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|
/* ScummVM Tools
* Copyright (C) 2007 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include "create_kyradat.h"
#include "search.h"
#include "pak.h"
#include "tables.h"
#include "extract.h"
#include "md5.h"
#include <string>
#include <map>
enum {
kKyraDatVersion = 63,
kIndexSize = 12
};
const ExtractFilename extractFilenames[] = {
// INTRO / OUTRO sequences
{ kForestSeq, kTypeRawData, "FOREST.SEQ" },
{ kKallakWritingSeq, kTypeRawData, "KALLAK-WRITING.SEQ" },
{ kKyrandiaLogoSeq, kTypeRawData, "KYRANDIA-LOGO.SEQ" },
{ kKallakMalcolmSeq, kTypeRawData, "KALLAK-MALCOLM.SEQ" },
{ kMalcolmTreeSeq, kTypeRawData, "MALCOLM-TREE.SEQ" },
{ kWestwoodLogoSeq, kTypeRawData, "WESTWOOD-LOGO.SEQ" },
{ kDemo1Seq, kTypeRawData, "DEMO1.SEQ" },
{ kDemo2Seq, kTypeRawData, "DEMO2.SEQ" },
{ kDemo3Seq, kTypeRawData, "DEMO3.SEQ" },
{ kDemo4Seq, kTypeRawData, "DEMO4.SEQ" },
{ kOutroReunionSeq, kTypeRawData, "REUNION.SEQ" },
// INTRO / OUTRO strings
{ kIntroCPSStrings, kTypeStringList, "INTRO-CPS.TXT" },
{ kIntroCOLStrings, kTypeStringList, "INTRO-COL.TXT" },
{ kIntroWSAStrings, kTypeStringList, "INTRO-WSA.TXT" },
{ kIntroStrings, kTypeLanguageList, "INTRO-STRINGS" },
{ kOutroHomeString, kTypeLanguageList, "HOME" },
// INGAME strings
{ kItemNames, kTypeLanguageList, "ITEMLIST" },
{ kTakenStrings, kTypeLanguageList, "TAKEN" },
{ kPlacedStrings, kTypeLanguageList, "PLACED" },
{ kDroppedStrings, kTypeLanguageList, "DROPPED" },
{ kNoDropStrings, kTypeLanguageList, "NODROP" },
{ kPutDownString, kTypeLanguageList, "PUTDOWN" },
{ kWaitAmuletString, kTypeLanguageList, "WAITAMUL" },
{ kBlackJewelString, kTypeLanguageList, "BLACKJEWEL" },
{ kPoisonGoneString, kTypeLanguageList, "POISONGONE" },
{ kHealingTipString, kTypeLanguageList, "HEALINGTIP" },
{ kThePoisonStrings, kTypeLanguageList, "THEPOISON" },
{ kFluteStrings, kTypeLanguageList, "FLUTE" },
{ kWispJewelStrings, kTypeLanguageList, "WISPJEWEL" },
{ kMagicJewelStrings, kTypeLanguageList, "MAGICJEWEL" },
{ kFlaskFullString, kTypeLanguageList, "FLASKFULL" },
{ kFullFlaskString, kTypeLanguageList, "FULLFLASK" },
{ kVeryCleverString, kTypeLanguageList, "VERYCLEVER" },
{ kNewGameString, kTypeLanguageList, "NEWGAME" },
// GUI strings table
{ kGUIStrings, kTypeLanguageList, "GUISTRINGS" },
{ kConfigStrings, kTypeLanguageList, "CONFIGSTRINGS" },
// ROOM table/filenames
{ kRoomList, kTypeRoomList, "ROOM-TABLE.ROOM" },
{ kRoomFilenames, kTypeStringList, "ROOM-FILENAMES.TXT" },
// SHAPE tables
{ kDefaultShapes, kTypeShapeList, "SHAPES-DEFAULT.SHP" },
{ kHealing1Shapes, kTypeShapeList, "HEALING.SHP" },
{ kHealing2Shapes, kTypeShapeList, "HEALING2.SHP" },
{ kPoisonDeathShapes, kTypeShapeList, "POISONDEATH.SHP" },
{ kFluteShapes, kTypeShapeList, "FLUTE.SHP" },
{ kWinter1Shapes, kTypeShapeList, "WINTER1.SHP" },
{ kWinter2Shapes, kTypeShapeList, "WINTER2.SHP" },
{ kWinter3Shapes, kTypeShapeList, "WINTER3.SHP" },
{ kDrinkShapes, kTypeShapeList, "DRINK.SHP" },
{ kWispShapes, kTypeShapeList, "WISP.SHP" },
{ kMagicAnimShapes, kTypeShapeList, "MAGICANIM.SHP" },
{ kBranStoneShapes, kTypeShapeList, "BRANSTONE.SHP" },
// IMAGE filename table
{ kCharacterImageFilenames, kTypeStringList, "CHAR-IMAGE.TXT" },
// AUDIO filename table
{ kAudioTracks, kTypeStringList, "TRACKS.TXT" },
{ kAudioTracksIntro, kTypeStringList, "TRACKSINT.TXT" },
// AMULET anim
{ kAmuleteAnimSeq, kTypeRawData, "AMULETEANIM.SEQ" },
// PALETTE table
{ kPaletteList1, kTypeRawData, "PALTABLE1.PAL" },
{ kPaletteList2, kTypeRawData, "PALTABLE2.PAL" },
{ kPaletteList3, kTypeRawData, "PALTABLE3.PAL" },
{ kPaletteList4, kTypeRawData, "PALTABLE4.PAL" },
{ kPaletteList5, kTypeRawData, "PALTABLE5.PAL" },
{ kPaletteList6, kTypeRawData, "PALTABLE6.PAL" },
{ kPaletteList7, kTypeRawData, "PALTABLE7.PAL" },
{ kPaletteList8, kTypeRawData, "PALTABLE8.PAL" },
{ kPaletteList9, kTypeRawData, "PALTABLE9.PAL" },
{ kPaletteList10, kTypeRawData, "PALTABLE10.PAL" },
{ kPaletteList11, kTypeRawData, "PALTABLE11.PAL" },
{ kPaletteList12, kTypeRawData, "PALTABLE12.PAL" },
{ kPaletteList13, kTypeRawData, "PALTABLE13.PAL" },
{ kPaletteList14, kTypeRawData, "PALTABLE14.PAL" },
{ kPaletteList15, kTypeRawData, "PALTABLE15.PAL" },
{ kPaletteList16, kTypeRawData, "PALTABLE16.PAL" },
{ kPaletteList17, kTypeRawData, "PALTABLE17.PAL" },
{ kPaletteList18, kTypeRawData, "PALTABLE18.PAL" },
{ kPaletteList19, kTypeRawData, "PALTABLE19.PAL" },
{ kPaletteList20, kTypeRawData, "PALTABLE20.PAL" },
{ kPaletteList21, kTypeRawData, "PALTABLE21.PAL" },
{ kPaletteList22, kTypeRawData, "PALTABLE22.PAL" },
{ kPaletteList23, kTypeRawData, "PALTABLE23.PAL" },
{ kPaletteList24, kTypeRawData, "PALTABLE24.PAL" },
{ kPaletteList25, kTypeRawData, "PALTABLE25.PAL" },
{ kPaletteList26, kTypeRawData, "PALTABLE26.PAL" },
{ kPaletteList27, kTypeRawData, "PALTABLE27.PAL" },
{ kPaletteList28, kTypeRawData, "PALTABLE28.PAL" },
{ kPaletteList29, kTypeRawData, "PALTABLE29.PAL" },
{ kPaletteList30, kTypeRawData, "PALTABLE30.PAL" },
{ kPaletteList31, kTypeRawData, "PALTABLE31.PAL" },
{ kPaletteList32, kTypeRawData, "PALTABLE32.PAL" },
{ kPaletteList33, kTypeRawData, "PALTABLE33.PAL" },
// CREDITS (used in FM-TOWNS and AMIGA)
{ kCreditsStrings, kTypeRawData, "CREDITS" },
// FM-TOWNS specific
{ kTOWNSSfxWDTable, kTypeTownsWDSfxTable, "SFXWDTABLE" },
{ kTOWNSSfxBTTable, kTypeRawData, "SFXBTTABLE" },
{ kTOWNSCDATable, kTypeRawData, "CDATABLE" },
// PC98 specific
{ kPC98StoryStrings, kTypeLanguageList, "INTROSTORY" },
{ kPC98IntroSfx, kTypeRawData, "INTROSFX" },
// AMIGA specific
{ kAmigaIntroSFXTable, kTypeAmigaSfxTable, "SFXINTRO" },
{ kAmigaGameSFXTable, kTypeAmigaSfxTable, "SFXGAME" },
// HAND OF FATE
// Sequence Player
{ k2SeqplayPakFiles, kTypeStringList, "S_PAKFILES.TXT" },
{ k2SeqplayCredits, kTypeRawData, "S_CREDITS.TXT" },
{ k2SeqplayCreditsSpecial, kTypeStringList, "S_CREDITS2.TXT" },
{ k2SeqplayStrings, kTypeLanguageList, "S_STRINGS" },
{ k2SeqplaySfxFiles, k2TypeSoundList, "S_SFXFILES.TXT" },
{ k2SeqplayTlkFiles, k2TypeLangSoundList, "S_TLKFILES" },
{ k2SeqplaySeqData, k2TypeSeqData, "S_DATA.SEQ" },
{ k2SeqplayIntroTracks, kTypeStringList, "S_INTRO.TRA" },
{ k2SeqplayFinaleTracks, kTypeStringList, "S_FINALE.TRA" },
{ k2SeqplayIntroCDA, kTypeRawData, "S_INTRO.CDA" },
{ k2SeqplayFinaleCDA, kTypeRawData, "S_FINALE.CDA" },
{ k2SeqplayShapeAnimData, k2TypeShpDataV1, "S_DEMO.SHP" },
// Ingame
{ k2IngamePakFiles, kTypeStringList, "I_PAKFILES.TXT" },
{ k2IngameSfxFiles, k2TypeSize10StringList, "I_SFXFILES.TRA" },
{ k2IngameSfxFilesTns, k2TypeSoundList, "I_SFXFILES.TRA" },
{ k2IngameSfxIndex, kTypeRawData, "I_SFXINDEX.MAP" },
{ k2IngameTracks, kTypeStringList, "I_TRACKS.TRA" },
{ k2IngameCDA, kTypeRawData, "I_TRACKS.CDA" },
{ k2IngameTalkObjIndex, kTypeRawData, "I_TALKOBJECTS.MAP" },
{ k2IngameTimJpStrings, kTypeStringList, "I_TIMJPSTR.TXT" },
{ k2IngameItemAnimData, k2TypeShpDataV2, "I_INVANIM.SHP" },
{ k2IngameTlkDemoStrings, kTypeLanguageList, "I_TLKDEMO.TXT" },
// MALCOLM'S REVENGE
{ k3MainMenuStrings, kTypeStringList, "MAINMENU.TXT" },
{ k3MusicFiles, k2TypeSoundList, "SCORE.TRA" },
{ k3ScoreTable, kTypeRawData, "SCORE.MAP" },
{ k3SfxFiles, k2TypeSfxList, "SFXFILES.TRA" },
{ k3SfxMap, k3TypeRaw16to8, "SFXINDEX.MAP" },
{ k3ItemAnimData, k3TypeShpData, "INVANIM.SHP" },
{ k3ItemMagicTable, k3TypeRaw16to8, "ITEMMAGIC.MAP" },
{ k3ItemStringMap, kTypeRawData, "ITEMSTRINGS.MAP" },
// LANDS OF LORE
// Demo Sequence Player
{ kLolSeqplayIntroTracks, k2TypeSoundList, "S_INTRO.TRA" },
// Ingame
{ kLolIngamePakFiles, kTypeStringList, "PAKFILES.TXT" },
{ kLolCharacterDefs, kTypeRawData, "CHARACTER.DEF" },
{ kLolIngameSfxFiles, k2TypeSfxList, "SFXFILES.TRA" },
{ kLolIngameSfxIndex, kTypeRawData, "SFXINDEX.MAP" },
{ kLolMusicTrackMap, kTypeRawData, "MUSIC.MAP" },
{ kLolGMSfxIndex, kTypeRawData, "SFX_GM.MAP" },
{ kLolMT32SfxIndex, kTypeRawData, "SFX_MT32.MAP" },
{ kLolPcSpkSfxIndex, kTypeRawData, "SFX_PCS.MAP" },
{ kLolSpellProperties, kTypeRawData, "SPELLS.DEF" },
{ kLolGameShapeMap, kTypeRawData, "GAMESHP.MAP" },
{ kLolSceneItemOffs, kTypeRawData, "ITEMOFFS.DEF" },
{ kLolCharInvIndex, k3TypeRaw16to8, "CHARINV.MAP" },
{ kLolCharInvDefs, kTypeRawData, "CHARINV.DEF" },
{ kLolCharDefsMan, kLolTypeRaw16, "CHMAN.DEF" },
{ kLolCharDefsWoman, kLolTypeRaw16, "CHWOMAN.DEF" },
{ kLolCharDefsKieran, kLolTypeRaw16, "CHKIERAN.DEF" },
//{ kLolCharDefsUnk, kLolTypeRaw16, "CHUNK.DEF" },
{ kLolCharDefsAkshel, kLolTypeRaw16, "CHAKSHEL.DEF" },
{ kLolExpRequirements, kLolTypeRaw32, "EXPERIENCE.DEF" },
{ kLolMonsterModifiers, kLolTypeRaw16, "MONSTMOD.DEF" },
{ kLolMonsterLevelOffsets, kTypeRawData, "MONSTLVL.DEF" },
{ kLolMonsterDirFlags, kTypeRawData, "MONSTDIR.DEF" },
{ kLolMonsterScaleY, kTypeRawData, "MONSTZY.DEF" },
{ kLolMonsterScaleX, kTypeRawData, "MONSTZX.DEF" },
{ kLolMonsterScaleWH, kLolTypeRaw16, "MONSTSCL.DEF" },
{ kLolFlyingItemShp, k3TypeRaw16to8, "THRWNSHP.DEF" },
{ kLolInventoryDesc, kLolTypeRaw16, "INVDESC.DEF" },
{ kLolLevelShpList, kTypeStringList, "SHPFILES.TXT" },
{ kLolLevelDatList, kTypeStringList, "DATFILES.TXT" },
{ kLolCompassDefs, k3TypeRaw16to8, "COMPASS.DEF" },
{ kLolItemPrices, kLolTypeRaw16, "ITEMCOST.DEF" },
{ kLolStashSetup, kTypeRawData, "MONEYSTS.DEF" },
{ kLolDscUnk1, kTypeRawData, "DSCSHPU1.DEF" },
{ kLolDscShapeIndex1, kTypeRawData, "DSCSHPI1.DEF" },
{ kLolDscShapeIndex2, kTypeRawData, "DSCSHPI2.DEF" },
{ kLolDscScaleWidthData, kLolTypeRaw16, "DSCSHPW.DEF" },
{ kLolDscScaleHeightData, kLolTypeRaw16, "DSCSHPH.DEF" },
{ kLolDscX, kLolTypeRaw16, "DSCSHPX.DEF" },
{ kLolDscY, kTypeRawData, "DSCSHPY.DEF" },
{ kLolDscTileIndex, kTypeRawData, "DSCSHPT.DEF" },
{ kLolDscUnk2, kTypeRawData, "DSCSHPU2.DEF" },
{ kLolDscDoorShapeIndex, kTypeRawData, "DSCDOOR.DEF" },
{ kLolDscDimData1, kTypeRawData, "DSCDIM1.DEF" },
{ kLolDscDimData2, kTypeRawData, "DSCDIM2.DEF" },
{ kLolDscBlockMap, kTypeRawData, "DSCBLOCK1.DEF" },
{ kLolDscDimMap, kTypeRawData, "DSCDIM.DEF" },
{ kLolDscDoorScale, kLolTypeRaw16, "DSCDOOR3.DEF" },
{ kLolDscShapeOvlIndex, k3TypeRaw16to8, "DSCBLOCK2.DEF" },
{ kLolDscBlockIndex, kTypeRawData, "DSCBLOCKX.DEF" },
{ kLolDscDoor4, kLolTypeRaw16, "DSCDOOR4.DEF" },
{ kLolDscDoor1, kTypeRawData, "DSCDOOR1.DEF" },
{ kLolDscDoorX, kLolTypeRaw16, "DSCDOORX.DEF" },
{ kLolDscDoorY, kLolTypeRaw16, "DSCDOORY.DEF" },
{ kLolScrollXTop, k3TypeRaw16to8, "SCROLLXT.DEF" },
{ kLolScrollYTop, k3TypeRaw16to8, "SCROLLYT.DEF" },
{ kLolScrollXBottom, k3TypeRaw16to8, "SCROLLXB.DEF" },
{ kLolScrollYBottom, k3TypeRaw16to8, "SCROLLYB.DEF" },
{ kLolButtonDefs, kLolTypeButtonDef, "BUTTONS.DEF" },
{ kLolButtonList1, kLolTypeRaw16, "BUTTON1.LST" },
{ kLolButtonList2, kLolTypeRaw16, "BUTTON2.LST" },
{ kLolButtonList3, kLolTypeRaw16, "BUTTON3.LST" },
{ kLolButtonList4, kLolTypeRaw16, "BUTTON4.LST" },
{ kLolButtonList5, kLolTypeRaw16, "BUTTON5.LST" },
{ kLolButtonList6, kLolTypeRaw16, "BUTTON6.LST" },
{ kLolButtonList7, kLolTypeRaw16, "BUTTON7.LST" },
{ kLolButtonList8, kLolTypeRaw16, "BUTTON84.LST" },
{ kLolLegendData, kTypeRawData, "MAPLGND.DEF" },
{ kLolMapCursorOvl, kTypeRawData, "MAPCURSOR.PAL" },
{ kLolMapStringId, kLolTypeRaw16, "MAPSTRID.LST" },
//{ kLolMapPal, kTypeRawData, "MAP.PAL" },
{ kLolSpellbookAnim, k3TypeRaw16to8, "MBOOKA.DEF" },
{ kLolSpellbookCoords, k3TypeRaw16to8, "MBOOKC.DEF" },
{ kLolHealShapeFrames, kTypeRawData, "MHEAL.SHP" },
{ kLolLightningDefs, kTypeRawData, "MLGHTNG.DEF" },
{ kLolFireballCoords, kLolTypeRaw16, "MFIREBLL.DEF" },
{ kLolCredits, kTypeRawData, "LOLCREDITS" },
{ kLolHistory, kTypeRawData, "HISTORY.FLS" },
{ -1, 0, 0 }
};
const ExtractFilename *getFilenameDesc(const int id) {
for (const ExtractFilename *i = extractFilenames; i->id != -1; ++i) {
if (i->id == id)
return i;
}
return 0;
}
// filename processing
bool getFilename(char *dstFilename, const ExtractInformation *info, const int id) {
const ExtractFilename *i = getFilenameDesc(id);
if (!i)
return false;
const ExtractType *type = findExtractType(i->type);
type->createFilename(dstFilename, info, i->filename);
return true;
}
// misc tables
const SpecialExtension specialTable[] = {
{ kTalkieVersion, "CD" },
{ kDemoVersion, "DEM" },
{ kTalkieDemoVersion, "CD.DEM" },
{ -1, 0 }
};
const Language languageTable[] = {
{ EN_ANY, "ENG" },
{ DE_DEU, "GER" },
{ FR_FRA, "FRE" },
{ IT_ITA, "ITA" },
{ ES_ESP, "SPA" },
{ JA_JPN, "JPN" },
{ -1, 0 }
};
const PlatformExtension platformTable[] = {
{ kPlatformAmiga, "AMG" },
{ kPlatformFMTowns, "TNS" },
{ kPlatformPC98, "98" },
{ -1, 0 }
};
// index generation
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_FMTOWNS = 1 << 2,
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
GF_ITALIAN = 1 << 8,
GF_JAPANESE = 1 << 9,
// ...
GF_LNGUNK = 1 << 16,
GF_AMIGA = 1 << 17
};
uint32 getFeatures(const Game *g) {
uint32 features = 0;
if (g->special == kTalkieVersion || g->game == kKyra3)
features |= GF_TALKIE;
else if (g->special == kDemoVersion)
features |= GF_DEMO;
else if (g->special == kTalkieDemoVersion)
features |= (GF_DEMO | GF_TALKIE);
else if (g->platform == kPlatformFMTowns || g->platform == kPlatformPC98) // HACK
features |= GF_FMTOWNS;
else if (g->platform == kPlatformAmiga)
features |= GF_AMIGA;
else
features |= GF_FLOPPY;
if (g->lang == EN_ANY)
features |= GF_ENGLISH;
else if (g->lang == DE_DEU)
features |= GF_GERMAN;
else if (g->lang == FR_FRA)
features |= GF_FRENCH;
else if (g->lang == ES_ESP)
features |= GF_SPANISH;
else if (g->lang == IT_ITA)
features |= GF_ITALIAN;
else if (g->lang == JA_JPN)
features |= GF_JAPANESE;
else
features |= GF_LNGUNK;
return features;
}
bool updateIndex(byte *dst, const int dstSize, const Game *g) {
if ((size_t)dstSize < kIndexSize)
return false;
WRITE_BE_UINT32(dst, kKyraDatVersion); dst += 4;
WRITE_BE_UINT32(dst, g->game); dst += 4;
uint32 features = READ_BE_UINT32(dst);
features |= getFeatures(g);
WRITE_BE_UINT32(dst, features); dst += 4;
return true;
}
bool checkIndex(const byte *s, const int srcSize) {
if ((size_t)srcSize < sizeof(uint32))
return false;
uint32 version = READ_BE_UINT32(s);
return (version == kKyraDatVersion);
}
bool updateIndex(PAKFile &out, const Game *g) {
char filename[32];
ExtractInformation extractInfo;
extractInfo.game = g->game;
extractInfo.lang = -1;
extractInfo.platform = g->platform;
extractInfo.special = g->special;
createFilename(filename, &extractInfo, "INDEX");
byte *index = new byte[kIndexSize];
assert(index);
memset(index, 0, kIndexSize);
uint32 size = 0;
const uint8 *data = out.getFileData(filename, &size);
if (data)
memcpy(index, data, size);
if (!updateIndex(index, kIndexSize, g)) {
delete[] index;
return false;
}
out.removeFile(filename);
if (!out.addFile(filename, index, kIndexSize)) {
fprintf(stderr, "ERROR: couldn't update %s file\n", filename);
delete[] index;
return false;
}
return true;
}
bool checkIndex(PAKFile &out, const Game *g) {
char filename[32];
ExtractInformation extractInfo;
extractInfo.game = g->game;
extractInfo.lang = -1;
extractInfo.platform = g->platform;
extractInfo.special = g->special;
createFilename(filename, &extractInfo, "INDEX");
uint32 size = 0;
const uint8 *data = out.getFileData(filename, &size);
if (!data)
return true;
return checkIndex(data, size);
}
// main processing
void printHelp(const char *f) {
printf("Usage:\n");
printf("%s output inputfiles ...", f);
}
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size);
const Game *findGame(const byte *buffer, const uint32 size);
typedef std::map<std::string, std::string> MD5Map;
MD5Map createMD5Sums(int files, const char * const *filenames);
struct File {
File() : data(0), size(0) {}
File(uint8 *d, uint32 s) : data(d), size(s) {}
uint8 *data;
uint32 size;
};
typedef std::map<const Game *, File> GameMap;
GameMap createGameMap(const MD5Map &map);
int main(int argc, char *argv[]) {
if (argc < 3) {
printHelp(argv[0]);
return -1;
}
// Special case for developer mode of this tool:
// With "--create filename offset size" the tool will output
// a search entry for the specifed data in the specified file.
if (!strcmp(argv[1], "--create")) {
if (argc < 5) {
printf("Developer usage: %s --create input_file hex_offset hex_size\n", argv[0]);
return -1;
}
uint32 offset, size;
sscanf(argv[3], "%x", &offset);
sscanf(argv[4], "%x", &size);
FILE *input = fopen(argv[2], "rb");
if (!input)
error("Couldn't open file '%s'", argv[2]);
byte *buffer = new byte[size];
fseek(input, offset, SEEK_SET);
if (fread(buffer, 1, size, input) != size) {
delete[] buffer;
error("Couldn't read from file '%s'", argv[2]);
}
fclose(input);
SearchData d = SearchCreator::create(buffer, size);
delete[] buffer;
printf("{ 0x%.08X, 0x%.08X, { {", d.size, d.byteSum);
for (int j = 0; j < 16; ++j) {
printf(" 0x%.2X", d.hash.digest[j]);
if (j != 15)
printf(",");
else
printf(" } } }\n");
}
return 0;
}
PAKFile out;
out.loadFile(argv[1], false);
MD5Map inputFiles = createMD5Sums(argc - 2, &argv[2]);
GameMap games = createGameMap(inputFiles);
// Check for unused input files
MD5Map unusedFiles = inputFiles;
for (GameMap::const_iterator i = games.begin(); i != games.end(); ++i) {
unusedFiles.erase(i->first->md5[0]);
if (i->first->md5[1])
unusedFiles.erase(i->first->md5[1]);
}
for (MD5Map::const_iterator i = unusedFiles.begin(); i != unusedFiles.end(); ++i)
printf("Input file '%s' with md5 sum '%s' is not known.\n", i->second.c_str(), i->first.c_str());
unusedFiles.clear();
// Short circuit, in case no games are found.
if (games.empty()) {
printf("No games found. Exiting prematurely\n");
return -1;
}
// Process all games found
for (GameMap::const_iterator i = games.begin(); i != games.end(); ++i) {
MD5Map::const_iterator f1 = inputFiles.find(i->first->md5[0]);
MD5Map::const_iterator f2 = inputFiles.end();
if (i->first->md5[1])
f2 = inputFiles.find(i->first->md5[1]);
if (f2 != inputFiles.end())
printf("Processing files '%s' and '%s'...\n", f1->second.c_str(), f2->second.c_str());
else
printf("Processing file '%s'...\n", f1->second.c_str());
process(out, i->first, i->second.data, i->second.size);
}
// Free up memory
for (GameMap::iterator i = games.begin(); i != games.end(); ++i)
delete[] i->second.data;
games.clear();
inputFiles.clear();
if (!out.saveFile(argv[1]))
error("couldn't save changes to '%s'", argv[1]);
uint8 digest[16];
if (!md5_file(argv[1], digest, 0))
error("couldn't calc. md5 for file '%s'", argv[1]);
FILE *f = fopen(argv[1], "ab");
if (!f)
error("couldn't open file '%s'", argv[1]);
if (fwrite(digest, 1, 16, f) != 16)
error("couldn't write md5sum to file '%s'", argv[1]);
fclose(f);
return 0;
}
MD5Map createMD5Sums(int files, const char * const *filenames) {
MD5Map result;
while (files--) {
const char *inputFile = *filenames++;
FILE *input = fopen(inputFile, "rb");
uint32 size = fileSize(input);
fseek(input, 0, SEEK_SET);
byte *buffer = new uint8[size];
assert(buffer);
if (fread(buffer, 1, size, input) != size) {
warning("couldn't read from file '%s', skipping it", inputFile);
delete[] buffer;
fclose(input);
continue;
}
fclose(input);
md5_context ctx;
uint8 digest[16];
char md5Str[33];
md5_starts(&ctx);
md5_update(&ctx, buffer, size);
md5_finish(&ctx, digest);
for (int j = 0; j < 16; ++j)
sprintf(md5Str + j*2, "%02x", (int)digest[j]);
delete[] buffer;
result[md5Str] = inputFile;
}
return result;
}
GameMap createGameMap(const MD5Map &map) {
GameMap result;
for (const Game * const *g = gameDescs; *g != 0; ++g) {
for (const Game *sub = *g; sub->game != -1; ++sub) {
MD5Map::const_iterator file1 = map.find(sub->md5[0]);
if (file1 == map.end())
continue;
MD5Map::const_iterator file2 = map.end();
if (sub->md5[1] != 0) {
file2 = map.find(sub->md5[1]);
if (file2 == map.end())
continue;
}
FILE *f1 = fopen(file1->second.c_str(), "rb");
FILE *f2 = 0;
if (file2 != map.end())
f2 = fopen(file2->second.c_str(), "rb");
uint32 file1Size = fileSize(f1);
uint32 file2Size = 0;
if (f2)
file2Size = fileSize(f2);
uint8 *buffer = new uint8[file1Size + file2Size];
assert(buffer);
fread(buffer, 1, file1Size, f1);
if (f2)
fread(buffer + file1Size, 1, file2Size, f2);
fclose(f1);
if (f2)
fclose(f2);
result[sub] = File(buffer, file1Size + file2Size);
}
}
return result;
}
const char *getIdString(const int id) {
switch (id) {
case kForestSeq:
return "kForestSeq";
case kKallakWritingSeq:
return "kKallakWritingSeq";
case kKyrandiaLogoSeq:
return "kKyrandiaLogoSeq";
case kKallakMalcolmSeq:
return "kKallakMalcolmSeq";
case kMalcolmTreeSeq:
return "kMalcolmTreeSeq";
case kWestwoodLogoSeq:
return "kWestwoodLogoSeq";
case kDemo1Seq:
return "kDemo1Seq";
case kDemo2Seq:
return "kDemo2Seq";
case kDemo3Seq:
return "kDemo3Seq";
case kDemo4Seq:
return "kDemo4Seq";
case kAmuleteAnimSeq:
return "kAmuleteAnimSeq";
case kOutroReunionSeq:
return "kOutroReunionSeq";
case kIntroCPSStrings:
return "kIntroCPSStrings";
case kIntroCOLStrings:
return "kIntroCOLStrings";
case kIntroWSAStrings:
return "kIntroWSAStrings";
case kIntroStrings:
return "kIntroStrings";
case kOutroHomeString:
return "kOutroHomeString";
case kRoomFilenames:
return "kRoomFilenames";
case kRoomList:
return "kRoomList";
case kCharacterImageFilenames:
return "kCharacterImageFilenames";
case kAudioTracks:
return "kAudioTracks";
case kAudioTracksIntro:
return "kAudioTracksIntro";
case kItemNames:
return "kItemNames";
case kTakenStrings:
return "kTakenStrings";
case kPlacedStrings:
return "kPlacedStrings";
case kDroppedStrings:
return "kDroppedStrings";
case kNoDropStrings:
return "kNoDropStrings";
case kPutDownString:
return "kPutDownString";
case kWaitAmuletString:
return "kWaitAmuletString";
case kBlackJewelString:
return "kBlackJewelString";
case kPoisonGoneString:
return "kPoisonGoneString";
case kHealingTipString:
return "kHealingTipString";
case kWispJewelStrings:
return "kWispJewelStrings";
case kMagicJewelStrings:
return "kMagicJewelStrings";
case kThePoisonStrings:
return "kThePoisonStrings";
case kFluteStrings:
return "kFluteStrings";
case kFlaskFullString:
return "kFlaskFullString";
case kFullFlaskString:
return "kFullFlaskString";
case kVeryCleverString:
return "kVeryCleverString";
case kNewGameString:
return "kNewGameString";
case kDefaultShapes:
return "kDefaultShapes";
case kHealing1Shapes:
return "kHealing1Shapes";
case kHealing2Shapes:
return "kHealing2Shapes";
case kPoisonDeathShapes:
return "kPoisonDeathShapes";
case kFluteShapes:
return "kFluteShapes";
case kWinter1Shapes:
return "kWinter1Shapes";
case kWinter2Shapes:
return "kWinter2Shapes";
case kWinter3Shapes:
return "kWinter3Shapes";
case kDrinkShapes:
return "kDrinkShapes";
case kWispShapes:
return "kWispShapes";
case kMagicAnimShapes:
return "kMagicAnimShapes";
case kBranStoneShapes:
return "kBranStoneShapes";
case kPaletteList1:
return "kPaletteList1";
case kPaletteList2:
return "kPaletteList2";
case kPaletteList3:
return "kPaletteList3";
case kPaletteList4:
return "kPaletteList4";
case kPaletteList5:
return "kPaletteList5";
case kPaletteList6:
return "kPaletteList6";
case kPaletteList7:
return "kPaletteList7";
case kPaletteList8:
return "kPaletteList8";
case kPaletteList9:
return "kPaletteList9";
case kPaletteList10:
return "kPaletteList10";
case kPaletteList11:
return "kPaletteList11";
case kPaletteList12:
return "kPaletteList12";
case kPaletteList13:
return "kPaletteList13";
case kPaletteList14:
return "kPaletteList14";
case kPaletteList15:
return "kPaletteList15";
case kPaletteList16:
return "kPaletteList16";
case kPaletteList17:
return "kPaletteList17";
case kPaletteList18:
return "kPaletteList18";
case kPaletteList19:
return "kPaletteList19";
case kPaletteList20:
return "kPaletteList20";
case kPaletteList21:
return "kPaletteList21";
case kPaletteList22:
return "kPaletteList22";
case kPaletteList23:
return "kPaletteList23";
case kPaletteList24:
return "kPaletteList24";
case kPaletteList25:
return "kPaletteList25";
case kPaletteList26:
return "kPaletteList26";
case kPaletteList27:
return "kPaletteList27";
case kPaletteList28:
return "kPaletteList28";
case kPaletteList29:
return "kPaletteList29";
case kPaletteList30:
return "kPaletteList30";
case kPaletteList31:
return "kPaletteList31";
case kPaletteList32:
return "kPaletteList32";
case kPaletteList33:
return "kPaletteList33";
case kGUIStrings:
return "kGUIStrings";
case kConfigStrings:
return "kConfigStrings";
case kTOWNSSfxWDTable:
return "kTOWNSSfxWDTable";
case kTOWNSSfxBTTable:
return "kTOWNSSfxBTTable";
case kTOWNSCDATable:
return "kTOWNSCDATable";
case kPC98StoryStrings:
return "kPC98StoryStrings";
case kPC98IntroSfx:
return "kPC98IntroSfx";
case kCreditsStrings:
return "kCreditsStrings";
case kAmigaIntroSFXTable:
return "kAmigaIntroSFXTable";
case kAmigaGameSFXTable:
return "kAmigaGameSFXTable";
case k2SeqplayPakFiles:
return "k2SeqplayPakFiles";
case k2SeqplayStrings:
return "k2SeqplayStrings";
case k2SeqplaySfxFiles:
return "k2SeqplaySfxFiles";
case k2SeqplayTlkFiles:
return "k2SeqplayTlkFiles";
case k2SeqplaySeqData:
return "k2SeqplaySeqData";
case k2SeqplayCredits:
return "k2SeqplayCredits";
case k2SeqplayCreditsSpecial:
return "k2SeqplayCreditsSpecial";
case k2SeqplayIntroTracks:
return "k2SeqplayIntroTracks";
case k2SeqplayFinaleTracks:
return "k2SeqplayFinaleTracks";
case k2SeqplayIntroCDA:
return "k2SeqplayIntroCDA";
case k2SeqplayFinaleCDA:
return "k2SeqplayFinaleCDA";
case k2SeqplayShapeAnimData:
return "k2SeqplayShapeAnimData";
case k2IngamePakFiles:
return "k2IngamePakFiles";
case k2IngameSfxFiles:
return "k2IngameSfxFiles";
case k2IngameSfxFilesTns:
return "k2IngameSfxFilesTns";
case k2IngameSfxIndex:
return "k2IngameSfxIndex";
case k2IngameTracks:
return "k2IngameTracks";
case k2IngameCDA:
return "k2IngameCDA";
case k2IngameTalkObjIndex:
return "k2IngameTalkObjIndex";
case k2IngameTimJpStrings:
return "k2IngameTimJpStrings";
case k2IngameItemAnimData:
return "k2IngameItemAnimData";
case k2IngameTlkDemoStrings:
return "k2IngameTlkDemoStrings";
case k3MainMenuStrings:
return "k3MainMenuStrings";
case k3MusicFiles:
return "k3MusicFiles";
case k3ScoreTable:
return "k3ScoreTable";
case k3SfxFiles:
return "k3SfxFiles";
case k3SfxMap:
return "k3SfxMap";
case k3ItemAnimData:
return "k3ItemAnimData";
case k3ItemMagicTable:
return "k3ItemMagicTable";
case k3ItemStringMap:
return "k3ItemStringMap";
case kLolSeqplayIntroTracks:
return "kLolSeqplayIntroTracks";
case kLolIngamePakFiles:
return "kLolIngamePakFiles";
case kLolCharacterDefs:
return "kLolCharacterDefs";
case kLolIngameSfxFiles:
return "kLolIngameSfxFiles";
case kLolIngameSfxIndex:
return "kLolIngameSfxIndex";
case kLolMusicTrackMap:
return "kLolMusicTrackMap";
case kLolGMSfxIndex:
return "kLolGMSfxIndex";
case kLolMT32SfxIndex:
return "kLolMT32SfxIndex";
case kLolPcSpkSfxIndex:
return "kLolPcSpkSfxIndex";
case kLolSpellProperties:
return "kLolSpellProperties";
case kLolGameShapeMap:
return "kLolGameShapeMap";
case kLolSceneItemOffs:
return "kLolSceneItemOffs";
case kLolCharInvIndex:
return "kLolCharInvIndex";
case kLolCharInvDefs:
return "kLolCharInvDefs";
case kLolCharDefsMan:
return "kLolCharDefsMan";
case kLolCharDefsWoman:
return "kLolCharDefsWoman";
case kLolCharDefsKieran:
return "kLolCharDefsKieran";
case kLolCharDefsAkshel:
return "kLolCharDefsAkshel";
case kLolExpRequirements:
return "kLolExpRequirements";
case kLolMonsterModifiers:
return "kLolMonsterModifiers";
case kLolMonsterLevelOffsets:
return "kLolMonsterLevelOffsets";
case kLolMonsterDirFlags:
return "kLolMonsterDirFlags";
case kLolMonsterScaleY:
return "kLolMonsterScaleY";
case kLolMonsterScaleX:
return "kLolMonsterScaleX";
case kLolMonsterScaleWH:
return "kLolMonsterScaleWH";
case kLolFlyingItemShp:
return "kLolFlyingItemShp";
case kLolInventoryDesc:
return "kLolInventoryDesc";
case kLolLevelShpList:
return "kLolLevelShpList";
case kLolLevelDatList:
return "kLolLevelDatList";
case kLolCompassDefs:
return "kLolCompassDefs";
case kLolItemPrices:
return "kLolItemPrices";
case kLolStashSetup:
return "kLolStashSetup";
case kLolDscUnk1:
return "kLolDscUnk1";
case kLolDscShapeIndex1:
return "kLolDscShapeIndex1";
case kLolDscShapeIndex2:
return "kLolDscShapeIndex2";
case kLolDscScaleWidthData:
return "kLolDscScaleWidthData";
case kLolDscScaleHeightData:
return "kLolDscScaleHeightData";
case kLolDscX:
return "kLolDscX";
case kLolDscY:
return "kLolDscY";
case kLolDscTileIndex:
return "kLolDscTileIndex";
case kLolDscUnk2:
return "kLolDscUnk2";
case kLolDscDoorShapeIndex:
return "kLolDscDoorShapeIndex";
case kLolDscDimData1:
return "kLolDscDimData1";
case kLolDscDimData2:
return "kLolDscDimData2";
case kLolDscBlockMap:
return "kLolDscBlockMap";
case kLolDscDimMap:
return "kLolDscDimMap";
case kLolDscShapeOvlIndex:
return "kLolDscShapeOvlIndex";
case kLolDscBlockIndex:
return "kLolDscBlockIndex";
case kLolDscDoor1:
return "kLolDscDoor1";
case kLolDscDoorScale:
return "kLolDscDoorScale";
case kLolDscDoor4:
return "kLolDscDoor4";
case kLolDscDoorX:
return "kLolDscDoorX";
case kLolDscDoorY:
return "kLolDscDoorY";
case kLolScrollXTop:
return "kLolScrollXTop";
case kLolScrollYTop:
return "kLolScrollYTop";
case kLolScrollXBottom:
return "kLolScrollXBottom";
case kLolScrollYBottom:
return "kLolScrollYBottom";
case kLolButtonDefs:
return "kLolButtonDefs";
case kLolButtonList1:
return "kLolButtonList1";
case kLolButtonList2:
return "kLolButtonList2";
case kLolButtonList3:
return "kLolButtonList3";
case kLolButtonList4:
return "kLolButtonList4";
case kLolButtonList5:
return "kLolButtonList5";
case kLolButtonList6:
return "kLolButtonList6";
case kLolButtonList7:
return "kLolButtonList7";
case kLolButtonList8:
return "kLolButtonList8";
case kLolLegendData:
return "kLolLegendData";
case kLolMapCursorOvl:
return "kLolMapCursorOvl";
case kLolMapStringId:
return "kLolMapStringId";
case kLolSpellbookAnim:
return "kLolSpellbookAnim";
case kLolSpellbookCoords:
return "kLolSpellbookCoords";
case kLolHealShapeFrames:
return "kLolHealShapeFrames";
case kLolLightningDefs:
return "kLolLightningDefs";
case kLolFireballCoords:
return "kLolFireballCoords";
case kLolHistory:
return "kLolHistory";
default:
return "Unknown";
}
}
struct DataIdEntry {
DataIdEntry() : extractInfo(), id(-1) {}
DataIdEntry(ExtractEntrySearchData e, int i) : extractInfo(e), id(i) {}
ExtractEntrySearchData extractInfo;
int id;
};
struct ExtractData {
ExtractData() : extractInfo(), result() {}
ExtractData(ExtractEntrySearchData e, Search::ResultData r) : extractInfo(e), result(r) {}
ExtractEntrySearchData extractInfo;
Search::ResultData result;
};
typedef std::list<DataIdEntry> DataIdList;
typedef std::map<int, Search::ResultData> IdMap;
bool getExtractionData(const Game *g, Search &search, IdMap &map);
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size) {
char filename[128];
ExtractInformation extractInfo;
extractInfo.game = g->game;
extractInfo.lang = g->lang;
extractInfo.platform = g->platform;
extractInfo.special = g->special;
if (!checkIndex(out, g)) {
fprintf(stderr, "ERROR: corrupted INDEX file\n");
return false;
}
Search search(data, size);
IdMap ids;
if (!getExtractionData(g, search, ids))
return false;
const int *needList = getNeedList(g);
if (!needList) {
fprintf(stderr, "ERROR: No entry need list available\n");
return false;
}
bool breakProcess = false;
// Compare against need list
for (const int *entry = needList; *entry != -1; ++entry) {
if (ids.find(*entry) != ids.end())
continue;
// Try whether the data is present in the kyra.dat file already
filename[0] = 0;
if (!getFilename(filename, &extractInfo, *entry))
error("couldn't find filename for id %d", *entry);
PAKFile::cFileList *list = out.getFileList();
// If the data wasn't found already, we need to break the extraction here
if (!list || !list->findEntry(filename)) {
fprintf(stderr, "Couldn't find id %d/%s in executable file\n", *entry, getIdString(*entry));
breakProcess = true;
} else {
warning("Id %d/%s is present in kyra.dat but could not be found in the executable", *entry, getIdString(*entry));
}
}
if (breakProcess)
return false;
for (IdMap::const_iterator i = ids.begin(); i != ids.end(); ++i) {
const int id = i->first;
filename[0] = 0;
if (!getFilename(filename, &extractInfo, id)) {
fprintf(stderr, "ERROR: couldn't get filename for id %d\n", id);
return false;
}
const ExtractFilename *fDesc = getFilenameDesc(id);
if (!fDesc) {
fprintf(stderr, "ERROR: couldn't find file description for id %d\n", id);
return false;
}
const ExtractType *tDesc = findExtractType(fDesc->type);
if (!tDesc) {
fprintf(stderr, "ERROR: couldn't find type description for id %d\n", id);
return false;
}
PAKFile::cFileList *list = out.getFileList();
if (list && list->findEntry(filename) != 0)
continue;
if (!tDesc->extract(out, &extractInfo, data + i->second.offset, i->second.data.size, filename, id, UNK_LANG)) {
fprintf(stderr, "ERROR: couldn't extract id %d\n", id);
return false;
}
}
if (!updateIndex(out, g)) {
error("couldn't update INDEX file, stop processing of all files");
return false;
}
return true;
}
bool setupSearch(const int *needList, Search &search, DataIdList &dataIdList) {
for (const int *entry = needList; *entry != -1; ++entry) {
ExtractEntryList providers = getProvidersForId(*entry);
if (providers.empty()) {
fprintf(stderr, "ERROR: No provider for id %d/%s\n", *entry, getIdString(*entry));
return false;
} else {
for (ExtractEntryList::const_iterator i = providers.begin(); i != providers.end(); ++i) {
// We will add *all* providers here, regardless of the language and platform!
search.addData(i->hint);
dataIdList.push_back(DataIdEntry(*i, *entry));
}
}
}
return true;
}
bool getExtractionData(const Game *g, Search &search, IdMap &ids) {
DataIdList dataIdList;
const int *needList = getNeedList(g);
if (!needList) {
fprintf(stderr, "ERROR: No entry need list available\n");
return false;
}
if (!setupSearch(needList, search, dataIdList))
return false;
// Process the data search
Search::ResultList results;
search.search(results);
if (results.empty()) {
fprintf(stderr, "ERROR: Couldn't find any required data\n");
return false;
}
for (const int *entry = needList; *entry != -1; ++entry) {
typedef std::list<ExtractData> ExtractList;
ExtractList idResults;
// Fill in all id entries found
for (Search::ResultList::const_iterator i = results.begin(); i != results.end(); ++i) {
for (DataIdList::const_iterator j = dataIdList.begin(); j != dataIdList.end(); ++j) {
if (j->id == *entry && i->data == j->extractInfo.hint)
idResults.push_back(ExtractData(j->extractInfo, *i));
}
}
// Sort out entries with mistmatching language settings
for (ExtractList::iterator i = idResults.begin(); i != idResults.end();) {
if (i->extractInfo.lang != UNK_LANG && i->extractInfo.lang != g->lang) {
i = idResults.erase(i);
continue;
}
++i;
}
// Determin whether we have a 100% platform match
bool hasPlatformMatch = false;
for (ExtractList::const_iterator i = idResults.begin(); i != idResults.end(); ++i) {
if (i->extractInfo.platform == g->platform)
hasPlatformMatch = true;
}
for (ExtractList::iterator i = idResults.begin(); i != idResults.end();) {
// Sort out entries with mistmatching platform settings, when we have a platform match
if (hasPlatformMatch && i->extractInfo.platform != g->platform) {
i = idResults.erase(i);
continue;
}
++i;
}
if (idResults.empty())
continue;
if (idResults.size() > 1)
warning("Multiple entries found for id %d/%s", *entry, getIdString(*entry));
Search::ResultData result;
result.data.size = 0;
result.offset = 0xFFFFFFFF;
// Reduce all entries to one single entry.
//
// We use the following rules for this (in this order):
// - Prefer the entry with the higest size
// - Prefer the entry, which starts at the smallest offest
//
// TODO: These rules might not be safe for all games, but hopefully
// they will work fine. If there are any problems it should be rather
// easy to identify them, since we print out a warning for multiple
// entries found.
for (ExtractList::iterator i = idResults.begin(); i != idResults.end(); ++i) {
if (result.data.size <= i->result.data.size) {
if (result.offset >= i->result.offset)
result = i->result;
}
}
ids[*entry] = result;
}
// Free up some memory
results.clear();
dataIdList.clear();
return true;
}
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