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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef STATICUTIL_H
#define STATICUTIL_H
#define NUM_UTIL_TEXT 8
const char *textUtil[NUM_UTIL_TEXT] = {
"\n\nPlease read the supplied 'technote' file which may contain information on this problem.",
"File not found: ",
"Unable to write file.\nDisk full or perhaps read-only?\n",
"Bad data file format:\n",
"Insufficient memory to run game.\n",
"Sound missing from sound file:\n",
"An error has occurred.\n",
"I'm afraid all you can do at this point is:\n\n- Load a saved game (Ctrl+L)\n- Start a new game (Ctrl+N)\n- Quit! (Alt+F4)"
// "No timers available, try again later.\n",
// "Unable to find or load VBX file:\n"
};
#endif //STATICENGINE_H
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