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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef STATICDISPLAY_H
#define STATICDISPLAY_H
#define SIZE_PAL_ARRAY 64
#if 1
// Color table of standard 16 VGA colors
// Values from "Programmers guide to EGA/VGA cards" Ferraro, p303
#define V1 168 // Low intensity value
#define V2 255 // High intensity value
#define V3 87 // Special for Brown/Gray
#define V4 32 // De-saturate hi intensity
byte _palette[SIZE_PAL_ARRAY] = {
0, 0, 0, 0, // BLACK
0, 0, V1, 0, // BLUE
0, V1, 0, 0, // GREEN
0, V1, V1, 0, // CYAN
V1, 0, 0, 0, // RED
V1, 0, V1, 0, // MAGENTA
V1, V3, 0, 0, // BROWN
V1, V1, V1, 0, // WHITE (LIGHT GRAY)
V3, V3, V3, 0, // GRAY (DARK GRAY)
V4, V4, V2, 0, // LIGHTBLUE
V4, V2, V4, 0, // LIGHTGREEN
V4, V2, V2, 0, // LIGHTCYAN
V2, V4, V4, 0, // LIGHTRED
V2, V4, V2, 0, // LIGHTMAGENTA
V2, V2, V4, 0, // YELLOW
V2, V2, V2, 0 // BRIGHTWHITE
};
#else
// Original paletter found in original exe.
// Currently disabled, because the result is quite ugly!
// Color table of nearest standard 16 colors in system static palette
#define C1 191 // Low intensity value
#define C2 255 // High intensity value
#define C3 127 // Special for Brown/Gray
byte _palette[SIZE_PAL_ARRAY] = {
0, 0, 0, 0, // BLACK
0, 0, C1, 0, // BLUE
0, C1, 0, 0, // GREEN
0, C1, C1, 0, // CYAN
C1, 0, 0, 0, // RED
C1, 0, C1, 0, // MAGENTA
C3, C3, 0, 0, // BROWN
C1, C1, C1, 0, // WHITE (LIGHT GRAY)
C3, C3, C3, 0, // GRAY (DARK GRAY)
0, 0, C2, 0, // LIGHTBLUE
0, C2, 0, 0, // LIGHTGREEN
0, C2, C2, 0, // LIGHTCYAN
C2, 0, 0, 0, // LIGHTRED
C2, 0, C2, 0, // LIGHTMAGENTA
C2, C2, 0, 0, // YELLOW
C2, C2, C2, 0 // BRIGHTWHITE
};
#endif
#endif
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