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|
/* ScummVM Tools
* Copyright (C) 2007 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include "create_kyradat.h"
#include "md5.h"
enum {
kKyraDatVersion = 31,
kIndexSize = 12
};
// tables
#include "misc.h"
#include "eng.h"
#include "esp.h"
#include "fre.h"
#include "ger.h"
#include "ita.h"
#include "towns.h"
#include "amiga.h"
#include "hof_floppy.h"
#include "hof_towns.h"
#include "hof_cd.h"
#include "hof_demo.h"
#include "malcolm.h"
#include "lol_demo.h"
const Game kyra1FanTranslations[] = {
{ kKyra1, IT_ITA, kTalkieVersion, "d0f1752098236083d81b9497bd2b6989", kyra1FreCD },
GAME_DUMMY_ENTRY
};
bool extractRaw(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractShapes(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractHofSeqData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractHofShapeAnimDataV1(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractHofShapeAnimDataV2(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractStringsWoSuffix(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractPaddedStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractRaw16to8(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
bool extractMrShapeAnimData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch = 0);
int extractHofSeqData_checkString(const void *ptr, uint8 checkSize);
int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize);
int extractHofSeqData_isControl(const void *ptr, uint32 size);
void createFilename(char *dstFilename, const int gid, const int lang, const int special, const char *filename);
void createLangFilename(char *dstFilename, const int gid, const int lang, const int special, const char *filename);
const ExtractType extractTypeTable[] = {
{ kTypeLanguageList, extractStrings, createLangFilename },
{ kTypeStringList, extractStrings, createFilename },
{ kTypeRoomList, extractRooms, createFilename },
{ kTypeShapeList, extractShapes, createFilename },
{ kTypeRawData, extractRaw, createFilename },
{ k2TypeSeqData, extractHofSeqData, createFilename },
{ k2TypeShpDataV1, extractHofShapeAnimDataV1, createFilename },
{ k2TypeShpDataV2, extractHofShapeAnimDataV2, createFilename },
{ k2TypeSoundList, extractStringsWoSuffix, createFilename },
{ k2TypeLangSoundList, extractStringsWoSuffix, createLangFilename },
{ k2TypeSfxList, extractPaddedStrings, createFilename },
{ k3TypeRaw16to8, extractRaw16to8, createFilename },
{ k3TypeShpData, extractMrShapeAnimData, createFilename },
{ -1, 0, 0}
};
const ExtractFilename extractFilenames[] = {
// INTRO / OUTRO sequences
{ kForestSeq, kTypeRawData, "FOREST.SEQ" },
{ kKallakWritingSeq, kTypeRawData, "KALLAK-WRITING.SEQ" },
{ kKyrandiaLogoSeq, kTypeRawData, "KYRANDIA-LOGO.SEQ" },
{ kKallakMalcolmSeq, kTypeRawData, "KALLAK-MALCOLM.SEQ" },
{ kMalcolmTreeSeq, kTypeRawData, "MALCOLM-TREE.SEQ" },
{ kWestwoodLogoSeq, kTypeRawData, "WESTWOOD-LOGO.SEQ" },
{ kDemo1Seq, kTypeRawData, "DEMO1.SEQ" },
{ kDemo2Seq, kTypeRawData, "DEMO2.SEQ" },
{ kDemo3Seq, kTypeRawData, "DEMO3.SEQ" },
{ kDemo4Seq, kTypeRawData, "DEMO4.SEQ" },
{ kOutroReunionSeq, kTypeRawData, "REUNION.SEQ" },
// INTRO / OUTRO strings
{ kIntroCPSStrings, kTypeStringList, "INTRO-CPS.TXT" },
{ kIntroCOLStrings, kTypeStringList, "INTRO-COL.TXT" },
{ kIntroWSAStrings, kTypeStringList, "INTRO-WSA.TXT" },
{ kIntroStrings, kTypeLanguageList, "INTRO-STRINGS" },
{ kOutroHomeString, kTypeLanguageList, "HOME" },
// INGAME strings
{ kItemNames, kTypeLanguageList, "ITEMLIST" },
{ kTakenStrings, kTypeLanguageList, "TAKEN" },
{ kPlacedStrings, kTypeLanguageList, "PLACED" },
{ kDroppedStrings, kTypeLanguageList, "DROPPED" },
{ kNoDropStrings, kTypeLanguageList, "NODROP" },
{ kPutDownString, kTypeLanguageList, "PUTDOWN" },
{ kWaitAmuletString, kTypeLanguageList, "WAITAMUL" },
{ kBlackJewelString, kTypeLanguageList, "BLACKJEWEL" },
{ kPoisonGoneString, kTypeLanguageList, "POISONGONE" },
{ kHealingTipString, kTypeLanguageList, "HEALINGTIP" },
{ kThePoisonStrings, kTypeLanguageList, "THEPOISON" },
{ kFluteStrings, kTypeLanguageList, "FLUTE" },
{ kWispJewelStrings, kTypeLanguageList, "WISPJEWEL" },
{ kMagicJewelStrings, kTypeLanguageList, "MAGICJEWEL" },
{ kFlaskFullString, kTypeLanguageList, "FLASKFULL" },
{ kFullFlaskString, kTypeLanguageList, "FULLFLASK" },
{ kVeryCleverString, kTypeLanguageList, "VERYCLEVER" },
{ kNewGameString, kTypeLanguageList, "NEWGAME" },
// GUI strings table
{ kGUIStrings, kTypeLanguageList, "GUISTRINGS" },
{ kConfigStrings, kTypeLanguageList, "CONFIGSTRINGS" },
// ROOM table/filenames
{ kRoomList, kTypeRoomList, "ROOM-TABLE.ROOM" },
{ kRoomFilenames, kTypeStringList, "ROOM-FILENAMES.TXT" },
// SHAPE tables
{ kDefaultShapes, kTypeShapeList, "SHAPES-DEFAULT.SHP" },
{ kHealing1Shapes, kTypeShapeList, "HEALING.SHP" },
{ kHealing2Shapes, kTypeShapeList, "HEALING2.SHP" },
{ kPoisonDeathShapes, kTypeShapeList, "POISONDEATH.SHP" },
{ kFluteShapes, kTypeShapeList, "FLUTE.SHP" },
{ kWinter1Shapes, kTypeShapeList, "WINTER1.SHP" },
{ kWinter2Shapes, kTypeShapeList, "WINTER2.SHP" },
{ kWinter3Shapes, kTypeShapeList, "WINTER3.SHP" },
{ kDrinkShapes, kTypeShapeList, "DRINK.SHP" },
{ kWispShapes, kTypeShapeList, "WISP.SHP" },
{ kMagicAnimShapes, kTypeShapeList, "MAGICANIM.SHP" },
{ kBranStoneShapes, kTypeShapeList, "BRANSTONE.SHP" },
// IMAGE filename table
{ kCharacterImageFilenames, kTypeStringList, "CHAR-IMAGE.TXT" },
// AUDIO filename table
{ kAudioTracks, kTypeStringList, "TRACKS.TXT" },
{ kAudioTracksIntro, kTypeStringList, "TRACKSINT.TXT" },
// AMULET anim
{ kAmuleteAnimSeq, kTypeRawData, "AMULETEANIM.SEQ" },
// PALETTE table
{ kPaletteList1, kTypeRawData, "PALTABLE1.PAL" },
{ kPaletteList2, kTypeRawData, "PALTABLE2.PAL" },
{ kPaletteList3, kTypeRawData, "PALTABLE3.PAL" },
{ kPaletteList4, kTypeRawData, "PALTABLE4.PAL" },
{ kPaletteList5, kTypeRawData, "PALTABLE5.PAL" },
{ kPaletteList6, kTypeRawData, "PALTABLE6.PAL" },
{ kPaletteList7, kTypeRawData, "PALTABLE7.PAL" },
{ kPaletteList8, kTypeRawData, "PALTABLE8.PAL" },
{ kPaletteList9, kTypeRawData, "PALTABLE9.PAL" },
{ kPaletteList10, kTypeRawData, "PALTABLE10.PAL" },
{ kPaletteList11, kTypeRawData, "PALTABLE11.PAL" },
{ kPaletteList12, kTypeRawData, "PALTABLE12.PAL" },
{ kPaletteList13, kTypeRawData, "PALTABLE13.PAL" },
{ kPaletteList14, kTypeRawData, "PALTABLE14.PAL" },
{ kPaletteList15, kTypeRawData, "PALTABLE15.PAL" },
{ kPaletteList16, kTypeRawData, "PALTABLE16.PAL" },
{ kPaletteList17, kTypeRawData, "PALTABLE17.PAL" },
{ kPaletteList18, kTypeRawData, "PALTABLE18.PAL" },
{ kPaletteList19, kTypeRawData, "PALTABLE19.PAL" },
{ kPaletteList20, kTypeRawData, "PALTABLE20.PAL" },
{ kPaletteList21, kTypeRawData, "PALTABLE21.PAL" },
{ kPaletteList22, kTypeRawData, "PALTABLE22.PAL" },
{ kPaletteList23, kTypeRawData, "PALTABLE23.PAL" },
{ kPaletteList24, kTypeRawData, "PALTABLE24.PAL" },
{ kPaletteList25, kTypeRawData, "PALTABLE25.PAL" },
{ kPaletteList26, kTypeRawData, "PALTABLE26.PAL" },
{ kPaletteList27, kTypeRawData, "PALTABLE27.PAL" },
{ kPaletteList28, kTypeRawData, "PALTABLE28.PAL" },
{ kPaletteList29, kTypeRawData, "PALTABLE29.PAL" },
{ kPaletteList30, kTypeRawData, "PALTABLE30.PAL" },
{ kPaletteList31, kTypeRawData, "PALTABLE31.PAL" },
{ kPaletteList32, kTypeRawData, "PALTABLE32.PAL" },
{ kPaletteList33, kTypeRawData, "PALTABLE33.PAL" },
// FM-TOWNS specific
{ kKyra1TownsSFXwdTable, kTypeRawData, "SFXWDTABLE" },
{ kKyra1TownsSFXbtTable, kTypeRawData, "SFXBTTABLE" },
{ kKyra1TownsCDATable, kTypeRawData, "CDATABLE" },
{ kCreditsStrings, kTypeRawData, "CREDITS" },
// HAND OF FATE
// Sequence Player
{ k2SeqplayPakFiles, kTypeStringList, "S_PAKFILES.TXT" },
{ k2SeqplayCredits, kTypeRawData, "S_CREDITS.TXT" },
{ k2SeqplayCreditsSpecial, kTypeStringList, "S_CREDITS2.TXT" },
{ k2SeqplayStrings, kTypeLanguageList, "S_STRINGS" },
{ k2SeqplaySfxFiles, k2TypeSoundList, "S_SFXFILES.TXT" },
{ k2SeqplayTlkFiles, k2TypeLangSoundList, "S_TLKFILES" },
{ k2SeqplaySeqData, k2TypeSeqData, "S_DATA.SEQ" },
{ k2SeqplayIntroTracks, kTypeStringList, "S_INTRO.TRA" },
{ k2SeqplayFinaleTracks, kTypeStringList, "S_FINALE.TRA" },
{ k2SeqplayIntroCDA, kTypeRawData, "S_INTRO.CDA" },
{ k2SeqplayFinaleCDA, kTypeRawData, "S_FINALE.CDA" },
{ k2SeqplayShapeAnimData, k2TypeShpDataV1, "S_DEMO.SHP" },
// Ingame
{ k2IngamePakFiles, kTypeStringList, "I_PAKFILES.TXT" },
{ k2IngameSfxFiles, kTypeStringList, "I_SFXFILES.TRA" },
{ k2IngameSfxFilesTns, k2TypeSoundList, "I_SFXFILES.TRA" },
{ k2IngameSfxIndex, kTypeRawData, "I_SFXINDEX.MAP" },
{ k2IngameTracks, kTypeStringList, "I_TRACKS.TRA" },
{ k2IngameCDA, kTypeRawData, "I_TRACKS.CDA" },
{ k2IngameTalkObjIndex, kTypeRawData, "I_TALKOBJECTS.MAP" },
{ k2IngameTimJpStrings, kTypeStringList, "I_TIMJPSTR.TXT" },
{ k2IngameItemAnimData, k2TypeShpDataV2, "I_INVANIM.SHP" },
{ k2IngameTlkDemoStrings, kTypeLanguageList, "I_TLKDEMO.TXT" },
// MALCOLM'S REVENGE
{ k3MainMenuStrings, kTypeStringList, "MAINMENU.TXT" },
{ k3MusicFiles, k2TypeSoundList, "SCORE.TRA" },
{ k3ScoreTable, kTypeRawData, "SCORE.MAP" },
{ k3SfxFiles, k2TypeSfxList, "SFXFILES.TRA" },
{ k3SfxMap, k3TypeRaw16to8, "SFXINDEX.MAP" },
{ k3ItemAnimData, k3TypeShpData, "INVANIM.SHP" },
{ k3ItemMagicTable, k3TypeRaw16to8, "ITEMMAGIC.MAP" },
{ k3ItemStringMap, kTypeRawData, "ITEMSTRINGS.MAP" },
// LANDS OF LORE
// Demo Sequence Player
{ lSeqplayIntroTracks, k2TypeSoundList, "S_INTRO.TRA" },
{ -1, 0, 0 }
};
const ExtractFilename *getFilenameDesc(const int id) {
for (const ExtractFilename *i = extractFilenames; i->id != -1; ++i) {
if (i->id == id)
return i;
}
return 0;
}
// type processing
const ExtractType *findExtractType(const int type) {
for (const ExtractType *i = extractTypeTable; i->type != -1; ++i) {
if (i->type == type)
return i;
}
return 0;
}
// filename processing
bool getFilename(char *dstFilename, const Game *g, const int id) {
const ExtractFilename *i = getFilenameDesc(id);
if (!i)
return false;
const ExtractType *type = findExtractType(i->type);
type->createFilename(dstFilename, g->game, g->lang, g->special, i->filename);
return true;
}
void createFilename(char *dstFilename, const int gid, const int lang, const int special, const char *filename) {
strcpy(dstFilename, filename);
static const char *gidExtensions[] = { "", ".K2", ".K3", 0, ".LOL" };
strcat(dstFilename, gidExtensions[gid]);
for (const SpecialExtension *specialE = specialTable; specialE->special != -1; ++specialE) {
if (specialE->special == special) {
strcat(dstFilename, ".");
strcat(dstFilename, specialE->ext);
break;
}
}
}
void createLangFilename(char *dstFilename, const int gid, const int lang, const int special, const char *filename) {
strcpy(dstFilename, filename);
for (const Language *langE = languageTable; langE->lang != -1; ++langE) {
if (langE->lang == lang) {
strcat(dstFilename, ".");
strcat(dstFilename, langE->ext);
break;
}
}
static const char *gidExtensions[] = { "", ".K2", ".K3", 0, ".LOL" };
strcat(dstFilename, gidExtensions[gid]);
for (const SpecialExtension *specialE = specialTable; specialE->special != -1; ++specialE) {
if (specialE->special == special) {
strcat(dstFilename, ".");
strcat(dstFilename, specialE->ext);
break;
}
}
}
// entry checking
int hashEntries(const int *entries) {
int hash = 0;
for (const int *i = entries; *i != -1; ++i) {
hash += *i;
}
return hash;
}
bool hasEntry(const ExtractEntry *entries, const int id) {
for (const ExtractEntry *i = entries; i->id != -1; ++i) {
if (i->id == id)
return true;
}
return false;
}
int hashEntries(const Game *game, const GameNeed *need, const PAKFile *file) {
int hash = 0;
char filename[128];
for (const int *i = need->entries; *i != -1; ++i) {
if (hasEntry(game->entries, *i)) {
hash += *i;
continue;
}
if (file) {
filename[0] = 0;
if (!getFilename(filename, game, *i))
error("couldn't find filename for id %d", *i);
PAKFile::cFileList *list = file->getFileList();
if (list && list->findEntry(filename) != 0)
hash += *i;
}
}
return hash;
}
bool hasNeededEntries(const Game *game, const PAKFile *file) {
for (const GameNeed *need = gameNeedTable; need->game != -1; ++need) {
if (need->game == game->game && need->special == game->special) {
if (hashEntries(need->entries) == hashEntries(game, need, file))
return true;
}
}
return false;
}
// extraction
bool extractRaw(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
uint8 *buffer = 0;
if (fmtPatch == 2) {
buffer = new uint8[0x12602];
assert(buffer);
memcpy(buffer, data, 0x7EE5);
memcpy(buffer + 0x7EE5, data + 0x7EE7, 0x7FFF);
memcpy(buffer + 0xFEE4, data + 0xFEE8, 0x271E);
} else {
buffer = new uint8[size];
assert(buffer);
memcpy(buffer, data, size);
}
return out.addFile(filename, buffer, size);
}
bool extractStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
uint32 entries = 0;
uint32 targetsize = size + 4;
for (uint32 i = 0; i < size; ++i) {
if (!data[i]) {
if (g->special == kAmigaVersion) {
if (!((i + 1) & 0x1))
++entries;
} else {
++entries;
}
if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
g->special == k2TownsFile2E || g->special == k2TownsFile2J || fmtPatch == 5) {
// prevents creation of empty entries (which we have mostly between all strings in the fm-towns version)
while (!data[++i]) {
if (i == size)
break;
targetsize--;
}
if (fmtPatch == 1) {
// Here is the first step of the extra treatment for all fm-towns string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
if (i == size)
continue;
uint32 len = strlen((const char*) data + i);
i += len;
targetsize = targetsize - 1 - len;
while (!data[++i]) {
if (i == len)
break;
targetsize--;
}
}
}
}
}
if (fmtPatch == 2) {
if (g->special == kFMTownsVersionE)
targetsize--;
if (g->special == kFMTownsVersionJ)
targetsize += 2;
entries += (g->special - 1);
}
if (fmtPatch == 3) {
entries++;
targetsize++;
}
if (fmtPatch == 4) {
targetsize -= 9;
}
uint8 *buffer = new uint8[targetsize];
assert(buffer);
uint8 *output = buffer;
const uint8 *input = (const uint8*) data;
WRITE_BE_UINT32(output, entries); output += 4;
if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
g->special == k2TownsFile2E || g->special == k2TownsFile2J || fmtPatch == 5) {
const byte * c = data + size;
do {
if (fmtPatch == 2 && input - data == 0x3C0 && input[0x10] == 0x32) {
memcpy(output, input, 0x0F);
input += 0x11; output += 0x0F;
}
strcpy((char*) output, (const char*) input);
uint32 stringsize = strlen((const char*)output) + 1;
input += stringsize; output += stringsize;
// skip empty entries
while (!*input) {
// Write one empty string into intro strings file
if (fmtPatch == 2) {
if ((g->special == kFMTownsVersionE && input - data == 0x260) ||
(g->special == kFMTownsVersionJ && input - data == 0x2BD) ||
(g->special == kFMTownsVersionJ && input - data == 0x2BE))
*output++ = *input;
}
// insert one dummy string at hof sequence strings position 59
if (fmtPatch == 3) {
if ((g->special == k2TownsFile1E && input - data == 0x695) ||
(g->special == k2TownsFile1J && input - data == 0x598))
*output++ = *input;
}
if (++input == c)
break;
}
if (fmtPatch == 1) {
// Here is the extra treatment for all fm-towns string arrays that
// contain more than one string and which the original code
// addresses via stringname[boolJapanese].
// We simply skip every other string
if (input == c)
continue;
input += strlen((const char*)input);
while (!*input) {
if (++input == c)
break;
}
}
} while (input < c);
} else if (g->special == kAmigaVersion) {
// we need to strip some aligment zeros out here
int dstPos = 0;
for (uint32 i = 0; i < size; ++i) {
if (!data[i] && ((i+1) & 0x1))
continue;
*output++ = data[i];
++dstPos;
}
targetsize = dstPos + 4;
} else {
uint32 copySize = size;
if (fmtPatch == 4) {
memcpy(output, data, 44);
output += 44;
data += 44;
for (int t = 1; t != 10; t++) {
sprintf((char*) output, "COST%d_SH.PAK", t);
output += 13;
}
data += 126;
copySize -= 170;
}
memcpy(output, data, copySize);
}
return out.addFile(filename, buffer, targetsize);
}
bool extractRooms(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
// different entry size for the fm-towns version
const int roomEntrySize = (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ) ? (0x69) : ((g->special == kAmigaVersion) ? 0x52 : 0x51);
const int countRooms = size / roomEntrySize;
uint8 *buffer = new uint8[countRooms * 9 + 4];
assert(buffer);
uint8 *output = buffer;
WRITE_BE_UINT32(output, countRooms); output += 4;
const byte *src = data;
if (g->special == kAmigaVersion) {
for (int i = 0; i < countRooms; ++i) {
*output++ = *src++; assert(*src == 0); ++src;
memcpy(output, src, 8); output += 0x8;
src += roomEntrySize - 0x2;
}
} else {
for (int i = 0; i < countRooms; ++i) {
*output++ = *src++;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
WRITE_BE_UINT16(output, READ_LE_UINT16(src)); output += 2; src += 2;
src += roomEntrySize - 0x9;
}
}
return out.addFile(filename, buffer, countRooms * 9 + 4);
}
bool extractShapes(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
byte *buffer = new byte[size + 1 * 4];
assert(buffer);
byte *output = buffer;
const int count = size / 0x07;
WRITE_BE_UINT32(output, count); output += 4;
memcpy(output, data, size);
return out.addFile(filename, buffer, size + 1 * 4);
}
bool extractHofSeqData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int numSequences = 0;
int numNestedSequences = 0;
uint16 headerSize = 50 * sizeof(uint16);
uint16 bufferSize = size + headerSize;
byte *buffer = new byte[bufferSize];
assert(buffer);
memset(buffer, 0, bufferSize );
uint16 *header = (uint16*) buffer;
byte *output = buffer + headerSize;
uint16 *hdout = header;
//debug(1, "\nProcessing Hand of Fate sequence data:\n--------------------------------------\n");
for (int cycle = 0; cycle < 2; cycle++) {
const byte *ptr = data;
hdout++;
const byte * endOffs = (const byte *)(data + size);
// detect sequence structs
while (ptr < endOffs) {
if (ptr[1]) {
error("invalid sequence data encountered");
delete[] buffer;
return false;
}
int v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
if (cycle == 0 && v == 1) {
if ((g->special == k2FloppyFile1 && *ptr == 5) || (g->special == k2DemoVersion && (ptr - data == 312))) {
// patch for floppy version: skips invalid ferb sequence
// patch for demo: skips invalid title sequence
ptr += 54;
continue;
}
numSequences++;
uint16 relOffs = (uint16) (output - buffer);
WRITE_BE_UINT16(hdout, relOffs);
hdout++;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
ptr += 2;
output += 2;
memcpy(output, ptr, 28); // wsa and cps file names
ptr += 28;
output += 28;
if (g->special == k2TownsFile1E) { // startupCommand + finalCommand
memcpy(output , ptr, 2);
ptr += 2;
output += 2;
} else {
*output++ = READ_LE_UINT16(ptr) & 0xff;
ptr += 2;
*output++ = READ_LE_UINT16(ptr) & 0xff;
ptr += 2;
}
for (int w = 0; w < 7; w++) { //stringIndex1 to yPos
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
ptr += 4;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // duration
ptr += 2;
output+= 2;
} else if (cycle == 1 && v != 1 && v != -2) {
uint16 controlOffs = 0;
uint16 ctrSize = 0;
if (v) {
const byte *ctrStart = ptr;
while (v && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
ctrSize = (uint16)(ptr - ctrStart);
if (g->special != k2DemoVersion &&
extractHofSeqData_isControl(ctrStart, ctrSize)) {
controlOffs = (uint16) (output - buffer);
*output++ = ctrSize >> 2;
for (int cc = 0; cc < ctrSize; cc += 2)
WRITE_BE_UINT16(output + cc, READ_LE_UINT16(ctrStart + cc)); // frame control
output += ctrSize;
}
}
numNestedSequences++;
uint16 relOffs = (uint16) (output - buffer);
WRITE_BE_UINT16(hdout, relOffs);
hdout++;
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr)); // flags
ptr += 2;
output += 2;
memcpy(output, ptr, 14); // wsa file name
ptr += 14;
output += 14;
// startframe
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
// endFrame
WRITE_BE_UINT16(output, (ctrSize && ((ctrSize >> 2) < READ_LE_UINT16(ptr))) ? (ctrSize >> 2) : READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
// frameDelay
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
ptr += 4;
for (int w = 0; w < 2; w++) { //x, y
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
if (!READ_LE_UINT32(ptr))
controlOffs = 0;
WRITE_BE_UINT16(output, controlOffs);
if (g->special != k2DemoVersion && g->special != k2DemoLol)
ptr += 4;
output += 2;
if (g->special != k2DemoVersion && g->special != k2DemoLol) {
for (int w = 0; w < 2; w++) { //startupCommand, finalCommand
WRITE_BE_UINT16(output, READ_LE_UINT16(ptr));
ptr += 2;
output += 2;
}
} else {
memset(output, 0, 4);
output += 4;
}
if (g->special == k2TownsFile1E)
ptr += 2;
} else if (cycle == 0) {
while (v != 1 && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
} else if (cycle == 1) {
while (v == 1 && v != -2) {
ptr++;
v = extractHofSeqData_isSequence(ptr, g, endOffs - ptr);
}
if (v == -2)
break;
}
}
}
uint16 finHeaderSize = (2 + numSequences + numNestedSequences) * sizeof(uint16);
uint16 finBufferSize = ((output - buffer) - headerSize) + finHeaderSize;
byte *finBuffer = new byte[finBufferSize];
assert(finBuffer);
uint16 diff = headerSize - finHeaderSize;
uint16 *finHeader = (uint16*) finBuffer;
for (int i = 1; i < finHeaderSize; i++)
WRITE_BE_UINT16(&finHeader[i], (READ_BE_UINT16(&header[i]) - diff));
WRITE_BE_UINT16(finHeader, numSequences);
WRITE_BE_UINT16(&finHeader[numSequences + 1], numNestedSequences);
memcpy (finBuffer + finHeaderSize, buffer + headerSize, finBufferSize - finHeaderSize);
delete[] buffer;
finHeader = (uint16*) (finBuffer + ((numSequences + 2) * sizeof(uint16)));
for (int i = 0; i < numNestedSequences; i++) {
uint8 * offs = finBuffer + READ_BE_UINT16(finHeader++) + 26;
uint16 ctrl = READ_BE_UINT16(offs);
if (ctrl)
ctrl -= diff;
WRITE_BE_UINT16(offs, ctrl);
}
return out.addFile(filename, finBuffer, finBufferSize);
}
int extractHofSeqData_checkString(const void *ptr, uint8 checkSize) {
// return values: 1 = text; 0 = zero string; -1 = other
int t = 0;
int c = checkSize;
const uint8 *s = (const uint8*)ptr;
// check for character string
while (c--) {
if (*s > 31 && *s < 123)
t++;
s++;
}
if (t == checkSize)
return 1;
// check for zero string
c = checkSize;
uint32 sum = 0;
s = (const uint8*)ptr;
while (c--)
sum += *s++;
return (sum) ? -1 : 0;
}
int extractHofSeqData_isSequence(const void *ptr, const Game *g, uint32 maxCheckSize) {
// return values: 1 = Sequence; 0 = Nested Sequence; -1 = other; -2 = overflow
if (maxCheckSize < 30)
return -2;
const uint8 * s = (const uint8*)ptr;
int c1 = extractHofSeqData_checkString(s + 2, 6);
int c2 = extractHofSeqData_checkString(s + 16, 6);
int c3 = extractHofSeqData_checkString(s + 2, 14);
int c4 = extractHofSeqData_checkString(s + 16, 14);
int c0 = s[1];
int c5 = s[0];
if (c0 == 0 && c5 && ((c1 + c2) >= 1) && (!(c3 == 0 && c2 != 1)) && (!(c4 == 0 && c1 != 1))) {
if (maxCheckSize < 41)
return -2;
if (g->special == k2TownsFile1E) {
if (!(s[37] | s[39]) && s[38] > s[36])
return 1;
} else {
if (!(s[39] | s[41]) && s[40] > s[38])
return 1;
}
}
if (c0 == 0 && c5 == 4 && c3 == 0 && c4 == 0) {
if (maxCheckSize >= 41 && READ_LE_UINT32(s + 34) && !(s[39] | s[41]) && s[40] > s[38])
return 1;
}
if (c0 == 0 && c5 && c1 == 1 && c4 == -1 && s[20])
return 0;
return -1;
}
int extractHofSeqData_isControl(const void *ptr, uint32 size) {
// return values: 1 = possible frame control data; 0 = definitely not frame control data
const uint8 *s = (const uint8*)ptr;
for (uint32 i = 2; i < size; i += 4) {
if (!s[i])
return 0;
}
for (uint32 i = 1; i < size; i += 2) {
if (s[i])
return 0;
}
return 1;
}
bool extractHofShapeAnimDataV1(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src = data;
uint8 *dst = buffer + 1;
for (int i = 0; i < 4; i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 4;
dst += 2;
outsize += 4;
for (int j = 0; j < 20; j++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
outsize += 2;
}
};
*buffer = 4; // number of items
return out.addFile(filename, buffer, outsize);
}
bool extractHofShapeAnimDataV2(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src = data;
uint8 *dst = buffer + 1;
const uint8 *fin = data + size;
int count = 0;
do {
if (READ_LE_UINT16(src) == 0xffff)
break;
count++;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
uint8 numFrames = *src;
*dst++ = numFrames;
src += 6;
outsize += 3;
for (int i = 0; i < (numFrames << 1); i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src));
src += 2;
dst += 2;
outsize += 2;
}
src += (48 - (numFrames << 2));
} while (src < fin);
*buffer = count; // number of items
return out.addFile(filename, buffer, outsize);
}
bool extractStringsWoSuffix(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = size + 4;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer + 4;
const uint8 *fin = src + size;
int entries = 0;
while (src < fin) {
while (!*src && src < fin)
src++;
while (*src && *src != '.' && src < fin)
*dst++ = *src++;
*dst++ = '\0';
entries++;
if (*src == '.') {
while (*src && src < fin)
src++;
}
}
WRITE_BE_UINT32(buffer, entries);
outsize = dst - buffer;
return out.addFile(filename, buffer, outsize);
}
bool extractPaddedStrings(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = size + 4;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer + 4;
const uint8 *fin = src + size;
int entries = 0;
while (src < fin) {
while (!*src && src < fin)
src++;
while (*src && src < fin)
*dst++ = *src++;
*dst++ = '\0';
entries++;
}
WRITE_BE_UINT32(buffer, entries);
outsize = dst - buffer;
return out.addFile(filename, buffer, outsize);
}
bool extractRaw16to8(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = size >> 1;
uint8 *buffer = new uint8[outsize];
const uint8 *src = data;
uint8 *dst = buffer;
for (int i = 0; i < outsize; i++) {
*dst++ = *src++;
*src++;
}
return out.addFile(filename, buffer, outsize);
}
bool extractMrShapeAnimData(PAKFile &out, const Game *g, const byte *data, const uint32 size, const char *filename, int fmtPatch) {
int outsize = 1;
uint8 *buffer = new uint8[size + 1];
const uint8 *src2 = data;
const uint8 *src1 = data + 324;
uint8 *dst = buffer + 1;
const uint8 *fin = data + size;
int count = 0;
do {
if (READ_LE_UINT16(src1) == 0xffff)
break;
count++;
WRITE_BE_UINT16(dst, READ_LE_UINT16(src1));
src1 += 2;
dst += 2;
uint8 numFrames = *src1;
*dst++ = numFrames;
src1 += 10;
outsize += 3;
for (int i = 0; i < (numFrames << 1); i++) {
WRITE_BE_UINT16(dst, READ_LE_UINT16(src2));
src2 += 2;
dst += 2;
outsize += 2;
}
} while (src1 < fin);
*buffer = count; // number of items
return out.addFile(filename, buffer, outsize);
}
// index generation
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_FMTOWNS = 1 << 2,
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
GF_ITALIAN = 1 << 8,
GF_JAPANESE = 1 << 9,
// ...
GF_LNGUNK = 1 << 16,
GF_AMIGA = 1 << 17
};
uint32 getFeatures(const Game *g) {
uint32 features = 0;
if (g->special == kTalkieVersion || g->special == k2CDFile1E || g->special == k2CDFile1F || g->special == k2CDFile1G || g->special == k2CDFile1I || g->special == k2CDFile2E || g->special == k2CDFile2F || g->special == k2CDFile2G || g->game == kKyra3)
features |= GF_TALKIE;
else if (g->special == kDemoVersion || g->special == k2DemoVersion || g->special == k2DemoLol)
features |= GF_DEMO;
else if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ ||
g->special == k2TownsFile1E || g->special == k2TownsFile1J ||
g->special == k2TownsFile2E || g->special == k2TownsFile2J)
features |= GF_FMTOWNS;
else if (g->special == kAmigaVersion)
features |= GF_AMIGA;
else
features |= GF_FLOPPY;
if (g->lang == EN_ANY)
features |= GF_ENGLISH;
else if (g->lang == DE_DEU)
features |= GF_GERMAN;
else if (g->lang == FR_FRA)
features |= GF_FRENCH;
else if (g->lang == ES_ESP)
features |= GF_SPANISH;
else if (g->lang == IT_ITA)
features |= GF_ITALIAN;
else if (g->lang == JA_JPN)
features |= GF_JAPANESE;
return features;
}
bool updateIndex(byte *dst, const int dstSize, const Game *g) {
if ((size_t)dstSize < kIndexSize)
return false;
WRITE_BE_UINT32(dst, kKyraDatVersion); dst += 4;
WRITE_BE_UINT32(dst, g->game); dst += 4;
uint32 features = READ_BE_UINT32(dst);
features |= getFeatures(g);
WRITE_BE_UINT32(dst, features); dst += 4;
return true;
}
bool checkIndex(const byte *s, const int srcSize) {
if ((size_t)srcSize < sizeof(uint32))
return false;
uint32 version = READ_BE_UINT32(s);
return (version == kKyraDatVersion);
}
bool updateIndex(PAKFile &out, const Game *g) {
char filename[32];
createFilename(filename, g->game, -1, g->special, "INDEX");
byte *index = new byte[kIndexSize];
assert(index);
memset(index, 0, kIndexSize);
uint32 size = 0;
const uint8 *data = out.getFileData(filename, &size);
if (data)
memcpy(index, data, size);
if (!updateIndex(index, kIndexSize, g)) {
delete[] index;
return false;
}
out.removeFile(filename);
if (!out.addFile(filename, index, kIndexSize)) {
fprintf(stderr, "ERROR: couldn't update %s file", filename);
delete[] index;
return false;
}
return true;
}
bool checkIndex(PAKFile &out, const Game *g) {
char filename[32];
createFilename(filename, g->game, -1, g->special, "INDEX");
uint32 size = 0;
const uint8 *data = out.getFileData(filename, &size);
if (!data)
return true;
return checkIndex(data, size);
}
// main processing
void printHelp(const char *f) {
printf("Usage:\n");
printf("%s output inputfiles ...", f);
}
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size);
const Game *findGame(const byte *buffer, const uint32 size);
int main(int argc, char *argv[]) {
if (argc < 3) {
printHelp(argv[0]);
return -1;
}
PAKFile out;
out.loadFile(argv[1], false);
for (int i = 2; i < argc; ++i) {
FILE *input = fopen(argv[i], "rb");
if (!input) {
warning("skipping missing file '%s'", argv[i]);
continue;
}
uint32 size = fileSize(input);
fseek(input, 0, SEEK_SET);
byte *buffer = new uint8[size];
assert(buffer);
if (fread(buffer, 1, size, input) != size) {
warning("couldn't read from file '%s', skipping it", argv[i]);
delete[] buffer;
fclose(input);
continue;
}
fclose(input);
const Game *g = findGame(buffer, size);
if (!g) {
warning("skipping unknown file '%s'", argv[i]);
delete[] buffer;
continue;
}
if (!hasNeededEntries(g, &out)) {
warning("file '%s' is missing offset entries and thus can't be processed", argv[i]);
delete[] buffer;
continue;
}
if (!process(out, g, buffer, size))
fprintf(stderr, "ERROR: couldn't process file '%s'", argv[i]);
if (g->special == kFMTownsVersionE || g->special == k2TownsFile1E || g->special == k2TownsFile2E ||
g->special == k2CDFile1E || g->special == k2CDFile2E) {
// This is for executables which contain support for at least 2 languages
// The English and non language specific data has now been extracted.
// We switch to the second language and continue extraction.
if (!hasNeededEntries(++g, &out)) {
warning("file '%s' is missing offset entries and thus can't be processed", argv[i]);
delete[] buffer;
continue;
}
if (!process(out, g, buffer, size))
fprintf(stderr, "ERROR: couldn't process file '%s'", argv[i]);
}
if (g->special == k2CDFile1F || g->special == k2CDFile2F) {
// This is for executables which contain support for 3 languages.
// We switch to the third language and continue extraction.
if (!hasNeededEntries(++g, &out)) {
warning("file '%s' is missing offset entries and thus can't be processed", argv[i]);
delete[] buffer;
continue;
}
if (!process(out, g, buffer, size))
fprintf(stderr, "ERROR: couldn't process file '%s'", argv[i]);
}
delete[] buffer;
}
if (!out.saveFile(argv[1]))
error("couldn't save changes to '%s'", argv[1]);
uint8 digest[16];
if (!md5_file(argv[1], digest, 0))
error("couldn't calc. md5 for file '%s'", argv[1]);
FILE *f = fopen(argv[1], "ab");
if (!f)
error("couldn't open file '%s'", argv[1]);
if (fwrite(digest, 1, 16, f) != 16)
error("couldn't write md5sum to file '%s'", argv[1]);
fclose(f);
return 0;
}
bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size) {
char filename[128];
if (!checkIndex(out, g)) {
fprintf(stderr, "ERROR: corrupted INDEX file\n");
return false;
}
for (const ExtractEntry *i = g->entries; i->id != -1; ++i) {
if (!getFilename(filename, g, i->id)) {
fprintf(stderr, "ERROR: couldn't get filename for id %d\n", i->id);
return false;
}
const ExtractFilename *fDesc = getFilenameDesc(i->id);
if (!fDesc) {
fprintf(stderr, "ERROR: couldn't find file description for id %d\n", i->id);
return false;
}
const ExtractType *tDesc = findExtractType(fDesc->type);
if (!tDesc) {
fprintf(stderr, "ERROR: couldn't find type description for id %d\n", i->id);
return false;
}
PAKFile::cFileList *list = out.getFileList();
if (list && list->findEntry(filename) != 0)
continue;
int patch = 0;
if (g->special == kFMTownsVersionE || g->special == kFMTownsVersionJ) {
// FM Towns files that need addional patches
if (i->id == kTakenStrings || i->id == kNoDropStrings || i->id == kPoisonGoneString ||
i->id == kThePoisonStrings || i->id == kFluteStrings || i->id == kWispJewelStrings)
patch = 1;
else if (i->id == kIntroStrings || i->id == kKyra1TownsSFXwdTable)
patch = 2;
}
if (g->special == k2TownsFile1E || g->special == k2TownsFile1J) {
if (i->id == k2SeqplayStrings)
patch = 3;
}
if (g->special == k2FloppyFile2) {
if (i->id == k2IngamePakFiles)
patch = 4;
}
if (g->special == k2FloppyFile2 || g->special == k2CDFile2E) {
if (i->id == k2IngameSfxFiles)
patch = 5;
}
if (!tDesc->extract(out, g, data + i->startOff, i->endOff - i->startOff, filename, patch)) {
fprintf(stderr, "ERROR: couldn't extract id %d\n", i->id);
return false;
}
}
if (!updateIndex(out, g)) {
error("couldn't update INDEX file, stop processing of all files");
return false;
}
return true;
}
// game data detection
const Game *gameDescs[] = {
kyra1EngGames,
kyra1EspGames,
kyra1FreGames,
kyra1GerGames,
kyra1ItaGames,
kyra1TownsGames,
kyra1AmigaGames,
kyra1FanTranslations,
kyra2FloppyGames,
kyra2TalkieGames,
kyra2TownsGames,
kyra2Demos,
kyra3Games,
lolDemos,
0
};
const Game *findGame(const byte *buffer, const uint32 size) {
md5_context ctx;
uint8 digest[16];
char md5str[33];
md5_starts(&ctx);
md5_update(&ctx, buffer, size);
md5_finish(&ctx, digest);
for (int j = 0; j < 16; ++j) {
sprintf(md5str + j*2, "%02x", (int)digest[j]);
}
for (const Game **i = gameDescs; *i != 0; ++i) {
for (const Game *p = *i; p->game != -1; ++p) {
if (strcmp(md5str, p->md5) == 0)
return p;
}
}
printf("file is not supported (unknown md5 \"%s\")\n", md5str);
return 0;
}
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