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|
/* ScummVM Tools
* Copyright (C) 2007 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include "create_kyradat.h"
#include "search.h"
#include "pak.h"
#include "tables.h"
#include "extract.h"
#include "md5.h"
#include <string>
#include <map>
#include <algorithm>
#include <map>
enum {
kKyraDatVersion = 70
};
const ExtractFilename extractFilenames[] = {
// GENERIC ID MAP
{ kIdMap, -1, true },
// INTRO / OUTRO sequences
{ k1ForestSeq, kTypeRawData, false },
{ k1KallakWritingSeq, kTypeRawData, false },
{ k1KyrandiaLogoSeq, kTypeRawData, false },
{ k1KallakMalcolmSeq, kTypeRawData, false },
{ k1MalcolmTreeSeq, kTypeRawData, false },
{ k1WestwoodLogoSeq, kTypeRawData, false },
{ k1Demo1Seq, kTypeRawData, false },
{ k1Demo2Seq, kTypeRawData, false },
{ k1Demo3Seq, kTypeRawData, false },
{ k1Demo4Seq, kTypeRawData, false },
{ k1OutroReunionSeq, kTypeRawData, false },
// INTRO / OUTRO strings
{ k1IntroCPSStrings, kTypeStringList, false },
{ k1IntroCOLStrings, kTypeStringList, false },
{ k1IntroWSAStrings, kTypeStringList, false },
{ k1IntroStrings, kTypeStringList, true },
{ k1OutroHomeString, kTypeStringList, true },
// INGAME strings
{ k1ItemNames, kTypeStringList, true },
{ k1TakenStrings, kTypeStringList, true },
{ k1PlacedStrings, kTypeStringList, true },
{ k1DroppedStrings, kTypeStringList, true },
{ k1NoDropStrings, kTypeStringList, true },
{ k1PutDownString, kTypeStringList, true },
{ k1WaitAmuletString, kTypeStringList, true },
{ k1BlackJewelString, kTypeStringList, true },
{ k1PoisonGoneString, kTypeStringList, true },
{ k1HealingTipString, kTypeStringList, true },
{ k1ThePoisonStrings, kTypeStringList, true },
{ k1FluteStrings, kTypeStringList, true },
{ k1WispJewelStrings, kTypeStringList, true },
{ k1MagicJewelStrings, kTypeStringList, true },
{ k1FlaskFullString, kTypeStringList, true },
{ k1FullFlaskString, kTypeStringList, true },
{ k1VeryCleverString, kTypeStringList, true },
{ k1NewGameString, kTypeStringList, true },
// GUI strings table
{ k1GUIStrings, kTypeStringList, true },
{ k1ConfigStrings, kTypeStringList, true },
// ROOM table/filenames
{ k1RoomList, kTypeRoomList, false },
{ k1RoomFilenames, kTypeStringList, false },
// SHAPE tables
{ k1DefaultShapes, kTypeShapeList, false },
{ k1Healing1Shapes, kTypeShapeList, false },
{ k1Healing2Shapes, kTypeShapeList, false },
{ k1PoisonDeathShapes, kTypeShapeList, false },
{ k1FluteShapes, kTypeShapeList, false },
{ k1Winter1Shapes, kTypeShapeList, false },
{ k1Winter2Shapes, kTypeShapeList, false },
{ k1Winter3Shapes, kTypeShapeList, false },
{ k1DrinkShapes, kTypeShapeList, false },
{ k1WispShapes, kTypeShapeList, false },
{ k1MagicAnimShapes, kTypeShapeList, false },
{ k1BranStoneShapes, kTypeShapeList, false },
// IMAGE filename table
{ k1CharacterImageFilenames, kTypeStringList, false },
// AUDIO filename table
{ k1AudioTracks, kTypeStringList, false },
{ k1AudioTracksIntro, kTypeStringList, false },
// AMULET anim
{ k1AmuleteAnimSeq, kTypeRawData, false },
// PALETTE table
{ k1SpecialPalette1, kTypeRawData, false },
{ k1SpecialPalette2, kTypeRawData, false },
{ k1SpecialPalette3, kTypeRawData, false },
{ k1SpecialPalette4, kTypeRawData, false },
{ k1SpecialPalette5, kTypeRawData, false },
{ k1SpecialPalette6, kTypeRawData, false },
{ k1SpecialPalette7, kTypeRawData, false },
{ k1SpecialPalette8, kTypeRawData, false },
{ k1SpecialPalette9, kTypeRawData, false },
{ k1SpecialPalette10, kTypeRawData, false },
{ k1SpecialPalette11, kTypeRawData, false },
{ k1SpecialPalette12, kTypeRawData, false },
{ k1SpecialPalette13, kTypeRawData, false },
{ k1SpecialPalette14, kTypeRawData, false },
{ k1SpecialPalette15, kTypeRawData, false },
{ k1SpecialPalette16, kTypeRawData, false },
{ k1SpecialPalette17, kTypeRawData, false },
{ k1SpecialPalette18, kTypeRawData, false },
{ k1SpecialPalette19, kTypeRawData, false },
{ k1SpecialPalette20, kTypeRawData, false },
{ k1SpecialPalette21, kTypeRawData, false },
{ k1SpecialPalette22, kTypeRawData, false },
{ k1SpecialPalette23, kTypeRawData, false },
{ k1SpecialPalette24, kTypeRawData, false },
{ k1SpecialPalette25, kTypeRawData, false },
{ k1SpecialPalette26, kTypeRawData, false },
{ k1SpecialPalette27, kTypeRawData, false },
{ k1SpecialPalette28, kTypeRawData, false },
{ k1SpecialPalette29, kTypeRawData, false },
{ k1SpecialPalette30, kTypeRawData, false },
{ k1SpecialPalette31, kTypeRawData, false },
{ k1SpecialPalette32, kTypeRawData, false },
{ k1SpecialPalette33, kTypeRawData, false },
// CREDITS (used in FM-TOWNS and AMIGA)
{ k1CreditsStrings, kTypeRawData, true },
// FM-TOWNS specific
{ k1TownsSFXwdTable, kTypeTownsWDSfxTable, false },
{ k1TownsSFXbtTable, kTypeRawData, false },
{ k1TownsCDATable, kTypeRawData, false },
// PC98 specific
{ k1PC98StoryStrings, kTypeStringList, true },
{ k1PC98IntroSfx, kTypeRawData, false },
// AMIGA specific
{ k1AmigaIntroSFXTable, kTypeAmigaSfxTable, false },
{ k1AmigaGameSFXTable, kTypeAmigaSfxTable, false },
// HAND OF FATE
// Sequence Player
{ k2SeqplayPakFiles, kTypeStringList, false },
{ k2SeqplayCredits, kTypeRawData, false },
{ k2SeqplayCreditsSpecial, kTypeStringList, false },
{ k2SeqplayStrings, kTypeStringList, true },
{ k2SeqplaySfxFiles, k2TypeSoundList, false },
{ k2SeqplayTlkFiles, k2TypeLangSoundList, true },
{ k2SeqplaySeqData, k2TypeSeqData, false },
{ k2SeqplayIntroTracks, kTypeStringList, false },
{ k2SeqplayFinaleTracks, kTypeStringList, false },
{ k2SeqplayIntroCDA, kTypeRawData, false },
{ k2SeqplayFinaleCDA, kTypeRawData, false },
{ k2SeqplayShapeAnimData, k2TypeShpDataV1, false },
// Ingame
{ k2IngamePakFiles, kTypeStringList, false },
{ k2IngameSfxFiles, k2TypeSize10StringList, false },
{ k2IngameSfxIndex, kTypeRawData, false },
{ k2IngameTracks, kTypeStringList, false },
{ k2IngameCDA, kTypeRawData, false },
{ k2IngameTalkObjIndex, kTypeRawData, false },
{ k2IngameTimJpStrings, kTypeStringList, false },
{ k2IngameShapeAnimData, k2TypeShpDataV2, false },
{ k2IngameTlkDemoStrings, kTypeStringList, true },
// MALCOLM'S REVENGE
{ k3MainMenuStrings, kTypeStringList, false },
{ k3MusicFiles, k2TypeSoundList, false },
{ k3ScoreTable, kTypeRawData, false },
{ k3SfxFiles, k2TypeSfxList, false },
{ k3SfxMap, k3TypeRaw16to8, false },
{ k3ItemAnimData, k3TypeShpData, false },
{ k3ItemMagicTable, k3TypeRaw16to8, false },
{ k3ItemStringMap, kTypeRawData, false },
// LANDS OF LORE
// Ingame
{ kLolIngamePakFiles, kTypeStringList, false },
{ kLolCharacterDefs, kLolTypeCharData, false },
{ kLolIngameSfxFiles, k2TypeSfxList, false },
{ kLolIngameSfxIndex, kTypeRawData, false },
{ kLolMusicTrackMap, kTypeRawData, false },
{ kLolIngameGMSfxIndex, kTypeRawData, false },
{ kLolIngameMT32SfxIndex, kTypeRawData, false },
{ kLolIngamePcSpkSfxIndex, kTypeRawData, false },
{ kLolSpellProperties, kLolTypeSpellData, false },
{ kLolGameShapeMap, kTypeRawData, false },
{ kLolSceneItemOffs, kTypeRawData, false },
{ kLolCharInvIndex, k3TypeRaw16to8, false },
{ kLolCharInvDefs, kTypeRawData, false },
{ kLolCharDefsMan, kLolTypeRaw16, false },
{ kLolCharDefsWoman, kLolTypeRaw16, false },
{ kLolCharDefsKieran, kLolTypeRaw16, false },
{ kLolCharDefsAkshel, kLolTypeRaw16, false },
{ kLolExpRequirements, kLolTypeRaw32, false },
{ kLolMonsterModifiers, kLolTypeRaw16, false },
{ kLolMonsterShiftOffsets, kTypeRawData, false },
{ kLolMonsterDirFlags, kTypeRawData, false },
{ kLolMonsterScaleY, kTypeRawData, false },
{ kLolMonsterScaleX, kTypeRawData, false },
{ kLolMonsterScaleWH, kLolTypeRaw16, false },
{ kLolFlyingObjectShp, kLolTypeFlightShpData, false },
{ kLolInventoryDesc, kLolTypeRaw16, false },
{ kLolLevelShpList, kTypeStringList, false },
{ kLolLevelDatList, kTypeStringList, false },
{ kLolCompassDefs, kLolTypeCompassData, false },
{ kLolItemPrices, kLolTypeRaw16, false },
{ kLolStashSetup, kTypeRawData, false },
{ kLolDscUnk1, kTypeRawData, false },
{ kLolDscShapeIndex, kTypeRawData, false },
{ kLolDscOvlMap, kTypeRawData, false },
{ kLolDscScaleWidthData, kLolTypeRaw16, false },
{ kLolDscScaleHeightData, kLolTypeRaw16, false },
{ kLolDscX, kLolTypeRaw16, false },
{ kLolDscY, kTypeRawData, false },
{ kLolDscTileIndex, kTypeRawData, false },
{ kLolDscUnk2, kTypeRawData, false },
{ kLolDscDoorShapeIndex, kTypeRawData, false },
{ kLolDscDimData1, kTypeRawData, false },
{ kLolDscDimData2, kTypeRawData, false },
{ kLolDscBlockMap, kTypeRawData, false },
{ kLolDscDimMap, kTypeRawData, false },
{ kLolDscDoorScale, kLolTypeRaw16, false },
{ kLolDscOvlIndex, k3TypeRaw16to8, false },
{ kLolDscBlockIndex, kTypeRawData, false },
{ kLolDscDoor4, kLolTypeRaw16, false },
{ kLolDscDoor1, kTypeRawData, false },
{ kLolDscDoorX, kLolTypeRaw16, false },
{ kLolDscDoorY, kLolTypeRaw16, false },
{ kLolScrollXTop, k3TypeRaw16to8, false },
{ kLolScrollYTop, k3TypeRaw16to8, false },
{ kLolScrollXBottom, k3TypeRaw16to8, false },
{ kLolScrollYBottom, k3TypeRaw16to8, false },
{ kLolButtonDefs, kLolTypeButtonDef, false },
{ kLolButtonList1, kLolTypeRaw16, false },
{ kLolButtonList2, kLolTypeRaw16, false },
{ kLolButtonList3, kLolTypeRaw16, false },
{ kLolButtonList4, kLolTypeRaw16, false },
{ kLolButtonList5, kLolTypeRaw16, false },
{ kLolButtonList6, kLolTypeRaw16, false },
{ kLolButtonList7, kLolTypeRaw16, false },
{ kLolButtonList8, kLolTypeRaw16, false },
{ kLolLegendData, kTypeRawData, false },
{ kLolMapCursorOvl, kTypeRawData, false },
{ kLolMapStringId, kLolTypeRaw16, false },
{ kLolSpellbookAnim, k3TypeRaw16to8, false },
{ kLolSpellbookCoords, k3TypeRaw16to8, false },
{ kLolHealShapeFrames, kTypeRawData, false },
{ kLolLightningDefs, kTypeRawData, false },
{ kLolFireballCoords, kLolTypeRaw16, false },
{ kLolCredits, kTypeRawData, false },
{ kLolHistory, kTypeRawData, false },
{ -1, 0, 0 }
};
const ExtractFilename *getFilenameDesc(const int id) {
for (const ExtractFilename *i = extractFilenames; i->id != -1; ++i) {
if (i->id == id)
return i;
}
return 0;
}
bool isLangSpecific(const int id) {
const ExtractFilename *desc = getFilenameDesc(id);
if (!desc)
return false;
return desc->langSpecific;
}
// misc tables
const TypeTable gameTable[] = {
{ kKyra1, 0 },
{ kKyra2, 1 },
{ kKyra3, 2 },
{ kLol, 3 },
{ -1, -1 }
};
byte getGameID(int game) {
return std::find(gameTable, gameTable + ARRAYSIZE(gameTable), game)->value;
}
const TypeTable languageTable[] = {
{ UNK_LANG, 0 },
{ EN_ANY, 1 },
{ FR_FRA, 2 },
{ DE_DEU, 3 },
{ ES_ESP, 4 },
{ IT_ITA, 5 },
{ JA_JPN, 6 },
{ -1, -1 }
};
byte getLanguageID(int lang) {
return std::find(languageTable, languageTable + ARRAYSIZE(languageTable), lang)->value;
}
const TypeTable platformTable[] = {
{ kPlatformPC, 0 },
{ kPlatformAmiga, 1 },
{ kPlatformFMTowns, 2 },
{ kPlatformPC98, 3 },
{ kPlatformMacintosh, 4 },
{ -1, -1 }
};
byte getPlatformID(int platform) {
return std::find(platformTable, platformTable + ARRAYSIZE(platformTable), platform)->value;
}
const TypeTable specialTable[] = {
{ kNoSpecial, 0 },
{ kTalkieVersion, 1 },
{ kDemoVersion, 2 },
{ kTalkieDemoVersion, 3 },
{ -1, -1 }
};
byte getSpecialID(int special) {
return std::find(specialTable, specialTable + ARRAYSIZE(specialTable), special)->value;
}
// filename processing
uint32 getFilename(const ExtractInformation *info, const int id) {
const ExtractFilename *fDesc = getFilenameDesc(id);
if (!fDesc)
return 0;
// GAME, PLATFORM, SPECIAL, ID, LANG
return ((getGameID(info->game) & 0xF) << 24) |
((getPlatformID(info->platform) & 0xF) << 20) |
((getSpecialID(info->special) & 0xF) << 16) |
((id & 0xFFF) << 4) |
((getLanguageID(fDesc->langSpecific ? info->lang : UNK_LANG) & 0xF) << 0);
}
// TODO: Get rid of this
bool getFilename(char *dstFilename, const ExtractInformation *info, const int id) {
sprintf(dstFilename, "%08X", getFilename(info, id));
return true;
}
// index generation
typedef uint16 GameDef;
GameDef createGameDef(const ExtractInformation *eI) {
return ((getGameID(eI->game) & 0xF) << 12) |
((getPlatformID(eI->platform) & 0xF) << 8) |
((getSpecialID(eI->special) & 0xF) << 4) |
((getLanguageID(eI->lang) & 0xF) << 0);
}
struct Index {
Index() : version(0), includedGames(0), gameList() {}
uint32 version;
uint32 includedGames;
typedef std::list<GameDef> GameList;
GameList gameList;
};
Index parseIndex(const uint8 *data, uint32 size) {
Index result;
if (size < 8)
return result;
result.version = READ_BE_UINT32(data); data += 4;
result.includedGames = READ_BE_UINT32(data); data += 4;
if (result.includedGames * 2 + 8 != size) {
result.version = result.includedGames = 0;
return result;
}
for (uint32 i = 0; i < result.includedGames; ++i) {
GameDef game = READ_BE_UINT16(data); data += 2;
result.gameList.push_back(game);
}
return result;
}
bool updateIndex(PAKFile &out, const ExtractInformation *eI) {
uint32 size = 0;
const uint8 *data = out.getFileData("INDEX", &size);
Index index;
if (data)
index = parseIndex(data, size);
GameDef gameDef = createGameDef(eI);
if (index.version == kKyraDatVersion) {
if (std::find(index.gameList.begin(), index.gameList.end(), gameDef) == index.gameList.end()) {
++index.includedGames;
index.gameList.push_back(gameDef);
} else {
// Already included in the game list, thus we do not need any further processing here.
return true;
}
} else {
index.version = kKyraDatVersion;
index.includedGames = 1;
index.gameList.push_back(gameDef);
}
const uint32 indexBufferSize = 8 + index.includedGames * 2;
uint8 *indexBuffer = new uint8[indexBufferSize];
assert(indexBuffer);
uint8 *dst = indexBuffer;
WRITE_BE_UINT32(dst, index.version); dst += 4;
WRITE_BE_UINT32(dst, index.includedGames); dst += 4;
for (Index::GameList::const_iterator i = index.gameList.begin(); i != index.gameList.end(); ++i) {
WRITE_BE_UINT16(dst, *i); dst += 2;
}
out.removeFile("INDEX");
if (!out.addFile("INDEX", indexBuffer, indexBufferSize)) {
fprintf(stderr, "ERROR: couldn't update kyra.dat INDEX\n");
delete[] indexBuffer;
return false;
}
return true;
}
bool checkIndex(PAKFile &file) {
uint32 size = 0;
const uint8 *data = file.getFileData("INDEX", &size);
if (!data)
return false;
Index index = parseIndex(data, size);
if (index.version != kKyraDatVersion)
return false;
if (index.includedGames * 2 + 8 != size)
return false;
return true;
}
// main processing
void printHelp(const char *f) {
printf("Usage:\n");
printf("%s output inputfiles ...", f);
}
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size);
const Game *findGame(const byte *buffer, const uint32 size);
typedef std::map<std::string, std::string> MD5Map;
MD5Map createMD5Sums(int files, const char * const *filenames);
struct File {
File() : data(0), size(0) {}
File(uint8 *d, uint32 s) : data(d), size(s) {}
uint8 *data;
uint32 size;
};
typedef std::map<const Game *, File> GameMap;
GameMap createGameMap(const MD5Map &map);
int main(int argc, char *argv[]) {
if (argc < 3) {
printHelp(argv[0]);
return -1;
}
// Special case for developer mode of this tool:
// With "--create filename offset size" the tool will output
// a search entry for the specifed data in the specified file.
if (!strcmp(argv[1], "--create")) {
if (argc < 5) {
printf("Developer usage: %s --create input_file hex_offset hex_size\n", argv[0]);
return -1;
}
uint32 offset, size;
sscanf(argv[3], "%x", &offset);
sscanf(argv[4], "%x", &size);
FILE *input = fopen(argv[2], "rb");
if (!input)
error("Couldn't open file '%s'", argv[2]);
byte *buffer = new byte[size];
fseek(input, offset, SEEK_SET);
if (fread(buffer, 1, size, input) != size) {
delete[] buffer;
error("Couldn't read from file '%s'", argv[2]);
}
fclose(input);
SearchData d = SearchCreator::create(buffer, size);
delete[] buffer;
printf("{ 0x%.08X, 0x%.08X, { {", d.size, d.byteSum);
for (int j = 0; j < 16; ++j) {
printf(" 0x%.2X", d.hash.digest[j]);
if (j != 15)
printf(",");
else
printf(" } } }\n");
}
return 0;
}
PAKFile out;
out.loadFile(argv[1], false);
// When the output file is no valid kyra.dat file, we will delete
// all the output.
if (!checkIndex(out))
out.clearFile();
MD5Map inputFiles = createMD5Sums(argc - 2, &argv[2]);
GameMap games = createGameMap(inputFiles);
// Check for unused input files
MD5Map unusedFiles = inputFiles;
for (GameMap::const_iterator i = games.begin(); i != games.end(); ++i) {
unusedFiles.erase(i->first->md5[0]);
if (i->first->md5[1])
unusedFiles.erase(i->first->md5[1]);
}
for (MD5Map::const_iterator i = unusedFiles.begin(); i != unusedFiles.end(); ++i)
printf("Input file '%s' with md5 sum '%s' is not known.\n", i->second.c_str(), i->first.c_str());
unusedFiles.clear();
// Short circuit, in case no games are found.
if (games.empty()) {
printf("No games found. Exiting prematurely\n");
return -1;
}
// Process all games found
for (GameMap::const_iterator i = games.begin(); i != games.end(); ++i) {
MD5Map::const_iterator f1 = inputFiles.find(i->first->md5[0]);
MD5Map::const_iterator f2 = inputFiles.end();
if (i->first->md5[1])
f2 = inputFiles.find(i->first->md5[1]);
if (f2 != inputFiles.end())
printf("Processing files '%s' and '%s'...\n", f1->second.c_str(), f2->second.c_str());
else
printf("Processing file '%s'...\n", f1->second.c_str());
if (!process(out, i->first, i->second.data, i->second.size))
printf("FAILED\n");
else
printf("OK\n");
}
// Free up memory
for (GameMap::iterator i = games.begin(); i != games.end(); ++i)
delete[] i->second.data;
games.clear();
inputFiles.clear();
if (!out.saveFile(argv[1]))
error("couldn't save changes to '%s'", argv[1]);
uint8 digest[16];
if (!md5_file(argv[1], digest, 0))
error("couldn't calc. md5 for file '%s'", argv[1]);
FILE *f = fopen(argv[1], "ab");
if (!f)
error("couldn't open file '%s'", argv[1]);
if (fwrite(digest, 1, 16, f) != 16)
error("couldn't write md5sum to file '%s'", argv[1]);
fclose(f);
return 0;
}
MD5Map createMD5Sums(int files, const char * const *filenames) {
MD5Map result;
while (files--) {
const char *inputFile = *filenames++;
FILE *input = fopen(inputFile, "rb");
uint32 size = fileSize(input);
fseek(input, 0, SEEK_SET);
byte *buffer = new uint8[size];
assert(buffer);
if (fread(buffer, 1, size, input) != size) {
warning("couldn't read from file '%s', skipping it", inputFile);
delete[] buffer;
fclose(input);
continue;
}
fclose(input);
md5_context ctx;
uint8 digest[16];
char md5Str[33];
md5_starts(&ctx);
md5_update(&ctx, buffer, size);
md5_finish(&ctx, digest);
for (int j = 0; j < 16; ++j)
sprintf(md5Str + j*2, "%02x", (int)digest[j]);
delete[] buffer;
result[md5Str] = inputFile;
}
return result;
}
GameMap createGameMap(const MD5Map &map) {
GameMap result;
for (const Game * const *g = gameDescs; *g != 0; ++g) {
for (const Game *sub = *g; sub->game != -1; ++sub) {
MD5Map::const_iterator file1 = map.find(sub->md5[0]);
if (file1 == map.end())
continue;
MD5Map::const_iterator file2 = map.end();
if (sub->md5[1] != 0) {
file2 = map.find(sub->md5[1]);
if (file2 == map.end())
continue;
}
FILE *f1 = fopen(file1->second.c_str(), "rb");
FILE *f2 = 0;
if (file2 != map.end())
f2 = fopen(file2->second.c_str(), "rb");
uint32 file1Size = fileSize(f1);
uint32 file2Size = 0;
if (f2)
file2Size = fileSize(f2);
uint8 *buffer = new uint8[file1Size + file2Size];
assert(buffer);
fread(buffer, 1, file1Size, f1);
if (f2)
fread(buffer + file1Size, 1, file2Size, f2);
fclose(f1);
if (f2)
fclose(f2);
result[sub] = File(buffer, file1Size + file2Size);
}
}
return result;
}
const char *getIdString(const int id) {
switch (id) {
case k1ForestSeq:
return "k1ForestSeq";
case k1KallakWritingSeq:
return "k1KallakWritingSeq";
case k1KyrandiaLogoSeq:
return "k1KyrandiaLogoSeq";
case k1KallakMalcolmSeq:
return "k1KallakMalcolmSeq";
case k1MalcolmTreeSeq:
return "k1MalcolmTreeSeq";
case k1WestwoodLogoSeq:
return "k1WestwoodLogoSeq";
case k1Demo1Seq:
return "k1Demo1Seq";
case k1Demo2Seq:
return "k1Demo2Seq";
case k1Demo3Seq:
return "k1Demo3Seq";
case k1Demo4Seq:
return "k1Demo4Seq";
case k1AmuleteAnimSeq:
return "k1AmuleteAnimSeq";
case k1OutroReunionSeq:
return "k1OutroReunionSeq";
case k1IntroCPSStrings:
return "k1IntroCPSStrings";
case k1IntroCOLStrings:
return "k1IntroCOLStrings";
case k1IntroWSAStrings:
return "k1IntroWSAStrings";
case k1IntroStrings:
return "k1IntroStrings";
case k1OutroHomeString:
return "k1OutroHomeString";
case k1RoomFilenames:
return "k1RoomFilenames";
case k1RoomList:
return "k1RoomList";
case k1CharacterImageFilenames:
return "k1CharacterImageFilenames";
case k1AudioTracks:
return "k1AudioTracks";
case k1AudioTracksIntro:
return "k1AudioTracksIntro";
case k1ItemNames:
return "k1ItemNames";
case k1TakenStrings:
return "k1TakenStrings";
case k1PlacedStrings:
return "k1PlacedStrings";
case k1DroppedStrings:
return "k1DroppedStrings";
case k1NoDropStrings:
return "k1NoDropStrings";
case k1PutDownString:
return "k1PutDownString";
case k1WaitAmuletString:
return "k1WaitAmuletString";
case k1BlackJewelString:
return "k1BlackJewelString";
case k1PoisonGoneString:
return "k1PoisonGoneString";
case k1HealingTipString:
return "k1HealingTipString";
case k1WispJewelStrings:
return "k1WispJewelStrings";
case k1MagicJewelStrings:
return "k1MagicJewelStrings";
case k1ThePoisonStrings:
return "k1ThePoisonStrings";
case k1FluteStrings:
return "k1FluteStrings";
case k1FlaskFullString:
return "k1FlaskFullString";
case k1FullFlaskString:
return "k1FullFlaskString";
case k1VeryCleverString:
return "k1VeryCleverString";
case k1NewGameString:
return "k1NewGameString";
case k1DefaultShapes:
return "k1DefaultShapes";
case k1Healing1Shapes:
return "k1Healing1Shapes";
case k1Healing2Shapes:
return "k1Healing2Shapes";
case k1PoisonDeathShapes:
return "k1PoisonDeathShapes";
case k1FluteShapes:
return "k1FluteShapes";
case k1Winter1Shapes:
return "k1Winter1Shapes";
case k1Winter2Shapes:
return "k1Winter2Shapes";
case k1Winter3Shapes:
return "k1Winter3Shapes";
case k1DrinkShapes:
return "k1DrinkShapes";
case k1WispShapes:
return "k1WispShapes";
case k1MagicAnimShapes:
return "k1MagicAnimShapes";
case k1BranStoneShapes:
return "k1BranStoneShapes";
case k1SpecialPalette1:
return "k1SpecialPalette1";
case k1SpecialPalette2:
return "k1SpecialPalette2";
case k1SpecialPalette3:
return "k1SpecialPalette3";
case k1SpecialPalette4:
return "k1SpecialPalette4";
case k1SpecialPalette5:
return "k1SpecialPalette5";
case k1SpecialPalette6:
return "k1SpecialPalette6";
case k1SpecialPalette7:
return "k1SpecialPalette7";
case k1SpecialPalette8:
return "k1SpecialPalette8";
case k1SpecialPalette9:
return "k1SpecialPalette9";
case k1SpecialPalette10:
return "k1SpecialPalette10";
case k1SpecialPalette11:
return "k1SpecialPalette11";
case k1SpecialPalette12:
return "k1SpecialPalette12";
case k1SpecialPalette13:
return "k1SpecialPalette13";
case k1SpecialPalette14:
return "k1SpecialPalette14";
case k1SpecialPalette15:
return "k1SpecialPalette15";
case k1SpecialPalette16:
return "k1SpecialPalette16";
case k1SpecialPalette17:
return "k1SpecialPalette17";
case k1SpecialPalette18:
return "k1SpecialPalette18";
case k1SpecialPalette19:
return "k1SpecialPalette19";
case k1SpecialPalette20:
return "k1SpecialPalette20";
case k1SpecialPalette21:
return "k1SpecialPalette21";
case k1SpecialPalette22:
return "k1SpecialPalette22";
case k1SpecialPalette23:
return "k1SpecialPalette23";
case k1SpecialPalette24:
return "k1SpecialPalette24";
case k1SpecialPalette25:
return "k1SpecialPalette25";
case k1SpecialPalette26:
return "k1SpecialPalette26";
case k1SpecialPalette27:
return "k1SpecialPalette27";
case k1SpecialPalette28:
return "k1SpecialPalette28";
case k1SpecialPalette29:
return "k1SpecialPalette29";
case k1SpecialPalette30:
return "k1SpecialPalette30";
case k1SpecialPalette31:
return "k1SpecialPalette31";
case k1SpecialPalette32:
return "k1SpecialPalette32";
case k1SpecialPalette33:
return "k1SpecialPalette33";
case k1GUIStrings:
return "k1GUIStrings";
case k1ConfigStrings:
return "k1ConfigStrings";
case k1TownsSFXwdTable:
return "k1TownsSFXwdTable";
case k1TownsSFXbtTable:
return "k1TownsSFXbtTable";
case k1TownsCDATable:
return "k1TownsCDATable";
case k1PC98StoryStrings:
return "k1PC98StoryStrings";
case k1PC98IntroSfx:
return "k1PC98IntroSfx";
case k1CreditsStrings:
return "k1CreditsStrings";
case k1AmigaIntroSFXTable:
return "k1AmigaIntroSFXTable";
case k1AmigaGameSFXTable:
return "k1AmigaGameSFXTable";
case k2SeqplayPakFiles:
return "k2SeqplayPakFiles";
case k2SeqplayStrings:
return "k2SeqplayStrings";
case k2SeqplaySfxFiles:
return "k2SeqplaySfxFiles";
case k2SeqplayTlkFiles:
return "k2SeqplayTlkFiles";
case k2SeqplaySeqData:
return "k2SeqplaySeqData";
case k2SeqplayCredits:
return "k2SeqplayCredits";
case k2SeqplayCreditsSpecial:
return "k2SeqplayCreditsSpecial";
case k2SeqplayIntroTracks:
return "k2SeqplayIntroTracks";
case k2SeqplayFinaleTracks:
return "k2SeqplayFinaleTracks";
case k2SeqplayIntroCDA:
return "k2SeqplayIntroCDA";
case k2SeqplayFinaleCDA:
return "k2SeqplayFinaleCDA";
case k2SeqplayShapeAnimData:
return "k2SeqplayShapeAnimData";
case k2IngamePakFiles:
return "k2IngamePakFiles";
case k2IngameSfxFiles:
return "k2IngameSfxFiles";
case k2IngameSfxIndex:
return "k2IngameSfxIndex";
case k2IngameTracks:
return "k2IngameTracks";
case k2IngameCDA:
return "k2IngameCDA";
case k2IngameTalkObjIndex:
return "k2IngameTalkObjIndex";
case k2IngameTimJpStrings:
return "k2IngameTimJpStrings";
case k2IngameShapeAnimData:
return "k2IngameShapeAnimData";
case k2IngameTlkDemoStrings:
return "k2IngameTlkDemoStrings";
case k3MainMenuStrings:
return "k3MainMenuStrings";
case k3MusicFiles:
return "k3MusicFiles";
case k3ScoreTable:
return "k3ScoreTable";
case k3SfxFiles:
return "k3SfxFiles";
case k3SfxMap:
return "k3SfxMap";
case k3ItemAnimData:
return "k3ItemAnimData";
case k3ItemMagicTable:
return "k3ItemMagicTable";
case k3ItemStringMap:
return "k3ItemStringMap";
case kLolIngamePakFiles:
return "kLolIngamePakFiles";
case kLolCharacterDefs:
return "kLolCharacterDefs";
case kLolIngameSfxFiles:
return "kLolIngameSfxFiles";
case kLolIngameSfxIndex:
return "kLolIngameSfxIndex";
case kLolMusicTrackMap:
return "kLolMusicTrackMap";
case kLolIngameGMSfxIndex:
return "kLolIngameGMSfxIndex";
case kLolIngameMT32SfxIndex:
return "kLolIngameMT32SfxIndex";
case kLolIngamePcSpkSfxIndex:
return "kLolIngamePcSpkSfxIndex";
case kLolSpellProperties:
return "kLolSpellProperties";
case kLolGameShapeMap:
return "kLolGameShapeMap";
case kLolSceneItemOffs:
return "kLolSceneItemOffs";
case kLolCharInvIndex:
return "kLolCharInvIndex";
case kLolCharInvDefs:
return "kLolCharInvDefs";
case kLolCharDefsMan:
return "kLolCharDefsMan";
case kLolCharDefsWoman:
return "kLolCharDefsWoman";
case kLolCharDefsKieran:
return "kLolCharDefsKieran";
case kLolCharDefsAkshel:
return "kLolCharDefsAkshel";
case kLolExpRequirements:
return "kLolExpRequirements";
case kLolMonsterModifiers:
return "kLolMonsterModifiers";
case kLolMonsterShiftOffsets:
return "kLolMonsterShiftOffsets";
case kLolMonsterDirFlags:
return "kLolMonsterDirFlags";
case kLolMonsterScaleY:
return "kLolMonsterScaleY";
case kLolMonsterScaleX:
return "kLolMonsterScaleX";
case kLolMonsterScaleWH:
return "kLolMonsterScaleWH";
case kLolFlyingObjectShp:
return "kLolFlyingObjectShp";
case kLolInventoryDesc:
return "kLolInventoryDesc";
case kLolLevelShpList:
return "kLolLevelShpList";
case kLolLevelDatList:
return "kLolLevelDatList";
case kLolCompassDefs:
return "kLolCompassDefs";
case kLolItemPrices:
return "kLolItemPrices";
case kLolStashSetup:
return "kLolStashSetup";
case kLolDscUnk1:
return "kLolDscUnk1";
case kLolDscShapeIndex:
return "kLolDscShapeIndex";
case kLolDscOvlMap:
return "kLolDscOvlMap";
case kLolDscScaleWidthData:
return "kLolDscScaleWidthData";
case kLolDscScaleHeightData:
return "kLolDscScaleHeightData";
case kLolDscX:
return "kLolDscX";
case kLolDscY:
return "kLolDscY";
case kLolDscTileIndex:
return "kLolDscTileIndex";
case kLolDscUnk2:
return "kLolDscUnk2";
case kLolDscDoorShapeIndex:
return "kLolDscDoorShapeIndex";
case kLolDscDimData1:
return "kLolDscDimData1";
case kLolDscDimData2:
return "kLolDscDimData2";
case kLolDscBlockMap:
return "kLolDscBlockMap";
case kLolDscDimMap:
return "kLolDscDimMap";
case kLolDscOvlIndex:
return "kLolDscOvlIndex";
case kLolDscBlockIndex:
return "kLolDscBlockIndex";
case kLolDscDoor1:
return "kLolDscDoor1";
case kLolDscDoorScale:
return "kLolDscDoorScale";
case kLolDscDoor4:
return "kLolDscDoor4";
case kLolDscDoorX:
return "kLolDscDoorX";
case kLolDscDoorY:
return "kLolDscDoorY";
case kLolScrollXTop:
return "kLolScrollXTop";
case kLolScrollYTop:
return "kLolScrollYTop";
case kLolScrollXBottom:
return "kLolScrollXBottom";
case kLolScrollYBottom:
return "kLolScrollYBottom";
case kLolButtonDefs:
return "kLolButtonDefs";
case kLolButtonList1:
return "kLolButtonList1";
case kLolButtonList2:
return "kLolButtonList2";
case kLolButtonList3:
return "kLolButtonList3";
case kLolButtonList4:
return "kLolButtonList4";
case kLolButtonList5:
return "kLolButtonList5";
case kLolButtonList6:
return "kLolButtonList6";
case kLolButtonList7:
return "kLolButtonList7";
case kLolButtonList8:
return "kLolButtonList8";
case kLolLegendData:
return "kLolLegendData";
case kLolMapCursorOvl:
return "kLolMapCursorOvl";
case kLolMapStringId:
return "kLolMapStringId";
case kLolSpellbookAnim:
return "kLolSpellbookAnim";
case kLolSpellbookCoords:
return "kLolSpellbookCoords";
case kLolHealShapeFrames:
return "kLolHealShapeFrames";
case kLolLightningDefs:
return "kLolLightningDefs";
case kLolFireballCoords:
return "kLolFireballCoords";
case kLolHistory:
return "kLolHistory";
default:
return "Unknown";
}
}
struct ExtractData {
ExtractData() : desc(), offset() {}
ExtractData(ExtractEntrySearchData d, uint32 o) : desc(d), offset(o) {}
ExtractEntrySearchData desc;
uint32 offset;
};
typedef std::pair<int, ExtractEntrySearchData> SearchMapEntry;
typedef std::multimap<int, ExtractEntrySearchData> SearchMap;
typedef std::pair<int, ExtractData> ExtractMapEntry;
typedef std::multimap<int, ExtractData> ExtractMap;
bool getExtractionData(const Game *g, Search &search, ExtractMap &map);
bool createIDMap(PAKFile &out, const ExtractInformation *eI, const int *needList);
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size) {
char filename[128];
Search search(data, size);
ExtractMap ids;
if (!getExtractionData(g, search, ids))
return false;
const int *needList = getNeedList(g);
if (!needList) {
fprintf(stderr, "ERROR: No entry need list available\n");
return false;
}
ExtractInformation extractInfo;
extractInfo.game = g->game;
extractInfo.platform = g->platform;
extractInfo.special = g->special;
for (ExtractMap::const_iterator i = ids.begin(); i != ids.end(); ++i) {
const int id = i->first;
extractInfo.lang = i->second.desc.lang;
const ExtractFilename *fDesc = getFilenameDesc(id);
if (!fDesc) {
fprintf(stderr, "ERROR: couldn't find file description for id %d/%s\n", id, getIdString(id));
return false;
}
filename[0] = 0;
if (!getFilename(filename, &extractInfo, id)) {
fprintf(stderr, "ERROR: couldn't get filename for id %d/%s\n", id, getIdString(id));
return false;
}
const ExtractType *tDesc = findExtractType(fDesc->type);
if (!tDesc) {
fprintf(stderr, "ERROR: couldn't find type description for id %d/%s (%d)\n", id, getIdString(id), fDesc->type);
return false;
}
PAKFile::cFileList *list = out.getFileList();
if (list && list->findEntry(filename) != 0)
continue;
if (!tDesc->extract(out, &extractInfo, data + i->second.offset, i->second.desc.hint.size, filename, id)) {
fprintf(stderr, "ERROR: couldn't extract id %d/%s\n", id, getIdString(id));
return false;
}
}
for (int i = 0; i < 3; ++i) {
if (g->lang[i] == -1)
continue;
extractInfo.lang = g->lang[i];
if (!createIDMap(out, &extractInfo, needList))
return false;
if (!updateIndex(out, &extractInfo)) {
error("couldn't update INDEX file, stop processing of all files");
return false;
}
}
return true;
}
bool createIDMap(PAKFile &out, const ExtractInformation *eI, const int *needList) {
int dataEntries = 0;
// Count entries in the need list
for (const int *n = needList; *n != -1; ++n)
++dataEntries;
const int mapSize = 2 + dataEntries * (2 + 1 + 4);
uint8 *map = new uint8[mapSize];
uint8 *dst = map;
WRITE_BE_UINT16(dst, dataEntries); dst += 2;
for (const int *id = needList; *id != -1; ++id) {
WRITE_BE_UINT16(dst, *id); dst += 2;
const ExtractFilename *fDesc = getFilenameDesc(*id);
if (!fDesc)
return false;
*dst++ = getTypeID(fDesc->type);
WRITE_BE_UINT32(dst, getFilename(eI, *id)); dst += 4;
}
char filename[12];
if (!getFilename(filename, eI, 0)) {
fprintf(stderr, "ERROR: Could not create ID map for game\n");
return false;
}
out.removeFile(filename);
if (!out.addFile(filename, map, mapSize)) {
fprintf(stderr, "ERROR: Could not add ID map \"%s\" to kyra.dat\n", filename);
return false;
}
return true;
}
// Uncomment this to get various debug information about the detection table entries.
//#define DEBUG_EXTRACTION_TABLES
bool setupSearch(const Game *g, const int *needList, Search &search, SearchMap &searchData) {
for (const int *entry = needList; *entry != -1; ++entry) {
ExtractEntryList providers = getProvidersForId(*entry);
if (providers.empty()) {
fprintf(stderr, "ERROR: No provider for id %d/%s\n", *entry, getIdString(*entry));
return false;
} else {
for (ExtractEntryList::const_iterator i = providers.begin(); i != providers.end(); ++i) {
// Only add generic or partly matching providers here.
#ifndef DEBUG_EXTRACTION_TABLES
if ((i->lang == UNK_LANG || i->lang == g->lang[0] || i->lang == g->lang[1] || i->lang == g->lang[2]) &&
(i->platform == kPlatformUnknown || (i->platform == g->platform))) {
#endif
search.addData(i->hint);
searchData.insert(SearchMapEntry(*entry, *i));
#ifndef DEBUG_EXTRACTION_TABLES
}
#endif
}
}
}
return true;
}
typedef std::list<ExtractMap::const_iterator> MatchList;
MatchList filterPlatformMatches(const Game *g, std::pair<ExtractMap::const_iterator, ExtractMap::const_iterator> range) {
bool hasPlatformMatch = false;
for (ExtractMap::const_iterator i = range.first; i != range.second; ++i) {
if (i->second.desc.platform == g->platform) {
hasPlatformMatch = true;
break;
}
}
MatchList result;
if (hasPlatformMatch) {
for (ExtractMap::const_iterator i = range.first; i != range.second; ++i) {
if (i->second.desc.platform == g->platform)
result.push_back(i);
}
} else {
for (ExtractMap::const_iterator i = range.first; i != range.second; ++i)
result.push_back(i);
}
return result;
}
MatchList filterLanguageMatches(const int lang, const MatchList &input) {
std::list<ExtractMap::const_iterator> result;
for (MatchList::const_iterator i = input.begin(); i != input.end(); ++i) {
if ((*i)->second.desc.lang == lang)
result.push_back(*i);
}
return result;
}
MatchList::const_iterator filterOutBestMatch(const MatchList &input) {
MatchList::const_iterator result = input.begin();
if (input.size() > 1)
warning("Multiple entries found for id %d/%s", (*result)->first, getIdString((*result)->first));
for (MatchList::const_iterator i = input.begin(); i != input.end(); ++i) {
// Reduce all entries to one single entry.
//
// We use the following rules for this (in this order):
// - Prefer the entry with the higest size
// - Prefer the entry, which starts at the smallest offest
//
// TODO: These rules might not be safe for all games, but hopefully
// they will work fine. If there are any problems it should be rather
// easy to identify them, since we print out a warning for multiple
// entries found.
if ((*result)->second.desc.hint.size <= (*i)->second.desc.hint.size) {
if ((*result)->second.offset >= (*i)->second.offset)
result = i;
}
}
return result;
}
bool getExtractionData(const Game *g, Search &search, ExtractMap &map) {
SearchMap searchMap;
const int *needList = getNeedList(g);
if (!needList) {
fprintf(stderr, "ERROR: No entry need list available\n");
return false;
}
if (!setupSearch(g, needList, search, searchMap))
return false;
// Process the data search
Search::ResultList results;
search.search(results);
if (results.empty()) {
fprintf(stderr, "ERROR: Couldn't find any required data\n");
return false;
}
ExtractMap temporaryExtractMap;
for (const int *entry = needList; *entry != -1; ++entry) {
typedef std::pair<SearchMap::const_iterator, SearchMap::const_iterator> KeyRange;
KeyRange idRange = searchMap.equal_range(*entry);
for (Search::ResultList::const_iterator i = results.begin(); i != results.end(); ++i) {
for (SearchMap::const_iterator j = idRange.first; j != idRange.second; ++j) {
if (j->second.hint == i->data)
temporaryExtractMap.insert(ExtractMapEntry(*entry, ExtractData(j->second, i->offset)));
}
}
}
// Free up some memory
results.clear();
searchMap.clear();
bool result = true;
for (const int *entry = needList; *entry != -1; ++entry) {
MatchList possibleMatches = filterPlatformMatches(g, temporaryExtractMap.equal_range(*entry));
if (possibleMatches.empty()) {
fprintf(stderr, "ERROR: No entry found for id %d/%s\n", *entry, getIdString(*entry));
result = false;
continue;
}
if (isLangSpecific(*entry)) {
for (int i = 0; i < 3; ++i) {
if (g->lang[i] == -1)
continue;
MatchList langMatches = filterLanguageMatches(g->lang[i], possibleMatches);
MatchList::const_iterator bestMatch = filterOutBestMatch(langMatches);
if (bestMatch == langMatches.end()) {
// TODO: Add nice language name to output message.
fprintf(stderr, "ERROR: No entry found for id %d/%s for language %d\n", *entry, getIdString(*entry), g->lang[i]);
result = false;
continue;
}
#ifdef DEBUG_EXTRACTION_TABLES
if (((*bestMatch)->second.desc.platform != kPlatformUnknown && (*bestMatch)->second.desc.platform != g->platform))
printf("%s: %.8X %.8X %d %d\n", getIdString(*entry), (*bestMatch)->second.desc.hint.size, (*bestMatch)->second.desc.hint.byteSum, (*bestMatch)->second.desc.lang, (*bestMatch)->second.desc.platform);
#endif
map.insert(**bestMatch);
}
} else {
MatchList::const_iterator bestMatch = filterOutBestMatch(possibleMatches);
if (bestMatch == possibleMatches.end()) {
fprintf(stderr, "ERROR: No entry found for id %d/%s\n", *entry, getIdString(*entry));
result = false;
continue;
}
#ifdef DEBUG_EXTRACTION_TABLES
if (((*bestMatch)->second.desc.platform != kPlatformUnknown && (*bestMatch)->second.desc.platform != g->platform))
printf("%s: %.8X %.8X %d %d\n", getIdString(*entry), (*bestMatch)->second.desc.hint.size, (*bestMatch)->second.desc.hint.byteSum, (*bestMatch)->second.desc.lang, (*bestMatch)->second.desc.platform);
#endif
map.insert(**bestMatch);
}
}
return result;
}
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