "shit", ""};
const char *vNaughty_3d[] = {"fondle", "breasts", "tits", "fanny", "kiss", ""};
const char *vUndress_3d[] = {"undress", ""};
const char *vPlay_3d[] = {"play", ""};
const char *vWish_3d[] = {"wish", ""};
const char *vPut_3d[] = {"put ", ""};
const char *vUse_3d[] = {"use ", ""};
const char *vSwim_3d[] = {"swim", "wade", ""};
const char *vShow_3d[] = {"show", ""};
const char **arrayVerbs_3d[] = {
vDummy, vPush_3d, vUnder_3d, vSearch_3d, vBehind_3d,
vLook_3d, vMagic_3d, vOpen_3d, vClose_3d, vRide_3d,
vRest_3d, vUndress_3d, vGive_3d, vUnscrew_3d, vRude_3d,
vNaughty_3d, vOff_3d, vInto_3d, vOutof_3d, vTake_3d,
vDrop_3d, vUnlock_3d, vLock_3d, vAttack_3d, vBreak_3d,
vThrow_3d, vWear_3d, vRub_3d, vOil_3d, vMove_3d,
vLift_3d, vDig_3d, vEat_3d, vBlow_3d, vUntie_3d,
vCut_3d, vFill_3d, vEmpty_3d, vDrink_3d, vStrike_3d,
vHerring_3d, vRing_3d, vRead_3d, vDial_3d, vShoot_3d,
vRepair_3d, vFly_3d, vDouse_3d, vExorcise_3d, vSwing_3d,
vCross_3d, vMake_3d, vStick_3d, vTalk_3d, vShout_3d,
vQuery_3d, vJump_3d, vGo_3d, vClimb_3d, vSwitch_3d,
vListen_3d, vKnock_3d, vSmell_3d, vSit_3d, vKiss_3d,
vHelp_3d, vSweep_3d, vFeed_3d, vWash_3d, vHello_3d,
vWind_3d, vTie_3d, vStroke_3d, vPlay_3d, vWish_3d,
vPut_3d, vUse_3d, vSwim_3d, vShow_3d
};
const char *screenNames_1w[] = {
"House", "Hall", "Bed1", "Diningrm", "Bathroom",
/* 5*/ "Kitchen", "Garden", "Storerm", "Basement", "Batcave",
/*10*/ "Mummyrm", "Lakeroom", "Deadend", "Jail", "The_end",
/*15*/ "Lab", "House"
};
const char *screenNames_2w[] = {
"House", "hall", "bed1", "bed2", "keyhole",
/* 5*/ "bed3", "kitchen", "backdoor", "shed", "inshed",
/*10*/ "venus", "gatesopn", "gatescls", "stream", "zapper",
/*15*/ "mushroom", "well", "snakepit", "phonebox", "street",
/*20*/ "kennel", "rockroom", "rockgone", "threeway", "lampcave",
/*25*/ "chasm", "passage", "ladder", "traproom", "hall2",
/*30*/ "lounge", "parlor", "catroom", "boxroom", "hall3",
/*35*/ "organ", "hestroom", "retupmoc", "hall1", "maze12",
/*40*/ "maze3" , "maze11", "maze8" , "maze3", "maze1" ,
/*45*/ "maze3" , "maze11", "maze6" , "maze6", "maze15",
/*50*/ "maze11", "maze6" , "maze10", "maze6", "maze13",
/*55*/ "maze15", "maze2" , "maze11", "maze15", "maze2" ,
/*60*/ "maze2" , "maze4" , "maze11", "maze12", "maze11",
/*65*/ "maze6" , "maze8" , "maze1" , "maze1", "maze7" ,
/*70*/ "maze6" , "maze6" , "maze6" , "maze6", "maze12",
/*75*/ "maze1" , "maze11", "maze15", "maze14", "maze6" ,
/*80*/ "maze5" , "maze2" , "maze2" , "maze9", "maze5" ,
/*85*/ "maze1" , "maze9" , "maze6" , "maze13", "maze12",
/*90*/ "maze3" , "maze1" , "maze4" , "maze1", "maze11",
/*95*/ "maze15", "maze1" , "maze14", "mazex", "maze8" ,
/*100*/ "maze2" , "maze1" , "maze14", "intro"
};
const char *screenNames_3w[] = {
"CRASH", "spider", "BRIDGE", "BRIDGE2" , "CLIFFTOP",
/* 5*/ "WFALL", "WFALL_B", "WBASE", "STREAM", "STREAM2",
/*10*/ "PATH_UL", "VILLAGE", "HUT_OUT", "HUT_IN", "GARDEN",
/*15*/ "OLDMAN", "CLIFF", "SLOPE", "CAMP", "SUNSET",
/*20*/ "TURN", "PLANE", "MAP", "PATH", "CAVE",
/*25*/ "titlescr"
};
const char *screenNames_1d[] = {
"House", "Hall", "Bed1", "Diningrm", "Bathroom",
/* 5*/ "Kitchen", "Garden", "Storerm", "Basement", "Batcave",
/*10*/ "Mummyrm", "Lakeroom", "Deadend", "Jail", "The_end",
/*15*/ "Lab"
};
const char *screenNames_2d[] = {
"House", "hall", "bed1", "bed2", "keyhole",
/* 5*/ "bed3", "kitchen", "backdoor", "shed", "inshed",
/*10*/ "venus", "gatesopn", "gatescls", "stream", "zapper",
/*15*/ "mushroom", "well", "snakepit", "phonebox", "street",
/*20*/ "kennel", "rockroom", "rockgone", "threeway", "lampcave",
/*25*/ "chasm", "passage", "ladder", "traproom", "hall2",
/*30*/ "lounge", "parlor", "catroom", "boxroom", "hall3",
/*35*/ "organ", "hestroom", "retupmoc", "hall1", "maze12",
/*40*/ "maze3", "maze11", "maze8", "maze3", "maze1",
/*45*/ "maze3", "maze11", "maze6", "maze6", "maze15",
/*50*/ "maze11", "maze6", "maze10", "maze6" , "maze13",
/*55*/ "maze15", "maze2", "maze11", "maze15", "maze2",
/*60*/ "maze2", "maze4", "maze11", "maze12", "maze11",
/*65*/ "maze6", "maze8", "maze1", "maze1", "maze7",
/*70*/ "maze6", "maze6", "maze6", "maze6", "maze12",
/*75*/ "maze1", "maze11", "maze15", "maze14", "maze6",
/*80*/ "maze5", "maze2", "maze2", "maze9", "maze5",
/*85*/ "maze1", "maze9", "maze6", "maze13", "maze12",
/*90*/ "maze3", "maze1", "maze4", "maze1", "maze11",
/*95*/ "maze15", "maze1", "maze14", "mazex", "maze8",
/*100*/ "maze2", "maze1", "maze14", "intro"
};
const char *screenNames_3d[] = {
"CRASH", "spider", "BRIDGE", "BRIDGE2", "CLIFFTOP",
/*10*/ "WFALL", "WFALL_B", "WBASE", "STREAM", "STREAM2",
"PATH_UL", "VILLAGE", "HUT_OUT", "HUT_IN", "GARDEN",
/*20*/ "OLDMAN", "CLIFF", "SLOPE", "CAMP", "SUNSET",
"TURN", "PLANE", "MAP", "PATH", "CAVE",
/*30*/ "titlescr"
};
// The required objects lists are lists of ptrs to nouns. Suffix with 0
uint16 rkey_1w[] = {kNKey_1w, 0};
uint16 rpkin_1w[] = {kNPkin_1w, 0};
uint16 rcandle_1w[] = {kNCandle_1w, 0};
uint16 rmask_1w[] = {kNMask_1w, 0};
uint16 roil_1w[] = {kNOilcan_1w, 0};
uint16 rknife_1w[] = {kNKnife_1w, 0};
uint16 rbung_1w[] = {kNBung_1w, 0};
uint16 rDummy[] = {0, 0};
uint16 *arrayReqs_1w[] = {rDummy,rkey_1w, rpkin_1w, rcandle_1w, rmask_1w, roil_1w, rknife_1w, rbung_1w, };
uint16 rgarlic_2w[] = {kNGarlic_2w, 0};
uint16 rmatch_2w[] = {kNMatches_2w, 0};
uint16 rstick_2w[] = {kNStick_2w, 0};
uint16 rdyn_2w[] = {kNDynamite_2w, 0};
uint16 rlamp_2w[] = {kNLamp_2w, 0};
uint16 rbanana_2w[] = {kNBanana_2w, 0};
uint16 rbell_2w[] = {kNBell_2w, 0};
uint16 rcatnip_2w[] = {kNCatnip_2w, 0};
uint16 rgun_2w[] = {kNGun_2w, 0};
uint16 rpaper_2w[] = {kNPaper_2w, 0};
uint16 rpencil_2w[] = {kNPencil_2w, 0};
uint16 rmagnify_2w[]= {kNMagnify_2w, 0};
uint16 rwill_2w[] = {kNWill_2w, 0};
uint16 rserum_2w[] = {kNBottle_2w, 0};
uint16 *arrayReqs_2w[] = {
rDummy, rgarlic_2w, rmatch_2w, rstick_2w, rdyn_2w,
rlamp_2w, rbanana_2w, rbell_2w, rcatnip_2w, rgun_2w,
rpaper_2w, rpencil_2w, rmagnify_2w, rwill_2w, rserum_2w
};
uint16 rpins_3w[] = {kNNeedles_3w, 0};
uint16 rcheese_3w[] = {kNCheese_3w, 0};
uint16 rcrystal_3w[] = {kNCrystal_3w, 0};
uint16 rexor_3w[] = {kNBell_3w, kNBook_3w, kNCandle_3w, 0};
uint16 rbook_3w[] = {kNBook_3w, 0};
uint16 rbell_3w[] = {kNBell_3w, 0};
uint16 rpipe_3w[] = {kNPipe_3w, 0};
uint16 *arrayReqs_3w[] = {rDummy,rpins_3w, rcheese_3w, rcrystal_3w, rexor_3w, rbook_3w, rbell_3w, rpipe_3w};
uint16 rkey_1d[] = {kNKey_1d, 0};
uint16 rpkin_1d[] = {kNPkin_1d, 0};
uint16 rcandle_1d[] = {kNCandle_1d, 0};
uint16 rmask_1d[] = {kNMask_1d, 0};
uint16 roil_1d[] = {kNOilcan_1d, 0};
uint16 rknife_1d[] = {kNKnife_1d, 0};
uint16 rbung_1d[] = {kNBung_1d, 0};
uint16 *arrayReqs_1d[] = {rDummy,rkey_1d, rpkin_1d, rcandle_1d, rmask_1d, roil_1d, rknife_1d, rbung_1d};
uint16 rgarlic_2d[] = {kNGarlic_2d, 0};
uint16 rmatch_2d[] = {kNMatches_2d, 0};
uint16 rstick_2d[] = {kNStick_2d, 0};
uint16 rdyn_2d[] = {kNDynamite_2d, 0};
uint16 rlamp_2d[] = {kNLamp_2d, 0};
uint16 rbanana_2d[] = {kNBanana_2d, 0};
uint16 rbell_2d[] = {kNBell_2d, 0};
uint16 rcatnip_2d[] = {kNCatnip_2d, 0};
uint16 rgun_2d[] = {kNGun_2d, 0};
uint16 rpaper_2d[] = {kNPaper_2d, 0};
uint16 rpencil_2d[] = {kNPencil_2d, 0};
uint16 rmagnify_2d[]= {kNMagnify_2d, 0};
uint16 rwill_2d[] = {kNWill_2d, 0};
uint16 rserum_2d[] = {kNBottle_2d, 0};
uint16 *arrayReqs_2d[] = {
rDummy, rgarlic_2d, rmatch_2d, rstick_2d, rdyn_2d,
rlamp_2d, rbanana_2d, rbell_2d, rcatnip_2d, rgun_2d,
rpaper_2d, rpencil_2d, rmagnify_2d, rwill_2d, rserum_2d
};
uint16 rpins_3d[] = {kNNeedles_3d, 0};
uint16 rcheese_3d[] = {kNCheese_3d, 0};
uint16 rcrystal_3d[] = {kNCrystal_3d, 0};
uint16 rexor_3d[] = {kNBell_3d, kNBook_3d, kNCandle_3d, 0};
uint16 rbook_3d[] = {kNBook_3d, 0};
uint16 rbell_3d[] = {kNBell_3d, 0};
uint16 *arrayReqs_3d[] = {rDummy, rpins_3d, rcheese_3d, rcrystal_3d, rexor_3d, rbook_3d, rbell_3d};
// List of 'hotspots' which are areas in which actions are taken if hero
// steps on them. Note that they are only checked when hero collides with
// a boundary, therefore they must always contain a boundary.
// Structure is: screen of hotspot, coord box x1,y1,x2,y2, action list,
// [+ viewx (or -1), viewy, direction for exits only]
hotspot_t hotspots_1w[] = {
{0, 30, 132, 50, 168, kALscr1_1w, 33, 175, Common::KEYCODE_UP}, // Front of house to hall
{1, 99, 178, 136, 186, kALscr10_1w, 110, 181, Common::KEYCODE_DOWN}, // Hall to front of house
{1, 288, 110, 315, 175, kALscr13_1w, 290, 171, Common::KEYCODE_RIGHT}, // Hall to dining room
{1, 199, 110, 243, 158, kALscr15_1w, 211, 155, Common::KEYCODE_UP}, // Hall to kitchen
{1, 268, 53, 302, 101, kALscr115_1w, 273, 98, Common::KEYCODE_RIGHT}, // Hall to lab
{2, 158, 132, 193, 140, kALscr21_1w, 168, 132, Common::KEYCODE_DOWN}, // Bed1 to hall
{3, 3, 73, 14, 168, kALscr31_1w, 12, 161, Common::KEYCODE_LEFT}, // Dining room to hall
{3, 47, 66, 63, 126, kALscr35_1w, 62, 124, Common::KEYCODE_LEFT}, // Dining room to kitchen
{4, 126, 165, 160, 173, kALscr41_1w, 135, 166, Common::KEYCODE_DOWN}, // Bathroom to hall
{5, 215, 169, 272, 177, kALscr51_1w, 242, 172, Common::KEYCODE_DOWN}, // Kitchen to hall
{5, 262, 79, 280, 146, kALscr53_1w, 270, 140, Common::KEYCODE_RIGHT}, // Kitchen to dining room
{5, 213, 79, 244, 133, kALscr56_1w, 222, 140, Common::KEYCODE_UP}, // Kitchen to garden
{5, 25, 87, 43, 157, kALscr57_1w, 44, 150, Common::KEYCODE_LEFT}, // Kitchen to store room
{6, 232, 180, 312, 192, kALscr65_1w, 250, 180, Common::KEYCODE_DOWN}, // Garden to kitchen
{7, 263, 90, 285, 156, kALscr75_1w, 265, 150, Common::KEYCODE_RIGHT}, // Store room to kitchen
{8, 150, 141, 186, 143, kALscr89_1w, 152, 142, Common::KEYCODE_RIGHT}, // Basement to batcave
{8, 80, 30, 144, 58, kALscr87_1w, 120, 60, Common::KEYCODE_UP}, // Basement to storeroom
{9, 95, 74, 147, 109, kALscr910_1w, 108, 108, Common::KEYCODE_UP}, // Batcave to mummy room
{9, 250, 177, 319, 185, kALscr98_1w, 275, 179, Common::KEYCODE_DOWN}, // Batcave to basement
{10, 30, 178, 218, 188, kALscr109_1w, 107, 178, Common::KEYCODE_DOWN}, // Mummy room to batcave
{10, 258, 57, 282, 122, kALscr1011_1w, 265, 125, Common::KEYCODE_UP}, // Mummy room to lake room
{11, 43, 180, 88, 193, kALscr1110_1w, 55, 182, Common::KEYCODE_DOWN}, // Lake room to mummy room
{11, 300, 30, 319, 86, kALscr1112_1w, 300, 70, Common::KEYCODE_RIGHT}, // Lake room to dead-end
{12, 52, 175, 295, 190, kALscr1211_1w, 142, 176, Common::KEYCODE_DOWN}, // Dead-end to lake room
{12, 137, 33, 178, 80, kALscr1213_1w, 152, 75, Common::KEYCODE_UP}, // Dead-end to jail
{15, 19, 110, 34, 182, kALscr151_1w, 30, 177, Common::KEYCODE_LEFT}, // Laboratory to hall
{15, 109, 150, 144, 156, kALbox_1w, -1, -1, -1}, // Professor's box
{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
};
hotspot_t hotspots_2w[] = {
{2, 81, 177, 124, 190, kALscr0201_2w, 93, 178, Common::KEYCODE_DOWN}, // bed1 to hall
{3, 1, 100, 32, 168, kALscr0305_2w, 30, 162, Common::KEYCODE_LEFT}, // bed2 to bed3
{3, 230, 182, 277, 194, kALscr0301_2w, 242, 183, Common::KEYCODE_DOWN}, // bed2 to hall
{5, 207, 89, 240, 150, kALscr0503_2w, 209, 143, Common::KEYCODE_RIGHT}, // bed3 to bed2
{5, 167, 155, 214, 165, kALscr0301_2w, 182, 157, Common::KEYCODE_DOWN}, // bed3 to hall (same as bed2 to hall)
{6, 201, 80, 238, 132, kALscr0607_2w, 217, 130, Common::KEYCODE_UP}, // kitchen to backdoor
{6, 279, 92, 313, 162, kALscr0631_2w, 289, 156, Common::KEYCODE_RIGHT}, // kitchen to parlor
{7, 122, 95, 171, 159, kALscr0706_2w, 140, 157, Common::KEYCODE_UP}, // backdoor to kitchen
{7, 4, 179, 302, 199, kALscr0708_2w, 208, 181, Common::KEYCODE_DOWN}, // backdoor to shed
{7, 0, 174, 14, 190, kALscr0708_2w, 80, 181, Common::KEYCODE_LEFT}, // backdoor to shed (again)
{7, 294, 150, 319, 199, kALscr0710_2w, 300, 174, Common::KEYCODE_RIGHT}, // backdoor to venus fly traps
{8, 0, 121, 20, 171, kALscr0807_2w, 17, 148, Common::KEYCODE_LEFT}, // shed to backdoor
{8, 305, 121, 319, 171, kALscrgate1_2w, 307, 152, Common::KEYCODE_RIGHT}, // shed to gates
{8, 160, 87, 191, 134, kALscr0809_2w, 164, 132, Common::KEYCODE_RIGHT}, // shed to inside shed
{9, 34, 76, 66, 137, kALscr0908_2w, 64, 133, Common::KEYCODE_LEFT}, // inside shed to shed
{10, 0, 96, 15, 160, kALscr1007_2w, 10, 132, Common::KEYCODE_LEFT}, // venus to backdoor
{10, 299, 96, 319, 160, kALscrgate1_2w, 301, 124, Common::KEYCODE_RIGHT}, // venus to gates
{10, 32, 97, 298, 158, kALvenus_2w, -1, -1, -1}, // venus fly traps
{11, 0, 155, 12, 185, kALscr1108_2w, 11, 172, Common::KEYCODE_LEFT}, // gates (open) to shed
{12, 0, 155, 12, 185, kALscr1108_2w, 11, 172, Common::KEYCODE_LEFT}, // gates (close) to shed
{11, 300, 157, 319, 185, kALscr1113_2w, 301, 172, Common::KEYCODE_RIGHT}, // gates (open) to stream
{12, 300, 157, 319, 185, kALscr1113_2w, 301, 172, Common::KEYCODE_RIGHT}, // gates (close) to stream
{11, 145, 103, 195, 145, kAL11maze_2w, 167, 143, Common::KEYCODE_UP}, // gatesopn to maze
{13, 0, 133, 14, 163, kALscrgate2_2w, 14, 145, Common::KEYCODE_LEFT}, // stream to gates
{13, 303, 146, 319, 173, kALscr1314_2w, 305, 153, Common::KEYCODE_RIGHT}, // stream to zapper
{13, 158, 115, 226, 147, kALbridge_2w, -1, -1, -1}, // bridge over stream
{14, 0, 96, 14, 160, kALscr1413_2w, 10, 134, Common::KEYCODE_LEFT}, // zapper to stream
{14, 301, 96, 319, 160, kALscr1415_2w, 302, 134, Common::KEYCODE_RIGHT}, // zapper to mushroom
{15, 0, 96, 16, 130, kALscr1514_2w, 14, 130, Common::KEYCODE_LEFT}, // mushroom to zapper
{15, 296, 96, 312, 130, kALscr1517_2w, 298, 127, Common::KEYCODE_RIGHT}, // mushroom to snakepit
{15, 60, 182, 256, 196, kALscr1516_2w, 157, 183, Common::KEYCODE_DOWN}, // mushroom to well
{16, 83, 48, 144, 69, kALscr1615_2w, 106, 69, Common::KEYCODE_UP}, // well to mushroom
{17, 0, 128, 20, 152, kALscr1715_2w, 19, 143, Common::KEYCODE_LEFT}, // snakepit to mushroom
{17, 303, 144, 319, 172, kALscr1718_2w, 305, 150, Common::KEYCODE_RIGHT}, // snakepit to phonebox
{17, 301, 98, 319, 115, kALscr1720_2w, 303, 110, Common::KEYCODE_RIGHT}, // snakepit to kennel
{18, 0, 54, 15, 120, kALscr1817_2w, 12, 108, Common::KEYCODE_LEFT}, // phonebox to snakepit
{18, 0, 122, 15, 181, kALscr1819l_2w, 13, 136, Common::KEYCODE_LEFT}, // phonebox to street (left)
{18, 0, 175, 319, 199, kALscr1819c_2w, 155, 177, Common::KEYCODE_DOWN}, // phonebox to street (center)
{18, 304, 95, 319, 199, kALscr1819r_2w, 307, 136, Common::KEYCODE_RIGHT}, // phonebox to street (right)
{18, 15, 122, 56, 130, kALphonebox_2w, -1, -1, -1}, // in the phonebox
{19, 0, 122, 20, 183, kALscr1918l_2w, 19, 131, Common::KEYCODE_LEFT}, // street to phonebox (left)
{19, 0, 175, 319, 199, kALscr1918c_2w, 153, 175, Common::KEYCODE_DOWN}, // street to phonebox (center)
{19, 301, 122, 319, 199, kALscr1918r_2w, 304, 131, Common::KEYCODE_RIGHT}, // street to phonebox (right)
{20, 5, 103, 22, 186, kALscr2017_2w, 16, 145, Common::KEYCODE_LEFT}, // kennel to snakepit
{22, 280, 41, 312, 102, kALscr2223_2w, 289, 92, Common::KEYCODE_RIGHT}, // rockgone to threeway
{23, 59, 179, 245, 193, kALscr2322_2w, 146, 179, Common::KEYCODE_DOWN}, // threeway to rockgone
{23, 11, 42, 33, 103, kALscr2324_2w, 18, 90, Common::KEYCODE_LEFT}, // threeway to lampcave
{23, 141, 28, 178, 65, kALscr2325_2w, 150, 58, Common::KEYCODE_UP}, // threeway to chasm
{23, 273, 40, 296, 100, kALscr2326_2w, 291, 87, Common::KEYCODE_RIGHT}, // threeway to passage
{24, 300, 83, 319, 183, kALscr2423_2w, 304, 120, Common::KEYCODE_RIGHT}, // lampcave to threeway
{25, 0, 98, 15, 171, kALscr2523_2w, 14, 167, Common::KEYCODE_LEFT}, // chasm to threeway
{25, 172, 95, 221, 172, kALchasm_2w, -1, -1, -1}, // chasm
{26, 0, 94, 19, 179, kALscr2623_2w, 17, 157, Common::KEYCODE_LEFT}, // passage to threeway
{26, 300, 87, 319, 179, kALscr2627_2w, 302, 157, Common::KEYCODE_RIGHT}, // passage to ladder
{27, 0, 100, 15, 180, kALscr2726_2w, 14, 152, Common::KEYCODE_LEFT}, // ladder to passage
{27, 200, 23, 243, 55, kALtrap_2w, 210, 100, Common::KEYCODE_UP}, // trapdoor at top of ladder
{28, 218, 143, 242, 149, kALscr2827_2w, 225, 147, Common::KEYCODE_UP}, // traproom to ladder
{28, 35, 96, 74, 153, kALscr2829_2w, 71, 150, Common::KEYCODE_LEFT}, // traproom to hall2
{29, 274, 55, 319, 142, kALscr2928_2w, 283, 134, Common::KEYCODE_RIGHT}, // hall2 to traproom
{29, 235, 41, 275, 106, kALscr2930_2w, 242, 100, Common::KEYCODE_RIGHT}, // hall2 to lounge
{29, 81, 28, 108, 74, kALscr2931_2w, 90, 71, Common::KEYCODE_UP}, // hall2 to parlor
{29, 15, 71, 54, 95, kALscr2934_2w, 48, 84, Common::KEYCODE_LEFT}, // hall2 to hall3
{29, 0, 57, 20, 144, kALscr2938_2w, 19, 135, Common::KEYCODE_LEFT}, // hall2 to hall1
{30, 222, 183, 258, 199, kALscr3029_2w, 232, 183, Common::KEYCODE_DOWN}, // lounge to hall2
{31, 263, 90, 287, 146, kALscr3132_2w, 266, 143, Common::KEYCODE_RIGHT}, // parlor to catroom
{31, 172, 164, 211, 178, kALscr3129_2w, 185, 165, Common::KEYCODE_DOWN}, // parlor to hall2
{31, 0, 97, 46, 158, kALscr3106_2w, 35, 154, Common::KEYCODE_LEFT}, // parlor to kitchen
{32, 60, 73, 90, 123, kALscr3231_2w, 83, 120, Common::KEYCODE_LEFT}, // catroom to parlor
{34, 6, 100, 39, 179, kALscr3438_2w, 38, 172, Common::KEYCODE_LEFT}, // hall3 to hall1
{34, 7, 180, 311, 199, kALscr3429_2w, 168, 186, Common::KEYCODE_DOWN}, // hall3 to hall2
{35, 65, 176, 101, 188, kALscr3534_2w, 74, 178, Common::KEYCODE_DOWN}, // organ to hall3
{36, 238, 164, 272, 177, kALscr3634_2w, 250, 166, Common::KEYCODE_DOWN}, // hestroom to hall3
{36, 62, 140, 158, 158, kALhtable_2w, -1, -1, -1}, // hestroom table
{37, 253, 82, 286, 84, kALscr3718_2w, 254, 83, Common::KEYCODE_RIGHT}, // retupmoc to phonebox
{38, 275, 116, 307, 166, kALscr3829_2w, 279, 164, Common::KEYCODE_RIGHT}, // hall1 to hall2
{38, 142, 108, 172, 150, kALscr3834_2w, 152, 150, Common::KEYCODE_UP}, // hall1 to hall3
{MAZE_SCREEN + 59, 100, 140, 180, 160, kALexitmaze_2w, 133, 143, Common::KEYCODE_DOWN}, // Exit maze
{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
};
hotspot_t hotspots_3w[] = {
{CRASH_3w, 0, 163, 30, 190, kALcrash_web_3w, 11, 176, Common::KEYCODE_LEFT},
{CRASH_3w, 164, 102, 205, 144, kALplane_3w, 178, 153, Common::KEYCODE_UP},
{PLANE_3w, 120, 126, 220, 170, kALexit_3w, 0, 0, Common::KEYCODE_DOWN}, // Hero invisible so exit is instant
{WEB_3w, 296, 73, 319, 190, kALweb_crash_3w, 307, 149, Common::KEYCODE_RIGHT},
{WEB_3w, 0, 156, 30, 190, kALweb_path_3w, 15, 182, Common::KEYCODE_LEFT},
{PATH_UL_3w, 293, 161, 319, 190, kALpath_web_3w, 305, 181, Common::KEYCODE_RIGHT},
{PATH_UL_3w, 0, 127, 24, 138, kALpath_brg_3w, 12, 137, Common::KEYCODE_LEFT},
{BRIDGE_3w, 296, 125, 319, 138, kALbrg_path_3w, 309, 135, Common::KEYCODE_RIGHT},
{BRIDGE_3w, 0, 125, 21, 138, kALbrg_clftop_3w, 10, 135, Common::KEYCODE_LEFT},
{BRIDGE_3w, 225, 132, 240, 135, kALblk_3w, -1, -1, -1},
{BRIDGE2_3w, 296, 125, 319, 138, kALbrg_path_3w, 309, 135, Common::KEYCODE_RIGHT},
{BRIDGE2_3w, 0, 125, 21, 138, kALbrg_clftop_3w, 10, 135, Common::KEYCODE_LEFT},
{CLIFFTOP_3w, 293, 69, 319, 79, kALclftop_brg_3w, 303, 77, Common::KEYCODE_RIGHT},
{CLIFFTOP_3w, 294, 131, 319, 149, kALclftop_slope_3w, 304, 136, Common::KEYCODE_RIGHT},
{CLIFFTOP_3w, 290, 171, 319, 186, kALclftop_clf_3w, 303, 176, Common::KEYCODE_RIGHT},
{SLOPE_3w, 0, 147, 25, 165, kALslope_clftop_3w, 13, 164, Common::KEYCODE_LEFT},
{SLOPE_3w, 291, 127, 319, 143, kALslope_stream_3w, 303, 141, Common::KEYCODE_RIGHT},
{CLIFF_3w, 0, 152, 26, 190, kALclf_clftop_3w, 15, 183, Common::KEYCODE_LEFT},
{CLIFF_3w, 293, 152, 319, 190, kALclf_wfall_3w, 303, 183, Common::KEYCODE_RIGHT},
{STREAM_3w, 0, 160, 26, 190, kALstream_slope_3w, 13, 177, Common::KEYCODE_LEFT},
{STREAM_3w, 293, 163, 319, 190, kALstream_path_3w, 307, 177, Common::KEYCODE_RIGHT},
{STREAM_3w, 198, 140, 245, 160, kALfindbook_3w, -1, -1, -1},
{STREAM2_3w, 0, 160, 26, 190, kALstream_slope_3w, 13, 177, Common::KEYCODE_LEFT},
{STREAM2_3w, 293, 163, 319, 190, kALstream_path_3w, 307, 177, Common::KEYCODE_RIGHT},
{STREAM2_3w, 198, 140, 245, 160, kALfindbook_3w, -1, -1, -1},
{PATH_3w, 292, 161, 319, 190, kALpath_village_3w, 304, 184, Common::KEYCODE_RIGHT},
{PATH_3w, 0, 161, 24, 190, kALpath_stream_3w, 13, 184, Common::KEYCODE_LEFT},
{VILLAGE_3w, 14, 137, 41, 156, kALvillage_thing_3w, -1, -1, -1},
{VILLAGE_3w, 0, 148, 24, 190, kALvillage_path_3w, 14, 175, Common::KEYCODE_LEFT},
{VILLAGE_3w, 292, 161, 319, 190, kALvillage_turn_3w, 307, 175, Common::KEYCODE_RIGHT},
{VILLAGE_3w, 14, 126, 111, 155, kALvillage_camp_l_3w, 90, 153, Common::KEYCODE_UP},
{VILLAGE_3w, 112, 126, 252, 155, kALvillage_camp_r_3w, 162, 153, Common::KEYCODE_UP},
{HUT_OUT_3w, 0, 147, 30, 190, kALhut_camp_3w, 14, 177, Common::KEYCODE_LEFT},
{HUT_OUT_3w, 290, 147, 319, 190, kALhut_village_r_3w, 304, 177, Common::KEYCODE_RIGHT}, // Exit right
{HUT_OUT_3w, 14, 178, 319, 190, kALhut_village_c_3w, 150, 189, Common::KEYCODE_DOWN}, // Exit center
{HUT_OUT_3w, 132, 126, 177, 145, kALhut_enter_3w, 150, 136, Common::KEYCODE_UP},
{HUT_IN_3w, 138, 183, 189, 199, kALhut_out_3w, 153, 189, Common::KEYCODE_DOWN},
{CAMP_3w, 290, 136, 319, 190, kALcamp_hut_3w, 303, 165, Common::KEYCODE_RIGHT},
{CAMP_3w, 0, 109, 27, 190, kALcamp_village_l_3w, 13, 155, Common::KEYCODE_LEFT}, // exit left
{CAMP_3w, 13, 180, 303, 199, kALcamp_village_c_3w, 130, 190, Common::KEYCODE_DOWN}, // exit center
{TURN_3w, 0, 114, 28, 133, kALturn_village_3w, 14, 131, Common::KEYCODE_LEFT},
{TURN_3w, 0, 165, 28, 190, kALturn_cave_3w, 13, 180, Common::KEYCODE_LEFT},
{CAVE_3w, 291, 140, 319, 190, kALcave_turn_3w, 307, 184, Common::KEYCODE_RIGHT},
{CAVE_3w, 0, 146, 27, 190, kALcave_wfall_3w, 14, 184, Common::KEYCODE_LEFT},
{CAVE_3w, 86, 128, 162, 141, kALcave_oldman_3w, 114, 134, Common::KEYCODE_UP},
{WFALL_3w, 0, 166, 28, 190, kALwfall_clf_3w, 14, 184, Common::KEYCODE_LEFT},
{WFALL_3w, 294, 159, 319, 190, kALwfall_cave_3w, 306, 184, Common::KEYCODE_RIGHT},
{WFALL_3w, 238, 147, 284, 158, kALwfall_wbase_3w, 255, 154, Common::KEYCODE_UP},
{WFALL_B_3w, 0, 166, 28, 190, kALwfallb_clf_3w, 14, 184, Common::KEYCODE_LEFT},
{WFALL_B_3w, 294, 159, 319, 190, kALwfallb_cave_3w, 306, 184, Common::KEYCODE_RIGHT},
{WFALL_B_3w, 238, 147, 284, 158, kALwfallb_wbase_3w, 255, 154, Common::KEYCODE_UP},
{WBASE_3w, 295, 146, 319, 190, kALwbase_wfall_3w, 306, 154, Common::KEYCODE_RIGHT},
{WBASE_3w, 0, 149, 26, 190, kALwbase_garden_3w, 14, 154, Common::KEYCODE_LEFT},
{GARDEN_3w, 294, 165, 319, 190, kALgarden_wbase_3w, 306, 177, Common::KEYCODE_RIGHT},
{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
};
hotspot_t hotspots_1d[] = {
{0, 30, 159, 50, 165, kALscr1_1d}, // Front of house to hall
{1, 99, 180, 136, 184, kALscr10_1d}, // Hall to front of house
{1, 280, 160, 315, 175, kALscr13_1d}, // Hall to dining room
{1, 199, 151, 243, 158, kALscr15_1d}, // Hall to kitchen
{1, 264, 97, 302, 101, kALscr115_1d}, // Hall to lab
{2, 158, 132, 193, 140, kALscr21_1d}, // Bed1 to hall
{3, 0, 152, 17, 168, kALscr31_1d}, // Dining room to hall
{3, 51, 117, 63, 129, kALscr35_1d}, // Dining room to kitchen
{4, 126, 165, 160, 173, kALscr41_1d}, // Bathroom to hall
{5, 215, 169, 272, 177, kALscr51_1d}, // Kitchen to hall
{5, 248, 135, 291, 152, kALscr53_1d}, // Kitchen to dining room
{5, 212, 128, 245, 134, kALscr56_1d}, // Kitchen to garden
{5, 20, 140, 45, 156, kALscr57_1d}, // Kitchen to store room
{6, 232, 186, 312, 192, kALscr65_1d}, // Garden to kitchen
{7, 257, 142, 279, 157, kALscr75_1d}, // Store room to kitchen
{8, 156, 141, 186, 143, kALscr89_1d}, // Basement to batcave
{8, 108, 50, 141, 56, kALscr87_1d}, // Basement to storeroom
{9, 95, 104, 147, 109, kALscr910_1d}, // Batcave to mummy room
{9, 250, 177, 319, 185, kALscr98_1d}, // Batcave to basement
{10, 30, 178, 223, 188, kALscr109_1d}, // Mummy room to batcave
{10, 258, 117, 282, 125, kALscr1011_1d}, // Mummy room to lake room
{11, 43, 183, 88, 191, kALscr1110_1d}, // Lake room to mummy room
{11, 300, 50, 319, 86, kALscr1112_1d}, // Lake room to dead-end
{12, 52, 175, 295, 187, kALscr1211_1d}, // Dead-end to lake room
{12, 137, 67, 178, 76, kALscr1213_1d}, // Dead-end to jail
{15, 19, 171, 34, 182, kALscr151_1d}, // Laboratory to hall
{15, 109, 150, 144, 156, kALbox_1d}, // Professor's box
{-1} // End of list marker
};
hotspot_t hotspots_2d[] = {
{2, 81, 177, 124, 190, kALscr0201_2d}, // bed1 to hall
{3, 1, 155, 32, 168, kALscr0305_2d}, // bed2 to bed3
{3, 230, 182, 277, 194, kALscr0301_2d}, // bed2 to hall
{5, 207, 136, 240, 150, kALscr0503_2d}, // bed3 to bed2
{5, 167, 155, 214, 165, kALscr0301_2d}, // bed3 to hall (same as bed2 to hall)
{6, 201, 125, 238, 132, kALscr0607_2d}, // kitchen to backdoor
{6, 279, 154, 313, 162, kALscr0631_2d}, // kitchen to parlor
{7, 122, 154, 171, 159, kALscr0706_2d}, // backdoor to kitchen
{7, 4, 179, 302, 199, kALscr0708_2d}, // backdoor to shed
{7, 0, 174, 14, 190, kALscr0708_2d}, // backdoor to shed (again)
{7, 294, 150, 319, 199, kALscr0710_2d}, // backdoor to venus fly traps
{8, 0, 121, 20, 171, kALscr0807_2d}, // shed to backdoor
{8, 305, 121, 319, 171, kALscrgate1_2d}, // shed to gates
{8, 160, 127, 191, 134, kALscr0809_2d}, // shed to inside shed
{9, 34, 129, 66, 137, kALscr0908_2d}, // inside shed to shed
{10, 0, 96, 12, 160, kALscr1007_2d}, // venus to backdoor
{10, 299, 96, 319, 160, kALscrgate1_2d}, // venus to gates
{10, 32, 97, 298, 158, kALvenus_2d}, // venus fly traps
{11, 0, 155, 12, 185, kALscr1108_2d}, // gates (open) to shed
{12, 0, 155, 12, 185, kALscr1108_2d}, // gates (close) to shed
{11, 300, 157, 319, 185, kALscr1113_2d}, // gates (open) to stream
{12, 300, 157, 319, 185, kALscr1113_2d}, // gates (close) to stream
{11, 145, 133, 195, 145, kAL11maze_2d}, // gatesopn to maze
{13, 0, 133, 14, 163, kALscrgate2_2d}, // stream to gates
{13, 303, 146, 319, 173, kALscr1314_2d}, // stream to zapper
{13, 158, 115, 226, 147, kALbridge_2d}, // bridge over stream
{14, 0, 96, 14, 160, kALscr1413_2d}, // zapper to stream
{14, 301, 96, 319, 160, kALscr1415_2d}, // zapper to mushroom
{15, 0, 96, 16, 130, kALscr1514_2d}, // mushroom to zapper
{15, 296, 96, 312, 130, kALscr1517_2d}, // mushroom to snakepit
{15, 60, 182, 256, 196, kALscr1516_2d}, // mushroom to well
{16, 83, 59, 144, 69, kALscr1615_2d}, // well to mushroom
{17, 0, 128, 20, 152, kALscr1715_2d}, // snakepit to mushroom
{17, 303, 144, 319, 172, kALscr1718_2d}, // snakepit to phonebox
{17, 301, 98, 319, 115, kALscr1720_2d}, // snakepit to kennel
{18, 0, 54, 15, 120, kALscr1817_2d}, // phonebox to snakepit
{18, 0, 122, 15, 181, kALscr1819l_2d}, // phonebox to street (left)
{18, 0, 175, 319, 199, kALscr1819c_2d}, // phonebox to street (center)
{18, 304, 95, 319, 199, kALscr1819r_2d}, // phonebox to street (right)
{18, 15, 122, 56, 130, kALphonebox_2d}, // in the phonebox
{19, 0, 122, 20, 183, kALscr1918l_2d}, // street to phonebox (left)
{19, 0, 175, 319, 199, kALscr1918c_2d}, // street to phonebox (center)
{19, 301, 122, 319, 199, kALscr1918r_2d}, // street to phonebox (right)
{20, 5, 103, 22, 186, kALscr2017_2d}, // kennel to snakepit
{22, 287, 75, 312, 102, kALscr2223_2d}, // rockgone to threeway
{23, 59, 179, 245, 193, kALscr2322_2d}, // threeway to rockgone
{23, 11, 82, 33, 103, kALscr2324_2d}, // threeway to lampcave
{23, 141, 52, 178, 65, kALscr2325_2d}, // threeway to chasm
{23, 273, 79, 296, 100, kALscr2326_2d}, // threeway to passage
{24, 300, 83, 319, 183, kALscr2423_2d}, // lampcave to threeway
{25, 0, 98, 15, 171, kALscr2523_2d}, // chasm to threeway
{25, 172, 95, 221, 172, kALchasm_2d}, // chasm
{26, 0, 94, 19, 179, kALscr2623_2d}, // passage to threeway
{26, 300, 87, 319, 179, kALscr2627_2d}, // passage to ladder
{27, 0, 100, 15, 180, kALscr2726_2d}, // ladder to passage
{27, 200, 43, 243, 55, kALtrap_2d}, // trapdoor at top of ladder
{28, 218, 143, 242, 149, kALscr2827_2d}, // traproom to ladder
{28, 35, 146, 74, 153, kALscr2829_2d}, // traproom to hall2
{29, 274, 126, 319, 142, kALscr2928_2d}, // hall2 to traproom
{29, 235, 91, 275, 106, kALscr2930_2d}, // hall2 to lounge
{29, 81, 58, 108, 74, kALscr2931_2d}, // hall2 to parlor
{29, 15, 71, 54, 95, kALscr2934_2d}, // hall2 to hall3
{29, 0, 130, 20, 144, kALscr2938_2d}, // hall2 to hall1
{30, 222, 183, 258, 199, kALscr3029_2d}, // lounge to hall2
{31, 263, 141, 287, 146, kALscr3132_2d}, // parlor to catroom
{31, 172, 164, 211, 178, kALscr3129_2d}, // parlor to hall2
{31, 0, 148, 46, 158, kALscr3106_2d}, // parlor to kitchen
{32, 60, 118, 90, 123, kALscr3231_2d}, // catroom to parlor
{34, 6, 167, 39, 179, kALscr3438_2d}, // hall3 to hall1
{34, 7, 185, 311, 199, kALscr3429_2d}, // hall3 to hall2
{35, 65, 176, 101, 188, kALscr3534_2d}, // organ to hall3
{36, 238, 164, 272, 177, kALscr3634_2d}, // hestroom to hall3
{36, 62, 140, 158, 158, kALhtable_2d}, // hestroom table
{37, 253, 82, 286, 84, kALscr3718_2d}, // retupmoc to phonebox
{38, 275, 156, 307, 166, kALscr3829_2d}, // hall1 to hall2
{38, 142, 138, 172, 150, kALscr3834_2d}, // hall1 to hall3
{MAZE_SCREEN+59, 100, 140, 180, 160, kALexitmaze_2d}, // Exit maze
{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
};
hotspot_t hotspots_3d[] = {
{CRASH_3d, 65, 148, 309, 158, kALhorizon_3d},
{CRASH_3d, 0, 163, 30, 190, kALcrash_web_3d},
{WEB_3d, 296, 73, 319, 190, kALweb_crash_3d},
{WEB_3d, 0, 156, 30, 190, kALweb_path_3d},
{PATH_UL_3d, 293, 161, 319, 190, kALpath_web_3d},
{PATH_UL_3d, 0, 127, 24, 138, kALpath_brg_3d},
{BRIDGE_3d, 296, 131, 319, 135, kALbrg_path_3d},
{BRIDGE_3d, 0, 130, 21, 135, kALbrg_clftop_3d},
{BRIDGE_3d, 225, 132, 235, 135, kALblk_3d},
{BRIDGE2_3d, 296, 131, 319, 135, kALbrg_path_3d},
{BRIDGE2_3d, 0, 130, 21, 135, kALbrg_clftop_3d},
{CLIFFTOP_3d, 293, 69, 319, 79, kALclftop_brg_3d},
{CLIFFTOP_3d, 294, 131, 319, 149, kALclftop_slope_3d},
{CLIFFTOP_3d, 290, 171, 319, 186, kALclftop_clf_3d},
{SLOPE_3d, 0, 147, 25, 165, kALslope_clftop_3d},
{SLOPE_3d, 291, 127, 319, 143, kALslope_stream_3d},
{CLIFF_3d, 0, 152, 26, 190, kALclf_clftop_3d},
{CLIFF_3d, 293, 152, 319, 190, kALclf_wfall_3d},
{STREAM_3d, 0, 160, 26, 190, kALstream_slope_3d},
{STREAM_3d, 293, 163, 319, 190, kALstream_path_3d},
{STREAM_3d, 198, 140, 245, 160, kALfindbook_3d},
{STREAM2_3d, 0, 160, 26, 190, kALstream_slope_3d},
{STREAM2_3d, 293, 163, 319, 190, kALstream_path_3d},
{STREAM2_3d, 198, 140, 245, 160, kALfindbook_3d},
{PATH_3d, 292, 161, 319, 190, kALpath_village_3d},
{PATH_3d, 0, 161, 24, 190, kALpath_stream_3d},
{VILLAGE_3d, 14, 137, 41, 156, kALvillage_thing_3d},
{VILLAGE_3d, 0, 148, 24, 190, kALvillage_path_3d},
{VILLAGE_3d, 292, 161, 319, 190, kALvillage_turn_3d},
{VILLAGE_3d, 14, 139, 111, 155, kALvillage_camp_l_3d},
{VILLAGE_3d, 112, 139, 252, 155, kALvillage_camp_r_3d},
{HUT_OUT_3d, 0, 147, 30, 190, kALhut_camp_3d},
{HUT_OUT_3d, 290, 147, 319, 190, kALhut_village_r_3d},
{HUT_OUT_3d, 14, 178, 319, 190, kALhut_village_c_3d},
{HUT_OUT_3d, 132, 126, 177, 145, kALhut_enter_3d},
{HUT_IN_3d, 138, 183, 189, 199, kALhut_out_3d},
{CAMP_3d, 290, 136, 319, 190, kALcamp_hut_3d},
{CAMP_3d, 0, 109, 27, 190, kALcamp_village_l_3d},
{CAMP_3d, 13, 180, 303, 199, kALcamp_village_c_3d},
{TURN_3d, 0, 114, 28, 133, kALturn_village_3d},
{TURN_3d, 0, 165, 28, 190, kALturn_cave_3d},
{CAVE_3d, 291, 140, 319, 190, kALcave_turn_3d},
{CAVE_3d, 0, 146, 27, 190, kALcave_wfall_3d},
{CAVE_3d, 86, 128, 162, 141, kALcave_oldman_3d},
{WFALL_3d, 0, 166, 28, 190, kALwfall_clf_3d},
{WFALL_3d, 294, 159, 319, 190, kALwfall_cave_3d},
{WFALL_3d, 238, 147, 284, 158, kALwfall_wbase_3d},
{WFALL_B_3d, 0, 166, 28, 190, kALwfallb_clf_3d},
{WFALL_B_3d, 294, 159, 319, 190, kALwfallb_cave_3d},
{WFALL_B_3d, 238, 147, 284, 158, kALwfallb_wbase_3d},
{WBASE_3d, 295, 146, 319, 190, kALwbase_wfall_3d},
{WBASE_3d, 0, 149, 26, 190, kALwbase_garden_3d},
{GARDEN_3d, 294, 165, 319, 190, kALgarden_wbase_3d},
{-1}
};
// List all objects that can appear in inventory list
int16 invent_1w[] = {
PKIN_1w, KEY_1w, CANDLE_1w, KNIFE_1w, WHISTLE_1w,
MASK_1w, CHOP_1w, OILCAN_1w, GOLD_1w, BUNG_1w,
-1
};
int16 invent_2w[] = {
MATCHES_2w, GARLIC_2w, MAGNIFY_2w, CATNIP_2w, STICK_2w,
DYNAMITE_2w, OILLAMP_2w, BANANA_2w, WILL_2w, ALBUM_2w,
PAPER_2w, PENCIL_2w, SCREW_2w, BELL_2w, GUN_2w,
BOTTLE_2w, -1
};
int16 invent_3w[] = {
CLAY_3w, NEEDLES_3w, FLASK_3w, BOUILLON_3w, CHEESE_3w,
CAGE_3w, BLOWPIPE_3w, SCROLL_3w, CRYSTAL_3w, BELL_3w,
BOOK_3w, CANDLE_3w, -1
};
// TODO: This inventory list is only used in the Win versions. Should we add them in the DOS versions?
int16 invent_1d[] = {-1};
int16 invent_2d[] = {-1};
int16 invent_3d[] = {-1};
uses_t uses_1w[] = {
{PKIN_1w, kDTupkin_1w, {{kNHero_1w, kVOpen_1w}, {0}}},
{KEY_1w, kDTukey_1w, {{kNDoor_1w, kVUnlock_1w}, {0}}},
{CANDLE_1w, kDTucandle_1w, {{0}}},
{MASK_1w, kDTumasked_1w, {{kNHero_1w, kVMakeUseOf_1w}, {0}}},
{BUNG_1w, kDTubung_1w, {{kNBoat_1w, kVPlug_1w}, {0}}},
{CHOP_1w, kDTuchop_1w, {{kNHero_1w, kVEat_1w}, {kNDog_1w, kVThrowit_1w},{kNButler_1w, kVGive_1w},{kNFrank_1w, kVGive_1w}, {kNDracula_1w, kVGive_1w}, {kNGwen_1w, kVGive_1w}, {kNHood_1w, kVGive_1w}, {kNSlime_1w, kVGive_1w}, {kNPeahead_1w, kVGive_1w}, {kNProf_1w, kVGive_1w}, {kNIgor_1w, kVGive_1w}, {0}}},
{KNIFE_1w, kDTuknife_1w, {{kNHero_1w, kVCut_1w}, {kNRope_1w, kVCut_1w}, {0}}},
{OILCAN_1w, kDTuoil_1w, {{kNHero_1w, kVOil_1w}, {kNTrap_1w, kVBolt_1w}, {kNBolt_1w, kVOil_1w}, {kNDoor_1w, kVOil_1w}, {0}}},
{GOLD_1w, kDTugold_1w, {{kNHero_1w, kVMakeUseOf_1w}, {kNGuard_1w, kVGive_1w}, {0}}},
{LASTOBJ_1w}
};
uses_t uses_2w[] = {
{MATCHES_2w, kDTumatches_2w, {{kNHero_2w, kVStrike_2w}, {kNDynamite_2w, kVMakeUseOf_2w},{0}}},
{GARLIC_2w, kDTugarlic_2w, {{kNHero_2w, kVEat_2w}, {kNGardner_2w, kVGive_2w}, {kNDog_2w, kVGive_2w}, {kNCupb_2w, kVDrop_2w}, {0}}},
{MAGNIFY_2w, kDTumagnify_2w, {{kNWill_2w, kVRead_2w}, {0}}},
{STICK_2w, kDTustick_2w, {{kNHero_2w, kVThrowit_2w}, {kNDog_2w, kVGive_2w}, {kNSnake_2w, kVAttack_2w}, {0}}},
{BOTTLE_2w, kDTubottle_2w, {{kNHero_2w, kVDrink_2w}, {kNDog_2w, kVGive_2w}, {kNSnake_2w, kVGive_2w}, {0}}},
{DYNAMITE_2w, kDTudynamite_2w, {{kNHero_2w, kVStrike_2w}, {kNRock_2w, kVDrop_2w}, {kNMatches_2w, kVMakeUseOf_2w}, {kNSnake_2w, kVAttack_2w}, {0}}},
{GUN_2w, kDTugun_2w, {{kNHero_2w, kVFire_2w}, {kNSnake_2w, kVAttack_2w}, {kNRobot_2w, kVFire_2w}, {0}}},
{BANANA_2w, kDTubanana_2w, {{kNHero_2w, kVEat_2w}, {kNGenie_2w, kVGive_2w}, {0}}},
{OILLAMP_2w, kDTulamp_2w, {{kNHero_2w, kVRub_2w}, {kNGenie_2w, kVGive_2w}, {0}}},
{SCREW_2w, kDTuscrew_2w, {{kNHero_2w, kVMakeUseOf_2w}, {kNSafe_2w, kVOpen_2w}, {0}}},
{BELL_2w, kDTubell_2w, {{kNHero_2w, kVRing_2w}, {kNMaid_2w, kVGive_2w}, {kNCat_2w, kVGive_2w}, {kNHarry_2w, kVGive_2w}, {kNHester_2w, kVGive_2w}, {kNCook_2w, kVGive_2w}, {0}}},
{CATNIP_2w, kDTucatnip_2w, {{kNHero_2w, kVEat_2w}, {kNBell_2w, kVRub_2w}, {kNMaid_2w, kVGive_2w}, {kNCat_2w, kVGive_2w}, {kNHarry_2w, kVGive_2w}, {kNHester_2w, kVGive_2w}, {kNCook_2w, kVGive_2w}, {0}}},
{PAPER_2w, kDTupaper_2w, {{kNHero_2w, kVRead_2w}, {kNDoor_2w, kVPush_2w}, {0}}},
{PENCIL_2w, kDTupencil_2w, {{kNHero_2w, kVMakeUseOf_2w}, {kNPaper_2w, kVScribble_2w}, {kNDoor_2w, kVMakeUseOf_2w}, {0}}},
{LASTOBJ_2w}
};
uses_t uses_3w[] = {
{CLAY_3w, kDTuclay_3w, {{kNHero_3w, kVMake_3w}, {0}}},
{FLASK_3w, kDTuflask_3w, {{kNHero_3w, kVDrink_3w}, {kNPennylie_3w, kVGive_3w}, {kNWater_3w, kVFill_3w}, {kNPool_3w, kVFill_3w}, {0}}},
{BOUILLON_3w, kDTubouillon_3w, {{kNNat1_3w, kVGive_3w}, {kNNat2_3w, kVGive_3w}, {kNNat3_3w, kVGive_3w}, {kNNatb_3w, kVGive_3w}, {kNNatg_3w, kVGive_3w}, {kNPennylie_3w, kVGive_3w}, {kNDoctor_3w, kVGive_3w}, {0}}},
{CRYSTAL_3w, kDTucrystal_3w, {{kNHero_3w, kVRub_3w}, {0}}},
{CHEESE_3w, kDTucheese_3w, {{kNHero_3w, kVEat_3w}, {kNCage_3w, kVPut_3w}, {0}}},
{SCROLL_3w, kDTuread_3w, {{kNHero_3w, kVRead_3w}, {0}}},
{BOOK_3w, kDTuread_3w, {{kNHero_3w, kVRead_3w}, {kNGhost_3w, kVExorcise_3w}, {0}}},
{CANDLE_3w, kDTucandle_3w, {{kNHero_3w, kVStrike_3w}, {0}}},
{BELL_3w, kDTubell_3w, {{kNHero_3w, kVRing_3w}, {0}}},
{BLOWPIPE_3w, kDTupipe_3w, {{kNHero_3w, kVShoot_3w}, {kNDoctor_3w, kVShoot_3w}, {kNElephant_3w, kVShoot_3w}, {kNGhost_3w, kVShoot_3w}, {0}}},
{LASTOBJ_3w}
};
// TODO: This use lists are only used in Win versions. Should we add them in the DOS versions?
uses_t uses_1d[] = {
{LASTOBJ_1d}
};
uses_t uses_2d[] = {
{LASTOBJ_2d}
};
uses_t uses_3d[] = {
{LASTOBJ_3d}
};
background_t catchall_1w[] = { // Generally applicable phrases
{kVJump_1w, 0, kSTnojump_1w, false, 0, 0},
{kVGo_1w, 0, kSTtrywalk_1w, false, 0, 0},
{kVEnter_1w, 0, kSTtrywalk_1w, false, 0, 0},
{kVClimb_1w, 0, kSTnoclimb_1w, false, 0, 0},
{kVShout_1w, 0, kSTnothing_1w, false, 0, 0},
{kVTalk_1w, 0, kSTnotalk_1w, false, 0, 0},
{kVSwitch_1w, 0, kSTenopurps_1w, false, 0, 0},
{kVThrowit_1w, 0, kSTenopurps_1w, false, 0, 0},
{kVAttack_1w, 0, kSTnoattack_1w, false, 0, 0},
{kVBreak_1w, 0, kSTnobreak_1w, false, 0, 0},
{kVListen_1w, 0, kSTnonoise_1w, false, 0, 0},
{kVSmell_1w, 0, kSTnosmell_1w, false, 0, 0},
{kVQuery_1w, 0, kSTnoidea_1w, false, 0, 0},
{kVLook_1w, kNSky_1w, kSTlooksky_1w, false, 0, 0},
{kVLook_1w, kNWall_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNGround_1w, kSTedull_1w, false, 0, 0},
{kVHelp_1w, 0, kSTaskhelp_1w, false, 0, 0},
{kVMagic_1w, 0, kSTabracadabra_1w, false, 0, 0},
{kVDig_1w, 0, kSTnodig_1w, false, 0, 0},
{kVRude_1w, 0, kSTnorude_1w, false, 0, 0},
{kVKnock_1w, 0, kSTnoanswer_1w, false, 0, 0},
{kVTake_1w, kNPicture_1w, kSTenopurps_1w, false, 0, 0},
{kVHero, kNCut_1w, kSTCutHero_1w, false, 0, 0},
{kVHero, kNOil_1w, kSTOilHero_1w, false, 0, 0},
{kVMakeUseOf_1w, kNGold_1w, kSTGoldHero_1w, false, 0, 0},
{kVLook_1w, kNMonkey_1w, kSTLookMonkey_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen0_desc_1w[] = { // Outside house
{kVLook_1w, kNTree_1w, kSTlooktree_1w, false, 0, 0},
{kVLook_1w, kNFence_1w, kSTlookfence_1w, false, 0, 0},
{kVLook_1w, kNHouse_1w, kSTlookhouse_1w, false, 0, 0},
{kVLook_1w, kNWindow_1w, kSTlookwindow_1w, false, 0, 0},
{kVLook_1w, kNRoof_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNMoon_1w, kSTlookmoon_1w, false, 0, 0},
{kVClimb_1w, kNTree_1w, kSTclimbtree1_1w, false, 0, 0},
{kVClimb_1w, kNFence_1w, kSTclimbfence_1w, false, 0, 0},
{kVEat_1w, kNPkin_1w, kSTeatpumpkin_1w, false, 0, 0},
{kVUnder_1w, kNCarpet_1w, kSTundermat_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen0_1w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen1_desc_1w[] = { // Hall
{kVLook_1w, kNBat_1w, kSTlookbat_1w, false, 0, 0},
{kVLook_1w, kNPicture_1w, kSTlookpicture_1w, false, 0, 0},
{kVLook_1w, kNTable_1w, kSTlooktable_1w, false, 0, 0},
{kVLook_1w, kNCarpet_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNStairs_1w, kSTlookupstairs_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTlooklight_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen1_1w, true, 0, 0},
{kVListen_1w, 0, kSTlistenhall_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen2_desc_1w[] = { // Bedroom 1
{kVLook_1w, kNBed_1w, kSTlookbed_1w, false, 0, 0},
{kVUnder_1w, kNBed_1w, kSTlookbed_1w, false, 0, 0},
{kVRide_1w, kNBed_1w, kSTnosnooze_1w, false, 0, 0},
{kVInto_1w, kNBed_1w, kSTnosnooze_1w, false, 0, 0},
{kVLook_1w, kNWard_1w, kSTlookward_1w, false, 0, 0},
{kVLook_1w, kNCupb_1w, kSTlookcupbd_1w, false, 0, 0},
{kVLook_1w, kNWindow_1w, kSTlookbed1win_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNFace_1w, kSTlookface_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen2_1w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen3_desc_1w[] = { // Dining room
{kVLook_1w, kNTable_1w, kSTlookspread_1w, false, 0, 0},
{kVLook_1w, kNButler_1w, kSTlookbutler_1w, false, 0, 0},
{kVLook_1w, kNPlant_1w, kSTlookplant_1w, false, 0, 0},
{kVLook_1w, kNPicture_1w, kSTlookzelda_1w, false, 0, 0},
{kVLook_1w, kNWitch_1w, kSTlookzelda_1w, false, 0, 0},
{kVLook_1w, kNWindow_1w, kSTlookdiningwin_1w, false, 0, 0},
{kVLook_1w, kNFood_1w, kSTlookfood_1w, false, 0, 0},
{kVLook_1w, kNMan_1w, kSTlookdiningman_1w, false, 0, 0},
{kVLook_1w, kNCupb_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNWoman_1w, kSTlookwoman_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen3_1w, true, 0, 0},
{kVSit_1w, 0, kSTsitdown_1w, false, 0, 0},
{kVTake_1w, kNFood_1w, kSTtakefood_1w, false, 0, 0},
{kVEat_1w, 0, kSTtakefood_1w, false, 0, 0},
{kVTalk_1w, kNMan_1w, kSTtalkdiningman_1w, false, 0, 0},
{kVTalk_1w, kNWoman_1w, kSTtalkdiningwoman_1w, false, 0, 0},
{kVTalk_1w, kNButler_1w, kSTtalkbutler_1w, false, 0, 0},
{kVKiss_1w, 0, kSTskiss_1w, false, 0, 0},
{kVListen_1w, 0, kSTlistendining_1w, false, 0, 0},
{kVDrink_1w, 0, kSTdrinkdining_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen4_desc_1w[] = { // Bathroom
{kVLook_1w, kNWindow_1w, kSTlookbathwin_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNMirror_1w, kSTlookmirror_1w, false, 0, 0},
{kVLook_1w, kNToilet_1w, kSTlooktoilet_1w, false, 0, 0},
{kVLook_1w, kNBath_1w, kSTlooktub_1w, false, 0, 0},
{kVLook_1w, kNSink_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen4_1w, true, 0, 0},
{kVCrap_1w, 0, kSTdopoo_1w, false, 0, 0},
{kVSit_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0},
{kVRide_1w, kNToilet_1w, kSTdowee_1w, false, 0, 0},
{kVInto_1w, kNBath_1w, kSTusetub_1w, false, 0, 0},
{kVTake_1w, kNBath_1w, kSTusetub_1w, false, 0, 0},
{kVSit_1w, 0, kSTsittoilet_1w, false, 0, 0},
{kVWash_1w, kNHands_1w, kSTwashhands_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen5_desc_1w[] = { // Kitchen
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNUnits_1w, kSTlookunits_1w, false, 0, 0},
{kVOpen_1w, kNUnits_1w, kSTeempty_1w, false, 0, 0},
{kVLook_1w, kNWindow_1w, kSTlookkitchenwin_1w, false, 0, 0},
{kVLook_1w, kNBroom_1w, kSTlookbroom_1w, false, 0, 0},
{kVTake_1w, kNBroom_1w, kSTtakebroom_1w, false, 0, 0},
{kVRide_1w, kNBroom_1w, kSTridebroom_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen5_1w, true, 0, 0},
{kVSweep_1w, 0, kSTsweepbroom_1w, false, 0, 0},
{kVListen_1w, 0, kSTlistenkitchen_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen6_desc_1w[] = { // Garden
{kVLook_1w, kNShed_1w, kSTlookShed_1w, false, 0, 0},
{kVLook_1w, kNMoon_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNTree_1w, kSTlooktree_1w, false, 0, 0},
{kVClimb_1w, kNTree_1w, kSTclimbtree_1w, false, 0, 0},
{kVLook_1w, kNGardenbits_1w, kSTlookgarden_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen6_1w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen7_desc_1w[] = { // Store room
{kVLook_1w, kNCarpet_1w, kSTLookCarpet_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVUnbolt_1w, kNTrap_1w, kSTsayunbolt_1w, false, 0, 0},
{kVLook_1w, kNMousehole_1w, kSTlookmousehole_1w, false, 0, 0},
{kVTake_1w, kNMousehole_1w, kSTtakedroppings_1w, false, 0, 0},
{kVTake_1w, kNDroppings_1w, kSTtakedroppings_1w, false, 0, 0},
{kVStroke_1w, kNDog_1w, kSTStrokeDog_1w, false, 0, 0},
{kVGive_1w, kNChop_1w, kSTchop1_1w, false, 0, 0},
{kVFeed_1w, kNDog_1w, kSTchop1_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen7_1w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen8_desc_1w[] = { // Basement
{kVLook_1w, kNLight_1w, kSTedull_1w, false, 0, 0},
{kVLook_1w, kNDoor_1w, kSTlookbasedoor_1w, false, 0, 0},
{kVPush_1w, kNDoor_1w, kSTpushbasedoor_1w, false, 0, 0},
{kVOil_1w, kNDoor_1w, kSToilbasedoor_1w, false, 0, 0},
{kVLook_1w, kNRock_1w, kSTexaminerock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
{kVAttack_1w, kNDoor_1w, kSTbreakbasedoor_1w, false, 0, 0},
{kVBreak_1w, kNDoor_1w, kSTbreakbasedoor_1w, false, 0, 0},
{kVOpen_1w, kNDoor_1w, kSTopenbasedoor_1w, false, 0, 0},
{kVUnlock_1w, kNDoor_1w, kSTunlockbasedoor_1w, false, 0, 0},
{kVKnock_1w, kNDoor_1w, kSTknockbasedoor_1w, false, 0, 0},
{kVTalk_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0},
{kVShout_1w, kNPenelope_1w, kSTtalkpenelope_1w, false, 0, 0},
{kVListen_1w, 0, kSTlistenbase_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen8_1w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen9_desc_1w[] = { // Bat cave
{kVLook_1w, 0, kSTlookscreen9_1w, true, 0, 0},
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen10_desc_1w[] = { // Mummy room
{kVLook_1w, 0, kSTlookscreen10_1w, true, 0, 0},
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
{kVLook_1w, kNTomb_1w, kSTlooktomb_1w, false, 0, 0},
{kVLook_1w, kNMummy_1w, kSTLookMummy_1w, false, 0, 0},
{kVTalk_1w, kNMummy_1w, kSTTalkMummy_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen11_desc_1w[] = { // Lake room
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen11_1w, true, 0, 0},
{kVLakeverbs_1w, 0, kSTsuggestboat_1w, false, 0, 0},
{kVDrink_1w, 0, kSTnotthirsty_1w, false, 0, 0},
{kVPlug_1w, 0, kSTqueryplug_1w, false, 0, 0},
{kVMakeUseOf_1w, kNBoat_1w, kSTsShutup_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen12_desc_1w[] = { // Dead end
{kVLook_1w, kNRock_1w, kSTlookrock_1w, false, 0, 0},
{kVPush_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVLift_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVMove_1w, kNRock_1w, kSTnowayhose_1w, false, 0, 0},
{kVUnder_1w, kNRock_1w, kSTnounder_1w, false, 0, 0},
{kVLook_1w, 0, kSTlookscreen12_1w, true, 0, 0},
{kVTalk_1w, kNGuard_1w, kSTtalkguard_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen13_desc_1w[] = { // Jail
{0, 0, 0, false, 0, 0}
};
background_t screen14_desc_1w[] = { // The end
{0, 0, 0, false, 0, 0}
};
background_t screen15_desc_1w[] = { // Laboratory
{kVLook_1w, 0, kSTlookscreen15_1w, true, 0, 0},
{kVTalk_1w, kNIgor_1w, kSTtalkigor_1w, false, 0, 0},
{kVTalk_1w, kNProf_1w, kSTtalkprof_1w, false, 0, 0},
{kVLook_1w, kNMachinebits_1w, kSTlookmachine_1w, false, 0, 0},
{kVPush_1w, kNMachinebits_1w, kSTusemachine_1w, false, 0, 0},
{kVLook_1w, kNTable_1w, kSTlooklabtable_1w, false, 0, 0},
{kVClose_1w, kNDoor_1w, kSTuseboxdoor_1w, false, 0, 0},
{kVOpen_1w, kNDoor_1w, kSTuseboxdoor_1w, false, 0, 0},
{kVLook_1w, kNLight_1w, kSTlooklights_1w, false, 0, 0},
{kVLook_1w, kNBooth_1w, kSTlookbooth_1w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
// Array of ptrs to object_list_t
objectList_t backgroundList_1w[] = {
screen0_desc_1w, screen1_desc_1w, screen2_desc_1w, screen3_desc_1w, screen4_desc_1w,
screen5_desc_1w, screen6_desc_1w, screen7_desc_1w, screen8_desc_1w, screen9_desc_1w,
screen10_desc_1w, screen11_desc_1w, screen12_desc_1w, screen13_desc_1w, screen14_desc_1w,
screen15_desc_1w
};
background_t catchall_2w[] = { // Generally applicable phrases
// Make sure verbs with nouns come before same verb with 0
{kVTake_2w, kNPicture_2w, kSTNopurps_2w, false, DONT_CARE, 0},
{kVLook_2w, kNPenny_2w, kSTLookpen_2w, false, DONT_CARE, 0},
{kVKiss_2w, kNPenny_2w, kSTMmmm_2w, false, DONT_CARE, 0},
{kVRude_2w, kNPenny_2w, kSTHeadache_2w, false, DONT_CARE, 0},
{kVLook_2w, kNStairs_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVUnder_2w, kNStairs_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNPlant_2w, kSTSplant_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, DONT_CARE, 0},
{kVLook_2w, kNPicture_2w, kSTSpicture_2w, false, DONT_CARE, 0},
{kVLook_2w, kNMirror_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNTable_2w, kSTNo_on_2w, false, DONT_CARE, 0},
{kVJump_2w, 0, kSTSjump_2w, false, DONT_CARE, 0},
{kVGo_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
{kVInto_2w, 0, kSTTrywalk_2w, false, DONT_CARE, 0},
{kVClimb_2w, 0, kSTSclimb_2w, false, DONT_CARE, 0},
{kVShout_2w, 0, kSTNothing_2w, false, DONT_CARE, 0},
{kVTalk_2w, 0, kSTStalk_2w, false, DONT_CARE, 0},
{kVSwitch_2w, 0, kSTMorespecific_2w, false, DONT_CARE, 0},
{kVThrowit_2w, 0, kSTNopurps_2w, false, DONT_CARE, 0},
{kVAttack_2w, 0, kSTSattack_2w, false, DONT_CARE, 0},
{kVBreak_2w, 0, kSTSbreak_2w, false, DONT_CARE, 0},
{kVListen_2w, 0, kSTQuiet_2w, false, DONT_CARE, 0},
{kVSmell_2w, 0, kSTAroma_2w, false, DONT_CARE, 0},
{kVQuery_2w, 0, kSTNoidea_2w, false, DONT_CARE, 0},
{kVLook_2w, kNSky_2w, kSTFalling_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWall_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNGround_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVHelp_2w, 0, kSTShelp_2w, false, DONT_CARE, 0},
{kVMagic_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
{kVWish_2w, 0, kSTSmagic_2w, false, DONT_CARE, 0},
{kVDig_2w, 0, kSTSdig_2w, false, DONT_CARE, 0},
{kVRude_2w, 0, kSTSrude_2w, false, DONT_CARE, 0},
{kVKnock_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
{kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, DONT_CARE, 0},
{kVUnlock_2w, kNDoor_2w, kSTCantunlock_2w, false, DONT_CARE, 0},
{kVLook_2w, kNDoor_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVLook_2w, kNLight_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVHello_2w, 0, kSTHi_2w, false, DONT_CARE, 0},
{kVLook_2w, kNFence_2w, kSTLookover_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWall_2w, kSTLookover_2w, false, DONT_CARE, 0},
{kVLook_2w, kNGardenbits_2w, kSTDull_2w, false, DONT_CARE, 0},
{kVGive_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
{kVLook_2w, kNTree_2w, kSTDull2_2w, false, DONT_CARE, 0},
{kVFire_2w, 0, kSTFire2_2w, false, DONT_CARE, 0},
{kVShout_2w, 0, kSTNoanswer_2w, false, DONT_CARE, 0},
{kVHerring_2w, 0, kSTSherring_2w, false, DONT_CARE, 0},
{kVUndress_2w, 0, kSTSundress_2w, false, DONT_CARE, 0},
{kVSit_2w, 0, kSTStired_2w, false, DONT_CARE, 0},
{kVFeed_2w, 0, kSTNothanks_2w, false, DONT_CARE, 0},
{kVRub_2w, kNCatnip_2w, kSTRubcatnip1_2w, false, DONT_CARE, 0},
{kVMakeUseOf_2w, kNScrew_2w, kSTLookScrew_2w, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen0_desc_2w[] = { // Outside house
{kVLook_2w, 0, kSTWelcome_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen1_desc_2w[] = { // Hall
{kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
{kVLook_2w, kNMaid_2w, kSTTmaid_2w, false, 0, 0},
{kVTalk_2w, kNMaid_2w, kSTChatmaid1_2w, false, 0, 0},
{kVTalk_2w, kNPenny_2w, kSTChatmaid2_2w, false, 0, 0},
{kVKiss_2w, kNMaid_2w, kSTChatmaid3_2w, false, 0, 0},
{kVRude_2w, kNMaid_2w, kSTRudemaid_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0},
{kVUnlock_2w, kNDoor_2w, kSTTmaiddoor_2w, false, 0, 0},
{kVLook_2w, kNDoor_2w, kSTSdoor_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen2_desc_2w[] = { // Bed1
{kVLook_2w, 0, kSTLookbed1_2w, true, DONT_CARE, 0},
{kVLook_2w, kNBed_2w, kSTLookbed_2w, false, DONT_CARE, 0},
{kVInto_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0},
{kVRide_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0},
{kVRest_2w, kNBed_2w, kSTS2bed_2w, false, 0, 0},
{kVRide_2w, kNPenny_2w, kSTS2bed_2w, false, 0, 0},
{kVTalk_2w, kNPenny_2w, kSTZzzz_2w, false, 0, 0},
{kVLook_2w, kNPennylie_2w, kSTZzzz_2w, false, 0, 0},
{kVTalk_2w, kNPennylie_2w, kSTS2bed_2w, false, 0, 0},
{kVInto_2w, kNBed_2w, kSTNopurps_2w, false, 1, 0},
{kVRide_2w, kNBed_2w, kSTNopurps_2w, false, 1, 0},
{kVRest_2w, kNBed_2w, kSTNopurps_2w, false, 1, 0},
{kVUnder_2w, kNBed_2w, kSTSsearch_2w, false, DONT_CARE, 0},
{kVRead_2w, kNBook_2w, kSTNocarry_2w, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen3_desc_2w[] = { // Bed2
{kVLook_2w, 0, kSTLookbed2_2w, true , 0, 0},
{kVLook_2w, kNBird_2w, kSTParrot_2w, false, 0, 0},
{kVLook_2w, kNPenny_2w, kSTLookpen_2w, false, 0, 0}, // since following cage has synonym "pen"
{kVLook_2w, kNCage_2w, kSTDull_2w, false, 0, 0},
{kVLook_2w, kNPencil_2w, kSTDull_2w, false, 0, 0},
{kVLook_2w, kNPhone_2w, kSTDull_2w, false, 0, 0},
{kVLook_2w, kNPaper_2w, kSTBlotter_2w, false, 0, 0},
{kVRead_2w, kNPaper_2w, kSTBlotter_2w, false, 0, 0},
{kVTake_2w, kNBlotpad_2w, kSTNouse_2w, false, 0, 0},
{kVLook_2w, kNChair_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNPencil_2w, kSTNouse_2w, false, 0, 0},
{kVTake_2w, kNPaper_2w, kSTNouse_2w, false, 0, 0},
{kVLook_2w, kNKeyhole_2w, kSTKeyhole2_2w, false, 0, 0},
{kVOpen_2w, kNKeyhole_2w, kSTKeyhole3_2w, false, 0, 0},
{kVLook_2w, kNWall_2w, kSTDumbwaiter_2w, false, 0, 0},
{kVLook_2w, kNButton_2w, kSTSbutton_2w, false, 0, 0},
{kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, 0, 0},
{kVPush_2w, kNSwitch_2w, kSTS3dumb_2w, false, 0, 0},
{kVDial_2w, 0, kSTS3phone_2w, false, 0, 4},
{kVTake_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVUse_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVLift_2w, kNPhone_2w, kSTS3phone_2w, false, 0, 4},
{kVTalk_2w, kNBird_2w, kSTS3bird_2w, false, 0, 5},
{kVInto_2w, 0, kSTSinto_2w, true, 0, 0},
{kVUnder_2w, kNCupb_2w, kSTSsearch_2w, false, 0, 0},
{kVFeed_2w, kNBird_2w, kSTBirdfull_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen4_desc_2w[] = { // Keyhole
{kVLook_2w, 0, kSTLooklook_2w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen5_desc_2w[] = { // Bed3
{kVLook_2w, 0, kSTLookbed3_2w, true, 0, 0},
{kVLook_2w, kNBlock_2w, kSTLookblocks_2w, false, 0, 0},
{kVPlay_2w, kNBlock_2w, kSTSblock_2w, false, 0, 0},
{kVBlock_2w, 0, kSTSblock_2w, false, 0, 0},
{kVLook_2w, kNCage_2w, kSTLookplaypen_2w, false, 0, 0},
{kVInto_2w, kNCage_2w, kSTStoobigtofit_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen6_desc_2w[] = { // Kitchen
{kVLook_2w, 0, kSTLookkitchen_2w, true, DONT_CARE, 0},
{kVLook_2w, kNButton_2w, kSTSbutton_2w, false, DONT_CARE, 0},
{kVPush_2w, kNButton_2w, kSTS3dumb_2w, false, DONT_CARE, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, DONT_CARE, 0},
{kVLook_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0},
{kVOpen_2w, kNUnits_2w, kSTS6dull_2w, false, DONT_CARE, 0},
{kVInto_2w, 0, kSTSinto_2w, true, DONT_CARE, 0},
{kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0},
{kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, DONT_CARE, 0},
{kVTalk_2w, kNCook_2w, kSTTalkcook_2w, false, 1, 0},
{kVLook_2w, kNCook_2w, kSTLookcook_2w, false, 1, 0},
{kVLook_2w, kNKnife_2w, kSTLookknife_2w, false, 1, 0},
{kVTake_2w, kNKnife_2w, kSTTakeknife_2w, false, 1, 0},
{kVListen_2w, 0, kSTListenkitchen_2w, false, 1, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen7_desc_2w[] = { // Backdoor
{kVLook_2w, 0, kSTLookback_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen8_desc_2w[] = { // Shed
{kVLook_2w, 0, kSTLookshed_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTLookwin_2w, false, 0, 0},
{kVLook_2w, kNShed_2w, kSTLookatshed_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen9_desc_2w[] = { // In shed
{kVLook_2w, 0, kSTLookinshed_2w, true, 0, 0},
{kVLook_2w, kNWall_2w, kSTS9tools1_2w, false, 0, 0},
{kVLook_2w, kNTools_2w, kSTS9tools1_2w, false, 0, 0},
{kVTake_2w, kNTools_2w, kSTS9tools2_2w, false, 0, 0},
{kVLook_2w, kNBroom_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNBroom_2w, kSTNouse_2w, false, 0, 0},
{kVLook_2w, kNTable_2w, kSTSomebuttons_2w, false, 0, 0},
{kVKiss_2w, kNGardner_2w, kSTMore_2w, false, 0, 0},
{kVRude_2w, kNGardner_2w, kSTRudeshed_2w, false, 0, 0},
{kVTalk_2w, kNGardner_2w, kSTIgnore_2w, false, 0, 0},
{kVClose_2w, kNDoor_2w, kSTShedclose_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen10_desc_2w[] = { // Venus fly traps
{kVLook_2w, 0, kSTLookvenus_2w, true, 0, 0},
{kVTake_2w, kNMirror_2w, kSTNotmirror_2w, false, 0, 0},
{kVLook_2w, kNFly_2w, kSTLookFly_2w, false, 0, 0},
{kVLook_2w, kNLeaf_2w, kSTLookTrap_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen11_desc_2w[] = { // Gates open
{kVLook_2w, 0, kSTS11look_2w, true, 0, 0},
{kVClose_2w, kNDoor_2w, kSTNopurps_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen12_desc_2w[] = { // Gates closed
{kVLook_2w, 0, kSTS12look_2w, true, 0, 0},
{kVLook_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTGates1_2w, false, 0, 0},
{kVBreak_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0},
{kVAttack_2w, kNDoor_2w, kSTGates2_2w, false, 0, 0},
{kVUnlock_2w, kNDoor_2w, kSTGates3_2w, false, 0, 0},
{kVUnlock_2w, kNGate_2w, kSTGates3_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen13_desc_2w[] = { // Stream
{kVLook_2w, 0, kSTS13look_2w, true, 0, 0},
{kVLook_2w, kNBridge_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNBridge_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNWater_2w, kSTDull_2w, false, 0, 0},
{kVThrowit_2w, kNMatches_2w, kSTThrowmatch_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen14_desc_2w[] = { // Zapper
{kVLook_2w, 0, kSTS14look_2w, true, 0, 0},
{kVSwitch_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0},
{kVWind_2w, kNZapper_2w, kSTNoswitch_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen15_desc_2w[] = { // Mushroom
{kVLook_2w, 0, kSTS15look_2w, true, 0, 0},
{kVUse_2w, kNOldman_2w, kSTS15wand2_2w, false, 0, 0},
{kVTalk_2w, kNOldman_2w, kSTNoreply_2w, false, 0, 0},
{kVLook_2w, kNWand_2w, kSTS15wand1_2w, false, 0, 0},
{kVTake_2w, kNWand_2w, kSTS15wand2_2w, false, 0, 0},
{kVSearch_2w, kNOldman_2w, kSTSsearch_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen16_desc_2w[] = { // Well
{kVLook_2w, 0, kSTS16look_2w, true, 0, 0},
{kVClimb_2w, 0, kSTTryrope_2w, false, 0, 0},
{kVGo_2w, kNWell_2w, kSTTryrope_2w, false, 0, 0},
{kVWind_2w, kNRope_2w, kSTWindwell_2w, false, 0, 0},
{kVTie_2w, kNRope_2w, kSTNopurps_2w, false, 0, 0},
{kVTake_2w, kNBucket_2w, kSTNosee_2w, false, 0, 0},
{kVLook_2w, kNBucket_2w, kSTNosee_2w, false, 0, 0},
{kVWind_2w, kNBucket_2w, kSTWindwell_2w, false, 0, 0},
{kVTake_2w, kNWater_2w, kSTNosee_2w, false, 0, 0},
{kVWind_2w, kNHandle_2w, kSTWindwell_2w, false, 0, 0},
{kVInto_2w, kNBucket_2w, kSTNosee_2w, false, 0, 0},
{kVInto_2w, kNWell_2w, kSTIntowell_2w, false, 0, 0},
{kVWish_2w, 0, kSTGetonwithit_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen17_desc_2w[] = { // Snakepit
{kVLook_2w, 0, kSTS17look_2w, true, 0, 0},
{kVAttack_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0},
{kVBreak_2w, kNSnake_2w, kSTS17kill_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen18_desc_2w[] = { // Phonebox
{kVLook_2w, 0, kSTS18look_2w, true, 0, 0},
{kVLook_2w, kNPhone_2w, kSTS18look_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen19_desc_2w[] = { // Street
{kVLook_2w, 0, kSTS19look_2w, true, 0, 0},
{kVLook_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0},
{kVRead_2w, kNWall_2w, kSTSgraf_2w, false, 0, 0},
{kVLook_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0},
{kVRead_2w, kNGraf_2w, kSTSgraf_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen20_desc_2w[] = { // Kennel
{kVLook_2w, 0, kSTS20look_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTMorespecific_2w, false, 0, 0},
{kVThrowit_2w, kNStick_2w, kSTDonthaveone_2w, false, 0, 0},
{kVStroke_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0},
{kVTalk_2w, kNDog_2w, kSTStrokedog_2w, false, 0, 0},
{kVInto_2w, 0, kSTStoobigtofit_2w, false, 0, 0},
{kVTake_2w, kNStick_2w, kSTThrown_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen21_desc_2w[] = { // Rockroom
{kVLook_2w, 0, kSTS21look_2w, true, 0, 0},
{kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0},
{kVMove_2w, kNRock_2w, kSTTooheavy_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTNounder_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNowayhose_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen22_desc_2w[] = { // Rockgone
{kVLook_2w, 0, kSTS22look_2w, true, 0, 0},
{kVClimb_2w, kNRope_2w, kSTNotclose_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen23_desc_2w[] = { // Threeway
{kVLook_2w, 0, kSTS23look_2w, true, 0, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen24_desc_2w[] = { // Lampcave
{kVLook_2w, 0, kSTS24look_2w, true, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen25_desc_2w[] = { // Chasm
{kVLook_2w, 0, kSTS25look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVJump_2w, 0, kSTSnojump_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen26_desc_2w[] = { // Passage
{kVLook_2w, 0, kSTS26look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVTake_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen27_desc_2w[] = { // genie
{kVLook_2w, 0, kSTS27look_2w, true, 0, 0},
{kVUnder_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLift_2w, kNRock_2w, kSTSsearch_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTDull_2w, false, 0, 0},
{kVLook_2w, kNTrap_2w, kSTBudge_2w, false, 0, 0},
{kVOpen_2w, kNTrap_2w, kSTBudge_2w, false, 0, 0},
{kVUnscrew_2w, kNTrap_2w, kSTBudge_2w, false, 0, 0},
{kVUnlock_2w, kNTrap_2w, kSTBudge_2w, false, 0, 0},
{kVPush_2w, kNTrap_2w, kSTBudge_2w, false, 0, 0},
{kVTalk_2w, kNGenie_2w, kSTTalkgenie_2w, false, 0, 0},
{kVRude_2w, kNGenie_2w, kSTRudeshed_2w, false, 0, 0},
{kVKiss_2w, kNGenie_2w, kSTRudeshed_2w, false, 0, 0},
{kVGive_2w, kNBanana_2w, kSTNobanana_2w, false, 0, 0},
{kVClimb_2w, kNStairs_2w, kSTTrywalk_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen28_desc_2w[] = { // traproom
{kVLook_2w, 0, kSTS28look_2w, true, 0, 0},
{kVBreak_2w, kNSafe_2w, kSTNowayhose_2w, false, 0, 0},
{kVLook_2w, kNHole_2w, kSTS28hole_2w, false, 0, 28},
{kVTake_2w, kNMouse_2w, kSTS28mouse_2w, false, 0, 0},
{kVTake_2w, kNMousehole_2w, kSTS28mouse_2w, false, 0, 0},
{kVTake_2w, kNDroppings_2w, kSTSdroppings_2w, false, 0, 0},
{kVUnscrew_2w, kNSafe_2w, kSTMorespecific_2w, false, 0, 0},
{kVOpen_2w, 0, kSTUnlocksafe_2w, false, 0, 0},
{kVUnlock_2w, kNSafe_2w, kSTUnlocksafe_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen29_desc_2w[] = { // Hall 2
{kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen30_desc_2w[] = { // Lounge
{kVLook_2w, 0, kSTS30look_2w, true, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen31_desc_2w[] = { // parlor
{kVLook_2w, 0, kSTS31look_2w, true, 0, 0},
{kVListen_2w, 0, kSTBlah_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0},
{kVLook_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0},
{kVLook_2w, kNMaid_2w, kSTLookPMaid_2w, false, 0, 0},
{kVTalk_2w, kNMaid_2w, kSTTalkPMaid_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen32_desc_2w[] = { // catroom
{kVLook_2w, 0, kSTS32look_2w, true, 0, 0},
{kVStroke_2w, kNCat_2w, kSTSstrokecat_2w, false, 0, 0},
{kVPlay_2w, kNCat_2w, kSTSplaycat_2w, false, 0, 0},
{kVTalk_2w, kNCat_2w, kSTStalkcat_2w, false, 0, 0},
{kVLook_2w, kNPost_2w, kSTSlookpost_2w, false, 0, 0},
{kVGive_2w, 0, kSTSgivecat_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
{kVRub_2w, kNCatnip_2w, kSTRubcatnip2_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen33_desc_2w[] = { // Boxroom
{kVLook_2w, 0, kSTS33look_2w, true, 0, 0},
{kVLook_2w, kNDoor_2w, kSTLookboxdoor_2w, false, 0, 0},
{kVOpen_2w, kNDoor_2w, kSTWontopen_2w, false, 0, 0},
{kVRead_2w, kNPaper_2w, kSTReadpaper_2w, false, 0, 29},
{kVLook_2w, kNPaper_2w, kSTReadpaper_2w, false, 0, 29},
{kVLook_2w, kNCrate_2w, kSTSlookbox_2w, false, 0, 0},
{kVInto_2w, kNCrate_2w, kSTSgetinbox_2w, false, 0, 0},
{kVLook_2w, kNChute_2w, kSTLookchute_2w, false, 0, 0},
{kVLook_2w, kNHole_2w, kSTLookchute_2w, false, 0, 0},
{kVClimb_2w, kNChute_2w, kSTUpchute_2w, false, 0, 0},
{kVLook_2w, kNWall_2w, kSTLookchute_2w, false, 0, 0},
{kVInto_2w, kNDoor_2w, kSTMorespecific_2w, false, 0, 0},// Kludge for "put pencil in door"
{kVPush_2w, kNKey_2w, kSTMorespecific_2w, false, 0, 0},
{kVMakeUseOf_2w, kNPencil_2w, kSTUsePencil_2w, false, 0, 0},
{kVScribble_2w, kNPencil_2w, kSTDoCrossword_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen34_desc_2w[] = { // hall3
{kVLook_2w, 0, kSTLookhall_2w, true, 0, 0},
{kVLook_2w, kNMirror_2w, kSTLookMirror_2w, false, 0, 0},
{kVTake_2w, kNMirror_2w, kSTNouse_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen35_desc_2w[] = { // Organ
{kVLook_2w, 0, kSTS35look_2w, true, DONT_CARE, 0},
{kVLook_2w, kNOrgan_2w, kSTLookOrgan_2w, false, DONT_CARE, 0},
{kVPlay_2w, kNOrgan_2w, kSTPlayorgan_2w, false, DONT_CARE, 0},
{kVListen_2w, 0, kSTHearorgan_2w, false, 0, 0},
{kVListen_2w, 0, kSTHearlaugh_2w, false, 1, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen36_desc_2w[] = { // Hestroom
{kVLook_2w, 0, kSTLookhest_2w, true, 0, 0},
{kVTake_2w, kNBook_2w, kSTS36book_2w, false, 0, 0},
{kVTake_2w, kNBookcase_2w, kSTS36book_2w, false, 0, 0},
{kVRead_2w, kNBook_2w, kSTS36book_2w, false, 0, 0},
{kVLook_2w, kNBook_2w, kSTS36lookbook_2w, false, 0, 0},
{kVLook_2w, kNTable_2w, kSTS36table_2w, false, 0, 0},
{kVTalk_2w, kNHester_2w, kSTTalkhester_2w, false, 0, 0},
{kVLook_2w, kNWindow_2w, kSTS6garden_2w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen37_desc_2w[] = { // Retupmoc
// Screen states: 0: default, 1: Got screwdriver
{kVLook_2w, 0, kSTS37look_2w, true, DONT_CARE, 0},
{kVLift_2w, kNRock_2w, kSTNopurps_2w, false, 0, 0},
{kVLook_2w, kNRock_2w, kSTNospecial_2w, false, 0, 0},
{kVUnder_2w, kNRock_2w, kSTDull2_2w, false, 0, 0},
{kVTalk_2w, kNDoctor_2w, kSTComeHere_2w, false, 0, 0},
{kVTalk_2w, kNDoctor_2w, kSTPleasego_2w, false, 1, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen38_desc_2w[] = { // hall1
{kVLook_2w, 0, kSTS38look_2w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
// Array of ptrs to object_list_t
objectList_t backgroundList_2w[] = {
screen0_desc_2w, screen1_desc_2w, screen2_desc_2w, screen3_desc_2w, screen4_desc_2w,
screen5_desc_2w, screen6_desc_2w, screen7_desc_2w, screen8_desc_2w, screen9_desc_2w,
screen10_desc_2w, screen11_desc_2w, screen12_desc_2w, screen13_desc_2w, screen14_desc_2w,
screen15_desc_2w, screen16_desc_2w, screen17_desc_2w, screen18_desc_2w, screen19_desc_2w,
screen20_desc_2w, screen21_desc_2w, screen22_desc_2w, screen23_desc_2w, screen24_desc_2w,
screen25_desc_2w, screen26_desc_2w, screen27_desc_2w, screen28_desc_2w, screen29_desc_2w,
screen30_desc_2w, screen31_desc_2w, screen32_desc_2w, screen33_desc_2w, screen34_desc_2w,
screen35_desc_2w, screen36_desc_2w, screen37_desc_2w, screen38_desc_2w
};
background_t catchall_3w[] = { // Generally applicable phrases
// Make sure verbs with nouns come before same verb with 0
{kVLook_3w, kNPenny_3w, kSTLookpen_3w, false, DONT_CARE, 0},
{kVKiss_3w, kNPenny_3w, kSTMmmm_3w, false, DONT_CARE, 0},
{kVRude_3w, kNPenny_3w, kSTHeadache_3w, false, DONT_CARE, 0},
{kVNaughty_3w, kNPenny_3w, kSTHeadache_3w, false, DONT_CARE, 0},
{kVInto_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0},
{kVOutof_3w, kNWindow_3w, kSTThruwindow_3w, false, DONT_CARE, 0},
{kVJump_3w, 0, kSTSjump_3w, false, DONT_CARE, 0},
{kVGo_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
{kVInto_3w, 0, kSTTrywalk_3w, false, DONT_CARE, 0},
{kVClimb_3w, 0, kSTSclimb_3w, false, DONT_CARE, 0},
{kVShout_3w, 0, kSTNothing_3w, false, DONT_CARE, 0},
{kVTalk_3w, 0, kSTStalk_3w, false, DONT_CARE, 0},
{kVSwitch_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
{kVUse_3w, 0, kSTMorespecific_3w, false, DONT_CARE, 0},
{kVThrowit_3w, 0, kSTNopurps_3w, false, DONT_CARE, 0},
{kVRude_3w, 0, kSTSrude_3w, false, DONT_CARE, 0},
{kVAttack_3w, 0, kSTSattack_3w, false, DONT_CARE, 0},
{kVBreak_3w, 0, kSTSbreak_3w, false, DONT_CARE, 0},
{kVListen_3w, 0, kSTQuiet_3w, false, DONT_CARE, 0},
{kVSmell_3w, 0, kSTAroma_3w, false, DONT_CARE, 0},
{kVQuery_3w, 0, kSTNoidea_3w, false, DONT_CARE, 0},
{kVLook_3w, kNSky_3w, kSTFalling_3w, false, DONT_CARE, 0},
{kVLook_3w, kNWall_3w, kSTDull_3w, false, DONT_CARE, 0},
{kVLook_3w, kNGround_3w, kSTDull_3w, false, DONT_CARE, 0},
{kVHelp_3w, 0, kSTShelp_3w, false, DONT_CARE, 0},
{kVMagic_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
{kVWish_3w, 0, kSTSmagic_3w, false, DONT_CARE, 0},
{kVDig_3w, 0, kSTSdig_3w, false, DONT_CARE, 0},
{kVNaughty_3w, 0, kSTSnaughty_3w, false, DONT_CARE, 0},
{kVKnock_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
{kVOpen_3w, kNDoor_3w, kSTWontopen_3w, false, DONT_CARE, 0},
{kVUnlock_3w, kNDoor_3w, kSTCantunlock_3w, false, DONT_CARE, 0},
{kVLook_3w, kNDoor_3w, kSTDull_3w, false, DONT_CARE, 0},
{kVHello_3w, 0, kSTHi_3w, false, DONT_CARE, 0},
{kVGive_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
{kVShout_3w, 0, kSTNoanswer_3w, false, DONT_CARE, 0},
{kVUndress_3w, 0, kSTSundress_3w, false, DONT_CARE, 0},
{kVSit_3w, 0, kSTStired_3w, false, DONT_CARE, 0},
{kVFeed_3w, 0, kSTNothanks_3w, false, DONT_CARE, 0},
{kVTake_3w, kNVine_3w, kSTNopurps_3w, false, DONT_CARE, 0},
{kVClimb_3w, kNJungle_3w, kSTNopurps_3w, false, DONT_CARE, 0},
{kVLook_3w, kNJungle_3w, kSTLookjungle_3w, false, DONT_CARE, 0},
{kVPut_3w, kNFire_3w, kSTNopurps_3w, false, DONT_CARE, 0},
{kVSwim_3w, 0, kSTCantswim_3w, false, DONT_CARE, 0},
{kVTake_3w, kNMouse_3w, kSTCantcatch_3w, false, DONT_CARE, 0},
{kVLook_3w, kNMouse_3w, kSTNospecial_3w, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t crash_desc_3w[] = { // At the crash site
{kVLook_3w, 0, kSTLookcrash_3w, false, 0, 0},
{kVRepair_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0},
{kVFly_3w, kNPlane_3w, kSTNopurps_3w, false, 0, 0},
{kVInto_3w, 0, kSTMorespecific_3w, true , 0, 0},
{kVOpen_3w, kNDoor_3w, kSTOpenplanedoor_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t plane_desc_3w[] = { // Inside the plane
{kVLook_3w, 0, kSTLookplane_3w, true , 0, 0},
{kVSearch_3w, 0, kSTSaylook_3w, false, 0, 0},
{kVInto_3w, 0, kSTYouarein_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t web_desc_3w[] = { // At the spider's web
{kVLook_3w, 0, kSTLookweb_3w, true, 0, 0},
{kVTake_3w, kNNative_3w, kSTTakegirl_3w, false, 0, 0},
{kVLook_3w, kNWeb_3w, kSTLookatweb_3w, false, 0, 0},
{kVTake_3w, kNPenny_3w, kSTTakepenny_3w, false, 0, 0},
{kVTalk_3w, kNPenny_3w, kSTTalkpenny_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t wfall_desc_3w[] = { // Waterfall and stream
{kVLook_3w, 0, kSTLookwfall_3w, true, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwfall_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTCantcross_3w, false, 0, 0},
{kVListen_3w, 0, kSTListenfall_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t wfall_b_desc_3w[] = { // Same as above but no water
{kVLook_3w, 0, kSTLookwfall_b_3w, true, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwfall_b_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t wbase_desc_3w[] = { // Base of waterfall
{kVLook_3w, 0, kSTLookwbase_3w, true , 0, 0},
{kVLook_3w, kNWater_3w, kSTLookwbase_3w, false, 0, 0},
{kVCross_3w, kNWater_3w, kSTToomuddy_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t path_ul_desc_3w[] = { // Path at left of spider's web
{kVLook_3w, 0, kSTLookpath_ul_3w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t bridge_desc_3w[] = { // At the bridge
{kVLook_3w, 0, kSTLookbridge1_3w, true, 0, 0},
{kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0},
{kVTake_3w, kNVine_3w, kSTGetbridgevines_3w, false, 0, 0},
{kVTie_3w, kNThem_3w, kSTMorespecific_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t bridge2_desc_3w[] = { // At the bridge
{kVLook_3w, 0, kSTLookbridge2_3w, true, 0, 0},
{kVSwing_3w, 0, kSTSwingbridge_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t stream_desc_3w[] = { // stream with vines crossing
{kVLook_3w, 0, kSTLookstream1_3w, true, 0, 0},
{kVSwing_3w, 0, kSTMorespecific_3w, false, 0, 0},
{kVCross_3w, 0, kSTStep1_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t stream2_desc_3w[] = { // Stream with elephant sitting in it
{kVLook_3w, 0, kSTLookstream2_3w, true, 0, 0},
{kVSwing_3w, 0, kSTCantswing_3w, false, 0, 0},
{kVLook_3w, kNElephant_3w, kSTLookele2_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t village_desc_3w[] = { // Long shot of village
{kVLook_3w, 0, kSTLookvillage_3w, true, 0, 0},
{kVTake_3w, kNFood_3w, kSTTakething_3w, false, 0, 0},
{kVLook_3w, kNFood_3w, kSTTakething_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t hut_out_desc_3w[] = { // Outside witch doctor's hut
{kVLook_3w, 0, kSTLookhut_out_3w, false, 0, 0},
{kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, 0, 0},
{kVTake_3w, kNDocbits_3w, kSTTakedocbits_3w, false, 0, 0},
{kVLook_3w, kNFire_3w, kSTLookdocbits_3w, false, 0, 0},
{kVTake_3w, kNFire_3w, kSTTakedocbits_3w, false, 0, 0},
{kVLook_3w, kNSpider_3w, kSTLookspider_3w, false, 0, 0},
{kVTake_3w, kNSpider_3w, kSTTakespider_3w, false, 0, 0},
{kVLook_3w, kNSnake_3w, kSTLooksnake_3w, false, 0, 0},
{kVTake_3w, kNSnake_3w, kSTTakesnake_3w, false, 0, 0},
{kVSearch_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0},
{kVLook_3w, kNWindow_3w, kSTLookinhut_3w, false, 0, 0},
{kVSearch_3w, kNHut_3w, kSTLookinhut_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t hut_in_desc_3w[] = { // Inside hut
// States: 0 imprisoned, 1 doctor incapacitated
{kVLook_3w, 0, kSTLookhut_in_3w, true, 0, 0},
{kVLook_3w, 0, kSTLookhut_in2_3w, true, 1, 0},
{kVLook_3w, kNDoctor_3w, kSTLookhut_in2_3w, false, 1, 0},
{kVTake_3w, 0, kSTTakeincage_3w, false, 0, 0},
{kVTake_3w, kNDoctor_3w, kSTTakedoctor0_3w, false, 0, 0},
{kVTake_3w, kNDoctor_3w, kSTTakedoctor1_3w, false, 1, 0},
{kVLook_3w, kNDocbits_3w, kSTLookdocbits_3w, false, DONT_CARE, 0},
{kVTake_3w, kNDocbits_3w, kSTTakedocbits_3w, false, DONT_CARE, 0},
{kVLook_3w, kNSpider_3w, kSTLookspider_3w, false, DONT_CARE, 0},
{kVTake_3w, kNSpider_3w, kSTTakespider_3w, false, DONT_CARE, 0},
{kVLook_3w, kNSnake_3w, kSTLooksnake_3w, false, DONT_CARE, 0},
{kVTake_3w, kNSnake_3w, kSTTakesnake_3w, false, DONT_CARE, 0},
{kVLook_3w, kNWindow_3w, kSTLookouthut_3w, false, DONT_CARE, 0},
{kVLook_3w, kNShelfbits_3w, kSTLookshelfbits_3w, false, 0, 0},
{kVLook_3w, kNShelfbits_3w, kSTLookshelfbits2_3w, false, 1, 0},
{kVTake_3w, kNShelfbits_3w, kSTTakeshelfbits_3w, false, 1, 0},
{kVDrink_3w, kNShelfbits_3w, kSTTakeshelfbits_3w, false, 1, 0},
{kVLook_3w, kNBottles_3w, kSTLookshelfbits_3w, false, 0, 0},
{kVLook_3w, kNBottles_3w, kSTLookshelfbits2_3w, false, 1, 0},
{kVTake_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0},
{kVDrink_3w, kNBottles_3w, kSTTakeshelfbits_3w, false, 1, 0},
{kVSearch_3w, 0, kSTCantlookin_3w, false, 0, 0},
{kVInto_3w, kNFire_3w, kSTGetinpot_3w, false, 1, 0},
{kVSearch_3w, kNFire_3w, kSTLookinfire_3w, false, 1, 0},
{kVLook_3w, kNFire_3w, kSTLookfire_3w, false, DONT_CARE, 0},
{kVTalk_3w, kNDoctor_3w, kSTTalkdoc_3w, false, 0, 0},
{kVTalk_3w, kNDoctor_3w, kSTTalkdoc2_3w, false, 1, 0},
{kVSearch_3w, kNMouse_3w, kSTLookinhole_3w, false, DONT_CARE, 0},
{kVTalk_3w, kNMouse_3w, kSTTalkmouse_3w, false, DONT_CARE, 0},
{kVUnlock_3w, kNCdoor_3w, kSTPicklock_3w, false, 0, 0},
{kVTake_3w, kNDoorlock_3w, kSTPicklock_3w, false, 0, 0},
{kVGive_3w, kNMouse_3w, kSTGivemouse_3w, false, DONT_CARE, 0},
{kVThrowit_3w, kNCheese_3w, kSTGivemouse_3w, false, DONT_CARE, 0},
{kVTake_3w, kNNative_3w, kSTTakenative_3w, false, 0, 0},
{kVShoot_3w, kNDoctor_3w, kSTMissed_3w, false, DONT_CARE, 0},
{kVBlow_3w, kNDoctor_3w, kSTMissed_3w, false, DONT_CARE, 0},
{kVUse_3w, kNPipe_3w, kSTMissed_3w, false, DONT_CARE, 0},
{kVClose_3w, kNCdoor_3w, kSTNotclose_3w, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t garden_desc_3w[] = { // The secret garden
{kVLook_3w, 0, kSTLookgarden_3w, true, 0, 0},
{kVLook_3w, kNOrchid_3w, kSTLookorchid_3w, false, 0, 0},
{kVTake_3w, kNOrchid_3w, kSTTakeorchid_3w, false, 0, 0},
{kVCross_3w, 0, kSTCrossgarden_3w, false, 0, 0},
{kVLook_3w, kNWater_3w, kSTLookgarden_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t clifftop_desc_3w[] = { // Top of cliff path
{kVLook_3w, 0, kSTLookclifftop_3w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t oldman_desc_3w[] = { // Old man inside cave
{kVLook_3w, 0, kSTLookoldman_3w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t cliff_desc_3w[] = { // Lower cliff path
{kVLook_3w, 0, kSTLookcliff_3w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t camp_desc_3w[] = { // Camp scene in village
{kVLook_3w, 0, kSTLookcamp_3w, true, 0, 0},
{kVLook_3w, kNFire_3w, kSTLookhyena_3w, false, 0, 0},
{kVLook_3w, kNPole_3w, kSTLookpole_3w, false, 0, 0},
{kVBehind_3w, kNHut_3w, kSTBehindhut_3w, false, 0, 0},// Must come before look hut
{kVSearch_3w, kNWindow_3w, kSTLookintohut_3w, false, 0, 0},
{kVSearch_3w, kNHut_3w, kSTLookintohut_3w, false, 0, 0},
{kVLook_3w, kNHut_3w, kSTLookhut_3w, false, 0, 0},
{kVLook_3w, kNWindow_3w, kSTLookintohut_3w, false, 0, 0},
{kVEat_3w, 0, kSTEatroast_3w, false, 0, 0},
{kVTake_3w, kNFood_3w, kSTEatroast_3w, false, 0, 0},
{kVInto_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0},
{kVTake_3w, kNFire_3w, kSTIntofire_3w, false, 0, 0},
{kVTake_3w, kNNative_3w, kSTTakenative_3w, false, 0, 0},
{kVTake_3w, kNPipe_3w, kSTMakeoffer_3w, false, 0, 0},
{kVGive_3w, kNBouillon_3w, kSTNonecarried_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t turn_desc_3w[] = { // Turnaround path
{kVLook_3w, 0, kSTLookturn_3w, true, DONT_CARE, 0},
{kVUnder_3w, kNRock_3w, kSTUnderrock_3w, false, 0, 0},
{kVLook_3w, kNRock_3w, kSTLookrock_3w, false, 0, 0},
{kVRide_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0},
{kVClimb_3w, kNRock_3w, kSTOntorock_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t slope_desc_3w[] = { // Slope between cliff and stream
{kVLook_3w, 0, kSTLookslope_3w, true, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t path_desc_3w[] = { // Path containing elephant
// States: 0 Elephant present, 1 - Elephant not present
{kVLook_3w, 0, kSTLookpath2_1_3w, true, 0, 0},
{kVLook_3w, 0, kSTLookpath2_2_3w, true, 1, 0},
{kVRide_3w, kNElephant_3w, kSTRideelephant_3w, false, 0, 0},
{kVTake_3w, kNElephant_3w, kSTGetelephant_3w, false, 0, 0},
{kVShow_3w, kNMouse_3w, kSTShowmouse_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t cave_desc_3w[] = { // Cave mouth
{kVLook_3w, 0, kSTLookcave1_3w, true, 0, 0},
{kVLook_3w, 0, kSTLookcave2_3w, true, 1, 0},
{kVAttack_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVBreak_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVShoot_3w, kNGhost_3w, kSTAttackghost_3w, false, 0, 0},
{kVTake_3w, kNGhost_3w, kSTTakeghost_3w, false, 0, 0},
{0, 0, 0, false, 0, 0}
};
background_t bgDummy[] = {
{0, 0, 0, false, 0, 0}
};
// Array of ptrs to background_t
// Strangerke : replaced 0 by bgDummy. TODO: Suppress this comment if OK
objectList_t backgroundList_3w[] = {
crash_desc_3w, web_desc_3w, bridge_desc_3w, bridge2_desc_3w, clifftop_desc_3w,
wfall_desc_3w, wfall_b_desc_3w, wbase_desc_3w, stream_desc_3w, stream2_desc_3w,
path_ul_desc_3w, village_desc_3w, hut_out_desc_3w, hut_in_desc_3w, garden_desc_3w,
oldman_desc_3w, cliff_desc_3w, slope_desc_3w, camp_desc_3w, bgDummy,
turn_desc_3w, plane_desc_3w, bgDummy, path_desc_3w, cave_desc_3w
};
background_t catchall_1d[] = { // Generally applicable phrases
{kVJump_1d, 0, kSTnojump_1d},
{kVGo_1d, 0, kSTtrywalk_1d},
{kVEnter_1d, 0, kSTtrywalk_1d},
{kVClimb_1d, 0, kSTnoclimb_1d},
{kVShout_1d, 0, kSTnothing_1d},
{kVTalk_1d, 0, kSTnotalk_1d},
{kVSwitch_1d, 0, kSTnopurps_1d},
{kVThrow_1d, 0, kSTnopurps_1d},
{kVAttack_1d, 0, kSTnoattack_1d},
{kVBreak_1d, 0, kSTnobreak_1d},
{kVListen_1d, 0, kSTnolisten_1d},
{kVSmell_1d, 0, kSTnosmell_1d},
{kVQuery_1d, 0, kSTnoidea_1d},
{kVLook_1d, kNSky_1d, kSTnolook_1d},
{kVLook_1d, kNWall_1d, kSTdull_1d},
{kVLook_1d, kNGround_1d, kSTdull_1d},
{kVHelp_1d, 0, kSTnohelp_1d},
{kVMagic_1d, 0, kSTnomagic_1d},
{kVDig_1d, 0, kSTnodig_1d},
{kVRude_1d, 0, kSTnorude_1d},
{kVKnock_1d, 0, kSTnoknock_1d},
{kVTake_1d, kNPicture_1d, kSTnopurps_1d},
{0}
};
background_t screen0_desc_1d[] = { // Outside house
{kVLook_1d, kNTree_1d, kSTlooks0tree_1d},
{kVLook_1d, kNFence_1d, kSTlooks0fence_1d},
{kVLook_1d, kNHouse_1d, kSTlooks0house_1d},
{kVLook_1d, kNWindow_1d, kSTlooks0window_1d},
{kVLook_1d, kNRoof_1d, kSTdull_1d},
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVLook_1d, kNMoon_1d, kSTlooks0moon_1d},
{kVEat_1d, kNPkin_1d, kSTeats0pkin_1d},
{kVUnder_1d, kNCarpet_1d, kSTunders0carpet_1d},
{kVLook_1d, 0, kSTlooks0_1d},
{0}
};
background_t screen1_desc_1d[] = { // Hall
{kVLook_1d, kNBat_1d, kSTlooks1bat_1d},
{kVLook_1d, kNPicture_1d, kSTlooks1picture_1d},
{kVLook_1d, kNTable_1d, kSTlooks1table_1d},
{kVLook_1d, kNCarpet_1d, kSTdull_1d},
{kVLook_1d, kNStairs_1d, kSTlooks1stairs_1d},
{kVLook_1d, kNLight_1d, kSTlooks1light_1d},
{kVLook_1d, 0, kSTlooks1_1d},
{kVListen_1d, 0, kSTlistens1_1d},
{0}
};
background_t screen2_desc_1d[] = { // Bedroom 1
{kVLook_1d, kNBed_1d, kSTlooks2bed_1d},
{kVUnder_1d, kNBed_1d, kSTlooks2bed_1d},
{kVRide_1d, kNBed_1d, kSTrides2bed_1d},
{kVInto_1d, kNBed_1d, kSTrides2bed_1d},
{kVLook_1d, kNWard_1d, kSTlooks2ward_1d},
{kVLook_1d, kNCupb_1d, kSTlooks2cupb_1d},
{kVLook_1d, kNWindow_1d, kSTlooks2window_1d},
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVLook_1d, kNFace_1d, kSTlooks2face_1d},
{kVLook_1d, 0, kSTlooks2_1d},
{0}
};
background_t screen3_desc_1d[] = { // Dining room
{kVLook_1d, kNTable_1d, kSTlooks3table_1d},
{kVLook_1d, kNButler_1d, kSTlooks3butler_1d},
{kVLook_1d, kNPlant_1d, kSTlooks3plant_1d},
{kVLook_1d, kNPicture_1d, kSTlooks3witch_1d},
{kVLook_1d, kNWitch_1d, kSTlooks3witch_1d},
{kVLook_1d, kNWindow_1d, kSTlooks3window_1d},
{kVLook_1d, kNFood_1d, kSTlooks3food_1d},
{kVLook_1d, kNMan_1d, kSTlooks3man_1d},
{kVLook_1d, kNCupb_1d, kSTdull_1d},
{kVLook_1d, kNWoman_1d, kSTlooks3woman_1d},
{kVLook_1d, 0, kSTlooks3_1d},
{kVSit_1d, 0, kSTsits3_1d},
{kVTake_1d, kNFood_1d, kSTtakes3food_1d},
{kVEat_1d, 0, kSTtakes3food_1d},
{kVTalk_1d, kNMan_1d, kSTtalks3man_1d},
{kVTalk_1d, kNWoman_1d, kSTtalks3woman_1d},
{kVTalk_1d, kNButler_1d, kSTtalkS3butler_1d},
{kVKiss_1d, 0, kSTkisss3_1d},
{kVListen_1d, 0, kSTlistens3_1d},
{kVDrink_1d, 0, kSTdrinks3_1d},
{0}
};
background_t screen4_desc_1d[] = { // Bathroom
{kVLook_1d, kNWindow_1d, kSTlooks2window_1d},
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVLook_1d, kNMirror_1d, kSTlooks4mirror_1d},
{kVLook_1d, kNToilet_1d, kSTlooks4toilet_1d},
{kVLook_1d, kNBath_1d, kSTdull_1d},
{kVLook_1d, kNSink_1d, kSTdull_1d},
{kVLook_1d, 0, kSTlooks4_1d},
{kVCrap_1d, 0, kSTcraps4_1d},
{kVSit_1d, 0, kSTsits4_1d},
{kVWash_1d, kNHands_1d, kSTwashs4hands_1d},
{0}
};
background_t screen5_desc_1d[] = { // Kitchen
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVLook_1d, kNUnits_1d, kSTlooks5units_1d},
{kVOpen_1d, kNUnits_1d, kSTempty_1d},
{kVLook_1d, kNWindow_1d, kSTlooks5window_1d},
{kVLook_1d, kNBroom_1d, kSTlooks5broom_1d},
{kVTake_1d, kNBroom_1d, kSTtakes5broom_1d},
{kVRide_1d, kNBroom_1d, kSTrides5broom_1d},
{kVLook_1d, 0, kSTlooks5_1d},
{kVSweep_1d, 0, kSTsweeps5_1d},
{kVListen_1d, 0, kSTlistens1_1d},
{0}
};
background_t screen6_desc_1d[] = { // Garden
{kVLook_1d, kNShed_1d, kSTlooks6sched_1d},
{kVLook_1d, kNMoon_1d, kSTdull_1d},
{kVLook_1d, kNTree_1d, kSTlooks0tree_1d},
{kVClimb_1d, kNTree_1d, kSTclimbs6tree_1d},
{kVLook_1d, kNGardenbits_1d, kSTlooks6gardenbits_1d},
{kVLook_1d, 0, kSTlooks6_1d},
{0}
};
background_t screen7_desc_1d[] = { // Store room
{kVLook_1d, kNCarpet_1d, kSTdull_1d},
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVUnbolt_1d, kNTrap_1d, kSTunbolts7trap_1d},
{kVLook_1d, kNMousehole_1d, kSTlooks7mousehole_1d},
{kVTake_1d, kNDroppings_1d, kSTtakes7droppings_1d},
{kVGive_1d, kNChop_1d, kSTchop1_1d},
{kVFeed_1d, kNDog_1d, kSTchop1_1d},
{kVLook_1d, 0, kSTlooks7_1d},
{0}
};
background_t screen8_desc_1d[] = { // Basement
{kVLook_1d, kNLight_1d, kSTdull_1d},
{kVLook_1d, kNDoor_1d, kSTlooks8door_1d},
{kVOil_1d, kNDoor_1d, kSToils8door_1d},
{kVPush_1d, kNDoor_1d, kSTpushs8door_1d},
{kVLook_1d, kNRock_1d, kSTlooks8rock_1d},
{kVPush_1d, kNRock_1d, kSTnowayhose_1d},
{kVLift_1d, kNRock_1d, kSTnowayhose_1d},
{kVMove_1d, kNRock_1d, kSTnowayhose_1d},
{kVUnder_1d, kNRock_1d, kSTnounder_1d},
{kVAttack_1d, kNDoor_1d, kSTbreaks8door_1d},
{kVBreak_1d, kNDoor_1d, kSTbreaks8door_1d},
{kVOpen_1d, kNDoor_1d, kSTopens8door_1d},
{kVUnlock_1d, kNDoor_1d, kSTunlocks8door_1d},
{kVKnock_1d, kNDoor_1d, kSTknocks8door_1d},
{kVTalk_1d, kNPenelope_1d, kSTtalks8penelope_1d},
{kVShout_1d, kNPenelope_1d, kSTtalks8penelope_1d},
{kVListen_1d, 0, kSTlistens8_1d},
{kVLook_1d, 0, kSTlooks8_1d},
{0}
};
background_t screen9_desc_1d[] = { // Bat cave
{kVLook_1d, 0, kSTlooks9_1d},
{kVLook_1d, kNRock_1d, kSTlooks9rock_1d},
{kVPush_1d, kNRock_1d, kSTnowayhose_1d},
{kVLift_1d, kNRock_1d, kSTnowayhose_1d},
{kVMove_1d, kNRock_1d, kSTnowayhose_1d},
{kVUnder_1d, kNRock_1d, kSTnounder_1d},
{0}
};
background_t screen10_desc_1d[] = { // Mummy room
{kVLook_1d, 0, kSTlooks10_1d},
{kVLook_1d, kNRock_1d, kSTlooks9rock_1d},
{kVPush_1d, kNRock_1d, kSTnowayhose_1d},
{kVLift_1d, kNRock_1d, kSTnowayhose_1d},
{kVMove_1d, kNRock_1d, kSTnowayhose_1d},
{kVUnder_1d, kNRock_1d, kSTnounder_1d},
{kVLook_1d, kNTomb_1d, kSTlooks10tomb_1d},
{0}
};
background_t screen11_desc_1d[] = { // Lake room
{kVLook_1d, kNRock_1d, kSTlooks9rock_1d},
{kVPush_1d, kNRock_1d, kSTnowayhose_1d},
{kVLift_1d, kNRock_1d, kSTnowayhose_1d},
{kVMove_1d, kNRock_1d, kSTnowayhose_1d},
{kVUnder_1d, kNRock_1d, kSTnounder_1d},
{kVLook_1d, 0, kSTlooks11_1d},
{kVLakeverbs_1d, 0, kSTlakeverbss11_1d},
{kVDrink_1d, 0, kSTdrinks3_1d},
{kVPlug_1d, 0, kSTplugs11_1d},
{0}
};
background_t screen12_desc_1d[] = { // Dead end
{kVLook_1d, kNRock_1d, kSTlooks9rock_1d},
{kVPush_1d, kNRock_1d, kSTnowayhose_1d},
{kVLift_1d, kNRock_1d, kSTnowayhose_1d},
{kVMove_1d, kNRock_1d, kSTnowayhose_1d},
{kVUnder_1d, kNRock_1d, kSTnounder_1d},
{kVLook_1d, 0, kSTlooks12_1d},
{kVTalk_1d, kNGuard_1d, kSTtalks12guard_1d},
{0}
};
background_t screen13_desc_1d[] = { // Jail
{0}
};
background_t screen14_desc_1d[] = { // The end
{0}
};
background_t screen15_desc_1d[] = { // Laboratory
{kVLook_1d, 0, kSTlooks15_1d},
{kVTalk_1d, kNIgor_1d, kSTtalks15igor_1d},
{kVTalk_1d, kNProf_1d, kSTtalks15prof_1d},
{kVLook_1d, kNMachinebits_1d, kSTlooks15machinebits_1d},
{kVPush_1d, kNMachinebits_1d, kSTpushs15machinebits_1d},
{kVLook_1d, kNTable_1d, kSTlooks15table_1d},
{kVClose_1d, kNDoor_1d, kSTopens15door_1d},
{kVOpen_1d, kNDoor_1d, kSTopens15door_1d},
{kVLook_1d, kNLight_1d, kSTlooks15light_1d},
{0}
};
// Array of ptrs to object_list_t
objectList_t backgroundList_1d[] = {
screen0_desc_1d, screen1_desc_1d, screen2_desc_1d, screen3_desc_1d, screen4_desc_1d,
screen5_desc_1d, screen6_desc_1d, screen7_desc_1d, screen8_desc_1d, screen9_desc_1d,
screen10_desc_1d, screen11_desc_1d, screen12_desc_1d, screen13_desc_1d, screen14_desc_1d,
screen15_desc_1d
};
background_t catchall_2d[] = { // Generally applicable phrases
{kVTake_2d, kNPicture_2d, kSTNopurps_2d, false, DONT_CARE, 0},
{kVLook_2d, kNPenny_2d, kSTLookpen_2d, false, DONT_CARE, 0},
{kVKiss_2d, kNPenny_2d, kSTMmmm_2d, false, DONT_CARE, 0},
{kVRude_2d, kNPenny_2d, kSTHeadache_2d, false, DONT_CARE, 0},
{kVLook_2d, kNStairs_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVUnder_2d, kNStairs_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNPlant_2d, kSTSplant_2d, false, DONT_CARE, 0},
{kVLook_2d, kNPicture_2d, kSTSpicture_2d, false, DONT_CARE, 0},
{kVLook_2d, kNMirror_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNTable_2d, kSTNo_on_2d, false, DONT_CARE, 0},
{kVJump_2d, 0, kSTSjump_2d, false, DONT_CARE, 0},
{kVGo_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
{kVInto_2d, 0, kSTTrywalk_2d, false, DONT_CARE, 0},
{kVClimb_2d, 0, kSTSclimb_2d, false, DONT_CARE, 0},
{kVShout_2d, 0, kSTNothing_2d, false, DONT_CARE, 0},
{kVTalk_2d, 0, kSTStalk_2d, false, DONT_CARE, 0},
{kVSwitch_2d, 0, kSTMorespecific_2d, false, DONT_CARE, 0},
{kVThrow_2d, 0, kSTNopurps_2d, false, DONT_CARE, 0},
{kVAttack_2d, 0, kSTSattack_2d, false, DONT_CARE, 0},
{kVBreak_2d, 0, kSTSbreak_2d, false, DONT_CARE, 0},
{kVListen_2d, 0, kSTQuiet_2d, false, DONT_CARE, 0},
{kVSmell_2d, 0, kSTAroma_2d, false, DONT_CARE, 0},
{kVQuery_2d, 0, kSTNoidea_2d, false, DONT_CARE, 0},
{kVLook_2d, kNSky_2d, kSTFalling_2d, false, DONT_CARE, 0},
{kVLook_2d, kNWall_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNGround_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVHelp_2d, 0, kSTShelp_2d, false, DONT_CARE, 0},
{kVMagic_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
{kVWish_2d, 0, kSTSmagic_2d, false, DONT_CARE, 0},
{kVDig_2d, 0, kSTSdig_2d, false, DONT_CARE, 0},
{kVRude_2d, 0, kSTSrude_2d, false, DONT_CARE, 0},
{kVKnock_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
{kVOpen_2d, kNDoor_2d, kSTWontopen_2d, false, DONT_CARE, 0},
{kVUnlock_2d, kNDoor_2d, kSTCantunlock_2d, false, DONT_CARE, 0},
{kVLook_2d, kNDoor_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVLook_2d, kNLight_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVHello_2d, 0, kSTHi_2d, false, DONT_CARE, 0},
{kVLook_2d, kNFence_2d, kSTLookover_2d, false, DONT_CARE, 0},
{kVLook_2d, kNWall_2d, kSTLookover_2d, false, DONT_CARE, 0},
{kVLook_2d, kNGardenbits_2d, kSTDull_2d, false, DONT_CARE, 0},
{kVGive_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
{kVLook_2d, kNTree_2d, kSTDull2_2d, false, DONT_CARE, 0},
{kVFire_2d, 0, kSTFire2_2d, false, DONT_CARE, 0},
{kVShout_2d, 0, kSTNoanswer_2d, false, DONT_CARE, 0},
{kVHerring_2d, 0, kSTSherring_2d, false, DONT_CARE, 0},
{kVUndress_2d, 0, kSTSundress_2d, false, DONT_CARE, 0},
{kVSit_2d, 0, kSTStired_2d, false, DONT_CARE, 0},
{kVFeed_2d, 0, kSTNothanks_2d, false, DONT_CARE, 0},
{kVRub_2d, kNCatnip_2d, kSTRubcatnip1_2d, false, DONT_CARE, 0},
{0, 0, 0, false, 0, 0}
};
background_t screen0_desc_2d[] = { // Outside house
{kVLook_2d, 0, kSTWelcome_2d},
{0}
};
background_t screen1_desc_2d[] = { // Hall
{kVLook_2d, 0, kSTLookhall_2d, true},
{kVLook_2d, kNMaid_2d, kSTTmaid_2d},
{kVTalk_2d, kNMaid_2d, kSTChatmaid1_2d},
{kVTalk_2d, kNPenny_2d, kSTChatmaid2_2d},
{kVKiss_2d, kNMaid_2d, kSTChatmaid3_2d},
{kVRude_2d, kNMaid_2d, kSTRudemaid_2d},
{kVOpen_2d, kNDoor_2d, kSTTmaiddoor_2d},
{kVUnlock_2d, kNDoor_2d, kSTTmaiddoor_2d},
{kVLook_2d, kNDoor_2d, kSTSdoor_2d},
{0}
};
background_t screen2_desc_2d[] = { // Bed1
{kVLook_2d, 0, kSTLookbed1_2d, true, DONT_CARE},
{kVLook_2d, kNBed_2d, kSTLookbed_2d, false, DONT_CARE},
{kVInto_2d, kNBed_2d, kSTS2bed_2d},
{kVRide_2d, kNBed_2d, kSTS2bed_2d},
{kVRest_2d, kNBed_2d, kSTS2bed_2d},
{kVRide_2d, kNPenny_2d, kSTS2bed_2d},
{kVTalk_2d, kNPenny_2d, kSTZzzz_2d},
{kVInto_2d, kNBed_2d, kSTNopurps_2d, false, 1},
{kVRide_2d, kNBed_2d, kSTNopurps_2d, false, 1},
{kVRest_2d, kNBed_2d, kSTNopurps_2d, false, 1},
{kVUnder_2d, kNBed_2d, kSTSsearch_2d, false, DONT_CARE},
{kVRead_2d, kNBook_2d, kSTNocarry_2d, false, DONT_CARE},
{0}
};
background_t screen3_desc_2d[] = { // Bed2
{kVLook_2d, 0, kSTLookbed2_2d, true},
{kVLook_2d, kNBird_2d, kSTParrot_2d},
{kVLook_2d, kNCage_2d, kSTDull_2d},
{kVLook_2d, kNPencil_2d, kSTDull_2d},
{kVLook_2d, kNPhone_2d, kSTDull_2d},
{kVLook_2d, kNPaper_2d, kSTBlotter_2d},
{kVRead_2d, kNPaper_2d, kSTBlotter_2d},
{kVLook_2d, kNChair_2d, kSTDull_2d},
{kVTake_2d, kNPencil_2d, kSTNouse_2d},
{kVTake_2d, kNPaper_2d, kSTNouse_2d},
{kVLook_2d, kNHole_2d, kSTDull_2d},
{kVLook_2d, kNWall_2d, kSTDumbwaiter_2d},
{kVLook_2d, kNButton_2d, kSTSbutton_2d},
{kVPush_2d, kNButton_2d, kSTS3dumb_2d},
{kVDial_2d, 0, kSTS3phone_2d, false, 0, 4},
{kVTake_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVUse_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVLift_2d, kNPhone_2d, kSTS3phone_2d, false, 0, 4},
{kVTalk_2d, kNBird_2d, kSTS3bird_2d, false, 0, 5},
{kVInto_2d, 0, kSTSinto_2d, true},
{kVUnder_2d, kNCupb_2d, kSTSsearch_2d},
{kVFeed_2d, kNBird_2d, kSTBirdfull_2d},
{0}
};
background_t screen4_desc_2d[] = { // Keyhole
{kVLook_2d, 0, kSTLooklook_2d, true},
{0}
};
background_t screen5_desc_2d[] = { // Bed3
{kVLook_2d, 0, kSTLookbed3_2d, true},
{kVBlock_2d, 0, kSTSblock_2d},
{kVInto_2d, kNCage_2d, kSTStoobigtofit_2d},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d},
{0}
};
background_t screen6_desc_2d[] = { // Kitchen
{kVLook_2d, 0, kSTLookkitchen_2d, true, DONT_CARE},
{kVLook_2d, kNButton_2d, kSTSbutton_2d, false, DONT_CARE},
{kVPush_2d, kNButton_2d, kSTS3dumb_2d, false, DONT_CARE},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d, false, DONT_CARE},
{kVLook_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE},
{kVOpen_2d, kNUnits_2d, kSTS6dull_2d, false, DONT_CARE},
{kVInto_2d, 0, kSTSinto_2d, true, DONT_CARE},
{kVOpen_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE},
{kVLook_2d, kNDoor_2d, kSTMorespecific_2d, false, DONT_CARE},
{kVTalk_2d, kNCook_2d, kSTTalkcook_2d, false, 1},
{kVLook_2d, kNCook_2d, kSTLookcook_2d, false, 1},
{kVLook_2d, kNKnife_2d, kSTLookknife_2d, false, 1},
{kVTake_2d, kNKnife_2d, kSTTakeknife_2d, false, 1},
{kVListen_2d, 0, kSTListenkitchen_2d, false, 1},
{0}
};
background_t screen7_desc_2d[] = { // Backdoor
{kVLook_2d, 0, kSTLookback_2d, true},
{kVLook_2d, kNWindow_2d, kSTLookwin_2d},
{0}
};
background_t screen8_desc_2d[] = { // Shed
{kVLook_2d, 0, kSTLookshed_2d, true},
{kVLook_2d, kNWindow_2d, kSTLookwin_2d},
{kVLook_2d, kNShed_2d, kSTLookatshed_2d},
{0}
};
background_t screen9_desc_2d[] = { // In shed
{kVLook_2d, 0, kSTLookinshed_2d, true},
{kVLook_2d, kNWall_2d, kSTS9tools1_2d},
{kVLook_2d, kNTools_2d, kSTS9tools1_2d},
{kVTake_2d, kNTools_2d, kSTS9tools2_2d},
{kVLook_2d, kNBroom_2d, kSTDull_2d},
{kVTake_2d, kNBroom_2d, kSTNouse_2d},
{kVLook_2d, kNTable_2d, kSTSomebuttons_2d},
{kVKiss_2d, kNGardner_2d, kSTMore_2d},
{kVRude_2d, kNGardner_2d, kSTRudeshed_2d},
{kVTalk_2d, kNGardner_2d, kSTIgnore_2d},
{kVClose_2d, kNDoor_2d, kSTShedclose_2d},
{0}
};
background_t screen10_desc_2d[] = { // Venus fly traps
{kVLook_2d, 0, kSTLookvenus_2d, true},
{kVTake_2d, kNMirror_2d, kSTNotmirror_2d},
{0}
};
background_t screen11_desc_2d[] = { // Gates kVOpen_2d,
{kVLook_2d, 0, kSTS11look_2d, true},
{kVClose_2d, kNDoor_2d, kSTNopurps_2d},
{0}
};
background_t screen12_desc_2d[] = { // Gates closed
{kVLook_2d, 0, kSTS12look_2d, true},
{kVOpen_2d, kNDoor_2d, kSTGates1_2d},
{kVBreak_2d, kNDoor_2d, kSTGates2_2d},
{kVAttack_2d, kNDoor_2d, kSTGates2_2d},
{kVUnlock_2d, kNDoor_2d, kSTGates3_2d},
{0}
};
background_t screen13_desc_2d[] = { // Stream
{kVLook_2d, 0, kSTS13look_2d, true},
{kVLook_2d, kNBridge_2d, kSTNospecial_2d},
{kVUnder_2d, kNBridge_2d, kSTSsearch_2d},
{kVLook_2d, kNWater_2d, kSTDull_2d},
{kVThrow_2d, kNMatches_2d, kSTThrowmatch_2d},
{0}
};
background_t screen14_desc_2d[] = { // Zapper
{kVLook_2d, 0, kSTS14look_2d, true},
{kVSwitch_2d, kNZapper_2d, kSTNoswitch_2d},
{kVWind_2d, kNZapper_2d, kSTNoswitch_2d},
{0}
};
background_t screen15_desc_2d[] = { // Mushroom
{kVLook_2d, 0, kSTS15look_2d, true},
{kVTalk_2d, kNMan_2d, kSTNoreply_2d},
{kVLook_2d, kNWand_2d, kSTS15wand1_2d},
{kVTake_2d, kNWand_2d, kSTS15wand2_2d},
{kVSearch_2d, kNMan_2d, kSTSsearch_2d},
{0}
};
background_t screen16_desc_2d[] = { // Well
{kVLook_2d, 0, kSTS16look_2d, true},
{kVClimb_2d, 0, kSTTryrope_2d},
{kVGo_2d, kNWell_2d, kSTTryrope_2d},
{kVWind_2d, kNRope_2d, kSTWindwell_2d},
{kVTie_2d, kNRope_2d, kSTNopurps_2d},
{kVTake_2d, kNBucket_2d, kSTNosee_2d},
{kVLook_2d, kNBucket_2d, kSTNosee_2d},
{kVWind_2d, kNBucket_2d, kSTWindwell_2d},
{kVTake_2d, kNWater_2d, kSTNosee_2d},
{kVWind_2d, kNHandle_2d, kSTWindwell_2d},
{kVInto_2d, kNBucket_2d, kSTNosee_2d},
{kVInto_2d, kNWell_2d, kSTIntowell_2d},
{kVWish_2d, 0, kSTGetonwithit_2d},
{0}
};
background_t screen17_desc_2d[] = { // Snakepit
{kVLook_2d, 0, kSTS17look_2d, true},
{kVAttack_2d, kNSnake_2d, kSTS17kill_2d},
{kVBreak_2d, kNSnake_2d, kSTS17kill_2d},
{0}
};
background_t screen18_desc_2d[] = { // Phonebox
{kVLook_2d, 0, kSTS18look_2d, true},
{kVLook_2d, kNPhone_2d, kSTS18look_2d},
{0}
};
background_t screen19_desc_2d[] = { // Street
{kVLook_2d, 0, kSTS19look_2d, true},
{kVLook_2d, kNWall_2d, kSTSgraf_2d},
{kVRead_2d, kNWall_2d, kSTSgraf_2d},
{kVLook_2d, kNGraf_2d, kSTSgraf_2d},
{kVRead_2d, kNGraf_2d, kSTSgraf_2d},
{0}
};
background_t screen20_desc_2d[] = { // Kennel
{kVLook_2d, 0, kSTS20look_2d, true},
{kVLook_2d, kNWindow_2d, kSTMorespecific_2d},
{kVThrow_2d, kNStick_2d, kSTDonthaveone_2d},
{kVStroke_2d, kNDog_2d, kSTStrokedog_2d},
{kVTalk_2d, kNDog_2d, kSTStrokedog_2d},
{kVInto_2d, 0, kSTStoobigtofit_2d},
{0}
};
background_t screen21_desc_2d[] = { // Rockroom
{kVLook_2d, 0, kSTS21look_2d, true},
{kVClimb_2d, kNRope_2d, kSTNotclose_2d},
{kVUnder_2d, kNRock_2d, kSTNounder_2d, },
{kVMove_2d, kNRock_2d, kSTTooheavy_2d},
{kVLift_2d, kNRock_2d, kSTNowayhose_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVTake_2d, kNRock_2d, kSTNowayhose_2d},
{0}
};
background_t screen22_desc_2d[] = { // Rockgone
{kVLook_2d, 0, kSTS22look_2d, true},
{kVClimb_2d, kNRope_2d, kSTNotclose_2d},
{kVLift_2d, kNRock_2d, kSTNopurps_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVTake_2d, kNRock_2d, kSTNopurps_2d},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d},
{0}
};
background_t screen23_desc_2d[] = { // Threeway
{kVLook_2d, 0, kSTS23look_2d, true},
{kVLift_2d, kNRock_2d, kSTNopurps_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVUnder_2d, kNRock_2d, kSTDull2_2d},
{kVTake_2d, kNRock_2d, kSTNopurps_2d},
{0}
};
background_t screen24_desc_2d[] = { // Lampcave
{kVLook_2d, 0, kSTS24look_2d, true},
{kVLift_2d, kNRock_2d, kSTSsearch_2d},
{kVLook_2d, kNRock_2d, kSTNospecial_2d},
{kVUnder_2d, kNRock_2d, kSTDull2_2d},
{kVTake_2d, kNRock_2d, kSTNopurps_2d},
{0}
};
background_t screen25_desc_2d[] = { // Chasm
{kVLook_2d, 0, kSTS25look_2d, true},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d},
{kVLift_2d, kNRock_2d, kSTSsearch_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVTake_2d, kNRock_2d, kSTNopurps_2d},
{kVJump_2d, 0, kSTSnojump_2d},
{0}
};
background_t screen26_desc_2d[] = { // Passage
{kVLook_2d, 0, kSTS26look_2d, true},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d},
{kVLift_2d, kNRock_2d, kSTSsearch_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVTake_2d, kNRock_2d, kSTNopurps_2d},
{0}
};
background_t screen27_desc_2d[] = { // genie
{kVLook_2d, 0, kSTS27look_2d, true},
{kVUnder_2d, kNRock_2d, kSTSsearch_2d},
{kVLift_2d, kNRock_2d, kSTSsearch_2d},
{kVLook_2d, kNRock_2d, kSTDull_2d},
{kVLook_2d, kNTrap_2d, kSTBudge_2d},
{kVOpen_2d, kNTrap_2d, kSTBudge_2d},
{kVUnscrew_2d, kNTrap_2d, kSTBudge_2d},
{kVUnlock_2d, kNTrap_2d, kSTBudge_2d},
{kVPush_2d, kNTrap_2d, kSTBudge_2d},
{kVTalk_2d, kNGenie_2d, kSTTalkgenie_2d},
{kVRude_2d, kNGenie_2d, kSTRudeshed_2d},
{kVKiss_2d, kNGenie_2d, kSTRudeshed_2d},
{kVGive_2d, kNBanana_2d, kSTNobanana_2d},
{kVClimb_2d, kNStairs_2d, kSTTrywalk_2d},
{0}
};
background_t screen28_desc_2d[] = { // traproom
{kVLook_2d, 0, kSTS28look_2d, true},
{kVBreak_2d, kNSafe_2d, kSTNowayhose_2d},
{kVLook_2d, kNHole_2d, kSTS28hole_2d, false, 0, 28},
{kVTake_2d, kNMouse_2d, kSTS28mouse_2d},
{kVTake_2d, kNDroppings_2d, kSTSdroppings_2d},
{kVUnscrew_2d, kNSafe_2d, kSTMorespecific_2d},
{kVOpen_2d, 0, kSTUnlocksafe_2d},
{kVUnlock_2d, kNSafe_2d, kSTUnlocksafe_2d},
{0}
};
background_t screen29_desc_2d[] = { // Hall 2
{kVLook_2d, 0, kSTLookhall_2d, true},
{0}
};
background_t screen30_desc_2d[] = { // Lounge
{kVLook_2d, 0, kSTS30look_2d, true},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d},
{0}
};
background_t screen31_desc_2d[] = { // parlor
{kVLook_2d, 0, kSTS31look_2d, true},
{kVListen_2d, 0, kSTBlah_2d},
{kVOpen_2d, kNDoor_2d, kSTMorespecific_2d},
{kVLook_2d, kNDoor_2d, kSTMorespecific_2d},
{0}
};
background_t screen32_desc_2d[] = { // catroom
{kVLook_2d, 0, kSTS32look_2d, true},
{kVStroke_2d, kNCat_2d, kSTSstrokecat_2d},
{kVPlay_2d, kNCat_2d, kSTSplaycat_2d},
{kVTalk_2d, kNCat_2d, kSTStalkcat_2d},
{kVLook_2d, kNPost_2d, kSTSlookpost_2d},
{kVGive_2d, 0, kSTSgivecat_2d},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d},
{kVRub_2d, kNCatnip_2d, kSTRubcatnip2_2d},
{0}
};
background_t screen33_desc_2d[] = { // Boxroom
{kVLook_2d, 0, kSTS33look_2d, true},
{kVLook_2d, kNDoor_2d, kSTLookboxdoor_2d},
{kVRead_2d, kNPaper_2d, kSTReadpaper_2d, false, 0, 29},
{kVLook_2d, kNPaper_2d, kSTReadpaper_2d, false, 0, 29},
{kVLook_2d, kNCrate_2d, kSTSlookbox_2d},
{kVInto_2d, kNCrate_2d, kSTSgetinbox_2d},
{kVLook_2d, kNChute_2d, kSTLookchute_2d},
{kVLook_2d, kNHole_2d, kSTLookchute_2d},
{kVClimb_2d, kNChute_2d, kSTUpchute_2d},
{kVLook_2d, kNWall_2d, kSTLookchute_2d},
{kVInto_2d, kNDoor_2d, kSTMorespecific_2d},
{0}
};
background_t screen34_desc_2d[] = { // hall3
{kVLook_2d, 0, kSTLookhall_2d, true},
{kVLook_2d, kNMirror_2d, kSTNospecial_2d},
{0}
};
background_t screen35_desc_2d[] = { // Organ
{kVLook_2d, 0, kSTS35look_2d, true, DONT_CARE},
{kVLook_2d, kNOrgan_2d, kSTNospecial_2d, false, DONT_CARE},
{kVPlay_2d, kNOrgan_2d, kSTPlayorgan_2d, false, DONT_CARE},
{kVListen_2d, 0, kSTHearorgan_2d, false, 0},
{kVListen_2d, 0, kSTHearlaugh_2d, false, 1},
{0}
};
background_t screen36_desc_2d[] = { // Hestroom
{kVLook_2d, 0, kSTLookhest_2d, true},
{kVTake_2d, kNBook_2d, kSTS36book_2d},
{kVRead_2d, kNBook_2d, kSTS36book_2d},
{kVLook_2d, kNBook_2d, kSTS36book_2d},
{kVLook_2d, kNTable_2d, kSTS36table_2d},
{kVTalk_2d, kNHester_2d, kSTTalkhester_2d},
{kVLook_2d, kNWindow_2d, kSTS6garden_2d},
{0}
};
background_t screen37_desc_2d[] = { // Retupmoc
{kVLook_2d, 0, kSTS37look_2d, true},
{kVLift_2d, kNRock_2d, kSTNopurps_2d},
{kVLook_2d, kNRock_2d, kSTNospecial_2d},
{kVUnder_2d, kNRock_2d, kSTDull2_2d},
{kVTalk_2d, kNDoctor_2d, kSTPleasego_2d},
{0}
};
background_t screen38_desc_2d[] = { // hall1
{kVLook_2d, 0, kSTS38look_2d, true},
{0}
};
objectList_t backgroundList_2d[] = {
screen0_desc_2d, screen1_desc_2d, screen2_desc_2d, screen3_desc_2d, screen4_desc_2d,
screen5_desc_2d, screen6_desc_2d, screen7_desc_2d, screen8_desc_2d, screen9_desc_2d,
screen10_desc_2d, screen11_desc_2d, screen12_desc_2d, screen13_desc_2d, screen14_desc_2d,
screen15_desc_2d, screen16_desc_2d, screen17_desc_2d, screen18_desc_2d, screen19_desc_2d,
screen20_desc_2d, screen21_desc_2d, screen22_desc_2d, screen23_desc_2d, screen24_desc_2d,
screen25_desc_2d, screen26_desc_2d, screen27_desc_2d, screen28_desc_2d, screen29_desc_2d,
screen30_desc_2d, screen31_desc_2d, screen32_desc_2d, screen33_desc_2d, screen34_desc_2d,
screen35_desc_2d, screen36_desc_2d, screen37_desc_2d, screen38_desc_2d
};
background_t catchall_3d[] = { // Generally applicable phrases
{kVLook_3d, kNPenny_3d, kSTLookpen_3d, false, DONT_CARE},
{kVKiss_3d, kNPenny_3d, kSTMmmm_3d, false, DONT_CARE},
{kVRude_3d, kNPenny_3d, kSTHeadache_3d, false, DONT_CARE},
{kVNaughty_3d, kNPenny_3d, kSTHeadache_3d, false, DONT_CARE},
{kVInto_3d, kNWindow_3d, kSTThruwindow_3d, false, DONT_CARE},
{kVOutof_3d, kNWindow_3d, kSTThruwindow_3d, false, DONT_CARE},
{kVJump_3d, 0, kSTSjump_3d, false, DONT_CARE},
{kVGo_3d, 0, kSTTrywalk_3d, false, DONT_CARE},
{kVInto_3d, 0, kSTTrywalk_3d, false, DONT_CARE},
{kVClimb_3d, 0, kSTSclimb_3d, false, DONT_CARE},
{kVShout_3d, 0, kSTNothing_3d, false, DONT_CARE},
{kVTalk_3d, 0, kSTStalk_3d, false, DONT_CARE},
{kVSwitch_3d, 0, kSTMorespecific_3d, false, DONT_CARE},
{kVUse_3d, 0, kSTMorespecific_3d, false, DONT_CARE},
{kVThrow_3d, 0, kSTNopurps_3d, false, DONT_CARE},
{kVRude_3d, 0, kSTSrude_3d, false, DONT_CARE},
{kVAttack_3d, 0, kSTSattack_3d, false, DONT_CARE},
{kVBreak_3d, 0, kSTSbreak_3d, false, DONT_CARE},
{kVListen_3d, 0, kSTQuiet_3d, false, DONT_CARE},
{kVSmell_3d, 0, kSTAroma_3d, false, DONT_CARE},
{kVQuery_3d, 0, kSTNoidea_3d, false, DONT_CARE},
{kVLook_3d, kNSky_3d, kSTFalling_3d, false, DONT_CARE},
{kVLook_3d, kNWall_3d, kSTDull_3d, false, DONT_CARE},
{kVLook_3d, kNGround_3d, kSTDull_3d, false, DONT_CARE},
{kVHelp_3d, 0, kSTShelp_3d, false, DONT_CARE},
{kVMagic_3d, 0, kSTSmagic_3d, false, DONT_CARE},
{kVWish_3d, 0, kSTSmagic_3d, false, DONT_CARE},
{kVDig_3d, 0, kSTSdig_3d, false, DONT_CARE},
{kVNaughty_3d, 0, kSTSnaughty_3d, false, DONT_CARE},
{kVKnock_3d, 0, kSTNoanswer_3d, false, DONT_CARE},
{kVOpen_3d, kNDoor_3d, kSTWontopen_3d, false, DONT_CARE},
{kVUnlock_3d, kNDoor_3d, kSTCantunlock_3d, false, DONT_CARE},
{kVLook_3d, kNDoor_3d, kSTDull_3d, false, DONT_CARE},
{kVHello_3d, 0, kSTHi_3d, false, DONT_CARE},
{kVGive_3d, 0, kSTNothanks_3d, false, DONT_CARE},
{kVShout_3d, 0, kSTNoanswer_3d, false, DONT_CARE},
{kVUndress_3d, 0, kSTSundress_3d, false, DONT_CARE},
{kVSit_3d, 0, kSTStired_3d, false, DONT_CARE},
{kVFeed_3d, 0, kSTNothanks_3d, false, DONT_CARE},
{kVTake_3d, kNVine_3d, kSTNopurps_3d, false, DONT_CARE},
{kVClimb_3d, kNJungle_3d, kSTNopurps_3d, false, DONT_CARE},
{kVLook_3d, kNJungle_3d, kSTLookjungle_3d, false, DONT_CARE},
{kVPut_3d, kNFire_3d, kSTNopurps_3d, false, DONT_CARE},
{kVSwim_3d, 0, kSTCantswim_3d, false, DONT_CARE},
{kVTake_3d, kNMouse_3d, kSTCantcatch_3d, false, DONT_CARE},
{kVLook_3d, kNMouse_3d, kSTNospecial_3d, false, DONT_CARE},
{0}
};
background_t crash_desc_3d[] = { // At the crash site
{kVLook_3d, 0, kSTLookcrash_3d, false},
{kVRepair_3d, kNPlane_3d, kSTNopurps_3d},
{kVFly_3d, kNPlane_3d, kSTNopurps_3d},
{kVInto_3d, 0, kSTMorespecific_3d, true},
{kVOpen_3d, kNDoor_3d, kSTOpenplanedoor_3d},
{0}
};
background_t plane_desc_3d[] = { // Inside the plane
{kVLook_3d, 0, kSTLookplane_3d, true},
{kVSearch_3d, 0, kSTSaylook_3d},
{kVInto_3d, 0, kSTYouarein_3d},
{0}
};
background_t web_desc_3d[] = { // At the spider's web
{kVLook_3d, 0, kSTLookweb_3d, true},
{kVTake_3d, kNNative_3d, kSTTakegirl_3d},
{kVLook_3d, kNWeb_3d, kSTLookatweb_3d},
{kVTake_3d, kNPenny_3d, kSTTakepenny_3d},
{kVTalk_3d, kNPenny_3d, kSTTalkpenny_3d},
{0}
};
background_t wfall_desc_3d[] = { // Waterfall and stream
{kVLook_3d, 0, kSTLookwfall_3d, true},
{kVLook_3d, kNWater_3d, kSTLookwfall_3d},
{kVCross_3d, kNWater_3d, kSTCantcross_3d},
{kVListen_3d, 0, kSTListenfall_3d},
{0}
};
background_t wfall_b_desc_3d[] = { // Same as above but no water
{kVLook_3d, 0, kSTLookwfall_b_3d, true},
{kVLook_3d, kNWater_3d, kSTLookwfall_b_3d},
{kVCross_3d, kNWater_3d, kSTToomuddy_3d},
{0}
};
background_t wbase_desc_3d[] = { // Base of waterfall
{kVLook_3d, 0, kSTLookwbase_3d, true},
{kVLook_3d, kNWater_3d, kSTLookwbase_3d},
{kVCross_3d, kNWater_3d, kSTToomuddy_3d},
{0}
};
background_t path_ul_desc_3d[] = { // Path at left of spider's web
{kVLook_3d, 0, kSTLookpath_ul_3d, true},
{0}
};
background_t bridge_desc_3d[] = { // At the bridge
{kVLook_3d, 0, kSTLookbridge1_3d, true},
{kVSwing_3d, 0, kSTSwingbridge_3d},
{kVTake_3d, kNVine_3d, kSTGetbridgevines_3d},
{kVTie_3d, kNThem_3d, kSTMorespecific_3d},
{0}
};
background_t bridge2_desc_3d[] = { // At the bridge
{kVLook_3d, 0, kSTLookbridge2_3d, true},
{kVSwing_3d, 0, kSTSwingbridge_3d},
{0}
};
background_t stream_desc_3d[] = { // stream with vines crossing
{kVLook_3d, 0, kSTLookstream1_3d, true},
{kVSwing_3d, 0, kSTMorespecific_3d},
{kVCross_3d, 0, kSTStep1_3d},
{0}
};
background_t stream2_desc_3d[] = { // Stream with elephant sitting in it
{kVLook_3d, 0, kSTLookstream2_3d, true},
{kVSwing_3d, 0, kSTCantswing_3d},
{kVLook_3d, kNElephant_3d, kSTLookele2_3d},
{0}
};
background_t village_desc_3d[] = { // Long shot of village
{kVLook_3d, 0, kSTLookvillage_3d, true},
{kVTake_3d, kNFood_3d, kSTTakething_3d},
{kVLook_3d, kNFood_3d, kSTTakething_3d},
{0}
};
background_t hut_out_desc_3d[] = { // Outside witch doctor's hut
{kVLook_3d, 0, kSTLookhut_out_3d},
{kVLook_3d, kNDocbits_3d, kSTLookdocbits_3d},
{kVTake_3d, kNDocbits_3d, kSTTakedocbits_3d},
{kVLook_3d, kNSpider_3d, kSTLookspider_3d},
{kVTake_3d, kNSpider_3d, kSTTakespider_3d},
{kVLook_3d, kNSnake_3d, kSTLooksnake_3d},
{kVTake_3d, kNSnake_3d, kSTTakesnake_3d},
{kVSearch_3d, kNWindow_3d, kSTLookinhut_3d},
{kVLook_3d, kNWindow_3d, kSTLookinhut_3d},
{kVSearch_3d, kNHut_3d, kSTLookinhut_3d},
{0}
};
background_t hut_in_desc_3d[] = { // Inside hut
// States: 0 imprisoned_3d, 1 doctor incapacitated
{kVLook_3d, 0, kSTLookhut_in_3d, true, 0},
{kVLook_3d, 0, kSTLookhut_in2_3d, true, 1},
{kVLook_3d, kNDoctor_3d, kSTLookhut_in2_3d, false, 1},
{kVTake_3d, 0, kSTTakeincage_3d, false, 0},
{kVTake_3d, kNDoctor_3d, kSTTakedoctor0_3d, false, 0},
{kVTake_3d, kNDoctor_3d, kSTTakedoctor1_3d, false, 1},
{kVLook_3d, kNDocbits_3d, kSTLookdocbits_3d, false, DONT_CARE},
{kVTake_3d, kNDocbits_3d, kSTTakedocbits_3d, false, DONT_CARE},
{kVLook_3d, kNSpider_3d, kSTLookspider_3d, false, DONT_CARE},
{kVTake_3d, kNSpider_3d, kSTTakespider_3d, false, DONT_CARE},
{kVLook_3d, kNSnake_3d, kSTLooksnake_3d, false, DONT_CARE},
{kVTake_3d, kNSnake_3d, kSTTakesnake_3d, false, DONT_CARE},
{kVLook_3d, kNWindow_3d, kSTLookouthut_3d, false, DONT_CARE},
{kVLook_3d, kNShelfbits_3d, kSTLookshelfbits_3d, false, 0},
{kVLook_3d, kNShelfbits_3d, kSTLookshelfbits2_3d, false, 1},
{kVTake_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1},
{kVDrink_3d, kNShelfbits_3d, kSTTakeshelfbits_3d, false, 1},
{kVLook_3d, kNBottles_3d, kSTLookshelfbits_3d, false, 0},
{kVLook_3d, kNBottles_3d, kSTLookshelfbits2_3d, false, 1},
{kVTake_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1},
{kVDrink_3d, kNBottles_3d, kSTTakeshelfbits_3d, false, 1},
{kVSearch_3d, 0, kSTCantlookin_3d, false, 0},
{kVSearch_3d, kNFire_3d, kSTLookinfire_3d, false, 1},
{kVLook_3d, kNFire_3d, kSTLookfire_3d, false, DONT_CARE},
{kVTalk_3d, kNDoctor_3d, kSTTalkdoc_3d, false, 0},
{kVTalk_3d, kNDoctor_3d, kSTTalkdoc2_3d, false, 1},
{kVSearch_3d, kNMouse_3d, kSTLookinhole_3d, false, DONT_CARE},
{kVTalk_3d, kNMouse_3d, kSTTalkmouse_3d, false, DONT_CARE},
{kVUnlock_3d, kNCdoor_3d, kSTPicklock_3d, false, 0},
{kVTake_3d, kNDoorlock_3d, kSTPicklock_3d, false, 0},
{kVGive_3d, kNMouse_3d, kSTGivemouse_3d, false, DONT_CARE},
{kVThrow_3d, kNCheese_3d, kSTGivemouse_3d, false, DONT_CARE},
{kVInto_3d, kNFire_3d, kSTGetinpot_3d, false, 1},
{kVTake_3d, kNNative_3d, kSTTakenative_3d, false, 0},
{kVShoot_3d, kNDoctor_3d, kSTMissed_3d, false, DONT_CARE},
{kVBlow_3d, kNDoctor_3d, kSTMissed_3d, false, DONT_CARE},
{kVUse_3d, kNPipe_3d, kSTMissed_3d, false, DONT_CARE},
{kVClose_3d, kNCdoor_3d, kSTNotclose_3d, false, DONT_CARE},
{0}
};
background_t garden_desc_3d[] = { // The secret garden
{kVLook_3d, 0, kSTLookgarden_3d, true},
{kVLook_3d, kNOrchid_3d, kSTLookorchid_3d},
{kVTake_3d, kNOrchid_3d, kSTTakeorchid_3d},
{kVCross_3d, 0, kSTCrossgarden_3d, false},
{kVLook_3d, kNWater_3d, kSTLookgarden_3d},
{0}
};
background_t clifftop_desc_3d[] = { // Top of cliff path
{kVLook_3d, 0, kSTLookclifftop_3d, true},
{0}
};
background_t oldman_desc_3d[] = { // Old man inside cave
{kVLook_3d, 0, kSTLookoldman_3d, true},
{0}
};
background_t cliff_desc_3d[] = { // Lower cliff path
{kVLook_3d, 0, kSTLookcliff_3d, true},
{0}
};
background_t camp_desc_3d[] = { // Camp scene in village
{kVLook_3d, 0, kSTLookcamp_3d, true},
{kVLook_3d, kNFire_3d, kSTLookhyena_3d},
{kVLook_3d, kNPole_3d, kSTLookpole_3d},
{kVBehind_3d, kNHut_3d, kSTBehindhut_3d},
{kVSearch_3d, kNWindow_3d, kSTLookintohut_3d},
{kVSearch_3d, kNHut_3d, kSTLookintohut_3d},
{kVLook_3d, kNHut_3d, kSTLookhut_3d},
{kVLook_3d, kNWindow_3d, kSTLookintohut_3d},
{kVEat_3d, 0, kSTEatroast_3d, false},
{kVTake_3d, kNFood_3d, kSTEatroast_3d},
{kVInto_3d, kNFire_3d, kSTIntofire_3d},
{kVTake_3d, kNFire_3d, kSTIntofire_3d},
{kVTake_3d, kNNative_3d, kSTTakenative_3d},
{kVTake_3d, kNPipe_3d, kSTMakeoffer_3d},
{kVGive_3d, kNBouillon_3d, kSTNonecarried_3d},
{0}
};
background_t turn_desc_3d[] = { // Turnaround path
{kVLook_3d, 0, kSTLookturn_3d, true, DONT_CARE},
{kVUnder_3d, kNRock_3d, kSTUnderrock_3d},
{kVLook_3d, kNRock_3d, kSTLookrock_3d},
{kVRide_3d, kNRock_3d, kSTOntorock_3d},
{kVClimb_3d, kNRock_3d, kSTOntorock_3d},
{0}
};
background_t slope_desc_3d[] = { // Slope between cliff and stream
{kVLook_3d, 0, kSTLookslope_3d, true},
{0}
};
background_t path_desc_3d[] = { // Path containing elephant
// States: 0 Elephant present_3d, 1 - Elephant not present
{kVLook_3d, 0, kSTLookpath2_1_3d, true, 0},
{kVLook_3d, 0, kSTLookpath2_2_3d, true, 1},
{kVRide_3d, kNElephant_3d, kSTRideelephant_3d, false, 0},
{kVTake_3d, kNElephant_3d, kSTGetelephant_3d, false, 0},
{kVShow_3d, kNMouse_3d, kSTShowmouse_3d, false, 0},
{0}
};
background_t cave_desc_3d[] = { // Cave mouth
{kVLook_3d, 0, kSTLookcave1_3d, true, 0},
{kVLook_3d, 0, kSTLookcave2_3d, true, 1},
{kVAttack_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
{kVBreak_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
{kVShoot_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
{kVTake_3d, kNGhost_3d, kSTTakeghost_3d, false, 0},
{0}
};
background_t *backgroundList_3d[] = {
crash_desc_3d, web_desc_3d, bridge_desc_3d, bridge2_desc_3d, clifftop_desc_3d,
wfall_desc_3d, wfall_b_desc_3d, wbase_desc_3d, stream_desc_3d, stream2_desc_3d,
path_ul_desc_3d, village_desc_3d, hut_out_desc_3d, hut_in_desc_3d, garden_desc_3d,
oldman_desc_3d, cliff_desc_3d, slope_desc_3d, camp_desc_3d, bgDummy,
turn_desc_3d, plane_desc_3d, bgDummy, path_desc_3d, cave_desc_3d
};
byte points_1w[] = {
0, 11, 8, 9, 17,
12, 7, 33, 21, 8,
8, 10, 5
};
byte points_2w[] = {
0, 3, 5, 3, 5,
1, 10, 15, 10, 10,
15, 5, 5, 5, 15,
10, 5, 20, 7, 12,
8, 10, 5, 5, 15,
1, 7, 12, 1, 1,
9
};
byte points_3w[] = {
0, 2, 3, 4, 7,
3, 5, 9, 2, 4,
8, 10, 1, 0, 3,
12, 2
};
byte points_1d[] = {
5, 11, 8, 9, 17,
12, 7, 33, 21, 8
};
byte points_2d[] = {
0, 3, 5, 3, 5,
1, 10, 15, 10, 10,
15, 5, 5, 5, 15,
10, 5, 20, 7, 12,
8, 10, 5, 5, 15,
1, 7, 12, 1, 1,
9
};
byte points_3d[] = {
0, 2, 3, 4, 7,
3, 5, 9, 2, 4,
8, 10, 1, 0, 3,
12, 2
};
cmd blowdw_1w = {kVBlow_1w, 0, kDTnull, 0, 0, kDTnull, kDTokblow_1w, kALblowdw_1w};
cmd breakpkin_1w = {kVBreak_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w};
cmd brkrope_1w = {kVBreak_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsrbreak_1w, 0};
cmd closebolt_1w = {kVClose_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0};
cmd closedoor1_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor1_1w};
cmd closedoor2_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0};
cmd closedoor3_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, 0};
cmd closedoor4_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosedoor4_1w};
cmd closetrap_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosetrap_1w};
cmd closewdoors_1w = {kVClose_1w, 0, kDTnull, 1, 0, kDTsclosed_1w, kDTnull, kALclosewdoors_1w};
cmd cutrope_1w = {kVCut_1w, kRknife_1w, kDTrnoknife_1w, 0, 1, kDTsnocut_1w, kDTscut_1w, kALcutrope_1w};
cmd dropmask_1w = {kVDrop_1w, 0, kDTnull, 0, 0, kDTsworn3_1w, kDTnull, kALdropmask_1w};
cmd droppkin_1w = {kVDrop_1w, kRpkin_1w, kDTnocgen_1w, 0, 1, kDTnull, kDTnull, kALpkin_1w};
cmd eatchop_1w = {kVEat_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALeatchop2_1w};
cmd getchop_1w = {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgetchop_1w};
cmd getdw_1w = {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbdw_1w};
cmd getinboat_1w = {kVInto_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetinboat_1w};
cmd getknife_1w = {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALcupbpk_1w};
cmd getoilcan_1w = {kVTake_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALshedoil_1w};
cmd getoutboat_1w = {kVOutof_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetoutboat_1w};
cmd givegold_1w = {kVGive_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALgold_1w};
cmd hiderock_1w = {kVHide_1w, 0, kDTnull, 0, 1, kDTsrock_1w, kDTnull, kALrock_1w};
cmd kickpkin_1w = {kVAttack_1w, 0, kDTnull, 0, 1, kDTnull, kDTokgen_1w, kALpkin_1w};
cmd knock_1w = {kVKnock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_1w, 0};
cmd lockbolt_1w = {kVLock_1w, 0, kDTnull, 2, 1, kDTsclosed_1w, kDTsclosebolt_1w, 0};
cmd lockdoor_1w = {kVLock_1w, kRkey_1w, kDTnockey_1w, 1, 0, kDTslock_1w, kDTokgen_1w, kALclosedoor1_1w};
cmd lookcupb_1w = {kVLook_1w, kRcandle_1w, kDTnoccandle_1w, DONT_CARE, 0, kDTnull, kDTnull, kALlookcupb_1w};
cmd lookshed_1w = {kVLook_1w, kRcandle_1w, kDTnoccandle_1w, 0, 0, kDTsnoseeoil_1w, kDTsseeoil_1w, kALshedoil_1w};
cmd movecarp1_1w = {kVMove_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w};
cmd movecarp2_1w = {kVLift_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w};
cmd movecarp3_1w = {kVUnder_1w, 0, kDTnull, 0, 0, kDTnull, kDTsrollrug_1w, kALmovecarp_1w};
cmd offmask_1w = {kVOff_1w, 0, kDTnull, 1, 0, kDTsworn2_1w, kDTokgen_1w, kALswapmask_1w};
cmd oilbolt_1w = {kVOil_1w, kRoil_1w, kDTrnooil_1w, 0, 1, kDTsoiled_1w, kDTsoilbolt_1w, 0};
cmd omattack_1w = {kVAttack_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0};
cmd ombreak_1w = {kVBreak_1w, 0, kDTnull, 0, 0, kDTnull, kDTsomattack_1w, 0};
cmd omtalk_1w = {kVTalk_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALoldman_1w};
cmd openbolt_1w = {kVOpen_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0};
cmd opendoor1_1w = {kVOpen_1w, kRkey_1w, kDTslocked_1w, 0, 1, kDTsopen_1w, kDTsunlock_1w, kALopendoor1_1w};
cmd opendoor2_1w = {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor2_1w};
cmd opendoor3_1w = {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopendoor3_1w};
cmd opendoor4_1w = {kVOpen_1w, 0, kDTnull, 0, 0, kDTsopen_1w, kDTnull, kALopendoor4_1w};
cmd openpkin_1w = {kVOpen_1w, 0, kDTnull, 0, 1, kDTnull, kDTsopenpkin_1w, kALpkin_1w};
cmd opentrap_1w = {kVOpen_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALopentrap_1w};
cmd openwdoors_1w = {kVOpen_1w, 0, kDTnull, 0, 1, kDTsopen_1w, kDTnull, kALopenwdoors_1w};
cmd plugbung_1w = {kVPlug_1w, kRbung_1w, kDTnocgen_1w, 0, 1, kDTnull, kDTsplug_1w, kALplugbung_1w};
cmd pushboat_1w = {kVPush_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALpushboat_1w};
cmd pushigor_1w = {kVPush_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALigor_1w};
cmd ruboilcan_1w = {kVRub_1w, 0, kDTnull, 0, 0, kDTnull, kDTsruboil_1w, 0};
cmd talkdrac_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkdrac_1w};
cmd talkfrank_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkfrank_1w};
cmd talkgwen_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkgwen_1w};
cmd talkhood_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkhood_1w};
cmd talkpeahd_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkpeahd_1w};
cmd talkslime_1w = {kVTalk_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALtalkslime_1w};
cmd throwchop_1w = {kVThrowit_1w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALthrowchop_1w};
cmd unlkdoor_1w = {kVUnlock_1w, kRkey_1w, kDTnockey_1w, 0, 1, kDTsunlocked_1w, kDTsunlock_1w, kALopendoor1_1w};
cmd unlock_1w = {kVUnlock_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_1w, 0};
cmd unlockbolt_1w = {kVUnlock_1w, 0, kDTnull, 1, 2, kDTsstuck_1w, kDTsopenbolt_1w, 0};
cmd untierope_1w = {kVUntie_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsuntie_1w, 0};
cmd useboat_1w = {kVMakeUseOf_1w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALuseboat_1w};
cmd usemask_1w = {kVMakeUseOf_1w, kRmask_1w, kDTnocgen_1w, DONT_CARE, 0, kDTnull, kDTnull, kALusemask_1w};
cmd wearmask_1w = {kVWear_1w, kRmask_1w, kDTnocgen_1w, 0, 1, kDTsworn1_1w, kDTokgen_1w, kALswapmask_1w};
cmd cmdDummy[] = {{0, 0, kDTnull, 0, 0, kDTnull, kDTnull, 0},
0
};
cmd boat_1w[] = {useboat_1w, getinboat_1w, getoutboat_1w, pushboat_1w, 0};
cmd bolt_1w[] = {openbolt_1w, oilbolt_1w, unlockbolt_1w, closebolt_1w, lockbolt_1w, 0};
cmd bung_1w[] = {plugbung_1w, 0};
cmd carpet_1w[] = {movecarp1_1w, movecarp2_1w, movecarp3_1w, 0};
cmd chop_1w[] = {eatchop_1w, throwchop_1w, getchop_1w, 0};
cmd cupb_1w[] = {lookcupb_1w, 0};
cmd door1_1w[] = {opendoor1_1w, closedoor1_1w, unlkdoor_1w, lockdoor_1w, knock_1w, 0};
cmd door2_1w[] = {opendoor2_1w, closedoor2_1w, knock_1w, unlock_1w, 0};
cmd door3_1w[] = {opendoor3_1w, closedoor3_1w, knock_1w, unlock_1w, 0};
cmd door4_1w[] = {opendoor4_1w, closedoor4_1w, knock_1w, 0};
cmd drac_1w[] = {talkdrac_1w, 0};
cmd frank_1w[] = {talkfrank_1w, 0};
cmd gold_1w[] = {givegold_1w, 0};
cmd gwen_1w[] = {talkgwen_1w, 0};
cmd hood_1w[] = {talkhood_1w, 0};
cmd igor_1w[] = {pushigor_1w, 0};
cmd knife_1w[] = {getknife_1w, 0};
cmd mask_1w[] = {usemask_1w, wearmask_1w, offmask_1w, dropmask_1w, 0};
cmd oilcan_1w[] = {getoilcan_1w, ruboilcan_1w, 0};
cmd oldman_1w[] = {omtalk_1w, omattack_1w, ombreak_1w, 0};
cmd peahd_1w[] = {talkpeahd_1w, 0};
cmd pkin_1w[] = {openpkin_1w, kickpkin_1w, breakpkin_1w, droppkin_1w, 0};
cmd rock_1w[] = {hiderock_1w, 0};
cmd rope_1w[] = {cutrope_1w, untierope_1w, brkrope_1w, 0};
cmd shed_1w[] = {lookshed_1w, 0};
cmd slime_1w[] = {talkslime_1w, 0};
cmd trap_1w[] = {opentrap_1w, closetrap_1w, knock_1w, 0};
cmd ward_1w[] = {openwdoors_1w, closewdoors_1w, knock_1w, 0};
cmd whistle_1w[] = {blowdw_1w, getdw_1w, 0};
cmd *cmdList_1w[] = {
cmdDummy, boat_1w, bolt_1w, bung_1w, carpet_1w,
chop_1w, cupb_1w, door1_1w, door2_1w, door3_1w,
door4_1w, drac_1w, frank_1w, gold_1w, gwen_1w,
hood_1w, igor_1w, knife_1w, mask_1w, oilcan_1w,
oldman_1w, peahd_1w, pkin_1w, rock_1w, rope_1w,
shed_1w, slime_1w, trap_1w, ward_1w, whistle_1w
};
cmd climbdumb_2w = {kVClimb_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w};
cmd climbrope_2w = {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbrope_2w};
cmd climbwell_2w = {kVClimb_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALclimbwell_2w};
cmd closedoor1_2w = {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0};
cmd closedoor2_2w = {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0};
cmd closedoor3_2w = {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTnull, 0};
cmd closesafe_2w = {kVClose_2w, 0, kDTnull, 1, 0, kDTsclose_2w, kDTokgen_2w, 0};
cmd dialphone_2w = {kVDial_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w};
cmd doorpencil_2w = {kVMakeUseOf_2w, kRpencil_2w, kDTnocgen_2w, 0, 1, kDTspencil_2w, kDTnull, kALchkpap1_2w};
cmd dropdynamite_2w = {kVDrop_2w, kRdyn_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALdropdynamite_2w};
cmd eatbanana_2w = {kVEat_2w, kRbanana_2w, kDTnocgen_2w, 0, 0, kDTnull, kDTnull, kALeatbanana_2w};
cmd eatcatnip_2w = {kVEat_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTseatnip_2w, 0};
cmd eatgarlic_2w = {kVEat_2w, kRgarlic_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALgarlic_2w};
cmd firegun_2w = {kVFire_2w, kRgun_2w, kDTnogun_2w, 0, 1, kDTsempty_2w, kDTnull, kALgun_2w};
cmd gard1_2w = {kVTalk_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkgard_2w};
cmd gard2_2w = {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookgard_2w};
cmd getballoon_2w = {kVTake_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w};
cmd getbook_2w = {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetbook_2w};
cmd getdynamite_2w = {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgetdynamite_2w};
cmd getletter_2w = {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsgetlet_2w, 0};
cmd givebanana_2w = {kVGive_2w, kRbanana_2w, kDTnocgen_2w, 0, 0, kDTnull, kDTnull, kALbanana_2w};
cmd givebell_2w = {kVGive_2w, kRbell_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALgivebel_2w};
cmd givecatnip_2w = {kVGive_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTscatnip_2w, 0};
cmd intodumb_2w = {kVInto_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALdumb_2w};
cmd knock_2w = {kVKnock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_2w, 0};
cmd lightdynamite_2w = {kVStrike_2w, kRmatch_2w, kDTnomatch_2w, DONT_CARE, 0, kDTnull, kDTnull, kALlightdynamite_2w};
cmd lookcubp_2w = {kVLook_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w};
cmd lookgarlic_2w = {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w};
cmd lookhole_2w = {kVLook_2w, 0, kDTnull, 0, 0, kDTsDarkHole_2w, kDTnull, kALkeyhole_2w};
cmd lookkennel_2w = {kVLook_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALlookkennel_2w};
cmd lookmat_2w = {kVLook_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w};
cmd opencubp_2w = {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphoto_2w};
cmd opendoor1_2w = {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor1_2w};
cmd opendoor2_2w = {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor2_2w};
cmd opendoor3_2w = {kVOpen_2w, 0, kDTnull, 0, 1, kDTsopen1_2w, kDTnull, kALopendoor3_2w};
cmd opendum_2w = {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsopendum_2w, 0};
cmd opengarlic_2w = {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindClove_2w, kALgetgarlic_2w};
cmd openkdoor_2w = {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTwontopen_2w, 0};
cmd openlamp_2w = {kVOpen_2w, kRlamp_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTempty_2w, 0};
cmd openmat_2w = {kVOpen_2w, 0, kDTnull, 0, 1, kDTempty_2w, kDTsFindMatch_2w, kALgetmatch_2w};
cmd openpdoor_2w = {kVOpen_2w, 0, kDTnull, 0, 0, kDTnull, kDTspdoor_2w, 0};
cmd opensafe_2w = {kVOpen_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALsafe_2w};
cmd popballoon_2w = {kVBreak_2w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALballoon_2w};
cmd pushblue_2w = {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALworkgates_2w};
cmd pushbutton_2w = {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsWhichColor_2w, 0};
cmd pushgreen_2w = {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALbugzapper_2w};
cmd pushpaper_2w = {kVPush_2w, kRpaper_2w, kDTnocgen_2w, 0, 1, kDTsnopaper_2w, kDTspaper_2w, kALpushpaper_2w};
cmd pushpencil_2w = {kVPush_2w, kRpencil_2w, kDTnocgen_2w, 0, 0, kDTspencil_2w, kDTnull, kALpushpencil_2w};
cmd pushred_2w = {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALshedlight_2w};
cmd pushyellow_2w = {kVPush_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgatelight_2w};
cmd readalbum_2w = {kVRead_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTtalbum_2w, 0};
cmd readletter_2w = {kVRead_2w, 0, kDTnull, 3, 3, kDTsnoread_2w, kDTsread_2w, kALreadlet_2w};
cmd readwill_2w = {kVRead_2w, kRwill_2w, kDTnocgen_2w, 1, 1, kDTnull, kDTnull, kALwill_2w};
cmd ringbell_2w = {kVRing_2w, kRbell_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALbell_2w};
cmd rubcatnip_2w = {kVRub_2w, kRcatnip_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTnull, kALcatnip_2w};
cmd rublamp_2w = {kVRub_2w, kRlamp_2w, kDTnocgen_2w, 0, 0, kDTnopurps_2w, kDTnull, kALlamp_2w};
cmd serum_2w = {kVDrink_2w, kRserum_2w, kDTnocgen_2w, 0, 1, kDTsnoserum_2w, kDTnull, kALbottle_2w};
cmd strikematch_2w = {kVStrike_2w, kRmatch_2w, kDTnocgen_2w, DONT_CARE, 0, kDTnull, kDTnull, kALstrikematch_2w};
cmd takepaper_2w = {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakepaper_2w};
cmd takephone_2w = {kVTake_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALphone_2w};
cmd talkharry_2w = {kVTalk_2w, 0, kDTnull, 0, 1, kDTsharry_2w, kDTnull, kALharry_2w};
cmd throwstick_2w = {kVThrowit_2w, kRstick_2w, kDTnocgen_2w, 0, 1, kDTnull, kDTnull, kALthrowstick_2w};
cmd unlock_2w = {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_2w, 0};
cmd unlockdum_2w = {kVUnlock_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsunlockdum_2w, 0};
cmd usedynamite_2w = {kVMakeUseOf_2w, kRmatch_2w, kDTnomatch_2w, DONT_CARE, 0, kDTnull, kDTnull, kALlightdynamite_2w};
cmd userobot_2w = {kVMakeUseOf_2w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, 0};
cmd album_2w[] = {readalbum_2w, 0};
cmd balloon_2w[] = {popballoon_2w, getballoon_2w, 0};
cmd banana_2w[] = {givebanana_2w, eatbanana_2w, 0};
cmd bell_2w[] = {ringbell_2w, givebell_2w, 0};
cmd blue_2w[] = {pushblue_2w, 0};
cmd book_2w[] = {getbook_2w, 0};
cmd bottle_2w[] = {serum_2w, 0};
cmd button_2w[] = {pushbutton_2w, 0};
cmd catnip_2w[] = {rubcatnip_2w, givecatnip_2w, eatcatnip_2w, 0};
cmd cupbp_2w[] = {opencubp_2w, lookcubp_2w, 0};
cmd door1_2w[] = {opendoor1_2w, closedoor1_2w, knock_2w, unlock_2w, 0};
cmd door2_2w[] = {opendoor2_2w, closedoor2_2w, knock_2w, unlock_2w, 0};
cmd door3_2w[] = {opendoor3_2w, closedoor3_2w, knock_2w, unlock_2w, 0};
cmd doordum_2w[] = {opendum_2w, unlockdum_2w, knock_2w, 0};
cmd dumb_2w[] = {intodumb_2w, climbdumb_2w, 0};
cmd dynamite_2w[] = {getdynamite_2w, dropdynamite_2w, lightdynamite_2w, 0};
cmd garlic_2w[] = {eatgarlic_2w, 0};
cmd green_2w[] = {pushgreen_2w, 0};
cmd gun_2w[] = {firegun_2w, 0};
cmd harry_2w[] = {talkharry_2w, 0};
cmd kdoor_2w[] = {openkdoor_2w, 0};
cmd kennel_2w[] = {lookkennel_2w, 0};
cmd keyhole_2w[] = {lookhole_2w, 0};
cmd lamp_2w[] = {rublamp_2w, openlamp_2w, 0};
cmd letter_2w[] = {readletter_2w, getletter_2w, 0};
cmd lookcupb_2w[] = {opengarlic_2w, lookgarlic_2w, 0};
cmd lookdesk_2w[] = {openmat_2w, lookmat_2w, 0};
cmd lookgard_2w[] = {gard1_2w, gard2_2w, 0};
cmd matches_2w[] = {strikematch_2w, usedynamite_2w, 0};
cmd paper_2w[] = {pushpaper_2w, takepaper_2w, 0};
cmd pdoor_2w[] = {openpdoor_2w, 0};
cmd pencil_2w[] = {doorpencil_2w, pushpencil_2w, 0};
cmd red_2w[] = {pushred_2w, 0};
cmd robot_2w[] = {userobot_2w, firegun_2w, 0};
cmd rope_2w[] = {climbrope_2w, 0};
cmd safe_2w[] = {opensafe_2w, closesafe_2w, 0};
cmd stick_2w[] = {throwstick_2w, 0};
cmd tardis_2w[] = {dialphone_2w, takephone_2w, 0};
cmd well_2w[] = {climbwell_2w, 0};
cmd will_2w[] = {readwill_2w, 0};
cmd yellow_2w[] = {pushyellow_2w, 0};
cmd *cmdList_2w[] = {
cmdDummy, album_2w, balloon_2w, banana_2w, bell_2w,
blue_2w, book_2w, bottle_2w, button_2w, catnip_2w,
cupbp_2w, door1_2w, door2_2w, door3_2w, doordum_2w,
dumb_2w, dynamite_2w, garlic_2w, green_2w, gun_2w,
harry_2w, kdoor_2w, kennel_2w, keyhole_2w, lamp_2w,
letter_2w, lookcupb_2w, lookdesk_2w, lookgard_2w, matches_2w,
paper_2w, pdoor_2w, pencil_2w, red_2w, robot_2w,
rope_2w, safe_2w, stick_2w, tardis_2w, well_2w,
will_2w, yellow_2w
};
cmd bell_3w = {kVRing_3w, kRbell_3w, kDTnocgen_3w, DONT_CARE, 0, kDTnull, kDTokbell_3w, 0};
cmd blow_3w = {kVBlow_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTnull, kALdart_3w};
cmd blowdoc_3w = {kVShoot_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTsblowdoc_3w, 0};
cmd book_3w = {kVRead_3w, kRbook_3w, kDTnocgen_3w, DONT_CARE, 0, kDTnull, kDTnull, kALreadbook_3w};
cmd cage1_3w = {kVOpen_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALopencage_3w};
cmd cage2_3w = {kVClose_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, 0};
cmd cage3_3w = {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecage_3w};
cmd cageuse_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALusecage_3w};
cmd candle1_3w = {kVStrike_3w, 0, kDTnull, 0, 1, kDTslit_3w, kDTokgen_3w, 0};
cmd candle2_3w = {kVDouse_3w, 0, kDTnull, 1, 0, kDTsunlit_3w, kDTokgen_3w, 0};
cmd cdoor1_3w = {kVOpen_3w, 0, kDTnull, 0, 0, kDTsopen1_3w, kDTnull, kALopendoor_3w};
cmd cdoor2_3w = {kVClose_3w, 0, kDTnull, 1, 0, kDTsclose_3w, kDTokgen_3w, kALclosedoor_3w};
cmd cdrinkpool_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTspool_3w, 0};
cmd cdrinkstream_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsstream_3w, 0};
cmd cexit1_3w = {kVOutof_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w};
cmd cexit2_3w = {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALexit_3w};
cmd cflask1_3w = {kVFill_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w};
cmd cflask2_3w = {kVPut_3w, 0, kDTnull, 0, 1, kDTsfull_3w, kDTnull, kALfill_3w};
cmd cflask3_3w = {kVEmpty_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALempty2_3w};
cmd cflask4_3w = {kVDrink_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdrink_3w};
cmd cflask5_3w = {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALflask_3w};
cmd cheese1_3w = {kVEat_3w, kRcheese_3w, kDTnocgen_3w, 0, 0, kDTnull, kDTnull, kALeatcheese_3w};
cmd cheese2_3w = {kVDrop_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w};
cmd cheese3_3w = {kVPut_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALdropcheese_3w};
cmd cheese4_3w = {kVTake_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtakecheese_3w};
cmd cmake1_3w = {kVMake_3w, 0, kDTnull, 0, 0, kDTsmade_3w, kDTnull, kALmakeclay_3w};
cmd cmake2_3w = {kVStick_3w, kRpins_3w, kDTnopins_3w, DONT_CARE, 0, kDTnull, kDTnull, kALstick_3w};
cmd cplane1_3w = {kVClimb_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w};
cmd cplane2_3w = {kVInto_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w};
cmd cplane3_3w = {kVSearch_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTokgen_3w, kALplane_3w};
cmd crystal_3w = {kVRub_3w, kRcrystal_3w, kDTnocgen_3w, DONT_CARE, 0, kDTnull, kDTnull, kALcrystal_3w};
cmd csteps1_3w = {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALsteps_3w};
cmd cstick1_3w = {kVStick_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALstick_3w};
cmd cswing1_3w = {kVSwing_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswinger_3w, kALswing_3w};
cmd ctalknat_3w = {kVTalk_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalknat_3w};
cmd cube1_3w = {kVGive_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALgiveb_3w};
cmd cvine1_3w = {kVMakeUseOf_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w};
cmd cvine2_3w = {kVUntie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALuntie_vine_3w};
cmd cvine3_3w = {kVTie_3w, 0, kDTnull, 0, 0, kDTnull, kDTnull, kALvine_3w};
cmd cwaterfall_3w = {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALlookwfall_3w};
cmd cwaterpool_3w = {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0};
cmd cwaterstream_3w = {kVLook_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTswater_3w, 0};
cmd dart_3w = {kVShoot_3w, kRpipe_3w, kDTnogun_3w, DONT_CARE, 0, kDTnull, kDTnull, kALdart_3w};
cmd elephant_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTuelephant_3w, 0};
cmd ghost1_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTughost_3w, 0};
cmd ghost2_3w = {kVExorcise_3w, kRexor_3w, kDTnocex_3w, DONT_CARE, 0, kDTnull, kDTnull, kALexorcise_3w};
cmd knock_3w = {kVKnock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsNobody_3w, 0};
cmd lookrush_3w = {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundb_3w, kDTnull, kALfindbook_3w};
cmd readit_3w = {kVRead_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsread_3w, 0};
cmd rock1_3w = {kVBehind_3w, 0, kDTnull, 0, 1, kDTsfoundc_3w, kDTsfindc_3w, kALfindcrystal_3w};
cmd swingc_3w = {kVSwing_3w, 0, kDTnull, 0, 1, kDTsnoswing_3w, kDTswingcave_3w, 0};
cmd unlock_3w = {kVUnlock_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTsUnlocked_3w, 0};
cmd usedoc_3w = {kVMakeUseOf_3w, 0, kDTnull, DONT_CARE, 0, kDTnull, kDTnull, kALtalkdoc_3w};
cmd cbell_3w[] = {bell_3w, 0};
cmd cbook_3w[] = {book_3w, 0};
cmd cbouillon_3w[] = {cube1_3w, 0};
cmd ccage_3w[] = {cageuse_3w, cage1_3w, cage2_3w, cage3_3w, 0};
cmd ccandle_3w[] = {candle1_3w, candle2_3w, 0};
cmd ccheese_3w[] = {cheese1_3w, cheese2_3w, cheese3_3w, cheese4_3w, 0};
cmd cclay_3w[] = {cmake1_3w, cmake2_3w, 0};
cmd ccrystal_3w[] = {crystal_3w, 0};
cmd cdart_3w[] = {dart_3w, blow_3w, 0};
cmd cdoctor_3w[] = {usedoc_3w, blowdoc_3w, 0};
cmd cdoor_3w[] = {cdoor1_3w, cdoor2_3w, 0};
cmd celephant_3w[] = {elephant_3w, dart_3w, blow_3w, 0};
cmd cexit_3w[] = {cexit1_3w, cexit2_3w, 0};
cmd cflask_3w[] = {cflask1_3w, cflask2_3w, cflask3_3w, cflask4_3w, cflask5_3w, 0};
cmd cghost_3w[] = {ghost1_3w, ghost2_3w, 0};
cmd cnative_3w[] = {ctalknat_3w, 0};
cmd cpins_3w[] = {cstick1_3w, 0};
cmd cplane_3w[] = {cplane1_3w, cplane2_3w, cplane3_3w, 0};
cmd crock_3w[] = {rock1_3w, 0};
cmd crush_3w[] = {lookrush_3w, 0};
cmd cscroll_3w[] = {readit_3w, 0};
cmd csteps_3w[] = {csteps1_3w, 0};
cmd cswing_3w[] = {cswing1_3w, 0};
cmd cswingc_3w[] = {swingc_3w, 0};
cmd cvine_3w[] = {cvine1_3w, cvine2_3w, cvine3_3w, 0};
cmd cwfall_3w[] = {cwaterfall_3w, 0};
cmd cwpool_3w[] = {cdrinkpool_3w, cwaterpool_3w, 0};
cmd cwstream_3w[] = {cdrinkstream_3w, cwaterstream_3w, 0};
cmd *cmdList_3w[] = {
cmdDummy, cbell_3w, cbook_3w, cbouillon_3w, ccage_3w,
ccandle_3w, ccheese_3w, cclay_3w, ccrystal_3w, cdart_3w,
cdoctor_3w, cdoor_3w, celephant_3w, cexit_3w, cflask_3w,
cghost_3w, cnative_3w, cpins_3w, cplane_3w, crock_3w,
crush_3w, cscroll_3w, csteps_3w, cswing_3w, cswingc_3w,
cvine_3w, cwfall_3w, cwpool_3w, cwstream_3w
};
cmd blowdw_1d = {kVBlow_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALblowdw_1d};
cmd breakpkin_1d = {kVBreak_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d};
cmd brkrope_1d = {kVBreak_1d, 0, 0, DONT_CARE, 0, 0, kDTsrbreak_1d, 0};
cmd closebolt_1d = {kVClose_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0};
cmd closedoor1_1d = {kVClose_1d, 0, 0, 2, 0, kDTsclose_1d, 0, kALclosedoor1_1d};
cmd closedoor2_1d = {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0};
cmd closedoor3_1d = {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, 0};
cmd closedoor4_1d = {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosedoor4_1d};
cmd closetrap_1d = {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, kDTokgen_1d, kALclosetrap_1d};
cmd closewdoors_1d = {kVClose_1d, 0, 0, 1, 0, kDTsclose_1d, 0, kALclosewdoors_1d};
cmd cutrope_1d = {kVCut_1d, kRknife_1d, kDTrnoknife_1d, 0, 1, kDTsnocut_1d, kDTscut_1d, kALcutrope_1d};
cmd dropmask_1d = {kVDrop_1d, 0, 0, 0, 0, kDTsworn3_1d, 0, kALdropmask_1d};
cmd droppkin_1d = {kVDrop_1d, kRpkin_1d, kDTnocgen_1d, 0, 1, 0, 0, kALpkin_1d};
cmd eatchop_1d = {kVEat_1d, 0, 0, 0, 0, 0, 0, kALeatchop_1d};
cmd getdw_1d = {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbdw_1d};
cmd getinboat_1d = {kVInto_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetinboat_1d};
cmd getknife_1d = {kVTake_1d, 0, 0, 0, 0, 0, 0, kALcupbpk_1d};
cmd getoilcan_1d = {kVTake_1d, 0, 0, 0, 0, 0, 0, kALshedoil_1d};
cmd getoutboat_1d = {kVOutof_1d, 0, 0, DONT_CARE, 0, 0, 0, kALgetoutboat_1d};
cmd givegold_1d = {kVGive_1d, 0, 0, 0, 0, 0, 0, kALgold_1d};
cmd kickpkin_1d = {kVAttack_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d};
cmd knock_1d = {kVKnock_1d, 0, 0, DONT_CARE, 0, 0, kDTsknock_1d, 0};
cmd lockbolt_1d = {kVLock_1d, 0, 0, 2, 1, kDTsclose_1d, kDTokgen_1d, 0};
cmd lockdoor_1d = {kVLock_1d, kRkey_1d, kDTnockey_1d, 2, 0, kDTslock_1d, kDTokgen_1d, 0};
cmd lookcupb_1d = {kVLook_1d, kRcandle_1d, kDTnoccandle_1d, DONT_CARE, 0, 0, 0, kALlookcupb_1d};
cmd lookshed_1d = {kVLook_1d, kRcandle_1d, kDTnoccandle_1d, 0, 0, kDTsnosee_1d, kDTsseeoil_1d, 0};
cmd movecarp1_1d = {kVMove_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d};
cmd movecarp2_1d = {kVLift_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d};
cmd movecarp3_1d = {kVUnder_1d, 0, 0, 0, 0, 0, kDTokgen_1d, kALmovecarp_1d};
cmd offmask_1d = {kVOff_1d, 0, 0, 1, 0, kDTsworn2_1d, kDTokgen_1d, kALswapmask_1d};
cmd oilbolt_1d = {kVOil_1d, kRoil_1d, kDTrnooil_1d, 0, 1, kDTsoiled_1d, kDTokgen_1d, 0};
cmd omattack_1d = {kVAttack_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0};
cmd ombreak_1d = {kVBreak_1d, 0, 0, 0, 0, 0, kDTsomattack_1d, 0};
cmd omtalk_1d = {kVTalk_1d, 0, 0, DONT_CARE, 0, 0, 0, kALoldman_1d};
cmd openbolt_1d = {kVOpen_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0};
cmd opendoor1_1d = {kVOpen_1d, 0, 0, 1, 2, kDTsopen_1d, 0, kALopendoor1_1d};
cmd opendoor2_1d = {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor2_1d};
cmd opendoor3_1d = {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopendoor3_1d};
cmd opendoor4_1d = {kVOpen_1d, 0, 0, 0, 0, kDTsopen2_1d, 0, kALopendoor4_1d};
cmd openpkin_1d = {kVOpen_1d, 0, 0, 0, 1, 0, kDTokgen_1d, kALpkin_1d};
cmd opentrap_1d = {kVOpen_1d, 0, 0, 0, 0, 0, 0, kALopentrap_1d};
cmd openwdoors_1d = {kVOpen_1d, 0, 0, 0, 1, kDTsopen2_1d, 0, kALopenwdoors_1d};
cmd plugbung_1d = {kVPlug_1d, kRbung_1d, kDTnocgen_1d, 0, 1, 0, kDTokgen_1d, kALplugbung_1d};
cmd pushboat_1d = {kVPush_1d, 0, 0, DONT_CARE, 0, 0, 0, kALpushboat_1d};
cmd pushigor_1d = {kVPush_1d, 0, 0, 0, 0, 0, 0, kALigor_1d};
cmd ruboilcan_1d = {kVRub_1d, 0, 0, 0, 0, 0, kDTsruboil_1d, 0};
cmd throwchop_1d = {kVThrow_1d, 0, 0, 0, 0, 0, 0, kALthrowchop_1d};
cmd unlkdoor_1d = {kVUnlock_1d, kRkey_1d, kDTnockey_1d, 0, 1, kDTsunlock_1d, kDTokgen_1d, 0};
cmd unlock_1d = {kVUnlock_1d, 0, 0, DONT_CARE, 0, 0, kDTsunlock_1d, 0};
cmd unlockbolt_1d = {kVUnlock_1d, 0, 0, 1, 2, kDTsstuck_1d, kDTokgen_1d, 0};
cmd untierope_1d = {kVUntie_1d, 0, 0, DONT_CARE, 0, 0, kDTsuntie_1d, 0};
cmd wearmask_1d = {kVWear_1d, kRmask_1d, kDTnocgen_1d, 0, 1, kDTsworn1_1d, kDTokgen_1d, kALswapmask_1d};
cmd boat_1d[] = {getinboat_1d, getoutboat_1d, pushboat_1d, 0};
cmd bolt_1d[] = {oilbolt_1d, openbolt_1d, unlockbolt_1d, closebolt_1d, lockbolt_1d, 0};
cmd bung_1d[] = {plugbung_1d, 0};
cmd carpet_1d[] = {movecarp1_1d, movecarp2_1d, movecarp3_1d, 0};
cmd chop_1d[] = {eatchop_1d, throwchop_1d, 0};
cmd cupb_1d[] = {lookcupb_1d, 0};
cmd door1_1d[] = {lockdoor_1d, unlkdoor_1d, opendoor1_1d, closedoor1_1d, knock_1d, 0};
cmd door2_1d[] = {opendoor2_1d, closedoor2_1d, knock_1d, unlock_1d, 0};
cmd door3_1d[] = {opendoor3_1d, closedoor3_1d, knock_1d, unlock_1d, 0};
cmd door4_1d[] = {opendoor4_1d, closedoor4_1d, knock_1d, 0};
cmd gold_1d[] = {givegold_1d, 0};
cmd igor_1d[] = {pushigor_1d, 0};
cmd knife_1d[] = {getknife_1d, 0};
cmd mask_1d[] = {wearmask_1d, offmask_1d, dropmask_1d, 0};
cmd oilcan_1d[] = {getoilcan_1d, ruboilcan_1d, 0};
cmd oldman_1d[] = {omattack_1d, ombreak_1d, omtalk_1d, 0};
cmd pkin_1d[] = {kickpkin_1d, breakpkin_1d, openpkin_1d, droppkin_1d, 0};
cmd rope_1d[] = {cutrope_1d, untierope_1d, brkrope_1d, 0};
cmd shed_1d[] = {lookshed_1d, 0};
cmd trap_1d[] = {opentrap_1d, closetrap_1d, knock_1d, 0};
cmd ward_1d[] = {openwdoors_1d, closewdoors_1d, knock_1d, 0};
cmd whistle_1d[] = {getdw_1d, blowdw_1d, 0};
cmd *cmdList_1d[] = {
cmdDummy,
boat_1d, bolt_1d, bung_1d, carpet_1d, chop_1d,
cupb_1d, door1_1d, door2_1d, door3_1d, door4_1d,
gold_1d, igor_1d, knife_1d, mask_1d, oilcan_1d,
oldman_1d, pkin_1d, rope_1d, shed_1d, trap_1d,
ward_1d, whistle_1d
};
cmd climbdumb_2d = {kVClimb_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d};
cmd climbrope_2d = {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbrope_2d};
cmd climbwell_2d = {kVClimb_2d, 0, 0, DONT_CARE, 0, 0, 0, kALclimbwell_2d};
cmd closedoor1_2d = {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0};
cmd closedoor2_2d = {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0};
cmd closedoor3_2d = {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, 0, 0};
cmd closesafe_2d = {kVClose_2d, 0, 0, 1, 0, kDTsclose_2d, kDTokgen_2d, 0};
cmd dialphone_2d = {kVDial_2d, 0, 0, 1, 1, kDTsdialed_2d, 0, kALphone_2d};
cmd dropdynamite_2d = {kVDrop_2d, kRdyn_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALdropdynamite_2d};
cmd eatbanana_2d = {kVEat_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALeatbanana_2d};
cmd eatgarlic_2d = {kVEat_2d, kRgarlic_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgarlic_2d};
cmd firegun_2d = {kVFire_2d, kRgun_2d, kDTnogun_2d, 0, 1, kDTsempty_2d, 0, kALgun_2d};
cmd getballoon_2d = {kVTake_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d};
cmd getbook_2d = {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetbook_2d};
cmd getdynamite_2d = {kVTake_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgetdynamite_2d};
cmd getletter_2d = {kVTake_2d, 0, 0, DONT_CARE, 0, kDTsgetlet_2d, 0, 0};
cmd givebanana_2d = {kVGive_2d, kRbanana_2d, kDTnocgen_2d, 0, 0, 0, 0, kALbanana_2d};
cmd givebell_2d = {kVGive_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALgivebel_2d};
cmd givecatnip_2d = {kVGive_2d, kRcatnip_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, kDTscatnip_2d, 0};
cmd intodumb_2d = {kVInto_2d, 0, 0, 0, 0, 0, 0, kALdumb_2d};
cmd knock_2d = {kVKnock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnoknock_2d, 0};
cmd lightdynamite_2d = {kVStrike_2d, kRmatch_2d, kDTnomatch_2d, DONT_CARE, 0, 0, 0, kALlightdynamite_2d};
cmd lookcubp_2d = {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d};
cmd lookgarlic_2d = {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d};
cmd lookhole_2d = {kVLook_2d, 0, 0, 0, 0, kDTdarkhole_2d, 0, kALkeyhole_2d};
cmd lookkennel_2d = {kVLook_2d, 0, 0, 0, 0, 0, 0, kALlookkennel_2d};
cmd lookmat_2d = {kVLook_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d};
cmd lookmatch_2d = {kVLook_2d, 0, 0, DONT_CARE, 0, 0, 0, kALlookmatch_2d};
cmd opencubp_2d = {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALphoto_2d};
cmd opendoor1_2d = {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor1_2d};
cmd opendoor2_2d = {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor2_2d};
cmd opendoor3_2d = {kVOpen_2d, 0, 0, 0, 1, kDTsopen1_2d, 0, kALopendoor3_2d};
cmd opengarlic_2d = {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindclove_2d, kALgetgarlic_2d};
cmd openkdoor_2d = {kVOpen_2d, 0, 0, 0, 0, 0, kDTwontopen_2d, 0};
cmd openlamp_2d = {kVOpen_2d, kRlamp_2d, kDTnocgen_2d, DONT_CARE, 0, 0, kDTempty_2d, 0};
cmd openmat_2d = {kVOpen_2d, 0, 0, 0, 1, kDTempty_2d, kDTfindmatch_2d, kALgetmatch_2d};
cmd openpdoor_2d = {kVOpen_2d, 0, 0, 0, 0, 0, kDTspdoor_2d, 0};
cmd opensafe_2d = {kVOpen_2d, 0, 0, DONT_CARE, 0, 0, 0, kALsafe_2d};
cmd popballoon_2d = {kVBreak_2d, 0, 0, 0, 0, 0, 0, kALballoon_2d};
cmd pushblue_2d = {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALworkgates_2d};
cmd pushbutton_2d = {kVPush_2d, 0, 0, DONT_CARE, 0, 0, kDTtnopushbutton_2d, 0};
cmd pushgreen_2d = {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALbugzapper_2d};
cmd pushpaper_2d = {kVPush_2d, kRpaper_2d, kDTnocgen_2d, 0, 1, 0, kDTokgen_2d, kALpushpaper_2d};
cmd pushpencil_2d = {kVPush_2d, kRpencil_2d, kDTnocgen_2d, 0, 0, 0, 0, kALpushpencil_2d};
cmd pushred_2d = {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALshedlight_2d};
cmd pushyellow_2d = {kVPush_2d, 0, 0, DONT_CARE, 0, 0, 0, kALgatelight_2d};
cmd readletter_2d = {kVRead_2d, 0, 0, 3, 3, kDTsnoread_2d, kDTsread_2d, kALreadlet_2d};
cmd readwill_2d = {kVRead_2d, kRwill_2d, kDTnocgen_2d, 1, 1, 0, 0, kALwill_2d};
cmd ringbell_2d = {kVRing_2d, kRbell_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALbell_2d};
cmd rubcatnip_2d = {kVRub_2d, kRcatnip_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALcatnip_2d};
cmd rublamp_2d = {kVRub_2d, kRlamp_2d, kDTnocgen_2d, 0, 0, kDTnopurps_2d, 0, kALlamp_2d};
cmd serum_2d = {kVDrink_2d, kRserum_2d, kDTnocgen_2d, 0, 1, kDTsnosee_2d, 0, kALbottle_2d};
cmd strikematch_2d = {kVStrike_2d, kRmatch_2d, kDTnocgen_2d, DONT_CARE, 0, 0, 0, kALstrikematch_2d};
cmd talkharry_2d = {kVTalk_2d, 0, 0, 0, 1, kDTsharry_2d, 0, kALharry_2d};
cmd throwstick_2d = {kVThrow_2d, kRstick_2d, kDTnocgen_2d, 0, 1, 0, 0, kALthrowstick_2d};
cmd unlock_2d = {kVUnlock_2d, 0, 0, DONT_CARE, 0, 0, kDTtnounlock_2d, 0};
cmd balloon_2d[] = {popballoon_2d, getballoon_2d, 0};
cmd banana_2d[] = {givebanana_2d, eatbanana_2d, 0};
cmd bell_2d[] = {ringbell_2d, givebell_2d, 0};
cmd blue_2d[] = {pushblue_2d, 0};
cmd book_2d[] = {getbook_2d, 0};
cmd bottle_2d[] = {serum_2d, 0};
cmd button_2d[] = {pushbutton_2d, 0};
cmd catnip_2d[] = {rubcatnip_2d, givecatnip_2d, 0};
cmd cupbp_2d[] = {opencubp_2d, lookcubp_2d, 0};
cmd door1_2d[] = {opendoor1_2d, closedoor1_2d, knock_2d, unlock_2d, 0};
cmd door2_2d[] = {opendoor2_2d, closedoor2_2d, knock_2d, unlock_2d, 0};
cmd door3_2d[] = {opendoor3_2d, closedoor3_2d, knock_2d, unlock_2d, 0};
cmd dumb_2d[] = {intodumb_2d, climbdumb_2d, 0};
cmd dynamite_2d[] = {getdynamite_2d, dropdynamite_2d, lightdynamite_2d, 0};
cmd garlic_2d[] = {eatgarlic_2d, 0};
cmd green_2d[] = {pushgreen_2d, 0};
cmd gun_2d[] = {firegun_2d, 0};
cmd harry_2d[] = {talkharry_2d, 0};
cmd kdoor_2d[] = {openkdoor_2d, 0};
cmd kennel_2d[] = {lookkennel_2d, 0};
cmd keyhole_2d[] = {lookhole_2d, 0};
cmd lamp_2d[] = {rublamp_2d, openlamp_2d, 0};
cmd letter_2d[] = {getletter_2d, readletter_2d, 0};
cmd lookcupb_2d[] = {opengarlic_2d, lookgarlic_2d, 0};
cmd lookdesk_2d[] = {openmat_2d, lookmat_2d, 0};
cmd matches_2d[] = {lookmatch_2d, strikematch_2d, 0};
cmd paper_2d[] = {pushpaper_2d, 0};
cmd pdoor_2d[] = {openpdoor_2d, 0};
cmd pencil_2d[] = {pushpencil_2d, 0};
cmd red_2d[] = {pushred_2d, 0};
cmd rope_2d[] = {climbrope_2d, 0};
cmd safe_2d[] = {opensafe_2d, closesafe_2d, 0};
cmd stick_2d[] = {throwstick_2d, 0};
cmd tardis_2d[] = {dialphone_2d, 0};
cmd well_2d[] = {climbwell_2d, 0};
cmd will_2d[] = {readwill_2d, 0};
cmd yellow_2d[] = {pushyellow_2d, 0};
cmd *cmdList_2d[] = {
cmdDummy, balloon_2d, banana_2d, bell_2d, blue_2d,
book_2d, bottle_2d, button_2d, catnip_2d, cupbp_2d,
door1_2d, door2_2d, door3_2d, dumb_2d, dynamite_2d,
garlic_2d, green_2d, gun_2d, harry_2d, kdoor_2d,
kennel_2d, keyhole_2d, lamp_2d, letter_2d, lookcupb_2d,
lookdesk_2d, matches_2d, paper_2d, pdoor_2d, pencil_2d,
red_2d, rope_2d, safe_2d, stick_2d, tardis_2d,
well_2d, will_2d, yellow_2d
};
cmd bell_3d = {kVRing_3d, kRbell_3d, kDTnocgen_3d, DONT_CARE, 0, 0, kDTokbell_3d, 0};
cmd blow_3d = {kVBlow_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d};
cmd book_3d = {kVRead_3d, kRbook_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALreadbook_3d};
cmd cage1_3d = {kVOpen_3d, 0, 0, DONT_CARE, 0, 0, 0, kALopencage_3d};
cmd cage2_3d = {kVClose_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, 0};
cmd cage3_3d = {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecage_3d};
cmd candle1_3d = {kVDouse_3d, 0, 0, 1, 0, kDTsunlit_3d, kDTokgen_3d, 0};
cmd candle2_3d = {kVStrike_3d, 0, 0, 0, 1, kDTslit_3d, kDTokgen_3d, 0};
cmd cdoor1_3d = {kVOpen_3d, 0, 0, 0, 0, kDTsopen1_3d, 0, kALopendoor_3d};
cmd cdoor2_3d = {kVClose_3d, 0, 0, 1, 0, kDTsclose_3d, kDTokgen_3d, kALclosedoor_3d};
cmd cexit1_3d = {kVOutof_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d};
cmd cexit2_3d = {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALexit_3d};
cmd cflask1_3d = {kVFill_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d};
cmd cflask2_3d = {kVPut_3d, 0, 0, 0, 1, kDTsfull_3d, 0, kALfill_3d};
cmd cflask3_3d = {kVEmpty_3d, 0, 0, DONT_CARE, 0, 0, 0, kALempty_3d};
cmd cflask4_3d = {kVDrink_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdrink_3d};
cmd cflask5_3d = {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALflask_3d};
cmd cheese1_3d = {kVEat_3d, kRcheese_3d, kDTnocgen_3d, 0, 0, 0, 0, kALeatcheese_3d};
cmd cheese2_3d = {kVDrop_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d};
cmd cheese3_3d = {kVPut_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdropcheese_3d};
cmd cheese4_3d = {kVTake_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtakecheese_3d};
cmd cmake1_3d = {kVMake_3d, 0, 0, 0, 0, kDTsmade_3d, 0, kALmakeclay_3d};
cmd cmake2_3d = {kVStick_3d, kRpins_3d, kDTnopins_3d, DONT_CARE, 0, 0, 0, kALstick_3d};
cmd cplane1_3d = {kVClimb_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d};
cmd cplane2_3d = {kVInto_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d};
cmd cplane3_3d = {kVSearch_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALplane_3d};
cmd crystal_3d = {kVRub_3d, kRcrystal_3d, kDTnocgen_3d, DONT_CARE, 0, 0, 0, kALcrystal_3d};
cmd cstick1_3d = {kVStick_3d, 0, 0, 0, 0, 0, 0, kALstick_3d};
cmd cswing1_3d = {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTokgen_3d, kALswing_3d};
cmd ctalknat_3d = {kVTalk_3d, 0, 0, DONT_CARE, 0, 0, 0, kALtalknat_3d};
cmd cube1_3d = {kVGive_3d, 0, 0, DONT_CARE, 0, 0, 0, kALgiveb_3d};
cmd cvine1_3d = {kVUntie_3d, 0, 0, 0, 0, 0, 0, kALuntie_vine_3d};
cmd cvine2_3d = {kVTie_3d, 0, 0, 0, 0, 0, 0, kALvine_3d};
cmd cwaterfall_3d = {kVLook_3d, 0, 0, DONT_CARE, 0, 0, 0, kALlookwfall_3d};
cmd cwaterpool_3d = {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0};
cmd cwaterstream_3d = {kVLook_3d, 0, 0, DONT_CARE, 0, 0, kDTdull_3d, 0};
cmd dart_3d = {kVShoot_3d, 0, 0, DONT_CARE, 0, 0, 0, kALdart_3d};
cmd ghost_3d = {kVExorcise_3d, kRexor_3d, kDTnocex_3d, DONT_CARE, 0, 0, 0, kALexorcise_3d};
cmd knock_3d = {kVKnock_3d, 0, 0, DONT_CARE, 0, 0, kDTsNobody_3d, 0};
cmd readit_3d = {kVRead_3d, 0, 0, DONT_CARE, 0, 0, kDTsread_3d, 0};
cmd rock1_3d = {kVBehind_3d, 0, 0, 0, 1, kDTsfoundc_3d, kDTsfindc_3d, kALfindcrystal_3d};
cmd swingc_3d = {kVSwing_3d, 0, 0, DONT_CARE, 0, 0, kDTswingcave_3d, 0};
cmd unlock_3d = {kVUnlock_3d, 0, 0, DONT_CARE, 0, 0, kDTsUnlocked_3d, 0};
cmd cbell_3d[] = {bell_3d, 0};
cmd cbook_3d[] = {book_3d, 0};
cmd cbouillon_3d[] = {cube1_3d, 0};
cmd ccage_3d[] = {cage1_3d, cage2_3d, cage3_3d, 0};
cmd ccandle_3d[] = {candle1_3d, candle2_3d, 0};
cmd ccheese_3d[] = {cheese1_3d, cheese2_3d, cheese3_3d, cheese4_3d, 0};
cmd cclay_3d[] = {cmake1_3d, cmake2_3d, 0};
cmd ccrystal_3d[] = {crystal_3d, 0};
cmd cdart_3d[] = {dart_3d, blow_3d, 0};
cmd cdoor_3d[] = {cdoor1_3d, cdoor2_3d, 0};
cmd cexit_3d[] = {cexit1_3d, cexit2_3d, 0};
cmd cflask_3d[] = {cflask1_3d, cflask2_3d, cflask3_3d, cflask4_3d, cflask5_3d, 0};
cmd cghost_3d[] = {ghost_3d, 0};
cmd cnative_3d[] = {ctalknat_3d, 0};
cmd cpins_3d[] = {cstick1_3d, 0};
cmd cplane_3d[] = {cplane1_3d, cplane2_3d, cplane3_3d, 0};
cmd crock_3d[] = {rock1_3d, 0};
cmd cscroll_3d[] = {readit_3d, 0};
cmd cswing_3d[] = {cswing1_3d, 0};
cmd cswingc_3d[] = {swingc_3d, 0};
cmd cvine_3d[] = {cvine1_3d, cvine2_3d, 0};
cmd cwfall_3d[] = {cwaterfall_3d, 0};
cmd cwpool_3d[] = {cwaterpool_3d, 0};
cmd cwstream_3d[] = {cwaterstream_3d, 0};
cmd *cmdList_3d[] = {
cmdDummy, cbell_3d, cbook_3d, cbouillon_3d, ccage_3d,
ccandle_3d, ccheese_3d, cclay_3d, ccrystal_3d, cdart_3d,
cdoor_3d, cexit_3d, cflask_3d, cghost_3d, cnative_3d,
cpins_3d, cplane_3d, crock_3d, cscroll_3d, cswing_3d,
cswingc_3d, cvine_3d, cwfall_3d, cwpool_3d, cwstream_3d
};
// The following are lists of actions invoked when entering a screen
// They consist of actions which occur no matter which door is entered
// See the list of 'hotspots' and 'Open' cmds for door specific actions
uint16 s0acts_1w[] = {kALclosedoor1_1w, kALblinkeyes1_1w, kALightning_1w, kALbat_1w, 0}; // House
uint16 s1acts_1w[] = {kALblinkeyes2_1w, kALridprof_1w, 0}; // Hall
uint16 s2acts_1w[] = {0}; // Bed1
uint16 s3acts_1w[] = {kALbut_1w, kALrepredeye_1w, kALreplips_1w, kALreparm_1w, 0}; // dining room
uint16 s4acts_1w[] = {0}; // Bathroom
uint16 s5acts_1w[] = {0}; // Kitchen
uint16 s6acts_1w[] = {0}; // Garden
uint16 s7acts_1w[] = {kALdog_1w, 0}; // Store room
uint16 s8acts_1w[] = {kALhelp_1w, 0}; // Basement
uint16 s9acts_1w[] = {kALbatattack_1w, 0}; // Batcave
uint16 s10acts_1w[] = {kALmum_1w, 0}; // Mummy room
uint16 s11acts_1w[] = {0}; // Lake room
uint16 s12acts_1w[] = {0}; // Dead end
uint16 s13acts_1w[] = {kALjail_1w, 0}; // Jail
uint16 s14acts_1w[] = {kALgoodbye_1w, 0}; // The end
uint16 s15acts_1w[] = {kALlab_1w, kALbox_1w, 0}; // Laboratory
uint16 *screenActs_1w[] = {
s0acts_1w, s1acts_1w, s2acts_1w, s3acts_1w, s4acts_1w,
s5acts_1w, s6acts_1w, s7acts_1w, s8acts_1w, s9acts_1w,
s10acts_1w, s11acts_1w, s12acts_1w, s13acts_1w, s14acts_1w,
s15acts_1w
};
uint16 s0acts_2w[] = {kALscr01Story_2w, 0}; // House
uint16 s1acts_2w[] = {kALpenny1_2w, kALmaid_2w, kALheroxy01_2w, 0};// Hall
uint16 s2acts_2w[] = {kALscr02_2w, 0}; // Bed1
uint16 s3acts_2w[] = {kALscr03_2w, 0}; // Bed2
uint16 s4acts_2w[] = {kALscr04_2w, 0}; // Murder
uint16 s6acts_2w[] = {kALscr06_2w, 0}; // Kitchen
uint16 s9acts_2w[] = {kALscr09_2w, 0}; // In shed
uint16 s10acts_2w[] = {kALscr10_2w, 0}; // Venus
uint16 s14acts_2w[] = {kALscr14_2w, 0}; // Bug attack
uint16 s15acts_2w[] = {kALscr15_2w, 0}; // Old man
uint16 s17acts_2w[] = {kALmap0_2w, 0}; // Snakepit
uint16 s18acts_2w[] = {kALmap1_2w, 0}; // Phonebox
uint16 s25acts_2w[] = {kALscr25_2w, 0}; // Chasm
uint16 s29acts_2w[] = {kALscr29_2w, 0}; // Hall2
uint16 s30acts_2w[] = {kALscr30_2w, 0}; // Lounge
uint16 s31acts_2w[] = {kALmaidp_2w, 0}; // Parlor
uint16 s33acts_2w[] = {kALscr33_2w, 0}; // Boxroom
uint16 s34acts_2w[] = {kALscr34_2w, 0}; // Hall3
uint16 s35acts_2w[] = {kALscr35_2w, 0}; // Organ
uint16 s36acts_2w[] = {kALscr36_2w, 0}; // Hestroom
uint16 s37acts_2w[] = {kALsong3_2w, 0}; // Retupmoc
uint16 *screenActs_2w[] = {
/* 0 */ s0acts_2w, s1acts_2w, s2acts_2w, s3acts_2w, s4acts_2w,
0, s6acts_2w, 0, 0, s9acts_2w,
/* 10 */ s10acts_2w, 0, 0, 0, s14acts_2w,
s15acts_2w, 0, s17acts_2w, s18acts_2w, 0,
/* 20 */ 0, 0, 0, 0, 0,
s25acts_2w, 0, 0, 0, s29acts_2w,
/* 30 */ s30acts_2w, s31acts_2w, 0, s33acts_2w, s34acts_2w,
s35acts_2w, s36acts_2w, s37acts_2w, 0, 0,
/* 40 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/* 50 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/* 60 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/* 70 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/* 80 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/* 90 */ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
/*100 */ 0, 0, 0
};
uint16 s0acts_3w[] = {kALcrashStory_3w, kALhorizon_3w, 0}; // Crash site
uint16 s1acts_3w[] = {kALweb_3w, 0}; // Spider's web
uint16 s2acts_3w[] = {kALbridgetest_3w, kALbridgetip_3w, 0};// Bridge1
uint16 s13acts_3w[] = {kALhut_in_3w, kALmouse_3w, 0};// In hut
uint16 s15acts_3w[] = {kALoldman_3w, kALflash_3w, 0};// Oldman
uint16 s18acts_3w[] = {kALcamp_3w, 0}; // At camp
uint16 s19acts_3w[] = {kALsunset_3w, 0}; // Bye bye!
uint16 s23acts_3w[] = {kALpath_3w, 0}; // Elephant
uint16 *screenActs_3w[] = {
/* 0 */ s0acts_3w, s1acts_3w, s2acts_3w, 0, 0,
0, 0, 0, 0, 0,
/* 10 */ 0, 0, 0, s13acts_3w, 0,
s15acts_3w, 0, 0, s18acts_3w, s19acts_3w,
/* 20 */ 0, 0, 0, s23acts_3w, 0,
0, 0, 0, 0, 0,
/* 30 */ 0
};
uint16 s0acts_1d[] = {kALsong1_1d, kALclosedoor1_1d, kALblinkeyes1_1d, kALightning_1d, kALbat_1d, 0};
uint16 s1acts_1d[] = {kALblinkeyes2_1d, kALridprof_1d, 0};
uint16 s2acts_1d[] = {0};
uint16 s3acts_1d[] = {kALbut_1d, kALrepredeye_1d, kALreplips_1d, kALreparm_1d, 0};
uint16 s4acts_1d[] = {0};
uint16 s5acts_1d[] = {0};
uint16 s6acts_1d[] = {0};
uint16 s7acts_1d[] = {kALdog_1d, 0};
uint16 s8acts_1d[] = {kALhelp_1d, 0};
uint16 s9acts_1d[] = {kALbatattack_1d, 0};
uint16 s10acts_1d[] = {kALmum_1d, 0};
uint16 s11acts_1d[] = {0};
uint16 s12acts_1d[] = {0};
uint16 s13acts_1d[] = {kALjail_1d, 0};
uint16 s14acts_1d[] = {kALgoodbye_1d, 0};
uint16 s15acts_1d[] = {kALlab_1d, 0};
uint16 *screenActs_1d[] = {
s0acts_1d, s1acts_1d, s2acts_1d, s3acts_1d, s4acts_1d,
s5acts_1d, s6acts_1d, s7acts_1d, s8acts_1d, s9acts_1d,
s10acts_1d, s11acts_1d, s12acts_1d, s13acts_1d, s14acts_1d,
s15acts_1d
};
uint16 s0acts_2d[] = {kALscr01_2d, kALsong1_2d, 0}; // House
uint16 s1acts_2d[] = {kALpenny1_2d, kALmaid_2d, kALheroxy01_2d, 0}; // Hall
uint16 s2acts_2d[] = {kALscr02_2d, 0}; // Bed1
uint16 s3acts_2d[] = {kALscr03_2d, 0}; // Bed2
uint16 s4acts_2d[] = {kALscr04_2d, 0}; // Murder
uint16 s6acts_2d[] = {kALscr06_2d, 0}; // Kitchen
uint16 s9acts_2d[] = {kALscr09_2d, 0}; // In shed
uint16 s10acts_2d[] = {kALscr10_2d, 0}; // Venus
uint16 s14acts_2d[] = {kALscr14_2d, 0}; // Bug attack
uint16 s15acts_2d[] = {kALscr15_2d, 0}; // Old man
uint16 s17acts_2d[] = {kALmap0_2d, 0}; // Snakepit
uint16 s18acts_2d[] = {kALmap1_2d, 0}; // Phonebox
uint16 s29acts_2d[] = {kALscr29_2d, 0}; // Hall2
uint16 s30acts_2d[] = {kALscr30_2d, 0}; // Lounge
uint16 s31acts_2d[] = {kALmaidp_2d, 0}; // Parlor
uint16 s33acts_2d[] = {kALscr33_2d, 0}; // Boxroom
uint16 s34acts_2d[] = {kALscr34_2d, 0}; // Hall3
uint16 s35acts_2d[] = {kALscr35_2d, 0}; // Organ
uint16 s36acts_2d[] = {kALscr36_2d, 0}; // Hestroom
uint16 s37acts_2d[] = {kALsong3_2d, 0}; // Retupmoc
uint16 *screenActs_2d[] = {
s0acts_2d, s1acts_2d, s2acts_2d, s3acts_2d, s4acts_2d,
0, s6acts_2d, 0, 0, s9acts_2d,
s10acts_2d, 0, 0, 0, s14acts_2d,
s15acts_2d, 0, s17acts_2d, s18acts_2d, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, s29acts_2d,
s30acts_2d, s31acts_2d, 0, s33acts_2d, s34acts_2d,
s35acts_2d, s36acts_2d, s37acts_2d, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0
};
uint16 s0acts_3d[] = {kALcrashStory_3d, 0}; // Crash site
uint16 s1acts_3d[] = {kALweb_3d, 0}; // Spider's web
uint16 s2acts_3d[] = {kALbridgetip_3d, 0}; // Bridge1
uint16 s13acts_3d[] = {kALhut_in_3d, kALmouse_3d, 0}; // In hut
uint16 s15acts_3d[] = {kALoldman_3d, kALflash_3d, 0}; // Oldman
uint16 s18acts_3d[] = {kALcamp_3d, 0}; // At camp
uint16 s19acts_3d[] = {kALsunset_3d, 0}; // Bye bye!
uint16 s23acts_3d[] = {kALpath_3d, 0}; // Elephant
uint16 *screenActs_3d[] = {
/* 0 */ s0acts_3d, s1acts_3d, s2acts_3d, 0, 0,
0, 0, 0, 0, 0,
/* 10 */ 0, 0, 0, s13acts_3d, 0,
s15acts_3d, 0, 0, s18acts_3d, s19acts_3d,
/* 20 */ 0, 0, 0, s23acts_3d, 0,
0, 0, 0, 0, 0,
/* 30 */ 0
};
object_t objects_1w[] = {
//name, description, description_s,path, dx, dy, aptr, seq,seqp, cyc, n,frm,rad,scr,x,y , oldxy,vxy,val,g,cmnd, c, s,ctx,fgb
{kNHero_1w, kDTthero_1w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 0: (Outside house)
{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1w, 0, 0, 0, FLOATING, 29, 175, Common::KEYCODE_UP},
{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP},
{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 72, 175, Common::KEYCODE_UP},
{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNPkin_1w, kDTtpkin_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1w, 0, 0, 0, FLOATING, -1},
{kNKey_1w, kDTtkey_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING, -1},
{kNFence_1w, 0, 0, AUTO, 193, 37, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 127, 145, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 225, 183, Common::KEYCODE_UP},
{kNTree_1w, 0, 0, AUTO, 25, 52, 0, THING0, INVISIBLE, 0, 0, 0, 30, 0, 69, 161, 186, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 190, 183, Common::KEYCODE_UP},
// Screen 1: (Hall)
{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1w, 0, 0, 0, FLOATING, 127, 98, Common::KEYCODE_UP},
{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1w, 0, 0, 0, FLOATING, 210, 98, Common::KEYCODE_UP},
{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 48, 98, Common::KEYCODE_LEFT},
{kNEyes_1w, kDTteyes_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND, 32, 140, Common::KEYCODE_LEFT},
{kNBatpic_1w, 0, 0, AUTO, 46, 30, 0, THING0, INVISIBLE, 0, 0, 0, 30, 1, 69, 161, 113, 108, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 110, 160, Common::KEYCODE_RIGHT},
{kNCandle_1w, kDTtcandle_1w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 30, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING, 164, 165, Common::KEYCODE_UP},
{kNCupb_1w, 0, 0, AUTO, 9, 25, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 67, 140, 0, 0, 0, 1, kCMDcupb_1w, 0, 0, 1, FLOATING, 81, 168, Common::KEYCODE_LEFT},
{kNKnife_1w, kDTtknife_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 69, 169, 90, 90, 0, 0, 6, 7, kCMDknife_1w, 0, 0, 0, FLOATING, -1},
{kNWhistle_1w, kDTtwhistle_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, 1, 79, 171, 90, 90, 0, 0, 6, 7, kCMDwhistle_1w, 0, 0, 0, FLOATING, -1},
// Screen 2: (Bedroom 1)
{kNWard_1w, kDTtward_1w, 0, AUTO, 46, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 150, 58, 0, 0, 0, 1, kCMDward_1w, 0, 0, 0, FLOATING, 168, 117, Common::KEYCODE_UP},
{kNWdoorl_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNWdoorr_1w, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNMask_1w, kDTtmask_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1w, 0, 0, 0, FLOATING, -1},
{kNMonkey_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNWindow_1w, 0, 0, AUTO, 29, 22, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 117, 57, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 116, Common::KEYCODE_UP},
{kNBed_1w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 78, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 127, 130, Common::KEYCODE_LEFT},
// Screen 3: (Dining room)
{kNButler_1w, kDTtbutler_1w, 0, AUTO, 0, 0, kALbutler_1w, PERSON, NOT_CYCLING, 0, 0, 0, 20, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNChop_1w, kDTtchop_1w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 0, 7, kCMDchop_1w, 0, 0, 0, FLOATING},
{kNRedeyes_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNLips_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNArm_1w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNHdlshero_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPicture_1w, 0, 0, AUTO, 74, 41, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 122, 52, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 169, 120, Common::KEYCODE_UP},
{kNWindow_1w, 0, 0, AUTO, 41, 50, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 265, 64, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 269, 139, Common::KEYCODE_RIGHT},
{kNCupb_1w, 0, 0, AUTO, 44, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 65, 69, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 124, Common::KEYCODE_UP},
{kNFrank_1w, kDTtfrank_1w, 0, AUTO, 23, 28, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 90, 110, 104, 97, 0, 0, 0, 1, kCMDfrank_1w, 0, 0, 0, FLOATING, 90, 134, Common::KEYCODE_DOWN},
{kNDracula_1w, kDTtdrac_1w, 0, AUTO, 28, 18, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 110, 135, 107, 0, 0, 0, 1, kCMDdrac_1w, 0, 0, 0, FLOATING, 130, 134, Common::KEYCODE_DOWN},
{kNGwen_1w, kDTtlady_1w, 0, AUTO, 17, 23, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 160, 110, 174, 97, 0, 0, 0, 1, kCMDgwen_1w, 0, 0, 0, FLOATING, 162, 134, Common::KEYCODE_DOWN},
{kNHood_1w, kDTthood_1w, 0, AUTO, 35, 26, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 195, 110, 205, 101, 0, 0, 0, 1, kCMDhood_1w, 0, 0, 0, FLOATING, 195, 134, Common::KEYCODE_DOWN},
{kNSlime_1w, kDTtslime_1w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 75, 140, 88, 113, 0, 0, 0, 1, kCMDslime_1w, 0, 0, 0, FLOATING, 74, 160, Common::KEYCODE_RIGHT},
{kNPeahead_1w, kDTtpeahd_1w, 0, AUTO, 20, 15, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 164, 140, 172, 121, 0, 0, 0, 1, kCMDpeahd_1w, 0, 0, 0, FLOATING, 152, 162, Common::KEYCODE_RIGHT},
{kNFood_1w, 0, 0, AUTO, 19, 10, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 130, 140, 149, 127, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 138, 162, Common::KEYCODE_UP},
{kNPlant_1w, 0, 0, AUTO, 11, 21, 0, THING0, INVISIBLE, 1, 4, 4, 30, 3, 172, 113, 239, 74, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 230, 125, Common::KEYCODE_RIGHT},
// Screen 4: (bathroom)
{kNWindow_1w, 0, 0, AUTO, 31, 27, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 153, 61, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 157, 114, Common::KEYCODE_UP},
{kNToilet_1w, 0, 0, AUTO, 32, 17, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 101, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 122, 122, Common::KEYCODE_LEFT},
{kNBath_1w, 0, 0, AUTO, 47, 36, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 73, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 119, 156, Common::KEYCODE_LEFT},
{kNMirror_1w, 0, 0, AUTO, 12, 24, 0, THING0, INVISIBLE, 1, 4, 4, 30, 4, 172, 113, 207, 71, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 180, 127, Common::KEYCODE_RIGHT},
// Screen 5: (kitchen)
{kNWindow_1w, 0, 0, AUTO, 66, 35, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 107, 76, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 143, Common::KEYCODE_UP},
{kNBroom_1w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 280, 114, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 276, 166, Common::KEYCODE_UP},
{kNCupb_1w, 0, 0, AUTO, 159, 29, 0, THING0, INVISIBLE, 1, 4, 4, 30, 5, 172, 113, 50, 112, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 0},
// Screen 6: (Garden)
{kNDoor_1w, kDTtdoor_1w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING, 224, 104, Common::KEYCODE_UP},
{kNShed_1w, 0, 0, AUTO, 106, 60, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 214, 37, 0, 0, 0, 1, kCMDshed_1w, 0, 0, 1, FLOATING, 213, 103, Common::KEYCODE_RIGHT},
{kNOilcan_1w, kDTtoilcan_1w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 1, kCMDoilcan_1w, 0, 0, 0, FOREGROUND},
{kNTree_1w, 0, 0, AUTO, 30, 120, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 161, 17, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 163, 148, Common::KEYCODE_UP},
{kNShed_1w, 0, 0, AUTO, 25, 40, 0, THING0, INVISIBLE, 1, 4, 4, 30, 6, 172, 113, 226, 58, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 285, 99, Common::KEYCODE_RIGHT},
// Screen 7: (Store room)
{kNDog_1w, kDTtdog_1w, 0, AUTO, 0, 0, kALdoggy_1w, ANIMAL, NOT_CYCLING, 0, 0, 0, -1, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCarpet_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1w, 0, 0, 0, BACKGROUND, 234, 153, Common::KEYCODE_LEFT},
{kNTrap_1w, kDTttrap_1w, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT},
{kNBolt_1w, kDTtbolt_1w, 0, AUTO, 7, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 237, 151, 0, 0, 0, 1, kCMDbolt_1w, 0, 0, 0, BACKGROUND, 240, 152, Common::KEYCODE_LEFT},
{kNHerodead_1w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNMousehole_1w, 0, 0, AUTO, 7, 8, 0, THING0, INVISIBLE, 1, 4, 4, 30, 7, 172, 113, 52, 148, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 65, 158, Common::KEYCODE_LEFT},
// Screen 8: (Basement)
{kNRock_1w, 0, 0, AUTO, 66, 53, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 132, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 123, 149, Common::KEYCODE_RIGHT},
{kNRock_1w, 0, 0, AUTO, 56, 60, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 257, 125, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 270, 187, Common::KEYCODE_LEFT},
{kNRock_1w, 0, 0, AUTO, 25, 91, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 0, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 20, 187, Common::KEYCODE_LEFT},
{kNDoor_1w, 0, 0, AUTO, 30, 57, 0, THING0, INVISIBLE, 1, 4, 4, 30, 8, 172, 113, 207, 84, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 210, 142, Common::KEYCODE_UP},
// Screen 9: (Batcave)
{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1w, kDTtbat_1w, 0, AUTO, 0, 0, kALbats_1w, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 10: (Mummy room)
{kNMummy_1w, 0, 0, AUTO, 0, 0, kALmummy_1w, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNMdoor, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1w, 0, 0, 0, FLOATING},
{kNGold_1w, kDTtgold_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1w, 0, 0, 0, FLOATING, -1},
{kNRock_1w, 0, 0, AUTO, 54, 34, 0, THING0, INVISIBLE, 1, 4, 4, -1, 10, 172, 113, 127, 109, 0, 0, 0, 1, kCMDrock_1w, 0, 0, 0, FLOATING},
// Screen 11: (Lakeroom)
{kNBoat_1w, kDTtboat_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1w, 0, 0, 1, FLOATING, 250, 150, Common::KEYCODE_UP},
{kNRope_1w, kDTtrope_1w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1w, 0, 0, 0, FLOATING, 209, 153, Common::KEYCODE_UP},
{kNOldman_1w, kDTtoldman_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1w, 0, 0, 0, FLOATING, 150, 54, Common::KEYCODE_DOWN},
{kNWhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
// Screen 12: (Dead end)
{kNGuard_1w, kDTtguard_1w, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 38, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 133, 91, Common::KEYCODE_UP},
// Screen 15: (Laboratory)
{kNProf_1w, kDTtprof_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNIgor_1w, kDTtigor_1w, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1w, 0, 0, 0, FLOATING},
{kNBung_1w, kDTtbung_1w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1w, 0, 0, 0, FLOATING, -1},
{kNGdoor_1w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNSpachero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFuzyhero_1w, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNSpark_1w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBooth_1w, 0, 0, AUTO, 38, 64, 0, THING0, INVISIBLE, 1, 4, 4, -1, 15, 172, 113, 108, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 124, 154, Common::KEYCODE_DOWN},
{kNMachinebits_1w, 0, 0, AUTO, 41, 7, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 184, 118, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 191, 168, Common::KEYCODE_UP},
{kNMachine_1w, 0, 0, AUTO, 103, 34, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 177, 130, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 240, 168, Common::KEYCODE_UP},
{kNTable_1w, 0, 0, AUTO, 44, 11, 0, THING0, INVISIBLE, 1, 4, 4, 0, 15, 172, 113, 49, 137, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 64, 162, Common::KEYCODE_UP}
};
uint16 tmatch_2w[] = {kDTtmatch1_2w, kDTtmatch2_2w, 0};
uint16 tguns_2w[] = {kDTtgun0_2w, kDTtgun1_2w, 0};
uint16 trobots_2w[] = {kDTtrobot0_2w, kDTtrobot1_2w, 0};
object_t objects_2w[] = {
// Note new use of non-image objects: Use old_x, old_y, dx, dy to mark rectangle
// and use dx <> 0 to allow point & click interface to access them.
// viewx: -1 Walk to object, 0 immediate use, else walk to viewx,viewy.
// name,description,description_s,path,dx,dy,aptr,seq,seqp, cyc,n,frm,rad,scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb
{kNHero_2w, kDTthero_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPenny_2w, kDTtpenny_2w, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 0: (Outside house)
{kNSmoke_2w, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 1: (Hall)
{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 1, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP},
{kNLips_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNMaid_2w, kDTtmaid_2w, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNHallgo_2w, kDTthallgo_2w, 0, AUTO, 189, 72, 0, THING0, INVISIBLE, 0, 0, 0, -1, 1, 0, 0, 116, 106, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 181, Common::KEYCODE_UP},
// Screen 2: (Bedroom 1)
{kNPennylie_2w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL},
{kNPenfall_2w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBookcase_2w, kDTtbookcase_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 0, FLOATING, 90, 138, Common::KEYCODE_UP},
{kNBook_2w, kDTtbook_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2w, 0, 0, 1, FLOATING},
{kNKeyhole_2w, 0, 0, AUTO, 7, 9, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 26, 129, 0, 0, 0, 0, kCMDkeyhole_2w, 0, 0, 0, FLOATING, 35, 166, Common::KEYCODE_LEFT},
{kNBed_2w, kDTtbed_2w, 0, AUTO, 109, 27, 0, THING0, INVISIBLE, 0, 0, 0, 0, 2, 160, 40, 174, 135, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 214, 136, Common::KEYCODE_DOWN},
// Screen 3: (Bedroom 2)
{kNPanel_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNCupb_2w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2w, 0, 0, 0, FLOATING},
{kNBird_2w, kDTtbird_2w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, 192, 157, Common::KEYCODE_UP},
{kNMatches_2w, 0, tmatch_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 30, 255, 78, 30, 90, 90, 0, 0, 5, 15, kCMDmatches_2w, 0, 0, 0, FLOATING},
{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 32, 26, 0, THING0, INVISIBLE, 0, 0, 0, 30, 3, 72, 138, 55, 91, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 66, 140, Common::KEYCODE_UP},
{kNPhone_2w, 0, 0, AUTO, 16, 7, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 102, 120, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 78, 148, Common::KEYCODE_RIGHT},
{kNBlotpad_2w, 0, 0, AUTO, 41, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 116, 122, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 132, 160, Common::KEYCODE_UP},
{kNDrawer_2w, 0, 0, AUTO, 38, 9, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 127, 133, 0, 0, 0, 1, kCMDlookdesk_2w, 0, 0, 0, FLOATING, 139, 158, Common::KEYCODE_UP},
{kNSwitch_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 89, 104, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 74, 141, Common::KEYCODE_RIGHT},
{kNKeyhole_2w, 0, 0, AUTO, 7, 11, 0, THING0, INVISIBLE, 0, 0, 0, 0, 3, 0, 0, 282, 134, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 260, 170, Common::KEYCODE_RIGHT},
// Screen 4: (Keyhole)
{kNMurder_2w, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 5: (Bed3)
{kNBalloon_2w, kDTtballoon_2w, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2w, 0, 0, 0, FLOATING, 146, 130, Common::KEYCODE_UP},
{kNBlock_2w, 0, 0, AUTO, 18, 10, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 175, 131, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 176, 135, Common::KEYCODE_DOWN},
{kNCage_2w, 0, 0, AUTO, 46, 23, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 93, 123, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 96, 150, Common::KEYCODE_RIGHT},
{kNWindow_2w, 0, 0, AUTO, 15, 26, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 83, 88, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 106, 133, Common::KEYCODE_LEFT},
{kNWindow_2w, 0, 0, AUTO, 31, 21, 0, THING0, INVISIBLE, 0, 0, 0, 0, 5, 0, 0, 133, 85, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 149, 133, Common::KEYCODE_UP},
// Screen 6: (Kitchen)
{kNDumb_2w, kDTtdumb_2w, 0, AUTO, 21, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 26, 99, 0, 0, 0, 1, kCMDdumb_2w, 0, 0, 0, FLOATING, 40, 153, Common::KEYCODE_LEFT},
{kNCupb_2w, 0, 0, AUTO, 61, 23, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 118, 0, 0, 0, 0, kCMDlookcupb_2w, 0, 0, 0, FLOATING, 112, 143, Common::KEYCODE_UP},
{kNGarlic_2w, kDTtgarlic_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2w, 0, 0, 0, FLOATING, -1},
{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2w, 0, 0, 0, FLOATING},
{kNWindow_2w, 0, 0, AUTO, 67, 29, 0, THING0, INVISIBLE, 0, 0, 0, 0, 6, 0, 0, 106, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 139, 143, Common::KEYCODE_UP},
// Screen 8: (Shed)
{kNGardner_2w, 0, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, kCMDlookgard_2w, 0, 0, 0, FLOATING},
// Screen 9: In shed
{kNRed_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 177, 99, 0, 0, 0, 1, kCMDred_2w, 0, 0, 0, FLOATING, 188, 137, Common::KEYCODE_UP},
{kNYellow_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 189, 99, 0, 0, 0, 1, kCMDyellow_2w, 0, 0, 0, FLOATING, 172, 137, Common::KEYCODE_UP},
{kNGreen_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 201, 99, 0, 0, 0, 1, kCMDgreen_2w, 0, 0, 0, FLOATING, 184, 137, Common::KEYCODE_UP},
{kNBlue_2w, kDTtbutton_2w, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 215, 99, 0, 0, 0, 1, kCMDblue_2w, 0, 0, 0, FLOATING, 198, 137, Common::KEYCODE_UP},
{kNButton_2w, kDTtbutton_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2w, 0, 1, 0, FLOATING},
{kNShedlight_2w, kDTtslight_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNTools_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 127, 79, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 136, 127, Common::KEYCODE_UP},
// Screen 10: Venus fly traps
{kNMagnify_2w, kDTtmagnify_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING, -1},
{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNFly_2w, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 41, 103, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 69, 121, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 68, 153, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 40, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 99, 132, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 40, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 184, 136, Common::KEYCODE_LEFT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 40, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 167, 101, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 223, 116, Common::KEYCODE_RIGHT},
{kNLeaf_2w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 40, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 156, Common::KEYCODE_RIGHT},
// Screen 11/12: Gates
{kNGatelight_2w, kDTtglight_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNGate_2w, 0, 0, AUTO, 83, 56, 0, THING0, INVISIBLE, 0, 0, 0, -1, 12, 190, 137, 118, 99, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 152, 157, Common::KEYCODE_UP},
// Screen 13: Stream
{kNCatnip_2w, kDTtcatnip_2w, 0, AUTO, 54, 8, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 29, 114, 0, 0, 5, 3, kCMDcatnip_2w, 0, 0, 0, FLOATING, 49, 130, Common::KEYCODE_UP},
{kNBridge_2w, kDTtbridge_2w, 0, AUTO, 61, 25, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 162, 116, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 218, 124, Common::KEYCODE_DOWN},
// Screen 14: Zapper
{kNZapper_2w, kDTtzapper_2w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2w, kDTtbug_2w, 0, AUTO, 0, 0, kALbugs_2w, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 15: Mushroom
{kNOldman_2w, kDTtoldman_2w, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 16: Well
{kNWell_2w, kDTtwell_2w, 0, AUTO, 53, 55, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 184, 85, 0, 0, 0, 1, kCMDwell_2w, 0, 0, 0, FLOATING, 242, 131, Common::KEYCODE_LEFT},
// Screen 17: Snakepit
{kNSnake_2w, kDTtsnake_2w, 0, CHASE2, DX, DY, kALsnake_2w, PERSON2, CYCLE_FORWARD, 0, 0, 0, 25, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1},
// Screen 18: Phonebox
{kNTardis_2w, kDTttardis_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 1, kCMDtardis_2w, 0, 0, 1, FLOATING, 50, 126, Common::KEYCODE_LEFT},
// Screen 19: Street
{kNGraf_2w, 0, 0, AUTO, 34, 14, 0, THING0, INVISIBLE, 0, 0, 0, 50, 19, 21, 74, 134, 102, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 143, 134, Common::KEYCODE_UP},
// Screen 20: Kennel
{kNStick_2w, kDTdull_2w, 0, AUTO, 29, 11, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 83, 116, 0, 0, 5, 3, kCMDstick_2w, 0, 0, 0, FLOATING, 88, 132, Common::KEYCODE_UP},
{kNDynamite_2w, kDTtdynamite_2w, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 40, 20, 195, 111, 90, 90, 0, 0, 0, 7, kCMDdynamite_2w, 0, 0, 0, FLOATING, -1},
{kNKennel_2w, 0, 0, AUTO, 97, 40, 0, THING0, INVISIBLE, 0, 0, 0, 50, 20, 195, 114, 173, 73, 0, 0, 0, 0, kCMDkennel_2w, 0, 0, 0, FLOATING, 160, 113, Common::KEYCODE_RIGHT},
{kNDog_2w, kDTtdog_2w, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 117, Common::KEYCODE_LEFT},
// Screen 21: (Rockroom)
{kNRock_2w, 0, 0, AUTO, 60, 36, 0, THING0, INVISIBLE, 0, 0, 0, 30, 21, 89, 120, 216, 63, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 254, 102, Common::KEYCODE_LEFT},
{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1},
// Screen 22: (Rockgone)
{kNRope_2w, kDTtrope_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2w, 0, 0, 0, FLOATING, -1},
// Screen 24: (Lampcave)
{kNLamp_2w, kDTtlamp_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 115, 90, 90, 0, 0, 10, 7, kCMDlamp_2w, 0, 0, 0, FLOATING, -1},
// Screen 25: (Chasm)
{kNBanana_2w, kDTtbanana_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2w, 0, 0, 0, FLOATING, -1},
{kNHole_2w, 0, 0, AUTO, 40, 80, 0, THING0, INVISIBLE, 0, 0, 0, 20, 25, 254, 107, 183, 92, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 187, 123, Common::KEYCODE_RIGHT},
// Screen 27: (Ladder)
{kNGenie_2w, kDTtgenie_2w, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 40, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1},
// Screen 28: (Traproom)
{kNSafe_2w, kDTtsafe_2w, 0, AUTO, 37, 34, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 104, 110, 0, 0, 0, 1, kCMDsafe_2w, 0, 0, 0, FLOATING, 106, 145, Common::KEYCODE_RIGHT},
{kNWill_2w, kDTtwill_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2w, 0, 0, 0, FLOATING, -1},
{kNMousehole_2w, 0, 0, AUTO, 5, 5, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 164, 132, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 153, 146, Common::KEYCODE_UP},
{kNWindow_2w, 0, 0, AUTO, 15, 30, 0, THING0, INVISIBLE, 0, 0, 0, -1, 28, 122, 144, 250, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 222, 141, Common::KEYCODE_RIGHT},
// Screen 30: (Lounge)
{kNPicture_2w, 0, 0, AUTO, 35, 31, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 262, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNWindow_2w, 0, 0, AUTO, 55, 55, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 163, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 186, 144, Common::KEYCODE_UP},
{kNWindow_2w, 0, 0, AUTO, 52, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 89, 86, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 93, 142, Common::KEYCODE_UP},
{kNWindow_2w, 0, 0, AUTO, 55, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 23, 89, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 60, 150, Common::KEYCODE_LEFT},
{kNPlant_2w, 0, 0, AUTO, 19, 51, 0, THING0, INVISIBLE, 0, 0, 0, 20, 30, 122, 144, 57, 93, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 146, Common::KEYCODE_UP},
// Screen 31: (Parlor)
{kNCupb_2w, 0, 0, AUTO, 64, 28, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 182, 113, 0, 0, 0, 0, kCMDcupbp_2w, 0, 0, 0, FLOATING, 200, 150, Common::KEYCODE_UP},
{kNDoor_2w, kDTdull_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2w, 0, 0, 0, FLOATING},
{kNAlbum_2w, kDTtalbum_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, kCMDalbum_2w, 0, 0, 0, FLOATING},
// Screen 32: (Catroom)
{kNCat_2w, kDTtcat_2w, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 171, 117, Common::KEYCODE_RIGHT},
{kNWindow_2w, 0, 0, AUTO, 27, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 106, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 113, 118, Common::KEYCODE_UP},
{kNWindow_2w, 0, 0, AUTO, 26, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 179, 68, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 189, 118, Common::KEYCODE_UP},
{kNPost_2w, 0, 0, AUTO, 29, 32, 0, THING0, INVISIBLE, 0, 0, 0, 20, 32, 122, 144, 195, 100, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 195, 128, Common::KEYCODE_DOWN},
// Screen 33: (Boxroom)
{kNDoor_2w, kDTtbdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 140, 142, Common::KEYCODE_UP},
{kNPaper_2w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 80, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2w, 0, 0, 0, BACKGROUND, 188, 159, Common::KEYCODE_RIGHT},
{kNPencil_2w, kDTtpencil_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 40, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2w, 0, 0, 0, FLOATING, 188, 168, Common::KEYCODE_RIGHT},
{kNChute_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 73, 107, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT},
{kNCrate_2w, 0, 0, AUTO, 48, 28, 0, THING0, INVISIBLE, 0, 0, 0, 20, 33, 122, 144, 68, 133, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 114, 149, Common::KEYCODE_LEFT},
// Screen 34: (Hall3)
{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2w, 0, 0, 0, FLOATING, 240, 121, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoor_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2w, 0, 0, 0, FLOATING, 107, 121, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 16, 56, 0, THING0, INVISIBLE, 0, 0, 0, 50, 34, 80, 40, 73, 92, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 90, 148, Common::KEYCODE_LEFT},
{kNMirror_2w, 0, 0, AUTO, 20, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 34, 122, 144, 172, 75, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 175, 125, Common::KEYCODE_UP},
// Screen 35: (Organ)
{kNHarry_2w, kDTtharry_2w, 0, AUTO, DX, DY, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2w, 0, 0, 0, FLOATING, 216, 132, Common::KEYCODE_LEFT},
{kNWindow_2w, 0, 0, AUTO, 33, 33, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 248, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 251, 134, Common::KEYCODE_RIGHT},
{kNPicture_2w, 0, 0, AUTO, 33, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 95, 78, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPlant_2w, 0, 0, AUTO, 23, 57, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 52, 83, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 83, 138, Common::KEYCODE_LEFT},
{kNOrgan_2w, 0, 0, AUTO, 65, 66, 0, THING0, INVISIBLE, 0, 0, 0, 20, 35, 122, 144, 162, 62, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 36: (Hestroom)
{kNHester_2w, kDTthester_2w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 70, 150, Common::KEYCODE_RIGHT},
{kNLetter_2w, kDTtletter_2w, 0, AUTO, 19, 6, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 106, 132, 0, 0, 0, 1, kCMDletter_2w, 0, 0, 0, FLOATING, 98, 151, Common::KEYCODE_UP},
{kNBookcase_2w, 0, 0, AUTO, 69, 62, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 179, 81, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 201, 146, Common::KEYCODE_UP},
{kNPicture_2w, 0, 0, AUTO, 23, 24, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 271, 91, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT},
{kNPlant_2w, 0, 0, AUTO, 12, 21, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 263, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 237, 145, Common::KEYCODE_RIGHT},
{kNWindow_2w, 0, 0, AUTO, 24, 23, 0, THING0, INVISIBLE, 0, 0, 0, 20, 36, 122, 144, 25, 94, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 40, 154, Common::KEYCODE_LEFT},
// Screen 37: (Retupmoc)
{kNDoctor_2w, kDTtdoctor_2w, 0, WANDER, DX, DY, kALdoctor_2w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1},
{kNRobot_2w, 0, trobots_2w, CHASE2, DX, DY, kALrobot_2w, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 9, kCMDrobot_2w, 0, 0, 0, FLOATING},
{kNScrew_2w, kDTtscrew_2w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING},
// Screen 38: (Hall1 revisited)
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 50, 38, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 239, 82, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 80, 40, 80, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 82, 82, Common::KEYCODE_UP},
{kNDoor_2w, kDTtdoordum_2w, 0, AUTO, 26, 42, 0, THING0, INVISIBLE, 0, 0, 0, 50, 38, 160, 40, 160, 40, 0, 0, 0, 1, kCMDdoordum_2w, 0, 0, 0, FLOATING, 162, 82, Common::KEYCODE_UP},
{kNPicture_2w, 0, 0, AUTO, 32, 18, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 187, 113, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 200, 158, Common::KEYCODE_UP},
{kNPlant_2w, 0, 0, AUTO, 25, 43, 0, THING0, INVISIBLE, 0, 0, 0, 20, 38, 122, 144, 239, 111, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 219, 157, Common::KEYCODE_RIGHT},
// Misc:
{kNCook_2w, kDTtcook_2w, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCookb_2w, kDTtcook_2w, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCop_2w, kDTtcop_2w, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNHorace_2w, kDTthorace_2w, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBell_2w, kDTtbell_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2w, 0, 0, 0, FLOATING, -1},
{kNGun_2w, 0, tguns_2w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 15, kCMDgun_2w, 0, 0, 0, FLOATING, -1},
{kNBottle_2w, kDTtbottle_2w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2w, 0, 0, 0, FLOATING, -1},
};
uint16 tflask_3w[] = {kDTtflask1_3w, kDTtflask2_3w, kDTtflask3_3w, 0};// Descriptions depend on flask state
uint16 tcage_3w[] = {kDTtcage1_3w, kDTtcage2_3w, 0};
// The objects data base
// Note new use of non-image objects: Use old_x, old_y, dx, dy to mark rectangle
// and use dx <> 0 to allow point & click interface to access them.
object_t objects_3w[] = {
//name,description,description_s,path,dx,dy,aptr,SPRITE, cyc, n,frm,rad, scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb, viewx,viewy,dir
// Common objects // Set Penny state to 3 to avoid story
{kNHero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNWhero_3w, kDTthero_3w, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
//#if STORY
{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
//#else
//{kNPenny_3w, kDTtpenny_3w, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING},
//#endif
{kNPennylie_3w, kDTtplie_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3w, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLips_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
// CRASH site
{kNPlane_3w, kDTtplane_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3w, 0, 0, 0, FLOATING},
{kNDoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3w, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPlant1_3w, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3w, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL},
// INPLANE
{kNPlane_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3w, 0, 0, 1, FLOATING},
{kNWater_3w, kDTtwwater_3w, 0, AUTO, 195, 10, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 0, 155, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING},
{kNWaterfall_3w, kDTtwwater_3w, 0, AUTO, 57, 131, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3w, 184, 136, 239, 22, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING},
{kNWater_3w, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3w, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3w, 0, 0, 0, FLOATING},
{kNWater_3w, kDTtswater_3w, 0, AUTO, 106, 19, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 102, 150, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING},
{kNWater_3w, kDTtswater_3w, 0, AUTO, 195, 9, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 55, 183, 0, 0, 0, 0, kCMDcwstream_3w, 0, 0, 0, FLOATING},
{kNPool_3w, kDTtmwater_3w, 0, AUTO, 87, 34, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3w, 184, 136, 112, 129, 0, 0, 0, 0, kCMDcwpool_3w, 0, 0, 0, FLOATING, 155, 170, Common::KEYCODE_UP},
{kNClay_3w, kDTtclay_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNNeedles_3w, kDTtneedles_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNFlask_3w, 0, tflask_3w, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 190, 90, 90, 90, 0, 0, 5, 11, kCMDcflask_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNBouillon_3w, kDTtbouillon_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNCheese_3w, kDTtcheese_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3w, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3w, 0, 0, 0, FLOATING, GO_OBJ},
// WEB
{kNSpider_3w, kDTtspider_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3w, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPlant3_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNPlant4_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3w, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
// BRIDGE
{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 132, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBlock_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3w, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNVine_3w, kDTtvine_3w, 0, AUTO, 8, 76, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3w, 184, 136, 228, 24, 0, 0, 0, 1, kCMDcvine_3w, 0, 0, 0, FLOATING, 237, 131, Common::KEYCODE_UP},
// STREAM
{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 101, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 50, 172, Common::KEYCODE_RIGHT},
{kNVine_3w, kDTtvine_3w, 0, AUTO, 6, 50, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 203, 96, 0, 0, 0, 1, kCMDcswing_3w, 0, 0, 0, FLOATING, 233, 170, Common::KEYCODE_LEFT},
{kNSwinger_3w, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3w, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNSteps_3w, kDTtsteps_3w, 0, AUTO, 153, 15, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3w, 184, 136, 79, 168, 0, 0, 0, 1, kCMDcsteps_3w, 0, 0, 0, FLOATING},
// HUT_IN
{kNDoctor_3w, kDTtdoctor_3w, 0, WANDER, DX, DY, kALdocgot_3w, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 273, 83, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING},
{kNDoclie_3w, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoctor_3w, 0, 0, 0, FLOATING},
{kNCdoor_3w, kDTdull_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3w, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNMouse_3w, kDTtmouse_3w, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3w, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNMoushole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 203, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNCage_3w, 0, tcage_3w, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3w, 156, 121, 90, 90, 0, 0, 1, 13, kCMDccage_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFire_1_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3w, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFire_2_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3w, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFire_3_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3w, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFire_3w, 0, 0, AUTO, 42, 54, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 50, 136, 30, 121, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 44, 153, Common::KEYCODE_LEFT},
{kNWindow_3w, 0, 0, AUTO, 39, 32, 0, THING0, INVISIBLE, 0, 0, 0, 50, HUT_IN_3w, 184, 136, 101, 72, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 111, 148, Common::KEYCODE_UP},
// CAMP
{kNNat1_3w, kDTtnative_3w, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3w, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING},
{kNNat2_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING},
{kNNat3_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3w, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING},
{kNNatb_3w, kDTtnative_3w, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3w, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING},
{kNNatg_3w, kDTtnatgirl_3w, 0, AUTO, DX, DY, kALnative_3w, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3w, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3w, 0, 0, 0, FLOATING},
{kNPipe_3w, kDTtpipe_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3w, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNHut_3w, 0, 0, AUTO, 47, 64, 0, THING0, INVISIBLE, 0, 0, 0, 50, CAMP_3w, 184, 136, 0, 42, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, 42, 92, Common::KEYCODE_LEFT},
// PATH_2
{kNElephant_3w, kDTtelephant_3w, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3w, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcelephant_3w, 0, 0, 0, FLOATING},
{kNE_eyes_3w, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3w, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
// Misc
{kNHero_old_3w, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNAircraft_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3w, 250, 116, 90, 90, -2, -1, 0, 0, 0, 0, 0, 0, FLOATING},
{kNScroll_3w, kDTtscroll_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3w, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNCrystal_3w, kDTtcrystal_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3w, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNRock_3w, kDTtrock_3w, 0, AUTO, 93, 55, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3w, 100, 100, 220, 120, 0, 0, 0, 0, kCMDcrock_3w, 0, 0, 0, FLOATING, 220, 169, Common::KEYCODE_RIGHT},
// CAVE etc.
{kNPlant2_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3w, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL},
{kNGhost_3w, kDTtghost_3w, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3w, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3w, 0, 0, 0, FLOATING},
{kNBell_3w, kDTtbell_3w, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3w, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNBook_3w, kDTtbook_3w, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3w, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3w, 0, 0, 0, FLOATING, GO_OBJ},
{kNCandle_3w, kDTtcandle_3w, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3w, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3w, 0, 1, 0, FLOATING, GO_OBJ},
{kNVine_3w, kDTtvine_3w, 0, AUTO, 5, 53, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3w, 184, 136, 116, 80, 0, 0, 0, 1, kCMDcswingc_3w, 0, 0, 0, FLOATING, 114, 139, Common::KEYCODE_UP},
{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN},
{kNRush_3w, kDTtrush_3w, 0, AUTO, 40, 18, 0, THING0, INVISIBLE, 0, 0, 0, 60, STREAM2_3w, 240, 160, 231, 144, 0, 0, 0, 1, kCMDcrush_3w, 0, 0, 0, FLOATING, 240, 160, Common::KEYCODE_DOWN},
// OLDMAN (inside cave)
{kNO_eye_3w, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3w, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFire_4_3w, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3w, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNMouth_3w, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3w, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNPole_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3w, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNPlant5_3w, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3w, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
};
object_t objects_1d[] = {
//name, description, path, dx, dy, aptr, seq, seqp, cyc, n, frm, rad, scr, x, y , oldxy, vxy, val, g, cmnd, c, s, ctx, fgb
{kNHero_1d, kDTthero_1d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 229, 144, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 0: (Outside house)
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 0, 26, 131, 90, 90, 0, 0, 0, 1, kCMDdoor1_1d, 0, 0, 0, FLOATING},
{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 80, 148, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 59, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 0, 95, 55, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNPkin_1d, kDTtpkin_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 0, 20, 168, 90, 90, 0, 0, 2, 7, kCMDpkin_1d, 0, 0, 0, FLOATING},
{kNKey_1d, kDTtkey_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 5, 7, 0, 0, 0, 0, FLOATING},
// Screen 1: (Hall)
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 125, 56, 90, 90, 0, 0, 0, 1, kCMDdoor2_1d, 0, 0, 0, FLOATING},
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 208, 56, 90, 90, 0, 0, 0, 1, kCMDdoor3_1d, 0, 0, 0, FLOATING},
{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 23, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNEyes_1d, kDTteyes_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, 1, 7, 93, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, BACKGROUND},
{kNCandle_1d, kDTtcandle_1d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 20, 1, 176, 131, 90, 90, 0, 0, 3, 7, 0, 0, 0, 0, FLOATING},
{kNCupb_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 0, 1, kCMDcupb_1d, 0, 0, 1, FOREGROUND},
{kNKnife_1d, kDTtknife_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDknife_1d, 0, 0, 0, FOREGROUND},
{kNWhistle_1d, kDTtwhistle_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 1, 69, 161, 90, 90, 0, 0, 6, 3, kCMDwhistle_1d, 0, 0, 0, FOREGROUND},
// Screen 2: (Bedroom 1)
// Note how wardrobe doors are catered for: The wardrobe has a name but no images,
// the right and left doors have no reference but are cycled by the wardrobe action list
{kNWard_1d, kDTtward_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 1, 4, 4, 30, 2, 172, 113, 90, 90, 0, 0, 0, 1, kCMDward_1d, 0, 0, 1, FOREGROUND},
{kNWdoorl_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 150, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNWdoorr_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 2, 174, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNMask_1d, kDTtmask_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 10, 2, 155, 100, 90, 90, 0, 0, 4, 7, kCMDmask_1d, 0, 0, 0, FLOATING},
{kNMonkey_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 2, 229, 144, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
// Screen 3: (Dining room)
{kNButler_1d, kDTtbutler_1d, 0, AUTO, 0, 0, kALbutler_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 3, 70, 78, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNChop_1d, kDTtchop_1d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 20, 3, 69, 161, 90, 90, 0, 0, 8, 7, kCMDchop_1d, 0, 0, 0, FLOATING},
{kNRedeyes_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, 3, 212, 108, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNLips_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 1, 1, 0, 3, 113, 105, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNArm_1d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 5, 5, 0, 3, 166, 122, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNHdlshero_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING},
// Screen 6: (Garden)
{kNDoor_1d, kDTtdoor_1d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 6, 226, 58, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING},
{kNShed_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 60, 6, 277, 39, 90, 90, 0, 0, 0, 1, kCMDshed_1d, 0, 0, 1, FOREGROUND},
{kNOilcan_1d, kDTtoilcan_1d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 40, 6, 240, 65, 90, 90, 0, 0, 4, 3, kCMDoilcan_1d, 0, 0, 0, FOREGROUND},
// Screen 7: (Store room)
{kNDog_1d, kDTtdog_1d, 0, AUTO, 0, 0, kALdoggy_1d, ANIMAL, NOT_CYCLING, 0, 0, 0, 20, 7, 105, 119, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCarpet_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 7, 191, 142, 90, 90, 0, 0, 0, 0, kCMDcarpet_1d, 0, 0, 0, BACKGROUND},
{kNTrap_1d, 0, 0, AUTO, 0, 0, 0, THING4, INVISIBLE, 0, 2, 2, 20, 7, 216, 140, 90, 90, 0, 0, 0, 1, kCMDtrap_1d, 0, 0, 0, BACKGROUND},
{kNBolt_1d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 7, 220, 145, 90, 90, 0, 0, 0, 1, kCMDbolt_1d, 0, 0, 0, FOREGROUND},
{kNHerodead_1d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 0, 24, 177, 90, 90, 0, 0, 0, 7, 0, 0, 0, 0, FLOATING},
// Screen 9: (Batcave)
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 65, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBat_1d, kDTtbat_1d, 0, AUTO, 0, 0, kALbats_1d, THING1, NOT_CYCLING, 0, 0, 0, 16, 9, 55, 130, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 10: (Mummy room)
{kNMummy_1d, 0, 0, AUTO, 0, 0, kALmummy_1d, PERSON, NOT_CYCLING, 0, 0, 0, DX, 10, 256, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNMdoor_1d, 0, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 0, 10, 258, 55, 90, 90, 0, 0, 0, 1, kCMDdoor4_1d, 0, 0, 0, FLOATING},
{kNGold_1d, kDTtgold_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 208, 152, 90, 90, 0, 0, 10, 7, kCMDgold_1d, 0, 0, 0, FLOATING},
// Screen 11: (Lakeroom)
{kNBoat_1d, kDTtboat_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 230, 118, 90, 90, 0, 0, 0, 1, kCMDboat_1d, 0, 0, 1, FLOATING},
{kNRope_1d, kDTtrope_1d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, 30, 11, 220, 132, 90, 90, 0, 0, 0, 1, kCMDrope_1d, 0, 0, 0, FLOATING},
{kNOldman_1d, kDTtoldman_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 11, 160, 38, 90, 90, 0, 0, 0, 1, kCMDoldman_1d, 0, 0, 0, FLOATING},
{kNWhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 11, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
// Screen 12: (Dead end)
{kNGuard_1d, kDTtguard_1d, 0, AUTO, 0, 0, 0, THING2d, NOT_CYCLING, 0, 0, 0, -1, 12, 147, 39, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 15: (Laboratory)
{kNProf_1d, kDTtprof_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 1, 150, 55, 90, 90, DX, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNIgor_1d, kDTtigor_1d, 0, AUTO, 0, 0, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 15, 180, 122, 90, 90, DX, 0, 0, 1, kCMDigor_1d, 0, 0, 0, FLOATING},
{kNBung_1d, kDTtbung_1d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 14, 15, 75, 145, 90, 90, 0, 0, 11, 7, kCMDbung_1d, 0, 0, 0, FLOATING},
{kNGdoor_1d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 15, 59, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNSpachero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNFuzyhero_1d, 0, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 15, 100, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNArc_1d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, 15, 106, 74, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING}
};
object_t objects_2d[] = {
//name,description, path,dx,dy,aptr,seq,seqp, cyc,n,frm,rad,scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb
{kNHero_2d, kDTthero_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 319, 199, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPenny_2d, kDTtpenny_2d, 0, AUTO, 0, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, 1, 109, 140, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 0: (Outside house)
{kNSmoke_2d, 0, 0, AUTO, 0, 0, 0, THING3, CYCLE_FORWARD, 0, 2, 0, 0, 0, 233, 20, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 1: (Hall)
{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 1, 238, 40, 90, 90, 0, 0, 0, 1, kCMDdoor1_2d, 0, 0, 0, FLOATING},
{kNLips_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 1, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNMaid_2d, kDTtmaid_2d, 0, AUTO, 0, 0, 0, PERSON4, NOT_CYCLING, 0, 0, 0, 8, 1, 149, 135, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 2: (Bedroom 1)
{kNPennylie_2d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, OVEROVL},
{kNPenfall_2d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 10, 2, 24, 177, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FLOATING},
{kNBookcase_2d, kDTtbookcase_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 2, 70, 81, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBook_2d, kDTtbook_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 90, 140, 90, 90, 0, 0, 0, 1, kCMDbook_2d, 0, 0, 1, FLOATING},
{kNKeyhole_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 10, 2, 28, 166, 90, 90, 0, 0, 0, 0, kCMDkeyhole_2d, 0, 0, 0, FLOATING},
// Screen 3: (Bedroom 2)
{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING},
{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND},
{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING},
{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING},
// Screen 4: (Keyhole)
{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 5: (Bed3)
{kNBalloon_2d, kDTtballoon_2d, 0, WANDER, DX/2, DY/2, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 5, 180, 40, 90, 90, 0, 0, 0, 1, kCMDballoon_2d, 0, 0, 0, FLOATING},
// Screen 6: (Kitchen)
{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING},
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING},
{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING},
{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING},
// Screen 8: (Shed)
{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 9: In shed
{kNButton_2d, kDTtbutton_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDbutton_2d, 0, 1, 0, FLOATING},
{kNRed_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDred_2d, 0, 0, 0, FLOATING},
{kNYellow_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDyellow_2d, 0, 0, 0, FLOATING},
{kNGreen_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDgreen_2d, 0, 0, 0, FLOATING},
{kNBlue_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 9, 190, 137, 90, 90, 0, 0, 0, 1, kCMDblue_2d, 0, 0, 0, FLOATING},
{kNShedlight_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 9, 161, 48, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 10: Venus fly traps
{kNMagnify_2d, kDTtmagnify_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 10, 95, 96, 90, 90, 0, 0, 15, 7, 0, 0, 0, 0, FLOATING},
{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 48, 60, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 58, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNFly_2d, 0, 0, WANDER2, DX, DY, 0, THING2, NOT_CYCLING, 0, 1, 0, 20, 10, 268, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 48, 86, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 79, 104, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 71, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 3, 0, 20, 10, 116, 113, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 1, 20, 10, 164, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 2, 0, 20, 10, 185, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 232, 96, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLeaf_2d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 1, 0, 20, 10, 273, 141, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 11: Gates
{kNGatelight_2d, 0, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 11, 90, 72, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 13: Stream
{kNCatnip_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, 13, 211, 136, 90, 90, 0, 0, 5, 3, kCMDcatnip_2d, 0, 0, 0, FLOATING},
// Screen 14: Zapper
{kNZapper_2d, kDTtzapper_2d, 0, AUTO, 0, 0, 0, THING1, ALMOST_INVISIBLE, 1, 0, 0, -1, 14, 134, 46, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBug_2d, kDTtbug_2d, 0, AUTO, 0, 0, kALbugs_2d, THING2, CYCLE_FORWARD, 0, 0, 0, 16, 14, 65, 25, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 15: Mushroom
{kNOldman_2d, kDTtoldman_2d, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 1, 0, 0, -1, 15, 126, 77, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 16: Well
{kNWell_2d, kDTtwell_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 16, 211, 136, 90, 90, 0, 0, 0, 1, kCMDwell_2d, 0, 0, 0, FLOATING},
// Screen 17: Snakepit
{kNSnake_2d, kDTtsnake_2d, 0, CHASE2, DX, DY, kALsnake_2d, PERSON2, CYCLE_FORWARD, 0, 0, 0, 16, 17, 165, 95, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 18: Phonebox
{kNTardis_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 50, 18, 21, 74, 90, 90, 0, 0, 0, 0, kCMDtardis_2d, 0, 0, 1, FLOATING},
// Screen 20: Kennel
{kNStick_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 20, 89, 120, 90, 90, 0, 0, 5, 3, kCMDstick_2d, 0, 0, 0, FLOATING},
{kNDynamite_2d, kDTtdynamite_2d, 0, AUTO, 0, 0, 0, THING2a, INVISIBLE, 0, 0, 0, 30, 20, 200, 100, 90, 90, 0, 0, 0, 7, kCMDdynamite_2d, 0, 0, 0, FLOATING},
{kNKennel_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 20, 195, 114, 90, 90, 0, 0, 0, 0, kCMDkennel_2d, 0, 0, 0, FLOATING},
{kNDog_2d, kDTtdog_2d, 0, AUTO, 0, 0, 0, THING2f, CYCLE_FORWARD, 0, 2, 0, 30, 20, 184, 80, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 21: (Rockroom)
{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 21, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING},
// Screen 22: (Rockgone)
{kNRope_2d, kDTtrope_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 60, 22, 78, 30, 90, 90, 0, 0, 0, 1, kCMDrope_2d, 0, 0, 0, FLOATING},
// Screen 24: (Lampcave)
{kNLamp_2d, kDTtlamp_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, 24, 78, 114, 90, 90, 0, 0, 10, 7, kCMDlamp_2d, 0, 0, 0, FLOATING},
// Screen 25: (Chasm)
{kNBanana_2d, kDTtbanana_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 25, 254, 107, 90, 90, 0, 0, 5, 7, kCMDbanana_2d, 0, 0, 0, FLOATING},
// Screen 27: (Ladder)
{kNGenie_2d, kDTtgenie_2d, 0, AUTO, 0, 0, 0, PERSON3, INVISIBLE, 0, 0, 0, 30, 27, 138, 70, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 28: (Traproom)
{kNSafe_2d, kDTtsafe_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 0, 1, kCMDsafe_2d, 0, 0, 0, FLOATING},
{kNWill_2d, kDTtwill_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 28, 122, 144, 90, 90, 0, 0, 5, 7, kCMDwill_2d, 0, 0, 0, FLOATING},
// Screen 31: (Parlor)
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING},
{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING},
{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, -1, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING},
// Screen 32: (Catroom)
{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
// Screen 33: (Boxroom)
{kNDoor_2d, kDTtbdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 33, 137, 97, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPaper_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 147, 90, 90, 0, 0, 5, 7, kCMDpaper_2d, 0, 0, 0, BACKGROUND},
{kNPencil_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 33, 205, 163, 90, 90, 0, 0, 5, 7, kCMDpencil_2d, 0, 0, 0, FLOATING},
// Screen 34: (Hall3)
{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 234, 73, 90, 90, 0, 0, 0, 1, kCMDdoor2_2d, 0, 0, 0, FLOATING},
{kNDoor_2d, kDTtdoor_2d, 0, AUTO, 0, 0, 0, THING4, NOT_CYCLING, 1, 4, 4, 16, 34, 103, 73, 90, 90, 0, 0, 0, 1, kCMDdoor3_2d, 0, 0, 0, FLOATING},
// Screen 35: (Organ)
{kNHarry_2d, kDTtharry_2d, 0, AUTO, DX, DY, 0, THING2g, CYCLE_FORWARD, 0, 2, 0, -1, 35, 188, 84, 90, 90, 0, 0, 0, 1, kCMDharry_2d, 0, 0, 0, FLOATING},
// Screen 36: (Hestroom)
{kNHester_2d, kDTthester_2d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 30, 36, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLetter_2d, kDTtletter_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 30, 36, 110, 150, 90, 90, 0, 0, 0, 1, kCMDletter_2d, 0, 0, 0, FLOATING},
// Screen 37: (Retupmoc)
{kNDoctor_2d, kDTtdoctor_2d, 0, WANDER, DX, DY, kALdoctor_2d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNDalek_2d, kDTtdalek_2d, 0, CHASE2, DX, DY, kALdalek_2d, PERSON5, NOT_CYCLING, 0, 0, 0, -1, 37, 78, 114, 90, 90, 0, 0, 0, 1, kCMDgun_2d, 0, 0, 0, FLOATING},
{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING},
// Misc:
{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, -1, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING},
{kNGun_2d, kDTtgun_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 26, 149, 109, 90, 90, 0, 0, 10, 7, kCMDgun_2d, 0, 0, 0, FLOATING},
{kNBottle_2d, kDTtbottle_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 27, 149, 109, 90, 90, 0, 0, 15, 7, kCMDbottle_2d, 0, 0, 0, FLOATING},
};
object_t objects_3d[] = {
//name,description,path,dx,dy,aptr,SPRITE, cyc, n,frm,rad, scr,x,y ,oldxy,vxy,val,g,cmnd,c,s,ctx,fgb
// Common objects // Set Penny state to 3 to avoid story
{kNHero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, 0, 0, 161, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNWhero_3d, kDTthero_3d, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 219, 133, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
//#if NO_STORY
//{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 3, 0, FLOATING},
//#else
{kNPenny_3d, kDTtpenny_3d, 0, AUTO, 0, 0, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, 0, 109, 110, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
//#endif
{kNPennylie_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, -1, WEB_3d, 75, 156, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNLips_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 0, 0, 186, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND},
// CRASH site
{kNPlane_3d, kDTtplane_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcplane_3d, 0, 0, 0, FLOATING},
{kNDoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 80, CRASH_3d, 184, 136, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING},
{kNPlant1_3d, 0, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 0, CRASH_3d, 132, 165, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, OVEROVL},
// INPLANE
{kNPlane_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, PLANE_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcexit_3d, 0, 0, 1,FLOATING},
{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0,FLOATING},
{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, WFALL_B_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwfall_3d, 0, 0, 0,FLOATING},
{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwstream_3d, 0, 0, 0,FLOATING},
{kNWater_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, GARDEN_3d, 184, 136, 90, 90, 0, 0, 0, 0, kCMDcwpool_3d, 0, 0, 0,FLOATING},
{kNClay_3d, kDTtclay_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 162, 96, 90, 90, 0, 0, 5, 7, kCMDcclay_3d, 0, 0, 0,FLOATING},
{kNNeedles_3d, kDTtneedles_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 172, 90, 90, 90, 0, 0, 5, 7, kCMDcpins_3d, 0, 0, 0,FLOATING},
{kNFlask_3d, kDTtflask_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 190, 90, 90, 90, 0, 0, 5, 7, kCMDcflask_3d, 0, 0, 0,FLOATING},
{kNBouillon_3d, kDTtbouillon_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 94, 90, 90, 0, 0, 5, 7, kCMDcbouillon_3d, 0, 0, 0,FLOATING},
{kNCheese_3d, kDTtcheese_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, PLANE_3d, 185, 100, 90, 90, 0, 0, 5, 1, kCMDccheese_3d, 0, 0, 0,FLOATING},
// WEB
{kNSpider_3d, kDTtspider_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, WEB_3d, 77, 50, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNPlant3_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 245, 117, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNPlant4_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, WEB_3d, 285, 90, 91, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
// BRIDGE
{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 134, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNBlock_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, BRIDGE_3d, 225, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, BRIDGE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcvine_3d, 0, 0, 0,FLOATING},
// STREAM
{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, STREAM_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswing_3d, 0, 0, 0,FLOATING},
{kNSwinger_3d, 0, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 0, STREAM_3d, 219, 133, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
// HUT_IN
{kNDoctor_3d, kDTtdoctor_3d, 0, WANDER, DX, DY, kALdocgot_3d, PERSON3, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 273, 83, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNDoclie_3d, 0, 0, AUTO, 0, 0, 0, THING2, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNCdoor_3d, kDTdull_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 40, HUT_IN_3d, 239, 103, 90, 90, 0, 0, 0, 1, kCMDcdoor_3d, 0, 0, 0,FLOATING},
{kNMouse_3d, kDTtmouse_3d, 0, AUTO, 0, 0, 0, THING2b, INVISIBLE, 0, 0, 0, 30, HUT_IN_3d, 186, 170, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNMoushole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 203, 122, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNCage_3d, kDTtcage_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 0, 0, 30, HUT_IN_3d, 156, 121, 90, 90, 0, 0, 1, 5, kCMDccage_3d, 0, 0, 0,FLOATING},
{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 127, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNFire_1_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_OUT_3d, 172, 100, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNFire_2_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, HUT_IN_3d, 30, 145, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNFire_3_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, CAMP_3d, 120, 135, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
// CAMP
{kNNat1_3d, kDTtnative_3d, 0, WANDER, DX, 0, 0, PERSON, NOT_CYCLING, 0, 0, 0, -1, CAMP_3d, 130, 105, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING},
{kNNat2_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 17, 97, 90, 90, 4, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING},
{kNNat3_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 16, 0, -1, CAMP_3d, 96, 40, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING},
{kNNatb_3d, kDTtnative_3d, 0, AUTO, DX, DY, 0, THING2, CYCLE_FORWARD, 0, 20, 0, -1, CAMP_3d, 72, 51, 90, 90, 0, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING},
{kNNatg_3d, kDTtnatgirl_3d, 0, AUTO, DX, DY, kALnative_3d, PERSON, CYCLE_FORWARD, 0, 0, 0, -1, CAMP_3d, 28, 101, 90, 90, 3, 0, 0, 1, kCMDcnative_3d, 0, 0, 0,FLOATING},
{kNPipe_3d, kDTtpipe_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, CAMP_3d, 225, 135, 90, 90, 0, 0, 0, 7, kCMDcdart_3d, 0, 0, 0,FLOATING},
// PATH_2
{kNElephant_3d, kDTtelephant_3d, 0, AUTO, 0, 0, 0, THING2a, NOT_CYCLING, 0, 4, 0, -1, PATH_3d, 163, 85, 90, 90, 0, 0, 0, 1, kCMDcdart_3d, 0, 0, 0,FLOATING},
{kNE_eyes_3d, 0, 0, AUTO, 0, 0, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, PATH_3d, 194, 102, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FOREGROUND},
// Misc
{kNHero_old_3d, 0, 0, USER, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 0, 0, 161, 120, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0,FLOATING},
{kNAircraft_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, -1, SUNSET_3d, 275, 116, 90, 90, -2, -1, 0, 1, 0, 0, 0, 0,FLOATING},
{kNScroll_3d, kDTtscroll_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFFTOP_3d, 75, 116, 90, 90, 0, 0, 3, 7, kCMDcscroll_3d, 0, 0, 0,FLOATING},
{kNCrystal_3d, kDTtcrystal_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, TURN_3d, 275, 116, 90, 90, 0, 0, 9, 7, kCMDccrystal_3d, 0, 0, 0,FLOATING},
{kNRock_3d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, TURN_3d, 100, 100, 90, 90, 0, 0, 0, 0, kCMDcrock_3d, 0, 0, 0,FLOATING},
// CAVE etc.
{kNPlant2_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAVE_3d, 27, 160, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,OVEROVL},
{kNGhost_3d, kDTtghost_3d, 0, CHASE, DX, DY, 0, THING2c, NOT_CYCLING, 0, 0, 0, -1, CAVE_3d, 121, 86, 90, 90, 0, 0, 0, 1, kCMDcghost_3d, 0, 0, 0,FLOATING},
{kNBell_3d, kDTtbell_3d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, CLIFF_3d, 202, 152, 90, 90, 0, 0, 2, 7, kCMDcbell_3d, 0, 0, 0,FLOATING},
{kNBook_3d, kDTtbook_3d, 0, AUTO, 0, 0, 0, THING1, INVISIBLE, 0, 0, 0, 30, STREAM_3d, 275, 116, 90, 90, 0, 0, 10, 7, kCMDcbook_3d, 0, 0, 0,FLOATING},
{kNCandle_3d, kDTtcandle_3d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 20, 0, 30, HUT_IN_3d, 77, 134, 90, 90, 0, 0, 3, 7, kCMDccandle_3d, 0, 0, 0,FLOATING},
{kNVine_3d, kDTtvine_3d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, -1, CAVE_3d, 184, 136, 90, 90, 0, 0, 0, 1, kCMDcswingc_3d, 0, 0, 0,FLOATING},
// OLDMAN (inside cave)
{kNO_eye_3d, 0, 0, AUTO, 0, 0, 0, THING3, INVISIBLE, 0, 0, 0, 0, OLDMAN_3d, 237, 77, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNFire_4_3d, 0, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, 0, OLDMAN_3d, 65, 56, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNMouth_3d, 0, 0, AUTO, 0, 0, 0, THING2, NOT_CYCLING, 0, 0, 0, 0, OLDMAN_3d, 191, 128, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNPole_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, CAMP_3d, 126, 35, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
{kNPlant5_3d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 0, TURN_3d, 65, 139, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0,FLOATING},
};
// Hugo 1 Win
int rep1_1w[] = {kSTsrep1_1w, -1};
int rep2_1w[] = {kSTsrep2_1w, -1};
int rep3_1w[] = {kSTsrep3_1w, -1};
int rep4_1w[] = {kSTsrep4_1w, -1};
int rep5_1w[] = {kSTsrep5_1w, -1};
int rep6_1w[] = {kSTsrep6_1w, -1};
int rep7_1w[] = {kSTsrep7_1w, -1};
int openrep_1w[] = {kSTsopenr_1w, -1};
// Action lists (suffix with 0)
// These are the various actions, referred to in the command lists and/or
// referenced directly as part of screen actions
act0 areplight_1w = {ASCHEDULE, 11 * NORMAL_TPS, kALightning_1w};
act0 arepeye_1w = {ASCHEDULE, 8 * NORMAL_TPS, kALblinkeyes1_1w};
act0 arepbat_1w = {ASCHEDULE, 12 * NORMAL_TPS, kALbat_1w};
act0 arepeye2_1w = {ASCHEDULE, 8 * NORMAL_TPS, kALblinkeyes2_1w};
act0 arepredeye_1w = {ASCHEDULE, 6 * NORMAL_TPS, kALrepredeye_1w};
act0 areplips_1w = {ASCHEDULE, 4 * NORMAL_TPS, kALreplips_1w};
act0 areparm_1w = {ASCHEDULE, 5 * NORMAL_TPS, kALreparm_1w};
act0 adead_1w = {ASCHEDULE, 0, kALdead_1w};
act0 arepbata_1w = {ASCHEDULE, 3 * NORMAL_TPS, kALbatrep_1w};
act0 ajailrep_1w = {ASCHEDULE, 4, kALjailrep_1w};
act0 aend_1w = {ASCHEDULE, 4 * NORMAL_TPS, kALend_1w};
act0 arepbox_1w = {ASCHEDULE, NORMAL_TPS, kALbox_1w};
act0 aweird_1w = {ASCHEDULE, 16, kALweird_1w};
act0 acycle_1w = {ASCHEDULE, 0, kALcycle_1w};
act1 aopendoor1a_1w = {START_OBJ, NORMAL_TPS, DOOR1_1w, 1, CYCLE_FORWARD};
act1 aclosedoor1_1w = {START_OBJ, NORMAL_TPS, DOOR1_1w, 1, CYCLE_BACKWARD};
act1 ablink1a_1w = {START_OBJ, 0, EYES1_1w, 0, INVISIBLE};
act1 ablink1b_1w = {START_OBJ, 1, EYES1_1w, 0, NOT_CYCLING};
act1 ablink1c_1w = {START_OBJ, 2, EYES1_1w, 0, INVISIBLE};
act1 ablink1d_1w = {START_OBJ, 3, EYES1_1w, 0, NOT_CYCLING};
act1 ablink2a_1w = {START_OBJ, 3 * NORMAL_TPS, EYES2_1w, 0, INVISIBLE};
act1 ablink2b_1w = {START_OBJ, 3 * NORMAL_TPS + 1, EYES2_1w, 0, NOT_CYCLING};
act1 ablink2c_1w = {START_OBJ, 3 * NORMAL_TPS + 2, EYES2_1w, 0, INVISIBLE};
act1 ablink2d_1w = {START_OBJ, 3 * NORMAL_TPS + 3, EYES2_1w, 0, NOT_CYCLING};
act1 aridpkin_1w = {START_OBJ, 0, PKIN_1w, 0, INVISIBLE};
act1 ashowkey_1w = {START_OBJ, 0, KEY_1w, 0, NOT_CYCLING};
act1 aridprof_1w = {START_OBJ, 130 / DX, PROF_1w, 0, INVISIBLE};
act1 aopendoor2_1w = {START_OBJ, 0, DOOR2_1w, 1, CYCLE_FORWARD};
act1 aopendoor3_1w = {START_OBJ, 0, DOOR3_1w, 1, CYCLE_FORWARD};
act1 ablink3a_1w = {START_OBJ, 0, EYES3_1w, 0, INVISIBLE};
act1 ablink3b_1w = {START_OBJ, 1, EYES3_1w, 0, NOT_CYCLING};
act1 ablink3c_1w = {START_OBJ, 2, EYES3_1w, 0, INVISIBLE};
act1 ablink3d_1w = {START_OBJ, 3, EYES3_1w, 0, NOT_CYCLING};
act1 ablink4a_1w = {START_OBJ, 3 * NORMAL_TPS, EYES4_1w, 0, INVISIBLE};
act1 ablink4b_1w = {START_OBJ, 3 * NORMAL_TPS + 1, EYES4_1w, 0, NOT_CYCLING};
act1 ablink4c_1w = {START_OBJ, 3 * NORMAL_TPS + 2, EYES4_1w, 0, INVISIBLE};
act1 ablink4d_1w = {START_OBJ, 3 * NORMAL_TPS + 3, EYES4_1w, 0, NOT_CYCLING};
act1 a115b_1w = {START_OBJ, 0, MASK_1w, 0, NOT_CYCLING};
act1 acupknife_1w = {START_OBJ, 0, KNIFE_1w, 0, NOT_CYCLING};
act1 acupwhist_1w = {START_OBJ, 0, WHISTLE_1w, 0, NOT_CYCLING};
act1 aopenwdoorl_1w = {START_OBJ, NORMAL_TPS, WDOORL_1w, 1, CYCLE_FORWARD};
act1 aopenwdoorr_1w = {START_OBJ, NORMAL_TPS, WDOORR_1w, 1, CYCLE_FORWARD};
act1 aopenwd1_1w = {START_OBJ, NORMAL_TPS, MASK_1w, 1, NOT_CYCLING};
act1 aclosewdoorl_1w = {START_OBJ, NORMAL_TPS, WDOORL_1w, 1, CYCLE_BACKWARD};
act1 aclosewdoorr_1w = {START_OBJ, NORMAL_TPS, WDOORR_1w, 1, CYCLE_BACKWARD};
act1 abut1_1w = {START_OBJ, 4 * NORMAL_TPS, BUTLER_1w, 0, CYCLE_FORWARD};
act1 abut6d_1w = {START_OBJ, 7, HERO, 0, INVISIBLE};
act1 abut6f_1w = {START_OBJ, 7, HDLSHERO_1w, 0, NOT_CYCLING};
act1 ashowchop_1w = {START_OBJ, 0, CHOP_1w, 0, NOT_CYCLING};
act1 aridchop_1w = {START_OBJ, 0, CHOP_1w, 0, INVISIBLE};
act1 adogcyc_1w = {START_OBJ, 0, DOG_1w, 0, CYCLE_FORWARD};
act1 ablink5a_1w = {START_OBJ, 0, REDEYES_1w, 0, INVISIBLE};
act1 ablink5b_1w = {START_OBJ, 1, REDEYES_1w, 0, NOT_CYCLING};
act1 ablink5c_1w = {START_OBJ, 2, REDEYES_1w, 0, INVISIBLE};
act1 ablink5d_1w = {START_OBJ, 3, REDEYES_1w, 0, NOT_CYCLING};
act1 alips_1w = {START_OBJ, 0, LIPS_1w, 6, CYCLE_FORWARD};
act1 aarm_1w = {START_OBJ, 0, ARM_1w, 3, CYCLE_BACKWARD};
act1 aopendoor4_1w = {START_OBJ, 0, DOOR4_1w, 1, CYCLE_FORWARD};
act1 aclosedoor4_1w = {START_OBJ, 0, DOOR4_1w, 1, CYCLE_BACKWARD};
act1 adog1_1w = {START_OBJ, 0, DOG_1w, 0, CYCLE_FORWARD};
act1 adead1_1w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 adead3_1w = {START_OBJ, 0, HERODEAD_1w, 0, NOT_CYCLING};
act1 amovecarp1_1w = {START_OBJ, 0, CARPET_1w, 0, INVISIBLE};
act1 amovecarp2_1w = {START_OBJ, 0, TRAP_1w, 0, NOT_CYCLING};
act1 aopentrap_1w = {START_OBJ, NORMAL_TPS, TRAP_1w, 1, CYCLE_FORWARD};
act1 aclosetrap_1w = {START_OBJ, NORMAL_TPS, TRAP_1w, 1, CYCLE_BACKWARD};
act1 amdoor1_1w = {START_OBJ, NORMAL_TPS, MDOOR_1w, 1, CYCLE_FORWARD};
act1 amdoor2_1w = {START_OBJ, 3 * NORMAL_TPS, MDOOR_1w, 0, INVISIBLE};
act1 amum1_1w = {START_OBJ, 2 * NORMAL_TPS, MUMMY_1w, 0, CYCLE_FORWARD};
act1 arock2_1w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 arock7_1w = {START_OBJ, 20, HERO, 0, NOT_CYCLING};
act1 arock9_1w = {START_OBJ, 40, HERO, 0, CYCLE_FORWARD};
act1 arock14_1w = {START_OBJ, 55, HERO, 0, NOT_CYCLING};
act1 abin2_1w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 aridbung_1w = {START_OBJ, 0, BUNG_1w, 0, INVISIBLE};
act1 about2_1w = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 ajail2_1w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 atheend1_1w = {START_OBJ, 5 * NORMAL_TPS, HERO, 0, INVISIBLE};
act1 aguardgo2_1w = {START_OBJ, 0, GUARD_1w, 0, CYCLE_FORWARD};
act1 alab5_1w = {START_OBJ, 0, PROF_1w, 0, CYCLE_FORWARD};
act1 alab8_1w = {START_OBJ, 12, PROF_1w, 0, NOT_CYCLING};
act1 alab9_1w = {START_OBJ, 16, IGOR_1w, 0, NOT_CYCLING};
act1 abox10_1w = {START_OBJ, 38, PROF_1w, 0, CYCLE_FORWARD};
act1 abox11_1w = {START_OBJ, 73, PROF_1w, 0, INVISIBLE};
act2 abatxy_1w = {INIT_OBJXY, 0, BAT_1w, 95, 55};
act2 aheroxy01_1w = {INIT_OBJXY, 0, HERO, 106, 130};
act2 aheroxy12_1w = {INIT_OBJXY, 12, HERO, 169, 87};
act2 aheroxy14_1w = {INIT_OBJXY, 12, HERO, 135, 115};
act2 aheroxy10_1w = {INIT_OBJXY, 0, HERO, 33, 134};
act2 aheroxy13_1w = {INIT_OBJXY, 0, HERO, 40, 127};
act2 aheroxy15_1w = {INIT_OBJXY, 0, HERO, 250, 120};
act2 ahchase2_1w = {INIT_OBJXY, 5 * NORMAL_TPS, DOG_1w, 280, 137};
act2 akchase2_1w = {INIT_OBJXY, 5 * NORMAL_TPS, DOG_1w, 30, 120};
act2 a115d_1w = {INIT_OBJXY, 0, MASK_1w, 236, 91};
act2 aheroxy115_1w = {INIT_OBJXY, 1, HERO, 27, 130};
act2 aheroxy21_1w = {INIT_OBJXY, 0, HERO, 130, 56};
act2 achopxy_1w = {INIT_OBJXY, 0, CHOP_1w, 51, 155};
act2 aheroxy31_1w = {INIT_OBJXY, 0, HERO, 263, 126};
act2 aheroxy35_1w = {INIT_OBJXY, 0, HERO, 253, 96};
act2 aheroxy41_1w = {INIT_OBJXY, 0, HERO, 200, 56};
act2 aheroxy51_1w = {INIT_OBJXY, 0, HERO, 200, 110};
act2 aheroxy53_1w = {INIT_OBJXY, 0, HERO, 50, 90};
act2 aheroxy56_1w = {INIT_OBJXY, 0, HERO, 260, 140};
act2 aheroxy57_1w = {INIT_OBJXY, 0, HERO, 245, 107};
act2 aheroxy65_1w = {INIT_OBJXY, 0, HERO, 215, 96};
act2 aheroxy75_1w = {INIT_OBJXY, 0, HERO, 25, 105};
act2 adog4_1w = {INIT_OBJXY, 0, DOG_1w, 105, 119};
act2 aheroxy78_1w = {INIT_OBJXY, NORMAL_TPS + 12, HERO, 80, 42};
act2 aheroxy89_1w = {INIT_OBJXY, 0, HERO, 276, 135};
act2 aheroxy87_1w = {INIT_OBJXY, 0, HERO, 235, 108};
act2 aheroxy910_1w = {INIT_OBJXY, 0, HERO, 50, 132};
act2 aheroxy98_1w = {INIT_OBJXY, 0, HERO, 130, 120};
act2 abata1c_1w = {INIT_OBJXY, 0, BAT2_1w, 65, 25};
act2 abata2c_1w = {INIT_OBJXY, 0, BAT3_1w, 55, 65};
act2 abata3c_1w = {INIT_OBJXY, 0, BAT4_1w, 50, 120};
act2 abata4c_1w = {INIT_OBJXY, 0, BAT5_1w, 55, 130};
act2 aheroxy109_1w = {INIT_OBJXY, 0, HERO, 96, 105};
act2 aheroxy1011_1w = {INIT_OBJXY, 0, HERO, 76, 130};
act2 aheroxy1110_1w = {INIT_OBJXY, 0, HERO, 261, 77};
act2 aheroxy1112_1w = {INIT_OBJXY, 0, HERO, 216, 134};
act2 aherofar_1w = {INIT_OBJXY, 0, HERO, 142, 25};
act2 aheronear_1w = {INIT_OBJXY, 0, HERO, 230, 132};
act2 aheroxy1213_1w = {INIT_OBJXY, 0, HERO, 131, 110};
act2 aguardgo1_1w = {INIT_OBJXY, 0, GUARD_1w, 137, 39};
act2 aheroxy1211_1w = {INIT_OBJXY, 0, HERO, 291, 42};
act2 aheroxy151_1w = {INIT_OBJXY, 0, HERO, 245, 55};
act2 alab2_1w = {INIT_OBJXY, 0, PROF_1w, 100, 130};
act2 abox4a_1w = {INIT_OBJXY, 20, HERO, 124, 122};
act2 aigor12_1w = {INIT_OBJXY, 30, HERO, 116, 112};
act3 aopenp_1w = {PROMPT, 0, kSTsopenp_1w, openrep_1w, kALopenyes_1w, kALopenno_1w};
act3 amanq1_1w = {PROMPT, 0, kSTsq1_1w, rep1_1w, kALrepyes1_1w, kALrepno1_1w};
act3 amanq2_1w = {PROMPT, 0, kSTsq2_1w, rep2_1w, kALrepyes2_1w, kALrepno1_1w};
act3 amanq3_1w = {PROMPT, 0, kSTsq3_1w, rep3_1w, kALrepyes3_1w, kALrepno1_1w};
act3 amanq4_1w = {PROMPT, 0, kSTsq4_1w, rep4_1w, kALrepyes4_1w, kALrepno1_1w};
act3 amanq5_1w = {PROMPT, 0, kSTsq5_1w, rep5_1w, kALrepyes5_1w, kALrepno1_1w};
act3 amanq6_1w = {PROMPT, 0, kSTsq6_1w, rep6_1w, kALrepyes6_1w, kALrepno1_1w};
act3 amanq7_1w = {PROMPT, 0, kSTsq7_1w, rep7_1w, kALrepyes7_1w, kALrepno3_1w};
act4 abk1_1w = {BKGD_COLOR, 0, _BLUE};
act4 abknorm1_1w = {BKGD_COLOR, 0, _BLACK};
act4 abk2_1w = {BKGD_COLOR, 2, _BLUE};
act4 abknorm2_1w = {BKGD_COLOR, 3, _BLACK};
act4 abg1_1w = {BKGD_COLOR, 0, _LIGHTYELLOW};
act4 abg2_1w = {BKGD_COLOR, 2, _LIGHTMAGENTA};
act4 abg3_1w = {BKGD_COLOR, 4, _LIGHTRED};
act4 abg4_1w = {BKGD_COLOR, 6, _BLACK};
act4 abg5_1w = {BKGD_COLOR, 8, _LIGHTYELLOW};
act4 abg6_1w = {BKGD_COLOR, 10, _LIGHTMAGENTA};
act4 abg7_1w = {BKGD_COLOR, 12, _LIGHTRED};
act4 abg8_1w = {BKGD_COLOR, 14, _BLACK};
act5 aopendoor1b_1w = {INIT_OBJVXY, 0, HERO, DX, -DY};
act5 abatvxy1_1w = {INIT_OBJVXY, 0, BAT_1w, 2, -2};
act5 abatvxy2_1w = {INIT_OBJVXY, 20, BAT_1w, -1, 1};
act5 abatvxy3_1w = {INIT_OBJVXY, 40, BAT_1w, -1, -1};
act5 abatvxy4_1w = {INIT_OBJVXY, 50, BAT_1w, -5, 0};
act5 abatvxy5_1w = {INIT_OBJVXY, 60, BAT_1w, 0, 0};
act5 astophero_1w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 abutvxy1_1w = {INIT_OBJVXY, 4 * NORMAL_TPS, BUTLER_1w, DX - 2, 0};
act5 adead4_1w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 arock4_1w = {INIT_OBJVXY, 0, HERO, DX, 0};
act5 arock6_1w = {INIT_OBJVXY, 11, HERO, 0, -DY};
act5 arock8_1w = {INIT_OBJVXY, 20, HERO, 0, 0};
act5 arock11_1w = {INIT_OBJVXY, 40, HERO, 0, -DY};
act5 arock13_1w = {INIT_OBJVXY, 44, HERO, 0, DY};
act5 arock15_1w = {INIT_OBJVXY, 55, HERO, 0, 0};
act5 ahin2_1w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 aboatvxy1_1w = {INIT_OBJVXY, 0, BOAT_1w, 0, -2};
act5 aboatvxy2_1w = {INIT_OBJVXY, 10, BOAT_1w, -5, 0};
act5 aboatvxy3_1w = {INIT_OBJVXY, 20, BOAT_1w, 2, 0};
act5 aboatvxy4_1w = {INIT_OBJVXY, 50, BOAT_1w, 1, -1};
act5 aboatvxy5_1w = {INIT_OBJVXY, 60, BOAT_1w, -2, -3};
act5 aboatvxy6_1w = {INIT_OBJVXY, 70, BOAT_1w, -3, 0};
act5 aboatvxy7_1w = {INIT_OBJVXY, 100, BOAT_1w, 0, -3};
act5 aboatvxy8_1w = {INIT_OBJVXY, 104, BOAT_1w, -1, -1};
act5 aboatvxy9_1w = {INIT_OBJVXY, 107, BOAT_1w, 0, 0};
act5 aboatvxy10_1w = {INIT_OBJVXY, 0, BOAT_1w, 9, 7};
act5 aboatvxy11_1w = {INIT_OBJVXY, 3, BOAT_1w, 0, 0};
act5 aboatvxy12_1w = {INIT_OBJVXY, 10, BOAT_1w, 1, 1};
act5 aguardgo4_1w = {INIT_OBJVXY, 0, GUARD_1w, -DX, 0};
act5 alab3_1w = {INIT_OBJVXY, 0, PROF_1w, DX, 0};
act5 alab6_1w = {INIT_OBJVXY, 12, PROF_1w, 0, 0};
act5 alab7_1w = {INIT_OBJVXY, 16, IGOR_1w, 0, 0};
act5 abox0_1w = {INIT_OBJVXY, 0, GDOOR_1w, 6, 0};
act5 abox1_1w = {INIT_OBJVXY, 9, GDOOR_1w, 0, 0};
act5 abox7_1w = {INIT_OBJVXY, 50, GDOOR_1w, -6, 0};
act5 abox8_1w = {INIT_OBJVXY, 57, GDOOR_1w, 0, 0};
act5 abox8a_1w = {INIT_OBJVXY, 56, GDOOR_1w, 0, 0};
act5 abox9_1w = {INIT_OBJVXY, 38, PROF_1w, -DX, 0};
act6 adroppkin_1w = {INIT_CARRY, 0, PKIN_1w, false};
act6 a115c_1w = {INIT_CARRY, 0, MASK_1w, false};
act6 adropmask_1w = {INIT_CARRY, 0, MASK_1w, false};
act6 abut7_1w = {INIT_CARRY, 0, CHOP_1w, true};
act6 adropchop_1w = {INIT_CARRY, 0, CHOP_1w, false};
act6 ashedoil3_1w = {INIT_CARRY, 0, OILCAN_1w, true};
act6 adropbung_1w = {INIT_CARRY, 0, BUNG_1w, false};
act7 amovekey_1w = {INIT_HF_COORD, 0, KEY_1w};
act7 ahchase1_1w = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1w};
act7 akchase1_1w = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1w};
act7 abut6e_1w = {INIT_HH_COORD, 7, HDLSHERO_1w};
act7 adead2_1w = {INIT_HH_COORD, 0, HERODEAD_1w};
act8 ascr01_1w = {NEW_SCREEN, 0, 1};
act8 ascr12_1w = {NEW_SCREEN, 12, 2};
act8 ascr14_1w = {NEW_SCREEN, 12, 4};
act8 ascr10_1w = {NEW_SCREEN, 0, 0};
act8 ascr13_1w = {NEW_SCREEN, 0, 3};
act8 ascr15_1w = {NEW_SCREEN, 0, 5};
act8 ascr115_1w = {NEW_SCREEN, 1, 15};
act8 ascr21_1w = {NEW_SCREEN, 0, 1};
act8 ascr31_1w = {NEW_SCREEN, 0, 1};
act8 ascr35_1w = {NEW_SCREEN, 0, 5};
act8 ascr41_1w = {NEW_SCREEN, 0, 1};
act8 ascr51_1w = {NEW_SCREEN, 0, 1};
act8 ascr53_1w = {NEW_SCREEN, 0, 3};
act8 ascr56_1w = {NEW_SCREEN, 0, 6};
act8 ascr57_1w = {NEW_SCREEN, 0, 7};
act8 ascr65_1w = {NEW_SCREEN, 0, 5};
act8 ascr75_1w = {NEW_SCREEN, 0, 5};
act8 aopen78_1w = {NEW_SCREEN, NORMAL_TPS + 12, 8};
act8 ascr89_1w = {NEW_SCREEN, 0, 9};
act8 ascr87_1w = {NEW_SCREEN, 0, 7};
act8 ascr910_1w = {NEW_SCREEN, 0, 10};
act8 ascr98_1w = {NEW_SCREEN, 0, 8};
act8 ascr109_1w = {NEW_SCREEN, 0, 9};
act8 ascr1011_1w = {NEW_SCREEN, 0, 11};
act8 ascr1110_1w = {NEW_SCREEN, 0, 10};
act8 ascr1112_1w = {NEW_SCREEN, 0, 12};
act8 ascr1213_1w = {NEW_SCREEN, 0, 13};
act8 atheend2_1w = {NEW_SCREEN, 5 * NORMAL_TPS, 14};
act8 ascr1211_1w = {NEW_SCREEN, 0, 11};
act8 ascr151_1w = {NEW_SCREEN, 0, 1};
act9 ast12_1w = {INIT_OBJSTATE, 12, DOOR2_1w, 0};
act9 ast14_1w = {INIT_OBJSTATE, 12, DOOR3_1w, 0};
act9 ast01_1w = {INIT_OBJSTATE, 0, DOOR1_1w, 0};
act9 adef8_1w = {INIT_OBJSTATE, 0, WHISTLE_1w, 1};
act9 a115g_1w = {INIT_OBJSTATE, 0, MASK_1w, 0};
act9 aopenwd2_1w = {INIT_OBJSTATE, 0, WDOORL_1w, 1};
act9 aworn_1w = {INIT_OBJSTATE, 0, MASK_1w, 1};
act9 aremoved_1w = {INIT_OBJSTATE, 0, MASK_1w, 0};
act9 abut4a_1w = {INIT_OBJSTATE, 0, BUTLER_1w, 1};
act9 abut7a_1w = {INIT_OBJSTATE, 0, BUTLER_1w, 1};
act9 abut10_1w = {INIT_OBJSTATE, 10 * NORMAL_TPS, BUTLER_1w, 0};
act9 astatedoor4_1w = {INIT_OBJSTATE, 0, DOOR4_1w, 1};
act9 ashedoil2_1w = {INIT_OBJSTATE, 0, SHED_1w, 1};
act9 ast78_1w = {INIT_OBJSTATE, NORMAL_TPS + 12, TRAP_1w, 0};
act9 ahin1_1w = {INIT_OBJSTATE, 0, HERO, 1};
act9 ahout_1w = {INIT_OBJSTATE, 0, HERO, 0};
act9 aboatmov_1w = {INIT_OBJSTATE, 0, BOAT_1w, 2};
act9 aboatfar_1w = {INIT_OBJSTATE, 107, BOAT_1w, 1};
act9 aboatnear_1w = {INIT_OBJSTATE, 13, BOAT_1w, 0};
act9 aompass_1w = {INIT_OBJSTATE, 0, OLDMAN_1w, 1};
act9 abox12_1w = {INIT_OBJSTATE, 0, GDOOR_1w, 1};
act9 aigor33_1w = {INIT_OBJSTATE, 0, GDOOR_1w, 4};
act9 aigor23_1w = {INIT_OBJSTATE, 0, GDOOR_1w, 3};
act9 aigor14_1w = {INIT_OBJSTATE, 0, GDOOR_1w, 2};
act10 ahchase3_1w = {INIT_PATH, 5 * NORMAL_TPS, DOG_1w, CHASE, DX * 2, DY * 2};
act10 akchase3_1w = {INIT_PATH, 5 * NORMAL_TPS, DOG_1w, CHASE, DX * 2, DY * 2};
act10 adef2_1w = {INIT_PATH, NORMAL_TPS, BAT2_1w, WANDER, DX, DY};
act10 adef3_1w = {INIT_PATH, NORMAL_TPS, BAT3_1w, WANDER, DX, DY};
act10 adef4_1w = {INIT_PATH, NORMAL_TPS, BAT4_1w, WANDER, DX, DY};
act10 adef5_1w = {INIT_PATH, NORMAL_TPS, BAT5_1w, WANDER, DX, DY};
act10 abut2_1w = {INIT_PATH, 8 * NORMAL_TPS, BUTLER_1w, CHASE, DX - 2, DY - 2};
act10 abut3_1w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 abut8_1w = {INIT_PATH, 0, BUTLER_1w, WANDER, DX - 2, DY - 2};
act10 abut9_1w = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 adog2_1w = {INIT_PATH, 0, DOG_1w, CHASE, DX * 2, DY * 2};
act10 abata1a_1w = {INIT_PATH, 0, BAT2_1w, CHASE, DX * 2, DY * 2};
act10 abata1b_1w = {INIT_PATH, 7, BAT2_1w, WANDER, DX, DY};
act10 abata2a_1w = {INIT_PATH, 0, BAT3_1w, CHASE, DX * 2, DY * 2};
act10 abata2b_1w = {INIT_PATH, 6, BAT3_1w, WANDER, DX, DY};
act10 abata3a_1w = {INIT_PATH, 0, BAT4_1w, CHASE, DX * 2, DY * 2};
act10 abata3b_1w = {INIT_PATH, 5, BAT4_1w, WANDER, DX, DY};
act10 abata4a_1w = {INIT_PATH, 0, BAT5_1w, CHASE, DX * 2, DY * 2};
act10 abata4b_1w = {INIT_PATH, 4, BAT5_1w, WANDER, DX, DY};
act10 amum2_1w = {INIT_PATH, 3 * NORMAL_TPS, MUMMY_1w, CHASE, DX * 2, DY * 2};
act10 arock1_1w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 arock16_1w = {INIT_PATH, 55, HERO, USER, 0, 0};
act10 abin3_1w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 about3_1w = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 ajail1_1w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 alab14_1w = {INIT_PATH, 40, IGOR_1w, WANDER, DX, 0};
act10 acyc1_1w = {INIT_PATH, 0, HERO, QUIET, 0, 0};
act10 acyc2_1w = {INIT_PATH, 57, HERO, USER, 0, 0};
act11 atcup2_1w = {COND_R, 0, CUPBOARD_1w, 2, kALcuptxt2_1w, kALcuptxt3_1w};
act11 atcup1_1w = {COND_R, 0, CUPBOARD_1w, 1, kALcuptxt1_1w, kALlookcupb2_1w};
act11 atcup0_1w = {COND_R, 0, CUPBOARD_1w, 0, kALcuptxt0_1w, kALlookcupb1_1w};
act11 a115a_1w = {COND_R, 0, MASK_1w, 1, kALswapmask_1w, 0};
act11 achkmaskcarry_1w = {COND_R, 0, WDOORL_1w, 0, kALopenwdoorm_1w, 0};
act11 aswapcheck_1w = {COND_R, 0, MASK_1w, 0, kALwearmask_1w, kALremovemask_1w};
act11 abut3a_1w = {COND_R, 0, BUTLER_1w, 0, kALbutp_1w, 0};
act11 abut5_1w = {COND_R, 0, MASK_1w, 0, kALbutchopped_1w, kALbutchop_1w};
act11 abut6_1w = {COND_R, 0, MASK_1w, 0, kALbutchopped_1w, kALbutroam_1w};
act11 adog3_1w = {INIT_HF_COORD, 0, DOG_1w, 0, 0, 0};
act11 at78b_1w = {COND_R, 0, MASK_1w, 1, kALswapmask_1w, 0};
act11 atrap_1w = {COND_R, 0, BOLT_1w, 2, kALopenpass_1w, kALopenfail_1w};
act11 abatcheck_1w = {COND_R, 0, WHISTLE_1w, 0, kALbatty_1w, 0};
act11 abin_1w = {COND_R, 0, BUNG_1w, 0, kALnobung_1w, kALembark_1w};
act11 achkout_1w = {COND_R, 0, OLDMAN_1w, 1, kALdeboat_1w, kALnodeboat_1w};
act11 agetout_1w = {COND_R, 0, BOAT_1w, 0, kALdeboat_1w, kALchkout_1w};
act11 aherochk_1w = {COND_R, 107, HERO, 1, kALherofar_1w, 0};
act11 apush_1w = {COND_R, 0, BOAT_1w, 0, kALgofar_1w, kALcomenear_1w};
act11 achkmove_1w = {COND_R, 0, BOAT_1w, 2, kALmoving_1w, kALmoveboat_1w};
act11 achkrope_1w = {COND_R, 0, ROPE_1w, 1, kALchkmove_1w, kALnotcut_1w};
act11 achkboat1_1w = {COND_R, 0, HERO, 0, kALgetinboat_1w, kALchkboat2_1w};
act11 achkpass_1w = {COND_R, 0, OLDMAN_1w, 1, kALomasked_1w, kALomask_1w};
act11 achkd3_1w = {COND_R, 0, GDOOR_1w, 3, kALdmsg3_1w, kALok151_1w};
act11 achkd2_1w = {COND_R, 0, GDOOR_1w, 2, kALdmsg2_1w, kALchkd3_1w};
act11 achkd1_1w = {COND_R, 0, GDOOR_1w, 1, kALdmsg1_1w, kALchkd2_1w};
act11 achkd0_1w = {COND_R, 0, GDOOR_1w, 0, kALok151_1w, kALchkd1_1w};
act11 alab1_1w = {INIT_HF_COORD, 0, PROF_1w, 0, 0, 0};
act11 achklab_1w = {COND_R, 0, GDOOR_1w, 0, kALprof_1w, 0};
act11 abbox_1w = {COND_R, 0, GDOOR_1w, 0, kALbox0_1w, 0};
act11 aichk3_1w = {COND_R, 0, GDOOR_1w, 3, kALigor3_1w, kALinorm_1w};
act11 aichk2_1w = {COND_R, 0, GDOOR_1w, 2, kALigor2_1w, kALichk3_1w};
act11 aichk1_1w = {COND_R, 0, GDOOR_1w, 1, kALigor1_1w, kALichk2_1w};
act11 aichk0_1w = {COND_R, 0, GDOOR_1w, 0, kALigor0_1w, kALichk1_1w};
act12 apbreak_1w = {TEXT, 0, kSTspbreak_1w};
act12 acuptxt0_1w = {TEXT, 0, kSTsseepkdw_1w};
act12 acuptxt1_1w = {TEXT, 0, kSTsseedw_1w};
act12 acuptxt2_1w = {TEXT, 0, kSTsseepk_1w};
act12 acuptxt3_1w = {TEXT, 0, kSTesnosee_1w};
act12 adwwhy_1w = {TEXT, 0, kSTsWonder_1w};
act12 ablowt_1w = {TEXT, 3 * NORMAL_TPS, kSTsBlowWhistle_1w};
act12 adef6_1w = {TEXT, NORMAL_TPS, kSTsdefbat1_1w};
act12 adef7_1w = {TEXT, 3 * NORMAL_TPS, kSTsdefbat2_1w};
act12 anought_1w = {TEXT, NORMAL_TPS, kSTsNothing_1w};
act12 a115e_1w = {TEXT, 0, kSTsDropMask_1w};
act12 aweartext_1w = {TEXT, 0, kSTWearMask_1w};
act12 aremovetext_1w = {TEXT, 0, kSTRemoveMask_1w};
act12 abut6a_1w = {TEXT, 0, kSTsButSniff_1w};
act12 abut6b_1w = {TEXT, 3, kSTsButChop_1w};
act12 abut6c_1w = {TEXT, 6, kSTsButHead_1w};
act12 abut9a_1w = {TEXT, NORMAL_TPS / 3, kSTsButEnjoy_1w};
act12 abut9b_1w = {TEXT, NORMAL_TPS / 3 + 1, kSTsButTake_1w};
act12 abut11_1w = {TEXT, NORMAL_TPS / 3, kSTsButLater_1w};
act12 aeatchop_1w = {TEXT, 0, kSTsEatChop_1w};
act12 achopfail_1w = {TEXT, 0, kSTesthrown_1w};
act12 achopthrown_1w = {TEXT, 5 * NORMAL_TPS, kSTsDogEat_1w};
act12 atalk1a_1w = {TEXT, 0, kSTAskFrank_1w};
act12 atalk1b_1w = {TEXT, 0, kSTRepFrank_1w};
act12 atalk2a_1w = {TEXT, 0, kSTAskDrac_1w};
act12 atalk2b_1w = {TEXT, 0, kSTRepDrac_1w};
act12 atalk3a_1w = {TEXT, 0, kSTAskGwen_1w};
act12 atalk3b_1w = {TEXT, 0, kSTRepGwen_1w};
act12 atalk4a_1w = {TEXT, 0, kSTAskFriar_1w};
act12 atalk4b_1w = {TEXT, 0, kSTRepFriar_1w};
act12 atalk5a_1w = {TEXT, 0, kSTAskSlime_1w};
act12 atalk5b_1w = {TEXT, 0, kSTRepSlime_1w};
act12 atalk6a_1w = {TEXT, 0, kSTAskPea_1w};
act12 atalk6b_1w = {TEXT, 0, kSTRepPea_1w};
act12 anoopen_1w = {TEXT, 0, kSTsWrongCombo_1w};
act12 aopen4_1w = {TEXT, 0, kSTsRightCombo_1w};
act12 ashedoil1_1w = {TEXT, 0, kSTsTakeOil_1w};
act12 adoggy_1w = {TEXT, 0, kSTsDogEatHero_1w};
act12 at78a_1w = {TEXT, 0, kSTsTossMask_1w};
act12 aopenfail_1w = {TEXT, 0, kSTsTrapBolted_1w};
act12 ahelps1_1w = {TEXT, 0, kSTsBaseHelp1_1w};
act12 anohelp_1w = {TEXT, 0, kSTsNoHelp_1w};
act12 ahelps2_1w = {TEXT, 0, kSTsBaseHelp2_1w};
act12 abat5a_1w = {TEXT, 0, kSTsGotcher_1w};
act12 abat5b_1w = {TEXT, 0, kSTsBatGot_1w};
act12 amum3_1w = {TEXT, 0, kSTsGotcher_1w};
act12 amum4_1w = {TEXT, 0, kSTsMummyGot_1w};
act12 abin0_1w = {TEXT, 0, kSTsEnterBoat_1w};
act12 abung1_1w = {TEXT, 0, kSTsBoatHole_1w};
act12 ahout1_1w = {TEXT, 0, kSTsExitBoat_1w};
act12 anodeboat_1w = {TEXT, 0, kSTsManBlock_1w};
act12 amoving_1w = {TEXT, 0, kSTsShutup_1w};
act12 anotcut_1w = {TEXT, 0, kSTsBoatTied_1w};
act12 arepyep_1w = {TEXT, 0, kSTsCorrect_1w};
act12 arepnop_1w = {TEXT, 0, kSTsIncorrect_1w};
act12 amans1_1w = {TEXT, 0, kSTsDoomed1_1w};
act12 arepno5_1w = {TEXT, 0, kSTsDoomed2_1w};
act12 arepyep2_1w = {TEXT, 0, kSTsContinue_1w};
act12 amans3_1w = {TEXT, 0, kSTsOldMan1_1w};
act12 amans4_1w = {TEXT, 0, kSTsOldMan2_1w};
act12 amans5_1w = {TEXT, 0, kSTsOldMan3_1w};
act12 amans6_1w = {TEXT, 0, kSTsOldMan4_1w};
act12 amans7_1w = {TEXT, 0, kSTsOldMan5_1w};
act12 ajails1_1w = {TEXT, 0, kSTsCongrats_1w};
act12 ajails2_1w = {TEXT, 0, kSTsRescued1_1w};
act12 ajails3_1w = {TEXT, 0, kSTsRescued2_1w};
act12 ajails4_1w = {TEXT, 0, kSTsRescued3_1w};
act12 agive1_1w = {TEXT, 0, kSTsGuard1_1w};
act12 agive2_1w = {TEXT, 0, kSTsGuard2_1w};
act12 anogive_1w = {TEXT, 0, kSTsNoGive_1w};
act12 bye1_1w = {TEXT, 2 * NORMAL_TPS, kSTsKissy_1w};
act12 bye2_1w = {TEXT, 3 * NORMAL_TPS, kSTsGoodbye_1w};
act12 admsg3_1w = {TEXT, 0, kSTsGrip_1w};
act12 admsg2_1w = {TEXT, 0, kSTsCoordinate_1w};
act12 admsg1_1w = {TEXT, 0, kSTsReach_1w};
act12 alab12_1w = {TEXT, 24, kSTsProf1_1w};
act12 alab13_1w = {TEXT, 24, kSTsProf2_1w};
act12 abox2_1w = {TEXT, 16, kSTsProf3_1w};
act12 abox3_1w = {TEXT, 16, kSTsIgorRed_1w};
act12 abox5_1w = {TEXT, 38, kSTsProfUpset_1w};
act12 abox6_1w = {TEXT, 44, kSTsProfRetires_1w};
act12 ainorm_1w = {TEXT, 0, kSTsIgorRefuses_1w};
act12 aigor22_1w = {TEXT, 0, kSTsIgorGreen_1w};
act12 aigor13_1w = {TEXT, 0, kSTsIgorYellow_1w};
act12 aigor32_1w = {TEXT, 0, kSTsIgorBlue_1w};
act12 aigor0_1w = {TEXT, 0, kSTsIgorNo_1w};
act12 agobox_1w = {TEXT, 0, kSTsIgorBox_1w};
act13 aswapmask_1w = {SWAP_IMAGES, 0, HERO, MONKEY_1w};
act13 aswaphero_1w = {SWAP_IMAGES, 0, HERO, WHERO_1w};
act13 abox4_1w = {SWAP_IMAGES, 20, HERO, WHERO_1w};
act13 aigor30_1w = {SWAP_IMAGES, 30, HERO, FUZYHERO_1w};
act13 aigor31_1w = {SWAP_IMAGES, 30, HERO, HERO};
act13 aigor20_1w = {SWAP_IMAGES, 30, HERO, SPACHERO_1w};
act13 aigor21_1w = {SWAP_IMAGES, 30, HERO, FUZYHERO_1w};
act13 aigor10_1w = {SWAP_IMAGES, 30, HERO, WHERO_1w};
act13 aigor11_1w = {SWAP_IMAGES, 30, HERO, SPACHERO_1w};
act14 acond9_1w = {COND_SCR, 0, HERO, 9, kALdefbats_1w, kALnought_1w};
act14 acond5_1w = {COND_SCR, 0, HERO, 5, kALchasekit_1w, kALcond9_1w};
act14 ablow1_1w = {COND_SCR, 0, HERO, 1, kALchasehall_1w, kALcond5_1w};
act14 athrowchop_1w = {COND_SCR, 0, HERO, 7, kALchoppass_1w, kALchopfail_1w};
act14 atakechop_1w = {COND_SCR, 0, HERO, 7, kALdoggy_1w, 0};
act14 achkscr_1w = {COND_SCR, 0, HERO, 12, kALgive_1w, kALnogive_1w};
act15 adogchop_1w = {AUTOPILOT, 0, DOG_1w, CHOP_1w, DX + 2, DY * 2};
act16 aclosedoor2_1w = {INIT_OBJ_SEQ, 12, DOOR2_1w, 0};
act16 aclosedoor3_1w = {INIT_OBJ_SEQ, 12, DOOR3_1w, 0};
act16 adogseq_1w = {INIT_OBJ_SEQ, 0, DOG_1w, 1};
act16 adogseq2_1w = {INIT_OBJ_SEQ, 4 * NORMAL_TPS, DOG_1w, 2};
act16 adog5_1w = {INIT_OBJ_SEQ, 0, DOG_1w, 0};
act16 at78c_1w = {INIT_OBJ_SEQ, NORMAL_TPS + 12, TRAP_1w, 0};
act16 arock3_1w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 arock5_1w = {INIT_OBJ_SEQ, 11, HERO, _UP};
act16 arock10_1w = {INIT_OBJ_SEQ, 40, HERO, _UP};
act16 arock12_1w = {INIT_OBJ_SEQ, 44, HERO, DOWN};
act16 acutrope_1w = {INIT_OBJ_SEQ, 0, ROPE_1w, 1};
act16 abin1_1w = {INIT_OBJ_SEQ, 0, BOAT_1w, 1};
act16 about1_1w = {INIT_OBJ_SEQ, 0, BOAT_1w, 0};
act16 ajail3_1w = {INIT_OBJ_SEQ, 0, HERO, 0};
act16 ajail4_1w = {INIT_OBJ_SEQ, 2, HERO, 1};
act16 aguardgo3_1w = {INIT_OBJ_SEQ, 0, GUARD_1w, 1};
act16 aturnguard_1w = {INIT_OBJ_SEQ, 2 * NORMAL_TPS, GUARD_1w, 0};
act16 alab4_1w = {INIT_OBJ_SEQ, 0, PROF_1w, 0};
act16 alab10_1w = {INIT_OBJ_SEQ, 14, PROF_1w, 1};
act16 alab11_1w = {INIT_OBJ_SEQ, 18, IGOR_1w, 1};
act17 acupbpk_1w = {SET_STATE_BITS, 0, CUPBOARD_1w, 1};
act17 acupbdw_1w = {SET_STATE_BITS, 0, CUPBOARD_1w, 2};
act20 adef1_1w = {DEL_EVENTS, 1 * NORMAL_TPS, ASCHEDULE};
act21 abut6g_1w = {GAMEOVER, 7};
act21 adead5_1w = {GAMEOVER, 0};
act23 bye3_1w = {EXIT, 4 * NORMAL_TPS};
act24 abonus12_1w = {BONUS, 0, 12};
act24 abonus1_1w = {BONUS, 0, 1};
act24 abonus2_1w = {BONUS, 0, 2};
act24 abonus6_1w = {BONUS, 0, 6};
act24 achopbonus_1w = {BONUS, 0, 11};
act24 abonus3_1w = {BONUS, 0, 3};
act24 abonus9_1w = {BONUS, 0, 9};
act24 abonus4_1w = {BONUS, 0, 4};
act24 abonus5_1w = {BONUS, 0, 5};
act24 abonus7_1w = {BONUS, 0, 7};
act24 abonus8_1w = {BONUS, 0, 8};
act25 achkdoor_1w = {COND_BOX, 2 * NORMAL_TPS, HERO, 25, 173, 40, 175, kALgoinside_1w, 0};
act25 achkbbox_1w = {COND_BOX, 0, HERO, 100, 153, 144, 160, kALbbox_1w, 0};
act25 aichkbox_1w = {COND_BOX, 0, HERO, 100, 153, 144, 163, kALichk0_1w, kALgobox_1w};
act26 acreak_1w = {SOUND, 0, DOOR_CREAK_1w};
act26 abatsnd_1w = {SOUND, 50, BAT_FLUTTER_1w};
act26 adooropen_1w = {SOUND, 0, DOOR_OPEN_1w};
act26 ahchase4_1w = {SOUND, 5 * NORMAL_TPS, DOG_BARK_1w};
act26 abutsnd_1w = {SOUND, 3, BUTLER_GOTCHER_1w};
act26 abut6h_1w = {SOUND, 7, T_TRACK10};
act26 amunch_1w = {SOUND, 0, MUNCH_1w};
act26 afork_1w = {SOUND, 1 * NORMAL_TPS, FORK_BANG_1w};
act26 asong3_1w = {SOUND, 0, DOG_BARK_1w};
act26 afuneral_1w = {SOUND, 0, T_TRACK10};
act26 abatgot_1w = {SOUND, 0, BAT_FLUTTER_1w};
act26 asong2_1w = {SOUND, 3 * NORMAL_TPS, MUMMY_CHASE_1w};
act26 amumgot_1w = {SOUND, 0, MUMMY_GOTCHER_1w};
act26 asplash_1w = {SOUND, 0, SPLASH_1w};
act26 afinale_1w = {SOUND, 0, T_TRACK1};
act26 abgsnd_1w = {SOUND, 0, MACHINE_NOISE_1w};
act27 abut7b_1w = {BONUS, 0, 10};
act27 ashedoil4_1w = {ADD_SCORE, 0, OILCAN_1w};
act28 a115f_1w = {SUB_SCORE, 0, MASK_1w};
act29 achkmask_1w = {COND_CARRY, 0, MASK_1w, kALputmask_1w, 0};
act29 achkmask2_1w = {COND_CARRY, 0, MASK_1w, kALridmask_1w, 0};
act43 abut4_1w = {YESNO, 0, kSTsbut1_1w, kALbutyes_1w, kALbutno_1w};
act43 achopprompt_1w = {YESNO, 0, kSTsChopPrompt_1w, kALeatchop_1w, 0};
act43 ahelp1_1w = {YESNO, 4 * 60 * NORMAL_TPS, kSTshelpp1_1w, kALhelpy_1w, kALhelpn_1w};
act43 ahelp2_1w = {YESNO, 5 * 60 * NORMAL_TPS, kSTshelpp2_1w, kALhelpy2_1w, kALhelpn_1w};
act43 achkboat2_1w = {YESNO, 0, kSTsBoatAsk_1w, kALpushboat_1w, kALgetoutboat_1w};
act47 aviewfar_1w = {INIT_VIEW, 107, BOAT_1w, 140, 55, Common::KEYCODE_DOWN};
act47 aviewnear_1w = {INIT_VIEW, 13, BOAT_1w, 250, 150, Common::KEYCODE_UP};
act48 ainitdoor_1w = {INIT_OBJ_FRAME, 0, DOOR1_1w, 0, 3};
actListPtr ALDummy[] = {0};
actListPtr ALgoinside_1w[] = {&aopendoor1b_1w, 0};
actListPtr ALopendoor1_1w[] = {&acreak_1w, &aopendoor1a_1w, &achkdoor_1w, 0};
actListPtr ALclosedoor1_1w[] = {&acreak_1w, &ainitdoor_1w, &aclosedoor1_1w, 0};
actListPtr ALightning_1w[] = {&abk1_1w, &abknorm1_1w, &abk2_1w, &abknorm2_1w, &areplight_1w, 0};
actListPtr ALblinkeyes1_1w[] = {&ablink1a_1w, &ablink1b_1w, &ablink1c_1w, &ablink1d_1w, &ablink2a_1w, &ablink2b_1w, &ablink2c_1w, &ablink2d_1w, &arepeye_1w, 0};
actListPtr ALbat_1w[] = {&abatxy_1w, &abatvxy1_1w, &abatvxy2_1w, &abatvxy3_1w, &abatvxy4_1w, &abatvxy5_1w, &abatsnd_1w, &arepbat_1w, 0};
actListPtr ALpkin_1w[] = {&abonus12_1w, &apbreak_1w, &ashowkey_1w, &aridpkin_1w, &adroppkin_1w, &amovekey_1w, 0};
actListPtr ALscr1_1w[] = {&abonus1_1w, &aheroxy01_1w, &ascr01_1w, 0};
actListPtr ALridprof_1w[] = {&aridprof_1w, 0};
actListPtr ALopendoor2_1w[] = {&astophero_1w, &adooropen_1w, &aopendoor2_1w, &ast12_1w, &aheroxy12_1w, &aclosedoor2_1w, &ascr12_1w, 0};
actListPtr ALopendoor3_1w[] = {&astophero_1w, &adooropen_1w, &aopendoor3_1w, &ast14_1w, &aheroxy14_1w, &aclosedoor3_1w, &ascr14_1w, 0};
actListPtr ALblinkeyes2_1w[] = {&ablink3a_1w, &ablink3b_1w, &ablink3c_1w, &ablink3d_1w, &ablink4a_1w, &ablink4b_1w, &ablink4c_1w, &ablink4d_1w, &arepeye2_1w, 0};
actListPtr ALscr10_1w[] = {&aheroxy10_1w, &ast01_1w, &ascr10_1w, 0};
actListPtr ALscr13_1w[] = {&aheroxy13_1w, &ascr13_1w, 0};
actListPtr ALscr15_1w[] = {&aheroxy15_1w, &ascr15_1w, 0};
actListPtr ALcuptxt0_1w[] = {&acuptxt0_1w, &acupknife_1w, &acupwhist_1w, 0};
actListPtr ALcuptxt1_1w[] = {&acuptxt1_1w, 0};
actListPtr ALcuptxt2_1w[] = {&acuptxt2_1w, 0};
actListPtr ALcuptxt3_1w[] = {&acuptxt3_1w, 0};
actListPtr ALlookcupb2_1w[] = {&atcup2_1w, 0};
actListPtr ALlookcupb1_1w[] = {&atcup1_1w, 0};
actListPtr ALlookcupb_1w[] = {&abonus2_1w, &atcup0_1w, 0};
actListPtr ALcupbpk_1w[] = {&acupbpk_1w, 0};
actListPtr ALcupbdw_1w[] = {&acupbdw_1w, &adwwhy_1w, 0};
actListPtr ALchasehall_1w[] = {&ablowt_1w, &ahchase1_1w, &ahchase2_1w, &ahchase3_1w, &ahchase4_1w, 0};
actListPtr ALchasekit_1w[] = {&ablowt_1w, &akchase1_1w, &akchase2_1w, &akchase3_1w, &ahchase4_1w, 0};
actListPtr ALdefbats_1w[] = {&abonus6_1w, &adef1_1w, &adef2_1w, &adef3_1w, &adef4_1w, &adef5_1w, &adef6_1w, &adef7_1w, &adef8_1w, 0};
actListPtr ALnought_1w[] = {&anought_1w, 0};
actListPtr ALcond9_1w[] = {&acond9_1w, 0};
actListPtr ALcond5_1w[] = {&acond5_1w, 0};
actListPtr ALblowdw_1w[] = {&ablow1_1w, 0};
actListPtr ALputmask_1w[] = {&a115a_1w, &a115b_1w, &a115c_1w, &a115d_1w, &a115e_1w, &a115f_1w, &a115g_1w, 0};
actListPtr ALscr115_1w[] = {&achkmask_1w, &aheroxy115_1w, &ascr115_1w, 0};
actListPtr ALopenwdoorm_1w[] = {&aopenwd1_1w, &aopenwd2_1w, 0};
actListPtr ALopenwdoors_1w[] = {&aopenwdoorl_1w, &aopenwdoorr_1w, &achkmaskcarry_1w, 0};
actListPtr ALclosewdoors_1w[] = {&aclosewdoorl_1w, &aclosewdoorr_1w, 0};
actListPtr ALswapmask_1w[] = {&aswapmask_1w, 0};
actListPtr ALdropmask_1w[] = {&adropmask_1w, 0};
actListPtr ALwearmask_1w[] = {&aweartext_1w, &aswapmask_1w, &aworn_1w, 0};
actListPtr ALremovemask_1w[] = {&aremovetext_1w, &aswapmask_1w, &aremoved_1w, 0};
actListPtr ALusemask_1w[] = {&aswapcheck_1w, 0};
actListPtr ALscr21_1w[] = {&aheroxy21_1w, &ascr21_1w, 0};
actListPtr ALbut_1w[] = {&abut1_1w, &abutvxy1_1w, &abut2_1w, 0};
actListPtr ALbutler_1w[] = {&abut3a_1w, 0};
actListPtr ALbutp_1w[] = {/*&abut3_1w, */&abut4_1w, &abut4a_1w, 0};
actListPtr ALbutyes_1w[] = {&abut5_1w, 0};
actListPtr ALbutno_1w[] = {&abut6_1w, 0};
actListPtr ALbutchopped_1w[] = {&abutsnd_1w, &abut6a_1w, &abut6b_1w, &abut6c_1w, &abut6d_1w, &abut6e_1w, &abut6f_1w, &abut6g_1w, &abut6h_1w, 0};
actListPtr ALbutchop_1w[] = {&abut7_1w, &abut7a_1w, &abut7b_1w, &abut8_1w, &abut9_1w, &abut9a_1w, &abut9b_1w, 0};
actListPtr ALbutroam_1w[] = {&abut8_1w, &abut9_1w, &abut10_1w, &abut11_1w, 0};
actListPtr AL_eatchop_1w[] = {&adropchop_1w, &aeatchop_1w, &aridchop_1w, 0};
actListPtr ALeatchop_1w[] = {&achopprompt_1w, 0};
actListPtr ALthrowchop_1w[] = {&athrowchop_1w, 0};
actListPtr ALchopfail_1w[] = {&adropchop_1w, &aridchop_1w, &achopfail_1w, 0};
actListPtr ALchoppass_1w[] = {&ashowchop_1w, &achopthrown_1w, &adropchop_1w, &achopxy_1w, &adogchop_1w, &adogseq_1w, &adogcyc_1w, &adogseq2_1w, &achopbonus_1w, 0};
actListPtr ALrepredeye_1w[] = {&ablink5a_1w, &ablink5b_1w, &ablink5c_1w, &ablink5d_1w, &arepredeye_1w, 0};
actListPtr ALreplips_1w[] = {&amunch_1w, &alips_1w, &areplips_1w, 0};
actListPtr ALreparm_1w[] = {&afork_1w, &aarm_1w, &areparm_1w, 0};
actListPtr ALtalkfrank_1w[] = {&atalk1a_1w, &atalk1b_1w, 0};
actListPtr ALtalkdrac_1w[] = {&atalk2a_1w, &atalk2b_1w, 0};
actListPtr ALtalkgwen_1w[] = {&atalk3a_1w, &atalk3b_1w, 0};
actListPtr ALtalkhood_1w[] = {&atalk4a_1w, &atalk4b_1w, 0};
actListPtr ALtalkslime_1w[] = {&atalk5a_1w, &atalk5b_1w, 0};
actListPtr ALtalkpeahd_1w[] = {&atalk6a_1w, &atalk6b_1w, 0};
actListPtr ALscr31_1w[] = {&aheroxy31_1w, &ascr31_1w, 0};
actListPtr ALscr35_1w[] = {&aheroxy35_1w, &ascr35_1w, 0};
actListPtr ALscr41_1w[] = {&aheroxy41_1w, &ascr41_1w, 0};
actListPtr ALscr51_1w[] = {&aheroxy51_1w, &ascr51_1w, 0};
actListPtr ALscr53_1w[] = {&aheroxy53_1w, &ascr53_1w, 0};
actListPtr ALscr56_1w[] = {&aheroxy56_1w, &ascr56_1w, 0};
actListPtr ALscr57_1w[] = {&aheroxy57_1w, &ascr57_1w, 0};
actListPtr ALscr65_1w[] = {&aheroxy65_1w, &ascr65_1w, 0};
actListPtr ALopenyes_1w[] = {&abonus3_1w, &aopen4_1w, &adooropen_1w, &aopendoor4_1w, &astatedoor4_1w, 0};
actListPtr ALopenno_1w[] = {&anoopen_1w, 0};
actListPtr ALopendoor4_1w[] = {&aopenp_1w, 0};
actListPtr ALclosedoor4_1w[] = {&aclosedoor4_1w, 0};
actListPtr ALshedoil_1w[] = {&ashedoil1_1w, &ashedoil2_1w, &ashedoil3_1w, &ashedoil4_1w, 0};
actListPtr ALscr75_1w[] = {&aheroxy75_1w, &ascr75_1w, 0};
actListPtr ALdog_1w[] = {&asong3_1w, &adog1_1w, &adog2_1w, &adog3_1w, &adog4_1w, &adog5_1w, 0};
actListPtr ALdead_1w[] = {&afuneral_1w, &adead1_1w, &adead2_1w, &adead3_1w, &adead4_1w, &adead5_1w, 0};
actListPtr ALdoggy_1w[] = {&adead_1w, &adoggy_1w, 0};
actListPtr ALgetchop_1w[] = {&atakechop_1w, 0};
actListPtr ALmovecarp_1w[] = {&amovecarp1_1w, &amovecarp2_1w, &abonus9_1w, 0};
actListPtr ALridmask_1w[] = {&at78a_1w, &at78b_1w, &adropmask_1w, 0};
actListPtr ALopenpass_1w[] = {&abonus4_1w, &aopentrap_1w, &aheroxy78_1w, &ast78_1w, &at78c_1w, &aopen78_1w, &achkmask2_1w, 0};
actListPtr ALopenfail_1w[] = {&aopenfail_1w, 0};
actListPtr ALopentrap_1w[] = {&atrap_1w, 0};
actListPtr ALclosetrap_1w[] = {&aclosetrap_1w, 0};
actListPtr ALscr89_1w[] = {&abonus5_1w, &aheroxy89_1w, &ascr89_1w, 0};
actListPtr ALscr87_1w[] = {&aheroxy87_1w, &ascr87_1w, 0};
actListPtr ALhelpy_1w[] = {&ahelps1_1w, 0};
actListPtr ALhelpn_1w[] = {&anohelp_1w, 0};
actListPtr ALhelpy2_1w[] = {&ahelps2_1w, 0};
actListPtr ALhelp_1w[] = {&ahelp1_1w, &ahelp2_1w, 0};
actListPtr ALscr910_1w[] = {&aheroxy910_1w, &ascr910_1w, 0};
actListPtr ALscr98_1w[] = {&aheroxy98_1w, &ascr98_1w, 0};
actListPtr ALbatrep_1w[] = {&abata1a_1w, &abata1b_1w, &abata2a_1w, &abata2b_1w, &abata3a_1w, &abata3b_1w, &abata4a_1w, &abata4b_1w, &arepbata_1w, 0};
actListPtr ALbatattack_1w[] = {&abata1a_1w, &abata1b_1w, &abata1c_1w, &abata2a_1w, &abata2b_1w, &abata2c_1w, &abata3a_1w, &abata3b_1w, &abata3c_1w, &abata4a_1w, &abata4b_1w, &abata4c_1w, &arepbata_1w, 0};
actListPtr ALbatty_1w[] = {&abatgot_1w, &adead_1w, &abat5a_1w, &abat5b_1w, 0};
actListPtr ALbats_1w[] = {&abatcheck_1w, 0};
actListPtr ALmum_1w[] = {&acreak_1w, &asong2_1w, &amdoor1_1w, &amdoor2_1w, &amum1_1w, &amum2_1w, 0};
actListPtr ALmummy_1w[] = {&adead_1w, &amumgot_1w, &amum3_1w, &amum4_1w, 0};
actListPtr ALrock_1w[] = {&arock1_1w, &arock2_1w, &arock3_1w, &arock4_1w, &arock5_1w, &arock6_1w, &arock7_1w, &arock8_1w, &arock9_1w, &arock10_1w, &arock11_1w, &arock12_1w, &arock13_1w, &arock14_1w, &arock15_1w, &arock16_1w, 0};
actListPtr ALscr109_1w[] = {&aheroxy109_1w, &ascr109_1w, 0};
actListPtr ALscr1011_1w[] = {&aswaphero_1w, &aheroxy1011_1w, &ascr1011_1w, 0};
actListPtr ALscr1110_1w[] = {&aswaphero_1w, &aheroxy1110_1w, &ascr1110_1w, 0};
actListPtr ALscr1112_1w[] = {&aswaphero_1w, &aheroxy1112_1w, &ascr1112_1w, 0};
actListPtr ALcutrope_1w[] = {&acutrope_1w, 0};
actListPtr ALherofar_1w[] = {&aherofar_1w, 0};
actListPtr ALembark_1w[] = {&abin0_1w, &ahin1_1w, &ahin2_1w, &abin1_1w, &abin2_1w, &abin3_1w, &asplash_1w, 0};
actListPtr ALnobung_1w[] = {&abung1_1w, 0};
actListPtr ALgetinboat_1w[] = {&abin_1w, 0};
actListPtr ALplugbung_1w[] = {&aridbung_1w, &adropbung_1w, 0};
actListPtr ALdeboat_1w[] = {&ahout_1w, &ahout1_1w, &about1_1w, &about2_1w, &about3_1w, &asplash_1w, 0};
actListPtr ALnodeboat_1w[] = {&anodeboat_1w, 0};
actListPtr ALchkout_1w[] = {&achkout_1w, 0};
actListPtr ALgetoutboat_1w[] = {&agetout_1w, 0};
actListPtr ALgofar_1w[] = {&aboatmov_1w, &aboatvxy1_1w, &aboatvxy2_1w, &aboatvxy3_1w, &aboatvxy4_1w, &aboatvxy5_1w, &aboatvxy6_1w, &aboatvxy7_1w, &aboatvxy8_1w, &aboatvxy9_1w, &aherochk_1w, &aboatfar_1w, &aviewfar_1w, 0};
actListPtr ALcomenear_1w[] = {&aboatmov_1w, &aboatvxy10_1w, &aboatvxy11_1w, &aboatvxy12_1w, &aheronear_1w, &aboatnear_1w, &aviewnear_1w, 0};
actListPtr ALmoveboat_1w[] = {&apush_1w, 0};
actListPtr ALmoving_1w[] = {&amoving_1w, 0};
actListPtr ALchkmove_1w[] = {&achkmove_1w, 0};
actListPtr ALnotcut_1w[] = {&anotcut_1w, 0};
actListPtr ALpushboat_1w[] = {&achkrope_1w, 0};
actListPtr ALchkboat2_1w[] = {&achkboat2_1w, 0};
actListPtr ALuseboat_1w[] = {&achkboat1_1w, 0};
actListPtr ALrepno1_1w[] = {&arepnop_1w, &amans1_1w, &aboatvxy9_1w, 0};
actListPtr ALrepno3_1w[] = {&arepno5_1w, &aboatvxy9_1w, 0};
actListPtr ALrepyes1_1w[] = {&arepyep_1w, &amanq2_1w, 0};
actListPtr ALrepyes2_1w[] = {&arepyep_1w, &amanq3_1w, 0};
actListPtr ALrepyes3_1w[] = {&arepyep_1w, &amanq4_1w, 0};
actListPtr ALrepyes4_1w[] = {&amanq5_1w, 0};
actListPtr ALrepyes5_1w[] = {&amanq6_1w, 0};
actListPtr ALrepyes6_1w[] = {&amanq7_1w, 0};
actListPtr ALrepyes7_1w[] = {&abonus7_1w, &arepyep2_1w, &aompass_1w, 0};
actListPtr ALomask_1w[] = {&amans3_1w, &amans4_1w, &amans5_1w, &amans6_1w, &amanq1_1w, 0};
actListPtr ALomasked_1w[] = {&amans7_1w, 0};
actListPtr ALoldman_1w[] = {&achkpass_1w, 0};
actListPtr ALscr1213_1w[] = {&aheroxy1213_1w, &ascr1213_1w, 0};
actListPtr ALjailrep_1w[] = {&ajail3_1w, &ajail4_1w, &ajailrep_1w, 0};
actListPtr ALend_1w[] = {&ajails1_1w, &ajails2_1w, &ajails3_1w, &ajails4_1w, 0};
actListPtr ALjail_1w[] = {&afinale_1w, &ajail1_1w, &ajail2_1w, &ajailrep_1w, &aend_1w, &atheend1_1w, &atheend2_1w, 0};
actListPtr ALgive_1w[] = {&abonus8_1w, &agive1_1w, &agive2_1w, &aguardgo1_1w, &aguardgo2_1w, &aguardgo3_1w, &aguardgo4_1w, &aturnguard_1w, 0};
actListPtr ALnogive_1w[] = {&anogive_1w, 0};
actListPtr ALgold_1w[] = {&achkscr_1w, 0};
actListPtr ALscr1211_1w[] = {&aswaphero_1w, &aheroxy1211_1w, &ascr1211_1w, 0};
actListPtr ALgoodbye_1w[] = {&bye1_1w, &bye2_1w, &bye3_1w, 0};
actListPtr ALok151_1w[] = {&aheroxy151_1w, &ascr151_1w, 0};
actListPtr ALdmsg3_1w[] = {&admsg3_1w, 0};
actListPtr ALdmsg2_1w[] = {&admsg2_1w, 0};
actListPtr ALdmsg1_1w[] = {&admsg1_1w, 0};
actListPtr ALchkd3_1w[] = {&achkd3_1w, 0};
actListPtr ALchkd2_1w[] = {&achkd2_1w, 0};
actListPtr ALchkd1_1w[] = {&achkd1_1w, 0};
actListPtr ALscr151_1w[] = {&achkd0_1w, 0};
actListPtr ALprof_1w[] = {&alab1_1w, &alab2_1w, &alab3_1w, &alab4_1w, &alab5_1w, &alab6_1w, &alab7_1w, &alab8_1w, &alab9_1w, &alab10_1w, &alab11_1w, &alab12_1w, &alab13_1w, &alab14_1w, 0};
actListPtr ALlab_1w[] = {&achklab_1w, 0};
actListPtr ALbox0_1w[] = {&acycle_1w, &abox2_1w, &abox3_1w, &abox4_1w, &abox4a_1w, &abox5_1w, &abox6_1w, &abox8a_1w, &abox9_1w, &abox10_1w, &abox11_1w, &abox12_1w, 0};
actListPtr ALbbox_1w[] = {&abbox_1w, 0};
actListPtr ALbox_1w[] = {&achkbbox_1w, &arepbox_1w, 0};
actListPtr ALweird_1w[] = {&abgsnd_1w, &abg1_1w, &abg2_1w, &abg3_1w, &abg4_1w, &abg5_1w, &abg6_1w, &abg7_1w, &abg8_1w, 0};
actListPtr ALcycle_1w[] = {&abox0_1w, &abox1_1w, &acyc1_1w, &acyc2_1w, &aweird_1w, &abox7_1w, &abox8_1w, 0};
actListPtr ALinorm_1w[] = {&ainorm_1w, 0};
actListPtr ALigor3_1w[] = {&acycle_1w, &aigor30_1w, &aigor31_1w, &aigor32_1w, &aigor33_1w, 0};
actListPtr ALigor2_1w[] = {&acycle_1w, &aigor20_1w, &aigor21_1w, &aigor22_1w, &aigor23_1w, 0};
actListPtr ALigor1_1w[] = {&acycle_1w, &aigor10_1w, &aigor11_1w, &aigor12_1w, &aigor13_1w, &aigor14_1w, 0};
actListPtr ALigor0_1w[] = {&aigor0_1w, 0};
actListPtr ALgobox_1w[] = {&agobox_1w, 0};
actListPtr ALichk3_1w[] = {&aichk3_1w, 0};
actListPtr ALichk2_1w[] = {&aichk2_1w, 0};
actListPtr ALichk1_1w[] = {&aichk1_1w, 0};
actListPtr ALichk0_1w[] = {&aichk0_1w, 0};
actListPtr ALigor_1w[] = {&aichkbox_1w, 0};
actList actListArr_1w[] = {
ALDummy, ALgoinside_1w, ALopendoor1_1w, ALclosedoor1_1w, ALightning_1w,
ALblinkeyes1_1w, ALbat_1w, ALpkin_1w, ALscr1_1w, ALridprof_1w,
ALopendoor2_1w, ALopendoor3_1w, ALblinkeyes2_1w, ALscr10_1w, ALscr13_1w,
ALscr15_1w, ALcuptxt0_1w, ALcuptxt1_1w, ALcuptxt2_1w, ALcuptxt3_1w,
ALlookcupb2_1w, ALlookcupb1_1w, ALlookcupb_1w, ALcupbpk_1w, ALcupbdw_1w,
ALchasehall_1w, ALchasekit_1w, ALdefbats_1w, ALnought_1w, ALcond9_1w,
ALcond5_1w, ALblowdw_1w, ALputmask_1w, ALscr115_1w, ALopenwdoorm_1w,
ALopenwdoors_1w, ALclosewdoors_1w, ALswapmask_1w, ALdropmask_1w, ALwearmask_1w,
ALremovemask_1w, ALusemask_1w, ALscr21_1w, ALbut_1w, ALbutler_1w,
ALbutp_1w, ALbutyes_1w, ALbutno_1w, ALbutchopped_1w, ALbutchop_1w,
ALbutroam_1w, AL_eatchop_1w, ALeatchop_1w, ALthrowchop_1w, ALchopfail_1w,
ALchoppass_1w, ALrepredeye_1w, ALreplips_1w, ALreparm_1w, ALtalkfrank_1w,
ALtalkdrac_1w, ALtalkgwen_1w, ALtalkhood_1w, ALtalkslime_1w, ALtalkpeahd_1w,
ALscr31_1w, ALscr35_1w, ALscr41_1w, ALscr51_1w, ALscr53_1w,
ALscr56_1w, ALscr57_1w, ALscr65_1w, ALopenyes_1w, ALopenno_1w,
ALopendoor4_1w, ALclosedoor4_1w, ALshedoil_1w, ALscr75_1w, ALdog_1w,
ALdead_1w, ALdoggy_1w, ALgetchop_1w, ALmovecarp_1w, ALridmask_1w,
ALopenpass_1w, ALopenfail_1w, ALopentrap_1w, ALclosetrap_1w, ALscr89_1w,
ALscr87_1w, ALhelpy_1w, ALhelpn_1w, ALhelpy2_1w, ALhelp_1w,
ALscr910_1w, ALscr98_1w, ALbatrep_1w, ALbatattack_1w, ALbatty_1w,
ALbats_1w, ALmum_1w, ALmummy_1w, ALrock_1w, ALscr109_1w,
ALscr1011_1w, ALscr1110_1w, ALscr1112_1w, ALcutrope_1w, ALherofar_1w,
ALembark_1w, ALnobung_1w, ALgetinboat_1w, ALplugbung_1w, ALdeboat_1w,
ALnodeboat_1w, ALchkout_1w, ALgetoutboat_1w, ALgofar_1w, ALcomenear_1w,
ALmoveboat_1w, ALmoving_1w, ALchkmove_1w, ALnotcut_1w, ALpushboat_1w,
ALchkboat2_1w, ALuseboat_1w, ALrepno1_1w, ALrepno3_1w, ALrepyes1_1w,
ALrepyes2_1w, ALrepyes3_1w, ALrepyes4_1w, ALrepyes5_1w, ALrepyes6_1w,
ALrepyes7_1w, ALomask_1w, ALomasked_1w, ALoldman_1w, ALscr1213_1w,
ALjailrep_1w, ALend_1w, ALjail_1w, ALgive_1w, ALnogive_1w,
ALgold_1w, ALscr1211_1w, ALgoodbye_1w, ALok151_1w, ALdmsg3_1w,
ALdmsg2_1w, ALdmsg1_1w, ALchkd3_1w, ALchkd2_1w, ALchkd1_1w,
ALscr151_1w, ALprof_1w, ALlab_1w, ALbox0_1w, ALbbox_1w,
ALbox_1w, ALweird_1w, ALcycle_1w, ALinorm_1w, ALigor3_1w,
ALigor2_1w, ALigor1_1w, ALigor0_1w, ALgobox_1w, ALichk3_1w,
ALichk2_1w, ALichk1_1w, ALichk0_1w, ALigor_1w
};
// Hugo 2 Win
int dialrsp_2w[] = {kSTSdial2_2w, -1};
int whorsp_2w[] = {kSTNobody_2w, kSTNo_one1_2w, kSTNo_one2_2w, kSTSharry_2w, -1};
act0 arepchk_2w = {ASCHEDULE, 4, kALscr25_2w};
act0 aclimax_2w = {ASCHEDULE, 20, kALclimax_2w};
act0 aclue09_2w = {ASCHEDULE, 200 * NORMAL_TPS, kALchkc09_2w};
act0 ahdrink10_2w = {ASCHEDULE, 72, kALhfaint_2w};
act0 aschedbut_2w = {ASCHEDULE, 30, kALschedbut_2w};
act0 arepbuga_2w = {ASCHEDULE, 3 * NORMAL_TPS, kALbugrep1_2w};
act0 arepbugf_2w = {ASCHEDULE, 2 * NORMAL_TPS, kALbugrep2_2w};
act0 arepblah_2w = {ASCHEDULE, 12 * NORMAL_TPS, kALblah_2w};
act0 arepmsg1_2w = {ASCHEDULE, 120 * NORMAL_TPS, kALrepmsg1_2w};
act1 aback1_2w = {START_OBJ, 0, CAT_2w, 0, INVISIBLE};
act1 aback2_2w = {START_OBJ, 2, CAT_2w, 0, NOT_CYCLING};
act1 aball3_2w = {START_OBJ, 0, BALLOON_2w, 0, INVISIBLE};
act1 abel1_2w = {START_OBJ, 0, BELL_2w, 0, NOT_CYCLING};
act1 acook7_2w = {START_OBJ, 60, COOKB_2w, 0, INVISIBLE};
act1 acook8_2w = {START_OBJ, 60, COOK_2w, 0, NOT_CYCLING};
act1 acop1_2w = {START_OBJ, 0, COP_2w, 0, CYCLE_FORWARD};
act1 acop3_2w = {START_OBJ, 12, COP_2w, 0, INVISIBLE};
act1 adone12_2w = {START_OBJ, 10, HERO, 0, CYCLE_FORWARD};
act1 adone5_2w = {START_OBJ, 0, HORACE_2w, 0, CYCLE_FORWARD};
act1 adyn2_2w = {START_OBJ, 0, DYNAMITE_2w, 0, NOT_CYCLING};
act1 afall2_2w = {START_OBJ, 0, PENFALL_2w, 0, CYCLE_FORWARD};
act1 afuze2_2w = {START_OBJ, 0, DYNAMITE_2w, 0, CYCLE_FORWARD};
act1 agenie2_2w = {START_OBJ, 0, GENIE_2w, 0, CYCLE_FORWARD};
act1 agiveb4_2w = {START_OBJ, 2, CAT_2w, 0, CYCLE_FORWARD};
act1 agiveb7_2w = {START_OBJ, 0, CAT_2w, 0, INVISIBLE};
act1 aglightoff1_2w = {START_OBJ, 0, GATELIGHT_2w, 0, INVISIBLE};
act1 aglighton1_2w = {START_OBJ, 0, GATELIGHT_2w, 0, NOT_CYCLING};
act1 ahdrink3_2w = {START_OBJ, 0, HESTER_2w, 0, CYCLE_FORWARD};
act1 ahdrink6_2w = {START_OBJ, 70, HESTER_2w, 0, NOT_CYCLING};
act1 ahest11_2w = {START_OBJ, 47, HESTER_2w, 0, NOT_CYCLING};
act1 ahest2_2w = {START_OBJ, 0, HESTER_2w, 0, CYCLE_FORWARD};
act1 ahfaint1_2w = {START_OBJ, 4, HERO, 0, INVISIBLE};
act1 ahfaint3_2w = {START_OBJ, 4, PENNYLIE_2w, 0, NOT_CYCLING};
act1 ahfaint4_2w = {START_OBJ, 8, PENNYLIE_2w, 0, INVISIBLE};
act1 ahfaint5_2w = {START_OBJ, 8, HERO, 0, NOT_CYCLING};
act1 akeyhole5_2w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 amaidb2_2w = {START_OBJ, 0, MAID_2w, 0, CYCLE_FORWARD};
act1 amaidb5_2w = {START_OBJ, 10, MAID_2w, 0, INVISIBLE};
act1 amaidbk3_2w = {START_OBJ, 0, MAID_2w, 0, CYCLE_FORWARD};
act1 amaidbk7_2w = {START_OBJ, 10, MAID_2w, 0, NOT_CYCLING};
act1 amat2_2w = {START_OBJ, 0, MATCHES_2w, 0, NOT_CYCLING};
act1 amurd3_2w = {START_OBJ, 30, HERO, 0, NOT_CYCLING};
act1 aom15_2w = {START_OBJ, 59, OLDMAN_2w, 0, INVISIBLE};
act1 aom18_2w = {START_OBJ, 60, HERO, 0, NOT_CYCLING};
act1 aom19_2w = {START_OBJ, 60, OLDMAN_2w, 0, NOT_CYCLING};
act1 aomridlip_2w = {START_OBJ, 49, LIPS_2w, 0, INVISIBLE};
act1 aopendoor1_2w = {START_OBJ, 0, DOOR1_2w, 1, CYCLE_FORWARD};
act1 apaper2_2w = {START_OBJ, 0, PAPER_2w, 0, NOT_CYCLING};
act1 aridban_2w = {START_OBJ, 0, BANANA_2w, 0, INVISIBLE};
act1 aridcooklips_2w = {START_OBJ, 22, LIPS_2w, 0, INVISIBLE};
act1 aridgard2_2w = {START_OBJ, 0, GARDENER_2w, 0, CYCLE_FORWARD};
act1 aridgard6_2w = {START_OBJ, 20, GARDENER_2w, 0, INVISIBLE};
act1 aridgarl_2w = {START_OBJ, 0, GARLIC_2w, 0, INVISIBLE};
act1 arobot5_2w = {START_OBJ, 4, ROBOT_2w, 0, CYCLE_FORWARD};
act1 aslightoff1_2w = {START_OBJ, 0, SHEDLIGHT_2w, 0, INVISIBLE};
act1 aslighton1_2w = {START_OBJ, 0, SHEDLIGHT_2w, 0, NOT_CYCLING};
act1 astick5_2w = {START_OBJ, 0, DOG_2w, 0, CYCLE_FORWARD};
act1 astick7_2w = {START_OBJ, 16, DOG_2w, 0, INVISIBLE};
act1 azapperoff1_2w = {START_OBJ, 0, ZAPPER_2w, 0, INVISIBLE};
act1 azapperon1_2w = {START_OBJ, 0, ZAPPER_2w, 0, NOT_CYCLING};
act1 adead1_2w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 adead3_2w = {START_OBJ, 0, PENNYLIE_2w, 0, NOT_CYCLING};
act1 afaint2_2w = {START_OBJ, 10, HERO, 0, INVISIBLE};
act1 afaint4_2w = {START_OBJ, 10, PENNYLIE_2w, 0, NOT_CYCLING};
act1 afaint6_2w = {START_OBJ, 30, PENNYLIE_2w, 0, INVISIBLE};
act1 afaint7_2w = {START_OBJ, 30, HERO, 0, NOT_CYCLING};
act1 agone1_2w = {START_OBJ, 23, HERO, 0, INVISIBLE};
act1 agone14_2w = {START_OBJ, 129, HERO, 0, CYCLE_FORWARD};
act1 agone2_2w = {START_OBJ, 120, PENNYLIE_2w, 0, INVISIBLE};
act1 agone4_2w = {START_OBJ, 120, HERO, 0, NOT_CYCLING};
act1 aharry1_2w = {START_OBJ, 0, HARRY_2w, 0, NOT_CYCLING};
act1 aharry6_2w = {START_OBJ, 4, HARRY_2w, 0, CYCLE_FORWARD};
act1 amaidc10_2w = {START_OBJ, 26, MAID_2w, 0, INVISIBLE};
act1 amaidc14_2w = {START_OBJ, 30, MAID_2w, 0, NOT_CYCLING};
act1 amaidc5_2w = {START_OBJ, 8, MAID_2w, 0, CYCLE_FORWARD};
act1 aopendoor2_2w = {START_OBJ, 0, DOOR2_2w, 1, CYCLE_FORWARD};
act1 aopendoor3_2w = {START_OBJ, 0, DOOR3_2w, 1, CYCLE_FORWARD};
act1 apenblie1_2w = {START_OBJ, 30, PENNY_2w, 0, INVISIBLE};
act1 apenblie2_2w = {START_OBJ, 30, PENNYLIE_2w, 0, NOT_CYCLING};
act1 apenbstart_2w = {START_OBJ, 0, PENNY_2w, 0, CYCLE_FORWARD};
act1 apenbstop_2w = {START_OBJ, 20, PENNY_2w, 0, NOT_CYCLING};
act1 apeng1_2w = {START_OBJ, 23, HERO, 0, INVISIBLE};
act1 apeng3_2w = {START_OBJ, 40, HERO, 0, NOT_CYCLING};
act1 aridmaidlips_2w = {START_OBJ, 15, LIPS_2w, 0, INVISIBLE};
act1 aherostart_2w = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 apenstart_2w = {START_OBJ, PENDELAY + 10, PENNY_2w, 0, CYCLE_FORWARD};
act1 apenstop_2w = {START_OBJ, PENDELAY + 70, PENNY_2w, 0, NOT_CYCLING};
act1 askip3_2w = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act2 aback3_2w = {INIT_OBJXY, 2, CAT_2w, 189, 69};
act2 abanana10_2w = {INIT_OBJXY, 16, GENIE_2w, 212, 10};
act2 abanana11_2w = {INIT_OBJXY, 18, GENIE_2w, 209, 20};
act2 abanana12_2w = {INIT_OBJXY, 20, GENIE_2w, 206, 40};
act2 abanana13_2w = {INIT_OBJXY, 22, GENIE_2w, 200, 65};
act2 abanana5_2w = {INIT_OBJXY, 00, GENIE_2w, 203, 60};
act2 abanana6_2w = {INIT_OBJXY, 02, GENIE_2w, 206, 40};
act2 abanana7_2w = {INIT_OBJXY, 04, GENIE_2w, 209, 20};
act2 abanana8_2w = {INIT_OBJXY, 06, GENIE_2w, 212, 10};
act2 abd1_2w = {INIT_OBJXY, 0, HERO, 214, 92};
act2 abd10_2w = {INIT_OBJXY, 0, HERO, 20, 92};
act2 abd20_2w = {INIT_OBJXY, 0, HERO, 20, 92};
act2 abed2_1_2w = {INIT_OBJXY, 0, HERO, 200, 95};
act2 abed3_1_2w = {INIT_OBJXY, 0, HERO, 60, 120};
act2 abel3_2w = {INIT_OBJXY, 0, BELL_2w, 185, 110};
act2 aboomxy_2w = {INIT_OBJXY, 0, PENNYLIE_2w, 120, 110};
act2 acatroom1_2w = {INIT_OBJXY, 0, HERO, 258, 98};
act2 achasm25_2w = {INIT_OBJXY, 0, HERO, 155, 20};
act2 adumb1_2w = {INIT_OBJXY, 0, HERO, 40, 107};
act2 adumb11_2w = {INIT_OBJXY, 0, HERO, 64, 103};
act2 afall1_2w = {INIT_OBJXY, 0, PENFALL_2w, 188, 95};
act2 agard3_2w = {INIT_OBJXY, 0, GARDENER_2w, 190, 90};
act2 agates1_2w = {INIT_OBJXY, 0, HERO, 279, 108};
act2 agates11_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 agiveb6_2w = {INIT_OBJXY, 2, CAT_2w, 157, 96};
act2 ahall1_1_2w = {INIT_OBJXY, 0, HERO, 14, 92};
act2 ahall1_2_2w = {INIT_OBJXY, 0, HERO, 35, 130};
act2 ahall2_1_2w = {INIT_OBJXY, 0, HERO, 61, 105};
act2 ahall2_2_2w = {INIT_OBJXY, 0, HERO, 231, 120};
act2 ahall2_3_2w = {INIT_OBJXY, 0, HERO, 182, 122};
act2 ahall2_4_2w = {INIT_OBJXY, 0, HERO, 160, 140};
act2 ahall2_5_2w = {INIT_OBJXY, 0, HERO, 264, 117};
act2 ahall3_1_2w = {INIT_OBJXY, 0, HERO, 147, 112};
act2 ahall3_2_2w = {INIT_OBJXY, 0, HERO, 42, 41};
act2 aheroxy12_2w = {INIT_OBJXY, DOORDELAY, HERO, 100, 125};
act2 ahest1_2w = {INIT_OBJXY, 0, HESTER_2w, 78, 114};
act2 ahestroom1_2w = {INIT_OBJXY, 0, HERO, 108, 76};
act2 ainshed1_2w = {INIT_OBJXY, 0, HERO, 140, 88};
act2 akennel1_2w = {INIT_OBJXY, 0, HERO, 283, 63};
act2 akit1_2w = {INIT_OBJXY, 0, HERO, 145, 120};
act2 akit11_2w = {INIT_OBJXY, 0, HERO, 40, 108};
act2 aladder1_2w = {INIT_OBJXY, 0, HERO, 282, 107};
act2 alamp1_2w = {INIT_OBJXY, 0, HERO, 26, 46};
act2 alignpen_2w = {INIT_OBJXY, 0, HERO, 52, 107};
act2 alounge1_2w = {INIT_OBJXY, 0, HERO, 232, 55};
act2 amaidbk8_2w = {INIT_OBJXY, 12, MAID_2w, 207, 99};
act2 amat4_2w = {INIT_OBJXY, 0, MATCHES_2w, 216, 146};
act2 amurd2_2w = {INIT_OBJXY, 26, MURDER_2w, 120, 86};
act2 amush1_2w = {INIT_OBJXY, 0, HERO, 272, 107};
act2 amush11_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 amush21_2w = {INIT_OBJXY, 0, HERO, 95, 26};
act2 aom17_2w = {INIT_OBJXY, 60, OLDMAN_2w, 155, 95};
act2 aorgan1_2w = {INIT_OBJXY, 0, HERO, 241, 76};
act2 apanel2_2w = {INIT_OBJXY, 0, PANEL_2w, 189, 91};
act2 apanel4_2w = {INIT_OBJXY, 20, HERO, 192, 95};
act2 apaper4_2w = {INIT_OBJXY, 0, PAPER_2w, 138, 130};
act2 aparlor1_2w = {INIT_OBJXY, 0, HERO, 75, 75};
act2 aparlor2_2w = {INIT_OBJXY, 0, HERO, 86, 30};
act2 aparlor3_2w = {INIT_OBJXY, 2, HERO, 263, 114};
act2 aparty1b_2w = {INIT_OBJXY, 0, COP_2w, 80, 115};
act2 aparty2b_2w = {INIT_OBJXY, 0, MAID_2w, 100, 130};
act2 aparty3b_2w = {INIT_OBJXY, 0, HESTER_2w, 120, 120};
act2 aparty4b_2w = {INIT_OBJXY, 0, GARDENER_2w, 140, 120};
act2 aparty5b_2w = {INIT_OBJXY, 0, SNAKE_2w, 80, 150};
act2 aparty6b_2w = {INIT_OBJXY, 0, GENIE_2w, 70, 120};
act2 aparty7b_2w = {INIT_OBJXY, 0, HARRY_2w, 150, 130};
act2 aparty8b_2w = {INIT_OBJXY, 0, DOCTOR_2w, 170, 100};
act2 aparty9b_2w = {INIT_OBJXY, 0, COOK_2w, 200, 110};
act2 apass1_2w = {INIT_OBJXY, 0, HERO, 262, 45};
act2 apass11_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 apen4_2w = {INIT_OBJXY, 0, HERO, 147, 112};
act2 aphone1_2w = {INIT_OBJXY, 0, HERO, 286, 108};
act2 aphone11c_2w = {INIT_OBJXY, 0, HERO, 146, 127};
act2 aphone11l_2w = {INIT_OBJXY, 0, HERO, 285, 87};
act2 aphone11r_2w = {INIT_OBJXY, 0, HERO, 18, 93};
act2 aretupxy_2w = {INIT_OBJXY, 0, HERO, 61, 81};
act2 aridgard3_2w = {INIT_OBJXY, 4, GARDENER_2w, 190, 88};
act2 arockg1_2w = {INIT_OBJXY, 0, HERO, 146, 122};
act2 arxy_2w = {INIT_OBJXY, 0, HERO, 75, 73};
act2 arxy21_2w = {INIT_OBJXY, 0, HERO, 205, 82};
act2 ascr33c_2w = {INIT_OBJXY, 4, HERO, 160, 105};
act2 ashed1_2w = {INIT_OBJXY, 0, HERO, 139, 139};
act2 ashed11_2w = {INIT_OBJXY, 0, HERO, 54, 89};
act2 ashed21_2w = {INIT_OBJXY, 0, HERO, 13, 124};
act2 asnake1_2w = {INIT_OBJXY, 0, HERO, 264, 79};
act2 asnake11_2w = {INIT_OBJXY, 0, HERO, 14, 66};
act2 asnake21_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 astick3_2w = {INIT_OBJXY, 0, DOG_2w, 165, 80};
act2 astream1_2w = {INIT_OBJXY, 0, HERO, 283, 124};
act2 astream11_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 athree1_2w = {INIT_OBJXY, 0, HERO, 268, 50};
act2 athree11_2w = {INIT_OBJXY, 0, HERO, 272, 69};
act2 athree21_2w = {INIT_OBJXY, 0, HERO, 19, 81};
act2 athree31_2w = {INIT_OBJXY, 0, HERO, 18, 107};
act2 atrap1_2w = {INIT_OBJXY, 0, HERO, 209, 35};
act2 atrap2_2w = {INIT_OBJXY, 0, HERO, 270, 87};
act2 auptrap1_2w = {INIT_OBJXY, 0, HERO, 193, 101};
act2 avenus1_2w = {INIT_OBJXY, 0, HERO, 275, 130};
act2 awell1_2w = {INIT_OBJXY, 0, HERO, 146, 131};
act2 awho3_2w = {INIT_OBJXY, 0, HERO, 255, 39};
act2 azap1_2w = {INIT_OBJXY, 0, HERO, 284, 110};
act2 azap11_2w = {INIT_OBJXY, 0, HERO, 25, 64};
act2 abuga1c_2w = {INIT_OBJXY, 0, BUG1_2w, 165, 25};
act2 abuga2c_2w = {INIT_OBJXY, 0, BUG2_2w, 265, 95};
act2 abuga3c_2w = {INIT_OBJXY, 0, BUG3_2w, 255, 110};
act2 abuga4c_2w = {INIT_OBJXY, 0, BUG4_2w, 300, 120};
act2 abuga5c_2w = {INIT_OBJXY, 0, BUG5_2w, 175, 130};
act2 abugf1c_2w = {INIT_OBJXY, 0, BUG1_2w, 65, 25};
act2 abugf2c_2w = {INIT_OBJXY, 0, BUG2_2w, 245, 85};
act2 abugf3c_2w = {INIT_OBJXY, 0, BUG3_2w, 155, 60};
act2 abugf4c_2w = {INIT_OBJXY, 0, BUG4_2w, 270, 25};
act2 abugf5c_2w = {INIT_OBJXY, 0, BUG5_2w, 175, 30};
act2 agone3_2w = {INIT_OBJXY, 23, HERO, 229, 119};
act2 aheroxy11_2w = {INIT_OBJXY, 0, HERO, 160, 100};
act2 aheroxy3435_2w = {INIT_OBJXY, DOORDELAY, HERO, 76, 133};
act2 aheroxy3436_2w = {INIT_OBJXY, DOORDELAY, HERO, 246, 120};
act2 amaidc12_2w = {INIT_OBJXY, 30, MAID_2w, 207, 99};
act2 amaidc3_2w = {INIT_OBJXY, 8, MAID_2w, 74, 78};
act2 amaidp2_2w = {INIT_OBJXY, 0, MAID_2w, 207, 99};
act2 amazexy_2w = {INIT_OBJXY, 0, HERO, 134, 92};
act2 apenbxy1_2w = {INIT_OBJXY, 0, PENNY_2w, 129, 119};
act2 apenbxy2_2w = {INIT_OBJXY, 30, PENNYLIE_2w, 215, 125};
act2 apeng2_2w = {INIT_OBJXY, 23, HERO, 192, 93};
act2 aheroxy01_2w = {INIT_OBJXY, 0, HERO, 169, 141};
act2 apenxy_2w = {INIT_OBJXY, 0, PENNY_2w, 109, 140};
act2 askip2_2w = {INIT_OBJXY, 0, HERO, 100, 100};
act3 aclimax7_2w = {PROMPT, 100, kSTSclimax7_2w, whorsp_2w, kALcheat_2w, kALdidnt_2w};
act3 adial_2w = {PROMPT, 0, kSTSdial1_2w, dialrsp_2w, kALwho_2w, kALnoreply_2w};
act3 asafepr_2w = {PROMPT, 0, kSTSafepr_2w, dialrsp_2w, kALcomb1_2w, kALcomb2_2w};
act5 aball2_2w = {INIT_OBJVXY, 0, BALLOON_2w, 0, 0};
act5 acop2_2w = {INIT_OBJVXY, 0, COP_2w, DX, 0};
act5 adone11_2w = {INIT_OBJVXY, 10, HERO, 0, -1};
act5 adone7_2w = {INIT_OBJVXY, 0, HORACE_2w, -DX, DY};
act5 adone8_2w = {INIT_OBJVXY, 10, HORACE_2w, 0, -1};
act5 afall4_2w = {INIT_OBJVXY, 0, PENFALL_2w, 0, 4};
act5 ahest10_2w = {INIT_OBJVXY, 46, HESTER_2w, 0, 0};
act5 ahest4_2w = {INIT_OBJVXY, 0, HESTER_2w, DX, 0};
act5 ahest6_2w = {INIT_OBJVXY, 22, HESTER_2w, 0, -DY};
act5 ahest8_2w = {INIT_OBJVXY, 24, HESTER_2w, -DX, -1};
act5 amaidb3_2w = {INIT_OBJVXY, 0, MAID_2w, DX, 0};
act5 amaidb4_2w = {INIT_OBJVXY, 10, MAID_2w, 0, 0};
act5 amaidbk4_2w = {INIT_OBJVXY, 0, MAID_2w, -DX, 0};
act5 amaidbk5_2w = {INIT_OBJVXY, 10, MAID_2w, 0, 0};
act5 amaidstop2_2w = {INIT_OBJVXY, 0, MAID_2w, 0, 0};
act5 aom3_2w = {INIT_OBJVXY, 12, HERO, 0, 0};
act5 aom8_2w = {INIT_OBJVXY, 40, HERO, 0, 0};
act5 apanel3_2w = {INIT_OBJVXY, 5, PANEL_2w, 0, -4};
act5 apanel8_2w = {INIT_OBJVXY, 25, PANEL_2w, 0, 4};
act5 aridgard5_2w = {INIT_OBJVXY, 4, GARDENER_2w, -2 * DX, 0};
act5 arobot4_2w = {INIT_OBJVXY, 4, ROBOT_2w, 0, 0};
act5 astick6_2w = {INIT_OBJVXY, 0, DOG_2w, -DX * 2, 0};
act5 abkstart1_2w = {INIT_OBJVXY, 0, BOOKCASE_2w, -2, 0};
act5 abkstart2_2w = {INIT_OBJVXY, 23, BOOKCASE_2w, +2, 0};
act5 abkstop_2w = {INIT_OBJVXY, 46, BOOKCASE_2w, 0, 0};
act5 adead4_2w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 agone15_2w = {INIT_OBJVXY, 133, HERO, -DX, 0};
act5 amaidc1_2w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 amaidc6_2w = {INIT_OBJVXY, 8, MAID_2w, DX, 0};
act5 amaidc8_2w = {INIT_OBJVXY, 16, MAID_2w, -DX, 0};
act5 amaidc9_2w = {INIT_OBJVXY, 26, MAID_2w, 0, 0};
act5 apenbvxy1_2w = {INIT_OBJVXY, 0, PENNY_2w, DX, 0};
act5 apenbvxy2_2w = {INIT_OBJVXY, 20, PENNY_2w, 0, 0};
act5 astophero_2w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 apenvxy1_2w = {INIT_OBJVXY, PENDELAY + 10, PENNY_2w, -DX, 0};
act5 apenvxy2_2w = {INIT_OBJVXY, PENDELAY + 17, PENNY_2w, 0, -DY};
act5 apenvxy3_2w = {INIT_OBJVXY, PENDELAY + 42, PENNY_2w, DX, 0};
act5 apenvxy4_2w = {INIT_OBJVXY, PENDELAY + 70, PENNY_2w, 0, 0};
act6 abanana2_2w = {INIT_CARRY, 0, BANANA_2w, false};
act6 abel2_2w = {INIT_CARRY, 0, BELL_2w, false};
act6 adrop33a_2w = {INIT_CARRY, 0, BOTTLE_2w, false};
act6 adrop33b_2w = {INIT_CARRY, 0, GUN_2w, false};
act6 adrop33c_2w = {INIT_CARRY, 0, BELL_2w, false};
act6 adrop33d_2w = {INIT_CARRY, 0, SCREW_2w, false};
act6 adrop33e_2w = {INIT_CARRY, 0, ALBUM_2w, false};
act6 adrop33f_2w = {INIT_CARRY, 0, WILL_2w, false};
act6 adrop33g_2w = {INIT_CARRY, 0, OILLAMP_2w, false};
act6 adrop33h_2w = {INIT_CARRY, 0, CATNIP_2w, false};
act6 adrop33i_2w = {INIT_CARRY, 0, MAGNIFY_2w, false};
act6 adrop33j_2w = {INIT_CARRY, 0, MATCHES_2w, false};
act6 adropban_2w = {INIT_CARRY, 0, BANANA_2w, false};
act6 adropgarl_2w = {INIT_CARRY, 0, GARLIC_2w, false};
act6 amat3_2w = {INIT_CARRY, 0, MATCHES_2w, false};
act6 apaper3_2w = {INIT_CARRY, 0, PAPER_2w, false};
act6 aphoto1_2w = {INIT_CARRY, 0, ALBUM_2w, true};
act6 asafe4_2w = {INIT_CARRY, 0, WILL_2w, true};
act6 asonic5_2w = {INIT_CARRY, 0, SCREW_2w, true};
act6 astick9_2w = {INIT_CARRY, 0, STICK_2w, false};
act7 agard2_2w = {INIT_HF_COORD, 0, GARDENER_2w};
act7 agetgarlic_2w = {INIT_HF_COORD, 0, GARLIC_2w};
act7 agetmatch_2w = {INIT_HF_COORD, 0, MATCHES_2w};
act7 ahfaint2_2w = {INIT_HF_COORD, 4, PENNYLIE_2w};
act7 adead2_2w = {INIT_HF_COORD, 0, PENNYLIE_2w};
act7 afaint3_2w = {INIT_HF_COORD, 10, PENNYLIE_2w};
act7 apenscr_2w = {INIT_HF_COORD, 0, PENNY_2w};
act8 akaboom3_2w = {NEW_SCREEN, 0, 22};
act8 arg_2w = {NEW_SCREEN, 0, 22};
act8 arr_2w = {NEW_SCREEN, 0, 21};
act8 arr21_2w = {NEW_SCREEN, 0, 16};
act8 ascr0204_2w = {NEW_SCREEN, 0, 4};
act8 ascr0305_2w = {NEW_SCREEN, 0, 5};
act8 ascr0306_2w = {NEW_SCREEN, 0, 6};
act8 ascr0402_2w = {NEW_SCREEN, 30, 2};
act8 ascr0503_2w = {NEW_SCREEN, 0, 3};
act8 ascr0603_2w = {NEW_SCREEN, 0, 3};
act8 ascr0607_2w = {NEW_SCREEN, 0, 7};
act8 ascr0631_2w = {NEW_SCREEN, 0, 31};
act8 ascr0706_2w = {NEW_SCREEN, 0, 6};
act8 ascr0708_2w = {NEW_SCREEN, 0, 8};
act8 ascr0710_2w = {NEW_SCREEN, 0, 10};
act8 ascr0807_2w = {NEW_SCREEN, 0, 7};
act8 ascr0809_2w = {NEW_SCREEN, 0, 9};
act8 ascr0811_2w = {NEW_SCREEN, 0, 11};
act8 ascr0812_2w = {NEW_SCREEN, 0, 12};
act8 ascr0908_2w = {NEW_SCREEN, 0, 8};
act8 ascr1007_2w = {NEW_SCREEN, 0, 7};
act8 ascr1108_2w = {NEW_SCREEN, 0, 8};
act8 ascr1113_2w = {NEW_SCREEN, 0, 13};
act8 ascr12_2w = {NEW_SCREEN, DOORDELAY, 2};
act8 ascr1314_2w = {NEW_SCREEN, 0, 14};
act8 ascr1413_2w = {NEW_SCREEN, 0, 13};
act8 ascr1415_2w = {NEW_SCREEN, 0, 15};
act8 ascr1514_2w = {NEW_SCREEN, 0, 14};
act8 ascr1516_2w = {NEW_SCREEN, 0, 16};
act8 ascr1517_2w = {NEW_SCREEN, 0, 17};
act8 ascr1615_2w = {NEW_SCREEN, 0, 15};
act8 ascr1715_2w = {NEW_SCREEN, 0, 15};
act8 ascr1718_2w = {NEW_SCREEN, 0, 18};
act8 ascr1720_2w = {NEW_SCREEN, 0, 20};
act8 ascr1817_2w = {NEW_SCREEN, 0, 17};
act8 ascr1819_2w = {NEW_SCREEN, 0, 19};
act8 ascr1837_2w = {NEW_SCREEN, 0, 37};
act8 ascr1918_2w = {NEW_SCREEN, 0, 18};
act8 ascr2017_2w = {NEW_SCREEN, 0, 17};
act8 ascr2223_2w = {NEW_SCREEN, 0, 23};
act8 ascr2322_2w = {NEW_SCREEN, 0, 22};
act8 ascr2324_2w = {NEW_SCREEN, 0, 24};
act8 ascr2325_2w = {NEW_SCREEN, 0, 25};
act8 ascr2326_2w = {NEW_SCREEN, 0, 26};
act8 ascr2423_2w = {NEW_SCREEN, 0, 23};
act8 ascr2523_2w = {NEW_SCREEN, 0, 23};
act8 ascr2623_2w = {NEW_SCREEN, 0, 23};
act8 ascr2627_2w = {NEW_SCREEN, 0, 27};
act8 ascr2726_2w = {NEW_SCREEN, 0, 26};
act8 ascr2827_2w = {NEW_SCREEN, 0, 27};
act8 ascr2829_2w = {NEW_SCREEN, 0, 29};
act8 ascr2928_2w = {NEW_SCREEN, 0, 28};
act8 ascr2930_2w = {NEW_SCREEN, 0, 30};
act8 ascr2931_2w = {NEW_SCREEN, 0, 31};
act8 ascr2934_2w = {NEW_SCREEN, 0, 34};
act8 ascr2938_2w = {NEW_SCREEN, 0, 38};
act8 ascr3029_2w = {NEW_SCREEN, 0, 29};
act8 ascr3106_2w = {NEW_SCREEN, 2, 6};
act8 ascr3129_2w = {NEW_SCREEN, 0, 29};
act8 ascr3132_2w = {NEW_SCREEN, 0, 32};
act8 ascr3231_2w = {NEW_SCREEN, 0, 31};
act8 ascr3334_2w = {NEW_SCREEN, 0, 34};
act8 ascr33d_2w = {NEW_SCREEN, 4, 33};
act8 ascr3429_2w = {NEW_SCREEN, 0, 29};
act8 ascr3438_2w = {NEW_SCREEN, 0, 38};
act8 ascr3534_2w = {NEW_SCREEN, 0, 34};
act8 ascr3634_2w = {NEW_SCREEN, 0, 34};
act8 ascr3718_2w = {NEW_SCREEN, 0, 18};
act8 ascr3829_2w = {NEW_SCREEN, 0, 29};
act8 ascr3834_2w = {NEW_SCREEN, 0, 34};
act8 auptrap2_2w = {NEW_SCREEN, 0, 28};
act8 ascr0203_2w = {NEW_SCREEN, 40, 3};
act8 ascr11maze_2w = {NEW_SCREEN, 0, MAZE_SCREEN + 59};// Enter maze
act8 ascr3435_2w = {NEW_SCREEN, DOORDELAY, 35}; // Goto to organ
act8 ascr3436_2w = {NEW_SCREEN, DOORDELAY, 36}; // Goto to hestroom
act8 ascrmaze_2w = {NEW_SCREEN, 0, 11}; // Maze exit to gatesopn
act8 ascr01_2w = {NEW_SCREEN, STORYDELAY + 10, 1};
act8 askip5_2w = {NEW_SCREEN, 0, 3};
act9 abanana9_2w = {INIT_OBJSTATE, 16, GENIE_2w, 1};
act9 abite1_2w = {INIT_OBJSTATE, 0, SNAKE_2w, 1};
act9 acallp1_2w = {INIT_OBJSTATE, 0, TARDIS_2w, 1};
act9 acat2_2w = {INIT_OBJSTATE, 0, CATNIP_2w, 1};
act9 acook6_2w = {INIT_OBJSTATE, 0, COOK_2w, 2};
act9 acookp1_2w = {INIT_OBJSTATE, 0, COOK_2w, 1};
act9 adynamite1_2w = {INIT_OBJSTATE, 0, DYNAMITE_2w, 1};
act9 afinito_2w = {INIT_OBJSTATE, 0, HERO, 1};
act9 afuze3_2w = {INIT_OBJSTATE, 0, WELL_2w, 1};
act9 agarl1_2w = {INIT_OBJSTATE, 0, GARLIC_2w, 1};
act9 agenie4_2w = {INIT_OBJSTATE, 0, OILLAMP_2w, 1};
act9 agotalbum_2w = {INIT_OBJSTATE, 0, CATNIP_2w, 2};
act9 ahdrink1_2w = {INIT_OBJSTATE, 0, LETTER_2w, 3};
act9 ahdrink7_2w = {INIT_OBJSTATE, 70, LETTER_2w, 2};
act9 ahest16_2w = {INIT_OBJSTATE, 50, LETTER_2w, 1};
act9 ahestd1_2w = {INIT_OBJSTATE, 0, LETTER_2w, 2};
act9 akeyhole3_2w = {INIT_OBJSTATE, 0, KEYHOLE_2w, 1};
act9 akeyhole4_2w = {INIT_OBJSTATE, 0, BOOK_2w, 2};
act9 amat1_2w = {INIT_OBJSTATE, 0, MATCHES_2w, 1};
act9 amissed1_2w = {INIT_OBJSTATE, 0, GUN_2w, 1};
act9 aom4_2w = {INIT_OBJSTATE, 12, OLDMAN_2w, 1};
act9 apanel1_2w = {INIT_OBJSTATE, 0, PANEL_2w, 1};
act9 apaper1_2w = {INIT_OBJSTATE, 0, PAPER_2w, 1};
act9 apaper5_2w = {INIT_OBJSTATE, 0, PAPER_2w, 0};
act9 aphoto5_2w = {INIT_OBJSTATE, 0, ALBUM_2w, 1};
act9 apushkey_2w = {INIT_OBJSTATE, 0, PENCIL_2w, 1};
act9 aridkey1_2w = {INIT_OBJSTATE, 0, PAPER_2w, 2};
act9 arobot6_2w = {INIT_OBJSTATE, 4, ROBOT_2w, 1};
act9 asafe2_2w = {INIT_OBJSTATE, 0, SAFE_2w, 1};
act9 asafe3_2w = {INIT_OBJSTATE, 0, WILL_2w, 1};
act9 asonic7_2w = {INIT_OBJSTATE, 0, DOCTOR_2w, 1};
act9 ast12_2w = {INIT_OBJSTATE, DOORDELAY, DOOR1_2w, 0};
act9 astick2_2w = {INIT_OBJSTATE, 0, STICK_2w, 1};
act9 awho4_2w = {INIT_OBJSTATE, 0, TARDIS_2w, 2};
act9 amaidp9_2w = {INIT_OBJSTATE, 12, MAID_2w, 1};
act9 asetbk1_2w = {INIT_OBJSTATE, 0, BOOK_2w, 1};
act9 asetbk2_2w = {INIT_OBJSTATE, 0, BOOK_2w, 2};
act9 asetbk3_2w = {INIT_OBJSTATE, 0, BOOK_2w, 3};
act9 ast3435_2w = {INIT_OBJSTATE, DOORDELAY, DOOR2_2w, 0};
act9 ast3436_2w = {INIT_OBJSTATE, DOORDELAY, DOOR3_2w, 0};
act10 aball1_2w = {INIT_PATH, 0, BALLOON_2w, AUTO, 0, 0};
act10 abanana14_2w = {INIT_PATH, 24, GENIE_2w, WANDER, DX, DY};
act10 abanana4_2w = {INIT_PATH, 0, GENIE_2w, AUTO, 0, 0};
act10 acook9_2w = {INIT_PATH, 60, COOK_2w, WANDER, DX, DY};
act10 agard11_2w = {INIT_PATH, 300, GARDENER_2w, WANDER, DX, DY};
act10 agard4_2w = {INIT_PATH, 16, GARDENER_2w, CHASE, DX, DY};
act10 agenie3_2w = {INIT_PATH, 4, GENIE_2w, CHASE, DX, DY};
act10 ahfaint6_2w = {INIT_PATH, 8, HERO, USER, 0, 0};
act10 akeyhole6_2w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 amaidstop1_2w = {INIT_PATH, 0, MAID_2w, AUTO, 0, 0};// For phase 3
act10 aom2_2w = {INIT_PATH, 12, HERO, AUTO, 0, 0};
act10 aom20_2w = {INIT_PATH, 60, HERO, USER, 0, 0};
act10 apanel5_2w = {INIT_PATH, 20, HERO, USER, 0, 0};
act10 aparty1c_2w = {INIT_PATH, 0, COP_2w, CHASE, DX, DY};
act10 aparty2c_2w = {INIT_PATH, 0, MAID_2w, WANDER, DX, DY};
act10 aparty3c_2w = {INIT_PATH, 0, HESTER_2w, WANDER, DX, DY};
act10 aparty4c_2w = {INIT_PATH, 0, GARDENER_2w, WANDER, DX, DY};
act10 aparty5c_2w = {INIT_PATH, 0, SNAKE_2w, WANDER, DX, DY};
act10 aparty6c_2w = {INIT_PATH, 0, GENIE_2w, WANDER, DX, DY};
act10 aparty7c_2w = {INIT_PATH, 0, HARRY_2w, AUTO, 0, 0};
act10 aparty8c_2w = {INIT_PATH, 0, DOCTOR_2w, WANDER, DX, DY};
act10 aparty9c_2w = {INIT_PATH, 0, COOK_2w, WANDER, DX, DY};
act10 aridgard1_2w = {INIT_PATH, 0, GARDENER_2w, AUTO, 0, 0};
act10 arobot3_2w = {INIT_PATH, 0, ROBOT_2w, AUTO, 0, 0};
act10 arobot7_2w = {INIT_PATH, 4, DOCTOR_2w, CHASE, DX / 2, DY / 2};
act10 ascr33a_2w = {INIT_PATH, 4, HERO, USER, 0, 0};
act10 asonic9_2w = {INIT_PATH, 16, DOCTOR_2w, WANDER, DX, DY};
act10 astick8_2w = {INIT_PATH, 16, HERO, USER, 0, 0};
act10 abuga1a_2w = {INIT_PATH, 0, BUG1_2w, CHASE, DX * 2, DY * 2};
act10 abuga1b_2w = {INIT_PATH, 7, BUG1_2w, WANDER2, DX, DY};
act10 abuga2a_2w = {INIT_PATH, 0, BUG2_2w, CHASE, DX, DY};
act10 abuga2b_2w = {INIT_PATH, 9, BUG2_2w, WANDER2, DX, DY};
act10 abuga3a_2w = {INIT_PATH, 0, BUG3_2w, CHASE, DX * 2, DY * 2};
act10 abuga3b_2w = {INIT_PATH, 6, BUG3_2w, WANDER2, DX, DY};
act10 abuga4a_2w = {INIT_PATH, 0, BUG4_2w, CHASE, DX, DY};
act10 abuga4b_2w = {INIT_PATH, 10, BUG4_2w, WANDER2, DX * 2, DY * 2};
act10 abuga5a_2w = {INIT_PATH, 0, BUG5_2w, CHASE, DX, DY};
act10 abuga5b_2w = {INIT_PATH, 4, BUG5_2w, WANDER2, DX, DY};
act10 abugf1b_2w = {INIT_PATH, 10, BUG1_2w, WANDER2, DX, DY};
act10 abugf2b_2w = {INIT_PATH, 12, BUG2_2w, WANDER2, DX, DY};
act10 abugf3b_2w = {INIT_PATH, 5, BUG3_2w, WANDER2, DX, DY};
act10 abugf4b_2w = {INIT_PATH, 10, BUG4_2w, WANDER2, DX * 2, DY * 2};
act10 abugf5b_2w = {INIT_PATH, 5, BUG5_2w, WANDER2, DX, DY};
act10 acyc2_2w = {INIT_PATH, 120, HERO, USER, 0, 0};
act10 adisable_2w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 afaint8_2w = {INIT_PATH, 30, HERO, USER, 0, 0};
act10 amaid2_2w = {INIT_PATH, 18, MAID_2w, CHASE, DX, 0};
act10 amaidc15_2w = {INIT_PATH, 30, HERO, USER, 0, 0};
act10 amaidgo_2w = {INIT_PATH, 25, HERO, USER, 0, 0};
act10 apeng4_2w = {INIT_PATH, 40, HERO, USER, 0, 0};
act10 askip4_2w = {INIT_PATH, 0, HERO, USER, 0, 0};
act11 abutchk_2w = {COND_R, 0, GARLIC_2w, 0, kALcantpush_2w, 0};
act11 achkbite_2w = {COND_R, 0, SNAKE_2w, 0, kALnocure_2w, kALcure_2w};
act11 achkc09_2w = {COND_R, 0, GARLIC_2w, 0, kALclue09_2w, 0};
act11 achkcook_2w = {COND_R, 0, COOK_2w, 1, kALcook_2w, 0};
act11 achkcookp_2w = {COND_R, 0, COOK_2w, 0, kALcookp_2w, 0};
act11 achkcop_2w = {COND_R, 0, COP_2w, 0x1f, kALcop_2w, 0};
act11 achkcop2_2w = {COND_R, 0, COP_2w, 0x1f, kALparty_2w, 0};
act11 achkdoc_2w = {COND_R, 0, DOCTOR_2w, 0, kALsonic_2w, 0};
act11 achkgive_2w = {COND_R, 0, CATNIP_2w, 1, kALgiveb3_2w, kALgiveb4_2w};
act11 achkhero_2w = {COND_R, 0, HERO, 1, kALdone_2w, 0};
act11 achkhr1_2w = {COND_R, 0, LETTER_2w, 0, kALhrgreet_2w, 0};
act11 achkhr2_2w = {COND_R, 0, LETTER_2w, 3, 0, kALhprompt_2w};
act11 achkhr3_2w = {COND_R, 0, LETTER_2w, 1, kALrephest_2w, 0};
act11 achkken1_2w = {COND_R, 0, STICK_2w, 1, kALthrown_2w, kALdog1_2w};
act11 achkken2_2w = {COND_R, 0, DYNAMITE_2w, 0, kALdyn1_2w, kALempty_2w};
act11 achkkit_2w = {COND_R, 0, GENIE_2w, 1, kALscrok_2w, kALstuck_2w};
act11 achkld1_2w = {COND_R, 0, MATCHES_2w, 1, kALsoggy_2w, kALmatok_2w};
act11 achkmat2_2w = {COND_R, 0, MATCHES_2w, 0, kALdropmat_2w, 0};
act11 achknasty_2w = {COND_R, 0, BOTTLE_2w, 0, kALnasty_2w, 0};
act11 achkom_2w = {COND_R, 0, OLDMAN_2w, 0, kALomgag_2w, 0};
act11 achkpanel_2w = {COND_R, 0, PANEL_2w, 0, kALpanel_2w, 0};
act11 achkpaper1_2w = {COND_R, 0, PAPER_2w, 1, kALchkpap2_2w, kALridkey_2w};
act11 achkpb1_2w = {COND_R, 0, TARDIS_2w, 0, kALcallp_2w, 0};
act11 achkpb2_2w = {COND_R, 0, TARDIS_2w, 0, kALphonebox_2w, 0};
act11 achkpb3_2w = {COND_R, 0, TARDIS_2w, 1, kALdial_2w, 0};
act11 achkpb4_2w = {COND_R, 0, TARDIS_2w, 2, kALdialed_2w, 0};
act11 achkphoto_2w = {COND_R, 0, ALBUM_2w, 0, kALphoto1_2w, kALempty_2w};
act11 achkrobot_2w = {COND_R, 0, ROBOT_2w, 1, kALchkdoc_2w, 0};
act11 achkrr1_2w = {COND_R, 0, WELL_2w, 1, kALchkrr2_2w, kALclimbup_2w};
act11 achksnake_2w = {COND_R, 0, SNAKE_2w, 0, kALbite_2w, 0};
act11 achktrap_2w = {COND_R, 0, GENIE_2w, 1, kALuptrap_2w, kALnotrap_2w};
act11 achkwell_2w = {COND_R, 0, WELL_2w, 0, kALrr_2w, kALrg_2w};
act11 achkwill_2w = {COND_R, 0, WILL_2w, 0, kALchksafe_2w, kALgotwill_2w};
act11 agard1_2w = {COND_R, 0, GARLIC_2w, 0, kALgard1_2w, 0};
act11 akeyhole_2w = {COND_R, 0, BOOK_2w, 0, kALkeyhole1_2w, kALkeyhole2_2w};
act11 amatchk2_2w = {COND_R, 0, MATCHES_2w, 0, kALstrike_2w, kALsoggy_2w};
act11 achkbed1_2w = {COND_R, 0, BOOK_2w, 0, kALbed1_2w, kALfaint_2w};
act11 achkmaid_2w = {COND_R, 0, MAID_2w, 0, kALmaidx_2w, kALblah_2w};
act11 achkstate0_2w = {COND_R, 0, BOOK_2w, 0, kALhugone_2w, kALchkstate1_2w};
act11 achkstate1_2w = {COND_R, 0, BOOK_2w, 1, kALhole_2w, kALpengone_2w};
act12 alookbrg_2w = {TEXT, 0, kSTLookBridge_2w};
act12 astuck1_2w = {TEXT, 0, kSTDoorStuck_2w};
act12 atalkg_2w = {TEXT, 0, kSTIgnore_2w};
act12 aball4_2w = {TEXT, 2, kSTBalloon1_2w};
act12 aball5_2w = {TEXT, 2, kSTBalloon2_2w};
act12 aball6_2w = {TEXT, 2, kSTBalloon3_2w};
act12 abanana1_2w = {TEXT, 0, kSTBanana1_2w};
act12 abanana3_2w = {TEXT, 0, kSTBanana2_2w};
act12 abell_2w = {TEXT, 0, kSTBell1_2w};
act12 abell1_2w = {TEXT, 8, kSTMaid7_2w};
act12 abite2_2w = {TEXT, 0, kSTSnake5_2w};
act12 ablah_2w = {TEXT, 8, kSTBlah_2w};
act12 aboom_2w = {TEXT, 0, kSTDyn4_2w};
act12 acallp2_2w = {TEXT, 0, kSTCall1_2w};
act12 acallp3_2w = {TEXT, 0, kSTCall2_2w};
act12 acallp4_2w = {TEXT, 0, kSTCall3_2w};
act12 acallp5_2w = {TEXT, 0, kSTCall4_2w};
act12 acallp6_2w = {TEXT, 0, kSTCall5_2w};
act12 acallp7_2w = {TEXT, 0, kSTCall6_2w};
act12 acantpush_2w = {TEXT, 0, kSTPush1_2w};
act12 acat1_2w = {TEXT, 0, kSTCat3_2w};
act12 acat4_2w = {TEXT, 0, kSTMaid8_2w};
act12 achasm1_2w = {TEXT, 12, kSTChasm1_2w};
act12 acheat1_2w = {TEXT, 0, kSTScheat1_2w};
act12 acheat2_2w = {TEXT, 0, kSTScheat2_2w};
act12 aclimax1_2w = {TEXT, 0, kSTSclimax1_2w};
act12 aclimax2_2w = {TEXT, 8, kSTSclimax2_2w};
act12 aclimax3_2w = {TEXT, 80, kSTSclimax3_2w};
act12 aclimax4_2w = {TEXT, 80, kSTSclimax4_2w};
act12 aclimax5_2w = {TEXT, 80, kSTSclimax5_2w};
act12 aclimax6_2w = {TEXT, 80, kSTSclimax6_2w};
act12 aclue09a_2w = {TEXT, 0, kSTSclue09a_2w};
act12 aclue09b_2w = {TEXT, 0, kSTSclue09b_2w};
act12 aclue09c_2w = {TEXT, 0, kSTSclue09c_2w};
act12 acomb1_2w = {TEXT, 0, kSTScomb1_2w};
act12 acomb2_2w = {TEXT, 0, kSTScomb2_2w};
act12 acook1_2w = {TEXT, 8, kSTCook1_2w};
act12 acook2_2w = {TEXT, 8, kSTCook2_2w};
act12 acook3_2w = {TEXT, 8, kSTCook3_2w};
act12 acook4_2w = {TEXT, 24, kSTCook4_2w};
act12 acook5_2w = {TEXT, 24, kSTCook5_2w};
act12 adialed_2w = {TEXT, 0, kSTSdialed_2w};
act12 adidnt1_2w = {TEXT, 0, kSTSdidnt1_2w};
act12 adidnt2_2w = {TEXT, 0, kSTSdidnt2_2w};
act12 adog1_2w = {TEXT, 0, kSTDyn2_2w};
act12 adone1_2w = {TEXT, 10, kSTSdone1_2w};
act12 adone13_2w = {TEXT, 50, kSTSdone5_2w};
act12 adone14_2w = {TEXT, 50, kSTSdone6_2w};
act12 adone15_2w = {TEXT, 50, kSTSdone7_2w};
act12 adone2_2w = {TEXT, 10, kSTSdone2_2w};
act12 adone3_2w = {TEXT, 10, kSTSdone3_2w};
act12 adone4_2w = {TEXT, 10, kSTSdone4_2w};
act12 adraught_2w = {TEXT, 5 * 60 * NORMAL_TPS, kSTDraught_2w};
act12 adropdyn2_2w = {TEXT, 0, kSTDyn3_2w};
act12 adumb12_2w = {TEXT, 0, kSTDumb2_2w};
act12 adumb2_2w = {TEXT, 0, kSTDumb1_2w};
act12 adyn1_2w = {TEXT, 0, kSTDyn1_2w};
act12 aeatban_2w = {TEXT, 0, kSTSeatbanana_2w};
act12 aeatgarl1_2w = {TEXT, 0, kSTSgarl1_2w};
act12 aeatgarl2_2w = {TEXT, 0, kSTSgarl2_2w};
act12 aexplainb_2w = {TEXT, 0, kSTSexplainb_2w};
act12 aext1_2w = {TEXT, 0, kSTSrobot1_2w};
act12 aext2_2w = {TEXT, 0, kSTSrobot2_2w};
act12 aext3_2w = {TEXT, 0, kSTSrobot3_2w};
act12 agard10_2w = {TEXT, 300, kSTSgard6_2w};
act12 agard5_2w = {TEXT, 20, kSTSgard1_2w};
act12 agard6_2w = {TEXT, 30, kSTSgard2_2w};
act12 agard7_2w = {TEXT, 40, kSTSgard3_2w};
act12 agard8_2w = {TEXT, 90, kSTSgard4_2w};
act12 agard9_2w = {TEXT, 100, kSTSgard5_2w};
act12 agenie1_2w = {TEXT, 0, kSTRub2_2w};
act12 agiveb3_2w = {TEXT, 0, kSTCat2_2w};
act12 aglook1_2w = {TEXT, 0, kSTGardInShed_2w};
act12 aglook2_2w = {TEXT, 0, kSTGardShed_2w};
act12 agotwill_2w = {TEXT, 0, kSTGotWill_2w};
act12 ahdrink11_2w = {TEXT, 82, kSTHest4_2w};
act12 ahdrink12_2w = {TEXT, 84, kSTSay1_2w};
act12 ahdrink13_2w = {TEXT, 84, kSTSay2_2w};
act12 ahdrink2_2w = {TEXT, 0, kSTHest1_2w};
act12 ahdrink8_2w = {TEXT, 72, kSTHest2_2w};
act12 ahdrink9_2w = {TEXT, 72, kSTHest3_2w};
act12 ahest12_2w = {TEXT, 8, kSTHest6_2w};
act12 ahest13_2w = {TEXT, 12, kSTHest7_2w};
act12 ahest14_2w = {TEXT, 16, kSTHest8_2w};
act12 ahest15_2w = {TEXT, 50, kSTHest9_2w};
act12 ahestd2_2w = {TEXT, 0, kSTHest5_2w};
act12 ahnod1_2w = {TEXT, 0, kSTNod1_2w};
act12 ahnod2_2w = {TEXT, 0, kSTSay1_2w};
act12 ahnod3_2w = {TEXT, 0, kSTSay2_2w};
act12 akaboom1_2w = {TEXT, 0, kSTDyn5_2w};
act12 amat5_2w = {TEXT, 0, kSTMatch4_2w};
act12 amissed2_2w = {TEXT, 0, kSTFire1_2w};
act12 amissed3_2w = {TEXT, 0, kSTFire2_2w};
act12 amurd4_2w = {TEXT, 10, kSTArgue1_2w};
act12 anobang_2w = {TEXT, 0, kSTDyn7_2w};
act12 anobang2_2w = {TEXT, 0, kSTDyn6_2w};
act12 anobell_2w = {TEXT, 8, kSTBell2_2w};
act12 anogenie_2w = {TEXT, 0, kSTRub1_2w};
act12 anoreply_2w = {TEXT, 0, kSTBrrr_2w};
act12 anotrap_2w = {TEXT, 0, kSTTrap1_2w};
act12 aom1_2w = {TEXT, 8, kSTSom1_2w};
act12 aom10_2w = {TEXT, 50, kSTSom4_2w};
act12 aom11_2w = {TEXT, 50, kSTSom5_2w};
act12 aom12_2w = {TEXT, 50, kSTSom6_2w};
act12 aom13_2w = {TEXT, 54, kSTSom7_2w};
act12 aom14_2w = {TEXT, 54, kSTSom8_2w};
act12 aom5_2w = {TEXT, 16, kSTSom2_2w};
act12 aom6_2w = {TEXT, 20, kSTSom3_2w};
act12 aom9_2w = {TEXT, 40, kSTSom3a_2w};
act12 apen1_2w = {TEXT, 0, kSTSpen1_2w};
act12 apen2_2w = {TEXT, 0, kSTSpen2_2w};
act12 apen3_2w = {TEXT, 0, kSTSpen3_2w};
act12 aphoto4_2w = {TEXT, 0, kSTSphoto_2w};
act12 aphoto6_2w = {TEXT, 0, kSTSphoto1_2w};
act12 apois1_2w = {TEXT, 0, kSTSnake1_2w};
act12 apois2_2w = {TEXT, 0, kSTSnake2_2w};
act12 apois3_2w = {TEXT, 0, kSTSnake3_2w};
act12 apois4_2w = {TEXT, 0, kSTSnake4_2w};
act12 aridkey2_2w = {TEXT, 0, kSTSridkey_2w};
act12 arobot1_2w = {TEXT, 0, kSTFire3_2w};
act12 arok_2w = {TEXT, 0, kSTWell1_2w};
act12 arumbling_2w = {TEXT, 0, kSTRumble_2w};
act12 arup_2w = {TEXT, 0, kSTDyn8_2w};
act12 asafe1_2w = {TEXT, 0, kSTSsafe1_2w};
act12 ascr31_2w = {TEXT, 0, kSTLock1_2w};
act12 aserum1_2w = {TEXT, 0, kSTSserum1_2w};
act12 aserum2_2w = {TEXT, 0, kSTSserum2_2w};
act12 asilly_2w = {TEXT, 0, kSTDyn9_2w};
act12 asniff_2w = {TEXT, 0, kSTCat1_2w};
act12 asoggy_2w = {TEXT, 0, kSTMatch1_2w};
act12 asonic1_2w = {TEXT, 0, kSTSsonic1_2w};
act12 asonic2_2w = {TEXT, 0, kSTSsonic2_2w};
act12 asonic3_2w = {TEXT, 0, kSTSsonic3_2w};
act12 asonic4_2w = {TEXT, 0, kSTSsonic4_2w};
act12 astick1_2w = {TEXT, 0, kSTWeee_2w};
act12 astrike_2w = {TEXT, 0, kSTMatch2_2w};
act12 astung_2w = {TEXT, 0, kSTStung_2w};
act12 awarn_2w = {TEXT, 8, kSTSwarn_2w};
act12 awarnz_2w = {TEXT, 8, kSTSwarnz_2w};
act12 awho1_2w = {TEXT, 0, kSTTard1_2w};
act12 awho2_2w = {TEXT, 0, kSTTard2_2w};
act12 awill1_2w = {TEXT, 0, kSTSwill1_2w};
act12 awill2_2w = {TEXT, 0, kSTSwill2_2w};
act12 awill3_2w = {TEXT, 0, kSTSwill3_2w};
act12 awill4_2w = {TEXT, 0, kSTSwill4_2w};
act12 abell2_2w = {TEXT, 16, kSTMaid6_2w};
act12 abug5a_2w = {TEXT, 0, kSTStingeroo_2w};
act12 abug5b_2w = {TEXT, 0, kSTSbug5b_2w};
act12 aclick_2w = {TEXT, 0, kSTClick_2w};
act12 aempty_2w = {TEXT, 0, kSTEmpty_2w};
act12 afaint1_2w = {TEXT, 5, kSTSfaint1_2w};
act12 afaint10_2w = {TEXT, 35, kSTSfaint4_2w};
act12 afaint5_2w = {TEXT, 20, kSTSfaint2_2w};
act12 afaint9_2w = {TEXT, 35, kSTSfaint3_2w};
act12 agone10_2w = {TEXT, 115, kSTSgone6_2w};
act12 agone11_2w = {TEXT, 115, kSTSgone7_2w};
act12 agone5_2w = {TEXT, 0, kSTSgone1_2w};
act12 agone6_2w = {TEXT, 34, kSTSgone2_2w};
act12 agone7_2w = {TEXT, 70, kSTSgone3_2w};
act12 agone8_2w = {TEXT, 90, kSTSgone4_2w};
act12 agone9_2w = {TEXT, 115, kSTSgone5_2w};
act12 aharry3_2w = {TEXT, 4, kSTOrgan1_2w};
act12 aharry4_2w = {TEXT, 4, kSTOrgan2_2w};
act12 aharry5_2w = {TEXT, 4, kSTOrgan3_2w};
act12 aharry7_2w = {TEXT, 8, kSTOrgan4_2w};
act12 ahole_2w = {TEXT, 0, kSTFirst2_2w};
act12 akeyhole1_2w = {TEXT, 0, kSTHole1_2w};
act12 alie1_2w = {TEXT, 13, kSTTired_2w};
act12 alie2_2w = {TEXT, 18, kSTTired2_2w};
act12 amaid10_2w = {TEXT, 90 * NORMAL_TPS, kSTSmaid1_8_2w};
act12 amaid11_2w = {TEXT, 99 * NORMAL_TPS, kSTSmaid1_9_2w};
act12 amaid12_2w = {TEXT, 0, kSTSmaid1_10_2w};
act12 amaid3_2w = {TEXT, 4, kSTSmaid1_1_2w};
act12 amaid4_2w = {TEXT, 17, kSTSmaid1_2_2w};
act12 amaid5_2w = {TEXT, 17, kSTSmaid1_3_2w};
act12 amaid6_2w = {TEXT, 17, kSTSmaid1_4_2w};
act12 amaid7_2w = {TEXT, 30, kSTSmaid1_5_2w};
act12 amaid8_2w = {TEXT, 30 * NORMAL_TPS, kSTSmaid1_6_2w};
act12 amaid9_2w = {TEXT, 60 * NORMAL_TPS, kSTSmaid1_7_2w};
act12 amaidp3_2w = {TEXT, 8, kSTMaid1_2w};
act12 amaidp4_2w = {TEXT, 8, kSTMaid2_2w};
act12 amaidp5_2w = {TEXT, 8, kSTMaid3_2w};
act12 amaidp7_2w = {TEXT, 12, kSTMaid4_2w};
act12 amaidp8_2w = {TEXT, 12, kSTMaid5_2w};
act12 anocarry_2w = {TEXT, 0, kSTNocarry_2w};
act12 anopurps_2w = {TEXT, 0, kSTNopurps_2w};
act12 aok_2w = {TEXT, 0, kSTOkgen_2w};
act12 ascr21_2w = {TEXT, 0, kSTSfirst_2w};
act12 astory_2w = {TEXT, STORYDELAY, kSTStory_2w};
act13 ascr33b_2w = {SWAP_IMAGES, 4, HERO, PENNY_2w};
act13 aswaphero_2w = {SWAP_IMAGES, 120, HERO, PENNY_2w};
act13 askip1_2w = {SWAP_IMAGES, 0, HERO, PENNY_2w};
act14 achkbell1_2w = {COND_SCR, 0, HERO, 31, kALbell1_2w, kALchkbell2_2w};
act14 achkbell2_2w = {COND_SCR, 0, HERO, 32, kALbell2_2w, kALnobell_2w};
act14 achkcat2_2w = {COND_SCR, 0, HERO, 32, kALbell2_2w, kALcat5_2w};
act14 achkcat3_2w = {COND_SCR, 0, HERO, 31, kALcat6_2w, 0};
act14 achkgun_2w = {COND_SCR, 0, HERO, 37, kALshot_2w, kALmissed_2w};
act14 achklamp_2w = {COND_SCR, 0, HERO, 27, kALgenie_2w, kALnogenie_2w};
act14 achkld2_2w = {COND_SCR, 0, HERO, 21, kALchkld3_2w, kALnobang_2w};
act14 achkrr_2w = {COND_SCR, 0, HERO, 21, kALkaboom_2w, kALboom_2w};
act14 adropdyn1_2w = {COND_SCR, 0, HERO, 21, kALdropdyn1_2w, 0};
act14 adumbchk_2w = {COND_SCR, 0, HERO, 3, kALscr0306_2w, kALscr0603_2w};
act14 agarchk_2w = {COND_SCR, 0, HERO, 9, kALridgard_2w, kALridgarl_2w};
act14 agiveb1_2w = {COND_SCR, 0, HERO, 32, kALgiveb2_2w, kALnopurps_2w};
act14 aglchk_2w = {COND_SCR, 0, GARDENER_2w, INSHED_2w, kALglook1_2w, kALglchk2_2w};
act14 aglchk2_2w = {COND_SCR, 0, GARDENER_2w, SHED_2w, kALglook2_2w, 0};
act15 aom7_2w = {AUTOPILOT, 20, HERO, OLDMAN_2w, DX, DY};
act15 abugf1a_2w = {AUTOPILOT, 4, BUG1_2w, ZAPPER_2w, DX, DY};
act15 abugf2a_2w = {AUTOPILOT, 6, BUG2_2w, ZAPPER_2w, DX, DY};
act15 abugf3a_2w = {AUTOPILOT, 13, BUG3_2w, ZAPPER_2w, DX, DY};
act15 abugf4a_2w = {AUTOPILOT, 5, BUG4_2w, ZAPPER_2w, DX, DY};
act15 abugf5a_2w = {AUTOPILOT, 11, BUG5_2w, ZAPPER_2w, DX, DY};
act16 aback4_2w = {INIT_OBJ_SEQ, 2, CAT_2w, 0};
act16 abd11_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 abd2_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 abd21_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aclosedoor1_2w = {INIT_OBJ_SEQ, DOORDELAY, DOOR1_2w, 0};
act16 adone10_2w = {INIT_OBJ_SEQ, 10, HERO, _UP};
act16 adone6_2w = {INIT_OBJ_SEQ, 0, HORACE_2w, LEFT};
act16 adone9_2w = {INIT_OBJ_SEQ, 10, HORACE_2w, _UP};
act16 adumb13_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 adumb3_2w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 afuze1_2w = {INIT_OBJ_SEQ, 0, DYNAMITE_2w, 1};
act16 agiveb5_2w = {INIT_OBJ_SEQ, 2, CAT_2w, 1};
act16 ahall1_3_2w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 ahall2_2a_2w = {INIT_OBJ_SEQ, 0, HERO, LEFT};
act16 ahall3_1a_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ahdrink4_2w = {INIT_OBJ_SEQ, 3, HESTER_2w, _UP};
act16 ahdrink5_2w = {INIT_OBJ_SEQ, 70, HESTER_2w, DOWN};
act16 ahest3_2w = {INIT_OBJ_SEQ, 0, HESTER_2w, RIGHT};
act16 ahest5_2w = {INIT_OBJ_SEQ, 22, HESTER_2w, _UP};
act16 ahest7_2w = {INIT_OBJ_SEQ, 24, HESTER_2w, LEFT};
act16 ahest9_2w = {INIT_OBJ_SEQ, 45, HESTER_2w, DOWN};
act16 ainshed2_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 akit2_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 amaidb1_2w = {INIT_OBJ_SEQ, 0, MAID_2w, RIGHT};
act16 amaidbk2_2w = {INIT_OBJ_SEQ, 0, MAID_2w, LEFT};
act16 amaidbk6_2w = {INIT_OBJ_SEQ, 10, MAID_2w, DOWN};
act16 amurd1_2w = {INIT_OBJ_SEQ, 26, MURDER_2w, 1};
act16 aom16_2w = {INIT_OBJ_SEQ, 60, OLDMAN_2w, 1};
act16 apanel7_2w = {INIT_OBJ_SEQ, 5, HERO, DOWN};
act16 apen5_2w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 aridgard4_2w = {INIT_OBJ_SEQ, 4, GARDENER_2w, LEFT};
act16 arobot2_2w = {INIT_OBJ_SEQ, 0, ROBOT_2w, 2};
act16 ashed12_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ashed2_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ashed22_2w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 astick4_2w = {INIT_OBJ_SEQ, 0, DOG_2w, 1};
act16 avenus2_2w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aclosedoor2_2w = {INIT_OBJ_SEQ, DOORDELAY, DOOR2_2w, 0};
act16 aclosedoor3_2w = {INIT_OBJ_SEQ, DOORDELAY, DOOR3_2w, 0};
act16 agone12_2w = {INIT_OBJ_SEQ, 125, HERO, DOWN};
act16 agone13_2w = {INIT_OBJ_SEQ, 127, HERO, LEFT};
act16 aharry2_2w = {INIT_OBJ_SEQ, 0, HARRY_2w, 1};
act16 aheroseq1_2w = {INIT_OBJ_SEQ, 1, HERO, LEFT};
act16 amaid1_2w = {INIT_OBJ_SEQ, 1, MAID_2w, DOWN};
act16 amaidc13_2w = {INIT_OBJ_SEQ, 30, MAID_2w, DOWN};
act16 amaidc4_2w = {INIT_OBJ_SEQ, 8, MAID_2w, RIGHT};
act16 amaidc7_2w = {INIT_OBJ_SEQ, 16, MAID_2w, LEFT};
act16 amaidp6_2w = {INIT_OBJ_SEQ, 10, MAID_2w, DOWN};
act16 apenbseq1_2w = {INIT_OBJ_SEQ, 0, PENNY_2w, RIGHT};
act16 apenbseq2_2w = {INIT_OBJ_SEQ, 25, PENNY_2w, _UP};
act16 apenseq1_2w = {INIT_OBJ_SEQ, 0, PENNY_2w, RIGHT};
act16 apenseq2_2w = {INIT_OBJ_SEQ, PENDELAY + 7, PENNY_2w, DOWN};
act16 apenseq3_2w = {INIT_OBJ_SEQ, PENDELAY + 10, PENNY_2w, LEFT};
act16 apenseq4_2w = {INIT_OBJ_SEQ, PENDELAY + 17, PENNY_2w, _UP};
act16 apenseq5_2w = {INIT_OBJ_SEQ, PENDELAY + 42, PENNY_2w, RIGHT};
act16 apenseq6_2w = {INIT_OBJ_SEQ, PENDELAY + 74, PENNY_2w, 2};
act17 acopbit1_2w = {SET_STATE_BITS, 0, COP_2w, 1};
act17 acopbit16_2w = {SET_STATE_BITS, 0, COP_2w, 16};
act17 acopbit4_2w = {SET_STATE_BITS, 0, COP_2w, 4};
act17 agatescls_2w = {CLEAR_STATE_BITS, 0, BUTTON_2w, 32};
act17 agatesopn_2w = {SET_STATE_BITS, 0, BUTTON_2w, 32};
act17 aglightoff2_2w = {CLEAR_STATE_BITS, 0, BUTTON_2w, 2};
act17 aglighton2_2w = {SET_STATE_BITS, 0, BUTTON_2w, 2};
act17 aphoto3_2w = {SET_STATE_BITS, 0, COP_2w, 2};
act17 ashed23_2w = {SET_STATE_BITS, 0, BUTTON_2w, 16};
act17 aslightoff2_2w = {CLEAR_STATE_BITS, 0, BUTTON_2w, 1};
act17 aslighton2_2w = {SET_STATE_BITS, 0, BUTTON_2w, 1};
act17 astream12_2w = {SET_STATE_BITS, 0, BUTTON_2w, 4};
act17 azapperoff2_2w = {CLEAR_STATE_BITS, 0, BUTTON_2w, 8};
act17 azapperon2_2w = {SET_STATE_BITS, 0, BUTTON_2w, 8};
act17 acopbit8_2w = {SET_STATE_BITS, 0, COP_2w, 8};
act19 achkbugs_2w = {TEST_STATE_BITS, 0, BUTTON_2w, 8, kALbugflit_2w, kALbugattack_2w};
act19 achkgates_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 16, kALswgates_2w, kALrumbling_2w};
act19 achkglight_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 2, kALglightoff_2w, kALglighton_2w};
act19 achkgo_2w = {TEST_STATE_BITS, 0, BUTTON_2w, 32, kALgoopen_2w, kALgoclosed_2w};
act19 achkslight_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 1, kALslightoff_2w, kALslighton_2w};
act19 achksong_2w = {TEST_STATE_BITS, 0, COP_2w, 8, 0, kALsong4_2w};
act19 achkzapper_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 4, kALswzapper_2w, kALclick_2w};
act19 aswgates_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 32, kALgatescls_2w, kALgatesopn_2w};
act19 aswzapper_2w = {TEST_STATE_BITS, 2, BUTTON_2w, 8, kALzapperoff_2w, kALzapperon_2w};
act20 acure_2w = {DEL_EVENTS, 0, AGSCHEDULE};
act20 aridpath_2w = {DEL_EVENTS, 5, INIT_PATH};
act20 aridsched_2w = {DEL_EVENTS, 0, ASCHEDULE};
act20 aridtests_2w = {DEL_EVENTS, 0, TEST_STATE_BITS};
act20 aridtext_2w = {DEL_EVENTS, 5, TEXT};
act21 afall5_2w = {GAMEOVER, 12};
act21 adead5_2w = {GAMEOVER, 0};
act23 adone16_2w = {EXIT, 54};
act24 abonus10_2w = {BONUS, 0, 10};
act24 abonus11_2w = {BONUS, 57, 11};
act24 abonus12_2w = {BONUS, 0, 12};
act24 abonus13_2w = {BONUS, 0, 13};
act24 abonus14_2w = {BONUS, 0, 14};
act24 abonus15_2w = {BONUS, 0, 15};
act24 abonus16_2w = {BONUS, 0, 16};
act24 abonus17_2w = {BONUS, 0, 17};
act24 abonus18_2w = {BONUS, 0, 18};
act24 abonus19_2w = {BONUS, 0, 19};
act24 abonus2_2w = {BONUS, 0, 2};
act24 abonus20_2w = {BONUS, 0, 20};
act24 abonus21_2w = {BONUS, 0, 21};
act24 abonus22_2w = {BONUS, 0, 22};
act24 abonus24_2w = {BONUS, 0, 24};
act24 abonus25_2w = {BONUS, 0, 25};
act24 abonus26_2w = {BONUS, 0, 26};
act24 abonus27_2w = {BONUS, 0, 27};
act24 abonus30_2w = {BONUS, 0, 30};
act24 abonus6_2w = {BONUS, 0, 6};
act24 abonus7_2w = {BONUS, 0, 7};
act24 abonus8_2w = {BONUS, 0, 8};
act24 abonus9_2w = {BONUS, 0, 9};
act24 abonus1_2w = {BONUS, 0, 1};
act24 abonus23_2w = {BONUS, 8, 23};
act24 abonus3_2w = {BONUS, 0, 3};
act25 achkdrop_2w = {COND_BOX, 0, HERO, 196, 78, 283, 115, 0, kALdropdyn2_2w};
act25 achkld3_2w = {COND_BOX, 0, DYNAMITE_2w, 196, 78, 283, 125, kALchkld4_2w, kALnobang2_2w};
act25 achkph2_2w = {COND_BOX, 0, MAID_2w, 192, 134, 251, 149, kALphoto2_2w, kALphoto3_2w};
act26 abark_2w = {SOUND, 4, BARK_2w};
act26 afallsnd_2w = {SOUND, 0, CHASM_SCREAM_2w};
act26 agatesnd_2w = {SOUND, 0, GATES_RUMBLE_2w};
act26 agunshot_2w = {SOUND, 0, GUNSHOT_2w};
act26 ahiss_2w = {SOUND, 0, HISS_2w};
act26 amurdsnd_2w = {SOUND, 20, HORACE_SCREAM_2w};
act26 asong_l_2w = {SOUND, 0, T_TRACK6};
act26 asplash_2w = {SOUND, 0, DROP_MATCHES_2w};
act26 aurgh_2w = {SOUND, 0, URGH_2w};
act26 ading_2w = {SOUND, 0, DING_2w};
act26 afinale_2w = {SOUND, 0, T_TRACK1};
act26 ameow_2w = {SOUND, 0, MEOW_2w};
act26 asong2a_2w = {SOUND, 0, GENIE_APPEAR_2w};
act26 asong2dn_2w = {SOUND, 30, PANEL_DN_2w};
act26 asong2up_2w = {SOUND, 10, PANEL_UP_2w};
act26 asong5_2w = {SOUND, 0, BOOM_2w};
act26 asong6_2w = {SOUND, 0, BALLOON_POP_2w};
act26 abugsnd_2w = {SOUND, 0, STING_2w};
act26 aclicksnd_2w = {SOUND, 0, CLICK_2w};
act26 adoorsnd_2w = {SOUND, 0, DOOR_CREAK_2w};
act26 ascream_2w = {SOUND, 0, SCREAM_2w};
act26 asong2_2w = {SOUND, 0, GET_BOOK_2w};
act26 asong4_2w = {SOUND, 0, T_HARRY_ORGAN_2w};
act26 asong_r_2w = {SOUND, 0, PLANET_2w};
act27 aphoto2_2w = {ADD_SCORE, 0, ALBUM_2w};
act27 asafe5_2w = {ADD_SCORE, 0, WILL_2w};
act27 asonic6_2w = {ADD_SCORE, 0, SCREW_2w};
act28 abel4_2w = {SUB_SCORE, 0, BELL_2w};
act28 amat6_2w = {SUB_SCORE, 0, MATCHES_2w};
act28 asubban_2w = {SUB_SCORE, 0, BANANA_2w};
act28 subgarlic_2w = {SUB_SCORE, 0, GARLIC_2w};
act29 achkbel_2w = {COND_CARRY, 0, BELL_2w, kALcat2_2w, kALnocarry_2w};
act29 achkcarry_2w = {COND_CARRY, 0, BELL_2w, kALcat3_2w, kALcat4_2w};
act29 achkld4_2w = {COND_CARRY, 0, DYNAMITE_2w, kALnobang2_2w, kALbang1_2w};
act29 achkmag_2w = {COND_CARRY, 0, MAGNIFY_2w, kALwill1_2w, kALwill2_2w};
act29 achkmat1_2w = {COND_CARRY, 0, MATCHES_2w, kALchkmat2_2w, kALchkroute_2w};
act29 achkpaper2_2w = {COND_CARRY, 0, PAPER_2w, kALridkey_2w, kALpencil_2w};
act29 achkrr3_2w = {COND_CARRY, 0, DYNAMITE_2w, kALsilly_2w, kALclimbup_2w};
act29 achksafe_2w = {COND_CARRY, 0, SCREW_2w, kALchkscrew_2w, kALsafepr_2w};
act30 ainitmaze_2w = {INIT_MAZE, 0, 8, 50, 37, 260, 154, 140, 175, MAZE_SCREEN};
act31 aexitmaze_2w = {EXIT_MAZE, 0};
act32 apanel6_2w = {INIT_PRIORITY, 20, PANEL_2w, BACKGROUND};
act33 acookp3_2w = {INIT_SCREEN, 0, COOKB_2w, 6};
act33 afall3_2w = {INIT_SCREEN, 0, PENFALL_2w, 25};
act33 amaidbk1_2w = {INIT_SCREEN, 0, MAID_2w, 31};
act33 aparty1a_2w = {INIT_SCREEN, 0, COP_2w, 30};
act33 aparty2a_2w = {INIT_SCREEN, 0, MAID_2w, 30};
act33 aparty3a_2w = {INIT_SCREEN, 0, HESTER_2w, 30};
act33 aparty4a_2w = {INIT_SCREEN, 0, GARDENER_2w, 30};
act33 aparty5a_2w = {INIT_SCREEN, 0, SNAKE_2w, 30};
act33 aparty6a_2w = {INIT_SCREEN, 0, GENIE_2w, 30};
act33 aparty7a_2w = {INIT_SCREEN, 0, HARRY_2w, 30};
act33 aparty8a_2w = {INIT_SCREEN, 0, DOCTOR_2w, 30};
act33 aparty9a_2w = {INIT_SCREEN, 0, COOK_2w, 30};
act33 ashed24_2w = {INIT_SCREEN, 0, GATELIGHT_2w, 11};
act33 ashed25_2w = {INIT_SCREEN, 0, GATELIGHT_2w, 12};
act33 astick10_2w = {INIT_SCREEN, 0, STICK_2w, -1};
act33 amaidc11_2w = {INIT_SCREEN, 30, MAID_2w, 31};
act33 amaidc2_2w = {INIT_SCREEN, 8, MAID_2w, 32};
act33 amaidp1_2w = {INIT_SCREEN, 0, MAID_2w, 31};
act34 abang1_2w = {AGSCHEDULE, 6 * NORMAL_TPS, kALbang2_2w};
act34 abite3_2w = {AGSCHEDULE, 60 * NORMAL_TPS, kALpois1_2w};
act34 abite4_2w = {AGSCHEDULE, 200 * NORMAL_TPS, kALpois2_2w};
act34 abite5_2w = {AGSCHEDULE, 290 * NORMAL_TPS, kALpois3_2w};
act34 abite6_2w = {AGSCHEDULE, 300 * NORMAL_TPS, kALpois4_2w};
act34 acat3_2w = {AGSCHEDULE, 8 * NORMAL_TPS, kALchkcarry_2w};
act34 akaboom2_2w = {AGSCHEDULE, 1, kALkaboom3_2w};
act34 amaidb6_2w = {AGSCHEDULE, 8 * NORMAL_TPS, kALmaidbk_2w};
act35 amap0_2w = {REMAPPAL, 0, _TLIGHTMAGENTA, _TLIGHTMAGENTA};
act35 amap1_2w = {REMAPPAL, 0, _TLIGHTMAGENTA, _TBLACK};
act36 achkcat1_2w = {COND_NOUN, 0, kNBell_2w, kALcat1_2w, kALnopurps_2w};
act36 achkpencil_2w = {COND_NOUN, 0, kNKey_2w, kALchkpap1_2w, kALnopurps_2w};
act36 achkscrew_2w = {COND_NOUN, 0, kNScrew_2w, kALsafe1_2w, kALsafepr_2w};
act37 acookp2_2w = {SCREEN_STATE, 0, 6, 1};
act37 asonic8_2w = {SCREEN_STATE, 0, RETUPMOC_2w, 1};
act37 ascreen2_2w = {SCREEN_STATE, 0, 2, 1};
act37 ascreen35_2w = {SCREEN_STATE, 0, 35, 1};
act38 acooklips_2w = {INIT_LIPS, 10, LIPS_2w, COOKB_2w, LIPDX - 1, LIPDY + 1};
act38 aomlips_2w = {INIT_LIPS, 41, LIPS_2w, OLDMAN_2w, 24, LIPDY};
act38 alips_2w = {INIT_LIPS, 0, LIPS_2w, MAID_2w, LIPDX, LIPDY};
act38 amaidlips_2w = {INIT_LIPS, 5, LIPS_2w, MAID_2w, LIPDX, LIPDY};
act43 abprompt_2w = {YESNO, 0, kSTBananaPrompt_2w, kALeatban_2w, 0};
act43 agarprompt_2w = {YESNO, 0, kSTGarlicPrompt_2w, kAL_eatgar_2w, 0};
act43 ahestd3_2w = {YESNO, 0, kSTShest1_2w, kALhdrink_2w, kALnodrink_2w};
act44 astopr_2w = {STOP_ROUTE, 0};
act45 acheatchk_2w = {COND_ROUTE, 0, 3, kALstopr_2w, 0};
act45 achkhr4_2w = {COND_ROUTE, 0, 0, kALlignpen_2w, 0};
act45 achkroute_2w = {COND_ROUTE, 0, 0, kALlookbrg_2w, 0};
act45 achkrx_2w = {COND_ROUTE, 0, 3, 0, kALchkmat1_2w};
actListPtr AL11maze_2w[] = {&ainitmaze_2w, &amazexy_2w, &ascr11maze_2w, 0};
actListPtr AL_eatgar_2w[] = {&agarchk_2w, 0};
actListPtr ALballoon_2w[] = {&aball1_2w, &aball2_2w, &aball3_2w, &aball4_2w, &aball5_2w, &aball6_2w, &asong6_2w, 0};
actListPtr ALbanana_2w[] = {&abonus18_2w, &abanana1_2w, &abanana2_2w, &abanana3_2w, &abanana4_2w, &abanana5_2w, &abanana6_2w, &abanana7_2w, &abanana8_2w, &abanana9_2w, &abanana10_2w, &abanana11_2w, &abanana12_2w, &abanana13_2w, &abanana14_2w, 0};
actListPtr ALbang1_2w[] = {&abang1_2w, &afuze1_2w, &afuze2_2w, &afuze3_2w, 0};
actListPtr ALbang2_2w[] = {&achkrr_2w, 0};
actListPtr ALbed1_2w[] = {&apenscr_2w, &apenbxy1_2w, &apenbseq1_2w, &apenbstart_2w, &apenbvxy1_2w, &apenbvxy2_2w, &apenbseq2_2w, &apenbstop_2w, &apenbxy2_2w, &apenblie1_2w, &apenblie2_2w, &alie1_2w, &alie2_2w, 0};
actListPtr ALbell1_2w[] = {&ading_2w, &abell_2w, &abell1_2w, 0};
actListPtr ALbell2_2w[] = {&ading_2w, &abell_2w, &adisable_2w, &amaidc1_2w, &amaidc2_2w, &amaidc3_2w, &amaidc4_2w, &amaidc5_2w, &amaidc6_2w, &abell2_2w, &amaidc7_2w, &amaidc8_2w, &amaidc9_2w, &amaidc10_2w, &amaidc11_2w, &amaidc12_2w, &amaidc13_2w, &amaidc14_2w, &amaidc15_2w, 0};
actListPtr ALbell_2w[] = {&achkbell1_2w, 0};
actListPtr ALbite_2w[] = {&ahiss_2w, &abite1_2w, &abite2_2w, &achknasty_2w, 0};
actListPtr ALblah_2w[] = {&ablah_2w, &arepblah_2w, 0};
actListPtr ALboom_2w[] = {&asong5_2w, &aboom_2w, &abonus17_2w, 0};
actListPtr ALbottle_2w[] = {&abonus10_2w, &achkbite_2w, 0};
actListPtr ALbridge_2w[] = {&achkrx_2w, 0};
actListPtr ALbugattack_2w[] = {&abuga1a_2w, &abuga1b_2w, &abuga1c_2w, &abuga2a_2w, &abuga2b_2w, &abuga2c_2w, &abuga3a_2w, &abuga3b_2w, &abuga3c_2w, &abuga4a_2w, &abuga4b_2w, &abuga4c_2w, &abuga5a_2w, &abuga5b_2w, &abuga5c_2w, &arepbuga_2w, 0};
actListPtr ALbugflit_2w[] = {&abugf1a_2w, &abugf1b_2w, &abugf1c_2w, &abugf2a_2w, &abugf2b_2w, &abugf2c_2w, &abugf3a_2w, &abugf3b_2w, &abugf3c_2w, &abugf4a_2w, &abugf4b_2w, &abugf4c_2w, &abugf5a_2w, &abugf5b_2w, &abugf5c_2w, &arepbugf_2w, 0};
actListPtr ALbugrep1_2w[] = {&abuga1a_2w, &abuga1b_2w, &abuga2a_2w, &abuga2b_2w, &abuga3a_2w, &abuga3b_2w, &abuga4a_2w, &abuga4b_2w, &abuga5a_2w, &abuga5b_2w, &arepbuga_2w, 0};
actListPtr ALbugrep2_2w[] = {&abugf1a_2w, &abugf1b_2w, &abugf2a_2w, &abugf2b_2w, &abugf3a_2w, &abugf3b_2w, &abugf4a_2w, &abugf4b_2w, &abugf5a_2w, &abugf5b_2w, &arepbugf_2w, 0};
actListPtr ALbugs_2w[] = {&adead1_2w, &adead2_2w, &adead3_2w, &abugsnd_2w, &abug5a_2w, &abug5b_2w, &adead4_2w, &adead5_2w, 0};
actListPtr ALbugzapper_2w[] = {&abutchk_2w, &achkzapper_2w, 0};
actListPtr ALcallp_2w[] = {&acallp1_2w, &acallp2_2w, &acallp3_2w, &acallp4_2w, &acallp5_2w, &acallp6_2w, &acallp7_2w, &abonus13_2w, 0};
actListPtr ALcantpush_2w[] = {&acantpush_2w, &aridtests_2w, 0};
actListPtr ALcat1_2w[] = {&achkbel_2w, 0};
actListPtr ALcat2_2w[] = {&acat1_2w, &acat2_2w, 0};
actListPtr ALcat3_2w[] = {&aback1_2w, &aback2_2w, &aback3_2w, &aback4_2w, 0};
actListPtr ALcat4_2w[] = {&aback1_2w, &aback2_2w, &aback3_2w, &aback4_2w, &achkcat2_2w, 0};
actListPtr ALcat5_2w[] = {&achkcat3_2w, 0};
actListPtr ALcat6_2w[] = {&aridsched_2w, &ading_2w, &abell_2w, &acat4_2w, &amaidb1_2w, &amaidb2_2w, &amaidb3_2w, &amaidb4_2w, &amaidb5_2w, &amaidb6_2w, 0};
actListPtr ALcatnip_2w[] = {&achkcat1_2w, 0};
actListPtr ALchasm_2w[] = {&afallsnd_2w, &achasm1_2w, &astopr_2w, &adead1_2w, &afall1_2w, &afall2_2w, &afall3_2w, &afall4_2w, &adead4_2w, &afall5_2w, 0};
actListPtr ALcheat_2w[] = {&acheat1_2w, &acheat2_2w, &abonus25_2w, &ascr33a_2w, &ascr33b_2w, &ascr33c_2w, &ascr33d_2w, 0};
actListPtr ALchkbell2_2w[] = {&achkbell2_2w, 0};
actListPtr ALchkc09_2w[] = {&achkc09_2w, 0};
actListPtr ALchkcarry_2w[] = {&achkcarry_2w, 0}; // If hero picked up bell_2w, tough!
actListPtr ALchkdoc_2w[] = {&achkdoc_2w, 0};
actListPtr ALchkld3_2w[] = {&achkld3_2w, 0};
actListPtr ALchkld4_2w[] = {&achkld4_2w, 0};
actListPtr ALchkmat1_2w[] = {&achkmat1_2w, 0};
actListPtr ALchkmat2_2w[] = {&achkmat2_2w, &astopr_2w, 0};
actListPtr ALchkpap1_2w[] = {&achkpaper1_2w, &apushkey_2w, 0};
actListPtr ALchkpap2_2w[] = {&achkpaper2_2w, 0};
actListPtr ALchkroute_2w[] = {&achkroute_2w, 0};
actListPtr ALchkrr2_2w[] = {&achkrr3_2w, 0};
actListPtr ALchksafe_2w[] = {&achksafe_2w, 0};
actListPtr ALchkscrew_2w[] = {&achkscrew_2w, 0};
actListPtr ALchkstate1_2w[] = {&achkstate1_2w, 0};
actListPtr ALclick_2w[] = {&aclicksnd_2w, &aclick_2w, 0};
actListPtr ALclimax_2w[] = {&aclimax1_2w, &aclimax2_2w, &aclimax3_2w, &aclimax4_2w, &aclimax5_2w, &aclimax6_2w, &aclimax7_2w, 0};
actListPtr ALclimbrope_2w[] = {&achkrr1_2w, 0};
actListPtr ALclimbup_2w[] = {&arxy21_2w, &arup_2w, &arr21_2w, 0};
actListPtr ALclimbwell_2w[] = {&abonus16_2w, &achkwell_2w, 0};
actListPtr ALclue09_2w[] = {&aclue09a_2w, &aclue09b_2w, &aclue09c_2w, 0};
actListPtr ALcomb1_2w[] = {&acomb1_2w, 0};
actListPtr ALcomb2_2w[] = {&acomb2_2w, 0};
actListPtr ALcook_2w[] = {&acooklips_2w, &aridcooklips_2w, &acook1_2w, &acook2_2w, &acook3_2w, &acook4_2w, &acook5_2w, &acook6_2w, &acopbit4_2w, &acook7_2w, &acook8_2w, &acook9_2w, 0};
actListPtr ALcookp_2w[] = {&abonus22_2w, &acookp1_2w, &acookp2_2w, &acookp3_2w, 0};
actListPtr ALcop_2w[] = {&acop1_2w, &acop2_2w, &acop3_2w, 0};
actListPtr ALcure_2w[] = {&aserum1_2w, &aserum2_2w, &acure_2w, 0};
actListPtr ALdial_2w[] = {&adial_2w, 0};
actListPtr ALdialed_2w[] = {&adialed_2w, 0};
actListPtr ALdidnt_2w[] = {&adidnt1_2w, &adidnt2_2w, &ascr33a_2w, &ascr33b_2w, &ascr33c_2w, &ascr33d_2w, 0};
actListPtr ALdoctor_2w[] = {&achkrobot_2w, 0};
actListPtr ALdog1_2w[] = {&adog1_2w, 0};
actListPtr ALdone_2w[] = {&afinale_2w, &adisable_2w, &adone1_2w, &adone2_2w, &adone3_2w, &adone4_2w, &adone5_2w, &adone6_2w, &adone7_2w, &adone8_2w, &adone9_2w, &adone10_2w, &adone11_2w, &adone12_2w, &adone13_2w, &adone14_2w, &adone15_2w, &adone16_2w, 0};
actListPtr ALdropdyn1_2w[] = {&achkdrop_2w, 0};
actListPtr ALdropdyn2_2w[] = {&adropdyn2_2w, 0};
actListPtr ALdropdynamite_2w[] = {&adropdyn1_2w, 0};
actListPtr ALdropmat_2w[] = {&asplash_2w, &amat1_2w, &amat2_2w, &amat3_2w, &amat4_2w, &amat5_2w, &amat6_2w, 0};
actListPtr ALdumb_2w[] = {&abonus6_2w, &adumbchk_2w, 0};
actListPtr ALdyn1_2w[] = {&adyn1_2w, &adyn2_2w, 0};
actListPtr ALeatban_2w[] = {&aridban_2w, &aeatban_2w, &asubban_2w, &adropban_2w, 0};
actListPtr ALeatbanana_2w[] = {&abprompt_2w, 0};
actListPtr ALempty_2w[] = {&aempty_2w,0};
actListPtr ALexitmaze_2w[] = {&aexitmaze_2w, &aheroxy11_2w, &ascrmaze_2w, 0};
actListPtr ALfaint_2w[] = {&afaint1_2w, &ascream_2w, &adisable_2w, &afaint2_2w, &afaint3_2w, &afaint4_2w, &afaint5_2w, &afaint6_2w, &afaint7_2w, &afaint8_2w, &afaint9_2w, &afaint10_2w, 0};
actListPtr ALgard1_2w[] = {&agard2_2w, &agard3_2w, &agard4_2w, &agard5_2w, &agard6_2w, &agard7_2w, &agard8_2w, &agard9_2w, &agard10_2w, &agard11_2w, 0};
actListPtr ALgarlic_2w[] = {&agarprompt_2w, 0};
actListPtr ALgatelight_2w[] = {&abutchk_2w, &achkglight_2w, 0};
actListPtr ALgatescls_2w[] = {&agatescls_2w, 0};
actListPtr ALgatesopn_2w[] = {&abonus8_2w, &agatesopn_2w, 0};
actListPtr ALgenie_2w[] = {&asong2a_2w, &abonus30_2w, &agenie1_2w, &agenie2_2w, &agenie3_2w, &agenie4_2w, 0};
actListPtr ALgetbook_2w[] = {&achkstate0_2w, 0};
actListPtr ALgetdynamite_2w[] = {&adynamite1_2w, 0};
actListPtr ALgetgarlic_2w[] = {&agetgarlic_2w, 0};
actListPtr ALgetmatch_2w[] = {&agetmatch_2w, 0};
actListPtr ALgiveb2_2w[] = {&achkgive_2w, 0};
actListPtr ALgiveb3_2w[] = {&ameow_2w, &agiveb3_2w, &agiveb4_2w, &agiveb5_2w, &agiveb6_2w, &agiveb7_2w, &abel1_2w, &abel2_2w, &abel3_2w, &abel4_2w, &acat3_2w, &abonus21_2w, 0};
actListPtr ALgiveb4_2w[] = {&asniff_2w, 0};
actListPtr ALgivebel_2w[] = {&agiveb1_2w, 0};
actListPtr ALglchk2_2w[] = {&aglchk2_2w, 0};
actListPtr ALglightoff_2w[] = {&aglightoff1_2w, &aglightoff2_2w, &aclicksnd_2w, &aclick_2w, 0};
actListPtr ALglighton_2w[] = {&aglighton1_2w, &aglighton2_2w, &aclicksnd_2w, &aclick_2w, 0};
actListPtr ALglook1_2w[] = {&aglook1_2w, 0};
actListPtr ALglook2_2w[] = {&aglook2_2w, 0};
actListPtr ALgoclosed_2w[] = {&ashed25_2w, &ascr0812_2w, 0};
actListPtr ALgoopen_2w[] = {&ashed24_2w, &ascr0811_2w, 0};
actListPtr ALgotwill_2w[] = {&agotwill_2w, 0};
actListPtr ALgun_2w[] = {&achkgun_2w, 0};
actListPtr ALharry_2w[] = {&aharry1_2w, &aharry2_2w, &aharry3_2w, &aharry4_2w, &aharry5_2w, &aharry6_2w, &aharry7_2w, &acopbit8_2w, &abonus23_2w, &asong_l_2w, &ascreen35_2w, 0};
actListPtr ALhdrink_2w[] = {&ahdrink1_2w, &ahdrink2_2w, &ahdrink3_2w, &ahdrink4_2w, &ahdrink5_2w, &ahdrink6_2w, &ahdrink7_2w, &ahdrink8_2w, &ahdrink9_2w, &ahdrink10_2w, &ahdrink11_2w, &ahdrink12_2w, &ahdrink13_2w, 0};
actListPtr ALheroxy01_2w[] = {&aheroxy01_2w, &aherostart_2w, &aheroseq1_2w, 0};
actListPtr ALhfaint_2w[] = {&adisable_2w, &ahfaint1_2w, &ahfaint2_2w, &ahfaint3_2w, &ahfaint4_2w, &ahfaint5_2w, &ahfaint6_2w, 0};
actListPtr ALhole_2w[] = {&ahole_2w, 0};
actListPtr ALhprompt_2w[] = {&ahestd1_2w, &ahestd2_2w, &ahestd3_2w, 0};
actListPtr ALhrgreet_2w[] = {&ahest1_2w, &ahest2_2w, &ahest3_2w, &ahest4_2w, &ahest5_2w, &ahest6_2w, &ahest7_2w, &ahest8_2w, &ahest9_2w, &ahest10_2w, &ahest11_2w, &ahest12_2w, &ahest13_2w, &ahest14_2w, &ahest15_2w, &ahest16_2w, 0};
actListPtr ALhtable_2w[] = {&achkhr2_2w, &achkhr3_2w, &achkhr4_2w, &astopr_2w, 0};
actListPtr ALhugone_2w[] = {&asetbk1_2w, &abkstart1_2w, &abkstart2_2w, &abkstop_2w, &aswaphero_2w, &ascreen2_2w, &abonus1_2w, &adisable_2w, &agone1_2w, &agone2_2w, &agone3_2w, &agone4_2w, &acyc2_2w, &agone5_2w, &asong2_2w, &agone6_2w, &agone7_2w, &agone8_2w, &agone9_2w, &agone10_2w, &agone11_2w, &agone12_2w, &agone13_2w, &agone14_2w, &agone15_2w, 0};
actListPtr ALkaboom3_2w[] = {&adead1_2w, &adead2_2w, &aboomxy_2w, &adead3_2w, &adead4_2w, &adead5_2w, 0};
actListPtr ALkaboom_2w[] = {&asong5_2w, &akaboom1_2w, &akaboom2_2w, &akaboom3_2w, 0};
actListPtr ALkeyhole1_2w[] = {&akeyhole1_2w, 0};
actListPtr ALkeyhole2_2w[] = {&aok_2w, &akeyhole3_2w, &akeyhole4_2w, &akeyhole5_2w, &akeyhole6_2w, &ascr0204_2w, 0};
actListPtr ALkeyhole_2w[] = {&akeyhole_2w, 0};
actListPtr ALlamp_2w[] = {&achklamp_2w, 0};
actListPtr ALlightdynamite_2w[] = {&achkld1_2w, 0};
actListPtr ALlignpen_2w[] = {&alignpen_2w, 0};
actListPtr ALlookbrg_2w[] = {&alookbrg_2w, &astopr_2w, 0};
actListPtr ALlookgard_2w[] = {&aglchk_2w, 0};
actListPtr ALlookkennel_2w[] = {&achkken1_2w, 0};
actListPtr ALmaid_2w[] = {&amaidlips_2w, &aridmaidlips_2w, &amaid1_2w, &amaid2_2w, &amaid3_2w, &amaid4_2w, &amaid5_2w, &amaid6_2w, &amaidgo_2w, &amaid7_2w, &amaid8_2w, &amaid9_2w, &amaid10_2w, &amaid11_2w, &arepmsg1_2w, 0};
actListPtr ALmaidbk_2w[] = {&amaidbk1_2w, &amaidbk2_2w, &amaidbk3_2w, &amaidbk4_2w, &amaidbk5_2w, &amaidbk6_2w, &amaidbk7_2w, &amaidbk8_2w, 0};
actListPtr ALmaidp_2w[] = {&achkmaid_2w, 0};
actListPtr ALmaidx_2w[] = {&amaidp1_2w, &amaidp2_2w, &amaidp3_2w, &amaidp4_2w, &amaidp5_2w, &amaidp6_2w, &amaidp7_2w, &amaidp8_2w, &amaidp9_2w, &arepblah_2w, 0};
actListPtr ALmap0_2w[] = {&amap0_2w, 0};
actListPtr ALmap1_2w[] = {&amap1_2w, 0};
actListPtr ALmatok_2w[] = {&achkld2_2w, 0};
actListPtr ALmissed_2w[] = {&agunshot_2w, &amissed1_2w, &amissed2_2w, &amissed3_2w, 0};
actListPtr ALnasty_2w[] = {&abite3_2w, &abite4_2w, &abite5_2w, &abite6_2w, 0};
actListPtr ALnobang2_2w[] = {&anobang2_2w, 0};
actListPtr ALnobang_2w[] = {&anobang_2w, 0};
actListPtr ALnobell_2w[] = {&ading_2w, &abell_2w, &anobell_2w, 0};
actListPtr ALnocarry_2w[] = {&anocarry_2w, 0};
actListPtr ALnocure_2w[] = {&aserum1_2w, 0};
actListPtr ALnodrink_2w[] = {&ahnod1_2w, &ahnod2_2w, &ahnod3_2w, 0};
actListPtr ALnogenie_2w[] = {&anogenie_2w, 0};
actListPtr ALnopurps_2w[] = {&anopurps_2w,0};
actListPtr ALnoreply_2w[] = {&anoreply_2w, 0};
actListPtr ALnotrap_2w[] = {&anotrap_2w, 0};
actListPtr ALomgag_2w[] = {&aomlips_2w, &aomridlip_2w, &aom1_2w, &aom2_2w, &aom3_2w, &aom4_2w, &aom5_2w, &aom6_2w, &aom7_2w, &aom8_2w, &aom9_2w, &aom10_2w, &aom11_2w, &aom12_2w, &aom13_2w, &aom14_2w, &aom15_2w, &aom16_2w, &aom17_2w, &aom18_2w, &aom19_2w, &aom20_2w, &abonus11_2w, 0};
actListPtr ALopendoor1_2w[] = {&astophero_2w, &adoorsnd_2w, &amaidstop1_2w, &amaidstop2_2w, &aopendoor1_2w, &ast12_2w, &aheroxy12_2w, &aclosedoor1_2w, &ascr12_2w, 0};
actListPtr ALopendoor2_2w[] = {&astophero_2w, &adoorsnd_2w, &aopendoor2_2w, &ast3435_2w, &aheroxy3435_2w, &aclosedoor2_2w, &ascr3435_2w, 0};
actListPtr ALopendoor3_2w[] = {&astophero_2w, &adoorsnd_2w, &aopendoor3_2w, &ast3436_2w, &aheroxy3436_2w, &aclosedoor3_2w, &ascr3436_2w, 0};
actListPtr ALpanel_2w[] = {&asong2up_2w, &asong2dn_2w, &adisable_2w, &apanel1_2w, &apanel2_2w, &apanel3_2w, &apanel4_2w, &apanel5_2w, &apanel6_2w, &apanel7_2w, &apanel8_2w, 0};
actListPtr ALparty_2w[] = {&adisable_2w, &aparty1a_2w, &aparty1b_2w, &aparty1c_2w, &aparty2a_2w, &aparty2b_2w, &aparty2c_2w, &aparty3a_2w, &aparty3b_2w, &aparty3c_2w, &aparty4a_2w, &aparty4b_2w, &aparty4c_2w, &aparty5a_2w, &aparty5b_2w, &aparty5c_2w, &aparty6a_2w, &aparty6b_2w, &aparty6c_2w, &aparty7a_2w, &aparty7b_2w, &aparty7c_2w, &aparty8a_2w, &aparty8b_2w, &aparty8c_2w, &aparty9a_2w, &aparty9b_2w, &aparty9c_2w, &aclimax_2w, 0};
actListPtr ALpencil_2w[] = {&apen1_2w, &apen2_2w, &apen3_2w, &apen4_2w, &apen5_2w, &abonus27_2w, &afinito_2w, &ascr3334_2w, 0};
actListPtr ALpengone_2w[] = {&abonus3_2w, &abkstart1_2w, &abkstart2_2w, &abkstop_2w, &asong2_2w, &adisable_2w, &apeng1_2w, &apeng2_2w, &apeng3_2w, &apeng4_2w, &ascr0203_2w, 0};
actListPtr ALpenny1_2w[] = {&apenxy_2w, &apenseq1_2w, &apenseq2_2w, &apenseq3_2w, &apenseq4_2w, &apenstart_2w, &apenvxy1_2w, &apenvxy2_2w, &apenvxy3_2w, &apenvxy4_2w, &apenseq5_2w, &apenseq6_2w, &apenstop_2w, 0};
actListPtr ALphone_2w[] = {&achkpb2_2w, &achkpb3_2w, &achkpb4_2w, 0};
actListPtr ALphonebox_2w[] = {&achkpb1_2w, 0};
actListPtr ALphoto1_2w[] = {&achkph2_2w, 0};
actListPtr ALphoto2_2w[] = {&aphoto6_2w, 0};
actListPtr ALphoto3_2w[] = {&aphoto1_2w, &aphoto2_2w, &aphoto3_2w, &aphoto4_2w, &aphoto5_2w, &agotalbum_2w, 0};
actListPtr ALphoto_2w[] = {&achkphoto_2w, 0};
actListPtr ALpois1_2w[] = {&apois1_2w, 0};
actListPtr ALpois2_2w[] = {&apois2_2w, 0};
actListPtr ALpois3_2w[] = {&apois3_2w, 0};
actListPtr ALpois4_2w[] = {&apois4_2w, &aurgh_2w, &adead1_2w, &adead2_2w, &adead3_2w, &adead4_2w, &adead5_2w, 0};
actListPtr ALpushpaper_2w[] = {&abonus26_2w, &apaper1_2w, &apaper2_2w, &apaper3_2w, &apaper4_2w, 0};
actListPtr ALpushpencil_2w[] = {&achkpencil_2w, 0};
actListPtr ALreadlet_2w[] = {&abonus24_2w, &acopbit16_2w, 0};
actListPtr ALrephest_2w[] = {&arepblah_2w, 0};
actListPtr ALrepmsg1_2w[] = {&amaid12_2w, &arepmsg1_2w, 0};
actListPtr ALrg_2w[] = {&arxy_2w, &arok_2w, &arg_2w, 0};
actListPtr ALridgard_2w[] = {&adropgarl_2w, &aridgarl_2w, &aeatgarl2_2w, &aridgard1_2w, &aridgard2_2w, &aridgard3_2w, &aridgard4_2w, &aridgard5_2w, &aridpath_2w, &aridtext_2w, &aridgard6_2w, &abonus7_2w, &agarl1_2w, &aschedbut_2w, 0};
actListPtr ALridgarl_2w[] = {&adropgarl_2w, &aridgarl_2w, &aeatgarl1_2w, &subgarlic_2w, 0};
actListPtr ALridkey_2w[] = {&aridkey1_2w, &aridkey2_2w, 0};
actListPtr ALrobot_2w[] = {&adead1_2w, &ascream_2w, &adead2_2w, &adead3_2w, &adead4_2w, &aext1_2w, &aext2_2w, &aext3_2w, &adead5_2w, 0};
actListPtr ALrr_2w[] = {&arxy_2w, &arok_2w, &arr_2w, 0};
actListPtr ALrumbling_2w[] = {&agatesnd_2w, &arumbling_2w, 0};
actListPtr ALsafe1_2w[] = {&abonus19_2w, &asafe1_2w, &asafe2_2w, &asafe3_2w, &asafe4_2w, &asafe5_2w, 0};
actListPtr ALsafe_2w[] = {&achkwill_2w, 0};
actListPtr ALsafepr_2w[] = {&asafepr_2w, 0};
actListPtr ALschedbut_2w[] = {&aexplainb_2w, 0};
actListPtr ALscr0201_2w[] = {&ascr21_2w, 0};
actListPtr ALscr02_2w[] = {&achkbed1_2w, 0};
actListPtr ALscr0301_2w[] = {&ascr31_2w, 0};
actListPtr ALscr0305_2w[] = {&abed2_1_2w, &ascr0305_2w, 0};
actListPtr ALscr0306_2w[] = {&adumb1_2w, &adumb2_2w, &adumb3_2w, &ascr0306_2w, 0};
actListPtr ALscr03_2w[] = {&achkpanel_2w, 0};
actListPtr ALscr04_2w[] = {&abonus2_2w, &amurdsnd_2w, &amurd1_2w, &amurd2_2w, &amurd3_2w, &amurd4_2w, &ascr0402_2w, 0};
actListPtr ALscr0503_2w[] = {&abed3_1_2w, &ascr0503_2w, 0};
actListPtr ALscr0603_2w[] = {&adumb11_2w, &adumb12_2w, &adumb13_2w, &ascr0603_2w, 0};
actListPtr ALscr0607_2w[] = {&akit1_2w, &akit2_2w, &ascr0607_2w, 0};
actListPtr ALscr0631_2w[] = {&achkkit_2w, 0};
actListPtr ALscr06_2w[] = {&achkcook_2w, 0};
actListPtr ALscr0706_2w[] = {&abd1_2w, &abd2_2w, &ascr0706_2w, 0};
actListPtr ALscr0708_2w[] = {&abd20_2w, &abd21_2w, &ascr0708_2w, 0};
actListPtr ALscr0710_2w[] = {&abd10_2w, &abd11_2w, &ascr0710_2w, 0};
actListPtr ALscr0807_2w[] = {&ashed1_2w, &ashed2_2w, &ascr0807_2w, 0};
actListPtr ALscr0809_2w[] = {&ashed11_2w, &ashed12_2w, &ascr0809_2w, 0};
actListPtr ALscr0908_2w[] = {&ainshed1_2w, &ainshed2_2w, &ascr0908_2w, 0};
actListPtr ALscr09_2w[] = {&agard1_2w, &aclue09_2w, 0};
actListPtr ALscr1007_2w[] = {&avenus1_2w, &avenus2_2w, &ascr1007_2w, 0};
actListPtr ALscr10_2w[] = {&awarn_2w, 0};
actListPtr ALscr1108_2w[] = {&agates1_2w, &ascr1108_2w, 0};
actListPtr ALscr1113_2w[] = {&agates11_2w, &ascr1113_2w, 0};
actListPtr ALscr1314_2w[] = {&astream11_2w, &astream12_2w, &ascr1314_2w, 0};
actListPtr ALscr1413_2w[] = {&azap1_2w, &ascr1413_2w, 0};
actListPtr ALscr1415_2w[] = {&azap11_2w, &ascr1415_2w, 0};
actListPtr ALscr14_2w[] = {&achkbugs_2w, &awarnz_2w, 0};
actListPtr ALscr1514_2w[] = {&amush1_2w, &ascr1514_2w, 0};
actListPtr ALscr1516_2w[] = {&amush21_2w, &ascr1516_2w, 0};
actListPtr ALscr1517_2w[] = {&amush11_2w, &ascr1517_2w, 0};
actListPtr ALscr15_2w[] = {&achkom_2w, 0};
actListPtr ALscr1615_2w[] = {&awell1_2w, &ascr1615_2w, 0};
actListPtr ALscr1715_2w[] = {&asnake1_2w, &ascr1715_2w, 0};
actListPtr ALscr1718_2w[] = {&asnake11_2w, &ascr1718_2w, 0};
actListPtr ALscr1720_2w[] = {&asnake21_2w, &ascr1720_2w, 0};
actListPtr ALscr1817_2w[] = {&aphone1_2w, &ascr1817_2w, 0};
actListPtr ALscr1819c_2w[] = {&aphone11c_2w, &ascr1819_2w, 0};
actListPtr ALscr1819l_2w[] = {&aphone11l_2w, &ascr1819_2w, 0};
actListPtr ALscr1819r_2w[] = {&aphone11r_2w, &ascr1819_2w, 0};
actListPtr ALscr1918c_2w[] = {&aphone11c_2w, &ascr1918_2w, 0};
actListPtr ALscr1918l_2w[] = {&aphone11l_2w, &ascr1918_2w, 0};
actListPtr ALscr1918r_2w[] = {&aphone11r_2w, &ascr1918_2w, 0};
actListPtr ALscr2017_2w[] = {&akennel1_2w, &ascr2017_2w, 0};
actListPtr ALscr2223_2w[] = {&arockg1_2w, &ascr2223_2w, 0};
actListPtr ALscr2322_2w[] = {&athree1_2w, &ascr2322_2w, 0};
actListPtr ALscr2324_2w[] = {&athree11_2w, &ascr2324_2w, 0};
actListPtr ALscr2325_2w[] = {&athree21_2w, &ascr2325_2w, 0};
actListPtr ALscr2326_2w[] = {&athree31_2w, &ascr2326_2w, 0};
actListPtr ALscr2423_2w[] = {&alamp1_2w, &ascr2423_2w, 0};
actListPtr ALscr2523_2w[] = {&achasm25_2w, &ascr2523_2w, 0};
actListPtr ALscr25_2w[] = {&acheatchk_2w, &arepchk_2w, 0};
actListPtr ALscr2623_2w[] = {&apass1_2w, &ascr2623_2w, 0};
actListPtr ALscr2627_2w[] = {&apass11_2w, &ascr2627_2w, 0};
actListPtr ALscr2726_2w[] = {&aladder1_2w, &ascr2726_2w, 0};
actListPtr ALscr2827_2w[] = {&atrap1_2w, &ascr2827_2w, 0};
actListPtr ALscr2829_2w[] = {&atrap2_2w, &ascr2829_2w, 0};
actListPtr ALscr2928_2w[] = {&ahall2_1_2w, &ascr2928_2w, 0};
actListPtr ALscr2930_2w[] = {&ahall2_2_2w, &ahall2_2a_2w, &ascr2930_2w, 0};
actListPtr ALscr2931_2w[] = {&ahall2_3_2w, &ascr2931_2w, 0};
actListPtr ALscr2934_2w[] = {&ahall2_4_2w, &ascr2934_2w, 0};
actListPtr ALscr2938_2w[] = {&ahall2_5_2w, &ascr2938_2w, 0};
actListPtr ALscr29_2w[] = {&achkcop_2w, 0};
actListPtr ALscr3029_2w[] = {&alounge1_2w, &ascr3029_2w, 0};
actListPtr ALscr30_2w[] = {&achkcop2_2w, 0};
actListPtr ALscr3106_2w[] = {&adoorsnd_2w, &achkcookp_2w, &aparlor3_2w, &ascr3106_2w, 0};
actListPtr ALscr3129_2w[] = {&aparlor2_2w, &ascr3129_2w, 0};
actListPtr ALscr3132_2w[] = {&aparlor1_2w, &ascr3132_2w, 0};
actListPtr ALscr3231_2w[] = {&acatroom1_2w, &ascr3231_2w, 0};
actListPtr ALscr33_2w[] = {&adraught_2w, &adrop33a_2w, &adrop33b_2w, &adrop33c_2w, &adrop33d_2w, &adrop33e_2w, &adrop33f_2w, &adrop33g_2w, &adrop33h_2w, &adrop33i_2w, &adrop33j_2w, 0};
actListPtr ALscr3429_2w[] = {&ahall3_2_2w, &ascr3429_2w, 0};
actListPtr ALscr3438_2w[] = {&ahall3_1_2w, &ahall3_1a_2w, &ascr3438_2w, 0};
actListPtr ALscr34_2w[] = {&achkhero_2w, 0};
actListPtr ALscr3534_2w[] = {&asong_l_2w, &aorgan1_2w, &ascr3534_2w, 0};
actListPtr ALscr35_2w[] = {&achksong_2w, 0};
actListPtr ALscr3634_2w[] = {&ahestroom1_2w, &ascr3634_2w, 0};
actListPtr ALscr36_2w[] = {&achkhr1_2w, 0};
actListPtr ALscr3718_2w[] = {&aretupxy_2w, &ascr3718_2w, 0};
actListPtr ALscr3829_2w[] = {&ahall1_1_2w, &ascr3829_2w, 0};
actListPtr ALscr3834_2w[] = {&ahall1_2_2w, &ahall1_3_2w, &ascr3834_2w, 0};
actListPtr ALscrgate1_2w[] = {&ashed21_2w, &ashed22_2w, &ashed23_2w, &achkgo_2w, 0};
actListPtr ALscrgate2_2w[] = {&astream1_2w, &achkgo_2w, 0};
actListPtr ALscrok_2w[] = {&adoorsnd_2w, &akit11_2w, &ascr0631_2w, 0};
actListPtr ALshedlight_2w[] = {&abutchk_2w, &achkslight_2w, 0};
actListPtr ALshot_2w[] = {&agunshot_2w, &aridsched_2w, &amissed1_2w, &amissed2_2w, &amissed3_2w, &arobot1_2w, &arobot2_2w, &arobot3_2w, &arobot4_2w, &arobot5_2w, &arobot6_2w, &arobot7_2w, &abonus15_2w, 0};
actListPtr ALsilly_2w[] = {&asilly_2w, 0};
actListPtr ALslightoff_2w[] = {&aclicksnd_2w, &aslightoff1_2w, &aslightoff2_2w, 0};
actListPtr ALslighton_2w[] = {&aclicksnd_2w, &aslighton1_2w, &aslighton2_2w, 0};
actListPtr ALsnake_2w[] = {&achksnake_2w, 0};
actListPtr ALsoggy_2w[] = {&asoggy_2w, 0};
actListPtr ALsong3_2w[] = {&asong_r_2w, 0};
actListPtr ALsong4_2w[] = {&asong4_2w, 0};
actListPtr ALsonic_2w[] = {&asonic1_2w, &asonic2_2w, &asonic3_2w, &asonic4_2w, &asonic5_2w, &asonic6_2w, &asonic7_2w, &asonic8_2w, &asonic9_2w, 0};
actListPtr ALstopr_2w[] = {&astopr_2w,0};
actListPtr ALstrike_2w[] = {&astrike_2w, 0};
actListPtr ALstrikematch_2w[] = {&amatchk2_2w, 0};
actListPtr ALstuck_2w[] = {&astuck1_2w, 0};
actListPtr ALswgates_2w[] = {&aswgates_2w, &agatesnd_2w, &arumbling_2w, 0};
actListPtr ALswzapper_2w[] = {&aswzapper_2w, &aclicksnd_2w, &aclick_2w, 0};
actListPtr ALtakepaper_2w[] = {&apaper5_2w, 0};
actListPtr ALtalkgard_2w[] = {&atalkg_2w, 0};
actListPtr ALthrown_2w[] = {&achkken2_2w, 0};
actListPtr ALthrowstick_2w[] = {&abark_2w, &astick1_2w, &adisable_2w, &astick2_2w, &astick3_2w, &astick4_2w, &astick5_2w, &astick6_2w, &astick7_2w, &astick8_2w, &astick9_2w, &astick10_2w, &abonus12_2w, 0};
actListPtr ALtrap_2w[] = {&achktrap_2w, 0};
actListPtr ALuptrap_2w[] = {&auptrap1_2w, &auptrap2_2w, 0};
actListPtr ALvenus_2w[] = {&ascream_2w, &astung_2w, &adead1_2w, &adead2_2w, &adead3_2w, &adead4_2w, &adead5_2w, 0};
actListPtr ALwho_2w[] = {&abonus14_2w, &awho1_2w, &awho2_2w, &awho3_2w, &awho4_2w, &ascr1837_2w, 0};
actListPtr ALwill1_2w[] = {&awill1_2w, &awill2_2w, &acopbit1_2w, &abonus20_2w, 0};
actListPtr ALwill2_2w[] = {&awill3_2w, &awill4_2w, 0};
actListPtr ALwill_2w[] = {&achkmag_2w, 0};
actListPtr ALworkgates_2w[] = {&abutchk_2w, &achkgates_2w, 0};
actListPtr ALzapperoff_2w[] = {&azapperoff1_2w, &azapperoff2_2w, 0};
actListPtr ALzapperon_2w[] = {&abonus9_2w, &azapperon1_2w, &azapperon2_2w, 0};
actListPtr ALscr01Story_2w[] = {&astory_2w, &ascr01_2w, 0};
actListPtr ALscr01NoStory_2w[] = {&askip1_2w, &askip2_2w, &askip3_2w, &askip4_2w, &askip5_2w, 0};
// Special action list for maze
act2 aheroxy_2w = {INIT_OBJXY, 0, HERO, 0, 0};
//act5 astophero_2w = {INIT_OBJVXY, 0, HERO, 0, 0};
act1 aherostop_2w = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act8 anewscr_2w = {NEW_SCREEN, 0, 0};
actListPtr ALnewscr_2w[] = {&aheroxy_2w, &astophero_2w, &aherostop_2w, &anewscr_2w, 0};
actList actListArr_2w[] = {
ALDummy, AL11maze_2w, AL_eatgar_2w, ALballoon_2w, ALbanana_2w,
ALbang1_2w, ALbang2_2w, ALbed1_2w, ALbell1_2w, ALbell2_2w,
ALbell_2w, ALbite_2w, ALblah_2w, ALboom_2w, ALbottle_2w,
ALbridge_2w, ALbugattack_2w, ALbugflit_2w, ALbugrep1_2w, ALbugrep2_2w,
ALbugs_2w, ALbugzapper_2w, ALcallp_2w, ALcantpush_2w, ALcat1_2w,
ALcat2_2w, ALcat3_2w, ALcat4_2w, ALcat5_2w, ALcat6_2w,
ALcatnip_2w, ALchasm_2w, ALcheat_2w, ALchkbell2_2w, ALchkc09_2w,
ALchkcarry_2w, ALchkdoc_2w, ALchkld3_2w, ALchkld4_2w, ALchkmat1_2w,
ALchkmat2_2w, ALchkpap1_2w, ALchkpap2_2w, ALchkroute_2w, ALchkrr2_2w,
ALchksafe_2w, ALchkscrew_2w, ALchkstate1_2w, ALclick_2w, ALclimax_2w,
ALclimbrope_2w, ALclimbup_2w, ALclimbwell_2w, ALclue09_2w, ALcomb1_2w,
ALcomb2_2w, ALcook_2w, ALcookp_2w, ALcop_2w, ALcure_2w,
ALdial_2w, ALdialed_2w, ALdidnt_2w, ALdoctor_2w, ALdog1_2w,
ALdone_2w, ALdropdyn1_2w, ALdropdyn2_2w, ALdropdynamite_2w, ALdropmat_2w,
ALdumb_2w, ALdyn1_2w, ALeatban_2w, ALeatbanana_2w, ALempty_2w,
ALexitmaze_2w, ALfaint_2w, ALgard1_2w, ALgarlic_2w, ALgatelight_2w,
ALgatescls_2w, ALgatesopn_2w, ALgenie_2w, ALgetbook_2w, ALgetdynamite_2w,
ALgetgarlic_2w, ALgetmatch_2w, ALgiveb2_2w, ALgiveb3_2w, ALgiveb4_2w,
ALgivebel_2w, ALglchk2_2w, ALglightoff_2w, ALglighton_2w, ALglook1_2w,
ALglook2_2w, ALgoclosed_2w, ALgoopen_2w, ALgotwill_2w, ALgun_2w,
ALharry_2w, ALhdrink_2w, ALheroxy01_2w, ALhfaint_2w, ALhole_2w,
ALhprompt_2w, ALhrgreet_2w, ALhtable_2w, ALhugone_2w, ALkaboom3_2w,
ALkaboom_2w, ALkeyhole1_2w, ALkeyhole2_2w, ALkeyhole_2w, ALlamp_2w,
ALlightdynamite_2w, ALlignpen_2w, ALlookbrg_2w, ALlookgard_2w, ALlookkennel_2w,
ALmaid_2w, ALmaidbk_2w, ALmaidp_2w, ALmaidx_2w, ALmap0_2w,
ALmap1_2w, ALmatok_2w, ALmissed_2w, ALnasty_2w, ALnobang2_2w,
ALnobang_2w, ALnobell_2w, ALnocarry_2w, ALnocure_2w, ALnodrink_2w,
ALnogenie_2w, ALnopurps_2w, ALnoreply_2w, ALnotrap_2w, ALomgag_2w,
ALopendoor1_2w, ALopendoor2_2w, ALopendoor3_2w, ALpanel_2w, ALparty_2w,
ALpencil_2w, ALpengone_2w, ALpenny1_2w, ALphone_2w, ALphonebox_2w,
ALphoto1_2w, ALphoto2_2w, ALphoto3_2w, ALphoto_2w, ALpois1_2w,
ALpois2_2w, ALpois3_2w, ALpois4_2w, ALpushpaper_2w, ALpushpencil_2w,
ALreadlet_2w, ALrephest_2w, ALrepmsg1_2w, ALrg_2w, ALridgard_2w,
ALridgarl_2w, ALridkey_2w, ALrobot_2w, ALrr_2w, ALrumbling_2w,
ALsafe1_2w, ALsafe_2w, ALsafepr_2w, ALschedbut_2w, ALscr0201_2w,
ALscr02_2w, ALscr0301_2w, ALscr0305_2w, ALscr0306_2w, ALscr03_2w,
ALscr04_2w, ALscr0503_2w, ALscr0603_2w, ALscr0607_2w, ALscr0631_2w,
ALscr06_2w, ALscr0706_2w, ALscr0708_2w, ALscr0710_2w, ALscr0807_2w,
ALscr0809_2w, ALscr0908_2w, ALscr09_2w, ALscr1007_2w, ALscr10_2w,
ALscr1108_2w, ALscr1113_2w, ALscr1314_2w, ALscr1413_2w, ALscr1415_2w,
ALscr14_2w, ALscr1514_2w, ALscr1516_2w, ALscr1517_2w, ALscr15_2w,
ALscr1615_2w, ALscr1715_2w, ALscr1718_2w, ALscr1720_2w, ALscr1817_2w,
ALscr1819c_2w, ALscr1819l_2w, ALscr1819r_2w, ALscr1918c_2w, ALscr1918l_2w,
ALscr1918r_2w, ALscr2017_2w, ALscr2223_2w, ALscr2322_2w, ALscr2324_2w,
ALscr2325_2w, ALscr2326_2w, ALscr2423_2w, ALscr2523_2w, ALscr25_2w,
ALscr2623_2w, ALscr2627_2w, ALscr2726_2w, ALscr2827_2w, ALscr2829_2w,
ALscr2928_2w, ALscr2930_2w, ALscr2931_2w, ALscr2934_2w, ALscr2938_2w,
ALscr29_2w, ALscr3029_2w, ALscr30_2w, ALscr3106_2w, ALscr3129_2w,
ALscr3132_2w, ALscr3231_2w, ALscr33_2w, ALscr3429_2w, ALscr3438_2w,
ALscr34_2w, ALscr3534_2w, ALscr35_2w, ALscr3634_2w, ALscr36_2w,
ALscr3718_2w, ALscr3829_2w, ALscr3834_2w, ALscrgate1_2w, ALscrgate2_2w,
ALscrok_2w, ALshedlight_2w, ALshot_2w, ALsilly_2w, ALslightoff_2w,
ALslighton_2w, ALsnake_2w, ALsoggy_2w, ALsong3_2w, ALsong4_2w,
ALsonic_2w, ALstopr_2w, ALstrike_2w, ALstrikematch_2w, ALstuck_2w,
ALswgates_2w, ALswzapper_2w, ALtakepaper_2w, ALtalkgard_2w, ALthrown_2w,
ALthrowstick_2w, ALtrap_2w, ALuptrap_2w, ALvenus_2w, ALwho_2w,
ALwill1_2w, ALwill2_2w, ALwill_2w, ALworkgates_2w, ALzapperoff_2w,
ALzapperon_2w, ALnewscr_2w, ALscr01Story_2w, ALscr01NoStory_2w
};
// Hugo 3 Win
act0 adarttest_3w = {ASCHEDULE, 0, kALdartsched_3w};
act0 arepblink_3w = {ASCHEDULE, 60, kALeleblink_3w};
act0 arepeathorizon_3w = {ASCHEDULE, 2, kALhorizon_3w};
act0 arepeatmouse_3w = {ASCHEDULE, 4, kALmouse_3w};
act0 arepflash_3w = {ASCHEDULE, 10, kALflash_3w};
act1 aappear1_3w = {START_OBJ, 1, HERO, 0, NOT_CYCLING};
act1 abridge3_3w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 acamp2a_3w = {START_OBJ, 0, NAT2_3w, 0, CYCLE_FORWARD};
act1 acamp2b_3w = {START_OBJ, 0, NATG_3w, 0, CYCLE_FORWARD};
act1 acamp8a_3w = {START_OBJ, 34, NAT2_3w, 0, NOT_CYCLING};
act1 acamp8b_3w = {START_OBJ, 34, NATG_3w, 0, NOT_CYCLING};
act1 acrash14_3w = {START_OBJ, 20, PENNY_3w, 0, CYCLE_FORWARD};
act1 acrash19_3w = {START_OBJ, 42, HERO, 0, CYCLE_FORWARD};
act1 acrash22_3w = {START_OBJ, 50, HERO, 0, INVISIBLE};
act1 acrash9_3w = {START_OBJ, 5, HERO, 0, NOT_CYCLING};
act1 adead1_3w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 adead3_3w = {START_OBJ, 0, PENNYLIE_3w, 0, NOT_CYCLING};
act1 adropord2_3w = {START_OBJ, 0, CHEESE_3w, 0, NOT_CYCLING};
act1 aenter5_3w = {START_OBJ, 4, MOUSE_3w, 0, INVISIBLE};
act1 aenter6_3w = {START_OBJ, 4, CHEESE_3w, 0, INVISIBLE};
act1 aenter8_3w = {START_OBJ, 4, CAGE_3w, 0, CYCLE_FORWARD};
act1 aex4_3w = {START_OBJ, 0, GHOST_3w, 0, INVISIBLE};
act1 afind2_3w = {START_OBJ, 0, CRYSTAL_3w, 0, NOT_CYCLING};
act1 afindb3_3w = {START_OBJ, 0, BOOK_3w, 0, NOT_CYCLING};
act1 aflask5_3w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 agot10_3w = {START_OBJ, 60, DOCTOR_3w, 0, CYCLE_FORWARD};
act1 agot1a_3w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 agot1b_3w = {START_OBJ, 0, DOCTOR_3w, 0, CYCLE_FORWARD};
act1 ahelp3_3w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 amission12_3w = {START_OBJ, 10, NATG_3w, 0, NOT_CYCLING};
act1 amission15_3w = {START_OBJ, 29, LIPS_3w, 0, INVISIBLE};
act1 amission18_3w = {START_OBJ, 34, HERO, 0, NOT_CYCLING};
act1 amission25_3w = {START_OBJ, 60, SPIDER_3w, 0, INVISIBLE};
act1 amission4_3w = {START_OBJ, 0, NATG_3w, 0, CYCLE_FORWARD};
act1 amission5_3w = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 aold1a_3w = {START_OBJ, 0, MOUTH_3w, 0, NOT_CYCLING};
act1 aold1b_3w = {START_OBJ, 20, MOUTH_3w, 0, CYCLE_FORWARD};
act1 aold6a_3w = {START_OBJ, 0, MOUTH_3w, 0, NOT_CYCLING};
act1 aold6g_3w = {START_OBJ, 22, HERO, 0, NOT_CYCLING};
act1 aplantfix_3w = {START_OBJ, 0, PLANT1_3w, 0, NOT_CYCLING};
act1 aprod1_3w = {START_OBJ, 0, DOCTOR_3w, 0, CYCLE_FORWARD};
act1 aprod6_3w = {START_OBJ, 24, DOCTOR_3w, 0, CYCLE_FORWARD};
act1 areturn2_3w = {START_OBJ, 0, NATG_3w, 0, NOT_CYCLING};
act1 ascare15_3w = {START_OBJ, 0, ELEPHANT_3w, 0, CYCLE_FORWARD};
act1 ascare16_3w = {START_OBJ, 64, ELEPHANT_3w, 0, INVISIBLE};
act1 ascare4_3w = {START_OBJ, 0, E_EYES_3w, 0, INVISIBLE};
act1 ascare6_3w = {START_OBJ, 0, MOUSE_3w, 0, CYCLE_FORWARD};
act1 astick4_3w = {START_OBJ, 16, DOCTOR_3w, 0, INVISIBLE};
act1 astick6_3w = {START_OBJ, 17, DOCLIE_3w, 0, CYCLE_FORWARD};
act1 aswing1_3w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act1 aswing3_3w = {START_OBJ, 1, HERO, 0, CYCLE_FORWARD};
act1 aswing8_3w = {START_OBJ, 15, HERO, 0, NOT_CYCLING};
act1 atakecage1_3w = {START_OBJ, 0, CAGE_3w, 0, INVISIBLE};
act1 atakecheese2_3w = {START_OBJ, 0, CHEESE_3w, 0, INVISIBLE};
act1 avine2_3w = {START_OBJ, 0, BLOCK1_3w, 0, INVISIBLE};
act1 avine3_3w = {START_OBJ, 0, BLOCK2_3w, 0, INVISIBLE};
act1 avine4_3w = {START_OBJ, 0, BLOCK3_3w, 0, INVISIBLE};
act1 avine5_3w = {START_OBJ, 0, BLOCK4_3w, 0, INVISIBLE};
act1 aweb19_3w = {START_OBJ, 110, LIPS_3w, 0, INVISIBLE};
act1 aweb21_3w = {START_OBJ, 115, PENNY_3w, 0, INVISIBLE};
act1 aweb22_3w = {START_OBJ, 116, PENNYLIE_3w, 0, NOT_CYCLING};
act1 aweb4_3w = {START_OBJ, 0, PENNY_3w, 0, CYCLE_FORWARD};
act1 aweb7_3w = {START_OBJ, 38, PENNY_3w, 0, NOT_CYCLING};
act1 awink1_3w = {START_OBJ, 8, O_EYE_3w, 1, CYCLE_FORWARD};
act1 awink2_3w = {START_OBJ, 16, O_EYE_3w, 1, CYCLE_BACKWARD};
act1 awink3_3w = {START_OBJ, 19, O_EYE_3w, 0, INVISIBLE};
act1 aappear_3w = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 adisappear_3w = {START_OBJ, 0, HERO, 0, INVISIBLE};
act2 acamp0b_3w = {INIT_OBJXY, 0, NATG_3w, 128, 101};
act2 acamp3a_3w = {INIT_OBJXY, 0, NAT2_3w, 17, 97};
act2 acamp3b_3w = {INIT_OBJXY, 0, NATG_3w, 28, 101};
act2 adoc4_3w = {INIT_OBJXY, 0, DOCTOR_3w, 70, 110};
act2 adropcheese2_3w = {INIT_OBJXY, 0, CHEESE_3w, 158, 142};
act2 aexit1_3w = {INIT_OBJXY, 0, HERO, 170, 110};
act2 agot5a_3w = {INIT_OBJXY, 40, HERO, 239, 104};
act2 ahole4a_3w = {INIT_OBJXY, 10, MOUSE_3w, 280, 135};
act2 ahole4b_3w = {INIT_OBJXY, 10, MOUSE_3w, 200, 135};
act2 aleft2_3w = {INIT_OBJXY, 0, HERO, 218, 106};
act2 aleft4_3w = {INIT_OBJXY, 15, HERO, 53, 133};
act2 amission3_3w = {INIT_OBJXY, 0, NATG_3w, 30, 120};
act2 aold6f_3w = {INIT_OBJXY, 0, HERO, 289, 91};
act2 aplane1_3w = {INIT_OBJXY, 0, HERO, 170, 50};
act2 areturn4_3w = {INIT_OBJXY, 0, NATG_3w, 85, 115};
act2 aright2_3w = {INIT_OBJXY, 0, HERO, 77, 106};
act2 aright4_3w = {INIT_OBJXY, 15, HERO, 243, 133};
act2 astick5_3w = {INIT_OBJXY, 17, DOCLIE_3w, 238, 133};
act2 aweb2_3w = {INIT_OBJXY, 0, PENNY_3w, 270, 133};
act2 aweb26_3w = {INIT_OBJXY, 0, HERO, 174, 107};
act2 axy_brg_clftop_3w = {INIT_OBJXY, 0, HERO, 280, 30};
act2 axy_brg_path_3w = {INIT_OBJXY, 0, HERO, 16, 91};
act2 axy_camp_hut_3w = {INIT_OBJXY, 0, HERO, 27, 133};
act2 axy_camp_village_c_3w = {INIT_OBJXY, 0, HERO, 100, 143};
act2 axy_camp_village_l_3w = {INIT_OBJXY, 0, HERO, 45, 145};
act2 axy_cave_turn_3w = {INIT_OBJXY, 0, HERO, 22, 136};
act2 axy_cave_wfall_3w = {INIT_OBJXY, 0, HERO, 287, 140};
act2 axy_clf_clftop_3w = {INIT_OBJXY, 0, HERO, 269, 130};
act2 axy_clf_wfall_3w = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_clftop_brg_3w = {INIT_OBJXY, 0, HERO, 28, 91};
act2 axy_clftop_clf_3w = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_clftop_slope_3w = {INIT_OBJXY, 0, HERO, 28, 120};
act2 axy_crash_web_3w = {INIT_OBJXY, 0, HERO, 280, 133};
act2 axy_garden_wbase_3w = {INIT_OBJXY, 0, HERO, 24, 114};
act2 axy_hut_camp_3w = {INIT_OBJXY, 0, HERO, 280, 121};
act2 axy_hut_in_3w = {INIT_OBJXY, 0, HERO, 155, 141};
act2 axy_hut_out_3w = {INIT_OBJXY, 0, HERO, 148, 108};
act2 axy_hut_village_c_3w = {INIT_OBJXY, 0, HERO, 207, 143};
act2 axy_hut_village_r_3w = {INIT_OBJXY, 0, HERO, 207, 143};
act2 axy_path_brg_3w = {INIT_OBJXY, 0, HERO, 289, 91};
act2 axy_path_stream_3w = {INIT_OBJXY, 0, HERO, 289, 133};
act2 axy_path_village_3w = {INIT_OBJXY, 0, HERO, 25, 143};
act2 axy_path_web_3w = {INIT_OBJXY, 0, HERO, 25, 140};
act2 axy_slope_clftop_3w = {INIT_OBJXY, 0, HERO, 280, 92};
act2 axy_slope_stream_3w = {INIT_OBJXY, 0, HERO, 28, 133};
act2 axy_stream_path_3w = {INIT_OBJXY, 0, HERO, 27, 140};
act2 axy_stream_slope_3w = {INIT_OBJXY, 0, HERO, 275, 90};
act2 axy_turn_cave_3w = {INIT_OBJXY, 0, HERO, 272, 140};
act2 axy_turn_village_3w = {INIT_OBJXY, 0, HERO, 283, 143};
act2 axy_village_camp_l_3w = {INIT_OBJXY, 0, HERO, 64, 130};
act2 axy_village_camp_r_3w = {INIT_OBJXY, 0, HERO, 280, 130};
act2 axy_village_path_3w = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_village_turn_3w = {INIT_OBJXY, 0, HERO, 27, 87};
act2 axy_wbase_garden_3w = {INIT_OBJXY, 0, HERO, 272, 133};
act2 axy_wbase_wfall_3w = {INIT_OBJXY, 0, HERO, 254, 114};
act2 axy_web_crash_3w = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_web_path_3w = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_wfall_cave_3w = {INIT_OBJXY, 0, HERO, 27, 140};
act2 axy_wfall_clf_3w = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_wfallb_wbase_3w = {INIT_OBJXY, 0, HERO, 273, 114};
act5 abridge2_3w = {INIT_OBJVXY, 0, HERO, -DX, 0};
act5 acamp4a_3w = {INIT_OBJVXY, 0, NAT2_3w, 4, 0};
act5 acamp4b_3w = {INIT_OBJVXY, 0, NATG_3w, 3, 0};
act5 acamp6a_3w = {INIT_OBJVXY, 33, NAT2_3w, 0, 0};
act5 acamp7a_3w = {INIT_OBJVXY, 34, NATG_3w, 0, 0};
act5 aclose1_3w = {INIT_OBJVXY, 0, CDOOR_3w, DX, 0};
act5 aclose2_3w = {INIT_OBJVXY, 6, CDOOR_3w, 0, 0};
act5 acrash17_3w = {INIT_OBJVXY, 23, PENNY_3w, -DX, 0};
act5 acrash20_3w = {INIT_OBJVXY, 42, HERO, 0, -1};
act5 acrash21_3w = {INIT_OBJVXY, 50, HERO, 0, 0};
act5 acrash4_3w = {INIT_OBJVXY, 1, PENNY_3w, 0, DY};
act5 acrash5_3w = {INIT_OBJVXY, 1, HERO, 0, DY};
act5 acrash6_3w = {INIT_OBJVXY, 4, PENNY_3w, DX, 0};
act5 acrash7_3w = {INIT_OBJVXY, 4, HERO, 0, 0};
act5 adead4_3w = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 aenter4_3w = {INIT_OBJVXY, 0, MOUSE_3w, -DX, 0};
act5 aex3_3w = {INIT_OBJVXY, 0, GHOST_3w, 0, 0};
act5 agot12_3w = {INIT_OBJVXY, 60, DOCTOR_3w, -DX, 0};
act5 agot2b_3w = {INIT_OBJVXY, 26, HERO, 0, 0};
act5 agot3b_3w = {INIT_OBJVXY, 28, DOCTOR_3w, 0, -DX};
act5 agot4_3w = {INIT_OBJVXY, 22, CDOOR_3w, -DX, 0};
act5 agot5_3w = {INIT_OBJVXY, 36, HERO, 0, -DX};
act5 agot7_3w = {INIT_OBJVXY, 36, CDOOR_3w, DX, 0};
act5 agot8_3w = {INIT_OBJVXY, 42, CDOOR_3w, 0, 0};
act5 ahelp4_3w = {INIT_OBJVXY, 0, HERO, 0, DY};
act5 ahelp6_3w = {INIT_OBJVXY, 8, HERO, -DX * 2, 0};
act5 ahole3a_3w = {INIT_OBJVXY, 0, MOUSE_3w, DX, 0};
act5 ahole3b_3w = {INIT_OBJVXY, 0, MOUSE_3w, -DX, 0};
act5 aleft3_3w = {INIT_OBJVXY, 0, HERO, -DX * 2, 0};
act5 amission11_3w = {INIT_OBJVXY, 10, NATG_3w, 0, 0};
act5 amission17_3w = {INIT_OBJVXY, 36, HERO, 0, 0};
act5 amission6_3w = {INIT_OBJVXY, 0, NATG_3w, DX, -1};
act5 amission7_3w = {INIT_OBJVXY, 0, SPIDER_3w, 0, -1};
act5 amission8_3w = {INIT_OBJVXY, 0, HERO, -DX, 0};
act5 amission9_3w = {INIT_OBJVXY, 6, HERO, -DX, -1};
act5 aopen1_3w = {INIT_OBJVXY, 0, CDOOR_3w, -DX, 0};
act5 aprod3_3w = {INIT_OBJVXY, 2, DOCTOR_3w, DX * 4, 0};
act5 aprod8_3w = {INIT_OBJVXY, 26, DOCTOR_3w, -DX, 0};
act5 areturn3_3w = {INIT_OBJVXY, 0, NATG_3w, 0, 0};
act5 aright3_3w = {INIT_OBJVXY, 0, HERO, DX * 2, 0};
act5 ascare11_3w = {INIT_OBJVXY, 18, MOUSE_3w, DX * 4, -DY};
act5 ascare14_3w = {INIT_OBJVXY, 0, ELEPHANT_3w, -3, 0};
act5 ascare9_3w = {INIT_OBJVXY, 0, MOUSE_3w, -DX * 4, 0};
act5 aswing6_3w = {INIT_OBJVXY, 15, HERO, 0, 0};
act5 aweb11_3w = {INIT_OBJVXY, 50, SPIDER_3w, 0, 1};
act5 aweb12_3w = {INIT_OBJVXY, 75, SPIDER_3w, 0, -4};
act5 aweb13_3w = {INIT_OBJVXY, 80, SPIDER_3w, 0, 2};
act5 aweb14_3w = {INIT_OBJVXY, 105, SPIDER_3w, 0, 0};
act5 aweb5_3w = {INIT_OBJVXY, 0, PENNY_3w, -DX, -1};
act5 aweb9_3w = {INIT_OBJVXY, 40, PENNY_3w, 0, 0};
act5 astophero_3w = {INIT_OBJVXY, 0, HERO, 0, 0};
act6 acheese1_3w = {INIT_CARRY, 0, CHEESE_3w, false};
act6 adropord3_3w = {INIT_CARRY, 0, CHEESE_3w, false};
act6 agive6_3w = {INIT_CARRY, 0, BLOWPIPE_3w, true};
act6 agive7_3w = {INIT_CARRY, 0, BOUILLON_3w, false};
act6 atakecage2_3w = {INIT_CARRY, 0, CAGE_3w, true};
act6 atakecb3_3w = {INIT_CARRY, 0, CRYSTAL_3w, false};
act6 atakecheese3_3w = {INIT_CARRY, 0, CHEESE_3w, true};
act7 adead2_3w = {INIT_HF_COORD, 0, PENNYLIE_3w};
act7 adropord1_3w = {INIT_HF_COORD, 0, CHEESE_3w};
act7 afind1_3w = {INIT_HF_COORD, 0, CRYSTAL_3w};
act7 afindb2_3w = {INIT_HF_COORD, 0, BOOK_3w};
act7 ascare5_3w = {INIT_HF_COORD, 0, MOUSE_3w};
act8 acrash23_3w = {NEW_SCREEN, 50, WEB_3w};
act8 aexit3_3w = {NEW_SCREEN, 0, CRASH_3w};
act8 aflask6_3w = {NEW_SCREEN, 0, SUNSET_3w};
act8 aold6i_3w = {NEW_SCREEN, 22, BRIDGE2_3w};
act8 aplane3_3w = {NEW_SCREEN, 0, PLANE_3w};
act8 areturn_3w = {NEW_SCREEN, 1, CAVE_3w};
act8 ascr_brg_clftop_3w = {NEW_SCREEN, 0, CLIFFTOP_3w};
act8 ascr_brg_path_3w = {NEW_SCREEN, 0, PATH_UL_3w};
act8 ascr_camp_hut_3w = {NEW_SCREEN, 0, HUT_OUT_3w};
act8 ascr_camp_village_c_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_camp_village_l_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_cave_man_3w = {NEW_SCREEN, 0, OLDMAN_3w};
act8 ascr_cave_turn_3w = {NEW_SCREEN, 0, TURN_3w};
act8 ascr_clf_clftop_3w = {NEW_SCREEN, 0, CLIFFTOP_3w};
act8 ascr_clf_wfall_3w = {NEW_SCREEN, 0, WFALL_3w};
act8 ascr_clf_wnofall_3w = {NEW_SCREEN, 0, WFALL_B_3w};
act8 ascr_clftop_brg_3w = {NEW_SCREEN, 0, BRIDGE2_3w};
act8 ascr_clftop_clf_3w = {NEW_SCREEN, 0, CLIFF_3w};
act8 ascr_clftop_slope_3w = {NEW_SCREEN, 0, SLOPE_3w};
act8 ascr_crash_web_3w = {NEW_SCREEN, 0, WEB_3w};
act8 ascr_garden_wbase_3w = {NEW_SCREEN, 0, WBASE_3w};
act8 ascr_hut_camp_3w = {NEW_SCREEN, 0, CAMP_3w};
act8 ascr_hut_in_3w = {NEW_SCREEN, 0, HUT_IN_3w};
act8 ascr_hut_out_3w = {NEW_SCREEN, 0, HUT_OUT_3w};
act8 ascr_hut_village_c_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_hut_village_r_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_path_brg1_3w = {NEW_SCREEN, 0, BRIDGE_3w};
act8 ascr_path_brg2_3w = {NEW_SCREEN, 0, BRIDGE2_3w};
act8 ascr_path_village_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_path_web_3w = {NEW_SCREEN, 0, WEB_3w};
act8 ascr_slope_clftop_3w = {NEW_SCREEN, 0, CLIFFTOP_3w};
act8 ascr_slope_stream1_3w = {NEW_SCREEN, 0, STREAM_3w};
act8 ascr_slope_stream2_3w = {NEW_SCREEN, 0, STREAM2_3w};
act8 ascr_stream_path_3w = {NEW_SCREEN, 0, PATH_3w};
act8 ascr_stream_slope_3w = {NEW_SCREEN, 0, SLOPE_3w};
act8 ascr_turn_cave_3w = {NEW_SCREEN, 0, CAVE_3w};
act8 ascr_turn_village_3w = {NEW_SCREEN, 0, VILLAGE_3w};
act8 ascr_village_camp_l_3w = {NEW_SCREEN, 0, CAMP_3w};
act8 ascr_village_camp_r_3w = {NEW_SCREEN, 0, CAMP_3w};
act8 ascr_village_path_3w = {NEW_SCREEN, 0, PATH_3w};
act8 ascr_village_turn_3w = {NEW_SCREEN, 0, TURN_3w};
act8 ascr_wbase_garden_3w = {NEW_SCREEN, 0, GARDEN_3w};
act8 ascr_wbase_wfall_3w = {NEW_SCREEN, 0, WFALL_3w};
act8 ascr_web_crash_3w = {NEW_SCREEN, 0, CRASH_3w};
act8 ascr_web_path_3w = {NEW_SCREEN, 0, PATH_UL_3w};
act8 ascr_wfall_cave_3w = {NEW_SCREEN, 0, CAVE_3w};
act8 ascr_wfall_clf_3w = {NEW_SCREEN, 0, CLIFF_3w};
act8 ascr_wfallb_wbase_3w = {NEW_SCREEN, 0, WBASE_3w};
act8 aweb23_3w = {NEW_SCREEN, 117, CRASH_3w};
act9 abrg_msg2_3w = {INIT_OBJSTATE, 0, VINE_3w, 1};
act9 acageempty_3w = {INIT_OBJSTATE, 0, CAGE_3w, 0};
act9 acamp0a_3w = {INIT_OBJSTATE, 4, NAT2_3w, 0};
act9 acom0b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 1};
act9 acom1b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 2};
act9 acom2b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 3};
act9 acom3b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 4};
act9 acom4b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 5};
act9 acom5b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 6};
act9 acom6b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 7};
act9 acom7b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 8};
act9 acom8b_3w = {INIT_OBJSTATE, 0, NAT1_3w, 9};
act9 adart1_3w = {INIT_OBJSTATE, 0, BLOWPIPE_3w, 1};
act9 adn_3w = {INIT_OBJSTATE, 0, HERO, 0};
act9 adrink_3w = {INIT_OBJSTATE, 0, FLASK_3w, 0};
act9 adropcheese3_3w = {INIT_OBJSTATE, 0, CHEESE_3w, 1};
act9 aelewoken_3w = {INIT_OBJSTATE, 0, ELEPHANT_3w, 0};
act9 aemptyflask_3w = {INIT_OBJSTATE, 0, FLASK_3w, 0};
act9 aendaction_3w = {INIT_OBJSTATE, DARTTIME + 30, E_EYES_3w, 0};
act9 aenter1_3w = {INIT_OBJSTATE, 0, MOUSE_3w, 2};
act9 aenter9_3w = {INIT_OBJSTATE, 0, CAGE_3w, 1};
act9 aex7_3w = {INIT_OBJSTATE, 0, GHOST_3w, 1};
act9 aex9_3w = {INIT_OBJSTATE, 0, VINE3_3w, 1};
act9 afillmagic3_3w = {INIT_OBJSTATE, 0, FLASK_3w, 2};
act9 afillord2_3w = {INIT_OBJSTATE, 0, FLASK_3w, 1};
act9 afindb1_3w = {INIT_OBJSTATE, 0, BOOK_3w, 1};
act9 agive3_3w = {INIT_OBJSTATE, 0, NAT1_3w, 10};
act9 agot1_3w = {INIT_OBJSTATE, 0, DOCTOR_3w, 1};
act9 ahelp2_3w = {INIT_OBJSTATE, 0, HERO, 1};
act9 ahole5a_3w = {INIT_OBJSTATE, 0, MOUSE_3w, 1};
act9 ahole5b_3w = {INIT_OBJSTATE, 0, MOUSE_3w, 0};
act9 amakeclay2_3w = {INIT_OBJSTATE, 0, CLAY_3w, 1};
act9 amission1_3w = {INIT_OBJSTATE, 0, PENNY_3w, 2};
act9 amousefree_3w = {INIT_OBJSTATE, 0, MOUSE_3w, 3};
act9 aoldstate_3w = {INIT_OBJSTATE, 0, MOUTH_3w, 1};
act9 aopen2_3w = {INIT_OBJSTATE, 0, CDOOR_3w, 1};
act9 apause0_3w = {INIT_OBJSTATE, 3 * NORMAL_TPS, NAT2_3w, 0};
act9 apause1_3w = {INIT_OBJSTATE, 0, NAT2_3w, 1};
act9 astartaction_3w = {INIT_OBJSTATE, 0, E_EYES_3w, 1};
act9 astick3_3w = {INIT_OBJSTATE, 0, DOCTOR_3w, 2};
act9 atakecheese1_3w = {INIT_OBJSTATE, 0, CHEESE_3w, 0};
act9 aup_3w = {INIT_OBJSTATE, 0, HERO, 1};
act9 avine7_3w = {INIT_OBJSTATE, 0, BLOCK1_3w, 1};
act9 aweb1_3w = {INIT_OBJSTATE, 0, PENNY_3w, 1};
act10 acamp1a_3w = {INIT_PATH, 0, NAT2_3w, AUTO, 0, 0};
act10 acamp1b_3w = {INIT_PATH, 0, NATG_3w, AUTO, 0, 0};
act10 acamp9a_3w = {INIT_PATH, 60, NATG_3w, CHASE, DX / 2, DY / 2};
act10 acamp9b_3w = {INIT_PATH, 55, NAT2_3w, WANDER, DX, 2};
act10 achase1_3w = {INIT_PATH, 0, NATG_3w, AUTO, 0, 0};
act10 achase2_3w = {INIT_PATH, 8, NATG_3w, CHASE, DX / 2, DY / 2};
act10 adoc2_3w = {INIT_PATH, 0, DOCTOR_3w, CHASE, DX, DY};
act10 aenter3_3w = {INIT_PATH, 0, MOUSE_3w, AUTO, 0, 0};
act10 aex2_3w = {INIT_PATH, 0, GHOST_3w, AUTO, 0, 0};
act10 agot6_3w = {INIT_PATH, 40, HERO, USER, 0, 0};
act10 ahole1_3w = {INIT_PATH, 0, MOUSE_3w, AUTO, 0, 0};
act10 ahole6_3w = {INIT_PATH, 30, MOUSE_3w, WANDER2, DX, 0};
act10 aold6h_3w = {INIT_PATH, 22, HERO, USER, 0, 0};
act10 areturn1_3w = {INIT_PATH, 0, NATG_3w, AUTO, 0, 0};
act10 ascare12_3w = {INIT_PATH, 34, MOUSE_3w, WANDER2, DX * 4, DY};
act10 ascare7_3w = {INIT_PATH, 0, MOUSE_3w, AUTO, 0, 0};
act10 aswing5_3w = {INIT_PATH, 20, HERO, USER, 0, 0};
act10 adisable_3w = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 aenable_3w = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 aquiet_3w = {INIT_PATH, 0, HERO, QUIET, 0, 0};
act11 aactiontest1_3w = {COND_R, 0, E_EYES_3w, 1, 0, kALoktoleave1_3w};
act11 aactiontest2_3w = {COND_R, 0, E_EYES_3w, 1, 0, kALoktoleave2_3w};
act11 ablktest_3w = {COND_R, 0, BLOCK1_3w, 0, kALblk1_3w, 0};
act11 abrgmsgtest_3w = {COND_R, 0, VINE_3w, 0, kALbrg_clftop_msg_3w, kALbrg_clftop1_3w};
act11 abrgtest_3w = {COND_R, 0, VINE_3w, 0, kALbrg_ok_3w, kALbrg_down_3w};
act11 abridgetest_3w = {COND_R, 0, BLOCK1_3w, 0, kALbridge_3w, 0};
act11 acagetest_3w = {COND_R, 0, MOUSE_3w, 2, 0, kALpostest_3w};
act11 acagetest1_3w = {COND_R, 0, MOUSE_3w, 2, kALcagetest2_3w, kALok_3w};
act11 acagetest5_3w = {COND_R, 0, MOUSE_3w, 2, kALcageprompt_3w, kALmousegone_3w};
act11 acamptest_3w = {COND_R, 0, NAT1_3w, 0, kALcampers_3w, kALchase_3w};
act11 acavetest_3w = {COND_R, 0, GHOST_3w, 0, kALspirit_3w, kALcave_man_3w};
act11 acrashtest1_3w = {COND_R, 0, PENNY_3w, 0, kALcrashed_3w, kALcrashtest2_3w};
act11 acrashtest2_3w = {COND_R, 0, PENNY_3w, 1, kALcryhelp_3w, 0};
act11 adartedtest_3w = {COND_R, 0, BLOWPIPE_3w, 0, kALdodart_3w, kALdarted_3w};
act11 adoctest_3w = {COND_R, 0, DOCTOR_3w, 0, kALdoc_3w, 0};
act11 adrinktest_3w = {COND_R, 0, FLASK_3w, 0, kALdrinkno_3w, kALdrinkyes_3w};
act11 aeletest1_3w = {COND_R, 0, ELEPHANT_3w, 1, kALele_sleep_3w, kALeletest2_3w};
act11 aeletest2_3w = {COND_R, 0, ELEPHANT_3w, 0, kALeleblink_3w, 0};
act11 aemptytest1_3w = {COND_R, 0, FLASK_3w, 2, kALemptymagic_3w, kALemptytest2_3w};
act11 aemptytest2_3w = {COND_R, 0, FLASK_3w, 1, kALemptyord_3w, kALdrinkno_3w};
act11 aentertest1_3w = {COND_R, 0, CHEESE_3w, 1, kALentertest2_3w, 0};
act11 aentertest2_3w = {COND_R, 0, MOUSE_3w, 0, kALentertest3_3w, 0};
act11 aexotest1_3w = {COND_R, 0, GHOST_3w, 0, kALexotest2_3w, kALexordone_3w};
act11 afindbtest_3w = {COND_R, 0, BOOK_3w, 0, kALfindit_3w, 0};
act11 aflasktest2_3w = {COND_R, 0, FLASK_3w, 2, kALremedy_3w, kALflasktest3_3w};
act11 aflasktest3_3w = {COND_R, 0, FLASK_3w, 1, kALnoremedy_3w, kALrefuseflask_3w};
act11 agettest2_3w = {COND_R, 0, DOCTOR_3w, 0, kALgot_3w, 0};
act11 agivetest_3w = {COND_R, 0, NAT1_3w, 10, kALrefuse_3w, kALgive_3w};
act11 ahoriz1_3w = {COND_R, 0, HERO, 0, kALup_3w, 0};
act11 ahoriz2_3w = {COND_R, 0, HERO, 1, kALdn_3w, 0};
act11 anat0_3w = {COND_R, 0, NAT1_3w, 0, kALcom0_3w, kALnat1_3w};
act11 anat1_3w = {COND_R, 0, NAT1_3w, 1, kALcom1_3w, kALnat2_3w};
act11 anat2_3w = {COND_R, 0, NAT1_3w, 2, kALcom2_3w, kALnat3_3w};
act11 anat3_3w = {COND_R, 0, NAT1_3w, 3, kALcom3_3w, kALnat4_3w};
act11 anat4_3w = {COND_R, 0, NAT1_3w, 4, kALcom4_3w, kALnat5_3w};
act11 anat5_3w = {COND_R, 0, NAT1_3w, 5, kALcom5_3w, kALnat6_3w};
act11 anat6_3w = {COND_R, 0, NAT1_3w, 6, kALcom6_3w, kALnat7_3w};
act11 anat7_3w = {COND_R, 0, NAT1_3w, 7, kALcom7_3w, kALnat8_3w};
act11 anat8_3w = {COND_R, 0, NAT1_3w, 8, kALcom8_3w, 0};
act11 aold5_3w = {COND_R, 0, FLASK_3w, 2, kALold6_3w, kALwrong_3w};
act11 aoldmantest_3w = {COND_R, 0, MOUTH_3w, 0, kALoldfirst_3w, kALoldsubseq_3w};
act11 aopentest_3w = {COND_R, 0, DOCTOR_3w, 1, kALprod_3w, kALopencdoor_3w};
act11 apausetest_3w = {COND_R, 0, NAT2_3w, 1, 0, kALcomment_3w};
act11 apostest_3w = {COND_R, 0, MOUSE_3w, 0, kALmousel_3w, kALmouser_3w};
act11 aspirittest_3w = {COND_R, 0, GHOST_3w, 0, kALwarn_3w, 0};
act11 asticktest1_3w = {COND_R, 0, DOCTOR_3w, 2, kALstuckpin_3w, kALsticktest2_3w};
act11 asticktest2_3w = {COND_R, 0, CLAY_3w, 1, kALstickpin_3w, kALnostickpin_3w};
act11 ataketest1_3w = {COND_R, 0, MOUSE_3w, 2, kALtakeit_3w, kALcanttake_3w};
act11 ataketest2_3w = {COND_R, 0, MOUSE_3w, 3, kALtakeit_3w, kALtaketest1_3w};
act11 atalktest1_3w = {COND_R, 0, NAT1_3w, 9, kALnat9_3w, kALnative_3w};
act11 atdtest_3w = {COND_R, 0, DOCTOR_3w, 2, kALtalkdoc2_3w, kALtalkdoc1_3w};
act11 atiptest_3w = {COND_R, 60 * NORMAL_TPS, BLOCK1_3w, 0, kALbtipprompt_3w, 0};
act11 auntietest_3w = {COND_R, 0, BLOCK1_3w, 0, kALnottied_3w, kALuntie_3w};
act11 avinetest_3w = {COND_R, 0, BLOCK1_3w, 0, kALtievine_3w, kALtied_3w};
act11 awebtest1_3w = {COND_R, 0, PENNY_3w, 0, kALspider_3w, kALwebtest2_3w};
act11 awebtest2_3w = {COND_R, 0, PENNY_3w, 1, kALmission_3w, kALreturn_3w};
act12 aasleep_3w = {WARN, 30, kSTAsleep_3w};
act12 ablk1_3w = {TEXT, 0, kSTBlk1_3w};
act12 abook1_3w = {TEXT, 0, kSTBook1_3w};
act12 abrg_msg1_3w = {WARN, 0, kSTBridgedown_3w};
act12 abtip_3w = {TEXT, 0, kSTBridgetip_3w};
act12 acanttake_3w = {TEXT, 0, kSTCanttake_3w};
act12 acheese2_3w = {TEXT, 0, kSTYummy_3w};
act12 acom0a_3w = {WARN, 0, kSTCom0_3w};
act12 acom1a_3w = {WARN, 0, kSTCom1_3w};
act12 acom2a_3w = {WARN, 0, kSTCom2_3w};
act12 acom3a_3w = {WARN, 0, kSTCom3_3w};
act12 acom4a_3w = {WARN, 0, kSTCom4_3w};
act12 acom5a_3w = {WARN, 0, kSTCom5_3w};
act12 acom6a_3w = {WARN, 0, kSTCom6_3w};
act12 acom7a_3w = {WARN, 0, kSTCom7_3w};
act12 acom8a_3w = {WARN, 0, kSTCom8_3w};
act12 acom9_3w = {WARN, 0, kSTCom9_3w};
act12 acrash11_3w = {WARN, 20, kSTPenny1_3w};
act12 acrash12_3w = {WARN, 20, kSTPenny2_3w};
act12 acrash13_3w = {WARN, 34, kSTPenny3_3w};
act12 acubestip_3w = {TEXT, 0, kSTCubestip_3w};
act12 adammed2_3w = {WARN, 0, kSTDammed_3w};
act12 adammedtip_3w = {TEXT, 0, kSTDammedtip_3w};
act12 adart0_3w = {TEXT, 0, kSTDartElephant_3w};
act12 adarted_3w = {TEXT, 0, kSTDarted_3w};
act12 adrinkno_3w = {TEXT, 0, kSTDrinkno_3w};
act12 adrinkyes_3w = {TEXT, 0, kSTDrinkyes_3w};
act12 adropcheese4_3w = {TEXT, 0, kSTDropCheese_3w};
act12 aelewaking_3w = {WARN, 0, kSTElewaking_3w};
act12 aemptymagic_3w = {TEXT, 0, kSTEmptymagic_3w};
act12 aemptyord_3w = {TEXT, 0, kSTEmptyord_3w};
act12 aenter2_3w = {WARN, 0, kSTMouse1_3w};
act12 aex5_3w = {TEXT, 0, kSTExor1_3w};
act12 aex6_3w = {TEXT, 0, kSTExor2_3w};
act12 aexordone_3w = {TEXT, 0, kSTExordone_3w};
act12 afillmagic2_3w = {TEXT, 0, kSTFillmagic_3w};
act12 afillord1_3w = {TEXT, 0, kSTFillord_3w};
act12 afindb4_3w = {TEXT, 2, kSTFoundbook_3w};
act12 aflask2_3w = {WARN, 0, kSTEnd1_3w};
act12 aflask3_3w = {WARN, 0, kSTEnd2_3w};
act12 aflask4_3w = {WARN, 0, kSTEnd3_3w};
act12 agive4_3w = {WARN, 0, kSTGiveb1_3w};
act12 agive5_3w = {WARN, 0, kSTGiveb2_3w};
act12 ago1_3w = {TEXT, 0, kSTMousefree_3w};
act12 agot1c_3w = {WARN, 1, kSTGot1_3w};
act12 agot9_3w = {WARN, 54, kSTGot2_3w};
act12 ahelp1_3w = {WARN, 2, kSTHelp1_3w};
act12 alookfall_3w = {TEXT, 0, kSTLookwfall1_3w};
act12 alooknofall_3w = {TEXT, 0, kSTLookwfall2_3w};
act12 amagictip_3w = {TEXT, 0, kSTMagictip_3w};
act12 amakeclay3_3w = {TEXT, 0, kSTMakeeffigy_3w};
act12 amission10_3w = {WARN, 5, kSTMission1_3w};
act12 amission16_3w = {WARN, 30, kSTMission2_3w};
act12 amission20_3w = {WARN, 50, kSTMission3_3w};
act12 amission21_3w = {WARN, 50, kSTMission4_3w};
act12 amission22_3w = {WARN, 50, kSTMission5_3w};
act12 amission24_3w = {WARN, 60, kSTMission6_3w};
act12 amodeltip_3w = {TEXT, 0, kSTModeltip_3w};
act12 amousegone_3w = {TEXT, 0, kSTMousegone_3w};
act12 amousetip_3w = {TEXT, 0, kSTMousetip_3w};
act12 anoblow_3w = {TEXT, 0, kSTNoblow_3w};
act12 anoclay_3w = {TEXT, 0, kSTNoclay_3w};
act12 anofill_3w = {TEXT, 0, kSTNofill_3w};
act12 anomake_3w = {TEXT, 0, kSTNomake_3w};
act12 anoremedy1_3w = {TEXT, 0, kSTNoremedy_3w};
act12 anospell_3w = {TEXT, 0, kSTNospell_3w};
act12 anostick_3w = {TEXT, 0, kSTNostick_3w};
act12 anostickpin_3w = {TEXT, 0, kSTNostickpin_3w};
act12 anotakecb_3w = {TEXT, 0, kSTOldmannotake_3w};
act12 anotip_3w = {TEXT, 0, kSTNotip_3w};
act12 anottied_3w = {TEXT, 0, kSTNottied_3w};
act12 aold0a_3w = {WARN, 40, kSTOldman0a_3w};
act12 aold0b_3w = {WARN, 40, kSTOldman0b_3w};
act12 aold6c_3w = {WARN, 0, kSTOldman4_3w};
act12 aold6d_3w = {WARN, 0, kSTOldman5_3w};
act12 aold7_3w = {TEXT, 0, kSTAllwrong_3w};
act12 aoldmantip_3w = {TEXT, 0, kSTOldmantip_3w};
act12 aplanetip_3w = {TEXT, 0, kSTPlanetip_3w};
act12 aprod4_3w = {WARN, 8, kSTProd1_3w};
act12 aprod5_3w = {WARN, 20, kSTProd2_3w};
act12 aputitdown_3w = {TEXT, 0, kSTPutitdown_3w};
act12 arefuse_3w = {TEXT, 0, kSTRefuse_3w};
act12 arefuseflask_3w = {TEXT, 0, kSTRefuseflask_3w};
act12 aremedytip_3w = {TEXT, 0, kSTRemedytip_3w};
act12 arub_3w = {TEXT, 0, kSTRubcrystal_3w};
act12 ascare13_3w = {WARN, 12, kSTScare1_3w};
act12 ascared_3w = {WARN, 0, kSTScared_3w};
act12 asleepy_3w = {WARN, 0, kSTSleepy_3w};
act12 asteps1_3w = {TEXT, 0, kSTStep1_3w};
act12 astick2_3w = {TEXT, 0, kSTStickpin_3w};
act12 asticktip_3w = {TEXT, 0, kSTSticktip_3w};
act12 astuckpin_3w = {TEXT, 0, kSTStuckpin_3w};
act12 asunset1_3w = {WARN, 20, kSTAdios1_3w};
act12 asunset2_3w = {WARN, 50, kSTAdios2_3w};
act12 asunset3_3w = {WARN, 70, kSTAdios3_3w};
act12 aswingtip_3w = {TEXT, 0, kSTSwingtip_3w};
act12 atakecb2_3w = {TEXT, 0, kSTOldmantakeball_3w};
act12 atalkdoc1_3w = {TEXT, 0, kSTTalkdoc_3w};
act12 atalkdoc2_3w = {TEXT, 0, kSTTalkdoc2_3w};
act12 atalkdoc3_3w = {TEXT, 0, kSTTalkdoc3_3w};
act12 atalkweb_3w = {TEXT, 0, kSTTalkweb_3w};
act12 athing_3w = {TEXT, 0, kSTVillagething_3w};
act12 atied_3w = {TEXT, 0, kSTTiedvine_3w};
act12 auntie_3w = {TEXT, 0, kSTUntievine_3w};
act12 avine6_3w = {TEXT, 0, kSTBlk2_3w};
act12 awarn_3w = {TEXT, 0, kSTCavewarn_3w};
act12 awaterfalling_3w = {TEXT, 0, kSTWaterfalling_3w};
act12 aweb10_3w = {WARN, 50, kSTPenny5_3w};
act12 aweb15_3w = {WARN, 105, kSTSpider1_3w};
act12 aweb17_3w = {WARN, 108, kSTSpider2_3w};
act12 aweb20_3w = {WARN, 110, kSTSpider3_3w};
act12 aweb6_3w = {WARN, 25, kSTPenny4_3w};
act12 awrong1_3w = {TEXT, 0, kSTWrong_3w};
act12 aclick_3w = {TEXT, 0, kSTClick_3w};
act12 aempty_3w = {TEXT, 0, kSTEmpty1_3w};
act12 agotit_3w = {TEXT, 0, kSTGotit_3w};
act12 anocarry_3w = {TEXT, 0, kSTNocarry_3w};
act12 anopurps_3w = {TEXT, 0, kSTNopurps_3w};
act12 anothanks_3w = {TEXT, 0, kSTNothanks_3w};
act12 aok_3w = {TEXT, 0, kSTOkgen_3w};
act12 astalk_3w = {TEXT, 0, kSTStalk_3w};
act13 acrash1_3w = {SWAP_IMAGES, 0, HERO, HERO_OLD_3w};
act13 aswing2_3w = {SWAP_IMAGES, 2, HERO, SWINGER_3w};
act13 aswing7_3w = {SWAP_IMAGES, 15, HERO, SWINGER_3w};
act13 aweb24_3w = {SWAP_IMAGES, 0, HERO, HERO_OLD_3w};
act13 aweb25_3w = {SWAP_IMAGES, 0, HERO, WHERO_3w};
act13 aweehero_3w = {SWAP_IMAGES, 0, HERO, WHERO_3w};
act14 acagetest3_3w = {COND_SCR, 0, CAGE_3w, PATH_3w, kALcagetest4_3w, kALmousego_3w};
act14 adocscrtest_3w = {COND_SCR, 0, HERO, HUT_IN_3w, kALtdtest_3w, kALtalkdoc3_3w};
act14 adroptest1_3w = {COND_SCR, 0, HERO, HUT_IN_3w, kALdropincage_3w, kALnocarry_3w};
act14 aexotest2_3w = {COND_SCR, 0, HERO, CAVE_3w, kALexor_3w, kALnospell_3w};
act14 afilltest1_3w = {COND_SCR, 0, HERO, GARDEN_3w, kALfillmagic_3w, kALfilltest2_3w};
act14 afilltest2_3w = {COND_SCR, 0, HERO, STREAM_3w, kALfillord_3w, kALfilltest3_3w};
act14 afilltest3_3w = {COND_SCR, 0, HERO, WFALL_3w, kALfillord_3w, kALnofill_3w};
act14 aflasktest1_3w = {COND_SCR, 0, HERO, WEB_3w, kALflasktest2_3w, kAL_nothanks_3w};
act14 agettest1_3w = {COND_SCR, 0, DOCTOR_3w, HUT_IN_3w, kALgettest2_3w, 0};
act14 agivetest1_3w = {COND_SCR, 0, HERO, CAMP_3w, kALgivetest_3w, kALnothanks_3w};
act14 amaketest_3w = {COND_SCR, 0, HERO, HUT_IN_3w, kALmakeit_3w, kALnomake_3w};
act14 apath2test_3w = {COND_SCR, 0, HERO, PATH_3w, kALdartedtest_3w, kALnoblow_3w};
act14 atalktest2_3w = {COND_SCR, 0, HERO, CAMP_3w, kALtalktest1_3w, kALstalk_3w};
act14 atalktest3_3w = {COND_SCR, 0, HERO, WEB_3w, kALtalkweb_3w, kALtalktest2_3w};
act15 agot2_3w = {AUTOPILOT, 3, HERO, CDOOR_3w, DX, DY};
act15 agot2a_3w = {AUTOPILOT, 22, HERO, CDOOR_3w, DX, DY};
act15 agot3_3w = {AUTOPILOT, 0, DOCTOR_3w, CDOOR_3w, DX, DY};
act15 agot3a_3w = {AUTOPILOT, 20, DOCTOR_3w, CDOOR_3w, DX, DY};
act16 abridge1_3w = {INIT_OBJ_SEQ, 0, HERO, LEFT};
act16 acamp5a_3w = {INIT_OBJ_SEQ, 1, NAT2_3w, RIGHT};
act16 acamp5b_3w = {INIT_OBJ_SEQ, 1, NATG_3w, RIGHT};
act16 acamp6b_3w = {INIT_OBJ_SEQ, 36, NAT2_3w, DOWN};
act16 acamp7b_3w = {INIT_OBJ_SEQ, 40, NATG_3w, 2};
act16 acrash10_3w = {INIT_OBJ_SEQ, 8, HERO, LEFT};
act16 acrash15_3w = {INIT_OBJ_SEQ, 21, PENNY_3w, DOWN};
act16 acrash16_3w = {INIT_OBJ_SEQ, 22, PENNY_3w, LEFT};
act16 acrash18_3w = {INIT_OBJ_SEQ, 40, HERO, _UP};
act16 acrash2_3w = {INIT_OBJ_SEQ, 1, PENNY_3w, DOWN};
act16 acrash3_3w = {INIT_OBJ_SEQ, 1, HERO, DOWN};
act16 acrash8_3w = {INIT_OBJ_SEQ, 4, PENNY_3w, RIGHT};
act16 adart6_3w = {INIT_OBJ_SEQ, DARTTIME - 1, E_EYES_3w, 1};
act16 adoc1_3w = {INIT_OBJ_SEQ, 0, HERO, _UP};
act16 aeleblink1_3w = {INIT_OBJ_SEQ, 41, E_EYES_3w, 1};
act16 aeleblink2_3w = {INIT_OBJ_SEQ, 42, E_EYES_3w, 0};
act16 aeleblink3_3w = {INIT_OBJ_SEQ, 43, E_EYES_3w, 1};
act16 aeleblink4_3w = {INIT_OBJ_SEQ, 44, E_EYES_3w, 0};
act16 aenter7_3w = {INIT_OBJ_SEQ, 4, CAGE_3w, 1};
act16 agot11_3w = {INIT_OBJ_SEQ, 58, DOCTOR_3w, LEFT};
act16 ahelp5_3w = {INIT_OBJ_SEQ, 8, HERO, LEFT};
act16 ahole2a_3w = {INIT_OBJ_SEQ, 0, MOUSE_3w, 0};
act16 ahole2b_3w = {INIT_OBJ_SEQ, 0, MOUSE_3w, 1};
act16 aleft1_3w = {INIT_OBJ_SEQ, 0, HERO, LEFT};
act16 amission13_3w = {INIT_OBJ_SEQ, 10, NATG_3w, DOWN};
act16 amission19_3w = {INIT_OBJ_SEQ, 48, NATG_3w, RIGHT};
act16 aprod2_3w = {INIT_OBJ_SEQ, 1, DOCTOR_3w, RIGHT};
act16 aprod7_3w = {INIT_OBJ_SEQ, 25, DOCTOR_3w, LEFT};
act16 aright1_3w = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 ascare10_3w = {INIT_OBJ_SEQ, 18, MOUSE_3w, 0};
act16 ascare2_3w = {INIT_OBJ_SEQ, 0, CAGE_3w, 0};
act16 ascare3_3w = {INIT_OBJ_SEQ, 0, ELEPHANT_3w, 1};
act16 ascare8_3w = {INIT_OBJ_SEQ, 0, MOUSE_3w, 1};
act16 aweb16_3w = {INIT_OBJ_SEQ, 105, PENNY_3w, RIGHT};
act16 aweb27_3w = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aweb8_3w = {INIT_OBJ_SEQ, 41, PENNY_3w, DOWN};
act17 adart3_3w = {SET_STATE_BITS, DARTTIME, ELEPHANT_3w, 1};
act17 ascare1_3w = {SET_STATE_BITS, 0, ELEPHANT_3w, 2};
act19 abittest_3w = {TEST_STATE_BITS, 0, ELEPHANT_3w, 1, kALsleepy_3w, kALscared_3w};
act19 acagetest4_3w = {TEST_STATE_BITS, 0, ELEPHANT_3w, 1, kALasleep_3w, kALscare_3w};
act19 adarttest1_3w = {TEST_STATE_BITS, DARTTIME, ELEPHANT_3w, 3, kALdammed_3w, kALbittest_3w};
act19 alookwfalltest_3w = {TEST_STATE_BITS, 0, ELEPHANT_3w, 3, kALlooknofall_3w, kALlookfall_3w};
act19 astreamtest_3w = {TEST_STATE_BITS, 0, ELEPHANT_3w, 3, kALstream2_3w, kALstream1_3w};
act19 awfalltest_3w = {TEST_STATE_BITS, 0, ELEPHANT_3w, 3, kALwaternofall_3w, kALwaterfall_3w};
act20 adart4_3w = {DEL_EVENTS, DARTTIME, ASCHEDULE};
act20 adart5_3w = {DEL_EVENTS, DARTTIME, INIT_OBJ_SEQ};
act20 aold6e_3w = {DEL_EVENTS, 0, ASCHEDULE};
act20 aridtest_3w = {DEL_EVENTS, 0, TEST_STATE_BITS};
act21 adead5_3w = {GAMEOVER, 0};
act23 asunset4_3w = {EXIT, 80};
act24 adammed1_3w = {BONUS, 0, 11};
act24 adart2_3w = {BONUS, DARTTIME, 10};
act24 adropcheese1_3w = {BONUS, 0, 6};
act24 aenter0_3w = {BONUS, 0, 7};
act24 aex1_3w = {BONUS, 0, 15};
act24 afillmagic1_3w = {BONUS, 0, 8};
act24 aflask1_3w = {BONUS, 0, 1};
act24 agive2_3w = {BONUS, 0, 14};
act24 amakeclay1_3w = {BONUS, 0, 4};
act24 aold6b_3w = {BONUS, 0, 12};
act24 ascarebonus_3w = {BONUS, 0, 9};
act24 astick1_3w = {BONUS, 0, 5};
act24 aswing0_3w = {BONUS, 0, 3};
act24 atakecb1_3w = {BONUS, 0, 16};
act24 atakencheese_3w = {BONUS, 0, 13};
act24 avine1_3w = {BONUS, 0, 2};
act25 aentertest3_3w = {COND_BOX, 1, MOUSE_3w, 156, 133, 163, 148, kALtrapped_3w, 0};
act25 ahorizpos_3w = {COND_BOX, 0, HERO, 0, 0, 320, 151, kALhorizup_3w, kALhorizdn_3w};
act25 amousel_3w = {COND_BOX, 0, HERO, 0, 0, 254, 199, kALholel_3w, 0};
act25 amouser_3w = {COND_BOX, 0, HERO, 255, 0, 319, 199, kALholer_3w, 0};
act25 aswing4_3w = {COND_BOX, 1, HERO, 0, 0, 160, 200, kALright_3w, kALleft_3w};
act26 aexplode_3w = {SOUND, 0, BOOM_3w};
act26 afinale_3w = {SOUND, 0, T_TRACK1};
act26 aweb17a_3w = {SOUND, 108, SCREAM_3w};
act26 aballsong_3w = {SOUND, 0, MAGIC_3w};
act26 aentersnd_3w = {SOUND, 0, SQUEAK_3w};
act26 aex5a_3w = {SOUND, 0, WHOOSH_3w};
act26 afillsong_3w = {SOUND, 0, MAGIC_3w};
act26 ahey_3w = {SOUND, 0, HEY_3w};
act26 anelesong_3w = {SOUND, 5, NELLIE_3w};
act26 aoldsnd_3w = {SOUND, 20, WHOOSH_3w};
act26 aprodsong_3w = {SOUND, 20, POINK_3w};
act26 aspidersong_3w = {SOUND, 105, CHOMP_3w};
act26 asticksong_3w = {SOUND, 0, ARGH_3w};
act26 aswingsong_3w = {SOUND, 0, YODEL_3w};
act26 atiesong_3w = {SOUND, 0, MAGIC_3w};
act27 aaddcheese_3w = {ADD_SCORE, 0, CHEESE_3w};
act27 agive1_3w = {ADD_SCORE, 0, BLOWPIPE_3w};
act27 atakecage3_3w = {ADD_SCORE, 0, CAGE_3w};
act28 asubcheese_3w = {SUB_SCORE, 0, CHEESE_3w};
act29 acagetest2_3w = {COND_CARRY, 0, CAGE_3w, kALputitdown_3w, kALcagetest3_3w};
act29 acbtest_3w = {COND_CARRY, 0, CRYSTAL_3w, kALtakecb_3w, kALnotakecb_3w};
act29 adroptest3_3w = {COND_CARRY, 0, CHEESE_3w, kALdroptest2_3w, kALnocarry_3w};
act29 aold4_3w = {COND_CARRY, 0, FLASK_3w, kALold5_3w, kALwrong_3w};
act29 areadtest1_3w = {COND_CARRY, 0, BELL_3w, kALreadtest2_3w, kALreadord_3w};
act29 areadtest2_3w = {COND_CARRY, 0, CANDLE_3w, kALexorcise_3w, kALreadord_3w};
act29 asticktest4_3w = {COND_CARRY, 0, CLAY_3w, kALsticktest1_3w, kALnoclay_3w};
act29 atakechstest_3w = {COND_CARRY, 0, CHEESE_3w, 0, kALtakechs_3w};
act29 ataketest3_3w = {COND_CARRY, 0, CAGE_3w, 0, kALtaketest2_3w};
act33 acamp0c_3w = {INIT_SCREEN, 0, NATG_3w, CAMP_3w};
act33 adoc3_3w = {INIT_SCREEN, 0, DOCTOR_3w, HUT_IN_3w};
act33 amission2_3w = {INIT_SCREEN, 0, NATG_3w, WEB_3w};
act33 areturn5_3w = {INIT_SCREEN, 0, NATG_3w, WEB_3w};
act33 aweb3_3w = {INIT_SCREEN, 0, PENNY_3w, WEB_3w};
act35 amap1_3w = {REMAPPAL, 0, _TLIGHTMAGENTA, _TBLACK};
act35 amap4a_3w = {REMAPPAL, 0, _TGRAY, _TBLACK};
act35 amap4b_3w = {REMAPPAL, 1, _TGRAY, _TGRAY};
act35 amap4c_3w = {REMAPPAL, 2, _TGRAY, _TBLACK};
act35 amap4d_3w = {REMAPPAL, 3, _TGRAY, _TGRAY};
act36 adroptest2_3w = {COND_NOUN, 0, kNCage_3w, kALcagetest_3w, kALdropord_3w};
act36 asticktest3_3w = {COND_NOUN, 0, kNClay_3w, kALsticktest4_3w, kALnostick_3w};
act37 aex8_3w = {SCREEN_STATE, 0, CAVE_3w, 1};
act37 ascare17_3w = {SCREEN_STATE, 64, PATH_3w, 1};
act37 astick7_3w = {SCREEN_STATE, 17, HUT_IN_3w, 1};
act38 amission14_3w = {INIT_LIPS, 20, LIPS_3w, NATG_3w, 4, LIPDY + 1};
act38 aweb18_3w = {INIT_LIPS, 108, LIPS_3w, PENNY_3w, LIPDX, LIPDY};
act38 alips_3w = {INIT_LIPS, 0, LIPS_3w, PENNY_3w, LIPDX, LIPDY};
act39 amission23_3w = {INIT_STORY_MODE, 50, false};
act39 astory_mode_3w = {INIT_STORY_MODE, 0, true};
act41 ac1_3w = {COND_BONUS, 0, 3, kALac2_3w, kALswingtip_3w};
act41 ac2_3w = {COND_BONUS, 0, 13, kALac3_3w, kALplanetip_3w};
act41 ac3_3w = {COND_BONUS, 0, 4, kALac4_3w, kALmodeltip_3w};
act41 ac4_3w = {COND_BONUS, 0, 5, kALac5_3w, kALsticktip_3w};
act41 ac5_3w = {COND_BONUS, 0, 7, kALac6_3w, kALmousetip_3w};
act41 ac6_3w = {COND_BONUS, 0, 14, kALac7_3w, kALcubestip_3w};
act41 ac7_3w = {COND_BONUS, 0, 11, kALac8_3w, kALdammedtip_3w};
act41 ac8_3w = {COND_BONUS, 0, 8, kALac9_3w, kALmagictip_3w};
act41 ac9_3w = {COND_BONUS, 0, 12, kALremedytip_3w, kALoldmantip_3w};
act42 atakecage4_3w = {TEXT_TAKE, 0, CAGE_3w};
act42 atakecheese4_3w = {TEXT_TAKE, 0, CHEESE_3w};
act43 abtipprompt_3w = {YESNO, 0, kSTBridgeprompt_3w, kALbtip_3w, kALnotip_3w};
act43 acageprompt_3w = {YESNO, 0, kSTCagePrompt_3w, kALcagetest3_3w, 0};
act43 acheeseprompt_3w = {YESNO, 0, kSTCheesePrompt_3w, kALeatit_3w, 0};
act43 aold1c_3w = {YESNO, 60, kSTOldman1_3w, kALwrong_3w, kALold2_3w};
act43 aold2_3w = {YESNO, 0, kSTOldman2_3w, kALwrong_3w, kALold3_3w};
act43 aold3_3w = {YESNO, 0, kSTOldman3_3w, kALold4_3w, kALold7_3w};
act46 aexit2_3w = {INIT_JUMPEXIT, 0, false};
act46 aplane2_3w = {INIT_JUMPEXIT, 0, true};
actListPtr ALac2_3w[] = {&ac2_3w, 0};
actListPtr ALac3_3w[] = {&ac3_3w, 0};
actListPtr ALac4_3w[] = {&ac4_3w, 0};
actListPtr ALac5_3w[] = {&ac5_3w, 0};
actListPtr ALac6_3w[] = {&ac6_3w, 0};
actListPtr ALac7_3w[] = {&ac7_3w, 0};
actListPtr ALac8_3w[] = {&ac8_3w, 0};
actListPtr ALac9_3w[] = {&ac9_3w, 0};
actListPtr ALasleep_3w[] = {&astartaction_3w, &aasleep_3w, &amousefree_3w, &acageempty_3w, &ascare2_3w, &ascare5_3w, &ascare6_3w, &ascare7_3w, &ascare8_3w, &ascare9_3w, &ascare10_3w, &ascare11_3w, &ascare12_3w, &ascare17_3w, &aendaction_3w, 0};
actListPtr ALbittest_3w[] = {&abittest_3w, 0};
actListPtr ALblk1_3w[] = {&ablk1_3w, 0};
actListPtr ALblk_3w[] = {&ablktest_3w, 0};
actListPtr ALbrg_clftop1_3w[] = {&axy_brg_clftop_3w, &ascr_brg_clftop_3w, 0};
actListPtr ALbrg_clftop_3w[] = {&abrgmsgtest_3w, 0};
actListPtr ALbrg_clftop_msg_3w[] = {&aexplode_3w, &abrg_msg1_3w, &abrg_msg2_3w, &axy_brg_clftop_3w, &ascr_brg_clftop_3w, 0};
actListPtr ALbrg_down_3w[] = {&ascr_path_brg2_3w, 0};
actListPtr ALbrg_ok_3w[] = {&ascr_path_brg1_3w, 0};
actListPtr ALbrg_path_3w[] = {&axy_brg_path_3w, &ascr_brg_path_3w, 0};
actListPtr ALbridge_3w[] = {&abridge1_3w, &abridge2_3w, &abridge3_3w, 0};
actListPtr ALbridgetest_3w[] = {&abridgetest_3w, 0};
actListPtr ALbridgetip_3w[] = {&atiptest_3w, 0};
actListPtr ALbtip_3w[] = {&abtip_3w, 0};
actListPtr ALbtipprompt_3w[] = {&abtipprompt_3w, 0};
actListPtr ALcageprompt_3w[] = {&acageprompt_3w, 0};
actListPtr ALcagetest2_3w[] = {&acagetest2_3w, 0};
actListPtr ALcagetest3_3w[] = {&acagetest3_3w, 0};
actListPtr ALcagetest4_3w[] = {&acagetest4_3w, 0};
actListPtr ALcagetest_3w[] = {&adroptest1_3w, 0};
actListPtr ALcamp_3w[] = {&acamp0a_3w, &acamp0b_3w, &acamp0c_3w, &acamptest_3w, 0};
actListPtr ALcamp_hut_3w[] = {&axy_camp_hut_3w, &ascr_camp_hut_3w, 0};
actListPtr ALcamp_village_c_3w[] = {&aweehero_3w, &axy_camp_village_c_3w, &ascr_camp_village_c_3w, 0}; // exit center
actListPtr ALcamp_village_l_3w[] = {&aweehero_3w, &axy_camp_village_l_3w, &ascr_camp_village_l_3w, 0}; // exit left
actListPtr ALcampers_3w[] = {&acamp1a_3w, &acamp1b_3w, &acamp2a_3w, &acamp2b_3w, &acamp3a_3w, &acamp3b_3w, &acamp4a_3w, &acamp4b_3w, &acamp5a_3w, &acamp5b_3w, &acamp6a_3w, &acamp6b_3w, &acamp7a_3w, &acamp7b_3w, &acamp8a_3w, &acamp8b_3w, &acamp9a_3w, &acamp9b_3w, 0};
actListPtr ALcanttake_3w[] = {&acanttake_3w, 0};
actListPtr ALcave_man_3w[] = {&adisappear_3w, &adisable_3w, &ascr_cave_man_3w, 0};
actListPtr ALcave_oldman_3w[] = {&acavetest_3w, 0};
actListPtr ALcave_turn_3w[] = {&axy_cave_turn_3w, &ascr_cave_turn_3w, 0};
actListPtr ALcave_wfall_3w[] = {&axy_cave_wfall_3w, &awfalltest_3w, 0};
actListPtr ALchase_3w[] = {&achase1_3w, &achase2_3w, 0};
actListPtr ALclf_clftop_3w[] = {&axy_clf_clftop_3w, &ascr_clf_clftop_3w, 0};
actListPtr ALclf_wfall_3w[] = {&axy_clf_wfall_3w, &awfalltest_3w, 0};
actListPtr ALclftop_brg_3w[] = {&axy_clftop_brg_3w, &ascr_clftop_brg_3w, 0};
actListPtr ALclftop_clf_3w[] = {&axy_clftop_clf_3w, &ascr_clftop_clf_3w, 0};
actListPtr ALclftop_slope_3w[] = {&axy_clftop_slope_3w, &ascr_clftop_slope_3w, 0};
actListPtr ALclosedoor_3w[] = {&aclose1_3w, &aclose2_3w, 0};
actListPtr ALcom0_3w[] = {&acom0a_3w, &acom0b_3w, 0};
actListPtr ALcom1_3w[] = {&acom1a_3w, &acom1b_3w, 0};
actListPtr ALcom2_3w[] = {&acom2a_3w, &acom2b_3w, 0};
actListPtr ALcom3_3w[] = {&acom3a_3w, &acom3b_3w, 0};
actListPtr ALcom4_3w[] = {&acom4a_3w, &acom4b_3w, 0};
actListPtr ALcom5_3w[] = {&acom5a_3w, &acom5b_3w, 0};
actListPtr ALcom6_3w[] = {&acom6a_3w, &acom6b_3w, 0};
actListPtr ALcom7_3w[] = {&acom7a_3w, &acom7b_3w, 0};
actListPtr ALcom8_3w[] = {&acom8a_3w, &acom8b_3w, 0};
actListPtr ALcomment_3w[] = {&anat0_3w, &apause0_3w, &apause1_3w, 0};
actListPtr ALcrash_web_3w[] = {&axy_crash_web_3w, &ascr_crash_web_3w, 0};
actListPtr ALcrashed_3w[] = {&astory_mode_3w, &aexplode_3w, &acrash1_3w, &acrash2_3w, &acrash3_3w, &acrash4_3w, &acrash5_3w, &acrash6_3w, &acrash7_3w, &acrash8_3w, &acrash9_3w, &acrash10_3w, &acrash11_3w, &acrash12_3w, &acrash13_3w, &acrash14_3w, &acrash15_3w, &acrash16_3w, &acrash17_3w, &acrash18_3w, &acrash19_3w, &acrash20_3w, &acrash21_3w, &acrash22_3w, &acrash23_3w, 0};
actListPtr ALcrashtest2_3w[] = {&acrashtest2_3w, 0};
actListPtr ALcryhelp_3w[] = {&aweehero_3w, &ahelp1_3w, &ahelp2_3w, &ahelp3_3w, &ahelp4_3w, &ahelp5_3w, &ahelp6_3w, 0};
actListPtr ALcrystal_3w[] = {&arub_3w, &ac1_3w, 0};
actListPtr ALcubestip_3w[] = {&acubestip_3w, 0};
actListPtr ALdammed_3w[] = {&adammed1_3w, &adammed2_3w, 0};
actListPtr ALdammedtip_3w[] = {&adammedtip_3w, 0};
actListPtr ALdart_3w[] = {&apath2test_3w, 0};
actListPtr ALdarted_3w[] = {&adarted_3w, 0};
actListPtr ALdartedtest_3w[] = {&adartedtest_3w, 0};
actListPtr ALdartsched_3w[] = {&adarttest1_3w, 0};
actListPtr ALdn_3w[] = {&aweehero_3w, &adn_3w, 0};
actListPtr ALdoc_3w[] = {&aquiet_3w, &astophero_3w, &adoc1_3w, &adoc2_3w, &adoc3_3w, &adoc4_3w, 0};
actListPtr ALdocgot_3w[] = {&agettest1_3w, 0};
actListPtr ALdodart_3w[] = {&astartaction_3w, &adart0_3w, &adart1_3w, &adart2_3w, &adart3_3w, &adart4_3w, &adart5_3w, &adart6_3w, &aridtest_3w, &adarttest_3w, &aendaction_3w, 0};
actListPtr ALdrink_3w[] = {&adrinktest_3w, 0};
actListPtr ALdrinkno_3w[] = {&adrinkno_3w, 0};
actListPtr ALdrinkyes_3w[] = {&adrinkyes_3w, &adrink_3w, 0};
actListPtr ALdropcheese_3w[] = {&adroptest3_3w, 0};
actListPtr ALdropincage_3w[] = {&asubcheese_3w, &adropcheese4_3w, &adropord2_3w, &adropord3_3w, &adropcheese1_3w, &adropcheese2_3w, &adropcheese3_3w, 0};
actListPtr ALdropord_3w[] = {&asubcheese_3w, &aok_3w, &adropord1_3w, &adropord2_3w, &adropord3_3w, 0};
actListPtr ALdroptest2_3w[] = {&adroptest2_3w, 0};
actListPtr ALeatcheese_3w[] = {&acheeseprompt_3w, 0};
actListPtr ALeatit_3w[] = {&asubcheese_3w, &acheese1_3w, &acheese2_3w, 0};
actListPtr ALele_sleep_3w[] = {&aeleblink1_3w, 0};
actListPtr ALeleblink_3w[] = {&arepblink_3w, &aeleblink1_3w, &aeleblink2_3w, &aeleblink3_3w, &aeleblink4_3w, 0};
actListPtr ALeletest2_3w[] = {&aeletest2_3w, 0};
actListPtr AL_empty_3w[] = {&aemptytest1_3w, 0};
actListPtr ALemptymagic_3w[] = {&aemptyflask_3w, &aemptymagic_3w, 0};
actListPtr ALemptyord_3w[] = {&aemptyflask_3w, &aemptyord_3w, 0};
actListPtr ALemptytest2_3w[] = {&aemptytest2_3w, 0};
actListPtr ALentertest2_3w[] = {&aentertest2_3w, 0};
actListPtr ALentertest3_3w[] = {&aentertest3_3w, 0};
actListPtr ALexit_3w[] = {&aappear_3w, &aenable_3w, &aexit1_3w, &aexit2_3w, &aexit3_3w, 0};
actListPtr ALexor_3w[] = {&aex1_3w, &aex2_3w, &aex3_3w, &aex4_3w, &aex5_3w, &aex5a_3w, &aex6_3w, &aex7_3w, &aex8_3w, &aex9_3w, 0};
actListPtr ALexorcise_3w[] = {&aexotest1_3w, 0};
actListPtr ALexordone_3w[] = {&aexordone_3w, 0};
actListPtr ALexotest2_3w[] = {&aexotest2_3w, 0};
actListPtr ALfill_3w[] = {&afilltest1_3w, 0};
actListPtr ALfillmagic_3w[] = {&afillsong_3w, &afillmagic1_3w, &afillmagic2_3w, &afillmagic3_3w, 0};
actListPtr ALfillord_3w[] = {&afillord1_3w, &afillord2_3w, 0};
actListPtr ALfilltest2_3w[] = {&afilltest2_3w, 0};
actListPtr ALfilltest3_3w[] = {&afilltest3_3w, 0};
actListPtr ALfindbook_3w[] = {&afindbtest_3w, 0};
actListPtr ALfindcrystal_3w[] = {&aballsong_3w, &afind1_3w, &afind2_3w, 0};
actListPtr ALfindit_3w[] = {&afindb1_3w, &afindb2_3w, &afindb3_3w, &afindb4_3w, 0};
actListPtr ALflash_3w[] = {&arepflash_3w, &amap4a_3w, &amap4b_3w, &amap4c_3w, &amap4d_3w, 0};
actListPtr ALflask_3w[] = {&aflasktest1_3w, 0};
actListPtr ALflasktest2_3w[] = {&aflasktest2_3w, 0};
actListPtr ALflasktest3_3w[] = {&aflasktest3_3w, 0};
actListPtr ALgarden_wbase_3w[] = {&axy_garden_wbase_3w, &ascr_garden_wbase_3w, 0};
actListPtr ALgettest2_3w[] = {&agettest2_3w, 0};
actListPtr ALgive_3w[] = {&agive1_3w, &agive2_3w, &agive3_3w, &agive4_3w, &agive5_3w, &agive6_3w, &agive7_3w, 0};
actListPtr ALgiveb_3w[] = {&agivetest1_3w, 0};
actListPtr ALgivetest_3w[] = {&agivetest_3w, 0};
actListPtr ALgot_3w[] = {&agot1_3w, &agot1a_3w, &agot1b_3w, &agot1c_3w, &agot2_3w, &agot3_3w, &agot2a_3w, &agot3a_3w, &agot2b_3w, &agot3b_3w, &agot4_3w, &agot5_3w, &agot5a_3w, &agot6_3w, &agot7_3w, &agot8_3w, &agot9_3w, &agot10_3w, &agot11_3w, &agot12_3w, 0};
actListPtr ALholel_3w[] = {&ahole1_3w, &ahole2a_3w, &ahole3a_3w, &ahole4a_3w, &ahole5a_3w, &ahole6_3w, 0};
actListPtr ALholer_3w[] = {&ahole1_3w, &ahole2b_3w, &ahole3b_3w, &ahole4b_3w, &ahole5b_3w, &ahole6_3w, 0};
actListPtr ALhorizdn_3w[] = {&ahoriz2_3w, 0};
actListPtr ALhorizon_3w[] = {&ahorizpos_3w, &arepeathorizon_3w, 0};
actListPtr ALhorizup_3w[] = {&ahoriz1_3w, 0};
actListPtr ALhut_camp_3w[] = {&axy_hut_camp_3w, &ascr_hut_camp_3w, 0};
actListPtr ALhut_enter_3w[] = {&axy_hut_in_3w, &ascr_hut_in_3w, 0};
actListPtr ALhut_in_3w[] = {&adoctest_3w, 0};
actListPtr ALhut_out_3w[] = {&axy_hut_out_3w, &ascr_hut_out_3w, 0};
actListPtr ALhut_village_c_3w[] = {&aweehero_3w, &axy_hut_village_c_3w, &ascr_hut_village_c_3w, 0};
actListPtr ALhut_village_r_3w[] = {&aweehero_3w, &axy_hut_village_r_3w, &ascr_hut_village_r_3w, 0};
actListPtr ALleft_3w[] = {&aleft1_3w, &aleft2_3w, &aleft3_3w, &aleft4_3w, 0};
actListPtr ALlookfall_3w[] = {&alookfall_3w, 0};
actListPtr ALlooknofall_3w[] = {&alooknofall_3w, 0};
actListPtr ALlookwfall_3w[] = {&alookwfalltest_3w, 0};
actListPtr ALmagictip_3w[] = {&amagictip_3w, 0};
actListPtr ALmakeclay_3w[] = {&amaketest_3w, 0};
actListPtr ALmakeit_3w[] = {&amakeclay1_3w, &amakeclay2_3w, &amakeclay3_3w, 0};
actListPtr ALmission_3w[] = {&amission1_3w, &amission2_3w, &amission3_3w, &amission4_3w, &amission5_3w, &amission6_3w, &amission7_3w, &amission8_3w, &amission9_3w, &amission10_3w, &amission11_3w, &amission12_3w, &amission13_3w, &amission14_3w, &amission15_3w, &amission16_3w, &amission17_3w, &amission18_3w, &amission19_3w, &amission20_3w, &amission21_3w, &amission22_3w, &amission23_3w, &amission24_3w, &amission25_3w, 0};
actListPtr ALmodeltip_3w[] = {&amodeltip_3w, 0};
actListPtr ALmouse_3w[] = {&acagetest_3w, &aentertest1_3w, &arepeatmouse_3w, 0};
actListPtr ALmousego_3w[] = {&ago1_3w, &amousefree_3w, &acageempty_3w, &ascare2_3w, 0};
actListPtr ALmousegone_3w[] = {&amousegone_3w, 0};
actListPtr ALmousel_3w[] = {&amousel_3w, 0};
actListPtr ALmouser_3w[] = {&amouser_3w, 0};
actListPtr ALmousetip_3w[] = {&amousetip_3w, 0};
actListPtr ALnat1_3w[] = {&anat1_3w, 0};
actListPtr ALnat2_3w[] = {&anat2_3w, 0};
actListPtr ALnat3_3w[] = {&anat3_3w, 0};
actListPtr ALnat4_3w[] = {&anat4_3w, 0};
actListPtr ALnat5_3w[] = {&anat5_3w, 0};
actListPtr ALnat6_3w[] = {&anat6_3w, 0};
actListPtr ALnat7_3w[] = {&anat7_3w, 0};
actListPtr ALnat8_3w[] = {&anat8_3w, 0};
actListPtr ALnat9_3w[] = {&acom9_3w, 0};
actListPtr ALnative_3w[] = {&apausetest_3w, 0};
actListPtr ALnoblow_3w[] = {&anoblow_3w, 0};
actListPtr ALnoclay_3w[] = {&anoclay_3w, 0};
actListPtr ALnofill_3w[] = {&anofill_3w, 0};
actListPtr ALnomake_3w[] = {&anomake_3w, 0};
actListPtr ALnoremedy_3w[] = {&anoremedy1_3w, 0};
actListPtr ALnospell_3w[] = {&anospell_3w, 0};
actListPtr ALnostick_3w[] = {&anostick_3w, 0};
actListPtr ALnostickpin_3w[] = {&anostickpin_3w, 0};
actListPtr ALnotakecb_3w[] = {&anotakecb_3w, 0};
actListPtr AL_nothanks_3w[] = {&anothanks_3w, 0};
actListPtr ALnotip_3w[] = {&anotip_3w, 0};
actListPtr ALnottied_3w[] = {&anottied_3w, 0};
actListPtr ALoktoleave1_3w[] = {&aweehero_3w, &axy_path_village_3w, &ascr_path_village_3w, 0};
actListPtr ALoktoleave2_3w[] = {&axy_path_stream_3w, &astreamtest_3w, 0};
actListPtr ALold2_3w[] = {&aold2_3w, 0};
actListPtr ALold3_3w[] = {&aold3_3w, 0};
actListPtr ALold4_3w[] = {&aold4_3w, 0};
actListPtr ALold5_3w[] = {&aold5_3w, 0};
actListPtr ALold6_3w[] = {&aold6a_3w, &aold6b_3w, &aold6c_3w, &aold6d_3w, &aold6e_3w, &acbtest_3w, &awink1_3w, &awink2_3w, &awink3_3w, &aold6f_3w, &aoldsnd_3w, &aold6g_3w, &aold6h_3w, &aold6i_3w, 0};
actListPtr ALold7_3w[] = {&aappear1_3w, &aenable_3w, &aold7_3w, &amap4b_3w, &areturn_3w, 0};
actListPtr ALoldfirst_3w[] = {&aoldstate_3w, &aold0a_3w, &aold1a_3w, &aold1b_3w, &aold1c_3w, 0};
actListPtr ALoldman_3w[] = {&aoldmantest_3w, 0};
actListPtr ALoldmantip_3w[] = {&aoldmantip_3w, 0};
actListPtr ALoldsubseq_3w[] = {&aoldstate_3w, &aold0b_3w, &aold1a_3w, &aold1b_3w, &aold1c_3w, 0};
actListPtr ALopencage_3w[] = {&acagetest1_3w, 0};
actListPtr ALopencdoor_3w[] = {&aopen1_3w, &aopen2_3w, 0};
actListPtr ALopendoor_3w[] = {&aopentest_3w, 0};
actListPtr ALpath_3w[] = {&aeletest1_3w, 0};
actListPtr ALpath_brg_3w[] = {&axy_path_brg_3w, &abrgtest_3w, 0};
actListPtr ALpath_stream_3w[] = {&aactiontest2_3w, 0};
actListPtr ALpath_village_3w[] = {&aactiontest1_3w, 0};
actListPtr ALpath_web_3w[] = {&axy_path_web_3w, &ascr_path_web_3w, 0};
actListPtr ALplane_3w[] = {&adisappear_3w, &adisable_3w, &aplane1_3w, &aplane2_3w, &aplane3_3w, 0};
actListPtr ALplanetip_3w[] = {&aplanetip_3w, 0};
actListPtr ALpostest_3w[] = {&apostest_3w, 0};
actListPtr ALprod_3w[] = {&ahey_3w, &aprod1_3w, &aprod2_3w, &aprod3_3w, &aprod4_3w, &aprodsong_3w, &aprod5_3w, &aprod6_3w, &aprod7_3w, &aprod8_3w, 0};
actListPtr ALputitdown_3w[] = {&aputitdown_3w, 0};
actListPtr ALreadbook_3w[] = {&areadtest1_3w, 0};
actListPtr ALreadord_3w[] = {&abook1_3w, 0};
actListPtr ALreadtest2_3w[] = {&areadtest2_3w, 0};
actListPtr ALrefuse_3w[] = {&arefuse_3w, 0};
actListPtr ALrefuseflask_3w[] = {&arefuseflask_3w, 0};
actListPtr ALremedy_3w[] = {&afinale_3w, &aflask1_3w, &aflask2_3w, &aflask3_3w, &aflask4_3w, &aflask5_3w, &astophero_3w, &adisable_3w, &aflask6_3w, 0};
actListPtr ALremedytip_3w[] = {&aremedytip_3w, 0};
actListPtr ALreturn_3w[] = {&areturn1_3w, &areturn2_3w, &areturn3_3w, &areturn4_3w, &areturn5_3w, 0};
actListPtr ALright_3w[] = {&aright1_3w, &aright2_3w, &aright3_3w, &aright4_3w, 0};
actListPtr ALscare_3w[] = {&astartaction_3w, &ascarebonus_3w, &anelesong_3w, &amousefree_3w, &acageempty_3w, &ascare1_3w, &ascare2_3w, &ascare3_3w, &ascare4_3w, &ascare5_3w, &ascare6_3w, &ascare7_3w, &ascare8_3w, &ascare9_3w, &ascare10_3w, &ascare11_3w, &ascare12_3w, &ascare13_3w, &ascare14_3w, &ascare15_3w, &ascare16_3w, &ascare17_3w, &aridtest_3w, &adarttest_3w, &aendaction_3w, 0};
actListPtr ALscared_3w[] = {&ascared_3w, 0};
actListPtr ALsleepy_3w[] = {&asleepy_3w, 0};
actListPtr ALslope_clftop_3w[] = {&axy_slope_clftop_3w, &ascr_slope_clftop_3w, 0};
actListPtr ALslope_stream_3w[] = {&axy_slope_stream_3w, &astreamtest_3w, 0};
actListPtr ALspider_3w[] = {&aplantfix_3w, &aspidersong_3w, &amap1_3w, &aweb1_3w, &aweb2_3w, &aweb3_3w, &aweb4_3w, &aweb5_3w, &aweb6_3w, &aweb7_3w, &aweb8_3w, &aweb9_3w, &aweb10_3w, &aweb11_3w, &aweb12_3w, &aweb13_3w, &aweb14_3w, &aweb15_3w, &aweb16_3w, &aweb17a_3w, &aweb17_3w, &aweb18_3w, &aweb19_3w, &aweb20_3w, &aweb21_3w, &aweb22_3w, &aweb23_3w, &aweb24_3w, &aweb25_3w, &aweb26_3w, &aweb27_3w, 0};
actListPtr ALspirit_3w[] = {&aspirittest_3w, 0};
actListPtr ALsteps_3w[] = {&asteps1_3w, 0};
actListPtr ALstick_3w[] = {&asticktest3_3w, 0};
actListPtr ALstickpin_3w[] = {&asticksong_3w, &aprod1_3w, &aprod2_3w, &aprod3_3w, &astick1_3w, &astick2_3w, &astick3_3w, &astick4_3w, &astick5_3w, &astick6_3w, &astick7_3w, 0};
actListPtr ALsticktest1_3w[] = {&asticktest1_3w, 0};
actListPtr ALsticktest2_3w[] = {&asticktest2_3w, 0};
actListPtr ALsticktest4_3w[] = {&asticktest4_3w, 0};
actListPtr ALsticktip_3w[] = {&asticktip_3w, 0};
actListPtr ALstream1_3w[] = {&ascr_slope_stream1_3w, 0};
actListPtr ALstream2_3w[] = {&ascr_slope_stream2_3w, 0};
actListPtr ALstream_path_3w[] = {&axy_stream_path_3w, &ascr_stream_path_3w, 0};
actListPtr ALstream_slope_3w[] = {&axy_stream_slope_3w, &ascr_stream_slope_3w, 0};
actListPtr ALstuckpin_3w[] = {&astuckpin_3w, 0};
actListPtr ALsunset_3w[] = {&asunset1_3w, &asunset2_3w, &asunset3_3w, &asunset4_3w, 0};
actListPtr ALswing_3w[] = {&aquiet_3w, &aswingsong_3w, &aswing0_3w, &aswing1_3w, &aswing2_3w, &aswing3_3w, &aswing4_3w, &aswing5_3w, &aswing6_3w, &aswing7_3w, &aswing8_3w, 0};
actListPtr ALswingtip_3w[] = {&aswingtip_3w, 0};
actListPtr ALtakecage_3w[] = {&ataketest3_3w, 0};
actListPtr ALtakecb_3w[] = {&atakecb1_3w, &atakecb2_3w, &atakecb3_3w, 0};
actListPtr ALtakecheese_3w[] = {&atakechstest_3w, 0};
actListPtr ALtakechs_3w[] = {&aaddcheese_3w, &atakecheese4_3w, &atakencheese_3w, &atakecheese1_3w, &atakecheese2_3w, &atakecheese3_3w, 0};
actListPtr ALtakeit_3w[] = {&atakecage4_3w, &atakecage1_3w, &atakecage2_3w, &atakecage3_3w, 0};
actListPtr ALtaketest1_3w[] = {&ataketest1_3w, 0};
actListPtr ALtaketest2_3w[] = {&ataketest2_3w, 0};
actListPtr ALtalkdoc1_3w[] = {&atalkdoc1_3w, 0};
actListPtr ALtalkdoc2_3w[] = {&atalkdoc2_3w, 0};
actListPtr ALtalkdoc3_3w[] = {&atalkdoc3_3w, 0};
actListPtr ALtalkdoc_3w[] = {&adocscrtest_3w, 0};
actListPtr ALtalknat_3w[] = {&atalktest3_3w, 0};
actListPtr ALtalktest1_3w[] = {&atalktest1_3w, 0};
actListPtr ALtalktest2_3w[] = {&atalktest2_3w, 0};
actListPtr ALtalkweb_3w[] = {&atalkweb_3w, 0};
actListPtr ALtdtest_3w[] = {&atdtest_3w, 0};
actListPtr ALtied_3w[] = {&atied_3w, 0};
actListPtr ALtievine_3w[] = {&atiesong_3w, &avine1_3w, &avine2_3w, &avine3_3w, &avine4_3w, &avine5_3w, &avine6_3w, &avine7_3w, 0};
actListPtr ALtrapped_3w[] = {&aaddcheese_3w, &aenter0_3w, &aenter1_3w, &aentersnd_3w, &aenter2_3w, &aenter3_3w, &aenter4_3w, &aenter5_3w, &aenter6_3w, &aenter7_3w, &aenter8_3w, &aenter9_3w, 0};
actListPtr ALturn_cave_3w[] = {&axy_turn_cave_3w, &ascr_turn_cave_3w, 0};
actListPtr ALturn_village_3w[] = {&aweehero_3w, &axy_turn_village_3w, &ascr_turn_village_3w, 0};
actListPtr ALuntie_3w[] = {&auntie_3w, 0};
actListPtr ALuntie_vine_3w[] = {&auntietest_3w, 0};
actListPtr ALup_3w[] = {&aweehero_3w, &aup_3w, 0};
actListPtr ALusecage_3w[] = {&acagetest5_3w, 0};
actListPtr ALvillage_camp_l_3w[] = {&aweehero_3w, &axy_village_camp_l_3w, &ascr_village_camp_l_3w, 0};
actListPtr ALvillage_camp_r_3w[] = {&aweehero_3w, &axy_village_camp_r_3w, &ascr_village_camp_r_3w, 0};
actListPtr ALvillage_path_3w[] = {&aweehero_3w, &axy_village_path_3w, &ascr_village_path_3w, 0};
actListPtr ALvillage_thing_3w[] = {&athing_3w, 0};
actListPtr ALvillage_turn_3w[] = {&aweehero_3w, &axy_village_turn_3w, &ascr_village_turn_3w, 0};
actListPtr ALvine_3w[] = {&avinetest_3w, 0};
actListPtr ALwarn_3w[] = {&awarn_3w, 0};
actListPtr ALwaterfall_3w[] = {&ascr_clf_wfall_3w, 0};
actListPtr ALwaternofall_3w[] = {&ascr_clf_wnofall_3w, 0};
actListPtr ALwbase_garden_3w[] = {&axy_wbase_garden_3w, &ascr_wbase_garden_3w, 0};
actListPtr ALwbase_wfall_3w[] = {&aelewaking_3w, &aelewoken_3w, &axy_wbase_wfall_3w, &ascr_wbase_wfall_3w, 0};
actListPtr ALweb_3w[] = {&awebtest1_3w, 0};
actListPtr ALweb_crash_3w[] = {&axy_web_crash_3w, &ascr_web_crash_3w, 0};
actListPtr ALweb_path_3w[] = {&axy_web_path_3w, &ascr_web_path_3w, 0};
actListPtr ALwebtest2_3w[] = {&awebtest2_3w, 0};
actListPtr ALwfall_cave_3w[] = {&axy_wfall_cave_3w, &ascr_wfall_cave_3w, 0};
actListPtr ALwfall_clf_3w[] = {&axy_wfall_clf_3w, &ascr_wfall_clf_3w, 0};
actListPtr ALwfall_wbase_3w[] = {&awaterfalling_3w, 0};
actListPtr ALwfallb_cave_3w[] = {&axy_wfall_cave_3w, &ascr_wfall_cave_3w, 0};
actListPtr ALwfallb_clf_3w[] = {&axy_wfall_clf_3w, &ascr_wfall_clf_3w, 0};
actListPtr ALwfallb_wbase_3w[] = {&axy_wfallb_wbase_3w, &ascr_wfallb_wbase_3w, 0};
actListPtr ALwrong_3w[] = {&aappear1_3w, &aenable_3w, &awrong1_3w, &amap4b_3w, &areturn_3w, 0};
actListPtr ALempty_3w[] = {&aempty_3w, 0};
actListPtr ALgotit_3w[] = {&agotit_3w, 0};
actListPtr ALnocarry_3w[] = {&anocarry_3w, 0};
actListPtr ALnopurps_3w[] = {&anopurps_3w, 0};
actListPtr ALnothanks_3w[] = {&anothanks_3w, 0};
actListPtr ALok_3w[] = {&aok_3w, 0};
actListPtr ALstalk_3w[] = {&astalk_3w, 0};
actListPtr ALcrashStory_3w[] = {&acrashtest1_3w, 0};
actListPtr ALcrashNoStory_3w[] = {&amap1_3w, &acrashtest1_3w, 0};
actList actListArr_3w[] = {
ALDummy, ALac2_3w, ALac3_3w, ALac4_3w, ALac5_3w,
ALac6_3w, ALac7_3w, ALac8_3w, ALac9_3w, ALasleep_3w,
ALbittest_3w, ALblk1_3w, ALblk_3w, ALbrg_clftop1_3w, ALbrg_clftop_3w,
ALbrg_clftop_msg_3w, ALbrg_down_3w, ALbrg_ok_3w, ALbrg_path_3w, ALbridge_3w,
ALbridgetest_3w, ALbridgetip_3w, ALbtip_3w, ALbtipprompt_3w, ALcageprompt_3w,
ALcagetest2_3w, ALcagetest3_3w, ALcagetest4_3w, ALcagetest_3w, ALcamp_3w,
ALcamp_hut_3w, ALcamp_village_c_3w, ALcamp_village_l_3w, ALcampers_3w, ALcanttake_3w,
ALcave_man_3w, ALcave_oldman_3w, ALcave_turn_3w, ALcave_wfall_3w, ALchase_3w,
ALclf_clftop_3w, ALclf_wfall_3w, ALclftop_brg_3w, ALclftop_clf_3w, ALclftop_slope_3w,
ALclosedoor_3w, ALcom0_3w, ALcom1_3w, ALcom2_3w, ALcom3_3w,
ALcom4_3w, ALcom5_3w, ALcom6_3w, ALcom7_3w, ALcom8_3w,
ALcomment_3w, ALcrash_web_3w, ALcrashed_3w, ALcrashtest2_3w, ALcryhelp_3w,
ALcrystal_3w, ALcubestip_3w, ALdammed_3w, ALdammedtip_3w, ALdart_3w,
ALdarted_3w, ALdartedtest_3w, ALdartsched_3w, ALdn_3w, ALdoc_3w,
ALdocgot_3w, ALdodart_3w, ALdrink_3w, ALdrinkno_3w, ALdrinkyes_3w,
ALdropcheese_3w, ALdropincage_3w, ALdropord_3w, ALdroptest2_3w, ALeatcheese_3w,
ALeatit_3w, ALele_sleep_3w, ALeleblink_3w, ALeletest2_3w, ALempty_3w,
ALemptymagic_3w, ALemptyord_3w, ALemptytest2_3w, ALentertest2_3w, ALentertest3_3w,
ALexit_3w, ALexor_3w, ALexorcise_3w, ALexordone_3w, ALexotest2_3w,
ALfill_3w, ALfillmagic_3w, ALfillord_3w, ALfilltest2_3w, ALfilltest3_3w,
ALfindbook_3w, ALfindcrystal_3w, ALfindit_3w, ALflash_3w, ALflask_3w,
ALflasktest2_3w, ALflasktest3_3w, ALgarden_wbase_3w, ALgettest2_3w, ALgive_3w,
ALgiveb_3w, ALgivetest_3w, ALgot_3w, ALholel_3w, ALholer_3w,
ALhorizdn_3w, ALhorizon_3w, ALhorizup_3w, ALhut_camp_3w, ALhut_enter_3w,
ALhut_in_3w, ALhut_out_3w, ALhut_village_c_3w, ALhut_village_r_3w, ALleft_3w,
ALlookfall_3w, ALlooknofall_3w, ALlookwfall_3w, ALmagictip_3w, ALmakeclay_3w,
ALmakeit_3w, ALmission_3w, ALmodeltip_3w, ALmouse_3w, ALmousego_3w,
ALmousegone_3w, ALmousel_3w, ALmouser_3w, ALmousetip_3w, ALnat1_3w,
ALnat2_3w, ALnat3_3w, ALnat4_3w, ALnat5_3w, ALnat6_3w,
ALnat7_3w, ALnat8_3w, ALnat9_3w, ALnative_3w, ALnoblow_3w,
ALnoclay_3w, ALnofill_3w, ALnomake_3w, ALnoremedy_3w, ALnospell_3w,
ALnostick_3w, ALnostickpin_3w, ALnotakecb_3w, ALnothanks_3w, ALnotip_3w,
ALnottied_3w, ALoktoleave1_3w, ALoktoleave2_3w, ALold2_3w, ALold3_3w,
ALold4_3w, ALold5_3w, ALold6_3w, ALold7_3w, ALoldfirst_3w,
ALoldman_3w, ALoldmantip_3w, ALoldsubseq_3w, ALopencage_3w, ALopencdoor_3w,
ALopendoor_3w, ALpath_3w, ALpath_brg_3w, ALpath_stream_3w, ALpath_village_3w,
ALpath_web_3w, ALplane_3w, ALplanetip_3w, ALpostest_3w, ALprod_3w,
ALputitdown_3w, ALreadbook_3w, ALreadord_3w, ALreadtest2_3w, ALrefuse_3w,
ALrefuseflask_3w, ALremedy_3w, ALremedytip_3w, ALreturn_3w, ALright_3w,
ALscare_3w, ALscared_3w, ALsleepy_3w, ALslope_clftop_3w, ALslope_stream_3w,
ALspider_3w, ALspirit_3w, ALsteps_3w, ALstick_3w, ALstickpin_3w,
ALsticktest1_3w, ALsticktest2_3w, ALsticktest4_3w, ALsticktip_3w, ALstream1_3w,
ALstream2_3w, ALstream_path_3w, ALstream_slope_3w, ALstuckpin_3w, ALsunset_3w,
ALswing_3w, ALswingtip_3w, ALtakecage_3w, ALtakecb_3w, ALtakecheese_3w,
ALtakechs_3w, ALtakeit_3w, ALtaketest1_3w, ALtaketest2_3w, ALtalkdoc1_3w,
ALtalkdoc2_3w, ALtalkdoc3_3w, ALtalkdoc_3w, ALtalknat_3w, ALtalktest1_3w,
ALtalktest2_3w, ALtalkweb_3w, ALtdtest_3w, ALtied_3w, ALtievine_3w,
ALtrapped_3w, ALturn_cave_3w, ALturn_village_3w, ALuntie_3w, ALuntie_vine_3w,
ALup_3w, ALusecage_3w, ALvillage_camp_l_3w, ALvillage_camp_r_3w, ALvillage_path_3w,
ALvillage_thing_3w, ALvillage_turn_3w, ALvine_3w, ALwarn_3w, ALwaterfall_3w,
ALwaternofall_3w, ALwbase_garden_3w, ALwbase_wfall_3w, ALweb_3w, ALweb_crash_3w,
ALweb_path_3w, ALwebtest2_3w, ALwfall_cave_3w, ALwfall_clf_3w, ALwfall_wbase_3w,
ALwfallb_cave_3w, ALwfallb_clf_3w, ALwfallb_wbase_3w, ALwrong_3w, ALempty_3w,
ALgotit_3w, ALnocarry_3w, ALnopurps_3w, ALnothanks_3w, ALok_3w,
ALstalk_3w, ALcrashStory_3w, ALcrashNoStory_3w
};
int rep1_1d[] = {kSTsrep1_1d, -1};
int rep2_1d[] = {kSTsrep2_1d, -1};
int rep3_1d[] = {kSTsrep3_1d, -1};
int rep4_1d[] = {kSTsrep4_1d, -1};
int rep5_1d[] = {kSTsrep5_1d, -1};
int rep6_1d[] = {kSTsrep6_1d, -1};
int repbut2_1d[] = {kSTsbut2_1d, -1};
int repopen_1d[] = {kSTsopenr_1d, -1};
// Hugo 1 DOS
act0 aend_1d = {ASCHEDULE, 4 * NORMAL_TPS, kALend_1d};
act0 ajailrep_1d = {ASCHEDULE, 4, kALjailrep_1d};
act0 acycle_1d = {ASCHEDULE, 0, kALcycle_1d};
act0 areparm_1d = {ASCHEDULE, 5 * NORMAL_TPS, kALreparm_1d};
act0 arepbat_1d = {ASCHEDULE, 12 * NORMAL_TPS, kALbat_1d};
act0 arepbata_1d = {ASCHEDULE, 3 * NORMAL_TPS, kALbatrep_1d};
act0 arepeye_1d = {ASCHEDULE, 8 * NORMAL_TPS, kALblinkeyes1_1d};
act0 arepeye2_1d = {ASCHEDULE, 8 * NORMAL_TPS, kALblinkeyes2_1d};
act0 areplight_1d = {ASCHEDULE, 11 * NORMAL_TPS, kALightning_1d};
act0 areplips_1d = {ASCHEDULE, 4 * NORMAL_TPS, kALreplips_1d};
act0 arepredeye_1d = {ASCHEDULE, 6 * NORMAL_TPS, kALrepredeye_1d};
act0 aweird_1d = {ASCHEDULE, 16, kALweird_1d};
act1 aridchop_1d = {START_OBJ, 0, CHOP_1d, 0, ALMOST_INVISIBLE};
act1 ashowchop_1d = {START_OBJ, 0, CHOP_1d, 0, NOT_CYCLING};
act1 a115b_1d = {START_OBJ, 0, MASK_1d, 0, NOT_CYCLING};
act1 abin2_1d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 about2_1d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 abox10_1d = {START_OBJ, 38, PROF_1d, 0, CYCLE_FORWARD};
act1 abox11_1d = {START_OBJ, 73, PROF_1d, 0, ALMOST_INVISIBLE};
act1 abut6d_1d = {START_OBJ, 7, HERO, 0, ALMOST_INVISIBLE};
act1 abut6f_1d = {START_OBJ, 7, HDLSHERO_1d, 0, NOT_CYCLING};
act1 aclosetrap_1d = {START_OBJ, 1 * NORMAL_TPS, TRAP_1d, 1, CYCLE_BACKWARD};
act1 adogcyc_1d = {START_OBJ, 0, DOG_1d, 0, CYCLE_FORWARD};
act1 adoggy1_1d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 adoggy3_1d = {START_OBJ, 0, HERODEAD_1d, 0, NOT_CYCLING};
act1 aguardgo1_1d = {START_OBJ, 0, GUARD_1d, 0, CYCLE_FORWARD};
act1 ajail2_1d = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 alab5_1d = {START_OBJ, 0, PROF_1d, 0, CYCLE_FORWARD};
act1 alab8_1d = {START_OBJ, 12, PROF_1d, 0, NOT_CYCLING};
act1 alab9_1d = {START_OBJ, 16, IGOR_1d, 0, NOT_CYCLING};
act1 aopentrap_1d = {START_OBJ, 1 * NORMAL_TPS, TRAP_1d, 1, CYCLE_FORWARD};
act1 aridbung_1d = {START_OBJ, 0, BUNG_1d, 0, ALMOST_INVISIBLE};
act1 atheend1_1d = {START_OBJ, 5 * NORMAL_TPS, HERO, 0, ALMOST_INVISIBLE};
act1 aarm_1d = {START_OBJ, 0, ARM_1d, 3, CYCLE_BACKWARD};
act1 ablink1a_1d = {START_OBJ, 0, EYES1_1d, 0, ALMOST_INVISIBLE};
act1 ablink1b_1d = {START_OBJ, 1, EYES1_1d, 0, NOT_CYCLING};
act1 ablink1c_1d = {START_OBJ, 2, EYES1_1d, 0, ALMOST_INVISIBLE};
act1 ablink1d_1d = {START_OBJ, 3, EYES1_1d, 0, NOT_CYCLING};
act1 ablink2a_1d = {START_OBJ, 3 * NORMAL_TPS + 0, EYES2_1d, 0, ALMOST_INVISIBLE};
act1 ablink2b_1d = {START_OBJ, 3 * NORMAL_TPS + 1, EYES2_1d, 0, NOT_CYCLING};
act1 ablink2c_1d = {START_OBJ, 3 * NORMAL_TPS + 2, EYES2_1d, 0, ALMOST_INVISIBLE};
act1 ablink2d_1d = {START_OBJ, 3 * NORMAL_TPS + 3, EYES2_1d, 0, NOT_CYCLING};
act1 ablink3a_1d = {START_OBJ, 0, EYES3_1d, 0, ALMOST_INVISIBLE};
act1 ablink3b_1d = {START_OBJ, 1, EYES3_1d, 0, NOT_CYCLING};
act1 ablink3c_1d = {START_OBJ, 2, EYES3_1d, 0, ALMOST_INVISIBLE};
act1 ablink3d_1d = {START_OBJ, 3, EYES3_1d, 0, NOT_CYCLING};
act1 ablink4a_1d = {START_OBJ, 3 * NORMAL_TPS + 0, EYES4_1d, 0, ALMOST_INVISIBLE};
act1 ablink4b_1d = {START_OBJ, 3 * NORMAL_TPS + 1, EYES4_1d, 0, NOT_CYCLING};
act1 ablink4c_1d = {START_OBJ, 3 * NORMAL_TPS + 2, EYES4_1d, 0, ALMOST_INVISIBLE};
act1 ablink4d_1d = {START_OBJ, 3 * NORMAL_TPS + 3, EYES4_1d, 0, NOT_CYCLING};
act1 ablink5a_1d = {START_OBJ, 0, REDEYES_1d, 0, ALMOST_INVISIBLE};
act1 ablink5b_1d = {START_OBJ, 1, REDEYES_1d, 0, NOT_CYCLING};
act1 ablink5c_1d = {START_OBJ, 2, REDEYES_1d, 0, ALMOST_INVISIBLE};
act1 ablink5d_1d = {START_OBJ, 3, REDEYES_1d, 0, NOT_CYCLING};
act1 abut1_1d = {START_OBJ, 4 * NORMAL_TPS, BUTLER_1d, 0, CYCLE_FORWARD};
act1 aclosedoor1_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR1_1d, 1, CYCLE_BACKWARD};
act1 aclosedoor4_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR4_1d, 1, CYCLE_BACKWARD};
act1 aclosewdoorl_1d = {START_OBJ, 1 * NORMAL_TPS, WDOORL_1d, 1, CYCLE_BACKWARD};
act1 aclosewdoorr_1d = {START_OBJ, 1 * NORMAL_TPS, WDOORR_1d, 1, CYCLE_BACKWARD};
act1 adog1_1d = {START_OBJ, 0, DOG_1d, 0, CYCLE_FORWARD};
act1 alips_1d = {START_OBJ, 0, LIPS_1d, 6, CYCLE_FORWARD};
act1 amdoor1_1d = {START_OBJ, 1 * NORMAL_TPS, MDOOR_1d, 1, CYCLE_FORWARD};
act1 amovecarp1_1d = {START_OBJ, 0, CARPET_1d, 0, ALMOST_INVISIBLE};
act1 amovecarp2_1d = {START_OBJ, 0, TRAP_1d, 0, NOT_CYCLING};
act1 amum1_1d = {START_OBJ, 2 * NORMAL_TPS, MUMMY_1d, 0, CYCLE_FORWARD};
act1 aopendoor1_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR1_1d, 1, CYCLE_FORWARD};
act1 aopendoor2_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR2_1d, 1, CYCLE_FORWARD};
act1 aopendoor3_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR3_1d, 1, CYCLE_FORWARD};
act1 aopendoor4_1d = {START_OBJ, 1 * NORMAL_TPS, DOOR4_1d, 1, CYCLE_FORWARD};
act1 aopenwdoorl_1d = {START_OBJ, 1 * NORMAL_TPS, WDOORL_1d, 1, CYCLE_FORWARD};
act1 aopenwdoorr_1d = {START_OBJ, 1 * NORMAL_TPS, WDOORR_1d, 1, CYCLE_FORWARD};
act1 aridpkin_1d = {START_OBJ, 0, PKIN_1d, 0, ALMOST_INVISIBLE};
act1 aridprof_1d = {START_OBJ, 130 / DX, PROF_1d, 0, ALMOST_INVISIBLE};
act1 ashowkey_1d = {START_OBJ, 0, KEY_1d, 0, NOT_CYCLING};
act2 achopxy_1d = {INIT_OBJXY, 0, CHOP_1d, 51, 155};
act2 aigor12_1d = {INIT_OBJXY, 30, HERO, 116, 112};
act2 a115d_1d = {INIT_OBJXY, 0, MASK_1d, 240, 88};
act2 abata1c_1d = {INIT_OBJXY, 0, BAT2_1d, 65, 25};
act2 abata2c_1d = {INIT_OBJXY, 0, BAT3_1d, 55, 65};
act2 abata3c_1d = {INIT_OBJXY, 0, BAT4_1d, 50, 120};
act2 abata4c_1d = {INIT_OBJXY, 0, BAT5_1d, 55, 130};
act2 abox4a_1d = {INIT_OBJXY, 20, HERO, 124, 122};
act2 adog4_1d = {INIT_OBJXY, 0, DOG_1d, 105, 119};
act2 aheroxy78_1d = {INIT_OBJXY, 1 * NORMAL_TPS + 12, HERO, 80, 42};
act2 alab2_1d = {INIT_OBJXY, 0, PROF_1d, 100, 130};
act2 abatxy_1d = {INIT_OBJXY, 0, BAT_1d, 95, 55};
act2 ahchase2_1d = {INIT_OBJXY, 5 * NORMAL_TPS, DOG_1d, 280, 137};
act2 aherofar_1d = {INIT_OBJXY, 0, HERO, 142, 25};
act2 aheronear_1d = {INIT_OBJXY, 0, HERO, 230, 132};
act2 aheroxy01_1d = {INIT_OBJXY, 0, HERO, 106, 130};
act2 aheroxy10_1d = {INIT_OBJXY, 0, HERO, 33, 134};
act2 aheroxy1011_1d = {INIT_OBJXY, 0, HERO, 76, 130};
act2 aheroxy109_1d = {INIT_OBJXY, 0, HERO, 96, 105};
act2 aheroxy1110_1d = {INIT_OBJXY, 0, HERO, 261, 77};
act2 aheroxy1112_1d = {INIT_OBJXY, 0, HERO, 216, 134};
act2 aheroxy115_1d = {INIT_OBJXY, 1, HERO, 27, 130};
act2 aheroxy12_1d = {INIT_OBJXY, 1 * NORMAL_TPS + 12, HERO, 169, 90};
act2 aheroxy1211_1d = {INIT_OBJXY, 0, HERO, 291, 42};
act2 aheroxy1213_1d = {INIT_OBJXY, 0, HERO, 131, 110};
act2 aheroxy13_1d = {INIT_OBJXY, 0, HERO, 40, 127};
act2 aheroxy14_1d = {INIT_OBJXY, 1 * NORMAL_TPS + 12, HERO, 135, 115};
act2 aheroxy15_1d = {INIT_OBJXY, 0, HERO, 270, 120};
act2 aheroxy151_1d = {INIT_OBJXY, 0, HERO, 240, 55};
act2 aheroxy21_1d = {INIT_OBJXY, 0, HERO, 130, 56};
act2 aheroxy31_1d = {INIT_OBJXY, 0, HERO, 263, 126};
act2 aheroxy35_1d = {INIT_OBJXY, 0, HERO, 253, 96};
act2 aheroxy41_1d = {INIT_OBJXY, 0, HERO, 200, 56};
act2 aheroxy51_1d = {INIT_OBJXY, 0, HERO, 200, 110};
act2 aheroxy53_1d = {INIT_OBJXY, 0, HERO, 50, 90};
act2 aheroxy56_1d = {INIT_OBJXY, 0, HERO, 290, 140};
act2 aheroxy57_1d = {INIT_OBJXY, 0, HERO, 255, 107};
act2 aheroxy65_1d = {INIT_OBJXY, 0, HERO, 215, 96};
act2 aheroxy75_1d = {INIT_OBJXY, 0, HERO, 20, 110};
act2 aheroxy87_1d = {INIT_OBJXY, 0, HERO, 235, 108};
act2 aheroxy89_1d = {INIT_OBJXY, 0, HERO, 276, 135};
act2 aheroxy910_1d = {INIT_OBJXY, 0, HERO, 50, 132};
act2 aheroxy98_1d = {INIT_OBJXY, 0, HERO, 130, 120};
act2 akchase2_1d = {INIT_OBJXY, 5 * NORMAL_TPS, DOG_1d, 30, 120};
act3 abut4_1d = {PROMPT, 0, kSTsbut1_1d, repbut2_1d, kALbutyes_1d, kALbutno_1d, false};
act3 ahelp1_1d = {PROMPT, 4 * 60 * NORMAL_TPS, kSTshelpp1_1d, repbut2_1d, kALhelpy_1d, kALhelpn_1d, false};
act3 ahelp2_1d = {PROMPT, 5 * 60 * NORMAL_TPS, kSTshelpp2_1d, repbut2_1d, kALhelpy2_1d, kALhelpn_1d, false};
act3 amanq1_1d = {PROMPT, 0, kSTsq1_1d, rep1_1d, kALrepyes1_1d, kALrepno1_1d, true};
act3 amanq2_1d = {PROMPT, 0, kSTsq2_1d, rep2_1d, kALrepyes2_1d, kALrepno1_1d, true};
act3 amanq3_1d = {PROMPT, 0, kSTsq3_1d, rep3_1d, kALrepyes3_1d, kALrepno1_1d, true};
act3 amanq4_1d = {PROMPT, 0, kSTsq4_1d, rep4_1d, kALrepyes4_1d, kALrepno1_1d, true};
act3 amanq5_1d = {PROMPT, 0, kSTsq5_1d, rep5_1d, kALrepyes5_1d, kALrepno1_1d, true};
act3 amanq6_1d = {PROMPT, 0, kSTsq6_1d, rep6_1d, kALrepyes6_1d, kALrepno1_1d, true};
act3 amanq7_1d = {PROMPT, 0, kSTsq7_1d, repbut2_1d, kALrepyes7_1d, kALrepno3_1d, false};
act3 aopenp_1d = {PROMPT, 0, kSTsopenp_1d, repopen_1d, kALopenyes_1d, kALopenno_1d, false};
act4 abg1_1d = {BKGD_COLOR, 0, _LIGHTYELLOW};
act4 abg2_1d = {BKGD_COLOR, 2, _LIGHTMAGENTA};
act4 abg3_1d = {BKGD_COLOR, 4, _LIGHTRED};
act4 abg4_1d = {BKGD_COLOR, 6, _BLACK};
act4 abg5_1d = {BKGD_COLOR, 8, _LIGHTYELLOW};
act4 abg6_1d = {BKGD_COLOR, 10, _LIGHTMAGENTA};
act4 abg7_1d = {BKGD_COLOR, 12, _LIGHTRED};
act4 abg8_1d = {BKGD_COLOR, 14, _BLACK};
act4 abk1_1d = {BKGD_COLOR, 0, _BLUE};
act4 abk2_1d = {BKGD_COLOR, 2, _BLUE};
act4 abknorm1_1d = {BKGD_COLOR, 0, _BLACK};
act4 abknorm2_1d = {BKGD_COLOR, 3, _BLACK};
act5 abox0_1d = {INIT_OBJVXY, 0, GDOOR_1d, 6, 0};
act5 abox1_1d = {INIT_OBJVXY, 9, GDOOR_1d, 0, 0};
act5 abox7_1d = {INIT_OBJVXY, 50, GDOOR_1d, -6, 0};
act5 abox8_1d = {INIT_OBJVXY, 57, GDOOR_1d, 0, 0};
act5 abox9_1d = {INIT_OBJVXY, 38, PROF_1d, -DX, 0};
act5 adoggy5_1d = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 aguardgo3_1d = {INIT_OBJVXY, 0, GUARD_1d, -DX, 0};
act5 ahin2_1d = {INIT_OBJVXY, 0, HERO, 0, 0}; // Stop hero!
act5 alab3_1d = {INIT_OBJVXY, 0, PROF_1d, DX, 0};
act5 alab6_1d = {INIT_OBJVXY, 12, PROF_1d, 0, 0};
act5 alab7_1d = {INIT_OBJVXY, 16, IGOR_1d, 0, 0};
act5 abatvxy1_1d = {INIT_OBJVXY, 0, BAT_1d, 2, -2};
act5 abatvxy2_1d = {INIT_OBJVXY, 20, BAT_1d, -1, 1};
act5 abatvxy3_1d = {INIT_OBJVXY, 40, BAT_1d, -1, -1};
act5 abatvxy4_1d = {INIT_OBJVXY, 50, BAT_1d, -5, 0};
act5 abatvxy5_1d = {INIT_OBJVXY, 60, BAT_1d, 0, 0};
act5 aboatvxy1_1d = {INIT_OBJVXY, 0, BOAT_1w, 0, -2};
act5 aboatvxy10_1d = {INIT_OBJVXY, 0, BOAT_1w, 9, 7};
act5 aboatvxy11_1d = {INIT_OBJVXY, 3, BOAT_1w, 0, 0};
act5 aboatvxy12_1d = {INIT_OBJVXY, 10, BOAT_1w, 1, 1};
act5 aboatvxy2_1d = {INIT_OBJVXY, 10, BOAT_1w, -5, 0};
act5 aboatvxy3_1d = {INIT_OBJVXY, 20, BOAT_1w, 2, 0};
act5 aboatvxy4_1d = {INIT_OBJVXY, 50, BOAT_1w, 1, -1};
act5 aboatvxy5_1d = {INIT_OBJVXY, 60, BOAT_1w, -2, -3};
act5 aboatvxy6_1d = {INIT_OBJVXY, 70, BOAT_1w, -3, 0};
act5 aboatvxy7_1d = {INIT_OBJVXY, 100, BOAT_1w, 0, -3};
act5 aboatvxy8_1d = {INIT_OBJVXY, 104, BOAT_1w, -1, -1};
act5 aboatvxy9_1d = {INIT_OBJVXY, 107, BOAT_1w, 0, 0};
act5 abutvxy1_1d = {INIT_OBJVXY, 4 * NORMAL_TPS, BUTLER_1d, DX - 2, 0};
act5 astophero_1d = {INIT_OBJVXY, 0, HERO, 0, 0}; // Stop hero!
act6 adropchop_1d = {INIT_CARRY, 0, CHOP_1d, false};
act6 a115c_1d = {INIT_CARRY, 0, MASK_1d, false};
act6 abut7_1d = {INIT_CARRY, 0, CHOP_1d, true};
act6 adropbung_1d = {INIT_CARRY, 0, BUNG_1d, false};
act6 adropmask_1d = {INIT_CARRY, 0, MASK_1d, false};
act6 adroppkin_1d = {INIT_CARRY, 0, PKIN_1d, false};
act7 abut6e_1d = {INIT_HH_COORD, 7, HDLSHERO_1d}; // Remove hero's head
act7 adoggy2_1d = {INIT_HH_COORD, 0, HERODEAD_1d};
act7 ahchase1_1d = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1d};// Set screen to hero's
act7 akchase1_1d = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1d}; // Set screen to hero's
act7 amovekey_1d = {INIT_HF_COORD, 0, KEY_1d}; // Move key to hero's coords
act8 aopen78_1d = {NEW_SCREEN, 1 * NORMAL_TPS + 12, 8}; // Goto to Basement
act8 atheend2_1d = {NEW_SCREEN, 5 * NORMAL_TPS, 14};
act8 ascr01_1d = {NEW_SCREEN, 0, 1};
act8 ascr10_1d = {NEW_SCREEN, 0, 0};
act8 ascr1011_1d = {NEW_SCREEN, 0, 11};
act8 ascr109_1d = {NEW_SCREEN, 0, 9};
act8 ascr1110_1d = {NEW_SCREEN, 0, 10};
act8 ascr1112_1d = {NEW_SCREEN, 0, 12};
act8 ascr115_1d = {NEW_SCREEN, 1, 15};// Note delay for COND_CARRY
act8 ascr12_1d = {NEW_SCREEN, 1 * NORMAL_TPS + 12, 2}; // Goto to Bed1
act8 ascr1211_1d = {NEW_SCREEN, 0, 11};
act8 ascr1213_1d = {NEW_SCREEN, 0, 13};
act8 ascr13_1d = {NEW_SCREEN, 0, 3};
act8 ascr14_1d = {NEW_SCREEN, 1 * NORMAL_TPS + 12, 4}; // Goto to Bathroom
act8 ascr15_1d = {NEW_SCREEN, 0, 5};
act8 ascr151_1d = {NEW_SCREEN, 0, 1};
act8 ascr21_1d = {NEW_SCREEN, 0, 1};
act8 ascr31_1d = {NEW_SCREEN, 0, 1};
act8 ascr35_1d = {NEW_SCREEN, 0, 5};
act8 ascr41_1d = {NEW_SCREEN, 0, 1};
act8 ascr51_1d = {NEW_SCREEN, 0, 1};
act8 ascr53_1d = {NEW_SCREEN, 0, 3};
act8 ascr56_1d = {NEW_SCREEN, 0, 6};
act8 ascr57_1d = {NEW_SCREEN, 0, 7};
act8 ascr65_1d = {NEW_SCREEN, 0, 5};
act8 ascr75_1d = {NEW_SCREEN, 0, 5};
act8 ascr87_1d = {NEW_SCREEN, 0, 7};
act8 ascr89_1d = {NEW_SCREEN, 0, 9};
act8 ascr910_1d = {NEW_SCREEN, 0, 10};
act8 ascr98_1d = {NEW_SCREEN, 0, 8};
act9 aigor14_1d = {INIT_OBJSTATE, 0, GDOOR_1d, 2}; // Box now in state 2
act9 aigor23_1d = {INIT_OBJSTATE, 0, GDOOR_1d, 3}; // Box now in state 3
act9 aigor33_1d = {INIT_OBJSTATE, 0, GDOOR_1d, 4}; // Box now in state 4
act9 a115g_1d = {INIT_OBJSTATE, 0, MASK_1d, 0}; // Say mask not worn!
act9 abox12_1d = {INIT_OBJSTATE, 0, GDOOR_1d, 1}; // Box now in state 1
act9 abut10_1d = {INIT_OBJSTATE, 10 * NORMAL_TPS, BUTLER_1d, 0}; // Ask again if we meet a bit later
act9 abut4a_1d = {INIT_OBJSTATE, 0, BUTLER_1d, 1}; // Butler doesn't want to give chop
act9 abut7a_1d = {INIT_OBJSTATE, 0, BUTLER_1d, 1}; // No more chops to give
act9 ahin1_1d = {INIT_OBJSTATE, 0, HERO, 1};
act9 ahout_1d = {INIT_OBJSTATE, 0, HERO, 0};
act9 ast78_1d = {INIT_OBJSTATE, 1 * NORMAL_TPS + 12, TRAP_1d, 0}; // Close door after
act9 aboatfar_1d = {INIT_OBJSTATE, 107, BOAT_1d, 1}; // Say boat on other side
act9 aboatmov_1d = {INIT_OBJSTATE, 0, BOAT_1d, 2}; // Say boat moving
act9 aboatnear_1d = {INIT_OBJSTATE, 13, BOAT_1d, 0}; // Say boat on near side
act9 aompass_1d = {INIT_OBJSTATE, 0, OLDMAN_1d, 1}; // Oldman allows passage
act9 ashedoil_1d = {INIT_OBJSTATE, 0, SHED_1d, 1};
act9 ast01_1d = {INIT_OBJSTATE, 0, DOOR1_1d, 1}; // Close door after hero!
act9 ast12_1d = {INIT_OBJSTATE, 1 * NORMAL_TPS + 12, DOOR2_1d, 0}; // Close door after
act9 ast14_1d = {INIT_OBJSTATE, 1 * NORMAL_TPS + 12, DOOR3_1d, 0}; // Close door after
act9 astatedoor4_1d = {INIT_OBJSTATE, 0, DOOR4_1d, 1}; // Change state to open
act10 abata1a_1d = {INIT_PATH, 0, BAT2_1d, CHASE, DX * 2, DY * 2};
act10 abata1b_1d = {INIT_PATH, 7, BAT2_1d, WANDER, DX, DY};
act10 abata2a_1d = {INIT_PATH, 0, BAT3_1d, CHASE, DX * 2, DY * 2};
act10 abata2b_1d = {INIT_PATH, 6, BAT3_1d, WANDER, DX, DY};
act10 abata3a_1d = {INIT_PATH, 0, BAT4_1d, CHASE, DX * 2, DY * 2};
act10 abata3b_1d = {INIT_PATH, 5, BAT4_1d, WANDER, DX, DY};
act10 abata4a_1d = {INIT_PATH, 0, BAT5_1d, CHASE, DX * 2, DY * 2};
act10 abata4b_1d = {INIT_PATH, 4, BAT5_1d, WANDER, DX, DY};
act10 abin3_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 about3_1d = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 abut2_1d = {INIT_PATH, 8 * NORMAL_TPS, BUTLER_1d, CHASE, DX - 2, DY - 2};
act10 abut3_1d = {INIT_PATH, 0, HERO, AUTO}; // Stop HERO and prompt
act10 abut8_1d = {INIT_PATH, 0, BUTLER_1d, WANDER, DX - 2, DY - 2};
act10 abut9_1d = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 acyc1_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 acyc2_1d = {INIT_PATH, 57, HERO, USER, 0, 0};
act10 adef2_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT2_1d, WANDER, DX, DY};
act10 adef3_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT3_1d, WANDER, DX, DY};
act10 adef4_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT4_1d, WANDER, DX, DY};
act10 adef5_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT5_1d, WANDER, DX, DY};
act10 adog2_1d = {INIT_PATH, 0, DOG_1d, CHASE, DX * 2, DY * 2};
act10 ahchase3_1d = {INIT_PATH, 5 * NORMAL_TPS, DOG_1d, CHASE, DX * 2, DY * 2};
act10 ajail1_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0}; // Stop user control
act10 akchase3_1d = {INIT_PATH, 5 * NORMAL_TPS, DOG_1d, CHASE, DX * 2, DY * 2};
act10 alab14_1d = {INIT_PATH, 40, IGOR_1d, WANDER, DX, 0};
act10 amum2_1d = {INIT_PATH, 3 * NORMAL_TPS, MUMMY_1d, CHASE, DX * 2, DY * 2};
act11 achkd0_1d = {COND_R, 0, GDOOR_1d, 0, kALok151_1d, kALchkd1_1d};
act11 achkd1_1d = {COND_R, 0, GDOOR_1d, 1, kALdmsg1_1d, kALchkd2_1d};
act11 achkd2_1d = {COND_R, 0, GDOOR_1d, 2, kALdmsg2_1d, kALchkd3_1d};
act11 achkd3_1d = {COND_R, 0, GDOOR_1d, 3, kALdmsg3_1d, kALok151_1d};
act11 achklab_1d = {COND_R, 0, GDOOR_1d, 0, kALprof_1d, 0};
act11 aichk0_1d = {COND_R, 0, GDOOR_1d, 0, kALigor0_1d, kALichk1_1d}; // State 0 ?
act11 aichk1_1d = {COND_R, 0, GDOOR_1d, 1, kALigor1_1d, kALichk2_1d}; // State 1 ?
act11 aichk2_1d = {COND_R, 0, GDOOR_1d, 2, kALigor2_1d, kALichk3_1d}; // State 2 ?
act11 aichk3_1d = {COND_R, 0, GDOOR_1d, 3, kALigor3_1d, kALinorm_1d}; // State 3 ?
act11 a115a_1d = {COND_R, 0, MASK_1d, 1, kALswapmask_1d, 0}; // Remove mask if worn
act11 abin_1d = {COND_R, 0, BUNG_1d, 0, kALnobung_1d, kALembark_1d};
act11 abox_1d = {COND_R, 0, GDOOR_1d, 0, kALbox0_1d, 0};
act11 abut3a_1d = {COND_R, 0, BUTLER_1d, 0, kALbutp_1d, 0};
act11 abut5_1d = {COND_R, 0, MASK_1d, 0, kALbutchopped_1d, kALbutchop_1d};
act11 abut6_1d = {COND_R, 0, MASK_1d, 0, kALbutchopped_1d, kALbutroam_1d};
act11 achkmove_1d = {COND_R, 0, BOAT_1d, 2, kALmoving_1d, kALmoveboat_1d};
act11 achkout_1d = {COND_R, 0, OLDMAN_1d, 1, kALdeboat_1d, kALnodeboat_1d};
act11 achkpass_1d = {COND_R, 0, OLDMAN_1d, 1, kALomasked_1d, kALomask_1d};
act11 achkrope_1d = {COND_R, 0, ROPE_1d, 1, kALchkmove_1d, kALnotcut_1d};
act11 agetout_1d = {COND_R, 0, BOAT_1d, 0, kALdeboat_1d, kALchkout_1d};
act11 aherochk_1d = {COND_R, 107, HERO, 1, kALherofar_1d, 0};
act11 apush_1d = {COND_R, 0, BOAT_1d, 0, kALgofar_1d, kALcomenear_1d};
act11 at78b_1d = {COND_R, 0, MASK_1d, 1, kALswapmask_1d, 0}; // Remove mask if worn
act11 atcup0_1d = {COND_R, 0, CUPBOARD_1d, 0, kALcuptxt0_1d, kALlookcupb1_1d};
act11 atcup1_1d = {COND_R, 0, CUPBOARD_1d, 1, kALcuptxt1_1d, kALlookcupb2_1d};
act11 atcup2_1d = {COND_R, 0, CUPBOARD_1d, 2, kALcuptxt2_1d, kALcuptxt3_1d};
act11 atrap_1d = {COND_R, 0, BOLT_1d, 2, kALopenpass_1d, kALopenfail_1d};
act11 adog3_1d = {INIT_HF_COORD, 0, DOG_1d}; // Set correct screen
act11 alab1_1d = {INIT_HF_COORD, 0, PROF_1d}; // Set correct screen
act12 achopfail_1d = {TEXT, 0, kSTsthrown_1d};
act12 achopthrown_1d = {TEXT, 5 * NORMAL_TPS, kSTsachopthrown_1d};
act12 admsg1_1d = {TEXT, 0, kSTsadmsg1_1d};
act12 admsg2_1d = {TEXT, 0, kSTsadmsg2_1d};
act12 admsg3_1d = {TEXT, 0, kSTsadmsg3_1d};
act12 aeatchop_1d = {TEXT, 0, kSTsaeatchop_1d};
act12 agobox_1d = {TEXT, 0, kSTsagobox_1d};
act12 aigor0_1d = {TEXT, 0, kSTsaigor0_1d};
act12 aigor13_1d = {TEXT, 0, kSTsaigor13_1d};
act12 aigor22_1d = {TEXT, 0, kSTsaigor22_1d};
act12 aigor32_1d = {TEXT, 0, kSTsaigor32_1d};
act12 ainorm_1d = {TEXT, 0, kSTsainorm_1d};
act12 a115e_1d = {TEXT, 0, kSTsa115e_1d};
act12 abat5a_1d = {TEXT, 0, kSTsabat5a_1d};
act12 abat5b_1d = {TEXT, 0, kSTsabat5b_1d};
act12 abin0_1d = {TEXT, 0, kSTokgen_1d};
act12 ablowt_1d = {TEXT, 3 * NORMAL_TPS, kSTsablowt_1d};
act12 abox2_1d = {TEXT, 16, kSTsabox2_1d};
act12 abox3_1d = {TEXT, 16, kSTsabox3_1d};
act12 abox5_1d = {TEXT, 38, kSTsabox5_1d};
act12 abox6_1d = {TEXT, 44, kSTsabox6_1d};
act12 abung1_1d = {TEXT, 0, kSTsabung1_1d};
act12 abut11_1d = {TEXT, NORMAL_TPS / 3, kSTsabut11_1d};
act12 abut6a_1d = {TEXT, 0, kSTsabut6a_1d};
act12 abut6b_1d = {TEXT, 3, kSTsabut6b_1d};
act12 abut6c_1d = {TEXT, 6, kSTsabut6c_1d};
act12 abut9a_1d = {TEXT, NORMAL_TPS / 3, kSTsabut9a_1d};
act12 abut9b_1d = {TEXT, NORMAL_TPS / 3 + 1, kSTsabut9b_1d};
act12 acuptxt0_1d = {TEXT, 0, kSTsseepkdw_1d};
act12 acuptxt1_1d = {TEXT, 0, kSTsseedw_1d};
act12 acuptxt2_1d = {TEXT, 0, kSTsseepk_1d};
act12 acuptxt3_1d = {TEXT, 0, kSTsnosee_1d};
act12 adef6_1d = {TEXT, 1 * NORMAL_TPS, kSTsdefbat1_1d};
act12 adef7_1d = {TEXT, 3 * NORMAL_TPS, kSTsdefbat2_1d};
act12 adoggy4_1d = {TEXT, 0, kSTsadoggy4_1d};
act12 adwwhy_1d = {TEXT, 0, kSTsadwwhy_1d};
act12 agive1_1d = {TEXT, 0, kSTsagive1_1d};
act12 agive2_1d = {TEXT, 0, kSTsagive2_1d};
act12 ahelps1_1d = {TEXT, 0, kSTsahelps1_1d};
act12 ahelps2_1d = {TEXT, 0, kSTsahelps2_1d};
act12 ahout1_1d = {TEXT, 0, kSTokgen_1d};
act12 ajails1_1d = {TEXT, 0, kSTsajails1_1d};
act12 ajails2_1d = {TEXT, 0, kSTsajails2_1d};
act12 ajails3_1d = {TEXT, 0, kSTsajails3_1d};
act12 ajails4_1d = {TEXT, 0, kSTsajails4_1d};
act12 alab12_1d = {TEXT, 24, kSTsalab12_1d};
act12 alab13_1d = {TEXT, 24, kSTsalab13_1d};
act12 amans1_1d = {TEXT, 0, kSTsamans1_1d};
act12 amans3_1d = {TEXT, 0, kSTsamans3_1d};
act12 amans4_1d = {TEXT, 0, kSTsamans4_1d};
act12 amans5_1d = {TEXT, 0, kSTsamans5_1d};
act12 amans6_1d = {TEXT, 0, kSTsamans6_1d};
act12 amans7_1d = {TEXT, 0, kSTsamans7_1d};
act12 amoving_1d = {TEXT, 0, kSTsamoving_1d};
act12 amum3_1d = {TEXT, 0, kSTsabat5a_1d};
act12 amum4_1d = {TEXT, 0, kSTsamum4_1d};
act12 anodeboat_1d = {TEXT, 0, kSTsanodeboat_1d};
act12 anogive_1d = {TEXT, 0, kSTsanogive_1d};
act12 anohelp_1d = {TEXT, 0, kSTsanohelp_1d};
act12 anoopen_1d = {TEXT, 0, kSTsanoopen_1d};
act12 anotcut_1d = {TEXT, 0, kSTsanotcut_1d};
act12 anought_1d = {TEXT, 1 * NORMAL_TPS, kSTsanought_1d};
act12 aopen4_1d = {TEXT, 0, kSTsaopen4_1d};
act12 aopenfail_1d = {TEXT, 0, kSTsaopenfail_1d};
act12 apbreak_1d = {TEXT, 0, kSTspbreak_1d};
act12 arepno5_1d = {TEXT, 0, kSTsarepno5_1d};
act12 arepnop_1d = {TEXT, 0, kSTsarepnop_1d};
act12 arepyep_1d = {TEXT, 0, kSTsarepyep_1d};
act12 arepyep2_1d = {TEXT, 0, kSTsarepyep2_1d};
act12 at78a_1d = {TEXT, 0, kSTsat78a_1d};
act12 bye1_1d = {TEXT, 2 * NORMAL_TPS, kSTsabye1_1d};
act13 aigor10_1d = {SWAP_IMAGES, 30, HERO, WHERO_1d};
act13 aigor11_1d = {SWAP_IMAGES, 30, HERO, SPACHERO_1d};
act13 aigor20_1d = {SWAP_IMAGES, 30, HERO, SPACHERO_1d};
act13 aigor21_1d = {SWAP_IMAGES, 30, HERO, FUZYHERO_1d};
act13 aigor30_1d = {SWAP_IMAGES, 30, HERO, FUZYHERO_1d};
act13 aigor31_1d = {SWAP_IMAGES, 30, HERO, HERO};
act13 abox4_1d = {SWAP_IMAGES, 20, HERO, WHERO_1d};
act13 aswaphero_1d = {SWAP_IMAGES, 0, HERO, WHERO_1d};
act13 aswapmask_1d = {SWAP_IMAGES, 0, HERO, MONKEY_1d};
act14 athrowchop_1d = {COND_SCR, 0, 7, kALchoppass_1d, kALchopfail_1d};
act14 ablow1_1d = {COND_SCR, 0, 1, kALchasehall_1d, kALcond5_1d};
act14 achkscr_1d = {COND_SCR, 0, 12, kALgive_1d, kALnogive_1d};
act14 acond5_1d = {COND_SCR, 0, 5, kALchasekit_1d, kALcond9_1d};
act14 acond9_1d = {COND_SCR, 0, 9, kALdefbats_1d, kALnought_1d};
act15 adogchop_1d = {AUTOPILOT, 0, DOG_1d, CHOP_1d, DX + 2, DY * 2};
act16 abin1_1d = {INIT_OBJ_SEQ, 0, BOAT_1d, 1}; // Hero gets in boat
act16 about1_1d = {INIT_OBJ_SEQ, 0, BOAT_1d, 0}; // Hero gets out of boat
act16 aclosedoor2_1d = {INIT_OBJ_SEQ, 1 * NORMAL_TPS + 12, DOOR2_1d, 0};
act16 aclosedoor3_1d = {INIT_OBJ_SEQ, 1 * NORMAL_TPS + 12, DOOR3_1d, 0};
act16 acutrope_1d = {INIT_OBJ_SEQ, 0, ROPE_1d, 1};
act16 adog5_1d = {INIT_OBJ_SEQ, 0, DOG_1d, 0}; // Go right
act16 adogseq_1d = {INIT_OBJ_SEQ, 0, DOG_1d, 1}; // Go left
act16 adogseq2_1d = {INIT_OBJ_SEQ, 4 * NORMAL_TPS, DOG_1d, 2}; // Sit up
act16 aguardgo2_1d = {INIT_OBJ_SEQ, 0, GUARD_1d, 1};
act16 ajail3_1d = {INIT_OBJ_SEQ, 0, HERO, 0}; // Hero dances for joy!
act16 ajail4_1d = {INIT_OBJ_SEQ, 2, HERO, 1};
act16 alab10_1d = {INIT_OBJ_SEQ, 14, PROF_1d, 1}; // Look to left
act16 alab11_1d = {INIT_OBJ_SEQ, 18, IGOR_1d, 1}; // Look to left
act16 alab4_1d = {INIT_OBJ_SEQ, 0, PROF_1d, 0}; // Walk to right
act16 at78c_1d = {INIT_OBJ_SEQ, 1 * NORMAL_TPS + 12, TRAP_1d, 0};// Close trap
act16 aturnguard_1d = {INIT_OBJ_SEQ, 2 * NORMAL_TPS, GUARD_1d, 0};
act17 acupbdw_1d = {SET_STATE_BITS, 0, CUPBOARD_1d, 2};
act17 acupbpk_1d = {SET_STATE_BITS, 0, CUPBOARD_1d, 1};
act20 adef1_1d = {DEL_EVENTS, 1 * NORMAL_TPS, ASCHEDULE}; // Stop bats looping
act21 abut6g_1d = {GAMEOVER, 7};
act21 adoggy6_1d = {GAMEOVER, 0};
act23 bye2_1d = {EXIT, 2 * NORMAL_TPS};
act24 abonus0_1d = {BONUS, 0, 0};
act24 abonus1_1d = {BONUS, 0, 1};
act24 abonus2_1d = {BONUS, 0, 2};
act24 abonus3_1d = {BONUS, 0, 3};
act24 abonus4_1d = {BONUS, 0, 4};
act24 abonus5_1d = {BONUS, 0, 5};
act24 abonus6_1d = {BONUS, 0, 6};
act24 abonus7_1d = {BONUS, 0, 7};
act24 abonus8_1d = {BONUS, 0, 8};
act24 abonus9_1d = {BONUS, 0, 9};
act25 aichkbox_1d = {COND_BOX, 0, HERO, 100, 153, 144, 163, kALichk0_1d, kALgobox_1d};
act27 abut7b_1d = {ADD_SCORE, 0, CHOP_1d}; // Manually add score
act28 a115f_1d = {SUB_SCORE, 0, MASK_1d};
act29 achkmask_1d = {COND_CARRY, 0, MASK_1d, kALputmask_1d, 0};
act29 achkmask2_1d = {COND_CARRY, 0, MASK_1d, kALridmask_1d, 0};
//Strangerke - act26 are stored in new act49, as songs were not handled the same way in DOS version (in harcoded strings)
act49 ahchase4_1d = {OLD_SONG, 4 * NORMAL_TPS, kDTsong3_1d};
act49 asong1_1d = {OLD_SONG, 0, kDTsong1_1d};
act49 asong2_1d = {OLD_SONG, 1 * NORMAL_TPS, kDTsong2_1d};
act49 asong3_1d = {OLD_SONG, 0, kDTsong3_1d};
actListPtr ALbat_1d[] = {&abatxy_1d, &abatvxy1_1d, &abatvxy2_1d, &abatvxy3_1d, &abatvxy4_1d, &abatvxy5_1d, &arepbat_1d, 0};
actListPtr ALbatattack_1d[] = {&abata1a_1d, &abata1b_1d, &abata1c_1d, &abata2a_1d, &abata2b_1d, &abata2c_1d, &abata3a_1d, &abata3b_1d, &abata3c_1d, &abata4a_1d, &abata4b_1d, &abata4c_1d, &arepbata_1d, 0};
actListPtr ALbatrep_1d[] = {&abata1a_1d, &abata1b_1d, &abata2a_1d, &abata2b_1d, &abata3a_1d, &abata3b_1d, &abata4a_1d, &abata4b_1d, &arepbata_1d, 0};
actListPtr ALbats_1d[] = {&adoggy1_1d, &adoggy2_1d, &adoggy3_1d, &abat5a_1d, &abat5b_1d, &adoggy5_1d, &adoggy6_1d, 0};
actListPtr ALblinkeyes1_1d[] = {&ablink1a_1d, &ablink1b_1d, &ablink1c_1d, &ablink1d_1d, &ablink2a_1d, &ablink2b_1d, &ablink2c_1d, &ablink2d_1d, &arepeye_1d, 0};
actListPtr ALblinkeyes2_1d[] = {&ablink3a_1d, &ablink3b_1d, &ablink3c_1d, &ablink3d_1d, &ablink4a_1d, &ablink4b_1d, &ablink4c_1d, &ablink4d_1d, &arepeye2_1d, 0};
actListPtr ALblowdw_1d[] = {&ablow1_1d, 0};
actListPtr ALbox0_1d[] = {&acycle_1d, &abox2_1d, &abox3_1d, &abox4_1d, &abox4a_1d, &abox5_1d, &abox6_1d, &abox9_1d, &abox10_1d, &abox11_1d, &abox12_1d, 0};
actListPtr ALbox_1d[] = {&abox_1d, 0};
actListPtr ALbut_1d[] = {&abut1_1d, &abutvxy1_1d, &abut2_1d, 0};
actListPtr ALbutchop_1d[] = {&abut7_1d, &abut7a_1d, &abut7b_1d, &abut8_1d, &abut9_1d, &abut9a_1d, &abut9b_1d, 0};
actListPtr ALbutchopped_1d[] = {&abut6a_1d, &abut6b_1d, &abut6c_1d, &abut6d_1d, &abut6e_1d, &abut6f_1d, &abut6g_1d, 0};
actListPtr ALbutler_1d[] = {&abut3a_1d, 0};
actListPtr ALbutno_1d[] = {&abut6_1d, 0};
actListPtr ALbutp_1d[] = {/*&abut3_1d, */&abut4_1d, &abut4a_1d, 0};
actListPtr ALbutroam_1d[] = {&abut8_1d, &abut9_1d, &abut10_1d, &abut11_1d, 0};
actListPtr ALbutyes_1d[] = {&abut5_1d, 0};
actListPtr ALchasehall_1d[] = {&ablowt_1d, &ahchase1_1d, &ahchase2_1d, &ahchase3_1d, &ahchase4_1d, 0};
actListPtr ALchasekit_1d[] = {&ablowt_1d, &akchase1_1d, &akchase2_1d, &akchase3_1d, &ahchase4_1d, 0};
actListPtr ALchkd1_1d[] = {&achkd1_1d, 0}; // State 1 ?
actListPtr ALchkd2_1d[] = {&achkd2_1d, 0}; // State 2 ?
actListPtr ALchkd3_1d[] = {&achkd3_1d, 0}; // State 3 ?
actListPtr ALchkmove_1d[] = {&achkmove_1d, 0};
actListPtr ALchkout_1d[] = {&achkout_1d, 0};
actListPtr ALchopfail_1d[] = {&adropchop_1d, &aridchop_1d, &achopfail_1d, 0};
actListPtr ALchoppass_1d[] = {&ashowchop_1d, &achopthrown_1d, &adropchop_1d, &achopxy_1d, &adogchop_1d, &adogseq_1d, &adogcyc_1d, &adogseq2_1d, 0};
actListPtr ALclosedoor1_1d[] = {&aclosedoor1_1d, 0};
actListPtr ALclosedoor4_1d[] = {&aclosedoor4_1d, 0};
actListPtr ALclosetrap_1d[] = {&aclosetrap_1d, 0};
actListPtr ALclosewdoors_1d[] = {&aclosewdoorl_1d, &aclosewdoorr_1d, 0};
actListPtr ALcomenear_1d[] = {&aboatmov_1d, &aboatvxy10_1d, &aboatvxy11_1d, &aboatvxy12_1d, &aheronear_1d, &aboatnear_1d, 0};
actListPtr ALcond5_1d[] = {&acond5_1d, 0};
actListPtr ALcond9_1d[] = {&acond9_1d, 0};
actListPtr ALcupbdw_1d[] = {&acupbdw_1d, &adwwhy_1d, 0};
actListPtr ALcupbpk_1d[] = {&acupbpk_1d, 0};
actListPtr ALcuptxt0_1d[] = {&acuptxt0_1d, 0};
actListPtr ALcuptxt1_1d[] = {&acuptxt1_1d, 0};
actListPtr ALcuptxt2_1d[] = {&acuptxt2_1d, 0};
actListPtr ALcuptxt3_1d[] = {&acuptxt3_1d, 0};
actListPtr ALcutrope_1d[] = {&acutrope_1d, 0};
actListPtr ALcycle_1d[] = {&abox0_1d, &abox1_1d, &acyc1_1d, &acyc2_1d, &aweird_1d, &abox7_1d, &abox8_1d, 0};
actListPtr ALdeboat_1d[] = {&ahout_1d, &ahout1_1d, &about1_1d, &about2_1d, &about3_1d, 0};
actListPtr ALdefbats_1d[] = {&abonus6_1d, &adef1_1d, &adef2_1d, &adef3_1d, &adef4_1d, &adef5_1d, &adef6_1d, &adef7_1d, 0};
actListPtr ALdmsg1_1d[] = {&admsg1_1d, 0};
actListPtr ALdmsg2_1d[] = {&admsg2_1d, 0};
actListPtr ALdmsg3_1d[] = {&admsg3_1d, 0};
actListPtr ALdog_1d[] = {&asong3_1d, &adog1_1d, &adog2_1d, &adog3_1d, &adog4_1d, &adog5_1d, 0};
actListPtr ALdoggy_1d[] = {&adoggy1_1d, &adoggy2_1d, &adoggy3_1d, &adoggy4_1d, &adoggy5_1d, &adoggy6_1d, 0};
actListPtr ALdropmask_1d[] = {&adropmask_1d, 0};
actListPtr ALeatchop_1d[] = {&adropchop_1d, &aeatchop_1d, &aridchop_1d, 0};
actListPtr ALembark_1d[] = {&abin0_1d, &ahin1_1d, &ahin2_1d, &abin1_1d, &abin2_1d, &abin3_1d, 0};
actListPtr ALend_1d[] = {&ajails1_1d, &ajails2_1d, &ajails3_1d, &ajails4_1d, 0};
actListPtr ALgetinboat_1d[] = {&abin_1d, 0};
actListPtr ALgetoutboat_1d[] = {&agetout_1d, 0};
actListPtr ALgive_1d[] = {&abonus8_1d, &agive1_1d, &agive2_1d, &aguardgo1_1d, &aguardgo2_1d, &aguardgo3_1d, &aturnguard_1d, 0};
actListPtr ALgobox_1d[] = {&agobox_1d, 0};
actListPtr ALgofar_1d[] = {&aboatmov_1d, &aboatvxy1_1d, &aboatvxy2_1d, &aboatvxy3_1d, &aboatvxy4_1d, &aboatvxy5_1d, &aboatvxy6_1d, &aboatvxy7_1d, &aboatvxy8_1d, &aboatvxy9_1d, &aherochk_1d, &aboatfar_1d, 0};
actListPtr ALgold_1d[] = {&achkscr_1d, 0};
actListPtr ALhelp_1d[] = {&ahelp1_1d, &ahelp2_1d, 0};
actListPtr ALhelpn_1d[] = {&anohelp_1d, 0};
actListPtr ALhelpy2_1d[] = {&ahelps2_1d, 0};
actListPtr ALhelpy_1d[] = {&ahelps1_1d, 0};
actListPtr ALherofar_1d[] = {&aherofar_1d, 0};
actListPtr ALichk0_1d[] = {&aichk0_1d, 0};
actListPtr ALichk1_1d[] = {&aichk1_1d, 0};
actListPtr ALichk2_1d[] = {&aichk2_1d, 0};
actListPtr ALichk3_1d[] = {&aichk3_1d, 0};
actListPtr ALightning_1d[] = {&abk1_1d, &abknorm1_1d, &abk2_1d, &abknorm2_1d, &areplight_1d, 0};
actListPtr ALigor0_1d[] = {&aigor0_1d, 0};
actListPtr ALigor1_1d[] = {&acycle_1d, &aigor10_1d, &aigor11_1d, &aigor12_1d, &aigor13_1d, &aigor14_1d, 0};
actListPtr ALigor2_1d[] = {&acycle_1d, &aigor20_1d, &aigor21_1d, &aigor22_1d, &aigor23_1d, 0};
actListPtr ALigor3_1d[] = {&acycle_1d, &aigor30_1d, &aigor31_1d, &aigor32_1d, &aigor33_1d, 0};
actListPtr ALigor_1d[] = {&aichkbox_1d, 0}; // Make sure hero is in box!
actListPtr ALinorm_1d[] = {&ainorm_1d, 0};
actListPtr ALjail_1d[] = {&ajail1_1d, &ajail2_1d, &ajailrep_1d, &aend_1d, &atheend1_1d, &atheend2_1d, 0};
actListPtr ALjailrep_1d[] = {&ajail3_1d, &ajail4_1d, &ajailrep_1d, 0};
actListPtr ALlab_1d[] = {&achklab_1d, 0};
actListPtr ALlookcupb1_1d[] = {&atcup1_1d, 0};
actListPtr ALlookcupb2_1d[] = {&atcup2_1d, 0};
actListPtr ALlookcupb_1d[] = {&abonus2_1d, &atcup0_1d, 0};
actListPtr ALmoveboat_1d[] = {&apush_1d, 0};
actListPtr ALmovecarp_1d[] = {&amovecarp1_1d, &amovecarp2_1d, &abonus9_1d, 0};
actListPtr ALmoving_1d[] = {&amoving_1d, 0};
actListPtr ALmum_1d[] = {&asong2_1d, &amdoor1_1d, &amum1_1d, &amum2_1d, 0};
actListPtr ALmummy_1d[] = {&amum3_1d, &amum4_1d, &adoggy5_1d, &adoggy6_1d, 0};
actListPtr ALnodeboat_1d[] = {&anodeboat_1d, 0};
actListPtr ALnogive_1d[] = {&anogive_1d, 0};
actListPtr ALnotcut_1d[] = {&anotcut_1d, 0};
actListPtr ALnought_1d[] = {&anought_1d, 0};
actListPtr ALok151_1d[] = {&aheroxy151_1d, &ascr151_1d, 0};
actListPtr ALoldman_1d[] = {&achkpass_1d, 0};
actListPtr ALomask_1d[] = {&amans3_1d, &amans4_1d, &amans5_1d, &amans6_1d, &amanq1_1d, 0};
actListPtr ALomasked_1d[] = {&amans7_1d, 0};
actListPtr ALopendoor1_1d[] = {&aopendoor1_1d, 0};
actListPtr ALopendoor2_1d[] = {&astophero_1d, &aopendoor2_1d, &ast12_1d, &aheroxy12_1d, &aclosedoor2_1d, &ascr12_1d, 0};
actListPtr ALopendoor3_1d[] = {&astophero_1d, &aopendoor3_1d, &ast14_1d, &aheroxy14_1d, &aclosedoor3_1d, &ascr14_1d, 0};
actListPtr ALopendoor4_1d[] = {&aopenp_1d, 0};
actListPtr ALopenfail_1d[] = {&aopenfail_1d, 0};
actListPtr ALopenno_1d[] = {&anoopen_1d, 0};
actListPtr ALopenpass_1d[] = {&abonus4_1d, &aopentrap_1d, &aheroxy78_1d, &ast78_1d, &at78c_1d, &aopen78_1d, &achkmask2_1d, 0};
actListPtr ALopentrap_1d[] = {&atrap_1d, 0};
actListPtr ALopenwdoors_1d[] = {&aopenwdoorl_1d, &aopenwdoorr_1d, 0};
actListPtr ALopenyes_1d[] = {&abonus3_1d, &aopen4_1d, &aopendoor4_1d, &astatedoor4_1d, 0};
actListPtr ALpkin_1d[] = {&abonus0_1d, &apbreak_1d, &ashowkey_1d, &aridpkin_1d, &adroppkin_1d, &amovekey_1d, 0};
actListPtr ALplugbung_1d[] = {&aridbung_1d, &adropbung_1d, 0};
actListPtr ALprof_1d[] = {&alab1_1d, &alab2_1d, &alab3_1d, &alab4_1d, &alab5_1d, &alab6_1d, &alab7_1d, &alab8_1d, &alab9_1d, &alab10_1d, &alab11_1d, &alab12_1d, &alab13_1d, &alab14_1d, 0};
actListPtr ALpushboat_1d[] = {&achkrope_1d, 0};
actListPtr ALputmask_1d[] = {&a115a_1d, &a115b_1d, &a115c_1d, &a115d_1d, &a115e_1d, &a115f_1d, &a115g_1d, 0};
actListPtr ALreparm_1d[] = {&aarm_1d, &areparm_1d, 0};
actListPtr ALreplips_1d[] = {&alips_1d, &areplips_1d, 0};
actListPtr ALrepno1_1d[] = {&arepnop_1d, &amans1_1d, &aboatvxy9_1d, 0};
actListPtr ALrepno3_1d[] = {&arepno5_1d, &aboatvxy9_1d, 0};
actListPtr ALrepredeye_1d[] = {&ablink5a_1d, &ablink5b_1d, &ablink5c_1d, &ablink5d_1d, &arepredeye_1d, 0};
actListPtr ALrepyes1_1d[] = {&arepyep_1d, &amanq2_1d, 0};
actListPtr ALrepyes2_1d[] = {&arepyep_1d, &amanq3_1d, 0};
actListPtr ALrepyes3_1d[] = {&arepyep_1d, &amanq4_1d, 0};
actListPtr ALrepyes4_1d[] = {&amanq5_1d, 0};
actListPtr ALrepyes5_1d[] = {&amanq6_1d, 0};
actListPtr ALrepyes6_1d[] = {&amanq7_1d, 0};
actListPtr ALrepyes7_1d[] = {&abonus7_1d, &arepyep2_1d, &aompass_1d, 0};
actListPtr ALridmask_1d[] = {&at78a_1d, &at78b_1d, &adropmask_1d, 0};
actListPtr ALridprof_1d[] = {&aridprof_1d, 0};
actListPtr ALscr1011_1d[] = {&aswaphero_1d, &aheroxy1011_1d, &ascr1011_1d, 0};
actListPtr ALscr109_1d[] = {&aheroxy109_1d, &ascr109_1d, 0};
actListPtr ALscr10_1d[] = {&aheroxy10_1d, &ast01_1d, &ascr10_1d, 0};
actListPtr ALscr1110_1d[] = {&aswaphero_1d, &aheroxy1110_1d, &ascr1110_1d, 0};
actListPtr ALscr1112_1d[] = {&aswaphero_1d, &aheroxy1112_1d, &ascr1112_1d, 0};
actListPtr ALscr115_1d[] = {&achkmask_1d, &aheroxy115_1d, &ascr115_1d, 0};
actListPtr ALscr1211_1d[] = {&aswaphero_1d, &aheroxy1211_1d, &ascr1211_1d, 0};
actListPtr ALscr1213_1d[] = {&aheroxy1213_1d, &ascr1213_1d, 0};
actListPtr ALscr13_1d[] = {&aheroxy13_1d, &ascr13_1d, 0};
actListPtr ALscr151_1d[] = {&achkd0_1d, 0}; // State 0 ?
actListPtr ALscr15_1d[] = {&aheroxy15_1d, &ascr15_1d, 0};
actListPtr ALscr1_1d[] = {&abonus1_1d, &aheroxy01_1d, &ascr01_1d, 0};
actListPtr ALscr21_1d[] = {&aheroxy21_1d, &ascr21_1d, 0};
actListPtr ALscr31_1d[] = {&aheroxy31_1d, &ascr31_1d, 0};
actListPtr ALscr35_1d[] = {&aheroxy35_1d, &ascr35_1d, 0};
actListPtr ALscr41_1d[] = {&aheroxy41_1d, &ascr41_1d, 0};
actListPtr ALscr51_1d[] = {&aheroxy51_1d, &ascr51_1d, 0};
actListPtr ALscr53_1d[] = {&aheroxy53_1d, &ascr53_1d, 0};
actListPtr ALscr56_1d[] = {&aheroxy56_1d, &ascr56_1d, 0};
actListPtr ALscr57_1d[] = {&aheroxy57_1d, &ascr57_1d, 0};
actListPtr ALscr65_1d[] = {&aheroxy65_1d, &ascr65_1d, 0};
actListPtr ALscr75_1d[] = {&aheroxy75_1d, &ascr75_1d, 0};
actListPtr ALscr87_1d[] = {&aheroxy87_1d, &ascr87_1d, 0};
actListPtr ALscr89_1d[] = {&abonus5_1d, &aheroxy89_1d, &ascr89_1d, 0};
actListPtr ALscr910_1d[] = {&aheroxy910_1d, &ascr910_1d, 0};
actListPtr ALscr98_1d[] = {&aheroxy98_1d, &ascr98_1d, 0};
actListPtr ALshedoil_1d[] = {&ashedoil_1d, 0};
actListPtr ALsong1_1d[] = {&asong1_1d, 0};
actListPtr ALswapmask_1d[] = {&aswapmask_1d, 0};
actListPtr ALthrowchop_1d[] = {&athrowchop_1d, 0};
actListPtr ALweird_1d[] = {&abg1_1d, &abg2_1d, &abg3_1d, &abg4_1d, &abg5_1d, &abg6_1d, &abg7_1d, &abg8_1d, 0};
actListPtr ALnobung_1d[] = {&abung1_1d, 0};
actListPtr ALgoodbye_1d[] = {&bye1_1d, &bye2_1d, 0};
actList actListArr_1d[] = {
ALDummy, ALbat_1d, ALbatattack_1d, ALbatrep_1d, ALbats_1d,
ALblinkeyes1_1d, ALblinkeyes2_1d, ALblowdw_1d, ALbox0_1d, ALbox_1d,
ALbut_1d, ALbutchop_1d, ALbutchopped_1d, ALbutler_1d, ALbutno_1d,
ALbutp_1d, ALbutroam_1d, ALbutyes_1d, ALchasehall_1d, ALchasekit_1d,
ALchkd1_1d, ALchkd2_1d, ALchkd3_1d, ALchkmove_1d, ALchkout_1d,
ALchopfail_1d, ALchoppass_1d, ALclosedoor1_1d, ALclosedoor4_1d, ALclosetrap_1d,
ALclosewdoors_1d, ALcomenear_1d, ALcond5_1d, ALcond9_1d, ALcupbdw_1d,
ALcupbpk_1d, ALcuptxt0_1d, ALcuptxt1_1d, ALcuptxt2_1d, ALcuptxt3_1d,
ALcutrope_1d, ALcycle_1d, ALdeboat_1d, ALdefbats_1d, ALdmsg1_1d,
ALdmsg2_1d, ALdmsg3_1d, ALdog_1d, ALdoggy_1d, ALdropmask_1d,
ALeatchop_1d, ALembark_1d, ALend_1d, ALgetinboat_1d, ALgetoutboat_1d,
ALgive_1d, ALgobox_1d, ALgofar_1d, ALgold_1d, ALhelp_1d,
ALhelpn_1d, ALhelpy2_1d, ALhelpy_1d, ALherofar_1d, ALichk0_1d,
ALichk1_1d, ALichk2_1d, ALichk3_1d, ALightning_1d, ALigor0_1d,
ALigor1_1d, ALigor2_1d, ALigor3_1d, ALigor_1d, ALinorm_1d,
ALjail_1d, ALjailrep_1d, ALlab_1d, ALlookcupb1_1d, ALlookcupb2_1d,
ALlookcupb_1d, ALmoveboat_1d, ALmovecarp_1d, ALmoving_1d, ALmum_1d,
ALmummy_1d, ALnodeboat_1d, ALnogive_1d, ALnotcut_1d, ALnought_1d,
ALok151_1d, ALoldman_1d, ALomask_1d, ALomasked_1d, ALopendoor1_1d,
ALopendoor2_1d, ALopendoor3_1d, ALopendoor4_1d, ALopenfail_1d, ALopenno_1d,
ALopenpass_1d, ALopentrap_1d, ALopenwdoors_1d, ALopenyes_1d, ALpkin_1d,
ALplugbung_1d, ALprof_1d, ALpushboat_1d, ALputmask_1d, ALreparm_1d,
ALreplips_1d, ALrepno1_1d, ALrepno3_1d, ALrepredeye_1d, ALrepyes1_1d,
ALrepyes2_1d, ALrepyes3_1d, ALrepyes4_1d, ALrepyes5_1d, ALrepyes6_1d,
ALrepyes7_1d, ALridmask_1d, ALridprof_1d, ALscr1011_1d, ALscr109_1d,
ALscr10_1d, ALscr1110_1d, ALscr1112_1d, ALscr115_1d, ALscr1211_1d,
ALscr1213_1d, ALscr13_1d, ALscr151_1d, ALscr15_1d, ALscr1_1d,
ALscr21_1d, ALscr31_1d, ALscr35_1d, ALscr41_1d, ALscr51_1d,
ALscr53_1d, ALscr56_1d, ALscr57_1d, ALscr65_1d, ALscr75_1d,
ALscr87_1d, ALscr89_1d, ALscr910_1d, ALscr98_1d, ALshedoil_1d,
ALsong1_1d, ALswapmask_1d, ALthrowchop_1d, ALweird_1d, ALnobung_1d,
ALgoodbye_1d
};
// Hugo 2 DOS
int dialrsp_2d[] = {kSTSdial2_2d, -1};
int hestrsp_2d[] = {kSTYes_2d, -1};
int whorsp_2d[] = {kSTNobody_2d, kSTNo_one1_2d, kSTNo_one2_2d, kSTSharry_2d, -1};
act0 aclimax_2d = {ASCHEDULE, 20, kALclimax_2d};
act0 aclue09_2d = {ASCHEDULE, 300 * NORMAL_TPS, kALchkc09_2d};
act0 ahdrink10_2d = {ASCHEDULE, 52, kALhfaint_2d};
act0 aschedbut_2d = {ASCHEDULE, 30, kALschedbut_2d};
act0 arepbuga_2d = {ASCHEDULE, 3 * NORMAL_TPS, kALbugrep1_2d};
act0 arepbugf_2d = {ASCHEDULE, 2 * NORMAL_TPS, kALbugrep2_2d};
act0 arepblah_2d = {ASCHEDULE, 12 * NORMAL_TPS, kALblah_2d};
act0 arepmsg1_2d = {ASCHEDULE, 120 * NORMAL_TPS, kALrepmsg1_2d};
act1 aback1_2d = {START_OBJ, 0, CAT_2d, 0, ALMOST_INVISIBLE};
act1 aback2_2d = {START_OBJ, 2, CAT_2d, 0, NOT_CYCLING};
act1 aball3_2d = {START_OBJ, 0, BALLOON_2d, 0, ALMOST_INVISIBLE};
act1 abel1_2d = {START_OBJ, 0, BELL_2d, 0, NOT_CYCLING};
act1 acook7_2d = {START_OBJ, 60, COOKB_2d, 0, ALMOST_INVISIBLE};
act1 acook8_2d = {START_OBJ, 60, COOK_2d, 0, NOT_CYCLING};
act1 acop1_2d = {START_OBJ, 0, COP_2d, 0, CYCLE_FORWARD};
act1 acop3_2d = {START_OBJ, 12, COP_2d, 0, ALMOST_INVISIBLE};
act1 adalek5_2d = {START_OBJ, 4, DALEK_2d, 0, CYCLE_FORWARD};
act1 adead1_2d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 adead3_2d = {START_OBJ, 0, PENNYLIE_2d, 0, NOT_CYCLING};
act1 adone12_2d = {START_OBJ, 10, HERO, 0, CYCLE_FORWARD};
act1 adone5_2d = {START_OBJ, 0, HORACE_2d, 0, CYCLE_FORWARD};
act1 adyn2_2d = {START_OBJ, 0, DYNAMITE_2d, 0, NOT_CYCLING};
act1 afall2_2d = {START_OBJ, 0, PENFALL_2d, 0, CYCLE_FORWARD};
act1 afuze2_2d = {START_OBJ, 0, DYNAMITE_2d, 0, CYCLE_FORWARD};
act1 agenie2_2d = {START_OBJ, 0, GENIE_2d, 0, CYCLE_FORWARD};
act1 agiveb4_2d = {START_OBJ, 2, CAT_2d, 0, CYCLE_FORWARD};
act1 agiveb7_2d = {START_OBJ, 0, CAT_2d, 0, ALMOST_INVISIBLE};
act1 aglightoff1_2d = {START_OBJ, 0, GATELIGHT_2d, 0, ALMOST_INVISIBLE};
act1 aglighton1_2d = {START_OBJ, 0, GATELIGHT_2d, 0, NOT_CYCLING};
act1 ahdrink3_2d = {START_OBJ, 0, HESTER_2d, 0, CYCLE_FORWARD};
act1 ahdrink6_2d = {START_OBJ, 50, HESTER_2d, 0, NOT_CYCLING};
act1 ahest11_2d = {START_OBJ, 47, HESTER_2d, 0, NOT_CYCLING};
act1 ahest2_2d = {START_OBJ, 0, HESTER_2d, 0, CYCLE_FORWARD};
act1 ahfaint1_2d = {START_OBJ, 4, HERO, 0, ALMOST_INVISIBLE};
act1 ahfaint3_2d = {START_OBJ, 4, PENNYLIE_2d, 0, NOT_CYCLING};
act1 ahfaint4_2d = {START_OBJ, 8, PENNYLIE_2d, 0, ALMOST_INVISIBLE};
act1 ahfaint5_2d = {START_OBJ, 8, HERO, 0, NOT_CYCLING};
act1 akeyhole5_2d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 amaidb2_2d = {START_OBJ, 0, MAID_2d, 0, CYCLE_FORWARD};
act1 amaidb5_2d = {START_OBJ, 10, MAID_2d, 0, ALMOST_INVISIBLE};
act1 amaidbk3_2d = {START_OBJ, 0, MAID_2d, 0, CYCLE_FORWARD};
act1 amaidbk7_2d = {START_OBJ, 10, MAID_2d, 0, NOT_CYCLING};
act1 amat2_2d = {START_OBJ, 0, MATCHES_2d, 0, NOT_CYCLING};
act1 amurd3_2d = {START_OBJ, 30, HERO, 0, NOT_CYCLING};
act1 aom15_2d = {START_OBJ, 59, OLDMAN_2d, 0, ALMOST_INVISIBLE};
act1 aom18_2d = {START_OBJ, 60, HERO, 0, NOT_CYCLING};
act1 aom19_2d = {START_OBJ, 60, OLDMAN_2d, 0, NOT_CYCLING};
act1 aomridlip_2d = {START_OBJ, 49, LIPS_2d, 0, ALMOST_INVISIBLE};
act1 aopendoor1_2d = {START_OBJ, 0, DOOR1_2d, 1, CYCLE_FORWARD};
act1 apaper2_2d = {START_OBJ, 0, PAPER_2d, 0, NOT_CYCLING};
act1 aridban_2d = {START_OBJ, 0, BANANA_2d, 0, ALMOST_INVISIBLE};
act1 aridcooklips_2d = {START_OBJ, 22, LIPS_2d, 0, ALMOST_INVISIBLE};
act1 aridgard2_2d = {START_OBJ, 0, GARDENER_2d, 0, CYCLE_FORWARD};
act1 aridgard6_2d = {START_OBJ, 20, GARDENER_2d, 0, ALMOST_INVISIBLE};
act1 aridgarl_2d = {START_OBJ, 0, GARLIC_2d, 0, ALMOST_INVISIBLE};
act1 aslightoff1_2d = {START_OBJ, 0, SHEDLIGHT_2d, 0, ALMOST_INVISIBLE};
act1 aslighton1_2d = {START_OBJ, 0, SHEDLIGHT_2d, 0, NOT_CYCLING};
act1 astick5_2d = {START_OBJ, 0, DOG_2d, 0, CYCLE_FORWARD};
act1 astick7_2d = {START_OBJ, 16, DOG_2d, 0, ALMOST_INVISIBLE};
act1 azapperoff1_2d = {START_OBJ, 0, ZAPPER_2d, 0, ALMOST_INVISIBLE};
act1 azapperon1_2d = {START_OBJ, 0, ZAPPER_2d, 0, NOT_CYCLING};
act1 afaint2_2d = {START_OBJ, 10, HERO, 0, ALMOST_INVISIBLE};
act1 afaint4_2d = {START_OBJ, 10, PENNYLIE_2d, 0, NOT_CYCLING};
act1 afaint6_2d = {START_OBJ, 30, PENNYLIE_2d, 0, ALMOST_INVISIBLE};
act1 afaint7_2d = {START_OBJ, 30, HERO, 0, NOT_CYCLING};
act1 agone1_2d = {START_OBJ, 23, HERO, 0, ALMOST_INVISIBLE};
act1 agone14_2d = {START_OBJ, 129, HERO, 0, CYCLE_FORWARD};
act1 agone2_2d = {START_OBJ, 120, PENNYLIE_2d, 0, ALMOST_INVISIBLE};
act1 agone4_2d = {START_OBJ, 120, HERO, 0, NOT_CYCLING};
act1 aharry1_2d = {START_OBJ, 0, HARRY_2d, 0, NOT_CYCLING};
act1 aharry6_2d = {START_OBJ, 4, HARRY_2d, 0, CYCLE_FORWARD};
act1 amaidc10_2d = {START_OBJ, 26, MAID_2d, 0, ALMOST_INVISIBLE};
act1 amaidc14_2d = {START_OBJ, 30, MAID_2d, 0, NOT_CYCLING};
act1 amaidc5_2d = {START_OBJ, 8, MAID_2d, 0, CYCLE_FORWARD};
act1 aopendoor2_2d = {START_OBJ, 0, DOOR2_2d, 1, CYCLE_FORWARD};
act1 aopendoor3_2d = {START_OBJ, 0, DOOR3_2d, 1, CYCLE_FORWARD};
act1 apenblie1_2d = {START_OBJ, 30, PENNY_2d, 0, ALMOST_INVISIBLE};
act1 apenblie2_2d = {START_OBJ, 30, PENNYLIE_2d, 0, NOT_CYCLING};
act1 apenbstart_2d = {START_OBJ, 0, PENNY_2d, 0, CYCLE_FORWARD};
act1 apenbstop_2d = {START_OBJ, 20, PENNY_2d, 0, NOT_CYCLING};
act1 apeng1_2d = {START_OBJ, 23, HERO, 0, ALMOST_INVISIBLE};
act1 apeng3_2d = {START_OBJ, 40, HERO, 0, NOT_CYCLING};
act1 aridmaidlips_2d = {START_OBJ, 15, LIPS_2d, 0, ALMOST_INVISIBLE};
act1 aherostart_2d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 apenstart_2d = {START_OBJ, PENDELAY + 10, PENNY_2d, 0, CYCLE_FORWARD};
act1 apenstop_2d = {START_OBJ, PENDELAY + 70, PENNY_2d, 0, NOT_CYCLING};
act2 aback3_2d = {INIT_OBJXY, 2, CAT_2d, 189, 69};
act2 abanana10_2d = {INIT_OBJXY, 16, GENIE_2d, 212, 10};
act2 abanana11_2d = {INIT_OBJXY, 18, GENIE_2d, 209, 20};
act2 abanana12_2d = {INIT_OBJXY, 20, GENIE_2d, 206, 40};
act2 abanana13_2d = {INIT_OBJXY, 22, GENIE_2d, 200, 65};
act2 abanana5_2d = {INIT_OBJXY, 00, GENIE_2d, 203, 60};
act2 abanana6_2d = {INIT_OBJXY, 02, GENIE_2d, 206, 40};
act2 abanana7_2d = {INIT_OBJXY, 04, GENIE_2d, 209, 20};
act2 abanana8_2d = {INIT_OBJXY, 06, GENIE_2d, 212, 10};
act2 abd1_2d = {INIT_OBJXY, 0, HERO, 214, 92};
act2 abd10_2d = {INIT_OBJXY, 0, HERO, 20, 92};
act2 abd20_2d = {INIT_OBJXY, 0, HERO, 20, 92};
act2 abed2_1_2d = {INIT_OBJXY, 0, HERO, 200, 95};
act2 abed3_1_2d = {INIT_OBJXY, 0, HERO, 60, 120};
act2 abel3_2d = {INIT_OBJXY, 0, BELL_2d, 185, 110};
act2 aboomxy_2d = {INIT_OBJXY, 0, PENNYLIE_2d, 120, 110};
act2 acatroom1_2d = {INIT_OBJXY, 0, HERO, 258, 98};
act2 achasm25_2d = {INIT_OBJXY, 0, HERO, 155, 20};
act2 adumb1_2d = {INIT_OBJXY, 0, HERO, 36, 107};
act2 adumb11_2d = {INIT_OBJXY, 0, HERO, 64, 103};
act2 afall1_2d = {INIT_OBJXY, 0, PENFALL_2d, 188, 95};
act2 agard3_2d = {INIT_OBJXY, 0, GARDENER_2d, 190, 90};
act2 agates1_2d = {INIT_OBJXY, 0, HERO, 279, 108};
act2 agates11_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 agiveb6_2d = {INIT_OBJXY, 2, CAT_2d, 157, 96};
act2 ahall1_1_2d = {INIT_OBJXY, 0, HERO, 14, 92};
act2 ahall1_2_2d = {INIT_OBJXY, 0, HERO, 35, 130};
act2 ahall2_1_2d = {INIT_OBJXY, 0, HERO, 61, 105};
act2 ahall2_2_2d = {INIT_OBJXY, 0, HERO, 231, 120};
act2 ahall2_3_2d = {INIT_OBJXY, 0, HERO, 182, 122};
act2 ahall2_4_2d = {INIT_OBJXY, 0, HERO, 160, 140};
act2 ahall2_5_2d = {INIT_OBJXY, 0, HERO, 264, 117};
act2 ahall3_1_2d = {INIT_OBJXY, 0, HERO, 147, 112};
act2 ahall3_2_2d = {INIT_OBJXY, 0, HERO, 42, 41};
act2 aheroxy12_2d = {INIT_OBJXY, DOORDELAY, HERO, 100, 125};
act2 ahest1_2d = {INIT_OBJXY, 0, HESTER_2d, 78, 114};
act2 ahestroom1_2d = {INIT_OBJXY, 0, HERO, 108, 76};
act2 ainshed1_2d = {INIT_OBJXY, 0, HERO, 140, 88};
act2 akennel1_2d = {INIT_OBJXY, 0, HERO, 283, 63};
act2 akit1_2d = {INIT_OBJXY, 0, HERO, 145, 120};
act2 akit11_2d = {INIT_OBJXY, 0, HERO, 40, 108};
act2 aladder1_2d = {INIT_OBJXY, 0, HERO, 282, 107};
act2 alamp1_2d = {INIT_OBJXY, 0, HERO, 26, 46};
act2 alounge1_2d = {INIT_OBJXY, 0, HERO, 232, 55};
act2 amaidbk8_2d = {INIT_OBJXY, 12, MAID_2d, 207, 99};
act2 amat4_2d = {INIT_OBJXY, 0, MATCHES_2d, 216, 146};
act2 amurd2_2d = {INIT_OBJXY, 26, MURDER_2d, 120, 86};
act2 amush1_2d = {INIT_OBJXY, 0, HERO, 272, 107};
act2 amush11_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 amush21_2d = {INIT_OBJXY, 0, HERO, 95, 26};
act2 aom17_2d = {INIT_OBJXY, 60, OLDMAN_2d, 155, 95};
act2 aorgan1_2d = {INIT_OBJXY, 0, HERO, 241, 76};
act2 apanel2_2d = {INIT_OBJXY, 0, PANEL_2d, 189, 91};
act2 apanel4_2d = {INIT_OBJXY, 20, HERO, 192, 95};
act2 apaper4_2d = {INIT_OBJXY, 0, PAPER_2d, 138, 130};
act2 aparlor1_2d = {INIT_OBJXY, 0, HERO, 75, 75};
act2 aparlor2_2d = {INIT_OBJXY, 0, HERO, 86, 30};
act2 aparlor3_2d = {INIT_OBJXY, 2, HERO, 263, 114};
act2 aparty1b_2d = {INIT_OBJXY, 0, COP_2d, 80, 115};
act2 aparty2b_2d = {INIT_OBJXY, 0, MAID_2d, 100, 130};
act2 aparty3b_2d = {INIT_OBJXY, 0, HESTER_2d, 120, 120};
act2 aparty4b_2d = {INIT_OBJXY, 0, GARDENER_2d, 140, 120};
act2 aparty5b_2d = {INIT_OBJXY, 0, SNAKE_2d, 80, 150};
act2 aparty6b_2d = {INIT_OBJXY, 0, GENIE_2d, 70, 120};
act2 aparty7b_2d = {INIT_OBJXY, 0, HARRY_2d, 150, 130};
act2 aparty8b_2d = {INIT_OBJXY, 0, DOCTOR_2d, 170, 100};
act2 aparty9b_2d = {INIT_OBJXY, 0, COOK_2d, 200, 110};
act2 apass1_2d = {INIT_OBJXY, 0, HERO, 262, 45};
act2 apass11_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 apen4_2d = {INIT_OBJXY, 0, HERO, 147, 112};
act2 aphone1_2d = {INIT_OBJXY, 0, HERO, 286, 108};
act2 aphone11c_2d = {INIT_OBJXY, 0, HERO, 146, 127};
act2 aphone11l_2d = {INIT_OBJXY, 0, HERO, 285, 87};
act2 aphone11r_2d = {INIT_OBJXY, 0, HERO, 18, 93};
act2 aretupxy_2d = {INIT_OBJXY, 0, HERO, 61, 81};
act2 aridgard3_2d = {INIT_OBJXY, 4, GARDENER_2d, 190, 88};
act2 arockg1_2d = {INIT_OBJXY, 0, HERO, 146, 122};
act2 arxy_2d = {INIT_OBJXY, 0, HERO, 75, 73};
act2 arxy21_2d = {INIT_OBJXY, 0, HERO, 205, 82};
act2 ascr33c_2d = {INIT_OBJXY, 4, HERO, 160, 105};
act2 ashed1_2d = {INIT_OBJXY, 0, HERO, 139, 139};
act2 ashed11_2d = {INIT_OBJXY, 0, HERO, 54, 89};
act2 ashed21_2d = {INIT_OBJXY, 0, HERO, 13, 124};
act2 asnake1_2d = {INIT_OBJXY, 0, HERO, 264, 79};
act2 asnake11_2d = {INIT_OBJXY, 0, HERO, 14, 66};
act2 asnake21_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 astick3_2d = {INIT_OBJXY, 0, DOG_2d, 165, 80};
act2 astream1_2d = {INIT_OBJXY, 0, HERO, 283, 124};
act2 astream11_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 athree1_2d = {INIT_OBJXY, 0, HERO, 268, 50};
act2 athree11_2d = {INIT_OBJXY, 0, HERO, 272, 69};
act2 athree21_2d = {INIT_OBJXY, 0, HERO, 19, 81};
act2 athree31_2d = {INIT_OBJXY, 0, HERO, 18, 107};
act2 atrap1_2d = {INIT_OBJXY, 0, HERO, 209, 35};
act2 atrap2_2d = {INIT_OBJXY, 0, HERO, 270, 87};
act2 auptrap1_2d = {INIT_OBJXY, 0, HERO, 193, 101};
act2 avenus1_2d = {INIT_OBJXY, 0, HERO, 275, 130};
act2 awell1_2d = {INIT_OBJXY, 0, HERO, 146, 131};
act2 awho3_2d = {INIT_OBJXY, 0, HERO, 255, 39};
act2 azap1_2d = {INIT_OBJXY, 0, HERO, 284, 110};
act2 azap11_2d = {INIT_OBJXY, 0, HERO, 25, 64};
act2 abuga1c_2d = {INIT_OBJXY, 0, BUG1_2d, 165, 25};
act2 abuga2c_2d = {INIT_OBJXY, 0, BUG2_2d, 265, 95};
act2 abuga3c_2d = {INIT_OBJXY, 0, BUG3_2d, 255, 110};
act2 abuga4c_2d = {INIT_OBJXY, 0, BUG4_2d, 300, 120};
act2 abuga5c_2d = {INIT_OBJXY, 0, BUG5_2d, 175, 130};
act2 abugf1c_2d = {INIT_OBJXY, 0, BUG1_2d, 65, 25};
act2 abugf2c_2d = {INIT_OBJXY, 0, BUG2_2d, 245, 85};
act2 abugf3c_2d = {INIT_OBJXY, 0, BUG3_2d, 155, 60};
act2 abugf4c_2d = {INIT_OBJXY, 0, BUG4_2d, 270, 25};
act2 abugf5c_2d = {INIT_OBJXY, 0, BUG5_2d, 175, 30};
act2 agone3_2d = {INIT_OBJXY, 120, HERO, 229, 119};
act2 aheroxy11_2d = {INIT_OBJXY, 0, HERO, 160, 100};
act2 aheroxy3435_2d = {INIT_OBJXY, DOORDELAY, HERO, 76, 133};
act2 aheroxy3436_2d = {INIT_OBJXY, DOORDELAY, HERO, 246, 120};
act2 amaidc12_2d = {INIT_OBJXY, 30, MAID_2d, 207, 99};
act2 amaidc3_2d = {INIT_OBJXY, 8, MAID_2d, 74, 78};
act2 amaidp2_2d = {INIT_OBJXY, 0, MAID_2d, 207, 99};
act2 amazexy_2d = {INIT_OBJXY, 0, HERO, 134, 92};
act2 apenbxy1_2d = {INIT_OBJXY, 0, PENNY_2d, 129, 119};
act2 apenbxy2_2d = {INIT_OBJXY, 30, PENNYLIE_2d, 215, 125};
act2 apeng2_2d = {INIT_OBJXY, 23, HERO, 192, 93};
act2 aheroxy01_2d = {INIT_OBJXY, 0, HERO, 169, 141};
act2 apenxy_2d = {INIT_OBJXY, 0, PENNY_2d, 109, 140};
act3 aclimax7_2d = {PROMPT, 100, kSTSclimax7_2d, whorsp_2d, kALcheat_2d, kALdidnt_2d};
act3 adial_2d = {PROMPT, 0, kSTSdial1_2d, dialrsp_2d, kALwho_2d, kALnoreply_2d};
act3 ahestd3_2d = {PROMPT, 0, kSTShest1_2d, hestrsp_2d, kALhdrink_2d, kALnodrink_2d};
act3 asafepr_2d = {PROMPT, 0, kSTSafepr_2d, dialrsp_2d, kALcomb1_2d, kALcomb2_2d};
act5 aball2_2d = {INIT_OBJVXY, 0, BALLOON_2d, 0, 0};
act5 acop2_2d = {INIT_OBJVXY, 0, COP_2d, DX, 0};
act5 adalek4_2d = {INIT_OBJVXY, 4, DALEK_2d, 0, 0};
act5 adead4_2d = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 adone11_2d = {INIT_OBJVXY, 10, HERO, 0, -1};
act5 adone7_2d = {INIT_OBJVXY, 0, HORACE_2d, -DX, DY};
act5 adone8_2d = {INIT_OBJVXY, 10, HORACE_2d, 0, -1};
act5 afall4_2d = {INIT_OBJVXY, 0, PENFALL_2d, 0, 4};
act5 ahest10_2d = {INIT_OBJVXY, 46, HESTER_2d, 0, 0};
act5 ahest4_2d = {INIT_OBJVXY, 0, HESTER_2d, DX, 0};
act5 ahest6_2d = {INIT_OBJVXY, 22, HESTER_2d, 0, -DY};
act5 ahest8_2d = {INIT_OBJVXY, 24, HESTER_2d, -DX, -1};
act5 amaidb3_2d = {INIT_OBJVXY, 0, MAID_2d, DX, 0};
act5 amaidb4_2d = {INIT_OBJVXY, 10, MAID_2d, 0, 0};
act5 amaidbk4_2d = {INIT_OBJVXY, 0, MAID_2d, -DX, 0};
act5 amaidbk5_2d = {INIT_OBJVXY, 10, MAID_2d, 0, 0};
act5 amaidstop2_2d = {INIT_OBJVXY, 0, MAID_2d, 0, 0};
act5 aom3_2d = {INIT_OBJVXY, 12, HERO, 0, 0};
act5 aom8_2d = {INIT_OBJVXY, 40, HERO, 0, 0};
act5 apanel3_2d = {INIT_OBJVXY, 5, PANEL_2d, 0, -4};
act5 apanel8_2d = {INIT_OBJVXY, 25, PANEL_2d, 0, 4};
act5 aridgard5_2d = {INIT_OBJVXY, 4, GARDENER_2d, -2 * DX, 0};
act5 astick6_2d = {INIT_OBJVXY, 0, DOG_2d, -DX * 2, 0};
act5 abkstart1_2d = {INIT_OBJVXY, 0, BOOKCASE_2d, -2, 0};
act5 abkstart2_2d = {INIT_OBJVXY, 23, BOOKCASE_2d, +2, 0};
act5 abkstop_2d = {INIT_OBJVXY, 46, BOOKCASE_2d, 0, 0};
act5 agone15_2d = {INIT_OBJVXY, 133, HERO, -DX, 0};
act5 amaidc1_2d = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 amaidc6_2d = {INIT_OBJVXY, 8, MAID_2d, DX, 0};
act5 amaidc8_2d = {INIT_OBJVXY, 16, MAID_2d, -DX, 0};
act5 amaidc9_2d = {INIT_OBJVXY, 26, MAID_2d, 0, 0};
act5 apenbvxy1_2d = {INIT_OBJVXY, 0, PENNY_2d, DX, 0};
act5 apenbvxy2_2d = {INIT_OBJVXY, 20, PENNY_2d, 0, 0};
act5 astophero_2d = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 apenvxy1_2d = {INIT_OBJVXY, PENDELAY + 10, PENNY_2d, -DX, 0};
act5 apenvxy2_2d = {INIT_OBJVXY, PENDELAY + 17, PENNY_2d, 0, -DY};
act5 apenvxy3_2d = {INIT_OBJVXY, PENDELAY + 42, PENNY_2d, DX, 0};
act5 apenvxy4_2d = {INIT_OBJVXY, PENDELAY + 70, PENNY_2d, 0, 0};
act6 abanana2_2d = {INIT_CARRY, 0, BANANA_2d, false};
act6 abel2_2d = {INIT_CARRY, 0, BELL_2d, false};
act6 adrop33a_2d = {INIT_CARRY, 0, BOTTLE_2d, false};
act6 adrop33b_2d = {INIT_CARRY, 0, GUN_2d, false};
act6 adrop33c_2d = {INIT_CARRY, 0, BELL_2d, false};
act6 adrop33d_2d = {INIT_CARRY, 0, SCREW_2d, false};
act6 adrop33e_2d = {INIT_CARRY, 0, ALBUM_2d, false};
act6 adrop33f_2d = {INIT_CARRY, 0, WILL_2d, false};
act6 adrop33g_2d = {INIT_CARRY, 0, OILLAMP_2d, false};
act6 adrop33h_2d = {INIT_CARRY, 0, CATNIP_2d, false};
act6 adrop33i_2d = {INIT_CARRY, 0, MAGNIFY_2d, false};
act6 adrop33j_2d = {INIT_CARRY, 0, MATCHES_2d, false};
act6 adropban_2d = {INIT_CARRY, 0, BANANA_2d, false};
act6 adropgarl_2d = {INIT_CARRY, 0, GARLIC_2d, false};
act6 amat3_2d = {INIT_CARRY, 0, MATCHES_2d, false};
act6 apaper3_2d = {INIT_CARRY, 0, PAPER_2d, false};
act6 aphoto1_2d = {INIT_CARRY, 0, ALBUM_2d, true};
act6 asafe4_2d = {INIT_CARRY, 0, WILL_2d, true};
act6 asonic5_2d = {INIT_CARRY, 0, SCREW_2d, true};
act6 astick9_2d = {INIT_CARRY, 0, STICK_2d, false};
act7 adead2_2d = {INIT_HF_COORD, 0, PENNYLIE_2d};
act7 agard2_2d = {INIT_HF_COORD, 0, GARDENER_2d};
act7 agetgarlic_2d = {INIT_HF_COORD, 0, GARLIC_2d};
act7 agetmatch_2d = {INIT_HF_COORD, 0, MATCHES_2d};
act7 ahfaint2_2d = {INIT_HF_COORD, 4, PENNYLIE_2d};
act7 afaint3_2d = {INIT_HF_COORD, 10, PENNYLIE_2d};
act7 apenscr_2d = {INIT_HF_COORD, 0, PENNY_2d};
act8 akaboom3_2d = {NEW_SCREEN, 0, 22};
act8 arg_2d = {NEW_SCREEN, 0, 22};
act8 arr_2d = {NEW_SCREEN, 0, 21};
act8 arr21_2d = {NEW_SCREEN, 0, 16};
act8 ascr0204_2d = {NEW_SCREEN, 0, 4};
act8 ascr0305_2d = {NEW_SCREEN, 0, 5};
act8 ascr0306_2d = {NEW_SCREEN, 0, 6};
act8 ascr0402_2d = {NEW_SCREEN, 30, 2};
act8 ascr0503_2d = {NEW_SCREEN, 0, 3};
act8 ascr0603_2d = {NEW_SCREEN, 0, 3};
act8 ascr0607_2d = {NEW_SCREEN, 0, 7};
act8 ascr0631_2d = {NEW_SCREEN, 0, 31};
act8 ascr0706_2d = {NEW_SCREEN, 0, 6};
act8 ascr0708_2d = {NEW_SCREEN, 0, 8};
act8 ascr0710_2d = {NEW_SCREEN, 0, 10};
act8 ascr0807_2d = {NEW_SCREEN, 0, 7};
act8 ascr0809_2d = {NEW_SCREEN, 0, 9};
act8 ascr0811_2d = {NEW_SCREEN, 0, 11};
act8 ascr0812_2d = {NEW_SCREEN, 0, 12};
act8 ascr0908_2d = {NEW_SCREEN, 0, 8};
act8 ascr1007_2d = {NEW_SCREEN, 0, 7};
act8 ascr1108_2d = {NEW_SCREEN, 0, 8};
act8 ascr1113_2d = {NEW_SCREEN, 0, 13};
act8 ascr12_2d = {NEW_SCREEN, DOORDELAY, 2};
act8 ascr1314_2d = {NEW_SCREEN, 0, 14};
act8 ascr1413_2d = {NEW_SCREEN, 0, 13};
act8 ascr1415_2d = {NEW_SCREEN, 0, 15};
act8 ascr1514_2d = {NEW_SCREEN, 0, 14};
act8 ascr1516_2d = {NEW_SCREEN, 0, 16};
act8 ascr1517_2d = {NEW_SCREEN, 0, 17};
act8 ascr1615_2d = {NEW_SCREEN, 0, 15};
act8 ascr1715_2d = {NEW_SCREEN, 0, 15};
act8 ascr1718_2d = {NEW_SCREEN, 0, 18};
act8 ascr1720_2d = {NEW_SCREEN, 0, 20};
act8 ascr1817_2d = {NEW_SCREEN, 0, 17};
act8 ascr1819_2d = {NEW_SCREEN, 0, 19};
act8 ascr1837_2d = {NEW_SCREEN, 0, 37};
act8 ascr1918_2d = {NEW_SCREEN, 0, 18};
act8 ascr2017_2d = {NEW_SCREEN, 0, 17};
act8 ascr2223_2d = {NEW_SCREEN, 0, 23};
act8 ascr2322_2d = {NEW_SCREEN, 0, 22};
act8 ascr2324_2d = {NEW_SCREEN, 0, 24};
act8 ascr2325_2d = {NEW_SCREEN, 0, 25};
act8 ascr2326_2d = {NEW_SCREEN, 0, 26};
act8 ascr2423_2d = {NEW_SCREEN, 0, 23};
act8 ascr2523_2d = {NEW_SCREEN, 0, 23};
act8 ascr2623_2d = {NEW_SCREEN, 0, 23};
act8 ascr2627_2d = {NEW_SCREEN, 0, 27};
act8 ascr2726_2d = {NEW_SCREEN, 0, 26};
act8 ascr2827_2d = {NEW_SCREEN, 0, 27};
act8 ascr2829_2d = {NEW_SCREEN, 0, 29};
act8 ascr2928_2d = {NEW_SCREEN, 0, 28};
act8 ascr2930_2d = {NEW_SCREEN, 0, 30};
act8 ascr2931_2d = {NEW_SCREEN, 0, 31};
act8 ascr2934_2d = {NEW_SCREEN, 0, 34};
act8 ascr2938_2d = {NEW_SCREEN, 0, 38};
act8 ascr3029_2d = {NEW_SCREEN, 0, 29};
act8 ascr3106_2d = {NEW_SCREEN, 2, 6};
act8 ascr3129_2d = {NEW_SCREEN, 0, 29};
act8 ascr3132_2d = {NEW_SCREEN, 0, 32};
act8 ascr3231_2d = {NEW_SCREEN, 0, 31};
act8 ascr3334_2d = {NEW_SCREEN, 0, 34};
act8 ascr33d_2d = {NEW_SCREEN, 4, 33};
act8 ascr3429_2d = {NEW_SCREEN, 0, 29};
act8 ascr3438_2d = {NEW_SCREEN, 0, 38};
act8 ascr3534_2d = {NEW_SCREEN, 0, 34};
act8 ascr3634_2d = {NEW_SCREEN, 0, 34};
act8 ascr3718_2d = {NEW_SCREEN, 0, 18};
act8 ascr3829_2d = {NEW_SCREEN, 0, 29};
act8 ascr3834_2d = {NEW_SCREEN, 0, 34};
act8 auptrap2_2d = {NEW_SCREEN, 0, 28};
act8 ascr01_2d = {NEW_SCREEN, STORYDELAY + 10, 1};
act8 ascr0203_2d = {NEW_SCREEN, 40, 3};
act8 ascr11maze_2d = {NEW_SCREEN, 0, MAZE_SCREEN + 59};
act8 ascr3435_2d = {NEW_SCREEN, DOORDELAY, 35};
act8 ascr3436_2d = {NEW_SCREEN, DOORDELAY, 36};
act8 ascrmaze_2d = {NEW_SCREEN, 0, 11};
act9 abanana9_2d = {INIT_OBJSTATE, 16, GENIE_2d, 1};
act9 abite1_2d = {INIT_OBJSTATE, 0, SNAKE_2d, 1};
act9 acallp1_2d = {INIT_OBJSTATE, 0, TARDIS_2d, 1};
act9 acat2_2d = {INIT_OBJSTATE, 0, CATNIP_2d, 1};
act9 acook6_2d = {INIT_OBJSTATE, 0, COOK_2d, 2};
act9 acookp1_2d = {INIT_OBJSTATE, 0, COOK_2d, 1};
act9 adalek6_2d = {INIT_OBJSTATE, 4, DALEK_2d, 1};
act9 adynamite1_2d = {INIT_OBJSTATE, 0, DYNAMITE_2d, 1};
act9 afinito_2d = {INIT_OBJSTATE, 0, HERO, 1};
act9 afuze3_2d = {INIT_OBJSTATE, 0, WELL_2d, 1};
act9 agarl1_2d = {INIT_OBJSTATE, 0, GARLIC_2d, 1};
act9 agenie4_2d = {INIT_OBJSTATE, 0, OILLAMP_2d, 1};
act9 agiveb2_2d = {INIT_OBJSTATE, 0, CATNIP_2d, 2};
act9 ahdrink1_2d = {INIT_OBJSTATE, 0, LETTER_2d, 3};
act9 ahdrink7_2d = {INIT_OBJSTATE, 50, LETTER_2d, 2};
act9 ahest16_2d = {INIT_OBJSTATE, 50, LETTER_2d, 1};
act9 ahestd1_2d = {INIT_OBJSTATE, 0, LETTER_2d, 2};
act9 akeyhole3_2d = {INIT_OBJSTATE, 0, KEYHOLE_2d, 1};
act9 akeyhole4_2d = {INIT_OBJSTATE, 0, BOOK_2d, 2};
act9 amat1_2d = {INIT_OBJSTATE, 0, MATCHES_2d, 1};
act9 amissed1_2d = {INIT_OBJSTATE, 0, GUN_2d, 1};
act9 aom4_2d = {INIT_OBJSTATE, 12, OLDMAN_2d, 1};
act9 apanel1_2d = {INIT_OBJSTATE, 0, PANEL_2d, 1};
act9 apaper1_2d = {INIT_OBJSTATE, 0, PAPER_2d, 1};
act9 aphoto5_2d = {INIT_OBJSTATE, 0, ALBUM_2d, 1};
act9 aridkey1_2d = {INIT_OBJSTATE, 0, PAPER_2d, 2};
act9 asafe2_2d = {INIT_OBJSTATE, 0, SAFE_2d, 1};
act9 asafe3_2d = {INIT_OBJSTATE, 0, WILL_2d, 1};
act9 asonic7_2d = {INIT_OBJSTATE, 0, DOCTOR_2d, 1};
act9 ast12_2d = {INIT_OBJSTATE, DOORDELAY, DOOR1_2d, 0};
act9 astick2_2d = {INIT_OBJSTATE, 0, STICK_2d, 1};
act9 awho4_2d = {INIT_OBJSTATE, 0, TARDIS_2d, 2};
act9 amaidp9_2d = {INIT_OBJSTATE, 12, MAID_2d, 1};
act9 asetbk1_2d = {INIT_OBJSTATE, 0, BOOK_2d, 1};
act9 asetbk2_2d = {INIT_OBJSTATE, 0, BOOK_2d, 2};
act9 asetbk3_2d = {INIT_OBJSTATE, 0, BOOK_2d, 3};
act9 ast3435_2d = {INIT_OBJSTATE, DOORDELAY, DOOR2_2d, 0};
act9 ast3436_2d = {INIT_OBJSTATE, DOORDELAY, DOOR3_2d, 0};
act10 aball1_2d = {INIT_PATH, 0, BALLOON_2d, AUTO, 0, 0};
act10 abanana14_2d = {INIT_PATH, 24, GENIE_2d, WANDER, DX, DY};
act10 abanana4_2d = {INIT_PATH, 0, GENIE_2d, AUTO, 0, 0};
act10 acook9_2d = {INIT_PATH, 60, COOK_2d, WANDER, DX, DY};
act10 adalek3_2d = {INIT_PATH, 0, DALEK_2d, AUTO, 0, 0};
act10 adalek7_2d = {INIT_PATH, 4, DOCTOR_2d, CHASE, DX / 2, DY / 2};
act10 agard11_2d = {INIT_PATH, 300, GARDENER_2d, WANDER, DX, DY};
act10 agard4_2d = {INIT_PATH, 16, GARDENER_2d, CHASE, DX, DY};
act10 agenie3_2d = {INIT_PATH, 4, GENIE_2d, CHASE, DX, DY};
act10 ahfaint6_2d = {INIT_PATH, 8, HERO, USER, 0, 0};
act10 akeyhole6_2d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 amaidstop1_2d = {INIT_PATH, 0, MAID_2d, AUTO, 0, 0};
act10 aom2_2d = {INIT_PATH, 12, HERO, AUTO, 0, 0};
act10 aom20_2d = {INIT_PATH, 60, HERO, USER, 0, 0};
act10 apanel5_2d = {INIT_PATH, 20, HERO, USER, 0, 0};
act10 aparty1c_2d = {INIT_PATH, 0, COP_2d, CHASE, DX, DY};
act10 aparty2c_2d = {INIT_PATH, 0, MAID_2d, WANDER, DX, DY};
act10 aparty3c_2d = {INIT_PATH, 0, HESTER_2d, WANDER, DX, DY};
act10 aparty4c_2d = {INIT_PATH, 0, GARDENER_2d, WANDER, DX, DY};
act10 aparty5c_2d = {INIT_PATH, 0, SNAKE_2d, WANDER, DX, DY};
act10 aparty6c_2d = {INIT_PATH, 0, GENIE_2d, WANDER, DX, DY};
act10 aparty7c_2d = {INIT_PATH, 0, HARRY_2d, AUTO, 0, 0};
act10 aparty8c_2d = {INIT_PATH, 0, DOCTOR_2d, WANDER, DX, DY};
act10 aparty9c_2d = {INIT_PATH, 0, COOK_2d, WANDER, DX, DY};
act10 aridgard1_2d = {INIT_PATH, 0, GARDENER_2d, AUTO, 0, 0};
act10 ascr33a_2d = {INIT_PATH, 4, HERO, USER, 0, 0};
act10 asonic8_2d = {INIT_PATH, 16, DOCTOR_2d, WANDER, DX, DY};
act10 astick8_2d = {INIT_PATH, 16, HERO, USER, 0, 0};
act10 abuga1a_2d = {INIT_PATH, 0, BUG1_2d, CHASE, DX * 2, DY * 2};
act10 abuga1b_2d = {INIT_PATH, 7, BUG1_2d, WANDER2, DX, DY};
act10 abuga2a_2d = {INIT_PATH, 0, BUG2_2d, CHASE, DX, DY};
act10 abuga2b_2d = {INIT_PATH, 9, BUG2_2d, WANDER2, DX, DY};
act10 abuga3a_2d = {INIT_PATH, 0, BUG3_2d, CHASE, DX * 2, DY * 2};
act10 abuga3b_2d = {INIT_PATH, 6, BUG3_2d, WANDER2, DX, DY};
act10 abuga4a_2d = {INIT_PATH, 0, BUG4_2d, CHASE, DX, DY};
act10 abuga4b_2d = {INIT_PATH, 10, BUG4_2d, WANDER2, DX * 2, DY * 2};
act10 abuga5a_2d = {INIT_PATH, 0, BUG5_2d, CHASE, DX, DY};
act10 abuga5b_2d = {INIT_PATH, 4, BUG5_2d, WANDER2, DX, DY};
act10 abugf1b_2d = {INIT_PATH, 10, BUG1_2d, WANDER2, DX, DY};
act10 abugf2b_2d = {INIT_PATH, 12, BUG2_2d, WANDER2, DX, DY};
act10 abugf3b_2d = {INIT_PATH, 5, BUG3_2d, WANDER2, DX, DY};
act10 abugf4b_2d = {INIT_PATH, 10, BUG4_2d, WANDER2, DX * 2, DY * 2};
act10 abugf5b_2d = {INIT_PATH, 5, BUG5_2d, WANDER2, DX, DY};
act10 acyc2_2d = {INIT_PATH, 120, HERO, USER, 0, 0};
act10 adisable_2d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 afaint8_2d = {INIT_PATH, 30, HERO, USER, 0, 0};
act10 amaid2_2d = {INIT_PATH, 18, MAID_2d, CHASE, DX, DY};
act10 amaidc15_2d = {INIT_PATH, 30, HERO, USER, 0, 0};
act10 amaidgo_2d = {INIT_PATH, 25, HERO, USER, 0, 0};
act10 apeng4_2d = {INIT_PATH, 40, HERO, USER, 0, 0};
act11 abutchk_2d = {COND_R, 0, GARLIC_2d, 0, kALcantpush_2d, 0};
act11 achkbite_2d = {COND_R, 0, SNAKE_2d, 0, kALnocure_2d, kALcure_2d};
act11 achkc09_2d = {COND_R, 0, GARLIC_2d, 0, kALclue09_2d, 0};
act11 achkcook_2d = {COND_R, 0, COOK_2d, 1, kALcook_2d, 0};
act11 achkcookp_2d = {COND_R, 0, COOK_2d, 0, kALcookp_2d, 0};
act11 achkcop_2d = {COND_R, 0, COP_2d, 0x1f, kALcop_2d, 0};
act11 achkcop2_2d = {COND_R, 0, COP_2d, 0x1f, kALparty_2d, 0};
act11 achkdalek_2d = {COND_R, 0, DALEK_2d, 1, kALchkdoc_2d, 0};
act11 achkdoc_2d = {COND_R, 0, DOCTOR_2d, 0, kALsonic_2d, 0};
act11 achkgive_2d = {COND_R, 0, CATNIP_2d, 1, kALgiveb3_2d, kALgiveb4_2d};
act11 achkhero_2d = {COND_R, 0, HERO, 1, kALdone_2d, 0};
act11 achkhr1_2d = {COND_R, 0, LETTER_2d, 0, kALhrgreet_2d, kALblah_2d};
act11 achkhr2_2d = {COND_R, 0, LETTER_2d, 1, kALhprompt_2d, 0};
act11 achkken1_2d = {COND_R, 0, STICK_2d, 1, kALthrown_2d, kALdog1_2d};
act11 achkken2_2d = {COND_R, 0, DYNAMITE_2d, 0, kALdyn1_2d, kALempty_2d};
act11 achkkit_2d = {COND_R, 0, GENIE_2d, 1, kALscrok_2d, 0};
act11 achkld1_2d = {COND_R, 0, MATCHES_2d, 1, kALlookm2_2d, kALmatok_2d};
act11 achkmat2_2d = {COND_R, 0, MATCHES_2d, 0, kALdropmat_2d, 0};
act11 achknasty_2d = {COND_R, 0, BOTTLE_2d, 0, kALnasty_2d, 0};
act11 achkom_2d = {COND_R, 0, OLDMAN_2d, 0, kALomgag_2d, 0};
act11 achkpanel_2d = {COND_R, 0, PANEL_2d, 0, kALpanel_2d, 0};
act11 achkpaper1_2d = {COND_R, 0, PAPER_2d, 1, kALchkpap2_2d, kALridkey_2d};
act11 achkpb1_2d = {COND_R, 0, TARDIS_2d, 0, kALcallp_2d, 0};
act11 achkpb2_2d = {COND_R, 0, TARDIS_2d, 1, kALdial_2d, 0};
act11 achkphoto_2d = {COND_R, 0, ALBUM_2d, 0, kALphoto1_2d, kALempty_2d};
act11 achkrr1_2d = {COND_R, 0, WELL_2d, 1, kALchkrr2_2d, kALclimbup_2d};
act11 achksnake_2d = {COND_R, 0, SNAKE_2d, 0, kALbite_2d, 0};
act11 achktrap_2d = {COND_R, 0, GENIE_2d, 1, kALuptrap_2d, kALnotrap_2d};
act11 achkwell_2d = {COND_R, 0, WELL_2d, 0, kALrr_2d, kALrg_2d};
act11 achkwill_2d = {COND_R, 0, WILL_2d, 0, kALchksafe_2d, kALnopurps_2d};
act11 agard1_2d = {COND_R, 0, GARLIC_2d, 0, kALgard1_2d, 0};
act11 akeyhole_2d = {COND_R, 0, BOOK_2d, 0, kALkeyhole1_2d, kALkeyhole2_2d};
act11 amatchk1_2d = {COND_R, 0, MATCHES_2d, 0, kALlookm1_2d, kALlookm2_2d};
act11 amatchk2_2d = {COND_R, 0, MATCHES_2d, 0, kALstrike1_2d, kALlookm2_2d};
act11 achkbed1_2d = {COND_R, 0, BOOK_2d, 0, kALbed1_2d, kALfaint_2d};
act11 achkmaid_2d = {COND_R, 0, MAID_2d, 0, kALmaidx_2d, kALblah_2d};
act11 achkstate0_2d = {COND_R, 0, BOOK_2d, 0, kALhugone_2d, kALchkstate1_2d};
act11 achkstate1_2d = {COND_R, 0, BOOK_2d, 1, kALhole_2d, kALpengone_2d};
act12 aball4_2d = {TEXT, 2, kSTBalloon1_2d};
act12 aball5_2d = {TEXT, 2, kSTBalloon2_2d};
act12 aball6_2d = {TEXT, 2, kSTBalloon3_2d};
act12 abanana1_2d = {TEXT, 0, kSTBanana1_2d};
act12 abanana3_2d = {TEXT, 0, kSTBanana2_2d};
act12 abell_2d = {TEXT, 0, kSTBell1_2d};
act12 abell1_2d = {TEXT, 8, kSTMaid7_2d};
act12 abite2_2d = {TEXT, 0, kSTSnake5_2d};
act12 ablah_2d = {TEXT, 8, kSTBlah_2d};
act12 aboom_2d = {TEXT, 0, kSTDyn4_2d};
act12 acallp2_2d = {TEXT, 0, kSTCall1_2d};
act12 acallp3_2d = {TEXT, 0, kSTCall2_2d};
act12 acallp4_2d = {TEXT, 0, kSTCall3_2d};
act12 acallp5_2d = {TEXT, 0, kSTCall4_2d};
act12 acallp6_2d = {TEXT, 0, kSTCall5_2d};
act12 acallp7_2d = {TEXT, 0, kSTCall6_2d};
act12 acantpush_2d = {TEXT, 0, kSTPush1_2d};
act12 acat1_2d = {TEXT, 0, kSTCat3_2d};
act12 acat4_2d = {TEXT, 0, kSTMaid8_2d};
act12 achasm1_2d = {TEXT, 12, kSTChasm1_2d};
act12 acheat1_2d = {TEXT, 0, kSTScheat1_2d};
act12 acheat2_2d = {TEXT, 0, kSTScheat2_2d};
act12 aclimax1_2d = {TEXT, 0, kSTSclimax1_2d};
act12 aclimax2_2d = {TEXT, 8, kSTSclimax2_2d};
act12 aclimax3_2d = {TEXT, 80, kSTSclimax3_2d};
act12 aclimax4_2d = {TEXT, 80, kSTSclimax4_2d};
act12 aclimax5_2d = {TEXT, 80, kSTSclimax5_2d};
act12 aclimax6_2d = {TEXT, 80, kSTSclimax6_2d};
act12 aclue09a_2d = {TEXT, 0, kSTSclue09a_2d};
act12 aclue09b_2d = {TEXT, 0, kSTSclue09b_2d};
act12 aclue09c_2d = {TEXT, 0, kSTSclue09c_2d};
act12 acomb1_2d = {TEXT, 0, kSTScomb1_2d};
act12 acomb2_2d = {TEXT, 0, kSTScomb2_2d};
act12 acook1_2d = {TEXT, 8, kSTCook1_2d};
act12 acook2_2d = {TEXT, 8, kSTCook2_2d};
act12 acook3_2d = {TEXT, 8, kSTCook3_2d};
act12 acook4_2d = {TEXT, 24, kSTCook4_2d};
act12 acook5_2d = {TEXT, 24, kSTCook5_2d};
act12 adalek1_2d = {TEXT, 0, kSTFire3_2d};
act12 adidnt1_2d = {TEXT, 0, kSTSdidnt1_2d};
act12 adidnt2_2d = {TEXT, 0, kSTSdidnt2_2d};
act12 adog1_2d = {TEXT, 0, kSTDyn2_2d};
act12 adone1_2d = {TEXT, 10, kSTSdone1_2d};
act12 adone13_2d = {TEXT, 50, kSTSdone5_2d};
act12 adone14_2d = {TEXT, 50, kSTSdone6_2d};
act12 adone2_2d = {TEXT, 10, kSTSdone2_2d};
act12 adone3_2d = {TEXT, 10, kSTSdone3_2d};
act12 adone4_2d = {TEXT, 10, kSTSdone4_2d};
act12 adraught_2d = {TEXT, 5 * 60 * NORMAL_TPS, kSTDraught_2d};
act12 adropdyn2_2d = {TEXT, 0, kSTDyn3_2d};
act12 adumb12_2d = {TEXT, 0, kSTDumb2_2d};
act12 adumb2_2d = {TEXT, 0, kSTDumb1_2d};
act12 adyn1_2d = {TEXT, 0, kSTDyn1_2d};
act12 aeatban_2d = {TEXT, 0, kSTSeatbanana_2d};
act12 aeatgarl1_2d = {TEXT, 0, kSTSgarl1_2d};
act12 aeatgarl2_2d = {TEXT, 0, kSTSgarl2_2d};
act12 aexplainb_2d = {TEXT, 0, kSTSexplainb_2d};
act12 aext1_2d = {TEXT, 0, kSTSdalek1_2d};
act12 aext2_2d = {TEXT, 0, kSTSdalek2_2d};
act12 aext3_2d = {TEXT, 0, kSTSdalek3_2d};
act12 agard10_2d = {TEXT, 300, kSTSgard6_2d};
act12 agard5_2d = {TEXT, 20, kSTSgard1_2d};
act12 agard6_2d = {TEXT, 30, kSTSgard2_2d};
act12 agard7_2d = {TEXT, 40, kSTSgard3_2d};
act12 agard8_2d = {TEXT, 90, kSTSgard4_2d};
act12 agard9_2d = {TEXT, 100, kSTSgard5_2d};
act12 agenie1_2d = {TEXT, 0, kSTRub2_2d};
act12 agiveb3_2d = {TEXT, 0, kSTCat2_2d};
act12 ahdrink11_2d = {TEXT, 62, kSTHest4_2d};
act12 ahdrink12_2d = {TEXT, 64, kSTSay1_2d};
act12 ahdrink13_2d = {TEXT, 64, kSTSay2_2d};
act12 ahdrink2_2d = {TEXT, 0, kSTHest1_2d};
act12 ahdrink8_2d = {TEXT, 52, kSTHest2_2d};
act12 ahdrink9_2d = {TEXT, 52, kSTHest3_2d};
act12 ahest12_2d = {TEXT, 8, kSTHest6_2d};
act12 ahest13_2d = {TEXT, 12, kSTHest7_2d};
act12 ahest14_2d = {TEXT, 16, kSTHest8_2d};
act12 ahest15_2d = {TEXT, 50, kSTHest9_2d};
act12 ahestd2_2d = {TEXT, 0, kSTHest5_2d};
act12 ahnod1_2d = {TEXT, 0, kSTNod1_2d};
act12 ahnod2_2d = {TEXT, 0, kSTSay1_2d};
act12 ahnod3_2d = {TEXT, 0, kSTSay2_2d};
act12 akaboom1_2d = {TEXT, 0, kSTDyn5_2d};
act12 alookm1_2d = {TEXT, 0, kSTMatch1_2d};
act12 alookm2_2d = {TEXT, 0, kSTMatch2_2d};
act12 amat5_2d = {TEXT, 0, kSTMatch4_2d};
act12 amissed2_2d = {TEXT, 0, kSTFire1_2d};
act12 amissed3_2d = {TEXT, 0, kSTFire2_2d};
act12 amurd4_2d = {TEXT, 10, kSTArgue1_2d};
act12 anobang_2d = {TEXT, 0, kSTDyn7_2d};
act12 anobang2_2d = {TEXT, 0, kSTDyn6_2d};
act12 anobell_2d = {TEXT, 8, kSTBell2_2d};
act12 anogenie_2d = {TEXT, 0, kSTRub1_2d};
act12 anoreply_2d = {TEXT, 0, kSTBrrr_2d};
act12 anotrap_2d = {TEXT, 0, kSTTrap1_2d};
act12 aom1_2d = {TEXT, 8, kSTSom1_2d};
act12 aom10_2d = {TEXT, 50, kSTSom4_2d};
act12 aom11_2d = {TEXT, 50, kSTSom5_2d};
act12 aom12_2d = {TEXT, 50, kSTSom6_2d};
act12 aom13_2d = {TEXT, 54, kSTSom7_2d};
act12 aom14_2d = {TEXT, 54, kSTSom8_2d};
act12 aom5_2d = {TEXT, 16, kSTSom2_2d};
act12 aom6_2d = {TEXT, 20, kSTSom3_2d};
act12 aom9_2d = {TEXT, 40, kSTSom3a_2d};
act12 apen1_2d = {TEXT, 0, kSTSpen1_2d};
act12 apen2_2d = {TEXT, 0, kSTSpen2_2d};
act12 apen3_2d = {TEXT, 0, kSTSpen3_2d};
act12 aphoto4_2d = {TEXT, 0, kSTSphoto_2d};
act12 aphoto6_2d = {TEXT, 0, kSTSphoto1_2d};
act12 apois1_2d = {TEXT, 0, kSTSnake1_2d};
act12 apois2_2d = {TEXT, 0, kSTSnake2_2d};
act12 apois3_2d = {TEXT, 0, kSTSnake3_2d};
act12 apois4_2d = {TEXT, 0, kSTSnake4_2d};
act12 aridkey2_2d = {TEXT, 0, kSTSridkey_2d};
act12 arok_2d = {TEXT, 0, kSTWell1_2d};
act12 arumbling_2d = {TEXT, 0, kSTRumble_2d};
act12 arup_2d = {TEXT, 0, kSTDyn8_2d};
act12 asafe1_2d = {TEXT, 0, kSTSsafe1_2d};
act12 ascr31_2d = {TEXT, 0, kSTLock1_2d};
act12 aserum1_2d = {TEXT, 0, kSTSserum1_2d};
act12 aserum2_2d = {TEXT, 0, kSTSserum2_2d};
act12 asilly_2d = {TEXT, 0, kSTDyn9_2d};
act12 asniff_2d = {TEXT, 0, kSTCat1_2d};
act12 asonic1_2d = {TEXT, 0, kSTSsonic1_2d};
act12 asonic2_2d = {TEXT, 0, kSTSsonic2_2d};
act12 asonic3_2d = {TEXT, 0, kSTSsonic3_2d};
act12 asonic4_2d = {TEXT, 0, kSTSsonic4_2d};
act12 astick1_2d = {TEXT, 0, kSTWeee_2d};
act12 astrike1_2d = {TEXT, 0, kSTMatch3_2d};
act12 astung_2d = {TEXT, 0, kSTStung_2d};
act12 awarn_2d = {TEXT, 8, kSTSwarn_2d};
act12 awarnz_2d = {TEXT, 8, kSTSwarnz_2d};
act12 awho1_2d = {TEXT, 0, kSTTard1_2d};
act12 awho2_2d = {TEXT, 0, kSTTard2_2d};
act12 awill1_2d = {TEXT, 0, kSTSwill1_2d};
act12 awill2_2d = {TEXT, 0, kSTSwill2_2d};
act12 awill3_2d = {TEXT, 0, kSTSwill3_2d};
act12 awill4_2d = {TEXT, 0, kSTSwill4_2d};
act12 abell2_2d = {TEXT, 16, kSTMaid6_2d};
act12 abug5a_2d = {TEXT, 0, kSTStingeroo_2d};
act12 abug5b_2d = {TEXT, 0, kSTSbug5b_2d};
act12 aclick_2d = {TEXT, 0, kSTClick_2d};
act12 aempty_2d = {TEXT, 0, kSTEmpty_2d};
act12 afaint1_2d = {TEXT, 5, kSTSfaint1_2d};
act12 afaint10_2d = {TEXT, 35, kSTSfaint4_2d};
act12 afaint5_2d = {TEXT, 20, kSTSfaint2_2d};
act12 afaint9_2d = {TEXT, 35, kSTSfaint3_2d};
act12 agone10_2d = {TEXT, 115, kSTSgone6_2d};
act12 agone11_2d = {TEXT, 115, kSTSgone7_2d};
act12 agone5_2d = {TEXT, 0, kSTSgone1_2d};
act12 agone6_2d = {TEXT, 34, kSTSgone2_2d};
act12 agone7_2d = {TEXT, 70, kSTSgone3_2d};
act12 agone8_2d = {TEXT, 90, kSTSgone4_2d};
act12 agone9_2d = {TEXT, 115, kSTSgone5_2d};
act12 aharry3_2d = {TEXT, 4, kSTOrgan1_2d};
act12 aharry4_2d = {TEXT, 4, kSTOrgan2_2d};
act12 aharry5_2d = {TEXT, 4, kSTOrgan3_2d};
act12 aharry7_2d = {TEXT, 8, kSTOrgan4_2d};
act12 ahole_2d = {TEXT, 0, kSTFirst2_2d};
act12 akeyhole1_2d = {TEXT, 0, kSTHole1_2d};
act12 alie1_2d = {TEXT, 13, kSTTired_2d};
act12 alie2_2d = {TEXT, 18, kSTTired2_2d};
act12 amaid10_2d = {TEXT, 90 * NORMAL_TPS, kSTSmaid1_8_2d};
act12 amaid11_2d = {TEXT, 99 * NORMAL_TPS, kSTSmaid1_9_2d};
act12 amaid12_2d = {TEXT, 0, kSTSmaid1_10_2d};
act12 amaid3_2d = {TEXT, 4, kSTSmaid1_1_2d};
act12 amaid4_2d = {TEXT, 17, kSTSmaid1_2_2d};
act12 amaid5_2d = {TEXT, 17, kSTSmaid1_3_2d};
act12 amaid6_2d = {TEXT, 17, kSTSmaid1_4_2d};
act12 amaid7_2d = {TEXT, 30, kSTSmaid1_5_2d};
act12 amaid8_2d = {TEXT, 30 * NORMAL_TPS, kSTSmaid1_6_2d};
act12 amaid9_2d = {TEXT, 60 * NORMAL_TPS, kSTSmaid1_7_2d};
act12 amaidp3_2d = {TEXT, 8, kSTMaid1_2d};
act12 amaidp4_2d = {TEXT, 8, kSTMaid2_2d};
act12 amaidp5_2d = {TEXT, 8, kSTMaid3_2d};
act12 amaidp7_2d = {TEXT, 12, kSTMaid4_2d};
act12 amaidp8_2d = {TEXT, 12, kSTMaid5_2d};
act12 anocarry_2d = {TEXT, 0, kSTNocarry_2d};
act12 anopurps_2d = {TEXT, 0, kSTNopurps_2d};
act12 aok_2d = {TEXT, 0, kSTOkgen_2d};
act12 ascr21_2d = {TEXT, 0, kSTSfirst_2d};
act12 astory1_2d = {TEXT, STORYDELAY, kSTStory_2d};
act12 astory2_2d = {TEXT, STORYDELAY, kSTStory1_2d};
act13 ascr33b_2d = {SWAP_IMAGES, 4, HERO, PENNY_2d};
act13 aswaphero_2d = {SWAP_IMAGES, 23, HERO, PENNY_2d};
act14 achkbell1_2d = {COND_SCR, 0, HERO, 31, kALbell1_2d, kALchkbell2_2d};
act14 achkbell2_2d = {COND_SCR, 0, HERO, 32, kALbell2_2d, kALnobell_2d};
act14 achkcat2_2d = {COND_SCR, 0, HERO, 32, kALbell2_2d, kALcat5_2d};
act14 achkcat3_2d = {COND_SCR, 0, HERO, 31, kALcat6_2d, 0};
act14 achkgun_2d = {COND_SCR, 0, HERO, 37, kALshot_2d, kALmissed_2d};
act14 achklamp_2d = {COND_SCR, 0, HERO, 27, kALgenie_2d, kALnogenie_2d};
act14 achkld2_2d = {COND_SCR, 0, HERO, 21, kALchkld3_2d, kALnobang_2d};
act14 achkrr_2d = {COND_SCR, 0, HERO, 21, kALkaboom_2d, kALboom_2d};
act14 adropdyn1_2d = {COND_SCR, 0, HERO, 21, kALdropdyn1_2d, 0};
act14 adumbchk_2d = {COND_SCR, 0, HERO, 3, kALscr0306_2d, kALscr0603_2d};
act14 agarchk_2d = {COND_SCR, 0, HERO, 9, kALridgard_2d, kALridgarl_2d};
act14 agiveb1_2d = {COND_SCR, 0, HERO, 32, kALgiveb2_2d, kALnopurps_2d};
act15 aom7_2d = {AUTOPILOT, 20, HERO, OLDMAN_2d, DX, DY};
act15 abugf1a_2d = {AUTOPILOT, 4, BUG1_2d, ZAPPER_2d, DX, DY};
act15 abugf2a_2d = {AUTOPILOT, 6, BUG2_2d, ZAPPER_2d, DX, DY};
act15 abugf3a_2d = {AUTOPILOT, 13, BUG3_2d, ZAPPER_2d, DX, DY};
act15 abugf4a_2d = {AUTOPILOT, 5, BUG4_2d, ZAPPER_2d, DX, DY};
act15 abugf5a_2d = {AUTOPILOT, 11, BUG5_2d, ZAPPER_2d, DX, DY};
act16 aback4_2d = {INIT_OBJ_SEQ, 2, CAT_2d, 0};
act16 abd11_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 abd2_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 abd21_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aclosedoor1_2d = {INIT_OBJ_SEQ, DOORDELAY, DOOR1_2d, 0};
act16 adalek2_2d = {INIT_OBJ_SEQ, 0, DALEK_2d, 2};
act16 adone10_2d = {INIT_OBJ_SEQ, 10, HERO, _UP};
act16 adone6_2d = {INIT_OBJ_SEQ, 0, HORACE_2d, LEFT};
act16 adone9_2d = {INIT_OBJ_SEQ, 10, HORACE_2d, _UP};
act16 adumb13_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 adumb3_2d = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 afuze1_2d = {INIT_OBJ_SEQ, 0, DYNAMITE_2d, 1};
act16 agiveb5_2d = {INIT_OBJ_SEQ, 2, CAT_2d, 1};
act16 ahall1_3_2d = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 ahall2_2a_2d = {INIT_OBJ_SEQ, 0, HERO, LEFT};
act16 ahall3_1a_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ahdrink4_2d = {INIT_OBJ_SEQ, 3, HESTER_2d, _UP};
act16 ahdrink5_2d = {INIT_OBJ_SEQ, 50, HESTER_2d, DOWN};
act16 ahest3_2d = {INIT_OBJ_SEQ, 0, HESTER_2d, RIGHT};
act16 ahest5_2d = {INIT_OBJ_SEQ, 22, HESTER_2d, _UP};
act16 ahest7_2d = {INIT_OBJ_SEQ, 24, HESTER_2d, LEFT};
act16 ahest9_2d = {INIT_OBJ_SEQ, 45, HESTER_2d, DOWN};
act16 ainshed2_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 akit2_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 amaidb1_2d = {INIT_OBJ_SEQ, 0, MAID_2d, RIGHT};
act16 amaidbk2_2d = {INIT_OBJ_SEQ, 0, MAID_2d, LEFT};
act16 amaidbk6_2d = {INIT_OBJ_SEQ, 10, MAID_2d, DOWN};
act16 amurd1_2d = {INIT_OBJ_SEQ, 26, MURDER_2d, 1};
act16 aom16_2d = {INIT_OBJ_SEQ, 60, OLDMAN_2d, 1};
act16 apanel7_2d = {INIT_OBJ_SEQ, 5, HERO, DOWN};
act16 apen5_2d = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 aridgard4_2d = {INIT_OBJ_SEQ, 4, GARDENER_2d, LEFT};
act16 ashed12_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ashed2_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 ashed22_2d = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 astick4_2d = {INIT_OBJ_SEQ, 0, DOG_2d, 1};
act16 avenus2_2d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aclosedoor2_2d = {INIT_OBJ_SEQ, DOORDELAY, DOOR2_2d, 0};
act16 aclosedoor3_2d = {INIT_OBJ_SEQ, DOORDELAY, DOOR3_2d, 0};
act16 agone12_2d = {INIT_OBJ_SEQ, 125, HERO, DOWN};
act16 agone13_2d = {INIT_OBJ_SEQ, 127, HERO, LEFT};
act16 aharry2_2d = {INIT_OBJ_SEQ, 0, HARRY_2d, 1};
act16 aheroseq1_2d = {INIT_OBJ_SEQ, 1, HERO, LEFT};
act16 amaid1_2d = {INIT_OBJ_SEQ, 1, MAID_2d, DOWN};
act16 amaidc13_2d = {INIT_OBJ_SEQ, 30, MAID_2d, DOWN};
act16 amaidc4_2d = {INIT_OBJ_SEQ, 8, MAID_2d, RIGHT};
act16 amaidc7_2d = {INIT_OBJ_SEQ, 16, MAID_2d, LEFT};
act16 amaidp6_2d = {INIT_OBJ_SEQ, 10, MAID_2d, DOWN};
act16 apenbseq1_2d = {INIT_OBJ_SEQ, 0, PENNY_2d, RIGHT};
act16 apenbseq2_2d = {INIT_OBJ_SEQ, 25, PENNY_2d, _UP};
act16 apenseq1_2d = {INIT_OBJ_SEQ, 0, PENNY_2d, RIGHT};
act16 apenseq2_2d = {INIT_OBJ_SEQ, PENDELAY + 7, PENNY_2d, DOWN};
act16 apenseq3_2d = {INIT_OBJ_SEQ, PENDELAY + 10, PENNY_2d, LEFT};
act16 apenseq4_2d = {INIT_OBJ_SEQ, PENDELAY + 17, PENNY_2d, _UP};
act16 apenseq5_2d = {INIT_OBJ_SEQ, PENDELAY + 42, PENNY_2d, RIGHT};
act16 apenseq6_2d = {INIT_OBJ_SEQ, PENDELAY + 74, PENNY_2d, 2};
act17 acopbit1_2d = {SET_STATE_BITS, 0, COP_2d, 1};
act17 acopbit16_2d = {SET_STATE_BITS, 0, COP_2d, 16};
act17 acopbit4_2d = {SET_STATE_BITS, 0, COP_2d, 4};
act17 agatescls_2d = {CLEAR_STATE_BITS, 0, BUTTON_2d, 32};
act17 agatesopn_2d = {SET_STATE_BITS, 0, BUTTON_2d, 32};
act17 aglightoff2_2d = {CLEAR_STATE_BITS, 0, BUTTON_2d, 2};
act17 aglighton2_2d = {SET_STATE_BITS, 0, BUTTON_2d, 2};
act17 aphoto3_2d = {SET_STATE_BITS, 0, COP_2d, 2};
act17 ashed23_2d = {SET_STATE_BITS, 0, BUTTON_2d, 16};
act17 aslightoff2_2d = {CLEAR_STATE_BITS, 0, BUTTON_2d, 1};
act17 aslighton2_2d = {SET_STATE_BITS, 0, BUTTON_2d, 1};
act17 astream12_2d = {SET_STATE_BITS, 0, BUTTON_2d, 4};
act17 azapperoff2_2d = {CLEAR_STATE_BITS, 0, BUTTON_2d, 8};
act17 azapperon2_2d = {SET_STATE_BITS, 0, BUTTON_2d, 8};
act17 acopbit8_2d = {SET_STATE_BITS, 0, COP_2d, 8};
act19 achkbugs_2d = {TEST_STATE_BITS, 0, BUTTON_2d, 8, kALbugflit_2d, kALbugattack_2d};
act19 achkgates_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 16, kALswgates_2d, kALrumbling_2d};
act19 achkglight_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 2, kALglightoff_2d, kALglighton_2d};
act19 achkgo_2d = {TEST_STATE_BITS, 0, BUTTON_2d, 32, kALgoopen_2d, kALgoclosed_2d};
act19 achkslight_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 1, kALslightoff_2d, kALslighton_2d};
act19 achksong_2d = {TEST_STATE_BITS, 0, COP_2d, 8, 0, kALsong4_2d};
act19 achkzapper_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 4, kALswzapper_2d, kALclick_2d};
act19 aswgates_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 32, kALgatescls_2d, kALgatesopn_2d};
act19 aswzapper_2d = {TEST_STATE_BITS, 2, BUTTON_2d, 8, kALzapperoff_2d, kALzapperon_2d};
act20 acure_2d = {DEL_EVENTS, 0, AGSCHEDULE};
act20 aridpath_2d = {DEL_EVENTS, 5, INIT_PATH};
act20 aridsched_2d = {DEL_EVENTS, 0, ASCHEDULE};
act20 aridtests_2d = {DEL_EVENTS, 0, TEST_STATE_BITS};
act20 aridtext_2d = {DEL_EVENTS, 5, TEXT};
act21 adead5_2d = {GAMEOVER, 0};
act21 afall5_2d = {GAMEOVER, 12};
act23 adone15_2d = {EXIT, 54};
act24 abonus10_2d = {BONUS, 0, 10};
act24 abonus11_2d = {BONUS, 57, 11};
act24 abonus12_2d = {BONUS, 0, 12};
act24 abonus13_2d = {BONUS, 0, 13};
act24 abonus14_2d = {BONUS, 0, 14};
act24 abonus15_2d = {BONUS, 0, 15};
act24 abonus16_2d = {BONUS, 0, 16};
act24 abonus17_2d = {BONUS, 0, 17};
act24 abonus18_2d = {BONUS, 0, 18};
act24 abonus19_2d = {BONUS, 0, 19};
act24 abonus2_2d = {BONUS, 0, 2};
act24 abonus20_2d = {BONUS, 0, 20};
act24 abonus21_2d = {BONUS, 0, 21};
act24 abonus22_2d = {BONUS, 0, 22};
act24 abonus24_2d = {BONUS, 0, 24};
act24 abonus25_2d = {BONUS, 0, 25};
act24 abonus26_2d = {BONUS, 0, 26};
act24 abonus27_2d = {BONUS, 0, 27};
act24 abonus30_2d = {BONUS, 0, 30};
act24 abonus6_2d = {BONUS, 0, 6};
act24 abonus7_2d = {BONUS, 0, 7};
act24 abonus8_2d = {BONUS, 0, 8};
act24 abonus9_2d = {BONUS, 0, 9};
act24 abonus1_2d = {BONUS, 0, 1};
act24 abonus23_2d = {BONUS, 8, 23};
act24 abonus3_2d = {BONUS, 0, 3};
act25 achkdrop_2d = {COND_BOX, 0, HERO, 196, 78, 283, 115, 0, kALdropdyn2_2d};
act25 achkld3_2d = {COND_BOX, 0, DYNAMITE_2d, 196, 78, 283, 125, kALchkld4_2d, kALnobang2_2d};
act25 achkph2_2d = {COND_BOX, 0, MAID_2d, 192, 134, 251, 149, kALphoto2_2d, kALphoto3_2d};
act27 aphoto2_2d = {ADD_SCORE, 0, ALBUM_2d};
act27 asafe5_2d = {ADD_SCORE, 0, WILL_2d};
act27 asonic6_2d = {ADD_SCORE, 0, SCREW_2d};
act28 abel4_2d = {SUB_SCORE, 0, BELL_2d};
act28 amat6_2d = {SUB_SCORE, 0, MATCHES_2d};
act28 asubban_2d = {SUB_SCORE, 0, BANANA_2d};
act28 subgarlic_2d = {SUB_SCORE, 0, GARLIC_2d};
act29 achkbel_2d = {COND_CARRY, 0, BELL_2d, kALcat2_2d, kALnocarry_2d};
act29 achkcarry_2d = {COND_CARRY, 0, BELL_2d, kALcat3_2d, kALcat4_2d};
act29 achkld4_2d = {COND_CARRY, 0, DYNAMITE_2d, kALnobang2_2d, kALbang1_2d};
act29 achkmag_2d = {COND_CARRY, 0, MAGNIFY_2d, kALwill1_2d, kALwill2_2d};
act29 achkmat1_2d = {COND_CARRY, 0, MATCHES_2d, kALchkmat2_2d, 0};
act29 achkpaper2_2d = {COND_CARRY, 0, PAPER_2d, kALridkey_2d, kALpencil_2d};
act29 achkrr3_2d = {COND_CARRY, 0, DYNAMITE_2d, kALsilly_2d, kALclimbup_2d};
act29 achksafe_2d = {COND_CARRY, 0, SCREW_2d, kALchkscrew_2d, kALsafepr_2d};
act30 ainitmaze_2d = {INIT_MAZE, 0, 8, 50, 37, 260, 154, 140, 175, MAZE_SCREEN};
act31 aexitmaze_2d = {EXIT_MAZE, 0};
act32 apanel6_2d = {INIT_PRIORITY, 20, PANEL_2d, BACKGROUND};
act33 acookp3_2d = {INIT_SCREEN, 0, COOKB_2d, 6};
act33 afall3_2d = {INIT_SCREEN, 0, PENFALL_2d, 25};
act33 amaidbk1_2d = {INIT_SCREEN, 0, MAID_2d, 31};
act33 aparty1a_2d = {INIT_SCREEN, 0, COP_2d, 30};
act33 aparty2a_2d = {INIT_SCREEN, 0, MAID_2d, 30};
act33 aparty3a_2d = {INIT_SCREEN, 0, HESTER_2d, 30};
act33 aparty4a_2d = {INIT_SCREEN, 0, GARDENER_2d, 30};
act33 aparty5a_2d = {INIT_SCREEN, 0, SNAKE_2d, 30};
act33 aparty6a_2d = {INIT_SCREEN, 0, GENIE_2d, 30};
act33 aparty7a_2d = {INIT_SCREEN, 0, HARRY_2d, 30};
act33 aparty8a_2d = {INIT_SCREEN, 0, DOCTOR_2d, 30};
act33 aparty9a_2d = {INIT_SCREEN, 0, COOK_2d, 30};
act33 ashed24_2d = {INIT_SCREEN, 0, GATELIGHT_2d, 11};
act33 ashed25_2d = {INIT_SCREEN, 0, GATELIGHT_2d, 12};
act33 astick10_2d = {INIT_SCREEN, 0, STICK_2d, -1};
act33 amaidc11_2d = {INIT_SCREEN, 30, MAID_2d, 31};
act33 amaidc2_2d = {INIT_SCREEN, 8, MAID_2d, 32};
act33 amaidp1_2d = {INIT_SCREEN, 0, MAID_2d, 31};
act34 abang1_2d = {AGSCHEDULE, 5 * NORMAL_TPS, kALbang2_2d};
act34 abite3_2d = {AGSCHEDULE, 60 * NORMAL_TPS, kALpois1_2d};
act34 abite4_2d = {AGSCHEDULE, 200 * NORMAL_TPS, kALpois2_2d};
act34 abite5_2d = {AGSCHEDULE, 290 * NORMAL_TPS, kALpois3_2d};
act34 abite6_2d = {AGSCHEDULE, 300 * NORMAL_TPS, kALpois4_2d};
act34 acat3_2d = {AGSCHEDULE, 8 * NORMAL_TPS, kALchkcarry_2d};
act34 akaboom2_2d = {AGSCHEDULE, 1, kALkaboom3_2d};
act34 amaidb6_2d = {AGSCHEDULE, 8 * NORMAL_TPS, kALmaidbk_2d};
act35 amap0_2d = {REMAPPAL, 0, _TLIGHTMAGENTA, _LIGHTMAGENTA};
act35 amap1_2d = {REMAPPAL, 0, _TLIGHTMAGENTA, _BLACK};
act36 achkcat1_2d = {COND_NOUN, 0, kNBell_2d, kALcat1_2d, kALnopurps_2d};
act36 achkpencil_2d = {COND_NOUN, 0, kNKey_2d, kALchkpap1_2d, kALnopurps_2d};
act36 achkscrew_2d = {COND_NOUN, 0, kNScrew_2d, kALsafe1_2d, kALsafepr_2d};
act37 acookp2_2d = {SCREEN_STATE, 0, 6, 1};
act37 ascreen2_2d = {SCREEN_STATE, 0, 2, 1};
act37 ascreen35_2d = {SCREEN_STATE, 0, 35, 1};
act38 acooklips_2d = {INIT_LIPS, 10, LIPS_2d, COOKB_2d, LIPDX - 1, LIPDY + 1};
act38 aomlips_2d = {INIT_LIPS, 41, LIPS_2d, OLDMAN_2d, 24, LIPDY};
act38 alips_2d = {INIT_LIPS, 0, LIPS_2d, MAID_2d, LIPDX, LIPDY};
act38 amaidlips_2d = {INIT_LIPS, 5, LIPS_2d, MAID_2d, LIPDX, LIPDY};
//Strangerke - act26 are stored in new act49, as songs were not handled the same way in DOS version (in harcoded strings)
act49 asong2a_2d = {OLD_SONG, 0, kDTsong2_2d};
act49 asong2dn_2d = {OLD_SONG, 30, kDTsong2a_2d};
act49 asong2up_2d = {OLD_SONG, 10, kDTsong2_2d};
act49 asong5_2d = {OLD_SONG, 0, kDTsong5_2d};
act49 asong0_2d = {OLD_SONG, 0, kDTsong0_2d};
act49 asong1_2d = {OLD_SONG, 0, kDTsong1_2d};
act49 asong2_2d = {OLD_SONG, 24, kDTsong2_2d};
act49 asong3_2d = {OLD_SONG, 0, kDTsong3_2d};
act49 asong4_2d = {OLD_SONG, 0, kDTsong4_2d};
act49 asong6_2d = {OLD_SONG, 4, kDTsong6_2d};
actListPtr AL11maze_2d[] = {&ainitmaze_2d, &amazexy_2d, &ascr11maze_2d, 0};
actListPtr ALballoon_2d[] = {&aball1_2d, &aball2_2d, &aball3_2d, &aball4_2d, &aball5_2d, &aball6_2d, &asong6_2d, 0};
actListPtr ALbanana_2d[] = {&abonus18_2d, &abanana1_2d, &abanana2_2d, &abanana3_2d, &abanana4_2d, &abanana5_2d, &abanana6_2d, &abanana7_2d, &abanana8_2d, &abanana9_2d, &abanana10_2d, &abanana11_2d, &abanana12_2d, &abanana13_2d, &abanana14_2d, 0};
actListPtr ALbang1_2d[] = {&abang1_2d, &afuze1_2d, &afuze2_2d, &afuze3_2d, 0};
actListPtr ALbang2_2d[] = {&achkrr_2d, 0};
actListPtr ALbed1_2d[] = {&apenscr_2d, &apenbxy1_2d, &apenbseq1_2d, &apenbstart_2d, &apenbvxy1_2d, &apenbvxy2_2d, &apenbseq2_2d, &apenbstop_2d, &apenbxy2_2d, &apenblie1_2d, &apenblie2_2d, &alie1_2d, &alie2_2d, 0};
actListPtr ALbell_2d[] = {&achkbell1_2d, 0};
actListPtr ALbell1_2d[] = {&abell_2d, &abell1_2d, 0};
actListPtr ALbell2_2d[] = {&abell_2d, &adisable_2d, &amaidc1_2d, &amaidc2_2d, &amaidc3_2d, &amaidc4_2d, &amaidc5_2d, &amaidc6_2d, &abell2_2d, &amaidc7_2d, &amaidc8_2d, &amaidc9_2d, &amaidc10_2d, &amaidc11_2d, &amaidc12_2d, &amaidc13_2d, &amaidc14_2d, &amaidc15_2d, 0};
actListPtr ALbite_2d[] = {&abite1_2d, &abite2_2d, &achknasty_2d, 0};
actListPtr ALblah_2d[] = {&ablah_2d, &arepblah_2d, 0};
actListPtr ALboom_2d[] = {&asong5_2d, &aboom_2d, &abonus17_2d, 0};
actListPtr ALbottle_2d[] = {&abonus10_2d, &achkbite_2d, 0};
actListPtr ALbridge_2d[] = {&achkmat1_2d, 0};
actListPtr ALbugattack_2d[] = {&abuga1a_2d, &abuga1b_2d, &abuga1c_2d, &abuga2a_2d, &abuga2b_2d, &abuga2c_2d, &abuga3a_2d, &abuga3b_2d, &abuga3c_2d, &abuga4a_2d, &abuga4b_2d, &abuga4c_2d, &abuga5a_2d, &abuga5b_2d, &abuga5c_2d, &arepbuga_2d, 0};
actListPtr ALbugflit_2d[] = {&abugf1a_2d, &abugf1b_2d, &abugf1c_2d, &abugf2a_2d, &abugf2b_2d, &abugf2c_2d, &abugf3a_2d, &abugf3b_2d, &abugf3c_2d, &abugf4a_2d, &abugf4b_2d, &abugf4c_2d, &abugf5a_2d, &abugf5b_2d, &abugf5c_2d, &arepbugf_2d, 0};
actListPtr ALbugrep1_2d[] = {&abuga1a_2d, &abuga1b_2d, &abuga2a_2d, &abuga2b_2d, &abuga3a_2d, &abuga3b_2d, &abuga4a_2d, &abuga4b_2d, &abuga5a_2d, &abuga5b_2d, &arepbuga_2d, 0};
actListPtr ALbugrep2_2d[] = {&abugf1a_2d, &abugf1b_2d, &abugf2a_2d, &abugf2b_2d, &abugf3a_2d, &abugf3b_2d, &abugf4a_2d, &abugf4b_2d, &abugf5a_2d, &abugf5b_2d, &arepbugf_2d, 0};
actListPtr ALbugs_2d[] = {&adead1_2d, &adead2_2d, &adead3_2d, &abug5a_2d, &abug5b_2d, &adead4_2d, &adead5_2d, 0};
actListPtr ALbugzapper_2d[] = {&abutchk_2d, &achkzapper_2d, 0};
actListPtr ALcallp_2d[] = {&acallp1_2d, &acallp2_2d, &acallp3_2d, &acallp4_2d, &acallp5_2d, &acallp6_2d, &acallp7_2d, &abonus13_2d, 0};
actListPtr ALcantpush_2d[] = {&acantpush_2d, &aridtests_2d, 0};
actListPtr ALcat1_2d[] = {&achkbel_2d, 0};
actListPtr ALcat2_2d[] = {&acat1_2d, &acat2_2d, 0};
actListPtr ALcat3_2d[] = {&aback1_2d, &aback2_2d, &aback3_2d, &aback4_2d, 0};
actListPtr ALcat4_2d[] = {&aback1_2d, &aback2_2d, &aback3_2d, &aback4_2d, &achkcat2_2d, 0};
actListPtr ALcat5_2d[] = {&achkcat3_2d, 0};
actListPtr ALcat6_2d[] = {&aridsched_2d, &abell_2d, &acat4_2d, &amaidb1_2d, &amaidb2_2d, &amaidb3_2d, &amaidb4_2d, &amaidb5_2d, &amaidb6_2d, 0};
actListPtr ALcatnip_2d[] = {&achkcat1_2d, 0};
actListPtr ALchasm_2d[] = {&achasm1_2d, &adead1_2d, &afall1_2d, &afall2_2d, &afall3_2d, &afall4_2d, &adead4_2d, &afall5_2d, 0};
actListPtr ALcheat_2d[] = {&acheat1_2d, &acheat2_2d, &abonus25_2d, &ascr33a_2d, &ascr33b_2d, &ascr33c_2d, &ascr33d_2d, 0};
actListPtr ALchkbell2_2d[] = {&achkbell2_2d, 0};
actListPtr ALchkc09_2d[] = {&achkc09_2d, 0};
actListPtr ALchkcarry_2d[] = {&achkcarry_2d, 0};
actListPtr ALchkdoc_2d[] = {&achkdoc_2d, 0};
actListPtr ALchkld3_2d[] = {&achkld3_2d, 0};
actListPtr ALchkld4_2d[] = {&achkld4_2d, 0};
actListPtr ALchkmat2_2d[] = {&achkmat2_2d, 0};
actListPtr ALchkpap1_2d[] = {&achkpaper1_2d, 0};
actListPtr ALchkpap2_2d[] = {&achkpaper2_2d, 0};
actListPtr ALchkrr2_2d[] = {&achkrr3_2d, 0};
actListPtr ALchksafe_2d[] = {&achksafe_2d, 0};
actListPtr ALchkscrew_2d[] = {&achkscrew_2d, 0};
actListPtr ALchkstate1_2d[] = {&achkstate1_2d, 0};
actListPtr ALclick_2d[] = {&aclick_2d, 0};
actListPtr ALclimax_2d[] = {&aclimax1_2d, &aclimax2_2d, &aclimax3_2d, &aclimax4_2d, &aclimax5_2d, &aclimax6_2d, &aclimax7_2d, 0};
actListPtr ALclimbrope_2d[] = {&achkrr1_2d, 0};
actListPtr ALclimbup_2d[] = {&arxy21_2d, &arup_2d, &arr21_2d, 0};
actListPtr ALclimbwell_2d[] = {&abonus16_2d, &achkwell_2d, 0};
actListPtr ALclue09_2d[] = {&aclue09a_2d, &aclue09b_2d, &aclue09c_2d, 0};
actListPtr ALcomb1_2d[] = {&acomb1_2d, 0};
actListPtr ALcomb2_2d[] = {&acomb2_2d, 0};
actListPtr ALcook_2d[] = {&acooklips_2d, &aridcooklips_2d, &acook1_2d, &acook2_2d, &acook3_2d, &acook4_2d, &acook5_2d, &acook6_2d, &acopbit4_2d, &acook7_2d, &acook8_2d, &acook9_2d, 0};
actListPtr ALcookp_2d[] = {&abonus22_2d, &acookp1_2d, &acookp2_2d, &acookp3_2d, 0};
actListPtr ALcop_2d[] = {&acop1_2d, &acop2_2d, &acop3_2d, 0};
actListPtr ALcure_2d[] = {&aserum1_2d, &aserum2_2d, &acure_2d, 0};
actListPtr ALdalek_2d[] = {&adead1_2d, &adead2_2d, &adead3_2d, &adead4_2d, &aext1_2d, &aext2_2d, &aext3_2d, &adead5_2d, 0};
actListPtr ALdial_2d[] = {&adial_2d, 0};
actListPtr ALdidnt_2d[] = {&adidnt1_2d, &adidnt2_2d, &ascr33a_2d, &ascr33b_2d, &ascr33c_2d, &ascr33d_2d, 0};
actListPtr ALdoctor_2d[] = {&achkdalek_2d, 0};
actListPtr ALdog1_2d[] = {&adog1_2d, 0};
actListPtr ALdone_2d[] = {&adisable_2d, &adone1_2d, &adone2_2d, &adone3_2d, &adone4_2d, &adone5_2d, &adone6_2d, &adone7_2d, &adone8_2d, &adone9_2d, &adone10_2d, &adone11_2d, &adone12_2d, &adone13_2d, &adone14_2d, &adone15_2d, 0};
actListPtr ALdropdyn1_2d[] = {&achkdrop_2d, 0};
actListPtr ALdropdyn2_2d[] = {&adropdyn2_2d, 0};
actListPtr ALdropdynamite_2d[] = {&adropdyn1_2d, 0};
actListPtr ALdropmat_2d[] = {&amat1_2d, &amat2_2d, &amat3_2d, &amat4_2d, &amat5_2d, &amat6_2d, 0};
actListPtr ALdumb_2d[] = {&abonus6_2d, &adumbchk_2d, 0};
actListPtr ALdyn1_2d[] = {&adyn1_2d, &adyn2_2d, 0};
actListPtr ALeatbanana_2d[] = {&aridban_2d, &aeatban_2d, &asubban_2d, &adropban_2d, 0};
actListPtr ALempty_2d[] = {&aempty_2d, 0};
actListPtr ALexitmaze_2d[] = {&aexitmaze_2d, &aheroxy11_2d, &ascrmaze_2d, 0};
actListPtr ALfaint_2d[] = {&afaint1_2d, &adisable_2d, &afaint2_2d, &afaint3_2d, &afaint4_2d, &afaint5_2d, &afaint6_2d, &afaint7_2d, &afaint8_2d, &afaint9_2d, &afaint10_2d, 0};
actListPtr ALgard1_2d[] = {&agard2_2d, &agard3_2d, &agard4_2d, &agard5_2d, &agard6_2d, &agard7_2d, &agard8_2d, &agard9_2d, &agard10_2d, &agard11_2d, 0};
actListPtr ALgarlic_2d[] = {&agarchk_2d, 0};
actListPtr ALgatelight_2d[] = {&abutchk_2d, &achkglight_2d, 0};
actListPtr ALgatescls_2d[] = {&agatescls_2d, 0};
actListPtr ALgatesopn_2d[] = {&abonus8_2d, &agatesopn_2d, 0};
actListPtr ALgenie_2d[] = {&asong2a_2d, &abonus30_2d, &agenie1_2d, &agenie2_2d, &agenie3_2d, &agenie4_2d, 0};
actListPtr ALgetbook_2d[] = {&achkstate0_2d, 0};
actListPtr ALgetdynamite_2d[] = {&adynamite1_2d, 0};
actListPtr ALgetgarlic_2d[] = {&agetgarlic_2d, 0};
actListPtr ALgetmatch_2d[] = {&agetmatch_2d, 0};
actListPtr ALgiveb2_2d[] = {&achkgive_2d, 0};
actListPtr ALgiveb3_2d[] = {&agiveb2_2d, &agiveb3_2d, &agiveb4_2d, &agiveb5_2d, &agiveb6_2d, &agiveb7_2d, &abel1_2d, &abel2_2d, &abel3_2d, &abel4_2d, &acat3_2d, &abonus21_2d, 0};
actListPtr ALgiveb4_2d[] = {&asniff_2d, 0};
actListPtr ALgivebel_2d[] = {&agiveb1_2d, 0};
actListPtr ALglightoff_2d[] = {&aglightoff1_2d, &aglightoff2_2d, &aclick_2d, 0};
actListPtr ALglighton_2d[] = {&aglighton1_2d, &aglighton2_2d, &aclick_2d, 0};
actListPtr ALgoclosed_2d[] = {&ashed25_2d, &ascr0812_2d, 0};
actListPtr ALgoopen_2d[] = {&ashed24_2d, &ascr0811_2d, 0};
actListPtr ALgun_2d[] = {&achkgun_2d, 0};
actListPtr ALharry_2d[] = {&aharry1_2d, &aharry2_2d, &aharry3_2d, &aharry4_2d, &aharry5_2d, &aharry6_2d, &aharry7_2d, &acopbit8_2d, &abonus23_2d, &asong0_2d, &ascreen35_2d, 0};
actListPtr ALhdrink_2d[] = {&ahdrink1_2d, &ahdrink2_2d, &ahdrink3_2d, &ahdrink4_2d, &ahdrink5_2d, &ahdrink6_2d, &ahdrink7_2d, &ahdrink8_2d, &ahdrink9_2d, &ahdrink10_2d, &ahdrink11_2d, &ahdrink12_2d, &ahdrink13_2d, &arepblah_2d, 0};
actListPtr ALheroxy01_2d[] = {&aheroxy01_2d, &aherostart_2d, &aheroseq1_2d, 0};
actListPtr ALhfaint_2d[] = {&adisable_2d, &ahfaint1_2d, &ahfaint2_2d, &ahfaint3_2d, &ahfaint4_2d, &ahfaint5_2d, &ahfaint6_2d, 0};
actListPtr ALhole_2d[] = {&ahole_2d, 0};
actListPtr ALhprompt_2d[] = {&ahestd1_2d, &ahestd2_2d, &ahestd3_2d, 0};
actListPtr ALhrgreet_2d[] = {&ahest1_2d, &ahest2_2d, &ahest3_2d, &ahest4_2d, &ahest5_2d, &ahest6_2d, &ahest7_2d, &ahest8_2d, &ahest9_2d, &ahest10_2d, &ahest11_2d, &ahest12_2d, &ahest13_2d, &ahest14_2d, &ahest15_2d, &ahest16_2d, 0};
actListPtr ALhtable_2d[] = {&achkhr2_2d, 0};
actListPtr ALhugone_2d[] = {&asetbk1_2d, &abkstart1_2d, &abkstart2_2d, &abkstop_2d, &aswaphero_2d, &ascreen2_2d, &abonus1_2d, &asong2_2d, &adisable_2d, &agone1_2d, &agone2_2d, &agone3_2d, &agone4_2d, &acyc2_2d, &agone5_2d, &agone6_2d, &agone7_2d, &agone8_2d, &agone9_2d, &agone10_2d, &agone11_2d, &agone12_2d, &agone13_2d, &agone14_2d, &agone15_2d, 0};
actListPtr ALkaboom_2d[] = {&asong5_2d, &akaboom1_2d, &akaboom2_2d, &akaboom3_2d, 0};
actListPtr ALkaboom3_2d[] = {&adead1_2d, &adead2_2d, &aboomxy_2d, &adead3_2d, &adead4_2d, &adead5_2d, 0};
actListPtr ALkeyhole_2d[] = {&akeyhole_2d, 0};
actListPtr ALkeyhole1_2d[] = {&akeyhole1_2d, 0};
actListPtr ALkeyhole2_2d[] = {&aok_2d, &akeyhole3_2d, &akeyhole4_2d, &akeyhole5_2d, &akeyhole6_2d, &ascr0204_2d, 0};
actListPtr ALlamp_2d[] = {&achklamp_2d, 0};
actListPtr ALlightdynamite_2d[] = {&achkld1_2d, 0};
actListPtr ALlookkennel_2d[] = {&achkken1_2d, 0};
actListPtr ALlookm1_2d[] = {&alookm1_2d, 0};
actListPtr ALlookm2_2d[] = {&alookm2_2d, 0};
actListPtr ALlookmatch_2d[] = {&amatchk1_2d, 0};
actListPtr ALmaid_2d[] = {&amaidlips_2d, &aridmaidlips_2d, &amaid1_2d, &amaid2_2d, &amaid3_2d, &amaid4_2d, &amaid5_2d, &amaid6_2d, &amaidgo_2d, &amaid7_2d, &amaid8_2d, &amaid9_2d, &amaid10_2d, &amaid11_2d, &arepmsg1_2d, 0};
actListPtr ALmaidbk_2d[] = {&amaidbk1_2d, &amaidbk2_2d, &amaidbk3_2d, &amaidbk4_2d, &amaidbk5_2d, &amaidbk6_2d, &amaidbk7_2d, &amaidbk8_2d, 0};
actListPtr ALmaidp_2d[] = {&achkmaid_2d, 0};
actListPtr ALmaidx_2d[] = {&amaidp1_2d, &amaidp2_2d, &amaidp3_2d, &amaidp4_2d, &amaidp5_2d, &amaidp6_2d, &amaidp7_2d, &amaidp8_2d, &amaidp9_2d, &arepblah_2d, 0};
actListPtr ALmap0_2d[] = {&amap0_2d, 0};
actListPtr ALmap1_2d[] = {&amap1_2d, 0};
actListPtr ALmatok_2d[] = {&achkld2_2d, 0};
actListPtr ALmissed_2d[] = {&amissed1_2d, &amissed2_2d, &amissed3_2d, 0};
actListPtr ALnasty_2d[] = {&abite3_2d, &abite4_2d, &abite5_2d, &abite6_2d, 0};
actListPtr ALnobang_2d[] = {&anobang_2d, 0};
actListPtr ALnobang2_2d[] = {&anobang2_2d, 0};
actListPtr ALnobell_2d[] = {&abell_2d, &anobell_2d, 0};
actListPtr ALnocarry_2d[] = {&anocarry_2d, 0};
actListPtr ALnocure_2d[] = {&aserum1_2d, 0};
actListPtr ALnodrink_2d[] = {&ahnod1_2d, &ahnod2_2d, &ahnod3_2d, &arepblah_2d, 0};
actListPtr ALnogenie_2d[] = {&anogenie_2d, 0};
actListPtr ALnopurps_2d[] = {&anopurps_2d, 0};
actListPtr ALnoreply_2d[] = {&anoreply_2d, 0};
actListPtr ALnotrap_2d[] = {&anotrap_2d, 0};
actListPtr ALomgag_2d[] = {&aomlips_2d, &aomridlip_2d, &aom1_2d, &aom2_2d, &aom3_2d, &aom4_2d, &aom5_2d, &aom6_2d, &aom7_2d, &aom8_2d, &aom9_2d, &aom10_2d, &aom11_2d, &aom12_2d, &aom13_2d, &aom14_2d, &aom15_2d, &aom16_2d, &aom17_2d, &aom18_2d, &aom19_2d, &aom20_2d, &abonus11_2d, 0};
actListPtr ALopendoor1_2d[] = {&astophero_2d, &amaidstop1_2d, &amaidstop2_2d, &aopendoor1_2d, &ast12_2d, &aheroxy12_2d, &aclosedoor1_2d, &ascr12_2d, 0};
actListPtr ALopendoor2_2d[] = {&astophero_2d, &aopendoor2_2d, &ast3435_2d, &aheroxy3435_2d, &aclosedoor2_2d, &ascr3435_2d, 0};
actListPtr ALopendoor3_2d[] = {&astophero_2d, &aopendoor3_2d, &ast3436_2d, &aheroxy3436_2d, &aclosedoor3_2d, &ascr3436_2d, 0};
actListPtr ALpanel_2d[] = {&asong2up_2d, &asong2dn_2d, &adisable_2d, &apanel1_2d, &apanel2_2d, &apanel3_2d, &apanel4_2d, &apanel5_2d, &apanel6_2d, &apanel7_2d, &apanel8_2d, 0};
actListPtr ALparty_2d[] = {&adisable_2d, &aparty1a_2d, &aparty1b_2d, &aparty1c_2d, &aparty2a_2d, &aparty2b_2d, &aparty2c_2d, &aparty3a_2d, &aparty3b_2d, &aparty3c_2d, &aparty4a_2d, &aparty4b_2d, &aparty4c_2d, &aparty5a_2d, &aparty5b_2d, &aparty5c_2d, &aparty6a_2d, &aparty6b_2d, &aparty6c_2d, &aparty7a_2d, &aparty7b_2d, &aparty7c_2d, &aparty8a_2d, &aparty8b_2d, &aparty8c_2d, &aparty9a_2d, &aparty9b_2d, &aparty9c_2d, &aclimax_2d, 0};
actListPtr ALpencil_2d[] = {&apen1_2d, &apen2_2d, &apen3_2d, &apen4_2d, &apen5_2d, &abonus27_2d, &afinito_2d, &ascr3334_2d, 0};
actListPtr ALpengone_2d[] = {&abonus3_2d, &abkstart1_2d, &abkstart2_2d, &abkstop_2d, &asong2_2d, &adisable_2d, &apeng1_2d, &apeng2_2d, &apeng3_2d, &apeng4_2d, &ascr0203_2d, 0};
actListPtr ALpenny1_2d[] = {&apenxy_2d, &apenseq1_2d, &apenseq2_2d, &apenseq3_2d, &apenseq4_2d, &apenstart_2d, &apenvxy1_2d, &apenvxy2_2d, &apenvxy3_2d, &apenvxy4_2d, &apenseq5_2d, &apenseq6_2d, &apenstop_2d, 0};
actListPtr ALphone_2d[] = {&achkpb2_2d, 0};
actListPtr ALphonebox_2d[] = {&achkpb1_2d, 0};
actListPtr ALphoto_2d[] = {&achkphoto_2d, 0};
actListPtr ALphoto1_2d[] = {&achkph2_2d, 0};
actListPtr ALphoto2_2d[] = {&aphoto6_2d, 0};
actListPtr ALphoto3_2d[] = {&aphoto1_2d, &aphoto2_2d, &aphoto3_2d, &aphoto4_2d, &aphoto5_2d, 0};
actListPtr ALpois1_2d[] = {&apois1_2d, 0};
actListPtr ALpois2_2d[] = {&apois2_2d, 0};
actListPtr ALpois3_2d[] = {&apois3_2d, 0};
actListPtr ALpois4_2d[] = {&apois4_2d, &adead1_2d, &adead2_2d, &adead3_2d, &adead4_2d, &adead5_2d, 0};
actListPtr ALpushpaper_2d[] = {&abonus26_2d, &apaper1_2d, &apaper2_2d, &apaper3_2d, &apaper4_2d, 0};
actListPtr ALpushpencil_2d[] = {&achkpencil_2d, 0};
actListPtr ALreadlet_2d[] = {&abonus24_2d, &acopbit16_2d, 0};
actListPtr ALrepmsg1_2d[] = {&amaid12_2d, &arepmsg1_2d, 0};
actListPtr ALrg_2d[] = {&arxy_2d, &arok_2d, &arg_2d, 0};
actListPtr ALridgard_2d[] = {&adropgarl_2d, &aridgarl_2d, &aeatgarl2_2d, &aridgard1_2d, &aridgard2_2d, &aridgard3_2d, &aridgard4_2d, &aridgard5_2d, &aridpath_2d, &aridtext_2d, &aridgard6_2d, &abonus7_2d, &agarl1_2d, &aschedbut_2d, 0};
actListPtr ALridgarl_2d[] = {&adropgarl_2d, &aridgarl_2d, &aeatgarl1_2d, &subgarlic_2d, 0};
actListPtr ALridkey_2d[] = {&aridkey1_2d, &aridkey2_2d, 0};
actListPtr ALrr_2d[] = {&arxy_2d, &arok_2d, &arr_2d, 0};
actListPtr ALrumbling_2d[] = {&arumbling_2d, 0};
actListPtr ALsafe_2d[] = {&achkwill_2d, 0};
actListPtr ALsafe1_2d[] = {&abonus19_2d, &asafe1_2d, &asafe2_2d, &asafe3_2d, &asafe4_2d, &asafe5_2d, 0};
actListPtr ALsafepr_2d[] = {&asafepr_2d, 0};
actListPtr ALschedbut_2d[] = {&aexplainb_2d, 0};
actListPtr ALscr01_2d[] = {&astory1_2d, &astory2_2d, &ascr01_2d, 0};
actListPtr ALscr02_2d[] = {&achkbed1_2d, 0};
actListPtr ALscr0201_2d[] = {&ascr21_2d, 0};
actListPtr ALscr03_2d[] = {&achkpanel_2d, 0};
actListPtr ALscr0301_2d[] = {&ascr31_2d, 0};
actListPtr ALscr0305_2d[] = {&abed2_1_2d, &ascr0305_2d, 0};
actListPtr ALscr0306_2d[] = {&adumb1_2d, &adumb2_2d, &adumb3_2d, &ascr0306_2d, 0};
actListPtr ALscr04_2d[] = {&abonus2_2d, &amurd1_2d, &amurd2_2d, &amurd3_2d, &amurd4_2d, &ascr0402_2d, 0};
actListPtr ALscr0503_2d[] = {&abed3_1_2d, &ascr0503_2d, 0};
actListPtr ALscr06_2d[] = {&achkcook_2d, 0};
actListPtr ALscr0603_2d[] = {&adumb11_2d, &adumb12_2d, &adumb13_2d, &ascr0603_2d, 0};
actListPtr ALscr0607_2d[] = {&akit1_2d, &akit2_2d, &ascr0607_2d, 0};
actListPtr ALscr0631_2d[] = {&achkkit_2d, 0};
actListPtr ALscr0706_2d[] = {&abd1_2d, &abd2_2d, &ascr0706_2d, 0};
actListPtr ALscr0708_2d[] = {&abd20_2d, &abd21_2d, &ascr0708_2d, 0};
actListPtr ALscr0710_2d[] = {&abd10_2d, &abd11_2d, &ascr0710_2d, 0};
actListPtr ALscr0807_2d[] = {&ashed1_2d, &ashed2_2d, &ascr0807_2d, 0};
actListPtr ALscr0809_2d[] = {&ashed11_2d, &ashed12_2d, &ascr0809_2d, 0};
actListPtr ALscr09_2d[] = {&agard1_2d, &aclue09_2d, 0};
actListPtr ALscr0908_2d[] = {&ainshed1_2d, &ainshed2_2d, &ascr0908_2d, 0};
actListPtr ALscr10_2d[] = {&awarn_2d, 0};
actListPtr ALscr1007_2d[] = {&avenus1_2d, &avenus2_2d, &ascr1007_2d, 0};
actListPtr ALscr1108_2d[] = {&agates1_2d, &ascr1108_2d, 0};
actListPtr ALscr1113_2d[] = {&agates11_2d, &ascr1113_2d, 0};
actListPtr ALscr1314_2d[] = {&astream11_2d, &astream12_2d, &ascr1314_2d, 0};
actListPtr ALscr14_2d[] = {&achkbugs_2d, &awarnz_2d, 0};
actListPtr ALscr1413_2d[] = {&azap1_2d, &ascr1413_2d, 0};
actListPtr ALscr1415_2d[] = {&azap11_2d, &ascr1415_2d, 0};
actListPtr ALscr15_2d[] = {&achkom_2d, 0};
actListPtr ALscr1514_2d[] = {&amush1_2d, &ascr1514_2d, 0};
actListPtr ALscr1516_2d[] = {&amush21_2d, &ascr1516_2d, 0};
actListPtr ALscr1517_2d[] = {&amush11_2d, &ascr1517_2d, 0};
actListPtr ALscr1615_2d[] = {&awell1_2d, &ascr1615_2d, 0};
actListPtr ALscr1715_2d[] = {&asnake1_2d, &ascr1715_2d, 0};
actListPtr ALscr1718_2d[] = {&asnake11_2d, &ascr1718_2d, 0};
actListPtr ALscr1720_2d[] = {&asnake21_2d, &ascr1720_2d, 0};
actListPtr ALscr1817_2d[] = {&aphone1_2d, &ascr1817_2d, 0};
actListPtr ALscr1819c_2d[] = {&aphone11c_2d, &ascr1819_2d, 0};
actListPtr ALscr1819l_2d[] = {&aphone11l_2d, &ascr1819_2d, 0};
actListPtr ALscr1819r_2d[] = {&aphone11r_2d, &ascr1819_2d, 0};
actListPtr ALscr1918c_2d[] = {&aphone11c_2d, &ascr1918_2d, 0};
actListPtr ALscr1918l_2d[] = {&aphone11l_2d, &ascr1918_2d, 0};
actListPtr ALscr1918r_2d[] = {&aphone11r_2d, &ascr1918_2d, 0};
actListPtr ALscr2017_2d[] = {&akennel1_2d, &ascr2017_2d, 0};
actListPtr ALscr2223_2d[] = {&arockg1_2d, &ascr2223_2d, 0};
actListPtr ALscr2322_2d[] = {&athree1_2d, &ascr2322_2d, 0};
actListPtr ALscr2324_2d[] = {&athree11_2d, &ascr2324_2d, 0};
actListPtr ALscr2325_2d[] = {&athree21_2d, &ascr2325_2d, 0};
actListPtr ALscr2326_2d[] = {&athree31_2d, &ascr2326_2d, 0};
actListPtr ALscr2423_2d[] = {&alamp1_2d, &ascr2423_2d, 0};
actListPtr ALscr2523_2d[] = {&achasm25_2d, &ascr2523_2d, 0};
actListPtr ALscr2623_2d[] = {&apass1_2d, &ascr2623_2d, 0};
actListPtr ALscr2627_2d[] = {&apass11_2d, &ascr2627_2d, 0};
actListPtr ALscr2726_2d[] = {&aladder1_2d, &ascr2726_2d, 0};
actListPtr ALscr2827_2d[] = {&atrap1_2d, &ascr2827_2d, 0};
actListPtr ALscr2829_2d[] = {&atrap2_2d, &ascr2829_2d, 0};
actListPtr ALscr29_2d[] = {&achkcop_2d, 0};
actListPtr ALscr2928_2d[] = {&ahall2_1_2d, &ascr2928_2d, 0};
actListPtr ALscr2930_2d[] = {&ahall2_2_2d, &ahall2_2a_2d, &ascr2930_2d, 0};
actListPtr ALscr2931_2d[] = {&ahall2_3_2d, &ascr2931_2d, 0};
actListPtr ALscr2934_2d[] = {&ahall2_4_2d, &ascr2934_2d, 0};
actListPtr ALscr2938_2d[] = {&ahall2_5_2d, &ascr2938_2d, 0};
actListPtr ALscr30_2d[] = {&achkcop2_2d, 0};
actListPtr ALscr3029_2d[] = {&alounge1_2d, &ascr3029_2d, 0};
actListPtr ALscr3106_2d[] = {&achkcookp_2d, &aparlor3_2d, &ascr3106_2d, 0};
actListPtr ALscr3129_2d[] = {&aparlor2_2d, &ascr3129_2d, 0};
actListPtr ALscr3132_2d[] = {&aparlor1_2d, &ascr3132_2d, 0};
actListPtr ALscr3231_2d[] = {&acatroom1_2d, &ascr3231_2d, 0};
actListPtr ALscr33_2d[] = {&adraught_2d, &adrop33a_2d, &adrop33b_2d, &adrop33c_2d, &adrop33d_2d, &adrop33e_2d, &adrop33f_2d, &adrop33g_2d, &adrop33h_2d, &adrop33i_2d, &adrop33j_2d, 0};
actListPtr ALscr34_2d[] = {&achkhero_2d, 0};
actListPtr ALscr3429_2d[] = {&ahall3_2_2d, &ascr3429_2d, 0};
actListPtr ALscr3438_2d[] = {&ahall3_1_2d, &ahall3_1a_2d, &ascr3438_2d, 0};
actListPtr ALscr35_2d[] = {&achksong_2d, 0};
actListPtr ALscr3534_2d[] = {&asong0_2d, &aorgan1_2d, &ascr3534_2d, 0};
actListPtr ALscr36_2d[] = {&achkhr1_2d, 0};
actListPtr ALscr3634_2d[] = {&ahestroom1_2d, &ascr3634_2d, 0};
actListPtr ALscr3718_2d[] = {&aretupxy_2d, &ascr3718_2d, 0};
actListPtr ALscr3829_2d[] = {&ahall1_1_2d, &ascr3829_2d, 0};
actListPtr ALscr3834_2d[] = {&ahall1_2_2d, &ahall1_3_2d, &ascr3834_2d, 0};
actListPtr ALscrgate1_2d[] = {&ashed21_2d, &ashed22_2d, &ashed23_2d, &achkgo_2d, 0};
actListPtr ALscrgate2_2d[] = {&astream1_2d, &achkgo_2d, 0};
actListPtr ALscrok_2d[] = {&akit11_2d, &ascr0631_2d, 0};
actListPtr ALshedlight_2d[] = {&abutchk_2d, &achkslight_2d, 0};
actListPtr ALshot_2d[] = {&aridsched_2d, &amissed1_2d, &amissed2_2d, &amissed3_2d, &adalek1_2d, &adalek2_2d, &adalek3_2d, &adalek4_2d, &adalek5_2d, &adalek6_2d, &adalek7_2d, &abonus15_2d, 0};
actListPtr ALsilly_2d[] = {&asilly_2d, 0};
actListPtr ALslightoff_2d[] = {&aslightoff1_2d, &aslightoff2_2d, 0};
actListPtr ALslighton_2d[] = {&aslighton1_2d, &aslighton2_2d, 0};
actListPtr ALsnake_2d[] = {&achksnake_2d, 0};
actListPtr ALsong1_2d[] = {&asong1_2d, 0};
actListPtr ALsong3_2d[] = {&asong3_2d, 0};
actListPtr ALsong4_2d[] = {&asong4_2d, 0};
actListPtr ALsonic_2d[] = {&asonic1_2d, &asonic2_2d, &asonic3_2d, &asonic4_2d, &asonic5_2d, &asonic6_2d, &asonic7_2d, &asonic8_2d, 0};
actListPtr ALstrike1_2d[] = {&astrike1_2d, 0};
actListPtr ALstrikematch_2d[] = {&amatchk2_2d, 0};
actListPtr ALswgates_2d[] = {&aswgates_2d, &arumbling_2d, 0};
actListPtr ALswzapper_2d[] = {&aswzapper_2d, &aclick_2d, 0};
actListPtr ALthrown_2d[] = {&achkken2_2d, 0};
actListPtr ALthrowstick_2d[] = {&astick1_2d, &adisable_2d, &astick2_2d, &astick3_2d, &astick4_2d, &astick5_2d, &astick6_2d, &astick7_2d, &astick8_2d, &astick9_2d, &astick10_2d, &abonus12_2d, 0};
actListPtr ALtrap_2d[] = {&achktrap_2d, 0};
actListPtr ALuptrap_2d[] = {&auptrap1_2d, &auptrap2_2d, 0};
actListPtr ALvenus_2d[] = {&astung_2d, &adead1_2d, &adead2_2d, &adead3_2d, &adead4_2d, &adead5_2d, 0};
actListPtr ALwho_2d[] = {&abonus14_2d, &awho1_2d, &awho2_2d, &awho3_2d, &awho4_2d, &ascr1837_2d, 0};
actListPtr ALwill_2d[] = {&achkmag_2d, 0};
actListPtr ALwill1_2d[] = {&awill1_2d, &awill2_2d, &acopbit1_2d, &abonus20_2d, 0};
actListPtr ALwill2_2d[] = {&awill3_2d, &awill4_2d, 0};
actListPtr ALworkgates_2d[] = {&abutchk_2d, &achkgates_2d, 0};
actListPtr ALzapperoff_2d[] = {&azapperoff1_2d, &azapperoff2_2d, 0};
actListPtr ALzapperon_2d[] = {&abonus9_2d, &azapperon1_2d, &azapperon2_2d, 0};
// Special action list for maze
act2 aheroxy_2d = {INIT_OBJXY, 0, HERO, 0, 0};
//act5 astophero_2d = {INIT_OBJVXY, 0, HERO, 0, 0};
act1 aherostop_2d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act8 anewscr_2d = {NEW_SCREEN, 0, 0};
actListPtr ALnewscr_2d[] = {&aheroxy_2d, &astophero_2d, &aherostop_2d, &anewscr_2d, 0};
actList actListArr_2d[] = {
ALDummy, AL11maze_2d, ALballoon_2d, ALbanana_2d, ALbang1_2d,
ALbang2_2d, ALbed1_2d, ALbell_2d, ALbell1_2d, ALbell2_2d,
ALbite_2d, ALblah_2d, ALboom_2d, ALbottle_2d, ALbridge_2d,
ALbugattack_2d, ALbugflit_2d, ALbugrep1_2d, ALbugrep2_2d, ALbugs_2d,
ALbugzapper_2d, ALcallp_2d, ALcantpush_2d, ALcat1_2d, ALcat2_2d,
ALcat3_2d, ALcat4_2d, ALcat5_2d, ALcat6_2d, ALcatnip_2d,
ALchasm_2d, ALcheat_2d, ALchkbell2_2d, ALchkc09_2d, ALchkcarry_2d,
ALchkdoc_2d, ALchkld3_2d, ALchkld4_2d, ALchkmat2_2d, ALchkpap1_2d,
ALchkpap2_2d, ALchkrr2_2d, ALchksafe_2d, ALchkscrew_2d, ALchkstate1_2d,
ALclick_2d, ALclimax_2d, ALclimbrope_2d, ALclimbup_2d, ALclimbwell_2d,
ALclue09_2d, ALcomb1_2d, ALcomb2_2d, ALcook_2d, ALcookp_2d,
ALcop_2d, ALcure_2d, ALdalek_2d, ALdial_2d, ALdidnt_2d,
ALdoctor_2d, ALdog1_2d, ALdone_2d, ALdropdyn1_2d, ALdropdyn2_2d,
ALdropdynamite_2d, ALdropmat_2d, ALdumb_2d, ALdyn1_2d, ALeatbanana_2d,
ALempty_2d, ALexitmaze_2d, ALfaint_2d, ALgard1_2d, ALgarlic_2d,
ALgatelight_2d, ALgatescls_2d, ALgatesopn_2d, ALgenie_2d, ALgetbook_2d,
ALgetdynamite_2d, ALgetgarlic_2d, ALgetmatch_2d, ALgiveb2_2d, ALgiveb3_2d,
ALgiveb4_2d, ALgivebel_2d, ALglightoff_2d, ALglighton_2d, ALgoclosed_2d,
ALgoopen_2d, ALgun_2d, ALharry_2d, ALhdrink_2d, ALheroxy01_2d,
ALhfaint_2d, ALhole_2d, ALhprompt_2d, ALhrgreet_2d, ALhtable_2d,
ALhugone_2d, ALkaboom_2d, ALkaboom3_2d, ALkeyhole_2d, ALkeyhole1_2d,
ALkeyhole2_2d, ALlamp_2d, ALlightdynamite_2d, ALlookkennel_2d, ALlookm1_2d,
ALlookm2_2d, ALlookmatch_2d, ALmaid_2d, ALmaidbk_2d, ALmaidp_2d,
ALmaidx_2d, ALmap0_2d, ALmap1_2d, ALmatok_2d, ALmissed_2d,
ALnasty_2d, ALnobang_2d, ALnobang2_2d, ALnobell_2d, ALnocarry_2d,
ALnocure_2d, ALnodrink_2d, ALnogenie_2d, ALnopurps_2d, ALnoreply_2d,
ALnotrap_2d, ALomgag_2d, ALopendoor1_2d, ALopendoor2_2d, ALopendoor3_2d,
ALpanel_2d, ALparty_2d, ALpencil_2d, ALpengone_2d, ALpenny1_2d,
ALphone_2d, ALphonebox_2d, ALphoto_2d, ALphoto1_2d, ALphoto2_2d,
ALphoto3_2d, ALpois1_2d, ALpois2_2d, ALpois3_2d, ALpois4_2d,
ALpushpaper_2d, ALpushpencil_2d, ALreadlet_2d, ALrepmsg1_2d, ALrg_2d,
ALridgard_2d, ALridgarl_2d, ALridkey_2d, ALrr_2d, ALrumbling_2d,
ALsafe_2d, ALsafe1_2d, ALsafepr_2d, ALschedbut_2d, ALscr01_2d,
ALscr02_2d, ALscr0201_2d, ALscr03_2d, ALscr0301_2d, ALscr0305_2d,
ALscr0306_2d, ALscr04_2d, ALscr0503_2d, ALscr06_2d, ALscr0603_2d,
ALscr0607_2d, ALscr0631_2d, ALscr0706_2d, ALscr0708_2d, ALscr0710_2d,
ALscr0807_2d, ALscr0809_2d, ALscr09_2d, ALscr0908_2d, ALscr10_2d,
ALscr1007_2d, ALscr1108_2d, ALscr1113_2d, ALscr1314_2d, ALscr14_2d,
ALscr1413_2d, ALscr1415_2d, ALscr15_2d, ALscr1514_2d, ALscr1516_2d,
ALscr1517_2d, ALscr1615_2d, ALscr1715_2d, ALscr1718_2d, ALscr1720_2d,
ALscr1817_2d, ALscr1819c_2d, ALscr1819l_2d, ALscr1819r_2d, ALscr1918c_2d,
ALscr1918l_2d, ALscr1918r_2d, ALscr2017_2d, ALscr2223_2d, ALscr2322_2d,
ALscr2324_2d, ALscr2325_2d, ALscr2326_2d, ALscr2423_2d, ALscr2523_2d,
ALscr2623_2d, ALscr2627_2d, ALscr2726_2d, ALscr2827_2d, ALscr2829_2d,
ALscr29_2d, ALscr2928_2d, ALscr2930_2d, ALscr2931_2d, ALscr2934_2d,
ALscr2938_2d, ALscr30_2d, ALscr3029_2d, ALscr3106_2d, ALscr3129_2d,
ALscr3132_2d, ALscr3231_2d, ALscr33_2d, ALscr34_2d, ALscr3429_2d,
ALscr3438_2d, ALscr35_2d, ALscr3534_2d, ALscr36_2d, ALscr3634_2d,
ALscr3718_2d, ALscr3829_2d, ALscr3834_2d, ALscrgate1_2d, ALscrgate2_2d,
ALscrok_2d, ALshedlight_2d, ALshot_2d, ALsilly_2d, ALslightoff_2d,
ALslighton_2d, ALsnake_2d, ALsong1_2d, ALsong3_2d, ALsong4_2d,
ALsonic_2d, ALstrike1_2d, ALstrikematch_2d, ALswgates_2d, ALswzapper_2d,
ALthrown_2d, ALthrowstick_2d, ALtrap_2d, ALuptrap_2d, ALvenus_2d,
ALwho_2d, ALwill_2d, ALwill1_2d, ALwill2_2d, ALworkgates_2d,
ALzapperoff_2d, ALzapperon_2d, ALnewscr_2d
};
int oldrsp_3d[] = {kSTOldrsp1_3d, -1};
int tiprsp_3d[] = {kSTTiprsp_3d, -1};
act0 adarttest_3d = {ASCHEDULE, 0, kALdartsched_3d};
act0 arepblink_3d = {ASCHEDULE, 60, kALeleblink_3d};
act0 arepeatmouse_3d = {ASCHEDULE, 4, kALmouse_3d};
act0 arepflash_3d = {ASCHEDULE, 10, kALflash_3d};
act1 aappear1_3d = {START_OBJ, 1, HERO, 0, NOT_CYCLING};
act1 acamp2a_3d = {START_OBJ, 0, NAT2_3d, 0, CYCLE_FORWARD};
act1 acamp2b_3d = {START_OBJ, 0, NATG_3d, 0, CYCLE_FORWARD};
act1 acamp8a_3d = {START_OBJ, 34, NAT2_3d, 0, NOT_CYCLING};
act1 acamp8b_3d = {START_OBJ, 34, NATG_3d, 0, NOT_CYCLING};
act1 acrash14_3d = {START_OBJ, 20, PENNY_3d, 0, CYCLE_FORWARD};
act1 acrash19_3d = {START_OBJ, 42, HERO, 0, CYCLE_FORWARD};
act1 acrash22_3d = {START_OBJ, 50, HERO, 0, INVISIBLE};
act1 acrash9_3d = {START_OBJ, 5, HERO, 0, NOT_CYCLING};
act1 adead1_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 adead3_3d = {START_OBJ, 0, PENNYLIE_3d, 0, NOT_CYCLING};
act1 adropord2_3d = {START_OBJ, 0, CHEESE_3d, 0, NOT_CYCLING};
act1 aenter5_3d = {START_OBJ, 4, MOUSE_3d, 0, ALMOST_INVISIBLE};
act1 aenter6_3d = {START_OBJ, 4, CHEESE_3d, 0, ALMOST_INVISIBLE};
act1 aenter8_3d = {START_OBJ, 4, CAGE_3d, 0, CYCLE_FORWARD};
act1 aex4_3d = {START_OBJ, 0, GHOST_3d, 0, ALMOST_INVISIBLE};
act1 afind2_3d = {START_OBJ, 0, CRYSTAL_3d, 0, NOT_CYCLING};
act1 afindb3_3d = {START_OBJ, 0, BOOK_3d, 0, NOT_CYCLING};
act1 aflask5_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 agot10_3d = {START_OBJ, 60, DOCTOR_3d, 0, CYCLE_FORWARD};
act1 agot1a_3d = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 agot1b_3d = {START_OBJ, 0, DOCTOR_3d, 0, CYCLE_FORWARD};
act1 ahelp3_3d = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 amission12_3d = {START_OBJ, 10, NATG_3d, 0, NOT_CYCLING};
act1 amission15_3d = {START_OBJ, 29, LIPS_3d, 0, ALMOST_INVISIBLE};
act1 amission18_3d = {START_OBJ, 34, HERO, 0, NOT_CYCLING};
act1 amission4_3d = {START_OBJ, 0, NATG_3d, 0, CYCLE_FORWARD};
act1 amission5_3d = {START_OBJ, 0, HERO, 0, CYCLE_FORWARD};
act1 aold1a_3d = {START_OBJ, 0, MOUTH_3d, 0, NOT_CYCLING};
act1 aold1b_3d = {START_OBJ, 20, MOUTH_3d, 0, CYCLE_FORWARD};
act1 aold6a_3d = {START_OBJ, 0, MOUTH_3d, 0, NOT_CYCLING};
act1 aold6g_3d = {START_OBJ, 22, HERO, 0, NOT_CYCLING};
act1 aplantfix_3d = {START_OBJ, 0, PLANT1_3d, 0, NOT_CYCLING};
act1 aprod1_3d = {START_OBJ, 0, DOCTOR_3d, 0, CYCLE_FORWARD};
act1 aprod6_3d = {START_OBJ, 24, DOCTOR_3d, 0, CYCLE_FORWARD};
act1 areturn2_3d = {START_OBJ, 0, NATG_3d, 0, NOT_CYCLING};
act1 ascare15_3d = {START_OBJ, 0, ELEPHANT_3d, 0, CYCLE_FORWARD};
act1 ascare16_3d = {START_OBJ, 64, ELEPHANT_3d, 0, ALMOST_INVISIBLE};
act1 ascare4_3d = {START_OBJ, 0, E_EYES_3d, 0, ALMOST_INVISIBLE};
act1 ascare6_3d = {START_OBJ, 0, MOUSE_3d, 0, CYCLE_FORWARD};
act1 astick4_3d = {START_OBJ, 16, DOCTOR_3d, 0, ALMOST_INVISIBLE};
act1 astick6_3d = {START_OBJ, 17, DOCLIE_3d, 0, CYCLE_FORWARD};
act1 aswing1_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 aswing3_3d = {START_OBJ, 1, HERO, 0, CYCLE_FORWARD};
act1 aswing8_3d = {START_OBJ, 15, HERO, 0, NOT_CYCLING};
act1 atakecage1_3d = {START_OBJ, 0, CAGE_3d, 0, ALMOST_INVISIBLE};
act1 atakecheese2_3d = {START_OBJ, 0, CHEESE_3d, 0, ALMOST_INVISIBLE};
act1 avine2_3d = {START_OBJ, 0, BLOCK1_3d, 0, ALMOST_INVISIBLE};
act1 avine3_3d = {START_OBJ, 0, BLOCK2_3d, 0, ALMOST_INVISIBLE};
act1 avine4_3d = {START_OBJ, 0, BLOCK3_3d, 0, ALMOST_INVISIBLE};
act1 aweb19_3d = {START_OBJ, 110, LIPS_3d, 0, ALMOST_INVISIBLE};
act1 aweb21_3d = {START_OBJ, 115, PENNY_3d, 0, ALMOST_INVISIBLE};
act1 aweb22_3d = {START_OBJ, 116, PENNYLIE_3d, 0, NOT_CYCLING};
act1 aweb4_3d = {START_OBJ, 0, PENNY_3d, 0, CYCLE_FORWARD};
act1 aweb7_3d = {START_OBJ, 38, PENNY_3d, 0, NOT_CYCLING};
act1 awink1_3d = {START_OBJ, 8, O_EYE_3d, 1, CYCLE_FORWARD};
act1 awink2_3d = {START_OBJ, 16, O_EYE_3d, 1, CYCLE_BACKWARD};
act1 awink3_3d = {START_OBJ, 19, O_EYE_3d, 0, ALMOST_INVISIBLE};
act1 aappear_3d = {START_OBJ, 0, HERO, 0, NOT_CYCLING};
act1 adisappear_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 ahoriz1_3d = {START_OBJ, 0, HERO, 0, ALMOST_INVISIBLE};
act1 ahoriz4_3d = {START_OBJ, 1, HERO, 0, CYCLE_FORWARD};
act2 acamp0b_3d = {INIT_OBJXY, 0, NATG_3d, 128, 101};
act2 acamp3a_3d = {INIT_OBJXY, 0, NAT2_3d, 17, 97};
act2 acamp3b_3d = {INIT_OBJXY, 0, NATG_3d, 28, 101};
act2 adoc4_3d = {INIT_OBJXY, 0, DOCTOR_3d, 70, 110};
act2 adropcheese2_3d = {INIT_OBJXY, 0, CHEESE_3d, 158, 142};
act2 aexit1_3d = {INIT_OBJXY, 0, HERO, 170, 110};
act2 agot5a_3d = {INIT_OBJXY, 40, HERO, 239, 104};
act2 ahole4a_3d = {INIT_OBJXY, 10, MOUSE_3d, 280, 135};
act2 ahole4b_3d = {INIT_OBJXY, 10, MOUSE_3d, 200, 135};
act2 aleft2_3d = {INIT_OBJXY, 0, HERO, 218, 106};
act2 aleft4_3d = {INIT_OBJXY, 15, HERO, 53, 133};
act2 amission3_3d = {INIT_OBJXY, 0, NATG_3d, 30, 120};
act2 aold6f_3d = {INIT_OBJXY, 0, HERO, 289, 91};
act2 aplane1_3d = {INIT_OBJXY, 0, HERO, 170, 50};
act2 areturn4_3d = {INIT_OBJXY, 0, NATG_3d, 85, 115};
act2 aright2_3d = {INIT_OBJXY, 0, HERO, 77, 106};
act2 aright4_3d = {INIT_OBJXY, 15, HERO, 243, 133};
act2 astick5_3d = {INIT_OBJXY, 17, DOCLIE_3d, 238, 133};
act2 aweb2_3d = {INIT_OBJXY, 0, PENNY_3d, 270, 133};
act2 aweb26_3d = {INIT_OBJXY, 0, HERO, 174, 107};
act2 axy_brg_clftop_3d = {INIT_OBJXY, 0, HERO, 280, 30};
act2 axy_brg_path_3d = {INIT_OBJXY, 0, HERO, 16, 91};
act2 axy_camp_hut_3d = {INIT_OBJXY, 0, HERO, 27, 133};
act2 axy_camp_village_c_3d = {INIT_OBJXY, 0, HERO, 100, 143};
act2 axy_camp_village_l_3d = {INIT_OBJXY, 0, HERO, 45, 145};
act2 axy_cave_turn_3d = {INIT_OBJXY, 0, HERO, 22, 136};
act2 axy_cave_wfall_3d = {INIT_OBJXY, 0, HERO, 287, 140};
act2 axy_clf_clftop_3d = {INIT_OBJXY, 0, HERO, 269, 130};
act2 axy_clf_wfall_3d = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_clftop_brg_3d = {INIT_OBJXY, 0, HERO, 28, 91};
act2 axy_clftop_clf_3d = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_clftop_slope_3d = {INIT_OBJXY, 0, HERO, 28, 120};
act2 axy_crash_web_3d = {INIT_OBJXY, 0, HERO, 280, 133};
act2 axy_garden_wbase_3d = {INIT_OBJXY, 0, HERO, 24, 114};
act2 axy_hut_camp_3d = {INIT_OBJXY, 0, HERO, 280, 121};
act2 axy_hut_in_3d = {INIT_OBJXY, 0, HERO, 155, 141};
act2 axy_hut_out_3d = {INIT_OBJXY, 0, HERO, 148, 108};
act2 axy_hut_village_c_3d = {INIT_OBJXY, 0, HERO, 207, 143};
act2 axy_hut_village_r_3d = {INIT_OBJXY, 0, HERO, 207, 143};
act2 axy_path_brg_3d = {INIT_OBJXY, 0, HERO, 289, 91};
act2 axy_path_stream_3d = {INIT_OBJXY, 0, HERO, 289, 133};
act2 axy_path_village_3d = {INIT_OBJXY, 0, HERO, 25, 143};
act2 axy_path_web_3d = {INIT_OBJXY, 0, HERO, 25, 140};
act2 axy_slope_clftop_3d = {INIT_OBJXY, 0, HERO, 280, 92};
act2 axy_slope_stream_3d = {INIT_OBJXY, 0, HERO, 28, 133};
act2 axy_stream_path_3d = {INIT_OBJXY, 0, HERO, 27, 140};
act2 axy_stream_slope_3d = {INIT_OBJXY, 0, HERO, 275, 90};
act2 axy_turn_cave_3d = {INIT_OBJXY, 0, HERO, 272, 140};
act2 axy_turn_village_3d = {INIT_OBJXY, 0, HERO, 283, 143};
act2 axy_village_camp_l_3d = {INIT_OBJXY, 0, HERO, 64, 130};
act2 axy_village_camp_r_3d = {INIT_OBJXY, 0, HERO, 280, 130};
act2 axy_village_path_3d = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_village_turn_3d = {INIT_OBJXY, 0, HERO, 27, 87};
act2 axy_wbase_garden_3d = {INIT_OBJXY, 0, HERO, 272, 133};
act2 axy_wbase_wfall_3d = {INIT_OBJXY, 0, HERO, 254, 114};
act2 axy_web_crash_3d = {INIT_OBJXY, 0, HERO, 28, 140};
act2 axy_web_path_3d = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_wfall_cave_3d = {INIT_OBJXY, 0, HERO, 27, 140};
act2 axy_wfall_clf_3d = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_wfallb_wbase_3d = {INIT_OBJXY, 0, HERO, 273, 114};
act3 abtipprompt_3d = {PROMPT, 0, kSTBridgeprompt_3d, tiprsp_3d, kALnotip_3d, kALbtip_3d};
act3 aold1c_3d = {PROMPT, 60, kSTOldman1_3d, oldrsp_3d, kALold2_3d, kALwrong_3d};
act3 aold2_3d = {PROMPT, 0, kSTOldman2_3d, oldrsp_3d, kALold3_3d, kALwrong_3d};
act3 aold3_3d = {PROMPT, 0, kSTOldman3_3d, oldrsp_3d, kALold7_3d, kALold4_3d};
act5 acamp4a_3d = {INIT_OBJVXY, 0, NAT2_3d, 4, 0};
act5 acamp4b_3d = {INIT_OBJVXY, 0, NATG_3d, 3, 0};
act5 acamp6a_3d = {INIT_OBJVXY, 33, NAT2_3d, 0, 0};
act5 acamp7a_3d = {INIT_OBJVXY, 34, NATG_3d, 0, 0};
act5 aclose1_3d = {INIT_OBJVXY, 0, CDOOR_3d, DX, 0};
act5 aclose2_3d = {INIT_OBJVXY, 6, CDOOR_3d, 0, 0};
act5 acrash17_3d = {INIT_OBJVXY, 23, PENNY_3d, -DX, 0};
act5 acrash20_3d = {INIT_OBJVXY, 42, HERO, 0, -1};
act5 acrash21_3d = {INIT_OBJVXY, 50, HERO, 0, 0};
act5 acrash4_3d = {INIT_OBJVXY, 1, PENNY_3d, 0, DY};
act5 acrash5_3d = {INIT_OBJVXY, 1, HERO, 0, DY};
act5 acrash6_3d = {INIT_OBJVXY, 4, PENNY_3d, DX, 0};
act5 acrash7_3d = {INIT_OBJVXY, 4, HERO, 0, 0};
act5 adead4_3d = {INIT_OBJVXY, 0, HERO, 0, 0};
act5 adn1_3d = {INIT_OBJVXY, 0, HERO, 0, DY};
act5 aenter4_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX, 0};
act5 aex3_3d = {INIT_OBJVXY, 0, GHOST_3d, 0, 0};
act5 agot12_3d = {INIT_OBJVXY, 60, DOCTOR_3d, -DX, 0};
act5 agot2b_3d = {INIT_OBJVXY, 26, HERO, 0, 0};
act5 agot3b_3d = {INIT_OBJVXY, 28, DOCTOR_3d, 0, -DX};
act5 agot4_3d = {INIT_OBJVXY, 22, CDOOR_3d, -DX, 0};
act5 agot5_3d = {INIT_OBJVXY, 36, HERO, 0, -DX};
act5 agot7_3d = {INIT_OBJVXY, 36, CDOOR_3d, DX, 0};
act5 agot8_3d = {INIT_OBJVXY, 42, CDOOR_3d, 0, 0};
act5 ahelp4_3d = {INIT_OBJVXY, 0, HERO, 0, DY};
act5 ahelp6_3d = {INIT_OBJVXY, 8, HERO, -DX * 2, 0};
act5 ahole3a_3d = {INIT_OBJVXY, 0, MOUSE_3d, DX, 0};
act5 ahole3b_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX, 0};
act5 aleft3_3d = {INIT_OBJVXY, 0, HERO, -DX * 2, 0};
act5 amission11_3d = {INIT_OBJVXY, 10, NATG_3d, 0, 0};
act5 amission17_3d = {INIT_OBJVXY, 36, HERO, 0, 0};
act5 amission6_3d = {INIT_OBJVXY, 0, NATG_3d, DX, -1};
act5 amission7_3d = {INIT_OBJVXY, 0, SPIDER_3d, 0, -1};
act5 amission8_3d = {INIT_OBJVXY, 0, HERO, -DX, 0};
act5 amission9_3d = {INIT_OBJVXY, 6, HERO, -DX, -1};
act5 aopen1_3d = {INIT_OBJVXY, 0, CDOOR_3d, -DX, 0};
act5 aprod3_3d = {INIT_OBJVXY, 2, DOCTOR_3d, DX * 4, 0};
act5 aprod8_3d = {INIT_OBJVXY, 26, DOCTOR_3d, -DX, 0};
act5 areturn3_3d = {INIT_OBJVXY, 0, NATG_3d, 0, 0};
act5 aright3_3d = {INIT_OBJVXY, 0, HERO, DX * 2, 0};
act5 ascare11_3d = {INIT_OBJVXY, 18, MOUSE_3d, DX * 4, -DY};
act5 ascare14_3d = {INIT_OBJVXY, 0, ELEPHANT_3d, -3, 0};
act5 ascare9_3d = {INIT_OBJVXY, 0, MOUSE_3d, -DX * 4, 0};
act5 aswing6_3d = {INIT_OBJVXY, 15, HERO, 0, 0};
act5 aup1_3d = {INIT_OBJVXY, 0, HERO, 0, -DY};
act5 aweb11_3d = {INIT_OBJVXY, 50, SPIDER_3d, 0, 1};
act5 aweb12_3d = {INIT_OBJVXY, 75, SPIDER_3d, 0, -4};
act5 aweb13_3d = {INIT_OBJVXY, 80, SPIDER_3d, 0, 2};
act5 aweb14_3d = {INIT_OBJVXY, 105, SPIDER_3d, 0, 0};
act5 aweb5_3d = {INIT_OBJVXY, 0, PENNY_3d, -DX, -1};
act5 aweb9_3d = {INIT_OBJVXY, 40, PENNY_3d, 0, 0};
act5 astophero_3d = {INIT_OBJVXY, 0, HERO, 0, 0};
act6 acheese1_3d = {INIT_CARRY, 0, CHEESE_3d, false};
act6 adropord3_3d = {INIT_CARRY, 0, CHEESE_3d, false};
act6 agive6_3d = {INIT_CARRY, 0, BLOWPIPE_3d, true};
act6 agive7_3d = {INIT_CARRY, 0, BOUILLON_3d, false};
act6 atakecage2_3d = {INIT_CARRY, 0, CAGE_3d, true};
act6 atakecb3_3d = {INIT_CARRY, 0, CRYSTAL_3d, false};
act6 atakecheese3_3d = {INIT_CARRY, 0, CHEESE_3d, true};
act7 adead2_3d = {INIT_HF_COORD, 0, PENNYLIE_3d};
act7 adropord1_3d = {INIT_HF_COORD, 0, CHEESE_3d};
act7 afind1_3d = {INIT_HF_COORD, 0, CRYSTAL_3d};
act7 afindb2_3d = {INIT_HF_COORD, 0, BOOK_3d};
act7 ascare5_3d = {INIT_HF_COORD, 0, MOUSE_3d};
act8 acrash23_3d = {NEW_SCREEN, 50, WEB_3d};
act8 aexit2_3d = {NEW_SCREEN, 0, CRASH_3d};
act8 aflask6_3d = {NEW_SCREEN, 0, SUNSET_3d};
act8 aold6i_3d = {NEW_SCREEN, 22, BRIDGE2_3d};
act8 aplane2_3d = {NEW_SCREEN, 0, PLANE_3d};
act8 areturn_3d = {NEW_SCREEN, 1, CAVE_3d};
act8 ascr_brg_clftop_3d = {NEW_SCREEN, 0, CLIFFTOP_3d};
act8 ascr_brg_path_3d = {NEW_SCREEN, 0, PATH_UL_3d};
act8 ascr_camp_hut_3d = {NEW_SCREEN, 0, HUT_OUT_3d};
act8 ascr_camp_village_c_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_camp_village_l_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_cave_man_3d = {NEW_SCREEN, 0, OLDMAN_3d};
act8 ascr_cave_turn_3d = {NEW_SCREEN, 0, TURN_3d};
act8 ascr_clf_clftop_3d = {NEW_SCREEN, 0, CLIFFTOP_3d};
act8 ascr_clf_wfall_3d = {NEW_SCREEN, 0, WFALL_3d};
act8 ascr_clf_wnofall_3d = {NEW_SCREEN, 0, WFALL_B_3d};
act8 ascr_clftop_brg_3d = {NEW_SCREEN, 0, BRIDGE2_3d};
act8 ascr_clftop_clf_3d = {NEW_SCREEN, 0, CLIFF_3d};
act8 ascr_clftop_slope_3d = {NEW_SCREEN, 0, SLOPE_3d};
act8 ascr_crash_web_3d = {NEW_SCREEN, 0, WEB_3d};
act8 ascr_garden_wbase_3d = {NEW_SCREEN, 0, WBASE_3d};
act8 ascr_hut_camp_3d = {NEW_SCREEN, 0, CAMP_3d};
act8 ascr_hut_in_3d = {NEW_SCREEN, 0, HUT_IN_3d};
act8 ascr_hut_out_3d = {NEW_SCREEN, 0, HUT_OUT_3d};
act8 ascr_hut_village_c_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_hut_village_r_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_path_brg1_3d = {NEW_SCREEN, 0, BRIDGE_3d};
act8 ascr_path_brg2_3d = {NEW_SCREEN, 0, BRIDGE2_3d};
act8 ascr_path_village_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_path_web_3d = {NEW_SCREEN, 0, WEB_3d};
act8 ascr_slope_clftop_3d = {NEW_SCREEN, 0, CLIFFTOP_3d};
act8 ascr_slope_stream1_3d = {NEW_SCREEN, 0, STREAM_3d};
act8 ascr_slope_stream2_3d = {NEW_SCREEN, 0, STREAM2_3d};
act8 ascr_stream_path_3d = {NEW_SCREEN, 0, PATH_3d};
act8 ascr_stream_slope_3d = {NEW_SCREEN, 0, SLOPE_3d};
act8 ascr_turn_cave_3d = {NEW_SCREEN, 0, CAVE_3d};
act8 ascr_turn_village_3d = {NEW_SCREEN, 0, VILLAGE_3d};
act8 ascr_village_camp_l_3d = {NEW_SCREEN, 0, CAMP_3d};
act8 ascr_village_camp_r_3d = {NEW_SCREEN, 0, CAMP_3d};
act8 ascr_village_path_3d = {NEW_SCREEN, 0, PATH_3d};
act8 ascr_village_turn_3d = {NEW_SCREEN, 0, TURN_3d};
act8 ascr_wbase_garden_3d = {NEW_SCREEN, 0, GARDEN_3d};
act8 ascr_wbase_wfall_3d = {NEW_SCREEN, 0, WFALL_3d};
act8 ascr_web_crash_3d = {NEW_SCREEN, 0, CRASH_3d};
act8 ascr_web_path_3d = {NEW_SCREEN, 0, PATH_UL_3d};
act8 ascr_wfall_cave_3d = {NEW_SCREEN, 0, CAVE_3d};
act8 ascr_wfall_clf_3d = {NEW_SCREEN, 0, CLIFF_3d};
act8 ascr_wfallb_wbase_3d = {NEW_SCREEN, 0, WBASE_3d};
act8 aweb23_3d = {NEW_SCREEN, 117, CRASH_3d};
act9 abrg_msg2_3d = {INIT_OBJSTATE, 0, VINE_3d, 1};
act9 acamp0a_3d = {INIT_OBJSTATE, 4, NAT2_3d, 0};
act9 acom0b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 1};
act9 acom1b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 2};
act9 acom2b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 3};
act9 acom3b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 4};
act9 acom4b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 5};
act9 acom5b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 6};
act9 acom6b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 7};
act9 acom7b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 8};
act9 acom8b_3d = {INIT_OBJSTATE, 0, NAT1_3d, 9};
act9 adart1_3d = {INIT_OBJSTATE, 0, BLOWPIPE_3d, 1};
act9 adn2_3d = {INIT_OBJSTATE, 0, HERO, 0};
act9 adrink_3d = {INIT_OBJSTATE, 0, FLASK_3d, 0};
act9 adropcheese3_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 1};
act9 aelewoken_3d = {INIT_OBJSTATE, 0, ELEPHANT_3d, 0};
act9 aemptyflask_3d = {INIT_OBJSTATE, 0, FLASK_3d, 0};
act9 aendaction_3d = {INIT_OBJSTATE, DARTTIME + 30, E_EYES_3d, 0};
act9 aenter1_3d = {INIT_OBJSTATE, 0, MOUSE_3d, 2};
act9 aex7_3d = {INIT_OBJSTATE, 0, GHOST_3d, 1};
act9 afillmagic3_3d = {INIT_OBJSTATE, 0, FLASK_3d, 2};
act9 afillord2_3d = {INIT_OBJSTATE, 0, FLASK_3d, 1};
act9 afindb1_3d = {INIT_OBJSTATE, 0, BOOK_3d, 1};
act9 agive3_3d = {INIT_OBJSTATE, 0, NAT1_3d, 10};
act9 agot1_3d = {INIT_OBJSTATE, 0, DOCTOR_3d, 1};
act9 ahelp2_3d = {INIT_OBJSTATE, 0, HERO, 1};
act9 ahole5a_3d = {INIT_OBJSTATE, 0, MOUSE_3d, 1};
act9 ahole5b_3d = {INIT_OBJSTATE, 0, MOUSE_3d, 0};
act9 amakeclay2_3d = {INIT_OBJSTATE, 0, CLAY_3d, 1};
act9 amission1_3d = {INIT_OBJSTATE, 0, PENNY_3d, 2};
act9 amousefree_3d = {INIT_OBJSTATE, 0, MOUSE_3d, 3};
act9 aoldstate_3d = {INIT_OBJSTATE, 0, MOUTH_3d, 1};
act9 aopen2_3d = {INIT_OBJSTATE, 0, CDOOR_3d, 1};
act9 apause0_3d = {INIT_OBJSTATE, 3 * NORMAL_TPS, NAT2_3d, 0};
act9 apause1_3d = {INIT_OBJSTATE, 0, NAT2_3d, 1};
act9 astartaction_3d = {INIT_OBJSTATE, 0, E_EYES_3d, 1};
act9 astick3_3d = {INIT_OBJSTATE, 0, DOCTOR_3d, 2};
act9 atakecheese1_3d = {INIT_OBJSTATE, 0, CHEESE_3d, 0};
act9 aup2_3d = {INIT_OBJSTATE, 0, HERO, 1};
act9 avine6_3d = {INIT_OBJSTATE, 0, BLOCK1_3d, 1};
act9 aweb1_3d = {INIT_OBJSTATE, 0, PENNY_3d, 1};
act10 acamp1a_3d = {INIT_PATH, 0, NAT2_3d, AUTO, 0, 0};
act10 acamp1b_3d = {INIT_PATH, 0, NATG_3d, AUTO, 0, 0};
act10 acamp9a_3d = {INIT_PATH, 60, NATG_3d, CHASE, DX / 2, DY / 2};
act10 acamp9b_3d = {INIT_PATH, 55, NAT2_3d, WANDER, DX, 2};
act10 achase1_3d = {INIT_PATH, 0, NATG_3d, AUTO, 0, 0};
act10 achase2_3d = {INIT_PATH, 8, NATG_3d, CHASE, DX / 2, DY / 2};
act10 adoc2_3d = {INIT_PATH, 0, DOCTOR_3d, CHASE, DX, DY};
act10 aenter3_3d = {INIT_PATH, 0, MOUSE_3d, AUTO, 0, 0};
act10 aex2_3d = {INIT_PATH, 0, GHOST_3d, AUTO, 0, 0};
act10 agot6_3d = {INIT_PATH, 40, HERO, USER, 0, 0};
act10 ahole1_3d = {INIT_PATH, 0, MOUSE_3d, AUTO, 0, 0};
act10 ahole6_3d = {INIT_PATH, 30, MOUSE_3d, WANDER2, DX, 0};
act10 aold6h_3d = {INIT_PATH, 22, HERO, USER, 0, 0};
act10 areturn1_3d = {INIT_PATH, 0, NATG_3d, AUTO, 0, 0};
act10 ascare12_3d = {INIT_PATH, 34, MOUSE_3d, WANDER2, DX * 4, DY};
act10 ascare7_3d = {INIT_PATH, 0, MOUSE_3d, AUTO, 0, 0};
act10 aswing5_3d = {INIT_PATH, 20, HERO, USER, 0, 0};
act10 adisable_3d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
act10 aenable_3d = {INIT_PATH, 0, HERO, USER, 0, 0};
act10 ahoriz6_3d = {INIT_PATH, 1, HERO, USER, 0, 0};
act10 aquiet_3d = {INIT_PATH, 0, HERO, QUIET, 0, 0};
act11 aactiontest1_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave1_3d};
act11 aactiontest2_3d = {COND_R, 0, E_EYES_3d, 1, 0, kALoktoleave2_3d};
act11 ablktest_3d = {COND_R, 0, BLOCK1_3d, 0, kALblk1_3d, 0};
act11 abrgmsgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_clftop_msg_3d, kALbrg_clftop1_3d};
act11 abrgtest_3d = {COND_R, 0, VINE_3d, 0, kALbrg_ok_3d, kALbrg_down_3d};
act11 acagetest_3d = {COND_R, 0, MOUSE_3d, 2, 0, kALpostest_3d};
act11 acagetest1_3d = {COND_R, 0, MOUSE_3d, 2, kALcagetest2_3d, kALok_3d};
act11 acamptest_3d = {COND_R, 0, NAT1_3d, 0, kALcampers_3d, kALchase_3d};
act11 acavetest_3d = {COND_R, 0, GHOST_3d, 0, kALspirit_3d, kALcave_man_3d};
act11 acrashtest1_3d = {COND_R, 0, PENNY_3d, 0, kALcrashed_3d, kALcrashtest2_3d};
act11 acrashtest2_3d = {COND_R, 0, PENNY_3d, 1, kALcryhelp_3d, 0};
act11 adartedtest_3d = {COND_R, 0, BLOWPIPE_3d, 0, kALdodart_3d, kALdarted_3d};
act11 adoctest_3d = {COND_R, 0, DOCTOR_3d, 0, kALdoc_3d, 0};
act11 adrinktest_3d = {COND_R, 0, FLASK_3d, 0, kALdrinkno_3d, kALdrinkyes_3d};
act11 aeletest1_3d = {COND_R, 0, ELEPHANT_3d, 1, kALele_sleep_3d, kALeletest2_3d};
act11 aeletest2_3d = {COND_R, 0, ELEPHANT_3d, 0, kALeleblink_3d, 0};
act11 aemptytest1_3d = {COND_R, 0, FLASK_3d, 2, kALemptymagic_3d, kALemptytest2_3d};
act11 aemptytest2_3d = {COND_R, 0, FLASK_3d, 1, kALemptyord_3d, kALdrinkno_3d};
act11 aentertest1_3d = {COND_R, 0, CHEESE_3d, 1, kALentertest2_3d, 0};
act11 aentertest2_3d = {COND_R, 0, MOUSE_3d, 0, kALentertest3_3d, 0};
act11 aexotest1_3d = {COND_R, 0, GHOST_3d, 0, kALexotest2_3d, kALexordone_3d};
act11 afindbtest_3d = {COND_R, 0, BOOK_3d, 0, kALfindit_3d, 0};
act11 aflasktest2_3d = {COND_R, 0, FLASK_3d, 2, kALremedy_3d, kALflasktest3_3d};
act11 aflasktest3_3d = {COND_R, 0, FLASK_3d, 1, kALnoremedy_3d, kALrefuseflask_3d};
act11 agettest2_3d = {COND_R, 0, DOCTOR_3d, 0, kALgot_3d, 0};
act11 agivetest_3d = {COND_R, 0, NAT1_3d, 10, kALrefuse_3d, kALgive_3d};
act11 anat0_3d = {COND_R, 0, NAT1_3d, 0, kALcom0_3d, kALnat1_3d};
act11 anat1_3d = {COND_R, 0, NAT1_3d, 1, kALcom1_3d, kALnat2_3d};
act11 anat2_3d = {COND_R, 0, NAT1_3d, 2, kALcom2_3d, kALnat3_3d};
act11 anat3_3d = {COND_R, 0, NAT1_3d, 3, kALcom3_3d, kALnat4_3d};
act11 anat4_3d = {COND_R, 0, NAT1_3d, 4, kALcom4_3d, kALnat5_3d};
act11 anat5_3d = {COND_R, 0, NAT1_3d, 5, kALcom5_3d, kALnat6_3d};
act11 anat6_3d = {COND_R, 0, NAT1_3d, 6, kALcom6_3d, kALnat7_3d};
act11 anat7_3d = {COND_R, 0, NAT1_3d, 7, kALcom7_3d, kALnat8_3d};
act11 anat8_3d = {COND_R, 0, NAT1_3d, 8, kALcom8_3d, 0};
act11 aold5_3d = {COND_R, 0, FLASK_3d, 2, kALold6_3d, kALwrong_3d};
act11 aoldmantest_3d = {COND_R, 0, MOUTH_3d, 0, kALoldfirst_3d, kALoldsubseq_3d};
act11 aopentest_3d = {COND_R, 0, DOCTOR_3d, 1, kALprod_3d, kALopencdoor_3d};
act11 apausetest_3d = {COND_R, 0, NAT2_3d, 1, 0, kALcomment_3d};
act11 apostest_3d = {COND_R, 0, MOUSE_3d, 0, kALmousel_3d, kALmouser_3d};
act11 aspirittest_3d = {COND_R, 0, GHOST_3d, 0, kALwarn_3d, 0};
act11 asticktest1_3d = {COND_R, 0, DOCTOR_3d, 2, kALstuckpin_3d, kALsticktest2_3d};
act11 asticktest2_3d = {COND_R, 0, CLAY_3d, 1, kALstickpin_3d, kALnostickpin_3d};
act11 ataketest1_3d = {COND_R, 0, MOUSE_3d, 2, kALtakeit_3d, kALcanttake_3d};
act11 ataketest2_3d = {COND_R, 0, MOUSE_3d, 3, kALmousegone_3d, kALtaketest1_3d};
act11 atalktest1_3d = {COND_R, 0, NAT1_3d, 9, kALnat9_3d, kALnative_3d};
act11 atiptest_3d = {COND_R, 60 * NORMAL_TPS, BLOCK1_3d, 0, kALbtipprompt_3d, 0};
act11 auntietest_3d = {COND_R, 0, BLOCK1_3d, 0, kALnottied_3d, kALuntie_3d};
act11 avinetest_3d = {COND_R, 0, BLOCK1_3d, 0, kALtievine_3d, kALtied_3d};
act11 awebtest1_3d = {COND_R, 0, PENNY_3d, 0, kALspider_3d, kALwebtest2_3d};
act11 awebtest2_3d = {COND_R, 0, PENNY_3d, 1, kALmission_3d, kALreturn_3d};
act11 ahoriz5_3d = {COND_R, 1, HERO, 0, kALup_3d, kALdn_3d};
act12 aasleep_3d = {WARN, 30, kSTAsleep_3d};
act12 ablk1_3d = {TEXT, 0, kSTBlk1_3d};
act12 abook1_3d = {TEXT, 0, kSTBook1_3d};
act12 abrg_msg1_3d = {WARN, 0, kSTBridgedown_3d};
act12 abtip_3d = {TEXT, 0, kSTBridgetip_3d};
act12 acanttake_3d = {TEXT, 0, kSTCanttake_3d};
act12 acheese2_3d = {TEXT, 0, kSTYummy_3d};
act12 acom0a_3d = {WARN, 0, kSTCom0_3d};
act12 acom1a_3d = {WARN, 0, kSTCom1_3d};
act12 acom2a_3d = {WARN, 0, kSTCom2_3d};
act12 acom3a_3d = {WARN, 0, kSTCom3_3d};
act12 acom4a_3d = {WARN, 0, kSTCom4_3d};
act12 acom5a_3d = {WARN, 0, kSTCom5_3d};
act12 acom6a_3d = {WARN, 0, kSTCom6_3d};
act12 acom7a_3d = {WARN, 0, kSTCom7_3d};
act12 acom8a_3d = {WARN, 0, kSTCom8_3d};
act12 acom9_3d = {WARN, 0, kSTCom9_3d};
act12 acrash11_3d = {WARN, 20, kSTPenny1_3d};
act12 acrash12_3d = {WARN, 20, kSTPenny2_3d};
act12 acrash13_3d = {WARN, 34, kSTPenny3_3d};
act12 acubestip_3d = {TEXT, 0, kSTCubestip_3d};
act12 adammed3_3d = {WARN, 0, kSTDammed_3d};
act12 adammedtip_3d = {TEXT, 0, kSTDammedtip_3d};
act12 adarted_3d = {TEXT, 0, kSTDarted_3d};
act12 adrinkno_3d = {TEXT, 0, kSTDrinkno_3d};
act12 adrinkyes_3d = {TEXT, 0, kSTDrinkyes_3d};
act12 aelewaking_3d = {WARN, 0, kSTElewaking_3d};
act12 aemptymagic_3d = {TEXT, 0, kSTEmptymagic_3d};
act12 aemptyord_3d = {TEXT, 0, kSTEmptyord_3d};
act12 aenter2_3d = {WARN, 0, kSTMouse1_3d};
act12 aex5_3d = {TEXT, 0, kSTExor1_3d};
act12 aex6_3d = {TEXT, 0, kSTExor2_3d};
act12 aexordone_3d = {TEXT, 0, kSTExordone_3d};
act12 afillmagic2_3d = {TEXT, 0, kSTFillmagic_3d};
act12 afillord1_3d = {TEXT, 0, kSTFillord_3d};
act12 afindb4_3d = {TEXT, 2, kSTFoundbook_3d};
act12 aflask2_3d = {WARN, 0, kSTEnd1_3d};
act12 aflask3_3d = {WARN, 0, kSTEnd2_3d};
act12 aflask4_3d = {WARN, 0, kSTEnd3_3d};
act12 agive4_3d = {WARN, 0, kSTGiveb1_3d};
act12 agive5_3d = {WARN, 0, kSTGiveb2_3d};
act12 ago1_3d = {TEXT, 0, kSTMousefree_3d};
act12 agot1c_3d = {WARN, 1, kSTGot1_3d};
act12 agot9_3d = {WARN, 54, kSTGot2_3d};
act12 ahelp1_3d = {WARN, 2, kSTHelp1_3d};
act12 alookfall_3d = {TEXT, 0, kSTLookwfall1_3d};
act12 alooknofall_3d = {TEXT, 0, kSTLookwfall2_3d};
act12 amagictip_3d = {TEXT, 0, kSTMagictip_3d};
act12 amakeclay3_3d = {TEXT, 0, kSTMakeeffigy_3d};
act12 amission10_3d = {WARN, 5, kSTMission1_3d};
act12 amission16_3d = {WARN, 30, kSTMission2_3d};
act12 amission20_3d = {WARN, 50, kSTMission3_3d};
act12 amission21_3d = {WARN, 50, kSTMission4_3d};
act12 amission22_3d = {WARN, 50, kSTMission5_3d};
act12 amission24_3d = {WARN, 60, kSTMission6_3d};
act12 amodeltip_3d = {TEXT, 0, kSTModeltip_3d};
act12 amousegone_3d = {TEXT, 0, kSTMousegone_3d};
act12 amousetip_3d = {TEXT, 0, kSTMousetip_3d};
act12 anoblow_3d = {TEXT, 0, kSTNoblow_3d};
act12 anoclay_3d = {TEXT, 0, kSTNoclay_3d};
act12 anofill_3d = {TEXT, 0, kSTNofill_3d};
act12 anomake_3d = {TEXT, 0, kSTNomake_3d};
act12 anoremedy1_3d = {TEXT, 0, kSTNoremedy_3d};
act12 anospell_3d = {TEXT, 0, kSTNospell_3d};
act12 anostick_3d = {TEXT, 0, kSTNostick_3d};
act12 anostickpin_3d = {TEXT, 0, kSTNostickpin_3d};
act12 anotakecb_3d = {TEXT, 0, kSTOldmannotake_3d};
act12 anotip_3d = {TEXT, 0, kSTNotip_3d};
act12 anottied_3d = {TEXT, 0, kSTNottied_3d};
act12 aold0a_3d = {WARN, 40, kSTOldman0a_3d};
act12 aold0b_3d = {WARN, 40, kSTOldman0b_3d};
act12 aold6c_3d = {WARN, 0, kSTOldman4_3d};
act12 aold6d_3d = {WARN, 0, kSTOldman5_3d};
act12 aold7_3d = {TEXT, 0, kSTAllwrong_3d};
act12 aoldmantip_3d = {TEXT, 0, kSTOldmantip_3d};
act12 aplanetip_3d = {TEXT, 0, kSTPlanetip_3d};
act12 aprod4_3d = {WARN, 8, kSTProd1_3d};
act12 aprod5_3d = {WARN, 20, kSTProd2_3d};
act12 aputitdown_3d = {TEXT, 0, kSTPutitdown_3d};
act12 arefuse_3d = {TEXT, 0, kSTRefuse_3d};
act12 arefuseflask_3d = {TEXT, 0, kSTRefuseflask_3d};
act12 aremedytip_3d = {TEXT, 0, kSTRemedytip_3d};
act12 arub_3d = {TEXT, 0, kSTRubcrystal_3d};
act12 ascare13_3d = {WARN, 12, kSTScare1_3d};
act12 ascared_3d = {WARN, 0, kSTScared_3d};
act12 asleepy_3d = {WARN, 0, kSTSleepy_3d};
act12 astick2_3d = {TEXT, 0, kSTStickpin_3d};
act12 asticktip_3d = {TEXT, 0, kSTSticktip_3d};
act12 astuckpin_3d = {TEXT, 0, kSTStuckpin_3d};
act12 asunset1_3d = {WARN, 20, kSTAdios1_3d};
act12 asunset2_3d = {WARN, 40, kSTAdios2_3d};
act12 aswingtip_3d = {TEXT, 0, kSTSwingtip_3d};
act12 atakecb2_3d = {TEXT, 0, kSTOldmantakeball_3d};
act12 atalkweb_3d = {TEXT, 0, kSTTalkweb_3d};
act12 athing_3d = {TEXT, 0, kSTVillagething_3d};
act12 atied_3d = {TEXT, 0, kSTTiedvine_3d};
act12 auntie_3d = {TEXT, 0, kSTUntievine_3d};
act12 avine5_3d = {TEXT, 0, kSTBlk2_3d};
act12 awarn_3d = {TEXT, 0, kSTCavewarn_3d};
act12 awaterfalling_3d = {TEXT, 0, kSTWaterfalling_3d};
act12 aweb10_3d = {WARN, 50, kSTPenny5_3d};
act12 aweb15_3d = {WARN, 105, kSTSpider1_3d};
act12 aweb17_3d = {WARN, 108, kSTSpider2_3d};
act12 aweb20_3d = {WARN, 110, kSTSpider3_3d};
act12 aweb6_3d = {WARN, 25, kSTPenny4_3d};
act12 awrong1_3d = {TEXT, 0, kSTWrong_3d};
act12 aclick_3d = {TEXT, 0, kSTClick_3d};
act12 aempty_3d = {TEXT, 0, kSTEmpty1_3d};
act12 agotit_3d = {TEXT, 0, kSTGotit_3d};
act12 anocarry_3d = {TEXT, 0, kSTNocarry_3d};
act12 anopurps_3d = {TEXT, 0, kSTNopurps_3d};
act12 anothanks_3d = {TEXT, 0, kSTNothanks_3d};
act12 aok_3d = {TEXT, 0, kSTOkgen_3d};
act12 astalk_3d = {TEXT, 0, kSTStalk_3d};
act13 acrash1_3d = {SWAP_IMAGES, 0, HERO, HERO_OLD_3d};
act13 aswing2_3d = {SWAP_IMAGES, 2, HERO, SWINGER_3d};
act13 aswing7_3d = {SWAP_IMAGES, 15, HERO, SWINGER_3d};
act13 aweb24_3d = {SWAP_IMAGES, 0, HERO, HERO_OLD_3d};
act13 aweb25_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
act13 ahoriz2_3d = {SWAP_IMAGES, 1, HERO, WHERO_3d};
act13 aweehero_3d = {SWAP_IMAGES, 0, HERO, WHERO_3d};
act14 acagetest3_3d = {COND_SCR, 0, CAGE_3d, PATH_3d, kALcagetest4_3d, kALmousego_3d};
act14 adroptest1_3d = {COND_SCR, 0, HERO, HUT_IN_3d, kALdropincage_3d, kALnocarry_3d};
act14 aexotest2_3d = {COND_SCR, 0, HERO, CAVE_3d, kALexor_3d, kALnospell_3d};
act14 afilltest1_3d = {COND_SCR, 0, HERO, GARDEN_3d, kALfillmagic_3d, kALfilltest2_3d};
act14 afilltest2_3d = {COND_SCR, 0, HERO, STREAM_3d, kALfillord_3d, kALfilltest3_3d};
act14 afilltest3_3d = {COND_SCR, 0, HERO, WFALL_3d, kALfillord_3d, kALnofill_3d};
act14 aflasktest1_3d = {COND_SCR, 0, HERO, WEB_3d, kALflasktest2_3d, kALnothanks_3d};
act14 agettest1_3d = {COND_SCR, 0, DOCTOR_3d, HUT_IN_3d, kALgettest2_3d, 0};
act14 agivetest1_3d = {COND_SCR, 0, HERO, CAMP_3d, kALgivetest_3d, kALnothanks2_3d};
act14 amaketest_3d = {COND_SCR, 0, HERO, HUT_IN_3d, kALmakeit_3d, kALnomake_3d};
act14 apath2test_3d = {COND_SCR, 0, HERO, PATH_3d, kALdartedtest_3d, kALnoblow_3d};
act14 atalktest2_3d = {COND_SCR, 0, HERO, CAMP_3d, kALtalktest1_3d, kALstalk_3d};
act14 atalktest3_3d = {COND_SCR, 0, HERO, WEB_3d, kALtalkweb_3d, kALtalktest2_3d};
act15 agot2_3d = {AUTOPILOT, 3, HERO, CDOOR_3d, DX, DY};
act15 agot2a_3d = {AUTOPILOT, 22, HERO, CDOOR_3d, DX, DY};
act15 agot3_3d = {AUTOPILOT, 0, DOCTOR_3d, CDOOR_3d, DX, DY};
act15 agot3a_3d = {AUTOPILOT, 20, DOCTOR_3d, CDOOR_3d, DX, DY};
act16 acamp5a_3d = {INIT_OBJ_SEQ, 1, NAT2_3d, RIGHT};
act16 acamp5b_3d = {INIT_OBJ_SEQ, 1, NATG_3d, RIGHT};
act16 acamp6b_3d = {INIT_OBJ_SEQ, 36, NAT2_3d, DOWN};
act16 acamp7b_3d = {INIT_OBJ_SEQ, 40, NATG_3d, 2};
act16 acrash10_3d = {INIT_OBJ_SEQ, 8, HERO, LEFT};
act16 acrash15_3d = {INIT_OBJ_SEQ, 21, PENNY_3d, DOWN};
act16 acrash16_3d = {INIT_OBJ_SEQ, 22, PENNY_3d, LEFT};
act16 acrash18_3d = {INIT_OBJ_SEQ, 40, HERO, _UP};
act16 acrash2_3d = {INIT_OBJ_SEQ, 1, PENNY_3d, DOWN};
act16 acrash3_3d = {INIT_OBJ_SEQ, 1, HERO, DOWN};
act16 acrash8_3d = {INIT_OBJ_SEQ, 4, PENNY_3d, RIGHT};
act16 adart6_3d = {INIT_OBJ_SEQ, DARTTIME - 1, E_EYES_3d, 1};
act16 adoc1_3d = {INIT_OBJ_SEQ, 0, HERO, _UP};
act16 aeleblink1_3d = {INIT_OBJ_SEQ, 41, E_EYES_3d, 1};
act16 aeleblink2_3d = {INIT_OBJ_SEQ, 42, E_EYES_3d, 0};
act16 aeleblink3_3d = {INIT_OBJ_SEQ, 43, E_EYES_3d, 1};
act16 aeleblink4_3d = {INIT_OBJ_SEQ, 44, E_EYES_3d, 0};
act16 aenter7_3d = {INIT_OBJ_SEQ, 4, CAGE_3d, 1};
act16 agot11_3d = {INIT_OBJ_SEQ, 58, DOCTOR_3d, LEFT};
act16 ahelp5_3d = {INIT_OBJ_SEQ, 8, HERO, LEFT};
act16 ahole2a_3d = {INIT_OBJ_SEQ, 0, MOUSE_3d, 0};
act16 ahole2b_3d = {INIT_OBJ_SEQ, 0, MOUSE_3d, 1};
act16 aleft1_3d = {INIT_OBJ_SEQ, 0, HERO, LEFT};
act16 amission13_3d = {INIT_OBJ_SEQ, 10, NATG_3d, DOWN};
act16 amission19_3d = {INIT_OBJ_SEQ, 48, NATG_3d, RIGHT};
act16 aprod2_3d = {INIT_OBJ_SEQ, 1, DOCTOR_3d, RIGHT};
act16 aprod7_3d = {INIT_OBJ_SEQ, 25, DOCTOR_3d, LEFT};
act16 aright1_3d = {INIT_OBJ_SEQ, 0, HERO, RIGHT};
act16 ascare10_3d = {INIT_OBJ_SEQ, 18, MOUSE_3d, 0};
act16 ascare2_3d = {INIT_OBJ_SEQ, 0, CAGE_3d, 0};
act16 ascare3_3d = {INIT_OBJ_SEQ, 0, ELEPHANT_3d, 1};
act16 ascare8_3d = {INIT_OBJ_SEQ, 0, MOUSE_3d, 1};
act16 aweb16_3d = {INIT_OBJ_SEQ, 105, PENNY_3d, RIGHT};
act16 aweb27_3d = {INIT_OBJ_SEQ, 0, HERO, DOWN};
act16 aweb8_3d = {INIT_OBJ_SEQ, 41, PENNY_3d, DOWN};
act17 adart3_3d = {SET_STATE_BITS, DARTTIME, ELEPHANT_3d, 1};
act17 ascare1_3d = {SET_STATE_BITS, 0, ELEPHANT_3d, 2};
act19 abittest_3d = {TEST_STATE_BITS, 0, ELEPHANT_3d, 1, kALsleepy_3d, kALscared_3d};
act19 acagetest4_3d = {TEST_STATE_BITS, 0, ELEPHANT_3d, 1, kALasleep_3d, kALscare_3d};
act19 adarttest1_3d = {TEST_STATE_BITS, DARTTIME, ELEPHANT_3d, 3, kALdammed_3d, kALbittest_3d};
act19 alookwfalltest_3d = {TEST_STATE_BITS, 0, ELEPHANT_3d, 3, kALlooknofall_3d, kALlookfall_3d};
act19 astreamtest_3d = {TEST_STATE_BITS, 0, ELEPHANT_3d, 3, kALstream2_3d, kALstream1_3d};
act19 awfalltest_3d = {TEST_STATE_BITS, 0, ELEPHANT_3d, 3, kALwaternofall_3d, kALwaterfall_3d};
act20 adart4_3d = {DEL_EVENTS, DARTTIME, ASCHEDULE};
act20 adart5_3d = {DEL_EVENTS, DARTTIME, INIT_OBJ_SEQ};
act20 aold6e_3d = {DEL_EVENTS, 0, ASCHEDULE};
act20 aridtest_3d = {DEL_EVENTS, 0, TEST_STATE_BITS};
act21 adead5_3d = {GAMEOVER, 0};
act22 ahoriz3_3d = {INIT_HH_COORD, 1, HERO};
act23 asunset3_3d = {EXIT, 50};
act24 adammed1_3d = {BONUS,0, 11};
act24 adart2_3d = {BONUS,DARTTIME, 10};
act24 adropcheese1_3d = {BONUS,0, 6};
act24 aenter0_3d = {BONUS,0, 7};
act24 aex1_3d = {BONUS,0, 15};
act24 afillmagic1_3d = {BONUS,0, 8};
act24 aflask1_3d = {BONUS,0, 1};
act24 agive2_3d = {BONUS,0, 14};
act24 amakeclay1_3d = {BONUS,0, 4};
act24 aold6b_3d = {BONUS,0, 12};
act24 ascarebonus_3d = {BONUS,0, 9};
act24 astick1_3d = {BONUS,0, 5};
act24 aswing0_3d = {BONUS,0, 3};
act24 atakecb1_3d = {BONUS,0, 16};
act24 atakencheese_3d = {BONUS,0, 13};
act24 avine1_3d = {BONUS,0, 2};
act25 aentertest3_3d = {COND_BOX, 1, MOUSE_3d, 156, 133, 163, 148, kALtrapped_3d, 0};
act25 amousel_3d = {COND_BOX, 0, HERO, 0, 0, 254, 199, kALholel_3d, 0};
act25 amouser_3d = {COND_BOX, 0, HERO, 255, 0, 319, 199, kALholer_3d, 0};
act25 aswing4_3d = {COND_BOX, 1, HERO, 0, 0, 160, 200, kALright_3d, kALleft_3d};
act27 aaddcheese_3d = {ADD_SCORE, 0, CHEESE_3d};
act27 adammed2_3d = {ADD_SCORE, 0, CAGE_3d};
act27 agive1_3d = {ADD_SCORE, 0, BLOWPIPE_3d};
act27 atakecage3_3d = {ADD_SCORE, 0, CAGE_3d};
act28 asubcheese_3d = {SUB_SCORE, 0, CHEESE_3d};
act29 acagetest2_3d = {COND_CARRY, 0, CAGE_3d, kALputitdown_3d, kALcagetest3_3d};
act29 acbtest_3d = {COND_CARRY, 0, CRYSTAL_3d, kALtakecb_3d, kALnotakecb_3d};
act29 adroptest3_3d = {COND_CARRY, 0, CHEESE_3d, kALdroptest2_3d, kALnocarry_3d};
act29 aold4_3d = {COND_CARRY, 0, FLASK_3d, kALold5_3d, kALwrong_3d};
act29 areadtest1_3d = {COND_CARRY, 0, BELL_3d, kALreadtest2_3d, kALreadord_3d};
act29 areadtest2_3d = {COND_CARRY, 0, CANDLE_3d, kALexorcise_3d, kALreadord_3d};
act29 asticktest4_3d = {COND_CARRY, 0, CLAY_3d, kALsticktest1_3d, kALnoclay_3d};
act29 atakechstest_3d = {COND_CARRY, 0, CHEESE_3d, 0, kALtakechs_3d};
act29 ataketest3_3d = {COND_CARRY, 0, CAGE_3d, 0, kALtaketest2_3d};
act33 acamp0c_3d = {INIT_SCREEN, 0, NATG_3d, CAMP_3d};
act33 adoc3_3d = {INIT_SCREEN, 0, DOCTOR_3d, HUT_IN_3d};
act33 amission2_3d = {INIT_SCREEN, 0, NATG_3d, WEB_3d};
act33 areturn5_3d = {INIT_SCREEN, 0, NATG_3d, WEB_3d};
act33 aweb3_3d = {INIT_SCREEN, 0, PENNY_3d, WEB_3d};
act35 amap0_3d = {REMAPPAL, 0, _TRED, _LIGHTYELLOW};
act35 amap1_3d = {REMAPPAL, 0, _TLIGHTMAGENTA, _BLACK};
act35 amap2_3d = {REMAPPAL, 0, _TRED, 0x002a2aL}; // Light khaki
act35 amap3_3d = {REMAPPAL, 0, _TRED, 0x00153fL}; // Orange
act35 amap4a_3d = {REMAPPAL, 0, _TGRAY, _BLACK};
act35 amap4b_3d = {REMAPPAL, 1, _TGRAY, _GRAY};
act35 amap4c_3d = {REMAPPAL, 2, _TGRAY, _BLACK};
act35 amap4d_3d = {REMAPPAL, 3, _TGRAY, _GRAY};
act36 adroptest2_3d = {COND_NOUN, 0, kNCage_3d, kALcagetest_3d, kALdropord_3d};
act36 asticktest3_3d = {COND_NOUN, 0, kNClay_3d, kALsticktest4_3d, kALnostick_3d};
act37 aex8_3d = {SCREEN_STATE, 0, CAVE_3d, 1};
act37 ascare17_3d = {SCREEN_STATE, 64, PATH_3d, 1};
act37 astick7_3d = {SCREEN_STATE, 17, HUT_IN_3d, 1};
act38 amission14_3d = {INIT_LIPS, 20, LIPS_3d, NATG_3d, 4, LIPDY + 1};
act38 aweb18_3d = {INIT_LIPS, 108, LIPS_3d, PENNY_3d, LIPDX, LIPDY};
act38 alips_3d = {INIT_LIPS, 0, LIPS_3d, PENNY_3d, LIPDX, LIPDY};
act39 amission23_3d = {INIT_STORY_MODE, 50, false};
act39 astory_mode_3d = {INIT_STORY_MODE, 0, true};
act41 ac1_3d = {COND_BONUS, 0, 3, kALac2_3d, kALswingtip_3d};
act41 ac2_3d = {COND_BONUS, 0, 13, kALac3_3d, kALplanetip_3d};
act41 ac3_3d = {COND_BONUS, 0, 4, kALac4_3d, kALmodeltip_3d};
act41 ac4_3d = {COND_BONUS, 0, 5, kALac5_3d, kALsticktip_3d};
act41 ac5_3d = {COND_BONUS, 0, 7, kALac6_3d, kALmousetip_3d};
act41 ac6_3d = {COND_BONUS, 0, 14, kALac7_3d, kALcubestip_3d};
act41 ac7_3d = {COND_BONUS, 0, 11, kALac8_3d, kALdammedtip_3d};
act41 ac8_3d = {COND_BONUS, 0, 8, kALac9_3d, kALmagictip_3d};
act41 ac9_3d = {COND_BONUS, 0, 12, kALremedytip_3d, kALoldmantip_3d};
//Strangerke - act26 are stored in new act49, as songs were not handled the same way in DOS version (in harcoded strings)
act49 aballsong_3d = {OLD_SONG, 0, kDTsong10_3d};
act49 afillsong_3d = {OLD_SONG, 0, kDTsong3_3d};
act49 anelesong_3d = {OLD_SONG, 5, kDTsong2_3d};
act49 aprodsong_3d = {OLD_SONG, 20, kDTsong1_3d};
act49 aspidersong_3d = {OLD_SONG, 105, kDTsong12_3d};
act49 asticksong_3d = {OLD_SONG, 0, kDTsong1_3d};
act49 asunsetsong_3d = {OLD_SONG, 0, kDTsong11_3d};
act49 aswingsong_3d = {OLD_SONG, 0, kDTsong9_3d};
act49 atiesong_3d = {OLD_SONG, 0, kDTsong3_3d};
act49 asong0_3d = {OLD_SONG, 0, kDTsong0_3d};
act49 asong3_3d = {OLD_SONG, 0, kDTsong3_3d};
act49 asong6_3d = {OLD_SONG, 4, kDTsong6_3d};
actListPtr ALac2_3d[] = {&ac2_3d, 0};
actListPtr ALac3_3d[] = {&ac3_3d, 0};
actListPtr ALac4_3d[] = {&ac4_3d, 0};
actListPtr ALac5_3d[] = {&ac5_3d, 0};
actListPtr ALac6_3d[] = {&ac6_3d, 0};
actListPtr ALac7_3d[] = {&ac7_3d, 0};
actListPtr ALac8_3d[] = {&ac8_3d, 0};
actListPtr ALac9_3d[] = {&ac9_3d, 0};
actListPtr ALasleep_3d[] = {&astartaction_3d, &aasleep_3d, &amousefree_3d, &ascare2_3d, &ascare5_3d, &ascare6_3d, &ascare7_3d, &ascare8_3d, &ascare9_3d, &ascare10_3d, &ascare11_3d, &ascare12_3d, &ascare17_3d, &aendaction_3d, 0};
actListPtr ALbittest_3d[] = {&abittest_3d, 0};
actListPtr ALblk1_3d[] = {&ablk1_3d, 0};
actListPtr ALblk_3d[] = {&ablktest_3d, 0};
actListPtr ALbrg_clftop1_3d[] = {&axy_brg_clftop_3d, &ascr_brg_clftop_3d, 0};
actListPtr ALbrg_clftop_3d[] = {&abrgmsgtest_3d, 0};
actListPtr ALbrg_clftop_msg_3d[] = {&abrg_msg1_3d, &abrg_msg2_3d, &axy_brg_clftop_3d, &ascr_brg_clftop_3d, 0};
actListPtr ALbrg_down_3d[] = {&ascr_path_brg2_3d, 0};
actListPtr ALbrg_ok_3d[] = {&ascr_path_brg1_3d, 0};
actListPtr ALbrg_path_3d[] = {&axy_brg_path_3d, &ascr_brg_path_3d, 0};
actListPtr ALbridgetip_3d[] = {&atiptest_3d, 0};
actListPtr ALbtip_3d[] = {&abtip_3d, 0};
actListPtr ALbtipprompt_3d[] = {&abtipprompt_3d, 0};
actListPtr ALcagetest2_3d[] = {&acagetest2_3d, 0};
actListPtr ALcagetest3_3d[] = {&acagetest3_3d, 0};
actListPtr ALcagetest4_3d[] = {&acagetest4_3d, 0};
actListPtr ALcagetest_3d[] = {&adroptest1_3d, 0};
actListPtr ALcamp_3d[] = {&acamp0a_3d, &acamp0b_3d, &acamp0c_3d, &acamptest_3d, 0};
actListPtr ALcamp_hut_3d[] = {&axy_camp_hut_3d, &ascr_camp_hut_3d, 0};
actListPtr ALcamp_village_c_3d[] = {&aweehero_3d, &axy_camp_village_c_3d, &ascr_camp_village_c_3d, 0}; // exit center
actListPtr ALcamp_village_l_3d[] = {&aweehero_3d, &axy_camp_village_l_3d, &ascr_camp_village_l_3d, 0}; // exit left
actListPtr ALcampers_3d[] = {&acamp1a_3d, &acamp1b_3d, &acamp2a_3d, &acamp2b_3d, &acamp3a_3d, &acamp3b_3d, &acamp4a_3d, &acamp4b_3d, &acamp5a_3d, &acamp5b_3d, &acamp6a_3d, &acamp6b_3d, &acamp7a_3d, &acamp7b_3d, &acamp8a_3d, &acamp8b_3d, &acamp9a_3d, &acamp9b_3d, 0};
actListPtr ALcanttake_3d[] = {&acanttake_3d, 0};
actListPtr ALcave_man_3d[] = {&adisappear_3d, &adisable_3d, &ascr_cave_man_3d, 0};
actListPtr ALcave_oldman_3d[] = {&acavetest_3d, 0};
actListPtr ALcave_turn_3d[] = {&axy_cave_turn_3d, &ascr_cave_turn_3d, 0};
actListPtr ALcave_wfall_3d[] = {&axy_cave_wfall_3d, &awfalltest_3d, 0};
actListPtr ALchase_3d[] = {&achase1_3d, &achase2_3d, 0};
actListPtr ALclf_clftop_3d[] = {&axy_clf_clftop_3d, &ascr_clf_clftop_3d, 0};
actListPtr ALclf_wfall_3d[] = {&axy_clf_wfall_3d, &awfalltest_3d, 0};
actListPtr ALclftop_brg_3d[] = {&axy_clftop_brg_3d, &ascr_clftop_brg_3d, 0};
actListPtr ALclftop_clf_3d[] = {&axy_clftop_clf_3d, &ascr_clftop_clf_3d, 0};
actListPtr ALclftop_slope_3d[] = {&axy_clftop_slope_3d, &ascr_clftop_slope_3d, 0};
actListPtr ALclosedoor_3d[] = {&aclose1_3d, &aclose2_3d, 0};
actListPtr ALcom0_3d[] = {&acom0a_3d, &acom0b_3d, 0};
actListPtr ALcom1_3d[] = {&acom1a_3d, &acom1b_3d, 0};
actListPtr ALcom2_3d[] = {&acom2a_3d, &acom2b_3d, 0};
actListPtr ALcom3_3d[] = {&acom3a_3d, &acom3b_3d, 0};
actListPtr ALcom4_3d[] = {&acom4a_3d, &acom4b_3d, 0};
actListPtr ALcom5_3d[] = {&acom5a_3d, &acom5b_3d, 0};
actListPtr ALcom6_3d[] = {&acom6a_3d, &acom6b_3d, 0};
actListPtr ALcom7_3d[] = {&acom7a_3d, &acom7b_3d, 0};
actListPtr ALcom8_3d[] = {&acom8a_3d, &acom8b_3d, 0};
actListPtr ALcomment_3d[] = {&anat0_3d, &apause0_3d, &apause1_3d, 0};
actListPtr ALcrashNoStory_3d[] = {&amap1_3d, &acrashtest1_3d, 0};
actListPtr ALcrashStory_3d[] = {&acrashtest1_3d, 0};
actListPtr ALcrash_web_3d[] = {&axy_crash_web_3d, &ascr_crash_web_3d, 0};
actListPtr ALcrashed_3d[] = {&astory_mode_3d, &acrash1_3d, &acrash2_3d, &acrash3_3d, &acrash4_3d, &acrash5_3d, &acrash6_3d, &acrash7_3d, &acrash8_3d, &acrash9_3d, &acrash10_3d, &acrash11_3d, &acrash12_3d, &acrash13_3d, &acrash14_3d, &acrash15_3d, &acrash16_3d, &acrash17_3d, &acrash18_3d, &acrash19_3d, &acrash20_3d, &acrash21_3d, &acrash22_3d, &acrash23_3d, 0};
actListPtr ALcrashtest2_3d[] = {&acrashtest2_3d, 0};
actListPtr ALcryhelp_3d[] = {&ahelp1_3d, &ahelp2_3d, &ahelp3_3d, &ahelp4_3d, &ahelp5_3d, &ahelp6_3d, 0};
actListPtr ALcrystal_3d[] = {&arub_3d, &ac1_3d, 0};
actListPtr ALcubestip_3d[] = {&acubestip_3d, 0};
actListPtr ALdammed_3d[] = {&adammed1_3d, &adammed2_3d, &adammed3_3d, 0};
actListPtr ALdammedtip_3d[] = {&adammedtip_3d, 0};
actListPtr ALdart_3d[] = {&apath2test_3d, 0};
actListPtr ALdarted_3d[] = {&adarted_3d, 0};
actListPtr ALdartedtest_3d[] = {&adartedtest_3d, 0};
actListPtr ALdartsched_3d[] = {&adarttest1_3d, 0};
actListPtr ALdn_3d[] = {&adn1_3d, &adn2_3d, 0};
actListPtr ALdoc_3d[] = {&aquiet_3d, &astophero_3d, &adoc1_3d, &adoc2_3d, &adoc3_3d, &adoc4_3d, 0};
actListPtr ALdocgot_3d[] = {&agettest1_3d, 0};
actListPtr ALdodart_3d[] = {&astartaction_3d, &aok_3d, &adart1_3d, &adart2_3d, &adart3_3d, &adart4_3d, &adart5_3d, &adart6_3d, &aridtest_3d, &adarttest_3d, &aendaction_3d, 0};
actListPtr ALdrink_3d[] = {&adrinktest_3d, 0};
actListPtr ALdrinkno_3d[] = {&adrinkno_3d, 0};
actListPtr ALdrinkyes_3d[] = {&adrinkyes_3d, &adrink_3d, 0};
actListPtr ALdropcheese_3d[] = {&adroptest3_3d, 0};
actListPtr ALdropincage_3d[] = {&asubcheese_3d, &aok_3d, &adropord2_3d, &adropord3_3d, &adropcheese1_3d, &adropcheese2_3d, &adropcheese3_3d, 0};
actListPtr ALdropord_3d[] = {&asubcheese_3d, &aok_3d, &adropord1_3d, &adropord2_3d, &adropord3_3d, 0};
actListPtr ALdroptest2_3d[] = {&adroptest2_3d, 0};
actListPtr ALeatcheese_3d[] = {&asubcheese_3d, &acheese1_3d, &acheese2_3d, 0};
actListPtr ALele_sleep_3d[] = {&aeleblink1_3d, 0};
actListPtr ALeleblink_3d[] = {&arepblink_3d, &aeleblink1_3d, &aeleblink2_3d, &aeleblink3_3d, &aeleblink4_3d, 0};
actListPtr ALeletest2_3d[] = {&aeletest2_3d, 0};
actListPtr ALempty_3d[] = {&aemptytest1_3d, 0};
actListPtr ALempty2_3d[] = {&aempty_3d, 0};
actListPtr ALemptymagic_3d[] = {&aemptyflask_3d, &aemptymagic_3d, 0};
actListPtr ALemptyord_3d[] = {&aemptyflask_3d, &aemptyord_3d, 0};
actListPtr ALemptytest2_3d[] = {&aemptytest2_3d, 0};
actListPtr ALentertest2_3d[] = {&aentertest2_3d, 0};
actListPtr ALentertest3_3d[] = {&aentertest3_3d, 0};
actListPtr ALexit_3d[] = {&aappear_3d, &aenable_3d, &aexit1_3d, &aexit2_3d, 0};
actListPtr ALexor_3d[] = {&aex1_3d, &aex2_3d, &aex3_3d, &aex4_3d, &aex5_3d, &aex6_3d, &aex7_3d, &aex8_3d, 0};
actListPtr ALexorcise_3d[] = {&aexotest1_3d, 0};
actListPtr ALexordone_3d[] = {&aexordone_3d, 0};
actListPtr ALexotest2_3d[] = {&aexotest2_3d, 0};
actListPtr ALfill_3d[] = {&afilltest1_3d, 0};
actListPtr ALfillmagic_3d[] = {&afillsong_3d, &afillmagic1_3d, &afillmagic2_3d, &afillmagic3_3d, 0};
actListPtr ALfillord_3d[] = {&afillord1_3d, &afillord2_3d, 0};
actListPtr ALfilltest2_3d[] = {&afilltest2_3d, 0};
actListPtr ALfilltest3_3d[] = {&afilltest3_3d, 0};
actListPtr ALfindbook_3d[] = {&afindbtest_3d, 0};
actListPtr ALfindcrystal_3d[] = {&aballsong_3d, &afind1_3d, &afind2_3d, 0};
actListPtr ALfindit_3d[] = {&afindb1_3d, &afindb2_3d, &afindb3_3d, &afindb4_3d, 0};
actListPtr ALflash_3d[] = {&arepflash_3d, &amap4a_3d, &amap4b_3d, &amap4c_3d, &amap4d_3d, 0};
actListPtr ALflask_3d[] = {&aflasktest1_3d, 0};
actListPtr ALflasktest2_3d[] = {&aflasktest2_3d, 0};
actListPtr ALflasktest3_3d[] = {&aflasktest3_3d, 0};
actListPtr ALgarden_wbase_3d[] = {&axy_garden_wbase_3d, &ascr_garden_wbase_3d, 0};
actListPtr ALgettest2_3d[] = {&agettest2_3d, 0};
actListPtr ALgive_3d[] = {&agive1_3d, &agive2_3d, &agive3_3d, &agive4_3d, &agive5_3d, &agive6_3d, &agive7_3d, 0};
actListPtr ALgiveb_3d[] = {&agivetest1_3d, 0};
actListPtr ALgivetest_3d[] = {&agivetest_3d, 0};
actListPtr ALgot_3d[] = {&agot1_3d, &agot1a_3d, &agot1b_3d, &agot1c_3d, &agot2_3d, &agot3_3d, &agot2a_3d, &agot3a_3d, &agot2b_3d, &agot3b_3d, &agot4_3d, &agot5_3d, &agot5a_3d, &agot6_3d, &agot7_3d, &agot8_3d, &agot9_3d, &agot10_3d, &agot11_3d, &agot12_3d, 0};
actListPtr ALgotit_3d[] = {&agotit_3d, 0};
actListPtr ALholel_3d[] = {&ahole1_3d, &ahole2a_3d, &ahole3a_3d, &ahole4a_3d, &ahole5a_3d, &ahole6_3d, 0};
actListPtr ALholer_3d[] = {&ahole1_3d, &ahole2b_3d, &ahole3b_3d, &ahole4b_3d, &ahole5b_3d, &ahole6_3d, 0};
actListPtr ALhorizon_3d[] = {&aquiet_3d, &ahoriz1_3d, &ahoriz2_3d, &ahoriz3_3d, &ahoriz4_3d, &ahoriz5_3d, &ahoriz6_3d, 0};
actListPtr ALhut_camp_3d[] = {&axy_hut_camp_3d, &ascr_hut_camp_3d, 0};
actListPtr ALhut_enter_3d[] = {&axy_hut_in_3d, &ascr_hut_in_3d, 0};
actListPtr ALhut_in_3d[] = {&adoctest_3d, 0};
actListPtr ALhut_out_3d[] = {&axy_hut_out_3d, &ascr_hut_out_3d, 0};
actListPtr ALhut_village_c_3d[] = {&aweehero_3d, &axy_hut_village_c_3d, &ascr_hut_village_c_3d, 0};
actListPtr ALhut_village_r_3d[] = {&aweehero_3d, &axy_hut_village_r_3d, &ascr_hut_village_r_3d, 0};
actListPtr ALleft_3d[] = {&aleft1_3d, &aleft2_3d, &aleft3_3d, &aleft4_3d, 0};
actListPtr ALlookfall_3d[] = {&alookfall_3d, 0};
actListPtr ALlooknofall_3d[] = {&alooknofall_3d, 0};
actListPtr ALlookwfall_3d[] = {&alookwfalltest_3d, 0};
actListPtr ALmagictip_3d[] = {&amagictip_3d, 0};
actListPtr ALmakeclay_3d[] = {&amaketest_3d, 0};
actListPtr ALmakeit_3d[] = {&amakeclay1_3d, &amakeclay2_3d, &amakeclay3_3d, 0};
actListPtr ALmap0_3d[] = {&amap0_3d, 0};
actListPtr ALmap1_3d[] = {&amap1_3d, 0};
actListPtr ALmission_3d[] = {&amission1_3d, &amission2_3d, &amission3_3d, &amission4_3d, &amission5_3d, &amission6_3d, &amission7_3d, &amission8_3d, &amission9_3d, &amission10_3d, &amission11_3d, &amission12_3d, &amission13_3d, &amission14_3d, &amission15_3d, &amission16_3d, &amission17_3d, &amission18_3d, &amission19_3d, &amission20_3d, &amission21_3d, &amission22_3d, &amission23_3d, &amission24_3d, 0};
actListPtr ALmodeltip_3d[] = {&amodeltip_3d, 0};
actListPtr ALmouse_3d[] = {&acagetest_3d, &aentertest1_3d, &arepeatmouse_3d, 0};
actListPtr ALmousego_3d[] = {&ago1_3d, &amousefree_3d, &ascare2_3d, 0};
actListPtr ALmousegone_3d[] = {&amousegone_3d, 0};
actListPtr ALmousel_3d[] = {&amousel_3d, 0};
actListPtr ALmouser_3d[] = {&amouser_3d, 0};
actListPtr ALmousetip_3d[] = {&amousetip_3d, 0};
actListPtr ALnat1_3d[] = {&anat1_3d, 0};
actListPtr ALnat2_3d[] = {&anat2_3d, 0};
actListPtr ALnat3_3d[] = {&anat3_3d, 0};
actListPtr ALnat4_3d[] = {&anat4_3d, 0};
actListPtr ALnat5_3d[] = {&anat5_3d, 0};
actListPtr ALnat6_3d[] = {&anat6_3d, 0};
actListPtr ALnat7_3d[] = {&anat7_3d, 0};
actListPtr ALnat8_3d[] = {&anat8_3d, 0};
actListPtr ALnat9_3d[] = {&acom9_3d, 0};
actListPtr ALnative_3d[] = {&apausetest_3d, 0};
actListPtr ALnoblow_3d[] = {&anoblow_3d, 0};
actListPtr ALnocarry_3d[] = {&anocarry_3d, 0};
actListPtr ALnoclay_3d[] = {&anoclay_3d, 0};
actListPtr ALnofill_3d[] = {&anofill_3d, 0};
actListPtr ALnomake_3d[] = {&anomake_3d, 0};
actListPtr ALnopurps_3d[] = {&anopurps_3d, 0};
actListPtr ALnoremedy_3d[] = {&anoremedy1_3d, 0};
actListPtr ALnospell_3d[] = {&anospell_3d, 0};
actListPtr ALnostick_3d[] = {&anostick_3d, 0};
actListPtr ALnostickpin_3d[] = {&anostickpin_3d, 0};
actListPtr ALnotakecb_3d[] = {&anotakecb_3d, 0};
actListPtr ALnothanks2_3d[] = {&anothanks_3d, 0};
actListPtr ALnothanks_3d[] = {&anothanks_3d, 0};
actListPtr ALnotip_3d[] = {&anotip_3d, 0};
actListPtr ALnottied_3d[] = {&anottied_3d, 0};
actListPtr ALok_3d[] = {&aok_3d, 0};
actListPtr ALoktoleave1_3d[] = {&aweehero_3d, &axy_path_village_3d, &ascr_path_village_3d, 0};
actListPtr ALoktoleave2_3d[] = {&axy_path_stream_3d, &astreamtest_3d, 0};
actListPtr ALold2_3d[] = {&aold2_3d, 0};
actListPtr ALold3_3d[] = {&aold3_3d, 0};
actListPtr ALold4_3d[] = {&aold4_3d, 0};
actListPtr ALold5_3d[] = {&aold5_3d, 0};
actListPtr ALold6_3d[] = {&aold6a_3d, &aold6b_3d, &aold6c_3d, &aold6d_3d, &aold6e_3d, &acbtest_3d, &awink1_3d, &awink2_3d, &awink3_3d, &aold6f_3d, &aold6g_3d, &aold6h_3d, &aold6i_3d, 0};
actListPtr ALold7_3d[] = {&aappear1_3d, &aenable_3d, &aold7_3d, &amap4b_3d, &areturn_3d, 0};
actListPtr ALoldfirst_3d[] = {&aoldstate_3d, &aold0a_3d, &aold1a_3d, &aold1b_3d, &aold1c_3d, 0};
actListPtr ALoldman_3d[] = {&aoldmantest_3d, 0};
actListPtr ALoldmantip_3d[] = {&aoldmantip_3d, 0};
actListPtr ALoldsubseq_3d[] = {&aoldstate_3d, &aold0b_3d, &aold1a_3d, &aold1b_3d, &aold1c_3d, 0};
actListPtr ALopencage_3d[] = {&acagetest1_3d, 0};
actListPtr ALopencdoor_3d[] = {&aopen1_3d, &aopen2_3d, 0};
actListPtr ALopendoor_3d[] = {&aopentest_3d, 0};
actListPtr ALpath_3d[] = {&aeletest1_3d, 0};
actListPtr ALpath_brg_3d[] = {&axy_path_brg_3d, &abrgtest_3d, 0};
actListPtr ALpath_stream_3d[] = {&aactiontest2_3d, 0};
actListPtr ALpath_village_3d[] = {&aactiontest1_3d, 0};
actListPtr ALpath_web_3d[] = {&axy_path_web_3d, &ascr_path_web_3d, 0};
actListPtr ALplane_3d[] = {&adisappear_3d, &adisable_3d, &aplane1_3d, &aplane2_3d, 0};
actListPtr ALplanetip_3d[] = {&aplanetip_3d, 0};
actListPtr ALpostest_3d[] = {&apostest_3d, 0};
actListPtr ALprod_3d[] = {&aprod1_3d, &aprod2_3d, &aprod3_3d, &aprod4_3d, &aprodsong_3d, &aprod5_3d, &aprod6_3d, &aprod7_3d, &aprod8_3d, 0};
actListPtr ALputitdown_3d[] = {&aputitdown_3d, 0};
actListPtr ALreadbook_3d[] = {&areadtest1_3d, 0};
actListPtr ALreadord_3d[] = {&abook1_3d, 0};
actListPtr ALreadtest2_3d[] = {&areadtest2_3d, 0};
actListPtr ALrefuse_3d[] = {&arefuse_3d, 0};
actListPtr ALrefuseflask_3d[] = {&arefuseflask_3d, 0};
actListPtr ALremedy_3d[] = {&aflask1_3d, &aflask2_3d, &aflask3_3d, &aflask4_3d, &aflask5_3d, &astophero_3d, &adisable_3d, &aflask6_3d, 0};
actListPtr ALremedytip_3d[] = {&aremedytip_3d, 0};
actListPtr ALreturn_3d[] = {&areturn1_3d, &areturn2_3d, &areturn3_3d, &areturn4_3d, &areturn5_3d, 0};
actListPtr ALright_3d[] = {&aright1_3d, &aright2_3d, &aright3_3d, &aright4_3d, 0};
actListPtr ALscare_3d[] = {&astartaction_3d, &ascarebonus_3d, &anelesong_3d, &amousefree_3d, &ascare1_3d, &ascare2_3d, &ascare3_3d, &ascare4_3d, &ascare5_3d, &ascare6_3d, &ascare7_3d, &ascare8_3d, &ascare9_3d, &ascare10_3d, &ascare11_3d, &ascare12_3d, &ascare13_3d, &ascare14_3d, &ascare15_3d, &ascare16_3d, &ascare17_3d, &aridtest_3d, &adarttest_3d, &aendaction_3d, 0};
actListPtr ALscared_3d[] = {&ascared_3d, 0};
actListPtr ALsleepy_3d[] = {&asleepy_3d, 0};
actListPtr ALslope_clftop_3d[] = {&axy_slope_clftop_3d, &ascr_slope_clftop_3d, 0};
actListPtr ALslope_stream_3d[] = {&axy_slope_stream_3d, &astreamtest_3d, 0};
actListPtr ALsong3_3d[] = {&asong3_3d, 0};
actListPtr ALspider_3d[] = {&aplantfix_3d, &aspidersong_3d, &amap1_3d, &aweb1_3d, &aweb2_3d, &aweb3_3d, &aweb4_3d, &aweb5_3d, &aweb6_3d, &aweb7_3d, &aweb8_3d, &aweb9_3d, &aweb10_3d, &aweb11_3d, &aweb12_3d, &aweb13_3d, &aweb14_3d, &aweb15_3d, &aweb16_3d, &aweb17_3d, &aweb18_3d, &aweb19_3d, &aweb20_3d, &aweb21_3d, &aweb22_3d, &aweb23_3d, &aweb24_3d, &aweb25_3d, &aweb26_3d, &aweb27_3d, 0};
actListPtr ALspirit_3d[] = {&aspirittest_3d, 0};
actListPtr ALstalk_3d[] = {&astalk_3d, 0};
actListPtr ALstick_3d[] = {&asticktest3_3d, 0};
actListPtr ALstickpin_3d[] = {&asticksong_3d, &aprod1_3d, &aprod2_3d, &aprod3_3d, &astick1_3d, &astick2_3d, &astick3_3d, &astick4_3d, &astick5_3d, &astick6_3d, &astick7_3d, 0};
actListPtr ALsticktest1_3d[] = {&asticktest1_3d, 0};
actListPtr ALsticktest2_3d[] = {&asticktest2_3d, 0};
actListPtr ALsticktest4_3d[] = {&asticktest4_3d, 0};
actListPtr ALsticktip_3d[] = {&asticktip_3d, 0};
actListPtr ALstream1_3d[] = {&ascr_slope_stream1_3d, 0};
actListPtr ALstream2_3d[] = {&ascr_slope_stream2_3d, 0};
actListPtr ALstream_path_3d[] = {&axy_stream_path_3d, &ascr_stream_path_3d, 0};
actListPtr ALstream_slope_3d[] = {&axy_stream_slope_3d, &ascr_stream_slope_3d, 0};
actListPtr ALstuckpin_3d[] = {&astuckpin_3d, 0};
actListPtr ALsunset_3d[] = {&asunsetsong_3d, &asunset1_3d, &asunset2_3d, &asunset3_3d, 0};
actListPtr ALswing_3d[] = {&aquiet_3d, &aswingsong_3d, &aswing0_3d, &aswing1_3d, &aswing2_3d, &aswing3_3d, &aswing4_3d, &aswing5_3d, &aswing6_3d, &aswing7_3d, &aswing8_3d, 0};
actListPtr ALswingtip_3d[] = {&aswingtip_3d, 0};
actListPtr ALtakecage_3d[] = {&ataketest3_3d, 0};
actListPtr ALtakecb_3d[] = {&atakecb1_3d, &atakecb2_3d, &atakecb3_3d, 0};
actListPtr ALtakecheese_3d[] = {&atakechstest_3d, 0};
actListPtr ALtakechs_3d[] = {&aaddcheese_3d, &aok_3d, &atakencheese_3d, &atakecheese1_3d, &atakecheese2_3d, &atakecheese3_3d, 0};
actListPtr ALtakeit_3d[] = {&aok_3d, &atakecage1_3d, &atakecage2_3d, &atakecage3_3d, 0};
actListPtr ALtaketest1_3d[] = {&ataketest1_3d, 0};
actListPtr ALtaketest2_3d[] = {&ataketest2_3d, 0};
actListPtr ALtalknat_3d[] = {&atalktest3_3d, 0};
actListPtr ALtalktest1_3d[] = {&atalktest1_3d, 0};
actListPtr ALtalktest2_3d[] = {&atalktest2_3d, 0};
actListPtr ALtalkweb_3d[] = {&atalkweb_3d, 0};
actListPtr ALtied_3d[] = {&atied_3d, 0};
actListPtr ALtievine_3d[] = {&atiesong_3d, &avine1_3d, &avine2_3d, &avine3_3d, &avine4_3d, &avine5_3d, &avine6_3d, 0};
actListPtr ALtrapped_3d[] = {&aaddcheese_3d, &aenter0_3d, &aenter1_3d, &aenter2_3d, &aenter3_3d, &aenter4_3d, &aenter5_3d, &aenter6_3d, &aenter7_3d, &aenter8_3d, 0};
actListPtr ALturn_cave_3d[] = {&axy_turn_cave_3d, &ascr_turn_cave_3d, 0};
actListPtr ALturn_village_3d[] = {&aweehero_3d, &axy_turn_village_3d, &ascr_turn_village_3d, 0};
actListPtr ALuntie_3d[] = {&auntie_3d, 0};
actListPtr ALuntie_vine_3d[] = {&auntietest_3d, 0};
actListPtr ALup_3d[] = {&aup1_3d, &aup2_3d, 0};
actListPtr ALvillage_camp_l_3d[] = {&aweehero_3d, &axy_village_camp_l_3d, &ascr_village_camp_l_3d, 0};
actListPtr ALvillage_camp_r_3d[] = {&aweehero_3d, &axy_village_camp_r_3d, &ascr_village_camp_r_3d, 0};
actListPtr ALvillage_path_3d[] = {&aweehero_3d, &axy_village_path_3d, &ascr_village_path_3d, 0};
actListPtr ALvillage_thing_3d[] = {&athing_3d, 0};
actListPtr ALvillage_turn_3d[] = {&aweehero_3d, &axy_village_turn_3d, &ascr_village_turn_3d, 0};
actListPtr ALvine_3d[] = {&avinetest_3d, 0};
actListPtr ALwarn_3d[] = {&awarn_3d, 0};
actListPtr ALwaterfall_3d[] = {&ascr_clf_wfall_3d, 0};
actListPtr ALwaternofall_3d[] = {&ascr_clf_wnofall_3d, 0};
actListPtr ALwbase_garden_3d[] = {&axy_wbase_garden_3d, &ascr_wbase_garden_3d, 0};
actListPtr ALwbase_wfall_3d[] = {&aelewaking_3d, &aelewoken_3d, &axy_wbase_wfall_3d, &ascr_wbase_wfall_3d, 0};
actListPtr ALweb_3d[] = {&awebtest1_3d, 0};
actListPtr ALweb_crash_3d[] = {&axy_web_crash_3d, &ascr_web_crash_3d, 0};
actListPtr ALweb_path_3d[] = {&axy_web_path_3d, &ascr_web_path_3d, 0};
actListPtr ALwebtest2_3d[] = {&awebtest2_3d, 0};
actListPtr ALwfall_cave_3d[] = {&axy_wfall_cave_3d, &ascr_wfall_cave_3d, 0};
actListPtr ALwfall_clf_3d[] = {&axy_wfall_clf_3d, &ascr_wfall_clf_3d, 0};
actListPtr ALwfall_wbase_3d[] = {&awaterfalling_3d, 0};
actListPtr ALwfallb_cave_3d[] = {&axy_wfall_cave_3d, &ascr_wfall_cave_3d, 0};
actListPtr ALwfallb_clf_3d[] = {&axy_wfall_clf_3d, &ascr_wfall_clf_3d, 0};
actListPtr ALwfallb_wbase_3d[] = {&axy_wfallb_wbase_3d, &ascr_wfallb_wbase_3d, 0};
actListPtr ALwrong_3d[] = {&aappear1_3d, &aenable_3d, &awrong1_3d, &amap4b_3d, &areturn_3d, 0};
actList actListArr_3d[] = {
ALDummy, ALac2_3d, ALac3_3d, ALac4_3d, ALac5_3d,
ALac6_3d, ALac7_3d, ALac8_3d, ALac9_3d, ALasleep_3d,
ALbittest_3d, ALblk1_3d, ALblk_3d, ALbrg_clftop1_3d, ALbrg_clftop_3d,
ALbrg_clftop_msg_3d, ALbrg_down_3d, ALbrg_ok_3d, ALbrg_path_3d, ALbridgetip_3d,
ALbtip_3d, ALbtipprompt_3d, ALcagetest2_3d, ALcagetest3_3d, ALcagetest4_3d,
ALcagetest_3d, ALcamp_3d, ALcamp_hut_3d, ALcamp_village_c_3d, ALcamp_village_l_3d,
ALcampers_3d, ALcanttake_3d, ALcave_man_3d, ALcave_oldman_3d, ALcave_turn_3d,
ALcave_wfall_3d, ALchase_3d, ALclf_clftop_3d, ALclf_wfall_3d, ALclftop_brg_3d,
ALclftop_clf_3d, ALclftop_slope_3d, ALclosedoor_3d, ALcom0_3d, ALcom1_3d,
ALcom2_3d, ALcom3_3d, ALcom4_3d, ALcom5_3d, ALcom6_3d,
ALcom7_3d, ALcom8_3d, ALcomment_3d, ALcrashNoStory_3d, ALcrashStory_3d,
ALcrash_web_3d, ALcrashed_3d, ALcrashtest2_3d, ALcryhelp_3d, ALcrystal_3d,
ALcubestip_3d, ALdammed_3d, ALdammedtip_3d, ALdart_3d, ALdarted_3d,
ALdartedtest_3d, ALdartsched_3d, ALdn_3d, ALdoc_3d, ALdocgot_3d,
ALdodart_3d, ALdrink_3d, ALdrinkno_3d, ALdrinkyes_3d, ALdropcheese_3d,
ALdropincage_3d, ALdropord_3d, ALdroptest2_3d, ALeatcheese_3d, ALele_sleep_3d,
ALeleblink_3d, ALeletest2_3d, ALempty_3d, ALempty2_3d, ALemptymagic_3d,
ALemptyord_3d, ALemptytest2_3d, ALentertest2_3d, ALentertest3_3d, ALexit_3d,
ALexor_3d, ALexorcise_3d, ALexordone_3d, ALexotest2_3d, ALfill_3d,
ALfillmagic_3d, ALfillord_3d, ALfilltest2_3d, ALfilltest3_3d, ALfindbook_3d,
ALfindcrystal_3d, ALfindit_3d, ALflash_3d, ALflask_3d, ALflasktest2_3d,
ALflasktest3_3d, ALgarden_wbase_3d, ALgettest2_3d, ALgive_3d, ALgiveb_3d,
ALgivetest_3d, ALgot_3d, ALgotit_3d, ALholel_3d, ALholer_3d,
ALhorizon_3d, ALhut_camp_3d, ALhut_enter_3d, ALhut_in_3d, ALhut_out_3d,
ALhut_village_c_3d, ALhut_village_r_3d, ALleft_3d, ALlookfall_3d, ALlooknofall_3d,
ALlookwfall_3d, ALmagictip_3d, ALmakeclay_3d, ALmakeit_3d, ALmap0_3d,
ALmap1_3d, ALmission_3d, ALmodeltip_3d, ALmouse_3d, ALmousego_3d,
ALmousegone_3d, ALmousel_3d, ALmouser_3d, ALmousetip_3d, ALnat1_3d,
ALnat2_3d, ALnat3_3d, ALnat4_3d, ALnat5_3d, ALnat6_3d,
ALnat7_3d, ALnat8_3d, ALnat9_3d, ALnative_3d, ALnoblow_3d,
ALnocarry_3d, ALnoclay_3d, ALnofill_3d, ALnomake_3d, ALnopurps_3d,
ALnoremedy_3d, ALnospell_3d, ALnostick_3d, ALnostickpin_3d, ALnotakecb_3d,
ALnothanks2_3d, ALnothanks_3d, ALnotip_3d, ALnottied_3d, ALok_3d,
ALoktoleave1_3d, ALoktoleave2_3d, ALold2_3d, ALold3_3d, ALold4_3d,
ALold5_3d, ALold6_3d, ALold7_3d, ALoldfirst_3d, ALoldman_3d,
ALoldmantip_3d, ALoldsubseq_3d, ALopencage_3d, ALopencdoor_3d, ALopendoor_3d,
ALpath_3d, ALpath_brg_3d, ALpath_stream_3d, ALpath_village_3d, ALpath_web_3d,
ALplane_3d, ALplanetip_3d, ALpostest_3d, ALprod_3d, ALputitdown_3d,
ALreadbook_3d, ALreadord_3d, ALreadtest2_3d, ALrefuse_3d, ALrefuseflask_3d,
ALremedy_3d, ALremedytip_3d, ALreturn_3d, ALright_3d, ALscare_3d,
ALscared_3d, ALsleepy_3d, ALslope_clftop_3d, ALslope_stream_3d, ALsong3_3d,
ALspider_3d, ALspirit_3d, ALstalk_3d, ALstick_3d, ALstickpin_3d,
ALsticktest1_3d, ALsticktest2_3d, ALsticktest4_3d, ALsticktip_3d, ALstream1_3d,
ALstream2_3d, ALstream_path_3d, ALstream_slope_3d, ALstuckpin_3d, ALsunset_3d,
ALswing_3d, ALswingtip_3d, ALtakecage_3d, ALtakecb_3d, ALtakecheese_3d,
ALtakechs_3d, ALtakeit_3d, ALtaketest1_3d, ALtaketest2_3d, ALtalknat_3d,
ALtalktest1_3d, ALtalktest2_3d, ALtalkweb_3d, ALtied_3d, ALtievine_3d,
ALtrapped_3d, ALturn_cave_3d, ALturn_village_3d, ALuntie_3d, ALuntie_vine_3d,
ALup_3d, ALvillage_camp_l_3d, ALvillage_camp_r_3d, ALvillage_path_3d, ALvillage_thing_3d,
ALvillage_turn_3d, ALvine_3d, ALwarn_3d, ALwaterfall_3d, ALwaternofall_3d,
ALwbase_garden_3d, ALwbase_wfall_3d, ALweb_3d, ALweb_crash_3d, ALweb_path_3d,
ALwebtest2_3d, ALwfall_cave_3d, ALwfall_clf_3d, ALwfall_wbase_3d, ALwfallb_cave_3d,
ALwfallb_clf_3d, ALwfallb_wbase_3d, ALwrong_3d
};
// Default tune selection - repeats indefinitely
int16 def_tunes_1w[] = {T_TRACK1, T_TRACK2, T_TRACK3, T_TRACK6, -1};
int16 def_tunes_2w[] = {T_TRACK4, T_TRACK5, T_TRACK6, -1};
int16 def_tunes_3w[] = {T_TRACK7, T_TRACK8, T_TRACK9, -1};
// Dummy initialisation
int16 def_tunes_1d[] = {-1};
int16 def_tunes_2d[] = {-1};
int16 def_tunes_3d[] = {-1};
#endif
|